PzThree
PzThree
  • Видео 305
  • Просмотров 1 274 738
Blender - Local View Trick
How to keep local view from panning.
Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
www.pzthree.com/
Просмотров: 1 664

Видео

Krita's Soft Round Issue
Просмотров 898День назад
A few ways to deal with Krita's softround brush not being so soft. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
SDF in Substance 3D Modeler
Просмотров 1,1 тыс.День назад
Taking a look at the SDF primitives in Substance 3d modeler. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Perfection
Просмотров 3,1 тыс.14 дней назад
Don't always chase absolute perfection. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Blender - Modeling and More
Просмотров 4,2 тыс.21 день назад
A little vanilla blender modeling using Booleans and finishing up by messing with quad-remesher. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
PBR Material Setup - Blender
Просмотров 1,6 тыс.Месяц назад
Learn how to Set up a PBR Material, Convert Normal Maps, Using Height/Displacement Maps, and Basic Material Blending in one tutorial. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Answering a question about Sub-Division Topology
Просмотров 2,4 тыс.Месяц назад
Explaining a few things about subdivision modeling, planning, and using poles from a viewer question. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Textures and UV Mapping
Просмотров 1,5 тыс.Месяц назад
A look into how to create various types of textures and how you might use UV maps in that process. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Substance Basics
Просмотров 1,2 тыс.Месяц назад
Explaining the basics of substance painter and how it works. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Power of Lines
Просмотров 725Месяц назад
A few design tricks using lines. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Creating Pixel Art in Krita
Просмотров 608Месяц назад
Lets Draw a Pixel Squid in Krita. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Re-topo Topo - Follow up
Просмотров 1,5 тыс.Месяц назад
Answering a few questions from the Re-topo Topo video. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Re-topo Topo
Просмотров 3,7 тыс.Месяц назад
A voxel sculpt and re-topo for practice. All so we can talk about topology when doing retopology. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Sculpt Face Sets to Panels (Quad Remesher)
Просмотров 1,6 тыс.Месяц назад
Turning voxel sculpted face sets into quad re-meshed panels. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Splitting a Sculpt into Quad Meshes (Quad Remesher)
Просмотров 1,9 тыс.Месяц назад
Using the Quad Remesher addon to seperate a voxel sculpted mesh into parts. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
SDF Modeling
Просмотров 4,1 тыс.2 месяца назад
SDF Modeling
Knurling
Просмотров 1,6 тыс.2 месяца назад
Knurling
USP Slide Example
Просмотров 3,2 тыс.2 месяца назад
USP Slide Example
GameBoy Corner
Просмотров 2,9 тыс.2 месяца назад
GameBoy Corner
Headphone Timelapse
Просмотров 1,2 тыс.2 месяца назад
Headphone Timelapse
Headphones at a Glance
Просмотров 1 тыс.2 месяца назад
Headphones at a Glance
Topo Example Breakdown
Просмотров 6 тыс.2 месяца назад
Topo Example Breakdown
Lazy Nezumi Pro - Take 2
Просмотров 1,6 тыс.2 месяца назад
Lazy Nezumi Pro - Take 2
When SubDiv Goes Wrong
Просмотров 4,2 тыс.2 месяца назад
When SubDiv Goes Wrong
Rough Concept Talk
Просмотров 2,6 тыс.2 месяца назад
Rough Concept Talk
BioShock
Просмотров 6413 месяца назад
BioShock
Perspective Drawing
Просмотров 8533 месяца назад
Perspective Drawing
Shape/Form Design
Просмотров 4,8 тыс.3 месяца назад
Shape/Form Design
Questions and Answers - 8/23/2024
Просмотров 7433 месяца назад
Questions and Answers - 8/23/2024
Modeling Breakdown
Просмотров 7 тыс.3 месяца назад
Modeling Breakdown

Комментарии

  • @androvisuals6863
    @androvisuals6863 17 часов назад

    The best video I found on this subject <3

  • @siliciumxsez4983
    @siliciumxsez4983 День назад

    Eres una verga. That's how we say it in Mexico. Freaking amazing!

  • @Calixj23
    @Calixj23 2 дня назад

    EXCELLENT analysis. Very well thought out and very well described. Thank you. I learned a lot....!!!

  • @AirmanCS
    @AirmanCS 3 дня назад

    Yep even the edgeloops awesome videos

  • @AirmanCS
    @AirmanCS 3 дня назад

    Well just left a comment on another video of you where Im trying to find this exact same workflow on blender. Thanks for your content pretty awesome, I want to see how 4.3 treats you. I think I will love your next 4.3 vids

  • @AirmanCS
    @AirmanCS 3 дня назад

    Thanks for the vid and I think every single artist has come along the "ok, now is acting up" issue, and this is pretty awesome I'm looking on using my old zbrush polygroup, split, remesh and polish workflow for hardsurface, now I just need some polyloops. I think im missing something else but Im very close thanks for your videos

  • @chrisvaughan2462
    @chrisvaughan2462 3 дня назад

    couldn't find your stroke texture. . . .

  • @nv7287
    @nv7287 4 дня назад

    Excellent thank you

  • @MorrowHopeMusic
    @MorrowHopeMusic 5 дней назад

    Oh boy... the RUclips quiz on this video is sooooo wrong and confusing. It tells you that you have wrong answers when they're not. It reversed/confused N-gons and E-gons and said that there is such a thing as "in-gons". VERY confusing quiz, once you watch the video and believe you have a grasp on the info. I reported the answers, but, have no idea how long it will take for RUclips to review/fix them. Just a warning for anyone trying to test yourself after watching this glorious video.

  • @hotel_arcadia
    @hotel_arcadia 5 дней назад

    "Vapors may cause fire, floods, eye irritation, and more in California" 😂

  • @gezbob3508
    @gezbob3508 6 дней назад

    I am now a changed man! Thanks for all your hard work and quality output. I frequently recommend you as the top most knowledgable and balanced blender RUclipsr I know of 😊

  • @kuolettavaVids
    @kuolettavaVids 6 дней назад

    I'm a bit confused, what is the downside of using 100% density all of the time?

  • @Timre23.1
    @Timre23.1 7 дней назад

    Make timestamps mate...

  • @realhamza2001
    @realhamza2001 10 дней назад

    I know this is unrelated but give the Quran a read, also use affinity photo its much better

  • @simbarashekunedzimwe1372
    @simbarashekunedzimwe1372 10 дней назад

    Top quality content

  • @serhiikharchenko9061
    @serhiikharchenko9061 10 дней назад

    Hey man, just found your channel, so much helpful information, your explanation is very clear. Thank you so much, keep doing it. Hope messages like this will motivate you even more🫶

  • @naborsjw
    @naborsjw 11 дней назад

    I never knew, and now I know.

  • @hypermoon3503
    @hypermoon3503 11 дней назад

    Hello! I like your videos and I congratulate you because you contribute greatly to the community! I would like to suggest you to activate that when you press a key it is shown on the screen so that those who do not know much can see what key you press

  • @UCD33
    @UCD33 11 дней назад

    Thank you! It's baffled me as to the reasoning behind the view change when isolating or localizing the view and that there was no way to change the behavior. Or so I thought.

  • @cekuhnen
    @cekuhnen 11 дней назад

    I hope Blender will add SDF modeling soon.

  • @Jonah_Anthony
    @Jonah_Anthony 11 дней назад

    You just changed my life. This was so annoying, especially when rigging

  • @Blonthar
    @Blonthar 11 дней назад

    This one I use and love, the one I have a problem with is using 1,3, 7 or ctrl 1, 3, 7 on num pad to change into view modes. As soon as I click the middle mouse it jump there too. I haven't found a way have that one transition smoothly from front/side/top/bottom Orthographic back into standard without the major jump.

  • @LostLegends777
    @LostLegends777 11 дней назад

    Great info!! 2 years into Blender and I did not know this, thank you!

  • @arthurprather6720
    @arthurprather6720 11 дней назад

    Just perfect - a huge time saver! My understanding of the Quad Remesher addon has improved after learning from you. It was frustrating at first, but now it's all clear. Thank you for sharing!

  • @javiermartinezcorrea
    @javiermartinezcorrea 11 дней назад

    WOW! This is such an amazing trick. Thank you so much for sharing this video!

  • @deltanine1591
    @deltanine1591 11 дней назад

    Great vid

  • @GokouFG
    @GokouFG 11 дней назад

    Thanks!

  • @ianzander5057
    @ianzander5057 11 дней назад

    👍

  • @noMatter-g6m
    @noMatter-g6m 11 дней назад

    thanks

  • @farhadkhosravi4630
    @farhadkhosravi4630 11 дней назад

    Interesting, thank you

  • @TMHZE
    @TMHZE 11 дней назад

    I recommed enabling Focus with machin3tools instead. It has multi-level isolation and is bound to ctrl + F by default

  • @ianzander5057
    @ianzander5057 11 дней назад

    You have been cranking out the videos lately. All of them have been very good. Thank you. I'm sure I speak for a lot of people when I say, I will watch and absorb everything you make. As quickly as you want to make them.

  • @don-dori
    @don-dori 11 дней назад

    Definitely one of the downsides of Krita's brush engine, I spent so much time trying to make a custom soft brush that'll behave properly but it's just impossible currently. Still workable but takes extra effort. Btw, your transform/move was more performant in Photoshop because you can't copy paste the group as is from Krita to Photoshop, you actually copy it as a single layer. But yeah Krita's transform/move tool is sluggish by nature.

    • @pzthree
      @pzthree 11 дней назад

      I had noticed that after.... but if I had a similar group in PS it would still draw with no lag.

    • @don-dori
      @don-dori 11 дней назад

      @@pzthree Yes that is true, I believe PS uses hardware acceleration for transforms amongst many things. While Krita currently uses it only for canvas rendering. Krita's Hardware accelerated transforms is on the possible development list for after ver 6.0 but who knows how long that'll take.

  • @simsimsim-n2t
    @simsimsim-n2t 11 дней назад

    with sdf and nanite, we dont need to care about topo anymore

    • @ianzander5057
      @ianzander5057 11 дней назад

      and with Mega Lights we don't need to care about how many lights we put in a UE5 scene anymore.

  • @b3d-push-on
    @b3d-push-on 11 дней назад

    have you tried rakuris brushes for krita m.ruclips.net/video/9kOUP4uOOx0/видео.html

  • @metternich05
    @metternich05 12 дней назад

    I just purchased Rebelle 7 when it was heavily discounted and am not looking back.

  • @TR-707
    @TR-707 12 дней назад

    that's cool! Maybe SDF modeling will get more attention in the future and we will live in a smooth corner world

  • @barittos5585
    @barittos5585 12 дней назад

    Wait you do boolean operations and the software comes up with a clean topology? that's like me dreaming doing it in Blender! i hope the devs notice this tech and bring it to blender or ill have to do my modeling in this software

    • @pzthree
      @pzthree 12 дней назад

      Sdf & Voxel mesh. It can export quad mesh but not perfect topo.

    • @barittos5585
      @barittos5585 12 дней назад

      @@pzthree I need to try it, thank you for your work!

    • @pzthree
      @pzthree 12 дней назад

      ​@barittos5585 no worries, blender devs have atleast thought about SDF modeling tools. It was asked about in a community survey.

    • @RubbinRobbin
      @RubbinRobbin 12 дней назад

      ​@@pzthree are you saying the SDF isnt as perfect as an STL?

    • @pzthree
      @pzthree 11 дней назад

      Not really, A SDF model can always up res. You can't measure things that easily.

  • @mobamenace3591
    @mobamenace3591 12 дней назад

    Unlike other videos only useful and precious explanations. Thanks for making it😅

  • @Preetej
    @Preetej 13 дней назад

    Which theme are u using in blender 😅😅

  • @micaelmoreiiira
    @micaelmoreiiira 14 дней назад

    your channel is very good. Would you make a tutorial on a weapon so we can see your workflow, I think it would help a lot in practice!

  • @wiladam
    @wiladam 14 дней назад

    Really enjoyed this game back in the day - mostly for how convincingly it sold its remote, claustrophobic, high-tech environment. The environmental storytelling was quite amazing. Great looking graphics (for its era) combined with a scattering of PDAs for you to look through really made it click for me, somehow. Yes, the shooting was quite a bit off. It didn't live up to the faster gameplay of its predecessors, but it has its own strengths. If you're looking to replay this game in search for some inspiration or to... just have some fun, I strongly recommend trying the Redux mod instead of the BFG edition - which didn't actually improve things graphically that much. Redux does a much better job with textures and lighting, while still running on the same engine.

  • @farbodfarokhnia1512
    @farbodfarokhnia1512 15 дней назад

    I really love your videos.. can you please share your theme?

    • @pzthree
      @pzthree 15 дней назад

      It's on gumroad.

    • @farbodfarokhnia1512
      @farbodfarokhnia1512 11 дней назад

      @@pzthree Its really good.. thank you for sharing.

  • @martel6ix
    @martel6ix 15 дней назад

    Saved my sanity mate! You rock

  • @williammokrynski1305
    @williammokrynski1305 16 дней назад

    A huge thanks! Gone from choppy 6fps on my 4k monitor to 24fps.

  • @anonmcanon910
    @anonmcanon910 16 дней назад

    I'm confused, I still don't get the point of the "midpoly" if you're just creating a high-poly model and baking that onto the low-poly?

    • @pzthree
      @pzthree 15 дней назад

      It's about having a better base to work in both directions. Another way is staying non destructive you can model one and work it out in both directions too.

  • @christopherklocke8918
    @christopherklocke8918 16 дней назад

    Amazing

  • @juanseverino5651
    @juanseverino5651 16 дней назад

    What is that, that you're using is does not look like photoshop?????? LOve your tutorial

  • @nikz000
    @nikz000 16 дней назад

    New Sub. Amazing content. You are an underrated pro

  • @spaderkungskuk
    @spaderkungskuk 18 дней назад

    Normals are totally free from the geometry, and it doesn’t matter if there’s triangles underneath. But it helps to understand the math. There are many tools to modify the normals, how they are calculated. For a perfect hole in 10s there is also a Blender secret video worth checking out.

    • @pzthree
      @pzthree 18 дней назад

      Normals are automatically created based on the geometry. That doesn't mean you can't use custom normals that are not set by the geo. I can not overstate this enough. The mesh is triangulated, and triangulation will effect the interpolation of the shading. This becomes extremely apparent in normal map bakes with mipmaps.