Edit Mesh Modifier In Blender - Modifier List Addon

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  • Опубликовано: 14 дек 2024

Комментарии • 37

  • @Rheez3D
    @Rheez3D 2 дня назад

    Have I ever told you that I love you? Well I guess this is that. Thanks for the superb content as usual!

  • @sobreaver
    @sobreaver 3 дня назад +1

    Least it's another great step forward, until we keep improving it !!

  • @9b8ll
    @9b8ll 2 дня назад

    And..... Installed it asap! I did not know this addon existed! And it has the old Modifier ui stack, too.

  • @mini_moeller9032
    @mini_moeller9032 3 дня назад +2

    About the only thing I enjoy more in 3ds Max compared to Blender is how the modifier stack works. Although definitely not to the same level yet, this gives me hope that Blender can have a modifier stack with the same degree of flexibility in the future.

    • @hectorescobar9450
      @hectorescobar9450 2 дня назад

      @@mini_moeller9032 yeah I like the modifier stack options in Max but like the smoothness of the Modefier stack in blender more. Let’s just see if we can keep improving and get ahead in the options department

  • @gezbob3508
    @gezbob3508 3 дня назад +2

    Oh wow, that actually is a game changer 😊

  • @MasonObjora
    @MasonObjora 3 дня назад +2

    hallelujah, it happened. There are still many things you can borrow from 3D max ))

    • @Mauro_3D_CE
      @Mauro_3D_CE 3 дня назад +1

      which, give me examples...

  • @martin_mikulic
    @martin_mikulic 2 дня назад

    The last thing I truly missed from Max is finally here, not fully but this is almost enough and I believe in the future (in combination with geo nodes) it will be even better then Max

  • @zORg_alex
    @zORg_alex 2 дня назад

    Awesome. Blender is more like Max. The thing I've started my modeling with. Cool. Love it

  • @CharlesLijt
    @CharlesLijt 3 дня назад +1

    So basically C4D logic now haha

  • @KadokiPo
    @KadokiPo 2 дня назад

    I wish I had to make changes in frozen modifiers like in a 3DS Max stack))

  • @fergadelics
    @fergadelics 2 дня назад

    Does it bake GN too? I can add armature after this? I’m done for the day and not moving back to the desk to test. Ha. This is just great though. Opens things up so much I’ll have to remind myself not to limit what I can do

    • @pzthree
      @pzthree  2 дня назад

      Yes. If instancing realize instances. You will be able to hop into edit mode then. Armature works as well.

  • @dazecm
    @dazecm 3 дня назад

    Nice.

  • @simsimsim-n2t
    @simsimsim-n2t 2 дня назад

    where to download?

    • @pzthree
      @pzthree  2 дня назад +1

      Extensions in the preferences. Its the fork version. Might be on github as well.

    • @simsimsim-n2t
      @simsimsim-n2t 2 дня назад

      @@pzthree what is its name? i can't find it in extensions

    • @pzthree
      @pzthree  2 дня назад

      @@simsimsim-n2t modifier list

  • @davidcsakvari762
    @davidcsakvari762 3 дня назад +5

    Unfortunately not As good as in Max.

    • @pzthree
      @pzthree  3 дня назад +4

      True but still really useful and better then nothing.

    • @rodolflum3444
      @rodolflum3444 3 дня назад +1

      will paying for bandwidth is good than paying for max. lol

    • @hectorescobar9450
      @hectorescobar9450 3 дня назад +2

      Don’t really see the difference. How is Max version better? The fact that is Blender and not have to use Max makes it better. Max is a dinosaur tool.. loved it, missed it but now can’t go back to it

    • @davidcsakvari762
      @davidcsakvari762 3 дня назад

      @@hectorescobar9450 The max is actually non-destructive and you can always add, delete and change anything in pre-modifly versions. While here it is not possible to only just if you delete the modifly

    • @davidcsakvari762
      @davidcsakvari762 3 дня назад

      (I hate Max by the way)

  • @Walker-jr6ct
    @Walker-jr6ct 3 дня назад +1

    first