How to Make Your Own Photo Scanned PBR Textures for Free

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  • Опубликовано: 26 окт 2024

Комментарии • 14

  • @siddharthbhargav
    @siddharthbhargav  2 года назад +1

    @Mr.Exocomp had an interesting point in the comments. I failed to realize that there is an optimal f-stop for every lens. After some reading I did find that the optimal range varies for different lenses quite drastically, and found a source that recommends testing your lens's sharpness by shooting test photos between f/7-f/22. For anyone else interested in looking into this, look for resources about "absolute sharpness."

  • @SkribblerStudios
    @SkribblerStudios Год назад +1

    sigh. once again, a excellent TUT/video, with TOO LITTLE VIEWS. Great job, thank you!

  • @AvotGames
    @AvotGames 3 месяца назад

    btw at 10:58 you didn't clarify about applying the first modifier stack

  • @akirakizu
    @akirakizu Год назад

    I might be wrong but have you tested unchecking "use UDMI" so it doesn't create mutiple UV squares which means it would only create one texture for the mesh? I have never used Meshroom so I don't know if this is what you were mentioning

    • @siddharthbhargav
      @siddharthbhargav  Год назад

      Hi! Thanks for your reply. If I remember correctly, I did try this a while ago when I was working on the project, but it unfortunately didn't work. However, Meshroom may have changed since then and it might work now.

  • @BasedMando
    @BasedMando Год назад +1

    You can edit multiple textures by making your albedo seamless before creating all the other maps.

  • @katyusha06
    @katyusha06 2 года назад

    Thanks, really usefull.

  • @adamfilip
    @adamfilip 2 года назад +3

    F22 is too much, you loose sharpness.. F16 is enough

  • @lawnside82
    @lawnside82 2 года назад

    Metererlze is good too. But its windows only.

    • @siddharthbhargav
      @siddharthbhargav  2 года назад

      What does it do? Also unfortunately I'm not able to find it online, who makes it?

    • @daviddotbat
      @daviddotbat 4 месяца назад

      @@siddharthbhargav I believe he is referring to Materialize by Bounding Box Software

  • @hellonine
    @hellonine 10 месяцев назад

    бро ты тут ??

  • @luise3943
    @luise3943 2 года назад

    pr໐๓໐Ş๓