![Siddharth Bhargav](/img/default-banner.jpg)
- Видео 12
- Просмотров 81 692
Siddharth Bhargav
Добавлен 28 ноя 2014
I do Blender tutorials and videos.
I am also going to try and make some videos on photography and film later on.
I am also going to try and make some videos on photography and film later on.
How to Make Your Own Photo Scanned PBR Textures for Free
Hi guys! I have to apologize for all the audio discrepancy. I made this video every free moment I had and school has been pretty intense this last year. I've been working on this video for well over a year now and I'm still not really happy with it, but I think it's good enough that a lot of you could get a lot of use out of it.
Unfortunately this is probably my last video for a while. I am going to college and wanted to finish this as soon as possible. Honestly, I'd been procrastinating on putting this out just because it's not as polished as I'd like it to be, but I figured now is the best chance. Also, I started to notice a few other RUclipsrs were making similar videos and beating me ...
Unfortunately this is probably my last video for a while. I am going to college and wanted to finish this as soon as possible. Honestly, I'd been procrastinating on putting this out just because it's not as polished as I'd like it to be, but I figured now is the best chance. Also, I started to notice a few other RUclipsrs were making similar videos and beating me ...
Просмотров: 4 998
Видео
Dust Cloud Ship Takeoff Test
Просмотров 4182 года назад
Thanks for 200 subs! Honestly even though that's not a lot I'm starting to feel a little bit more stressed out when I post little videos like this that aren't necessarily very pretty. Either way I'm still working on a lot of big projects and these little tests in-between help me still feel like I'm having some fun. This was especially fun to work on. It was heavily inspired by this video: rucli...
Caustics Test Blender 3.1
Просмотров 8822 года назад
Thanks for the 100 subscribers guys! I'm on winter break finally so I am working on a larger tutorial than usual that should hopefully be out early next year. Meanwhile, I wanted to experiment with some new stuff in Blender 3.1 As usual the video was rendered 1080p but has been rescaled to 4k so that it can be viewed with minimal compression.
Blender Crowd Running Simulation Test
Просмотров 1,1 тыс.2 года назад
I wanted to try and get a bunch of people running in a scene I'm making for an animated short. I haven't done any texturing yet. I wanted to keep everything pretty low-poly. This is mainly just a proof of concept. If you guys wanted to see a tutorial I'd be happy to make one, but I basically just used ideas from these videos Polyfjord: ruclips.net/video/imbIsNAvUpM/видео.html Ian Hubert: ruclip...
Blender Procedural Fractal Tutorial | Blender 2.93 and 3.0
Просмотров 39 тыс.2 года назад
The channel has been getting a lot more traffic lately, and I wanted to put out a much more fleshed-out tutorial! I’ve got about 2-3 in the works as right now, some I think y'all will really like. Please subscribe and like if you enjoyed the video and want to see more. Also, please comment any ideas or questions you have! Since I’m a small channel, I can take the time to answer any questions yo...
Fire Skull Fire Simulation Experiment Blender
Просмотров 1,1 тыс.2 года назад
I'm planning on doing some CGI with flames and wanted to use this as a test. I tried to texture the fire without using a principled volume node for the flame and it turned out quite well. "Skull downloadable" (skfb.ly/JrST) by martinjario is licensed under Creative Commons Attribution (creativecommons.org/licenses/by/4.0/).
Mclaren F1 Car Blender CGI
Просмотров 7133 года назад
I wanted to play around with HDRi creation, and integrating 3d models into video. I have been experimenting with HDRi's for a few months and still have been unable to produce any good results using a DSLR. I've been trying to do it completely free which has been part of the problem. One of my friends may loan me their 360 camera in the near future so I might upload some video of HDRis I create ...
Beginner Rigid Body Tutorial | Adult Swim Trend
Просмотров 3793 года назад
Finished product: ruclips.net/video/QLZFXqEmSaw/видео.html For people just getting into Blender physics simulations rigid body sims are the most fun! Especially because you don't need a monster to bake it and the files aren't giant. I'm sure anyone familiar with Blender was able to figure out how it was done the moment the saw the beginning bit, but if you're new this video is for you because I...
Whitewater Waterfall Simulation Blender 2.93 VFX Breakdown
Просмотров 1,5 тыс.3 года назад
After the success of my previous fluid simulation video, (ruclips.net/video/3oI_8MdwKiY/видео.html) I decided to challenge myself and try to create a more realistic simulation. Although the results aren't perfect, because Mantaflow isn't perfect, I think I was able to get a pretty decent final result. I added the blend file and a file used in composition on my Github page so you can look at wha...
Compositing 3D Models into Photos Using Fspy and Blender
Просмотров 23 тыс.3 года назад
I just wanted to make a quick tutorial helping people create realistic photos with 3D elements added in. Also sorry about the bad mic :/ Another good tutorial to use that goes more in depth about getting good results out of fspy: ruclips.net/video/704NgSWO5fk/видео.html End Screen Music: Castlevania Dracula X OST Stage 1 Bloodlines 00:00 - Intro 01:15 - Tutorial (Fspy) 4:38 - Tutorial (Blender)...
Force Field Fluid Simulation Tests Blender
Просмотров 8 тыс.3 года назад
This is an old project I decided to finally upload. I'd been fascinated by Houdini's beautiful physics simulations and wanted to try to play around with some physics in Blender. I didn't want to try to create anything realistic-because often Blender's fluid sims don't come out looking very real-so I opted to create something more magical. I got an education license to Houdini though, so maybe i...
Spitfire Fly-by | Made With Blender
Просмотров 2643 года назад
I modeled and textured the plane within Blender, used Krita to make a lot of the textures, and put the audio together in DaVinci Resolve. I plan to maybe model a German plane now and create a video with some combat or smoke/fire simulations. I'm not sure if I have the time or motivation though. Honestly, I was able to use some interesting tricks to create the rivet lines that I'd like to try to...
btw at 10:58 you didn't clarify about applying the first modifier stack
This project can export to UE5 ?
Thanks man 🎉
Before going to mesh- math function - regula solid , what you pressed?
do you have raw files or tutorial? i would love to see because this is amazing. i wish to make one like this for upcoming event
бро ты тут ??
I used a car model with alleyway background image. Everything worked. It's just that towards the end when I use Reflections plane (even after making it invisible to Camera), the shadows disappear. The shadow catcher plane appears as slightly darker plane, but the distinct shadows below the car disappear. In your case the shadows re-appear at 11:26. What is happening here? What am I doing wrong? I used an HDRI with diffuse light. But still it was able to generate distinct shadows just beneath the car.
Sorry for the late response! RUclips doesn’t notify me of new comments on old videos sometimes. That’s strange. I’m not quite sure what’s going wrong. The reason the shadows reappear for me is because I unhide the shadow catcher plane (which I had hidden a little while earlier). Are you able to see the actual plane in the viewport?
sigh. once again, a excellent TUT/video, with TOO LITTLE VIEWS. Great job, thank you!
You can edit multiple textures by making your albedo seamless before creating all the other maps.
Very Cool!!! Can you do a tutorial on Michael Hansmeyer "Subdivided Columns"
I might be wrong but have you tested unchecking "use UDMI" so it doesn't create mutiple UV squares which means it would only create one texture for the mesh? I have never used Meshroom so I don't know if this is what you were mentioning
Hi! Thanks for your reply. If I remember correctly, I did try this a while ago when I was working on the project, but it unfortunately didn't work. However, Meshroom may have changed since then and it might work now.
@Mr.Exocomp had an interesting point in the comments. I failed to realize that there is an optimal f-stop for every lens. After some reading I did find that the optimal range varies for different lenses quite drastically, and found a source that recommends testing your lens's sharpness by shooting test photos between f/7-f/22. For anyone else interested in looking into this, look for resources about "absolute sharpness."
F22 is too much, you loose sharpness.. F16 is enough
Good catch!
UPDATE FOR 3.3 PLEASE
neverind im just dumb
somehow the render is not visible when making a animation?
Im gonna go fast : 1:15 "dgfjssgsfsdasdtstffy"
pr໐๓໐Ş๓
excellent!
Metererlze is good too. But its windows only.
What does it do? Also unfortunately I'm not able to find it online, who makes it?
@@siddharthbhargav I believe he is referring to Materialize by Bounding Box Software
Thanks, really usefull.
May you suggest the outro animation settings for floating fractal and for such interesting rotation-stop effects? Thanks.
I don't think you need the combine x,y,z with the scale only having the one input slot. seems to work with just a value node attached
Oh that's quite interesting. Thanks for the tip.
Make more tutorials like this! Thankyou!
why can't i get the fSpy addon to install in Blender 3.2? Any help please.
Did you try version 1.0.3?
This is gorgeous, my only issue is it's not perfectly procedural- not that it's a criticism or anything though, I've been working on this all afternoon and I can't come up with anything better- for the dodecahedron the result looks beautiful, but any other solid doesn't look quite as nice without fiddling with the scale of each individual node, and also getting certain results just don't work for some solids anyway- like I wanted to render fractals where the vertices touch, and while this works very well for the tetrahedron, but it doesn't work at all for the hexahedron (aka, the cube). Don't get me wrong, my grievances- if any- are more towards the fiddly nature of the concept itself rather than blender or this video. I thoroughly enjoyed watching the video, it was brief but told me everything I needed to know to pull off the look, I just don't fully understand how to get the effect to work for the other solids, which isn't covered in the video anyway-
Thanks for the comment. A few people have actually asked questions about getting this effect to work for other solids. I tried diving into the maths to understand a more elegant way to figure out scale factors and things like that but unfortunately I was also very stumped. A lot of the math that was supposed to work didn't work and I was too busy to really dive into it any further. Good luck maybe trying to figure something else out. Let me know if you can come up with anything.
hey, i'm following your tutorial and i have one issue - for some reason when i switch to render view i can't see the camera background image anymore. i only see my hdri. any idea whats wrong in my setup?
Hi! I'd be happy to try and help. Could you go to Render Properties > Film and then make sure that Transparent is selected?
@@siddharthbhargav yes, it is set to transparency. anyways in your video i can see the camera background is visible also without transparency in your case. i can't see it at all in render mode. if you don't mind i can also send you the scene!?
@@manuelhofmann1950 Ok. There are two solutions I can think of. First to fix the fact that you cannot see it in the viewport. Select you camera and then go to "Object Data Properties" and make sure "Background Images" is enabled. If it isn't, select it and add the image to the camera. Now, this won't allow you to see the image in the render. To fix that you need to go into the "Compositing Nodetree" and make sure that there is an image node, it's title should be the same as the name of your image file. Of course you then need to make sure that the render is overlaid on top of the image and I explain how to do all of this at 13:55 in the video. I think that should fix both issues. Please let me know if you still need help and if so I can try to look at your scene.
This is very cool, it's fractal 'like', but it's not a fractal.
Can you save the fractal as an animation? If yes, how?
not sure what you've done so far but basically, explore keyframes! Set one position of an object, set its properties as a keyframe, then move it to its new position and set that as another keyframe. You can do that with practically any parameter of any object. It's not as complicated as you might expect; I avoided it for years (just dabbling in Blender) but a few weeks ago I tried it and was surprised how simple it is.
How does one figure out the scale ratio for an object? I'm experimenting with a bit more complex object but cant settle on a scale.
That's actually a really good question. I'm not sure what kind of geometry you're using, but the only way I can think of would be to mathematically calculate the scale factor of your shape by finding the theoretical length of the scaled edge length and comparing it to a whole length. I would recommend maybe finding a wiki page or another resource that goes into further detail about calculating scale factors. What kind of a shape are you trying to turn into a fractal?
To speed up vieport after 3 iteration you need to use Realize instance node.
Is there any way to export the nodes' result as an individual mesh?
Here was my response to another comment by Vekeboxi that I think might answer your question: "What you need to do is add a 'realize instances' node before the group output and then if you apply the node tree it should work."
Great tutorial! Sub'd
Having trouble with my object disappearing upon adding instance on points (v.3.0)
I’m 464/5
There is now a way to duplicate instances of shapes without it requiring extra processing power. I'm betting there's a way to combine that technique with new node techniques to make this render crazy fast while more complex!
"Excellent, It's all falling into place..." - C. Montgomery Burns
Thanks for the tutorial. Simple, clean, and effective way that only works in Blender 2.3 !!! ;)
Great tutorial! Straight to the point and I appreciate that you included the nodes updates for Blender 3.0.
Is it possible for randomization to occur with objects instantiated within the fractals? Like if I have a collection of similar objects used as the point instance by the first fractal level, can it keep randomizing the objects chosen within the higher "tier" fractals instead of repeating the same choice(s)?
Awesome Tutorial! The intro at the very beginning was a great idea
How can I make it into single mesh?
If you go into the modifier properties and apply the geometry node tree then it should make all the geometry you've generated editable.
@@siddharthbhargav I tried that but I just makes the whole thing dissapear
@@vekeboxi8501 What you need to do is add a "realize instances" node before the group output and then if you apply the node tree it should work.
@@siddharthbhargav Yay it worked!
that was really great tutorial especially from 3:19 best setup for Fractial! Thanks!
This is super handy! The only thing that could make this better is if Blender were to implement some sort of "Recursion" node to the geometry nodes stack. Amazing work Siddharth!
Cool!!!
Deliciously Recursive
It's difference node between 2.93 and 3.0 .
Yes, that is what I said in the video. In 3.0 the node has been changed so that it functions differently.
With the right scale factor, you get zero overlaps between instances if you use the scale instances node in place of the transform node.
Cool render. BTW at 3x-speed the movement of both water and caustics are improved
The forbidden liquid donut