Overwatch is a solid game that I've been enjoying a lot even though TF2 is my favourite game of all time. There's no need to fight over 2 very different yet still solid games.
Rename the Gas Passer to "Kerosene Canteen". Then, make it so that when you throw it on the ground, you can light it on fire with your flame thrower to create an area denial burning floor that lasts 8 seconds and deals a small amount of fire damage per tick. Would make for a great defense alternative to using flares.
How about a LARGE amount of fire damage per tick, to force enemies to walk around it or die? But the damage rate doesn't apply immediately; it functions like Spitter goo from L4D2. The damage rate starts low but accelerates the longer the burning floor remains in existence. Does 10HP per second at the start, and ramps up over 2 seconds to deal 200HP per second. Enemies have a chance to get out of the way right when it forms, and if they *dare* to walk into it during the back 3/4ths of its life, they are pretty much insta-dead
I wouldn't say _every_ weapon that causes afterburn is good for spy checking. The Dragon's fury isn't really any better at spychecking than the shotgun.
literal 4d chess, move very obviously that you get shot, but not so predictably that they can get an easy headshot. thus preventing inevitable death from the rocket. more likely just an accident
The gas passers downsides imply that the effect is too powerful to constantly have available. Which means that they should be given to the other throwables and taken off this weapon. Being on fire just isn’t a big deal in this game.
No one likes that weapon. Even people who use it secretly hate themselves for using it. Pyro mains who don’t use it hate those who do for giving them a bad name. Even I, as a heavy main, the class that’s probably least impacted by it, hate it.
But as a Sniper Main, it is the MOST annoying. Plops you in the air, sets you on fire twice, with zero to no effort. Worst case scenario you have to straight up leave your perch purely so you don’t get spammed out.
I think this weapon should be reworked in this way: The oil passer -Charges in 30s -Requires 300 dmg to fully charge up -When thrown, an oil cloud will appear covering anyone that touches it in oil. -Enemies coated in oil receive 80 afterburn damage that cannot be cancelled with healing effects. -On rainy maps, anyone covered in oil gets the ability to fly until the duration expires.
@Cha cha real smooth eh it's an old joke about calling Valve Volvo yes like the Swedish car company who makes some of the coolest and safest boxes ever
Holy shit if they just changed that, it would actually be overpowered and banned in competitive. Because it’s basically jarate bushwaka stuff that point. Should they do it? Yes please it would be so fun, but also very very broken.
I’d rather just have a Molotov cocktail weapon that breaks on impact, setting a patch of ground on fire for like 10 seconds. Standing in the fire would effectively be like taking damage from a stock flamethrower, and players who leave the fire suffer stock afterburn. Being directly hit with the bottle would cause the target player to suffer minicrit damage from standing in the flames and from the afterburn. Holding the primary fire button would allow the pyro to charge up the range of his throw (kinda like the sticky launcher, but with less min and max distance).
its okay-ish for taking out uber meds, useless against the giants themselves, extremely useless against giant scouts better play demo if you wanna take out giants and getting 300k dmg at the end of a mission even sniper's explosive headshot is a better option
Tbh the term "worst weapon in TF2" gets thrown around a lot for certain weapons but if I honestly had to pick one I'd say it's this. The activation time, the effect, the lack of synergy, the abundance of other secondaries that can do its job (while not the exact same way) better, etc. While you've talked about a lot of weapons that are bad, this is the only one where I think there's 0 reason to bring this weapon into any situation in normal TF2.
fire axe is the only weapon where there's literally 0 reason to bring it gas passer you could at least theorize a one in a billion scenario it would be the best option. like. the enemy team is 12 pyros and they're all coming through the same chokepoint or something like that
The game's source code references being able to create gas pools on the ground, along with being able to light them. Needless to say, there was a missed opportunity to make a good weapon.
Fix idea: -300 damage charge -30 second charge -counts players as “wet” -when thrown, the gas will linger on the ground for a while -when the gas interacts, with anything affected by afterburn/causes afterburn(flamethrower, burning players) it will explode, causing lots of damage and afterburn Like in Mann vs. Machine but less op
Instead of the last one how about they take mini crits from all sources of Fire damage including afterburn. And they cannot be put out by anything except the resupply cabinet and being submerged.
@LOAN NGUYEN no thanks. I would rather have festive skins as well as a Civilian grade Festive Amby look(dark metal with wood grips) for my classes then wrapping lights around them.
Crazy_Critter1 Honestly, wracked my brain for flame-advantedged weapons upon hearing about this thing and thought we'd get a video similar to "The Flava-Flav Scout" *_somewhere_* by now... Guess they're just not willing to yet.
Apparently by utter coincidence I made my Gas Passer video at the same time Zesty Jesus was working on his own. He now thinks he has to scrap his entire video which I honestly think is a mistake because he brings a level of production quality and humor that is very difficult to come by in TF2 videos or just RUclips in general, especially for someone with what is a rather modest subscriber count in the grand scheme of things. Even if our scripts would have been similar, I know his video would end up being a much different experience to watch and he's honestly being generous when he's saying that my videos take a 10th of the effort his probably do. In case he decides to not bother uploading it, I'd at least like to direct some traffic his way by addressing the many, many commenters who had issue with my comments on the Scorch Shot. His video on that is pretty much the best you're going to find on it, so go ahead and watch it if you have any questions as to why I think it's unbalanced. I hope there's no hard feelings. ruclips.net/video/bvBdNWJlZkA/видео.html EDIT: He made it. It's really good. ruclips.net/video/xVjapdoT3H8/видео.html
he thinks he has to scrap it because you finished a video on the same weapon? do you have claim on weapon videos? this seems like something silly to worry about imo
@@myr7922Its because Zesty has released videos in the past, after other bigger tf2bers than him have made similiar or identical concepts, and people call him out for copying and being lazy when he's a stickler for how much effort and originality goes into the project. It's like making a presentation in a classroom. If a group goes before you and they did the exact same thing you did, you wouldn't want to immediately follow up with the same thing because the average person would be uninterested because they just listened about it.
I got kicked out of a ToD for using gas (in a wave with no tanks btw) being told "you'll contribute nothing to the team and only watch the meter" (which is a fair play, but it's not like I dont have a primary to go with it as well as the damage basically nullifying my 'uselessness')
I had an ideas to fix it -Takes 500 damage to charge -Or 30 seconds to charge -The cloud lingers for 10 seconds -It applies a +25% damage vulnerability to gassed targets -makes players wet
Honestly that intro scene just made me question how much money those jocks would have wasted on gas. Even if the didn’t just delete themselves, they certainly deleted their bank accounts.
lh0000 Huh. I would have thought that even _that_ much gas wouldn't have been too much for someone like them to handle. Even when gas get to the equivalent price of milk per gallon, it's considered a little pricey, so I thought it was wasteful, but not ruinous when gas prices are normal.
Probably not as much as you would think. Even with inflation accounted, gas prices used to be significantly cheaper across the U.S than they are now. This movie most likely takes place at or just after the gasoline golden period.
I kinda forgot how bad it is normally. My perception of the thing's been clouded by HiGPS's balance mod where it combos with the neon and explodes for some damage on igniting.
Bruh, if it acted like a grenade and exploded that shit would be SO GOOD. Especially since it would pretty much be the only explosive in the game that is stationary, and cannot be disarmed or reflected. the denial potential would be huge. And it would make the _agonizing 1 minute timer_ worth it for balancing purposes.
Basically it’s use is MvM usage to cover for lack of a Demoman, as long as you have Explosive Passers. And it’s still amazing since the damage the explosion does recharges it almost instantly, so it shreds Medic, Scout, and Solder hordes
Maybe you haven't played since Valve updated the weapon years ago, or paid attention to the video. He doesn't mention it specifically, but you can see it in the gameplay. It was nerfed in MvM and no longer recharges from its own explosion damage, but as the video notes, it still does extremely well.
Yeah now its not just a brainless exlposion weapon, you have to actively recharge it quickly if you want to have it up for the next wave of medics since they like to spawn one after another. Backburner is good but i prefer the stock flamethrower tbh since it gives you the freedom to airblast the meds away and let your team take out the giant if your gas isnt up and is a good backup when your team is stupid and doesn't know how to bodyblock super scouts
gas passer in normal play: shit gas passer in mvm: cheese weapon, my friends actually ask me to *not* use it in mvm because it makes the waves too easy
@@TKsh1 MvM has tighter team comps, the exact same strategies every time, and plenty of toes to step on. There's a reason that some things are universally and informally banned in skilled lobbies.
If OP weapon somt used whatstge point of jts existence You should just say that sniper Shouldnt buy the head shot explosion upgrade and engineer Shouldnt buy dispernser range...
Remii Santana Yeah, I'm not as exprienced with this game as he or most big TFTubers are, so I'm not going say he's wrong, but that _immediately_ struck me as off upon hearing it, of at least something that I hadn't thought about.
Considering the relatively low damage from afterburn and frequency of health kits on 90% of maps, infinite afterburn might not even be that overpowered
If say the gas should give them a 30% fire and bullet vulnerability. That pairs well with the defensive asthetic it's going for and helps out other pyros and heavies.
@@mysoncrumphaseveryinjury3853 He might be confusing it with the Cow Mangler. Although real talk - if it were possible to pair the Bison with the Buff Banner and play some laser tag, I'd totally do it. XD
Elyk Tsorb I feel like giving melee crits to a decently tanky ambush class that moves faster than sniper, while funny, _might_ break a few things... although with the recharged time, it's not broken.
Hey, you know the jarate? the weapon the sniper STARTS with the full meter? That deals extra damage on hit? like, more then the flames which require other teammates to be effective? Yeah, the jarate also charges faster. So, this thing isn't the most balanced.
I remember when afterburn used to be a threat from the pyro's primaries. Now, because of how afterburn is calculated, pyro's overall damage has just been made... tragic. Always played him as a support role. Airblast projectiles, spies, spy check, smash sappers, and of course scorch shot just to piss off enemy snipers. Hey, don't judge me. Australian tears are delicious.
Sniper: *instant kills medic Me as pyro: *scortch shot Sniper: "Broken weapon." Me: "This is a side grade to the Detonator. You have an instant kill gun, not me." Sniper: "Broken weapon no skill" Me: *scortch shot again
the gas passer should have been a weapon for heavy. it would allow him to finally have access to another damage type, and imagine it with the huo-long heater
4:50 It's interesting to see how much more impactful pyro's afterburn used to be, a full 60 damage way back then, so easily applied, was dangerous when there were so few ways to counter it. Few healthpacks, only dispensers and medics could help you
My rework idea for gas passer: Stats: +coat enemies in gas +kill enemies to reduce charge a by 15% that are coated in gas +cant put out the fire but reduces the afterburn damage and duration by 25% when extinguished +afterburn lasts for 25 seconds -150% Longer recharge rate
At least with sniper you don't just spam your weapon in a choke and hit everyone with a 8 second long afterburn and deal 128 dmg for some god forsaken reason if you hit an light class I do agree with sniper getting a nerf tho because lets be honest, how many times have you actually decided to peek on upward ?
@@lisathefoolish i agree the scorch shot is op and needs a nerf, even though i use it. sniper though, just shuts down entire areas of the map if theyre good enough. at least with spy they have to get "behind' you and be close, but sniper is just spy but without the danger of being found out. the scorch shots bouncy flare is kinda dumb tho
I remember using this and a Heavy on my team noticed, switched to the Huo Long Heater, and stuck around me. Whenever that Gas Passer hit a big group, they were pretty much dead. The synergy with those weapons is honestly really good, and makes me wish there were more classes that had weapons that go well with other classes...
There is ONE use in pubs for the gas passer. Heavy pocket hives. The afterburn reduces the healing of the heavy, and this afterburn makes the medics panik and run away, so it is actually worth to troll the trollers.
@@mrking5437 yeh, but then you have to actually fight the heavy. With the gasser, you throw it and let your team deal with it while you chase that one fucking spy that is killing your engi friend.
I fucking hate how Pyro finally got a weapon that makes them not shit in MVM, and MVM try-hards just screech and instantly ban it because it might shake up their 1 medic, 2 engies, 3 heavy meta.
My idea for the gas passer, it makes a cloud of gas that is invisible to the enemies until it is ignited by the pyro who put it down, at which point it activates for 10 seconds as it does now. Just let it play into the pyro as an ambush class
Yeah but its total shit cuz you basically dont have to aim it like you do with normal flare gun and you can stun lock with it and you cant really do that with the detonator or normal flare gun
tThe real problem with the scorch shot in my opinion is the speed, if the projectile was slower it would be easier to react to and also take more skill to use.
4:15 Hey, this thing sounds useful in tandem with the "flame on a stick". Though tbh, it would've been better if Jerma's idea was implemented instead on the Phlogistinator.
An idea I had for the Gas Passer was to make it a duel-wielding weapon. The can only really needs one hand to hold and throw, so in the other hand there could be a pistol or a weaker shotgun. This allows Pyro to actually follow up on the gas. Alternatively you could maybe make it its own kind of afterburn that stacks with the regular one, encouraging Pyros to get their flamethrowers on it.
To think that this weapon along with a mostly unnecessary jetpack and restrictive flamethrower were Pyro's "Reward" for winning the Pyro v. Heavy update.
It’s worth mentioning, that in MVM mode, it is extremely overpowered, with the correct upgrades. Thanks soundsmith for allowing me to get knowledge to flex on other people.
The thing about the Carbine is that it has FANTASTIC synergy with the Bushwacka. Activating it essentially gives you a Kritzkrieg with the Bushwacka for awhile. Kinda like an ultra-sustained Jarate. Give it a shot sometime. =)
You know what i want? So like, a thing called "Dandy's Duelist" where it's a one shot spy weapon which deals a lot of damage and is a flintlock, but the thing is is it has a loooong ass reload speed, so it's a get outta jail thing. Either that or this thing called a Zion Sappa, which would be an Uzi for scout which deals shit damage normally but sprays really fast and sprays a lot of bullets, so the best way to use it is to use a crit multiplier weapon like Jarate or Mad Milk or fan o war and use it on someone! Perfect weapons for BWA!
@@Ryusuta Lol I'll give him that it's the most annoying to play against, and the easiest. But yeah, best is not something the Scorch Shot ever approaches.
He says the Scorch Shot ruins the fun for people its used against. As someone who hates Soldiers and Snipers for making the game unfun to play at all, I gladly return the favor.
It can easily do more damage then the normal Flaregun. All because the flare can bounce off enemies and explode. Just reduce the explosion damage and it'll no long do that.
I love how the guy in the beginning is running at the other guy lighting the cigarette like he's gonna dolphin dive over the fire, put the cigarette out, then put the other fire out and save those guys like a Hero
THEY FIXED IT, IT COMBOS WITH THE NEON ANNIHILATOR NOW
WOOOOOOOOO
We need an updated video
Still utterly worthless when the axtinguisher exists tho lol
It is still sucks
It's like playing a hero shooter where your ultimate does nothing.
So overwatch
@@Luzaku_kiss overwatch bad
@@Luzaku_kiss yes it is, I have no idea why people made such a fuss about it.
@@commenter_HIMIK-MAN overwatch good
Overwatch is a solid game that I've been enjoying a lot even though TF2 is my favourite game of all time. There's no need to fight over 2 very different yet still solid games.
Rename the Gas Passer to "Kerosene Canteen". Then, make it so that when you throw it on the ground, you can light it on fire with your flame thrower to create an area denial burning floor that lasts 8 seconds and deals a small amount of fire damage per tick. Would make for a great defense alternative to using flares.
So, the tfc napalm grenade?
Tbh i wished that it were like that, but volvo really hates pyro, and it given him a cantern of diesel
Then make it flammable on its own and bam! You invented a molotov.
Really, give pyro a molotov, it'll be fun.
@@sonairys929 they removed grenades to avoid spam, liberally (i will leave it like that lmao) every class was a demoman
Idea: make the "kerosene canteen's" passive charge only 10 seconds. Also rename it again to "kerosene kanteen"
How about a LARGE amount of fire damage per tick, to force enemies to walk around it or die?
But the damage rate doesn't apply immediately; it functions like Spitter goo from L4D2. The damage rate starts low but accelerates the longer the burning floor remains in existence. Does 10HP per second at the start, and ramps up over 2 seconds to deal 200HP per second. Enemies have a chance to get out of the way right when it forms, and if they *dare* to walk into it during the back 3/4ths of its life, they are pretty much insta-dead
“It’s great for spychecking”
So is literally every weapon he has which can deal afterburn.
I think he meant specifically in combination with the Huo-Long Heater, since you don't make a cone of burning death with your M1.
Didn't expect to see you here of all places
I have arrived here a year late to tell you about the sharpened volcano fragment.
I wouldn't say _every_ weapon that causes afterburn is good for spy checking. The Dragon's fury isn't really any better at spychecking than the shotgun.
you know a pyro weapon is bad when you have to say "its good for spys"
$5 says that gasoline soaked enemies do count as wet enemies but TF2's spaghetti code prevents it from happening.
Wet don’t wet enemies take less fire damage
@@bennnymiddleton40 what
@@skiplet87 That's honestly the most likely reason why
Wrong. In the jungle inferno pre-release patch notes for weapons it said they intentionally made it to not combo with the neon Annihilater.
@@diegodankquixote-wry3242 wow
1:36 is no one gonna talk about how that sniper saved him by bodyshotting him, losing his momentum, making the soldier miss his prediction rocket?
literal 4d chess, move very obviously that you get shot, but not so predictably that they can get an easy headshot. thus preventing inevitable death from the rocket.
more likely just an accident
@@Niiue shhh
GET DOWN MR. PRESIDENT!
Amazing
@@BananaHoovyJ.Rabbit real
The gas passers downsides imply that the effect is too powerful to constantly have available. Which means that they should be given to the other throwables and taken off this weapon. Being on fire just isn’t a big deal in this game.
Confirmed if you hear the voice lines where the mercs are like "Oh im on fire"
“I appear to have burst into flames.”
unless you're a light class
@@MochicoArtemis even then the gas passer doesn’t do a good job at making it a problem. You have several seconds to put yourself out.
@@Small_child_punter the only reasons that I see the Gas Passer being used is against another Pyro or just using it as a joke
Jerma's legacy in the TF2 scene continues to grace us to this day.
Who's jerma
@@eh2587 when the impostor is sus.
@@eh2587
Jerma bitch.
@@eh2587 competitive among us player
@@eh2587 jerma nuts
I get the feeling you like the scorched shot
They are a sniper main. That’s like a trolldier loving mini sentries.
No one likes that weapon. Even people who use it secretly hate themselves for using it. Pyro mains who don’t use it hate those who do for giving them a bad name. Even I, as a heavy main, the class that’s probably least impacted by it, hate it.
@@lewecusgame7598 oh no, I secretly hate myself. Oh well, time to continue torturing some snipers
@@lewecusgame7598 I hope as a heavy main, you hate Natascha.
But as a Sniper Main, it is the MOST annoying. Plops you in the air, sets you on fire twice, with zero to no effort. Worst case scenario you have to straight up leave your perch purely so you don’t get spammed out.
I think this weapon should be reworked in this way:
The oil passer
-Charges in 30s
-Requires 300 dmg to fully charge up
-When thrown, an oil cloud will appear covering anyone that touches it in oil.
-Enemies coated in oil receive 80 afterburn damage that cannot be cancelled with healing effects.
-On rainy maps, anyone covered in oil gets the ability to fly until the duration expires.
1. Cover yourself in oil
Unexpected unfunny moment
@Maximillian Collinghan yes
The last one was a cool throwback
@@leomassafm160 2. Wait for it to rain
5:30 as of today the gas passer now counts enemies as wet
LET'S GOOOOOOOOOOOOO
yipe!
Fuck yeah
they did it gamers, they finally made it so gas passer counts enemies as wet
the pyrosharks have invaded land
FUCK I FORGOT THE CHALKBOARD LOGO. Just when I thought I could make an episode without some glaring visual problem.
Bruh you never answered my question on whos your favorite woman bro
its fine, i find your love your videos even if they have "glaring" issues
@@QuaggledMireclops He's going to make a video on why he won't make that series.
@@NekoAlosama Oh
dont worry, but remember the ass passer is a brain dead god tier meta item in mann v machine. But, most of the time you get kicked for using it
JUST LET IT COMBO WITH THE NEON ANIHALTOR VOLVO!
It doesn't work, look at 5:30 and 8:53
@@hazard1427 THAT'S WHAT I'M TALKING ABOUT
@Cha cha real smooth eh it's an old joke about calling Valve Volvo yes like the Swedish car company who makes some of the coolest and safest boxes ever
Oh no
Land shark
Holy shit if they just changed that, it would actually be overpowered and banned in competitive. Because it’s basically jarate bushwaka stuff that point. Should they do it? Yes please it would be so fun, but also very very broken.
I’d rather just have a Molotov cocktail weapon that breaks on impact, setting a patch of ground on fire for like 10 seconds. Standing in the fire would effectively be like taking damage from a stock flamethrower, and players who leave the fire suffer stock afterburn.
Being directly hit with the bottle would cause the target player to suffer minicrit damage from standing in the flames and from the afterburn. Holding the primary fire button would allow the pyro to charge up the range of his throw (kinda like the sticky launcher, but with less min and max distance).
How about additional bleed debuff on direct hit from molotov cocktail?
that'd be awful. imagine the spam on cart or spawn
@@h3069 By making it share the same charge mechanic as the Gas Passer, it wouldn't be able to be spammed, you'll have to think before acting
Awper Sniper and molotov Pyro
Time to rush B >:3c
Nobody talking about that one guy who did a jungle inferno tier list and made the gas passer S TIER because it “gave pyro area control”
lol
Mufukn Pyro IS area control lol
Who
finally pyro area control i was really needing that
Use the gas passer on the Mann vs Machine and here u go highest dmg.
its okay-ish for taking out uber meds, useless against the giants themselves, extremely useless against giant scouts
better play demo if you wanna take out giants and getting 300k dmg at the end of a mission
even sniper's explosive headshot is a better option
Everyone knows that bro
I wish the thing gave explosions on hit
I remembered the weapon being so powerful on release. Where you could throw it and it would instantly recharge.
@@zeeb2190 or maybe turn it into a primary to combo with your shotgun
How dare you talk about the fart canister in a bad way
Amen
never looked at it like that, and now i'll never be able to look at it without thinking about the fart canister
@@cotulprital0241 it's literally called "GAS PASSER"
wait what? oh
ooooohhhh...
sorry, i'm retarded sometimes
@@cotulprital0241 nah it's ok, it took me a few days too
NEON ANNIOHILATOR made this an evil combo
Tbh the term "worst weapon in TF2" gets thrown around a lot for certain weapons but if I honestly had to pick one I'd say it's this. The activation time, the effect, the lack of synergy, the abundance of other secondaries that can do its job (while not the exact same way) better, etc. While you've talked about a lot of weapons that are bad, this is the only one where I think there's 0 reason to bring this weapon into any situation in normal TF2.
fire axe is the only weapon where there's literally 0 reason to bring it
gas passer you could at least theorize a one in a billion scenario it would be the best option.
like. the enemy team is 12 pyros and they're all coming through the same chokepoint or something like that
@@mrdeadmemesAlso Gas Passer is still overpowered in MVM. Hard to call it the worst if its the best at something.
@@januszpolak254in normal tf2
The game's source code references being able to create gas pools on the ground, along with being able to light them. Needless to say, there was a missed opportunity to make a good weapon.
If only this thing was able to refill at the respawn cabinet
It'd still suck
Fix idea:
-300 damage charge
-30 second charge
-counts players as “wet”
-when thrown, the gas will linger on the ground for a while
-when the gas interacts, with anything affected by afterburn/causes afterburn(flamethrower, burning players) it will explode, causing lots of damage and afterburn
Like in Mann vs. Machine but less op
Instead of the last one how about they take mini crits from all sources of Fire damage including afterburn. And they cannot be put out by anything except the resupply cabinet and being submerged.
@@Lucifer_Nihilum yeah
Make the explosion deal 50-100 damage and rename the mvm upgrade to "explosion master", which deals the normal mvm 350 explosion dmg
@@OGuiBlindao Nah remove that uphrade from MvM and give it slow
Good news, it’s wet now
In MVM: S tier
In Regular Match: D tier, outclassed by every other secondary weapon
That applies to a lot of weapons in MVM
I think the Gas Passer is more of an F or even a Zee tier weapon.
In MvM: So good you get kicked and blacklisted for using it.
Falconizer 64
D?
I was thinking F, tbh.
Kinda the worst scenario for the weapon. It's way too good in PvE making the mode trivial, way too bad in PvP because it's easy to counter for humans.
The "And let me festivise it", has got to be some sort of running joke, or an actual criteria for a bad weapon video at least i think so
Festive only looks good on stock. End of story.
@LOAN NGUYEN no thanks. I would rather have festive skins as well as a Civilian grade Festive Amby look(dark metal with wood grips) for my classes then wrapping lights around them.
@@synthwavecat96 jarate.
@@synthwavecat96 What about the crusaders crossbow. It shoots candy canes
I mean a festivised backburner look really good
If the enemy team has 200 pyros, you CAN legally use it.
They will just extinguish each other
@@mosshunter4120 Bold of you to assume they're smart enough to do that. It's a 50/50.
yeah like that's ever going to happen
@@melissabarnhart7949 I happend when the inferno update droped
@@melissabarnhart7949 What a load of-
Just thought of a meme strategy. Gas Passer and Sun on a stick then just rush people
For the meme, that would be kinda funny.
Someone call Octo and crew
Crazy_Critter1
Honestly, wracked my brain for flame-advantedged weapons upon hearing about this thing and thought we'd get a video similar to "The Flava-Flav Scout" *_somewhere_* by now...
Guess they're just not willing to yet.
This aged well
Apparently by utter coincidence I made my Gas Passer video at the same time Zesty Jesus was working on his own. He now thinks he has to scrap his entire video which I honestly think is a mistake because he brings a level of production quality and humor that is very difficult to come by in TF2 videos or just RUclips in general, especially for someone with what is a rather modest subscriber count in the grand scheme of things. Even if our scripts would have been similar, I know his video would end up being a much different experience to watch and he's honestly being generous when he's saying that my videos take a 10th of the effort his probably do. In case he decides to not bother uploading it, I'd at least like to direct some traffic his way by addressing the many, many commenters who had issue with my comments on the Scorch Shot. His video on that is pretty much the best you're going to find on it, so go ahead and watch it if you have any questions as to why I think it's unbalanced. I hope there's no hard feelings.
ruclips.net/video/bvBdNWJlZkA/видео.html
EDIT: He made it. It's really good.
ruclips.net/video/xVjapdoT3H8/видео.html
Great minds think alike, I guess
Lol
Rip the original pinned comment
he thinks he has to scrap it because you finished a video on the same weapon? do you have claim on weapon videos? this seems like something silly to worry about imo
@@myr7922Its because Zesty has released videos in the past, after other bigger tf2bers than him have made similiar or identical concepts, and people call him out for copying and being lazy when he's a stickler for how much effort and originality goes into the project. It's like making a presentation in a classroom. If a group goes before you and they did the exact same thing you did, you wouldn't want to immediately follow up with the same thing because the average person would be uninterested because they just listened about it.
"aand make people disconect with the scorch shit"
i mean, you are not wrong
If that's all it takes to make someone ragequit, I'm surprised they play at all.
@@Ryusuta have you ever had to fight agains the people who use this thing? its the most unfair weapon in the game
@@facemcshooty6602 Not really
@HIsForHacks yeah, both are pretty fucking brain dead. also, the scorch shot can deal up to 126 damage with ONE shot
@HIsForHacks nah, diamond back is more like unfair weapon, considering ambassadors nerf
"The scorch shit."
Sounds like the morning after Taco Tuesday.
lmao
Gas Passer finally got a buff 🥳
MvM be like: haha, you underestimate my power
@@meatloaf9716 throwing a bunch of Heavy's in MVM then you will see that it is overpowered
Your alive how you got blown the hell away from the dang Top Hat spaceship
@@meatloaf9716 oh you're making a joke my b
@@meatloaf9716 I'll use whatever the hell I want in MvM.
I got kicked out of a ToD for using gas (in a wave with no tanks btw) being told "you'll contribute nothing to the team and only watch the meter" (which is a fair play, but it's not like I dont have a primary to go with it as well as the damage basically nullifying my 'uselessness')
They missed the opportunity to call it the “Grease Trap”
I had an ideas to fix it
-Takes 500 damage to charge
-Or 30 seconds to charge
-The cloud lingers for 10 seconds
-It applies a +25% damage vulnerability to gassed targets
-makes players wet
@@samtheballoon1522 The Jarate but on steroids.
@@vivelespatat2670 Yes
It is a fart joke along with the jet pack tount
@@vivelespatat2670 Takes 500 damage to charge
Honestly that intro scene just made me question how much money those jocks would have wasted on gas. Even if the didn’t just delete themselves, they certainly deleted their bank accounts.
lh0000
Huh.
I would have thought that even _that_ much gas wouldn't have been too much for someone like them to handle.
Even when gas get to the equivalent price of milk per gallon, it's considered a little pricey, so I thought it was wasteful, but not ruinous when gas prices are normal.
Probably not as much as you would think. Even with inflation accounted, gas prices used to be significantly cheaper across the U.S than they are now. This movie most likely takes place at or just after the gasoline golden period.
You gotta do a follow-up video now
I kinda forgot how bad it is normally. My perception of the thing's been clouded by HiGPS's balance mod where it combos with the neon and explodes for some damage on igniting.
Can confirm. Weapon is actually decent in HiGPS’ balance mod servers... same as many other weapons you’ve previously discussed 👀
I would be inclined to play on those servers if most of the other changes weren’t so questionable.
Dunno why no ones mentioned how cTF2w does both the explosion and neon, too
Bruh, if it acted like a grenade and exploded that shit would be SO GOOD.
Especially since it would pretty much be the only explosive in the game that is stationary, and cannot be disarmed or reflected. the denial potential would be huge. And it would make the _agonizing 1 minute timer_ worth it for balancing purposes.
All Valve really need to do to make this weapon good is slap the power up from MvM on it, tweak it slightly and you have a viable Pyro secondary
Oh you're here
Hello again
@@thepumpkindoctor nobody wants to watch your low quality videos, piss off
In MvM lots of non-scorch shot secondaries are viable, scorch-shot and detonator are really good. Even basic flare gun is nice.
@@thepumpkindoctor quit advertising your channel spammer
Update from the year 2024... valve has declared gas is now wet
Step 1: Cover the enemy in oil
Step 2: Oil is lighter than water. When enemy is covered in oil, wait for it to rain.
@@randomtexanguy9563 what happens next?
@@kobold7964 Enemy floats up because oil is lighter than water.
Then they die of fall damage!
@@adrianlombardo83 Then they respawn and kill you.
Basically it’s use is MvM usage to cover for lack of a Demoman, as long as you have Explosive Passers. And it’s still amazing since the damage the explosion does recharges it almost instantly, so it shreds Medic, Scout, and Solder hordes
Maybe you haven't played since Valve updated the weapon years ago, or paid attention to the video. He doesn't mention it specifically, but you can see it in the gameplay. It was nerfed in MvM and no longer recharges from its own explosion damage, but as the video notes, it still does extremely well.
Yeah now its not just a brainless exlposion weapon, you have to actively recharge it quickly if you want to have it up for the next wave of medics since they like to spawn one after another. Backburner is good but i prefer the stock flamethrower tbh since it gives you the freedom to airblast the meds away and let your team take out the giant if your gas isnt up and is a good backup when your team is stupid and doesn't know how to bodyblock super scouts
mmm scottish resistance giant and horde killer......
Personally I prefer demoman as a solution to lack of demoman
Depends on mission. Gear Grinder? oh hell yes demo or sniper is far better. but i find Pyro works extremely well on twocities.
gas passer in normal play: shit
gas passer in mvm: cheese weapon, my friends actually ask me to *not* use it in mvm because it makes the waves too easy
MvM: "don't use this broken weapon, it's no fun my dude"
Casual: *everyone uses the most cancerous loadouts*
objective: grind
if you beat it more then once, you can do it again, so grinding in da rules is pointless
@@TKsh1 *flash backs to gunslinger wrangled loadouts*
I'm an engie main btw
@@TKsh1 MvM has tighter team comps, the exact same strategies every time, and plenty of toes to step on. There's a reason that some things are universally and informally banned in skilled lobbies.
If OP weapon somt used whatstge point of jts existence
You should just say that sniper Shouldnt buy the head shot explosion upgrade and engineer Shouldnt buy dispernser range...
Imagine getting left out even in the one part where you work. *Manmelter crying in a corner*
It’s back
Gass passer in casual and competitive:I am weak...
Gass passer in MvM:UNLIMITED POWER!!!
I wasted a lot on a professional ks backscatter, hopefully it gets featured soon
its the backburner but for the quick dude
@@szelski. except the backburner isn't as terrible.
@Source Dasher They're gonna raise in price when fish makes a video on the backscatter
@Source Dasher 2.50 wasted
@@izrrr4785 bruh that's less than the price of a fucking water at a theme park tf you mean that you wasted a lot
They buff the gas passer
3:00 “pyro lives and dies by his secondary, more than any class with the exception of maybe medic”
me : cries in stickybomb launcher
Grenade enthusiast
Grenade enthusiast
Shield Enjoyer
You're not using your Grenade Launcher?
Yikes
Remii Santana
Yeah, I'm not as exprienced with this game as he or most big TFTubers are, so I'm not going say he's wrong, but that _immediately_ struck me as off upon hearing it, of at least something that I hadn't thought about.
Imagine if gas passer permanently marked your enemies with gas
Or it's afterburn was permanent unless you find a medic/health kit/sandvich/dispenser
Nah that would be way too unfun to fight against
@@benshcarrot4435 just to piss off people that find pyro overpowered and complain about wm1
@@he3004 to be fair just use the scorch shot aganist those people, its reeeeally fun to watch em rage.
Considering the relatively low damage from afterburn and frequency of health kits on 90% of maps, infinite afterburn might not even be that overpowered
If say the gas should give them a 30% fire and bullet vulnerability. That pairs well with the defensive asthetic it's going for and helps out other pyros and heavies.
Can we get a Bison episode next? Sorry for repeating myself,but something needs to be done with that weapon.
That weapons hitboxes with stairs is really bad.
The problem is that when they reverted the weapon, they forgot to revert the hitbox on it as well. It used to be much, much bigger.
It's good for building buff with the backpacks for solider.
@@somebaby1518 I hope you're trolling
@@mysoncrumphaseveryinjury3853 He might be confusing it with the Cow Mangler.
Although real talk - if it were possible to pair the Bison with the Buff Banner and play some laser tag, I'd totally do it. XD
Honestly I would've just made it a gas canister you can set down that explodes when exposed to fire damage
Zenyatta The Peaceful
Username _doesn't_ check out, but I honestly like this idea more than many.
The Gas Passer doesn't even make enemies 'wet' so I can't meme with it and the Neon Annihilator 0/10
Elyk Tsorb
I feel like giving melee crits to a decently tanky ambush class that moves faster than sniper, while funny, _might_ break a few things... although with the recharged time, it's not broken.
Aight aight, backscatter next surely
Wdym I always use the backscatter I even have a loadouts with it so I can maximise my backscattering
He said its most likely Pomson next.
To be honest i think it's a pretty decent weapon
Plus you can spawn camp with it same as spy(if you really want to be that guy)
Why spawncamp like that when you have the ultimate spawncamper?
I can't imagine a better intro for this weapon.
True.
Hey, you know the jarate? the weapon the sniper STARTS with the full meter? That deals extra damage on hit? like, more then the flames which require other teammates to be effective? Yeah, the jarate also charges faster. So, this thing isn't the most balanced.
I remember when afterburn used to be a threat from the pyro's primaries.
Now, because of how afterburn is calculated, pyro's overall damage has just been made... tragic.
Always played him as a support role. Airblast projectiles, spies, spy check, smash sappers, and of course scorch shot just to piss off enemy snipers. Hey, don't judge me. Australian tears are delicious.
This thing just doesn't make any sense.. why ever use it over ANY of the other flare guns?
Yea, u kinda already have 2 splash flare guns.... Why even bother?
Sniper: *instant kills medic
Me as pyro: *scortch shot
Sniper: "Broken weapon."
Me: "This is a side grade to the Detonator. You have an instant kill gun, not me."
Sniper: "Broken weapon no skill"
Me: *scortch shot again
nerf pyro i hate his get critz for free style :)
@@necro6823 Cry harder
@@rcman1023 YOUR GONNA MAKE ME CRY DO YOU WANT ME TO CRY
@@rcman1023 I'll cry it'll be a power move on you
@@rcman1023 you are week
the gas passer should have been a weapon for heavy. it would allow him to finally have access to another damage type, and imagine it with the huo-long heater
5:30 Man, hindsight is funny, especially after Summer 2024.
Bad weapon academy: The Pomson 6000.
this
wish granted
me and the boys uploading at 3 in the morning
Time zones exist
@@auri8810 you get the premise of the comment 🥲
BOYS THE GAS PASSER MAKES ENEMIES COUNT AS WET NOW.
WE DID IT
4:50 It's interesting to see how much more impactful pyro's afterburn used to be, a full 60 damage way back then, so easily applied, was dangerous when there were so few ways to counter it. Few healthpacks, only dispensers and medics could help you
"pyro lives and dies for his secondary"
laughs in demo
Demoman doesn't have any secondary weapons though.
@@Mantafirefly
are you serious
@@adenosine2electricboogaloo647 Yes, Demoman has a primary weapon, another primary weapon, and a melee weapon.
@@Mantafirefly oh, you're just unfunny.
@@adenosine2electricboogaloo647 Your unwanted opinion has been duly noted.
My rework idea for gas passer:
Stats:
+coat enemies in gas
+kill enemies to reduce charge a by 15% that are coated in gas
+cant put out the fire but reduces the afterburn damage and duration by 25% when extinguished
+afterburn lasts for 25 seconds
-150% Longer recharge rate
25 seconds is kinda overkill
Changed the stats a little bit
That intro was gold, at least Zoolander didnt loose his friends.
I love the scorch shot, phlog and back scratcher.
Nonono, not all on one loadout, I'm not a monster.
In a world of youtube meme cringe, your edits are highly appreciated. For real. Top tier references. Keep it up, brother.
"the problem with this execution is the everything" top kek
AS OF TODAY IT WORKS WITH THE NEON ANNIOHILATOR
"Get ready to throw once your team notices."
Bro I've been doing that since before this item was added unu
>doesnt use the scorch shot because its "overpower'
>plays sniper
At least with sniper you don't just spam your weapon in a choke and hit everyone with a 8 second long afterburn and deal 128 dmg for some god forsaken reason if you hit an light class
I do agree with sniper getting a nerf tho because lets be honest, how many times have you actually decided to peek on upward ?
All they have to do is re balance sniper and bots wouldnt be a problem which is fucking hilarious
@@lisathefoolish i agree the scorch shot is op and needs a nerf, even though i use it. sniper though, just shuts down entire areas of the map if theyre good enough. at least with spy they have to get "behind' you and be close, but sniper is just spy but without the danger of being found out.
the scorch shots bouncy flare is kinda dumb tho
@@cracinlac923 Heavybots are almost as bad as sniperbots.
@@cracinlac923 Rebalancing and making said class completely useless aren't the same thing
This video needs to be renamed "Good weapon academy: scorch shot"
If he did make that video it would be an hour straight of him complaining about how unbalanced it is lol
I remember using this and a Heavy on my team noticed, switched to the Huo Long Heater, and stuck around me. Whenever that Gas Passer hit a big group, they were pretty much dead. The synergy with those weapons is honestly really good, and makes me wish there were more classes that had weapons that go well with other classes...
That intro is the most accurate description of a weapon I've ever seen you make. Was funny too.
Sounds like someone got hit with the Scorch Shot one time too many.
@DamnMerasmus anything but a direct hit is nearly pointless when trying to kill an enemy.
@DamnMerasmus He literally says in the video how afterburn is underpowered.
There is ONE use in pubs for the gas passer.
Heavy pocket hives. The afterburn reduces the healing of the heavy, and this afterburn makes the medics panik and run away, so it is actually worth to troll the trollers.
just use the scorch shot then
@@mrking5437 yeh, but then you have to actually fight the heavy. With the gasser, you throw it and let your team deal with it while you chase that one fucking spy that is killing your engi friend.
I fucking hate how Pyro finally got a weapon that makes them not shit in MVM, and MVM try-hards just screech and instantly ban it because it might shake up their 1 medic, 2 engies, 3 heavy meta.
"Pyro is dependant on his secondary more than any other class in the game"
*screams in Demo*
My idea for the gas passer, it makes a cloud of gas that is invisible to the enemies until it is ignited by the pyro who put it down, at which point it activates for 10 seconds as it does now. Just let it play into the pyro as an ambush class
No visual / audio clue = annoying design = sorry but no, it would suck to fight against due to no counterplay
I think it should be visible to the enemies, and maybe deal damage. The concept, however, is pretty good.
Is it that difficult to play around the Scorch Shot considering that two Engineers can bring any Casual game to a halt with minimal coordination?
Yeah but its total shit cuz you basically dont have to aim it like you do with normal flare gun and you can stun lock with it and you cant really do that with the detonator or normal flare gun
@@auri8810 yeah Man because turtling is so fucking hard
@@auri8810 none of that would be a problem if they removed the bouncing flare. The scorch shot does chip damage if you don't take a second minicrit.
tThe real problem with the scorch shot in my opinion is the speed, if the projectile was slower it would be easier to react to and also take more skill to use.
With minim cordination snipers, loch a load demos and spies fuck them up.
4:15 Hey, this thing sounds useful in tandem with the "flame on a stick". Though tbh, it would've been better if Jerma's idea was implemented instead on the Phlogistinator.
An idea I had for the Gas Passer was to make it a duel-wielding weapon. The can only really needs one hand to hold and throw, so in the other hand there could be a pistol or a weaker shotgun. This allows Pyro to actually follow up on the gas.
Alternatively you could maybe make it its own kind of afterburn that stacks with the regular one, encouraging Pyros to get their flamethrowers on it.
The Jet pack fart joke is the best thing about tf2. Amazing.
You what?!
This is godlike in MvM
in casual bruh
What? Everything is MvM pal.
PvB
@@MykeGG I didn't know back then it was trash in casual
@@anarullan lol
Gas passer but good now :)
Nope, still bad, but at least pyrosharks are able to go on land now
To think that this weapon along with a mostly unnecessary jetpack and restrictive flamethrower were Pyro's "Reward" for winning the Pyro v. Heavy update.
MVM: *am I a joke to you*
Do you people even watch the video ?
no wonder why I can never finish that one contract. Oh how I regret picking that specific one
FSOAS best way to balance every weapon ever: festivize it.
Can we just appreciate how perfectly synchronized the "and it sucks" is with the clip?
It’s worth mentioning, that in MVM mode, it is extremely overpowered, with the correct upgrades. Thanks soundsmith for allowing me to get knowledge to flex on other people.
Thank you Gabe Newell.
Shitty weapons:
Backscatter, equalizer, volcano fragment, cla dah more, buffalo steak or warriors spirit, pomson 6k, overdose, carbine, or dead ringer
Cla deh more or dead ringer are not bad thoe
The thing about the Carbine is that it has FANTASTIC synergy with the Bushwacka. Activating it essentially gives you a Kritzkrieg with the Bushwacka for awhile. Kinda like an ultra-sustained Jarate. Give it a shot sometime. =)
Cla deh and dead ringer are good tho
Agree with all but dead ringer and carbine
The DR, Claid, carabine and Equalizer are not bad weapons
something I find funny is that this is like one step away from being a overwatch ultimate-type move.
Everybody gangsta till the gasoline puts out the fire
I dont know why but your comment made me chuckle so thanks
You know what i want? So like, a thing called "Dandy's Duelist" where it's a one shot spy weapon which deals a lot of damage and is a flintlock, but the thing is is it has a loooong ass reload speed, so it's a get outta jail thing. Either that or this thing called a Zion Sappa, which would be an Uzi for scout which deals shit damage normally but sprays really fast and sprays a lot of bullets, so the best way to use it is to use a crit multiplier weapon like Jarate or Mad Milk or fan o war and use it on someone! Perfect weapons for BWA!
I don't think you comprehend balancing
@@emilianozamora399 exactly
The Scorch Shot isn't the strongest secondary lmfao.
He's a Sniper main. Perspective is kinda lost on him.
@@Ryusuta Lol I'll give him that it's the most annoying to play against, and the easiest. But yeah, best is not something the Scorch Shot ever approaches.
He says the Scorch Shot ruins the fun for people its used against. As someone who hates Soldiers and Snipers for making the game unfun to play at all, I gladly return the favor.
@@awesomearchon9933 Soldier is the most fair and quintessential class lmao
It can easily do more damage then the normal Flaregun. All because the flare can bounce off enemies and explode. Just reduce the explosion damage and it'll no long do that.
I love how the guy in the beginning is running at the other guy lighting the cigarette like he's gonna dolphin dive over the fire, put the cigarette out, then put the other fire out and save those guys like a Hero
betaAfro
It'd behoove you not to doubt him...
You can distinguish people if you throw a gas on them... It's the most team fortress moment I ever heard