[TF2] The Worst Flamethrower

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  • Опубликовано: 4 янв 2025

Комментарии • 2,4 тыс.

  • @fishstickonastick-gaming
    @fishstickonastick-gaming  3 года назад +541

    Use this link to download Opera GX for free: operagx.gg/FishStickOnAStick-Gaming

  • @SomeScruffian
    @SomeScruffian 3 года назад +3359

    The sticky trap rant is more fitting when you realize it was a rage-inducing sticky launcher

    • @Technotoadnotafrog
      @Technotoadnotafrog 3 года назад +271

      "Didn't ye see the bloody bombs?"

    • @gottagofastfaster
      @gottagofastfaster 3 года назад +41

      Can't wait to hear his complains on Natasha.

    • @Breakaway-ic5gj
      @Breakaway-ic5gj 3 года назад +70

      @@gottagofastfaster Ahem
      "The spin up speed is countered by the damage resistance. The damage resistance isn't too bad on a fast firing weapon, and the speed reduction essentially gives Natasha a stronger accuracy boost than Tomislav at close range, but perhaps weaker at long range as the speed reduction is affected by damage falloff.
      The Heavy has three main counters:
      1. Sniper
      2. Spy
      3. Rushing the Heavy with a shotgun when he is distracted and/or spinning up, and dodging the shots.
      The Natasha almost nullifies the last counter while it's upsides counteract it's downsides. So in a way, it's an upgrade from Stock, and even Tomislav can't claim completely destroying Scout, one of the strongest classes in the game."
      Is probably what he would say

    • @JustinWHY-zz7gz
      @JustinWHY-zz7gz 2 года назад +74

      @@Breakaway-ic5gj natasha is overpowered because it has a more cool looking killfeed icon

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 года назад +22

      @@Breakaway-ic5gj reverse the natasha, instead of making enemies slow, it makes you fast

  • @ForwardStory
    @ForwardStory 3 года назад +5790

    Alternate title: Fish finds another opportunity to complain about the scorch shot (good ending)

    • @donaterdosi618
      @donaterdosi618 3 года назад +192

      If he makes a demknight vid he’s gonna bring up scorch shot again i just know it
      Edit: demoknight*

    • @susamogus8331
      @susamogus8331 3 года назад +21

      Pft no, far range splash flames damage is balanced

    • @APootisBirb
      @APootisBirb 3 года назад +123

      @@BackupTony That's... an interesting concept, actually. Either have the single target knockback, or a reduced damage aoe

    • @maestrofeli4259
      @maestrofeli4259 3 года назад +23

      @@BackupTony that could be interesting altough I really doubt valve would ever implement such a drastic change, not at this point

    • @aperson4287
      @aperson4287 3 года назад +66

      Honestly his complaining was way more reasonable in this video, and I didn't even mind it in his others.
      He's clearly learned that people find it obnoxious when he complains without the appropriate context.

  • @j4ff4c3ks1
    @j4ff4c3ks1 3 года назад +2227

    The fact that the balancemod nerfed this thing really goes to show you that you can't just do everything the community yells out and think the end result is an improvement

    • @josefl.2053
      @josefl.2053 3 года назад +338

      The Phlogchamp is an example of a weapon where trickle-down balancing just doesn't work. It's bullshit "I spam scorch shit and then run in only when I have my win button" in pubs, and "I get my shit pushed in" in comps

    • @nexuslord6831
      @nexuslord6831 3 года назад +36

      @@josefl.2053 I disagree. Never used it, don't even have it to get an understanding. Honestly balancing could very well work, it's just possible no one's got a clue what that could be.

    • @Breakaway-ic5gj
      @Breakaway-ic5gj 3 года назад +33

      My idea:
      Phlogistinator
      *Fires gas
      When enemies are coated by the gas:
      +Set on fire
      +Jarate effect
      +Airblast ammo
      -Does not shoot fire, therefore can't actually do any damage on its own aside from Afterburn
      -50% less ammo for the gas
      *You or your teammates doing damage to enemies coated with gas, the afterburn damage, and reflect damage counts towards the Mmmmph meter, which when activated allows you to shoot critical fire.
      *Doing fire damage with other means such as the Scorch Shot would not fill the Mmmmph meter

    • @zuhdibeyblade9
      @zuhdibeyblade9 3 года назад +210

      @@nexuslord6831 "never used it"
      You're obviously one those that have no clue on how to balance it so your point is already invalid.

    • @nexuslord6831
      @nexuslord6831 3 года назад +5

      @@zuhdibeyblade9 Ok. What would you do to balance it?

  • @goldngamer1365
    @goldngamer1365 Год назад +233

    17:13 That soldier buffing the pyro's speed watching him kill the entire enemy team must feel proud

  • @metaridley2911
    @metaridley2911 2 года назад +797

    3:43 - Seeing a Demoknight get out-axed by a Pyro with the SVF nearly made me die laughing.

    • @stratifacations8377
      @stratifacations8377 Год назад +8

      R.i.p

    • @memoman_yt
      @memoman_yt Год назад +40

      Most intelligent skull cuter demo

    • @fleshdadbot6852
      @fleshdadbot6852 Год назад +1

      It was a random crit.

    • @metaridley2911
      @metaridley2911 Год назад +8

      @@fleshdadbot6852 Yeah, I saw it, what about it?

    • @fleshdadbot6852
      @fleshdadbot6852 Год назад +18

      @@metaridley2911 nothing, i guess that the fact it was a random crit makes it funnier, plus, judging by how a single svf killed a demoknight, i'm assuming said demoknight was getting away from a fight he got hurt in before getting a crit axe to the jugular..or maybe i'm wrong, i don't really remenber how much damage the svf does.

  • @callumsparrow4379
    @callumsparrow4379 3 года назад +1862

    Well damn, Dr. Doofenshmirtz’s really stepping up his game here. Wonder what the convoluted tragic childhood backstory he has with the Phlogistinator.

    • @db_gaming5845
      @db_gaming5845 3 года назад +270

      Probably was his first sunburn

    • @Dr._Heinz_Doofenshmirtz
      @Dr._Heinz_Doofenshmirtz 3 года назад +43

      @@db_gaming5845 perhaps

    • @LightSoul-8
      @LightSoul-8 3 года назад +428

      "When I was a child in Gimmelshtump, I always wanted to go to the beach, but my parents never let me, because I needed to guard the house as a gnome (you remember that story, right?) A-anyways, one day, I had enough and snuck out of the house, visiting the Sonnenbrand beach. However, I ended up staying there too long and got a bad sunburn. The sunburn itself was bad enough, but when I got back, everyone made fun of me, especially my "perfect" brother Roger. From that day on, I swore that I would take my revenge on the sun that cursed me, and I came up with this invention: THE PHLOGIST-INATOR! This ingenious device, steals the sun's rays and shoots them at anyone in front of it, and with it, I'll give everyone in the Tri-State Area massive sunburns, and then......well, I don't really know. I didn't plan that far ahead."

    • @TheDudeliestDude
      @TheDudeliestDude 3 года назад +123

      @@LightSoul-8 I'm convinced that's canonical

    • @limbothebiggay1709
      @limbothebiggay1709 3 года назад +13

      His home burnt to the ground by a pyromain

  • @scouttf2143
    @scouttf2143 3 года назад +1145

    So lazy was right, “The only team you’re going to be stomping without airblast is a team you’re already stomping

    • @windhelmguard5295
      @windhelmguard5295 2 года назад +128

      a youtuber who reviews trading card games introduced to me the concept of cards (or in this case weapons) that help you "win more".
      essentially it refers to seemingly good tools in your arsenal that only come in handy when you're already winning, so they're actually kinda useless.
      the phlog is exactly that.

    • @deljewell1
      @deljewell1 2 года назад +20

      There is a spy in this comment section

    • @dragonheart1236
      @dragonheart1236 2 года назад +29

      @@windhelmguard5295 if you play Smite, a good example would be the Bloodforge, an item for physical characters that gives you a health shield upon getting a kill. While this is good, and can help you escape after getting a pick, if you aren't already getting kills, it isn't going to exactly help.

    • @abdalln8554
      @abdalln8554 2 года назад +8

      @@windhelmguard5295 Today on TheFortLogs, the top ten TF2 weapons with alliterative names.

    • @omardanelli2911
      @omardanelli2911 2 года назад

      @@abdalln8554 lmao

  • @abicto
    @abicto 3 года назад +274

    7:23 oh that
    it came from an ideia someone had when jungle inferno came out
    the flamethrower was updated to increase its range depending on your speed, someone thought "if you could build up infinite speed would u get infinite range?"
    people knew for a long time that if you were stuck you kept speed, so now the question is "where can i get stuck and still attack?"
    people found out the cone on frontier had collisions for some reason, so you could bring that cone to your desired location and build up speed from there AND it was small enough that you could attack with the flamethrower

    • @hippityhoppity9563
      @hippityhoppity9563 3 года назад +12

      LOL thats genius!

    • @chongwillson972
      @chongwillson972 3 года назад +2

      @Abic
      how but this for a idea for a flame thrower
      it would more range BUT
      deals less damage the closer you are to the target

    • @disgustingg
      @disgustingg 3 года назад +2

      @@chongwillson972 the fury already has close to double the range of other flamethrowers and does more damage in exchange for requiring aim
      your idea is redundant and shit

    • @chongwillson972
      @chongwillson972 3 года назад

      @@disgustingg
      yeah but the dragon fury is shit weapon
      and is better used when your closer to your target
      but my idea would require the pyro not to WM1 and to use their other tools like airblasting to push the target to the sweet spot of the flamethrower...

    • @disgustingg
      @disgustingg 3 года назад +19

      @@chongwillson972 the dragon's fury isn't shit just cause you can't spam airblast like a chimp
      just aim 4head

  • @MysticTheUnicorn
    @MysticTheUnicorn 2 года назад +676

    The “didn’t you see the bloody bombs” bit really made me laugh. Thanks, i needed that.

  • @handleonafridge6828
    @handleonafridge6828 3 года назад +252

    11:45 you can almost see how much he wanted to air blast those rocket

    • @justinyuen4950
      @justinyuen4950 3 месяца назад +2

      The sheer dopamine of reflecting crit rockets at a soldier and his medic

  • @didyfinkise9033
    @didyfinkise9033 3 года назад +2011

    Can we appreciate that fsoas puts a sponsor segment so you know exactly how long it will be?

    • @Harrisonmego
      @Harrisonmego 3 года назад +88

      Makes it easier to skip too lol

    • @mauricioalvarezpino1818
      @mauricioalvarezpino1818 3 года назад +44

      truly a man of the people

    • @AdallynD
      @AdallynD 3 года назад +50

      Lots of people do that
      But also everyone who does it is a Chad

    • @humankerbal3623
      @humankerbal3623 3 года назад +8

      Could we appreciate it if RUclips when back to how it used to be where there where no sponsors and everyone did RUclips for fun?

    • @-YELDAH
      @-YELDAH 3 года назад +43

      @@humankerbal3623 there’s only so many times I can go to the zoo

  • @dltmdgnskr
    @dltmdgnskr 3 года назад +1607

    "Limiting it's play style"
    Heavy mains : why yes. Tell me more.

    • @yeoldchief7711
      @yeoldchief7711 3 года назад +106

      Have you tried running Natasha, family business and eviction notice? Can really mess up spies and scouts with it ... Better if you have a medic

    • @seokkyunhong8812
      @seokkyunhong8812 3 года назад +68

      @@yeoldchief7711 you don't need all three. That's just overkill

    • @750tiprogamer
      @750tiprogamer 3 года назад +31

      @@seokkyunhong8812 no, all 3 is funny

    • @seokkyunhong8812
      @seokkyunhong8812 3 года назад +10

      @@750tiprogamer not at all, you get no benefit switching them, nor are they passively benefiting you while holstered.
      Any one of them will be good enough deterrent to spies and scouts.

    • @TheDickstaple
      @TheDickstaple 3 года назад +14

      @@yeoldchief7711 I’d totally agree if the eviction notice didn’t have that atrocious life drain.

  • @Argonwolfproject
    @Argonwolfproject 3 года назад +991

    I've always seen the Phlogistinator as a specialized tool for breaking through heavily-defended tight spaces and pushing the enemy back enough to establish a foothold. Sort of like a chokepoint plunger, removing annoying clogs of enemies so your team can finally flush their way through.

    • @goon5665
      @goon5665 3 года назад +91

      What if they managed to make it look like a toilet brush

    • @sharik8728
      @sharik8728 3 года назад +132

      So for Dustbowl

    • @millios3592
      @millios3592 3 года назад +94

      @@goon5665 it kinda looks like a plunger if you squint real hard

    • @vonwolfe1310
      @vonwolfe1310 3 года назад +65

      Are you saying the teammates are shit.

    • @goon5665
      @goon5665 3 года назад +51

      @@vonwolfe1310 yes

  • @cristinagomez3283
    @cristinagomez3283 3 года назад +248

    "outside of flamethrower range, pyro loses to everything"
    Me with dragons fury and scorch shot: *PATHETIC*

    • @ThatGenericPyro
      @ThatGenericPyro Год назад +15

      "...I am Death.
      *Straight.*
      *Up.* "

    • @loganstewart7105
      @loganstewart7105 Год назад

      Even that has a hard cap

    • @cristinagomez3283
      @cristinagomez3283 Год назад

      @@loganstewart7105 and that's why I always keep a flare gun in hand

    • @HK-pq7pe
      @HK-pq7pe Год назад +13

      It's still true though, your range is just increased 🤓

    • @42carlos
      @42carlos Год назад +1

      Honestly this is the one based way of using scorch shot. Dragons fury combos ftw

  • @nimbus7727
    @nimbus7727 3 года назад +89

    I remember seeing an idea of giving the Phlog a projectile-deleting airblast similar to the Short Circuit, but I like the more dynamic idea of dividing the Phlog meter into 4 charges and being able to airblast. It’s kinda like in fighting games and choosing whether to use a low or high level super attack (I.e level 1 or 3 supers in DBFZ)

    • @mercwiththemouthsnewphone6798
      @mercwiththemouthsnewphone6798 Год назад +2

      So 75 dmg for a single... Shield pulse? That deletes projectiles. Cool

    • @nimbus7727
      @nimbus7727 Год назад +2

      Shield pulse sounds right. Maybe 450 damage for one Phlog charge and 150 damage to use the pulse.

    • @Pistol_pauly
      @Pistol_pauly Год назад

      So making phlog even more op

    • @-RandomStranger-
      @-RandomStranger- 9 месяцев назад +1

      ​@joshuaadyel you are wasting your phlog meter and also not actually reflecting the projectile, making you a target for other players, and looking at nimbus' idea, you would need half of phlogs current meter requirement for a single airblast

  • @れいい-q2m
    @れいい-q2m 3 года назад +1317

    Remember when the phlog used to fully heal the user once they used the meter, yeah… good times

    • @abicto
      @abicto 3 года назад +298

      the extra 0.5 seconds of the uber effect
      the no damage falloff
      the full heal
      that was a fucking monster

    • @metalslug55516
      @metalslug55516 3 года назад +154

      There was a time when it gived you Uber the whole MMMPH charge too, then they reduces to a few moments after initial taunt and, nowdays, only gives Uber while taunting

    • @garrettbates9124
      @garrettbates9124 3 года назад +15

      Tbh that was more balanced that the Uber since the Uber is exploitable.

    • @userb1x1
      @userb1x1 3 года назад +51

      @@abicto and people still had the audacity to be all “PHLOG ISNT EVEN GOOD!”

    • @vogonp4287
      @vogonp4287 3 года назад +6

      @@metalslug55516 There are bugs you can use to move while the uber effect is active.

  • @krullachief669
    @krullachief669 3 года назад +895

    The lack of air blast really, really hurts this weapon. Still really fun to use though, if you feel like being a backstabbing asshole but don't want to equip the Backburner. Also it's really fun to just shut down parts of a push if you happen to have crits ready.

    • @gagamer7251
      @gagamer7251 3 года назад +39

      i particularly like the backburner, but not as a pure ambush. if you have the detonator, you can almost trickburn with it by jumping over someone and flipping around in the air. it's super tough to do, but is soooooo satisfying.

    • @krullachief669
      @krullachief669 3 года назад +29

      @@gagamer7251 Oh it's absolutely great as a general trick weapon because you can go from being out of position to winning an engagement with a little work. But the phlog works better as a combination of pure ambush and push breaker/maker. For the same reason as the Kritzkrieg, actually.

    • @AntonPogonin
      @AntonPogonin 3 года назад +30

      @@gagamer7251 Trickstabing? Nah, we trickburn.

    • @drivanradosivic1357
      @drivanradosivic1357 3 года назад

      if the Phlog could do Minicrits in Casual for the ability to have the Short Circuit Delete Ball that costs 65 ammo per use, how would that affect things? I would also add 50HP on Mppph activation that COULD overheal, but my priority for the Phlog is Deleteball ability feedback.
      also, Short circuit primary fire at least needs "get metal on hit" to have any point to having it IMO. thoughts on this as well?

    • @2BrosOfficialGaming
      @2BrosOfficialGaming 3 года назад +7

      @@drivanradosivic1357 trash suggestion
      mini-crits are basically nothing on flamethrowers compared to crits

  • @boid9761
    @boid9761 3 года назад +376

    I remember using Phlog's taunt and Immediately as I start rushing in on the chokepoint in Frontier, someone Ubered me.
    The only thing stopping my rampage was a Wrangled Sentry pinning me down

    • @dr_doritotf2305
      @dr_doritotf2305 3 года назад +6

      Jesus Christ

    • @boid9761
      @boid9761 3 года назад +50

      @@dr_doritotf2305 10 kills, 3 dominations, wipe of a level 3 Dispenser and Teleporter
      The Engineer couldn't even avenge them because as I dropped from the sky, that same Med healed me as I'm retreating

    • @7.62x38mmR
      @7.62x38mmR 3 года назад +13

      Busted vs Busted lol

    • @harbingerserenade9569
      @harbingerserenade9569 3 года назад +8

      Jesus christ, thats jason bourne.

    • @CharmineX
      @CharmineX 3 года назад +7

      i remember pinning a ubered pyro down with wrangler.

  • @Satherian
    @Satherian 3 года назад +96

    6:43 And as LazyPurple has talked about - Every class does better when they catch people off-guard, so even then, it's nothing special
    Edit: What about changing the Phlog's taunt to one that can be easily heard? That way, good players get some warning to a potential phlog ambush

    • @DashFlashTheLife
      @DashFlashTheLife Год назад +4

      The phlog is so weird because its simoultaneously really, really bad, and insanely overpowered at the same time. I would disagree though, the phlog is probably the best gun to use with catching people off guard, especially with some overheal

    • @saltedhorsemeat4843
      @saltedhorsemeat4843 Год назад +2

      I kinda like that actually, I’d make Pyros taunt when fully charged pretty loud and reverberating + maybe give it some sound electric effects to really sell the idea that there’s trouble around the corner and you should step back and wait for the Pyro to expose himself than blindly turn the corner
      I could see this turning the weapon into more of a intimidation tool, where you end up putting the enemy team on alert and make them hesitate wanting to push forward without a plan in the same spirit as a Spy somewhere or a Sniper waiting for them
      Still leaves the Phlog Uber really annoying, however

    • @ericneuens
      @ericneuens Год назад +1

      Well, the only class that this doesn't apply to is a solo medic with no Uber charge. Unless you use Uber saw but highly unlikely.

    • @lefishe5845
      @lefishe5845 5 месяцев назад

      Buff the phlog. Give speed and give it full Uber during the thing, but make it require 5 kills to charge, and make it loud as hell when starting up. It wouldnt be a good balance change but itll be funny.

  • @mintcey
    @mintcey 3 года назад +69

    You mentioned bad teammates feeding the enemy free mmph. I can relate to this 100%. Usually the winning team in a pub game of tf2 is the one with more medics and if your 3 spies are feeding those medics free uber saw hits then there is no hope for you. I sweat, even on Uncletopia servers this is prevalent.

  • @free_playstation_2
    @free_playstation_2 3 года назад +312

    Phlog + Detonator is wild
    You get mobility, ranged afterburn, and you can cancel the start up of the taunt by jumping on top of a moving opponent's head
    And SO many sweaty tryhards absolutely loathe this loadout. It's a good time

    • @eedefeed
      @eedefeed 3 года назад +29

      I prefer detonator with the phlog. When people run away from the phlogs crits without injury, it's very disheartening to see your meter slowly dwindle without causing the pain and suffering you've waited so long to achieve. But with the detonator, you can close that gap much easier!
      You can also go full evil by launching yourself on top of an enemy's head and then starting your phlog taunt. When your enemy moves out from underneath you, you fall down and this cancels the taunt animation. You have about a second of free uber AND you get more time to use your crits (because you bypass the taunt animation which uses up some of the meter)

    • @FloroSapiens
      @FloroSapiens 3 года назад

      ruclips.net/video/OTZC6xAxlec/видео.html

    • @video0.mp477
      @video0.mp477 3 года назад +4

      Using the phlog + manmelter
      would be better like he said so you can still support your team and the manmelter rewards you with crits for supporting teammates on fire.
      Maybe if you use the phlog with the stock shotgun and homewrecker/maul you can become the ultimate pybro

    • @guy229
      @guy229 2 года назад +3

      @@eedefeed but das what he said

  • @purplehaze2358
    @purplehaze2358 3 года назад +624

    FSoaS, I wanted to say that you putting a time segment for your sponsor is singlehandedly the most pro-viewer sponsorship segment I’ve ever seen. Usually I just have to spam the “Forward 15 seconds” button and hope I manage to land right in between the sponsor and the rest of the video, but here you actually thought of the…well, me types. Really commendable.

    • @susamogus8331
      @susamogus8331 3 года назад +3

      @St. Haborym well I mean I'm pretty sure ytbers lose out on a lot of money when a lot of viewers skip the vid

    • @misteryjeux
      @misteryjeux 3 года назад +10

      @@susamogus8331 no,skipping sponsors does nothing,since they can't actually check if those were skipped,you can just see a median rate of lenght time before somebody dips out of the video in your stats,not individual sections.
      Use SponsorTube btw.

    • @Deadshots-dy6rk
      @Deadshots-dy6rk 3 года назад

      Can I join the foundation

    • @crono2366
      @crono2366 3 года назад

      Can confirm SponsorBlock is awesome

    • @blueyandicy
      @blueyandicy 3 года назад +1

      @@misteryjeux No, you can check which parts of your video was the most and least used watched

  • @captainpancakes1893
    @captainpancakes1893 3 года назад +143

    I think we can all universally agree that the phlog is only a major problem when there's a pocket medic. Only seeing the pyro when they're ubercharged and under critz is just awful.

    • @davisdf3064
      @davisdf3064 3 года назад +21

      As a Medick main, i under no circumstances Uber Phlog Pyros, it feels dirty.

    • @Romamon
      @Romamon 3 года назад +6

      When a phlog has no med or crits
      I'll play demoknight and force them after a few heads to switch off it lmao

    • @ninjashot37
      @ninjashot37 3 года назад +41

      I'm pretty sure this has more to do with the power of Medic than the power of the Phlog. How many times has a Medic paired with a Demoman, Heavy or Soldier team wiped. I see it pretty constantly.
      Giving the Pyro the option to play like a close-ranged power class doesn't seem so bad in comparison.

    • @ButcherCakesTheCakeButcher
      @ButcherCakesTheCakeButcher 3 года назад +7

      @@ninjashot37 I wouldn't even say it says alot about the medic but the medic's uber. Which should be very powerful.

    • @boltogen5416
      @boltogen5416 3 года назад +4

      Exactly, by themselves a phlog pyro is an easy kill. But with a pocket med they essentially get 2 different kinds of Uber that makes them literally unstoppable, as now even enemy pyros can’t airblast them away due to the high damage that Crit flames do.

  • @crylec6534
    @crylec6534 2 года назад +476

    I am a pyro main and I had my thoughts for the Scorch Shot:
    -Keep stun and sticky destruction
    -Nerf damage and afterburn duration to a significant amount to the point you rarely get kills.
    -Remove Minicrits
    This transforms the gun into a utility and disruption that pyro can use for support purposes than killing.

    • @sylvan-the-necromancer
      @sylvan-the-necromancer 2 года назад +74

      Honestly, I kinda like this, makes it so sure, its still brainless, but its effectiveness actually matches the skill required to use it, as instead of killing snipers or noticeably damaging snipers, you're just hindering their aim, and with crowds it only softens them up a bit instead of causing noteable damage to the whole group and maybe enough damage to kill 1 or 2 enemies

    • @burgerking3763
      @burgerking3763 2 года назад +25

      All it does is light enemy's on fire. No minicrits. Just irritation

    • @danieldeak9141
      @danieldeak9141 2 года назад +19

      Or hear me out.
      Stop crying about it.
      The scorch shot is good as is. It allows pyros to counter stuff like scouts and whatnot.
      Why is it so bad if some weapons make the game easier?

    • @crylec6534
      @crylec6534 2 года назад +80

      @@danieldeak9141 That literally antithetical to the TF2 formula. Where weapons give and take from their pros 'n cons. When you have a gun that has only pros or only cons, its broken and needs fixing. If you have a problem with scouts, I'm sorry but get good at handeling them.

    • @danieldeak9141
      @danieldeak9141 2 года назад +4

      @@crylec6534 oh im trying.
      But its pretty hard considering how ANNOYINGLY FAST THEY ARE.
      A Short range class like pyro needs something to slow thoose bastards down, because otherwise they can just run away and spam me with a pistol. The scorch shot is pefect for that. Besides, other classes habe weapons with similar stun/knockback mechanics, like natascha, the loose cannon, fucking sentries, rocket launchers, the force a nature and airblast. Why is it so bad if the scorch shot has it?

  • @lowfatmilk1243
    @lowfatmilk1243 2 года назад +191

    Love how you say it’s “annoying” that pyro doesn’t need to aim accurately, it’s totally not like they’re literally spraying lit fuel on you with an over-engineered metal hose

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 2 года назад +9

      Burny fuel from fancy hose > stupid overengineered miniature incendiary explosive fired from a 40mm (presumably, as thats what it looks like to me.) launcher.

    • @thatguygold
      @thatguygold 2 года назад +24

      The thing is, the flamethrower has limited range. And it's not as destructive, but the scorch shit has very long range, and can be devastating.

    • @ttty2242
      @ttty2242 11 месяцев назад +6

      @@thatguygold the scorch shot can't be "devastating" it's typically just really fucking annoying.

    • @Elenrai
      @Elenrai 11 месяцев назад

      fortunately its also attatched to bad pyros most of the time so it aint too big a deal most of the time :) @@thatguygold

  • @noahlibaba812
    @noahlibaba812 3 года назад +367

    Just to say that the Dragon's Fury is also extremely powerfull against the Phlog thanks to your boosted range and the fact that they can't airblast the fireball

    • @leeroyjenkins4456
      @leeroyjenkins4456 2 года назад +10

      Wait is the fireball airblastable?

    • @gibbous_silver
      @gibbous_silver 2 года назад +13

      @@leeroyjenkins4456 yes but it looks like it didnt get airblasted

    • @bigmanliam
      @bigmanliam Год назад

      what???????? you can airblast the dragons fury??

  • @Zodiac.
    @Zodiac. 3 года назад +69

    "Browsers can be an annoying drain on your CPU"
    Shows picture of chrome using 0.6% of the CPU

    • @video0.mp477
      @video0.mp477 3 года назад +25

      that's what chrome wants you to think before you alt tab back and then it takes up 30%

    • @RandomRyan
      @RandomRyan 3 года назад +3

      Eh it can be a different story at times

  • @fizikabi6358
    @fizikabi6358 3 года назад +88

    17:35 this is just PERFECT. Decision making is what phlog needs in the first place. It should help make a lot of mind games between the phlog and the enemy it’s facing

  • @dorukaltinok5530
    @dorukaltinok5530 3 года назад +15

    9:54 nice lazypurple reference

  • @Nedoiko
    @Nedoiko 3 года назад +7

    I love in minute 14:17 where he's talking about the manmelter and extinguishing teammates, he has the plhog and the scorch shot, and has an ally spy dying to afterburn, and he let's him burn even tough he just killed a Pyro that had the backburner, and could have picked it up really quick for a fast extinguishing

  • @CanceltheEat
    @CanceltheEat 3 года назад +51

    As an Isaac player, when I saw the dunce cap on the flamethrower my first thought was, “what, does it shoot two jets at diagonals?”

  • @stickmanonastick6089
    @stickmanonastick6089 3 года назад +42

    The idea of the plog being buffed with optional airblast seems good, but I feel it should be much easier to get airblasts and much harder to get crits, so that if you do pop crits, they are truly earned. To go with this even more, turn the weapon upside down and have *reflect* damage give a big boost in crits, meaning that a good airblast can actually gain mmph charge. That would seem like a really fun and much less toxic weapon.

  • @brendanmewburn1056
    @brendanmewburn1056 3 года назад +67

    I really like that airblast idea for the phlog, would make it much more dynamic to play with but still retain the brainless aspect if that’s what floats your boat. Combined with a nerf / redesign to the scorch shot that doesn’t make it a detonator clone and I’ll be happy.

    • @ffff-qw7sp
      @ffff-qw7sp 3 года назад +1

      i don't think tf2 is getting any more updates

    • @theghosttm8245
      @theghosttm8245 3 года назад +2

      @@ffff-qw7sp tf2 still gets updates. Haven’t seen a major one in awhile though. Scream Fortress is next month so that’s fun.

    • @bruschetta7711
      @bruschetta7711 3 года назад +2

      the only reason i want to keep the knockback on the scorch shot is because without it it's just the detonator, plus with the lack of knockback from airbalst you can't push demoknights or other stronger close range classes back, you need to keep the knockback on the Scorch shot, they should just make it destroy stickies (which you can't move with a phlog) have knockback (which you can't have with the phlog) and completely reduce everything else

    • @MachuThePichu
      @MachuThePichu 3 года назад

      @@bruschetta7711 it already destroys stickies, even if it isnt in the description

    • @LoraLoibu
      @LoraLoibu 3 года назад +2

      @@bruschetta7711 The knockback is okay, the _stun_ is where the problem is

  • @RealSaltygrease
    @RealSaltygrease 3 года назад +17

    I agree with the phlog turning pyro into an "ambusher" class, but i feel like its important to note that its not always 1 guy getting ambushed due to how flames work. A clumped team caught off guard turns into many piles of ashes.

  • @Brixster
    @Brixster Год назад +33

    Honestly that air blast meter is a really good idea, and if the phlog did mini crits instead of crits (like the buff banner) people would likely be a lot more happy (or at the very least tolerable). Also, that would help greatly with MVM where phlog pyros can still airblast back bots approaching the frontlines

    • @lambsauce5312
      @lambsauce5312 Год назад +1

      I completely disagree

    • @lml55
      @lml55 11 месяцев назад

      explain@@lambsauce5312

  • @DinnerForkTongue
    @DinnerForkTongue 3 года назад +265

    I have another idea for retooling the Phlog: give it an airblast that deletes projectiles like the old Short Circuit, and make MMPH charge off of _that._

    • @drivanradosivic1357
      @drivanradosivic1357 3 года назад +18

      I had a idea that before the Delete ball was using the Delete Zapper function of the Short Circuit and now with the Delete Ball, a 65 ammo cost Zapper ball on the alt fire of the Phlog.

    • @someguy2499
      @someguy2499 3 года назад +27

      A flamethrower that deletes projectiles would be great, it could counter sticky spam.

    • @drivanradosivic1357
      @drivanradosivic1357 3 года назад +8

      that said, Short circuit Primary fire needs something to have a use, maybe similar to the Widowmaker that attacking people gives metal back?

    • @usernametaken017
      @usernametaken017 3 года назад +6

      Charging out of deleted projectiles would make it as usable as the manmelter

    • @dougthedonkey1805
      @dougthedonkey1805 3 года назад +3

      That may work, but then your mmph would be dependent on the other team’s composition, which isn’t very good

  • @alphads2000
    @alphads2000 3 года назад +424

    I swear the balance mods guys are having an idiot contest with the dudes at valve that nerf everything

    • @CyrogenicNation
      @CyrogenicNation 3 года назад +54

      @Crashie-J dude don't say that competitive will save tf2 trust me casual won't even notice balance changes because we say so

    • @OGSumo
      @OGSumo 3 года назад +98

      @Crashie-J It’s not competitive players fault that Valve dropped the ball on trying to balance towards a more competitive environment.
      That’s like saying it’s your fault the chef completely charred your burger since you ordered the burger in the first place. It’s not even like they asked for it to be like that either.

    • @Kirby-vd7hw
      @Kirby-vd7hw 3 года назад +18

      It's NERF or NOTHIN' 😎

    • @CyrogenicNation
      @CyrogenicNation 3 года назад +51

      @@OGSumo The needs of TF2's competitive which halves the class diversity and player numbers means that most balance changes to that group will break the balance for the larger casual community. It's like asking a car company to change their production line into entirely F1 cars when it doesn't fit well in urban highways or countryside roads.

    • @blade8741
      @blade8741 3 года назад +55

      @Crashie-J This hurts my eyes. My man out here saying competitive is the reason the weapons have been gutted, instead of trying to look at the company who messed up the balancing on the first place.

  • @FlishonyanKing
    @FlishonyanKing 3 года назад +38

    The backburner is probably my favorite flamethrower because it rewards you for playing the class as an ambush class without completely removing your supportive abilities.

    • @S3w3rSh4rk0
      @S3w3rSh4rk0 3 года назад +7

      But The Airblast Takes A Bit Too Much Ammo Imo

    • @bruschetta7711
      @bruschetta7711 3 года назад +16

      if only hitting people in the back worked properly

    • @S3w3rSh4rk0
      @S3w3rSh4rk0 3 года назад +7

      @@bruschetta7711 TF2 Hitbox 😎😎😎😎

    • @starmaker75
      @starmaker75 3 года назад +5

      the more cost airblast can actually be help to better at pyro becuase like the stock syringe gun with medic, it can a good training tool on using airblast properly, basically handicapping yourself to be better

    • @TunbosunOyenuga
      @TunbosunOyenuga 3 года назад

      Would you be saying the same years ago when the Backburner was being condemn for the same talking points as the Phlog?

  • @WhiteKnuckleRide512
    @WhiteKnuckleRide512 2 года назад +9

    I honestly think that if the gas passer was actually usable it would pair really well with this. The idea of frantically running back and forth between covering the flanks as ambush pyro and throwing out supportive crowd control at the front line all while charging up your meter to prepare for a heavy offensive push sounds really fun

  • @dragonguy556
    @dragonguy556 3 года назад +1

    Me: sees fish use the scorch shot.
    Also me: you have become the very thing you wanted to destroy!

  • @misterlinux9290
    @misterlinux9290 3 года назад +727

    As a pro pyro I always say to f2p:
    "Getting a kill with pyro is brainded and ez, staying alive and getting more kills is where skill is"

    • @SourceEnginePlayer
      @SourceEnginePlayer 3 года назад +61

      hpmmmph hmph hhmmmmph hpmmmh! (and thats how 'ptp's came to life!)

    • @GogiRegion
      @GogiRegion 3 года назад +71

      It’s easy to get a kill with W+M1, but usually it’s just one or two out of a large group and it’s from afterburn post-death. Usually also contributes a net zero to the group because you die as well and it’s likely that if you’re doing W+M1 your only contribution is a rare kill when a group is pushing and not doing the most to the push as a whole.

    • @howitchewstofeel5gum787
      @howitchewstofeel5gum787 3 года назад +4

      True

    • @minegaming4526
      @minegaming4526 3 года назад +11

      @@GogiRegion i only W=+M1 the if they don't have medics r engies or half of their team

    • @Darachu
      @Darachu 3 года назад +9

      @@minegaming4526 the only time i would use wm1 is if theres a large group of people in a small corridor

  • @jaredroshaven3380
    @jaredroshaven3380 3 года назад +33

    I'd just like to say how much I absolutely LOVE your choice of music throughout this video.
    Donkey Kong Country 2 has a special place in my heart, and it's soundtrack never fails to fill me with an unparalleled amount of nostalgic joy.

  • @thatslegit
    @thatslegit 3 года назад +47

    Any flamethrower can go thru spawn gates, its just another source spaghet that can only be fixed if they do the entire engine again....or source 2

  • @sheperdofthebrahs
    @sheperdofthebrahs 2 года назад +1

    Consider using more relaxed DK music in the background, the video is a great goodnight listen-to

  • @tavish1658
    @tavish1658 3 года назад +41

    8:58 This statement almost implies, that there's no tactical decision making, behind an ambush. It's almost like saying that Spy is unfair, because he can instantly kill you and your friends.

    • @fishstickonastick-gaming
      @fishstickonastick-gaming  3 года назад +57

      That's not really what I'm saying, I'm saying that in the situations where W-M1 is most effective, it's usually during an ambush which is annoying to fight against because you have no idea it's coming. That's just the nature of an ambush. It's annoying to get killed by a Spy in a similar fashion, but neither of these are overpowered or lacking in tactics.

  • @awesomeheavendac
    @awesomeheavendac 3 года назад +377

    Remember this tip: Use Battalions if they have a pubstomping phlog pyro with uber. (Look at the replies too)

    • @SonicSanctuary
      @SonicSanctuary 3 года назад +74

      this! or the vacc

    • @awesomeheavendac
      @awesomeheavendac 3 года назад +8

      @@SonicSanctuary True!

    • @metalslug55516
      @metalslug55516 3 года назад +16

      Doesn't really apply that well I the Pyro has a pocket medic and just spams flares and comes out with the crits while under Uber and/or if their other teams its backing him up :c

    • @awesomeheavendac
      @awesomeheavendac 3 года назад +46

      @@metalslug55516 We can use vacc and battalions to try and retaliate as well as using airblast to push them back.

    • @metalslug55516
      @metalslug55516 3 года назад +29

      @@awesomeheavendac That's true, but the thing about dealing with a Pyro like this is that you need yo get him before it gets you
      Without the team collaborating to at least push at the same time during the banner, all can come falling down really quick

  • @jackdague1792
    @jackdague1792 3 года назад +46

    Honestly I agree with you on this one. The Phlog is incredibly powerful, there's no doubt about that, but in trade for that power Pyro forsakes his greatest utility, airblast, which is simultaneously defensive, offensive, and supportive. Airblast is what makes Pyro powerful, since flame damage is so weak. The issue is the Scorchshot, which, on a single direct hit, outdamages the stock flaregun and ignites surrounding players, making it a direct upgrade to the Detonator despite having a lower skill floor.

    • @arandomcommenter412
      @arandomcommenter412 3 года назад +2

      How did you manage to bitch about the scorch shot when the discussion was the phlog.

    • @mysoncrumphaseveryinjury3853
      @mysoncrumphaseveryinjury3853 3 года назад +16

      @@arandomcommenter412 beacuse every single Pyro uses it with Phlog as a crutch to great effects. Not the issue with the rest of secondaries

    • @LuLurret
      @LuLurret 3 года назад +7

      @@arandomcommenter412 How did you manage to not know half of the video was also bitching about the scorch shot.

    • @kirgizikable
      @kirgizikable 3 года назад +6

      Honestly I would not be so sure that Scorchshot is a direct upgrade to the Detonator.
      Scorchshot is definitely easier to use but in the right hands detonator can be just as good, or better.
      I do not claim to be a detonator expert, but I believe you can gain a lot from ability to explode your projectile in the air, especially against flying/highly mobile classes.
      My main source for this idea is this video made by Vorobey ruclips.net/video/s0Kx5ZBi_8U/видео.html

    • @jackdague1792
      @jackdague1792 3 года назад +2

      @@kirgizikable True enough, but as Fishstick himself said, the Scorch Shot rewards you a lot for a single hit. More damage than the stock flaregun, since it hits, then minicrits. That said, you are right that the Detonator is better for mobility (since you can detonate the flare at your feet), and since you can detonate the flare mid-air, you can hit targets that you would have otherwise missed entirely.

  • @xenit7837
    @xenit7837 3 года назад +4

    15:48
    No...
    Please don't bring it up...
    I miss the old axtinguisher

  • @higps
    @higps 3 года назад +3

    In the Balancemod, we've seen zero change in how the phlog is used after the change. It's still as effective and as deadly as before. Just now more players on the opposing team to the phlog pyro knows there's a phlog pyro.
    Official Phlog version:
    Scenario: I run flame thrower and detonator, and spam flares all game and light enemies on fire. They have seen me run the flamethrower and know it's not a phlog.
    I then switch to phlog, conceal it and spam flares the same way, and suddenly I have guaranteed crits around the corner with a pocket medic with uber. With the phlog change, at least some of the enemy team will know there's a phlog pyro and make better game decisions based on that. Basically I can sit back and use my teammates as sandbags while I farm my phlog, basically making my team's member count -1, making them do worse in overall engagements since all I'm doing is sitting back and mindlessly spamming flare, not contributing anything to the fight. Then when all my teammates are dead I then punish the now pushing team with guaranteed crits that they had no idea of know was there or coming.
    With the balancemod change. the pyro can't just farm bad players, this is most prevalent in games where there's more coordination than in your average casual game. No longer can a phlog pyro seemingly appear out of no where with a full charge without any commitment that also hurts the team they are on.
    What you are saying about the combo things doesn't really make sense to me. It wouldn't discourage pyros from using their secondaries, since pyro's mid and long range pressure is still bad, and you are no longer locked to a flaregun to get the most out of the phlog, which means you can now combo as you see fit with any weapon of your choice. Getting a phlog charge is still really easy, you just can't have a safe, noncommital way of getting the charge anymore. Since the reward compared to the risk was favoring the reward too much if done right.
    Also if you have any suggestions that want to be taken seriously you should post them in our discord.

    • @fishstickonastick-gaming
      @fishstickonastick-gaming  3 года назад +2

      I'll be honest, I find it a bit hard to believe that the Phlog is being used the same as it was before when flare spam isn't an option for charging anymore. I also have a small bit of contention with the idea of using any other flamethrower for most of the round, then switching to the Phlog as a surprise tactic. If you've seen that often enough to the point where it becomes an issue, then that's fair, I'm not the one running the server here, but I've never seen that sort of behavior once. But my main issue with this comes from the fact that the Phlog is incredibly ostentatious. With the taunt, the laugh, the Ubered Pyro and the glowing effect, it's kind of hard to miss, and players who don't retreat upon hearing or seeing this stimuli should rightly be punished for sticking around. If they're far enough away that they can't hear the effects, then they should be safe to run away from the class with highly limited range, even if he is Ubered, and if he's not Ubered, he's still as vulnerable as any Phlog Pyro, crit charge or otherwise. I understand that it may be easy to misinterpret the laugh from the taunt as one of Pyro's default domination sound effects, but then the simple solution there is to give the Phlog taunt a more unique or distinctive sound effect that's impossible to miss, and one that can't be cancelled out of mid-taunt by using a voice line. And if farming bad players is a genuine concern, then you're going to need to cast a much wider net than one flamethrower, because the Soldier banners, Air Strike, Eyelander, KGB, Frontier Justice, Ubersaw, Carbine, Diamondback and Kunai are going to need some changes too if that's the case. I've seen far more devastating Kunai Spies and Eyelander Demos than I have Phlog Pyros in my time, and their effects for farming bad players are far more immediate and difficult to punish compared to the Phlog. And honestly, being a flamethrower that's restricted to just W+M1 means bad players are just about the only people it can kill consistently, since those are the players most vulnerable to it, so yes, it's still farming bad players. It's just forced to do that in a more brainless way instead of being allowed to be tactical at all.
      My point with the combos is that Pyro's mediocre damage output, average speed and lack of mobility, means in a close range fight, he may need to get a combo off in order to secure a kill, and the Phlog, with the flare guns, enhances that effect by not only getting a kill, but also giving you charge. By removing the charge from the equation, all the Pyro can do is waste opportunity to get charge in exchange for getting the kill quickly and safely, which just makes getting the charge up even more of a slog than it already is. It feels like it would encourage completely passive behavior, but instead of flares it's a flamethrower, or else an extreme hit and run playstyle where you let afterburn do all the work. Believe me, I'm not a fan of being on the other end of a flare fairy, but this change punishes Pyros who are aggressive with their flares just as much as it does those who are passive with them. In the vast majority of situations, you'd be better off using any other flamethrower, and in my eyes, it actually encourages pocketing even more than it did before because now you have to run at people if you want to get the charge consistently. On paper that seems fine because the Phlog is really strong on paper, but it means for 90% of the match, you just have a worse stock flamethrower, completely unable to support your team unless you're using the Manmelter, which now gives the Phlog no other benefit and removes that degree of synergy that it previously had. The reason I brought up using the Shotguns with the Phlog is that it's painful to get your charge up playing this way, and this change makes it the exact same as that. I'm not saying getting the charge should be easy or trivial, but making it painful on a weapon that's so harshly limited as it stands to the point where it really needs the crits to contend with the sheer utility of airblast at all, and also needs a highly coordinated pocket Medic on top of that, feels like a misstep.

    • @anudee7142
      @anudee7142 3 года назад

      i know i dont like being on the other end of the flare fairy but all that this is doing is punishing pyros who are aggressive with their flares and farming bad players in a more brainless way instead of being tactical it encourages more pocketing even more then before without a medic pocketing you just have a worse stock flamethrower that unable to support your team unless you're using the Manmelter which you removed the synergy that it had by the way why cant you just i don't know nerf the scorch shot some more also if farming bad players is a concern then you might want to cast a bigger net to the eyelander bazaar bargin diamondback kunai if that was the case

  • @drtauntsalot
    @drtauntsalot 3 года назад +1

    > Proposes to buff the phlog
    > Best video on youtube 10/10

  • @SonicSlash51
    @SonicSlash51 3 года назад +76

    I love the Phlog. It’s one of the few sources of invulnerability in the whole game that isn’t the medic’s stock Uber, Bonk! Atomic Punch, or an Uber Canteen in mvm. You can use it to chase enemies away, or stuff rockets aimed at an engie nest, or make soldiers blow themselves up. A lot of people remember the phlog for the crits, but no one remembers the Uber. Yes you’re forced to stand still during it, but it’s still full invulnerability and that’s still something of value. If the scorch shot ever gets nerfed, hopefully people will begin to realize the real potential of the the phlog outside of mindlessly charging at enemies with the fire button held down.
    Okay so I just read that previous paragraph and realized the only thing the phlog does better than any flame thrower with airblast is scaring off players, and killing the ones that don’t respect your space. Still, it’s important to note that Pyro still has some counterplay to explosives based classes with the phlog, albeit more limited.

    • @JustinWHY-zz7gz
      @JustinWHY-zz7gz 2 года назад

      Would you rather:
      1- charge up a meter for like 3 minutes before using it, and when used you're "invulnerable" while tauning (in quotes because being ubered doesnt prevent you from being juggled like a ballon by explosives or airblast) which forces you to stand still for 3 seconds JUST to MAYBE make soldiers blow themselves up, which it most likely wont happend because compitent sollies will just back up and wait to shoot you, and scare off enemies.
      2- use airblast, which it can be used at any time, is instant, can reflect any projectile and when it does it makes it mini crit, so you can kill more than one enemy at once. Or use airblast to push enemies away and deny enemy Ubers.
      Or 3- use bonk which you can use instantly, use it to do everything the mmmmph taunt does but for longer and being able to move and thus not only make people blow themselves up but to also distract sentries so that your team can push and destroy it.
      Yeah phlog is only good for ambush, which is made difficult by the fact that pyro screams during his taunt, which makes enemies aware and check corners, and even then the backburner is better at that.
      Phlog is definitely pyros worst primary

    • @SonicSlash51
      @SonicSlash51 2 года назад +1

      @@JustinWHY-zz7gz
      The the Phlogistinator is a defensive tool tho. Literally any other flame thrower would be better for ambushing because they have airblast which lets pyro fight power classes WAY more effectively. As stated before, the Phlog is best at scaring off players and killing the ones that don’t respect your space. To maximize this effect, you need to be in a situation where the enemy is forced to come to you, ideally in a closed space. That said, I’ll concede that stock airblast is better in a majority of situations. Not being completely useless in open areas gives pyro way more freedom to roam around and pick fights.

    • @JustinWHY-zz7gz
      @JustinWHY-zz7gz 2 года назад

      @@SonicSlash51 uhmm... You do know that the airblast can just push away enemies with just a click right? Its a milion times better than to just scare off enemies. Scaring off enemies has never happened to me while phlog taunting, players always just stood there waiting for my taunt to end so that they could kill me.
      Phlog is only, and i mean ONLY good for ambushes

    • @SonicSlash51
      @SonicSlash51 2 года назад +1

      @@JustinWHY-zz7gz
      Yeah I suppose if you’re on your own enemies are unlikely to run far enough away, and even then some have no sense of self preservation. Taunting in front of someones face is kinda asking to die. Also yes I’m aware that stock airblast affects players, I just didn’t feel the need to bring it up because of course it does. If the enemy team starts getting too comfortable with projectile classes, I’ll bust out the stock flamethrower no problem. But if they’re lacking, I prefer the phlog.

  • @achicken410
    @achicken410 3 года назад +4

    4:46 hey that's me playing soldier!!

  • @adorimirable
    @adorimirable 3 года назад +25

    I use the backburner and the degreaser, i just cant deal with not having an airblast for rockets and pipes

    • @Original_Katros
      @Original_Katros 3 года назад +2

      Meanwhile me using the Dragon's Fury and sweating bullets because I have to wait between airblasts

    • @deyontemyers4109
      @deyontemyers4109 3 года назад

      @@Original_Katros use manmelter with dragon fury

    • @LoraLoibu
      @LoraLoibu 3 года назад

      @@deyontemyers4109 that can't reflect projectiles though

    • @deyontemyers4109
      @deyontemyers4109 3 года назад

      @@LoraLoibu no but it is better at extinguishing teammates which allows you to save your air blast for the dragon fury

    • @adorimirable
      @adorimirable 3 года назад

      @@deyontemyers4109 true

  • @OlOleander
    @OlOleander 3 года назад +2

    20 more minutes _supposedly_ about a weapon but really about the Scorch Shot. Never change, ScorchShotOnaStick.

  • @zombie_w_kratke247
    @zombie_w_kratke247 3 года назад +4

    14:36 ​​I mean come on he did 300 damage with just the Scorch shot in 8 seconds. How can anyone defend this weapon?

  • @didyfinkise9033
    @didyfinkise9033 3 года назад +8

    This dude legit makes Pyro look so fun to play.

  • @purplehaze2358
    @purplehaze2358 3 года назад +14

    Guaranteed crits on a flamethrower are so absurdly powerful that even vaccinator medics with fire resistance active melt like butter.

    • @exilecrusher7271
      @exilecrusher7271 3 года назад +3

      Vac blocks criticals for its selected damage type though..

    • @VagueCastle649
      @VagueCastle649 2 года назад

      @@exilecrusher7271 Luckily the phlog reduces that by 20%

  • @ownedpilot4324
    @ownedpilot4324 3 года назад +20

    How about expanding the idea of using mmmmmph meter for airblast and nerfing its airblast to only delete projectile rather than reflecting it. Then when the meter is full, use G or R to activate mmmmmmph.

  • @bigbizon6416
    @bigbizon6416 3 года назад +2

    The scorch shot complain video 2, ft the phlog. with a small cameo of demoknight complain.

  • @onesingularpog3613
    @onesingularpog3613 3 года назад +21

    Thank you, I have always struggled to explain that the problem with the phlog being unfun to play against wasn't inherently the phlog's fault but rather the scorch shot's, thank you for making a video about it :]

  • @Jay_Vee1
    @Jay_Vee1 3 года назад +8

    I legit had that same idea for a Phlog buff for months now. I never mentioned it because I felt it would go against the core mechanics of the weapon, but honestly, now I just think it would be a pretty fair change.

  • @shadowdump2902
    @shadowdump2902 3 года назад +4

    Option #3 for the scorch shot genuinely sounds interesting to me.
    *takes cover*

  • @OrengeOrengers
    @OrengeOrengers 6 месяцев назад +1

    in exchange for ruining somones day you get an inability to counter the classes you can usually counter with the m2 button

  • @WarmBobaDrinkers
    @WarmBobaDrinkers 3 года назад +5

    9:50 lazy purple..

  • @thelawpayton6927
    @thelawpayton6927 3 года назад +4

    2:25 that demo used stick bombs well

  • @society1876
    @society1876 3 года назад +9

    fish stick after complaining about the scorch shot for the 100th time: 😎😎😎

  • @TheCow-j1l
    @TheCow-j1l 3 года назад +5

    1:50 not me, just to be sure

  • @aslightlysanescientist3874
    @aslightlysanescientist3874 3 года назад +2

    Best ending: fish complains about the phlog AND scrotch shot

  • @CactusCanon
    @CactusCanon 2 года назад +1

    5:06 I’m glad you clarified, because I was very confused why you were so angry that it was a space weapon.

  • @misterjersey5460
    @misterjersey5460 3 года назад +25

    Phlog is the equivalent of a insta-kill in guilty gear (almost)

  • @pkducklett944
    @pkducklett944 3 года назад +10

    I've found my favorite place to use the phlog really is MVM. It feels good to melt through robots like butter and it pairs very well with the exploding gas passer and uber canteens. I really don't like going into pubs without airblast though, really for the reason that I can't play the supportive pyro role. Not being able to extinguish teammates is the worst in my opinion.

  • @Oliviabrito2448
    @Oliviabrito2448 3 года назад +26

    I remembered trying out the phlog contract and it was extremly awful (I use stock on a regular basis), without the scorch shot or pocket medic you barely can get your charge, and since killing people with flares and their afterburn didnt count for the kill count, you had to avoid using them at all; on top of that killing someone via afterburn after you died also doesn't count, despite the fact that the developers themself reconigzed that pyro's rol is to damage enemies even if his not strong enough to kill them by himself; and of course the few times I activated the charge, everyone recognized that simply getting away was the best strat against you, it was so awful that I stopped playing pyro for a whole week even without completing the contract at 100%
    And of course using the phlog was the most boring experience I had since my era of turtle engie.

    • @slysamuel5902
      @slysamuel5902 3 года назад +3

      You just reminded me of when I chose that contract as a newer player. I thought to myself “I am not sure if I am skilled enough to do the other two options, so I will go with the one everyone calls OP, that way I can be done and over with it.”
      I had no idea how painfully boring the grind would be, dying over and over to my inability to do anything other than wm1. Eventually I got to farm kills on a ctf double cross server when me and the other guy were the only two left.
      I now have the australium contracker, but boy was it hard to get. My knowledge of the game has improved, so if I could go back, I would definitely take the other two options. I think they were soda popper and direct hit. Even if you are a new guy, please don’t do the phlog contract. Please.

  • @reloaded_gamer7844
    @reloaded_gamer7844 4 месяца назад +1

    Phlog weapon rebalance idea:
    Stats:
    +20 hp when air blasting burning players
    Do mini-crits vs. burning players
    +33% weapon holster speed
    Does not aply afterburn
    -30%* ammo
    Hopefully this would turn the phlog in to a combo tool to use with flare guns or the volcano fragment and get rid of the horrible phlog
    *Not sure the exact numbers that would make this balanced

  • @Felipe-yv4bc
    @Felipe-yv4bc 8 месяцев назад +3

    I'd say the Phlog is perfectly balanced. A crippling downside in exchange for incredible upside. A phlog pyro without kritz is literally the worst, most vulnerable class in the game.

  • @LeafMaltieze
    @LeafMaltieze 2 года назад +4

    Sacrificing your crit meter for an airblast is genius. I want that change yesterday.

  • @Fluxuation
    @Fluxuation 2 года назад +12

    it’s funny cause the phlog is unironically the worst flamethrower because of the lack of air blast
    Edit: let me explain.
    The medics core part of him is healing. That’s the reason the medic exists, to heal. All his mediguns heal at the same rate, and the side grades all have the basic gimmick of overheal and ubercharge. The one that strays the most from it is the quick fix, but it has an exception. Because the medic still does his job, healing, and at a faster rate, the overheal penalty is justified because of how fast you heal people. And also, the player isn’t in a life threatening situation where they *need* overheal. The medic is healing them anyway at faster rate than stock, the patient should be fine usually if they’re retreating. Even then, you still get a noticeable overheal buff on higher health classes like soldier and heavy. It’s not much, but it’s definitely still overheal.
    Moving on to the phlog, comparing this to the quickfix, just…doesn’t work. Flames aren’t they only thing pyro is. Pyro isn’t just for wm1 spam and death. If I’m honest, pyro has more defense and support than he does offense. Taking away that defense and support and merging it into the offense sounds great! Except there’s a problem. Unlike the quick fix, instead of just neutering it, you completely remove it. The dragons fury is another offense pyro flamethrower and it does it very well! The offensive capabilities it give let you rush down enemies extremely quickly and mow down groups super fast with your damage buff. You still have airblast, but if you use it In a fight your basically dead since your primary takes like 3 years to recharge. WHen you’re out of combat, you can definitely use it to help your team doused in flames, or get rid of some rocket spam while capping or pushing a cart. But the phlog just…doesn’t have any of it. And I’m not factoring in melees or secondaries. What if you have your jetpack or shotgun? How do you charge your mmph at all without a flare gun? How do you help your team without the mannmelter? The only thing you could probably do is use thruster with homewrecker, but…why would you extinguish teammates with the thruster. The homewrecker is okay, I guess. The sick dopamein rush you get from crits is invalidated by no dopamein rush from airblast. LazyPurple basically PERFECTLY summarized the phlog in his video, “The only team you’ll be crushing is a team you’d be crushing anyway with airblast”
    i also like how valve thought that 750 damage for some after burn damage is justified at the same balance as 300 damage for 10 seconds of crits

    • @Pyrodiac
      @Pyrodiac 2 года назад

      Unless you're somebody who can't really airblast (A.K.A me)

    • @justfriccoff3363
      @justfriccoff3363 2 года назад

      Rldr

  • @adorimirable
    @adorimirable 3 года назад +4

    5:57 nice deflect there

  • @YouGotTheL
    @YouGotTheL 5 месяцев назад +1

    Worst flamethrower is no doubt the dragon's fury

  • @thegaspoweredjohnnyjohn3972
    @thegaspoweredjohnnyjohn3972 2 года назад +2

    Worst flamethrower ✅
    Disables strong ability ✅
    Fun as hell ✅

    • @Pyrodiac
      @Pyrodiac 2 года назад

      Yes, yes (if you can actually use it, and I can't) and very yes.

  • @BanermanArthropide
    @BanermanArthropide 3 года назад +9

    Fish: "Just kill the Pyro"
    Ubercharge: "I'm gonna stop you right there."

  • @triggerhurt
    @triggerhurt 3 года назад +64

    phew i thought you were about to praise higps's balancemod for a minute there, there's a good reason nobody fuckin plays it. in my eyes, it's because it makes a ton of very questionable balance decisions under the guise of being the ideal balance for the game with the very name "balancemod". (-7% quickscope damage ftw)

    • @quidquid1476
      @quidquid1476 3 года назад +14

      I know, right? For me, at least, the second that I saw that they didn't nerf the wrangler, I didn't take their balances seriously.

    • @garagara4849
      @garagara4849 3 года назад +24

      @@quidquid1476 Wait, they didn't nerf the goddamn Wrangler out of everything in the game?
      ...Now I can see why nobody takes the balance patch seriously

    • @Aaroning
      @Aaroning 3 года назад +10

      @@quidquid1476 they did nerf the wrangler but it was a nothing nerf unless thats what you mean.

    • @cheezkid2689
      @cheezkid2689 3 года назад +11

      Exactly. Most of the balance changes I don't like (the Eyelander was nerfed, not because it needed to be in the base game, but because the "balances" for the shields made it overpowered, as well as removing the swap speed of the Panic Attack AKA one of the main selling points instead of just fixing the bugs related to it, and it makes the Warrior's Spirit way too good by just giving it a 20% slower deploy speed and no other downsides, effectively NERFS THE OVERDOSE by giving you a -20 health, etc), and the ones I do like feel so minor that there's no reason to play it over casual or uncletopia. Many of the weapons it nerfs hits them in a way that makes them nearly useless, but some nerfs do literally nothing to fix actually broken weapons like the Wrangler and the Scorch Shit. The mod feels like it's meant to make stock 100% the best in nearly all situations instead of it being an all-rounder.

    • @SomeFreakingCactus
      @SomeFreakingCactus 3 года назад +8

      The folks at balancemod need to stop thinking like players and start thinking like developers. They're creating a product for other people. They need to interview members of their audience, understand what could be improved in base TF2, and seek to do so. Not just tack on random buffs willy-nilly.

  • @WorshipperOfKhone
    @WorshipperOfKhone 3 года назад +7

    my favorite secondary for pyro would be The Detonator and with the power jack, I can be more mobile and do a little mini rocket jump.

  • @newturtle3
    @newturtle3 6 месяцев назад +1

    Imo phlog and scorch shot are opd ...in pubs because people dont coop. Literally any cooperation for either weapon
    Scorch shot = friendly pyro will extinguish scout mad milk sniper jarate or sydney sleeper medic quick fix will remove afterburn fast and heal you faster or vaccinator pop a flame uber you take literal single digit damage to none.
    DDS is a good counter to long ranged flares and even a pyro can just piggyback by using the scorch to fill up mannmelter crits.
    Phlog = JUST SHOOT THEM. ROCKETS AND GRENADES WORK TOO.
    If your team feeds the phlog pyro and lets him get too close with crits just repeat the top but move backwards. Airblasting is a hard steep once gone. It really does suffer from projectiles thrown.
    Treat phlogs like kritz ubers plus whatever other ubers if a medic pops with a phlog pyro.
    Dont blindly go in expecting to not get decimated in a few milliseconds.
    Vaccinator fire ubers really do counter phlog users to both stop crits but also prevent buildup. Less fire damage = less build up.

  • @timhorton8085
    @timhorton8085 3 года назад +2

    Phlog, jetpack, and a pocket quickfix medic. Jump past the enemy team. Burn their butts. This is the optimal way to use the phlog. Its my noise marine load out

  • @MathWhiz109
    @MathWhiz109 3 года назад +45

    I’m not technically a representative of the balancemod but please for the love of god join our discord server. There is no balance team. It’s just GPS deciding what happens and the best the community can do is come forward as a group with ideas. Recently we’ve been starting server wide discord calls to discuss the overall opinions on changes

    • @vyor8837
      @vyor8837 2 года назад

      does he even listen?

  • @invisiblefan2387
    @invisiblefan2387 2 года назад +4

    Honestly the phlog feels similar to granny shots in basketball. It works really well but people judge you for it.

  • @someguyonyoutube906
    @someguyonyoutube906 2 года назад +3

    Lazy purple said it best: "Yes, playing with the Phlog is really fun but do you know how many problems airblast solves for the Pyro?"
    I completely agree, while the guaranteed critical hit mechanic can win games and get you killstreak but at the end of the day, airblast is one of the most powerful thing in the Pyro's disposal and always will be.

  • @alexanderbabjak6265
    @alexanderbabjak6265 2 года назад +2

    7:51 and you see, thats why I use the phlog, I cant airblast to save my life

  • @iqwerty_
    @iqwerty_ Год назад +1

    Whole video is pretty good but that idea in the end with mmph meter is really cool, appreciate it

  • @bettyscoke3
    @bettyscoke3 2 года назад +7

    A medic and a phlog pyro really are the worst. Especially on dustbowl's last cap, my team got killed by ONE pyro + med combo and we couldn't leave spawn, three times.

  • @XshortysX
    @XshortysX 3 года назад +54

    I gotta say, the phlog is the perfect tool to counter over confident pocketed players if you're good at ambushing. Phlog isn't as bad as people claim it is.

    • @bohnzo473
      @bohnzo473 2 года назад

      Did you know that most people are not able to kill you while you are standing still doing the taunt and I don't know how they mess it up

  • @GeorgeCowsert
    @GeorgeCowsert 2 года назад +6

    I think the Phlog should have a unique airblast.
    Think "weaker push force" that only destroys projectiles, but has the benefit of lighting whoever you airblast on fire, making combos easier

    • @feepentertainment6752
      @feepentertainment6752 Год назад

      I've entertained the idea that instead of an airblast, its a vacuum that sucks projectiles in that can charge your phlog.

  • @lordkaos31
    @lordkaos31 2 года назад +2

    3:53 I miss when you could mess around with the guys on the other side but now 90% of the time it’s just some f2p pyro sitting on the other end trying to do the cool thing with the spawn doors they saw in a video.

  • @samnelson9038
    @samnelson9038 11 месяцев назад +1

    It's like well balanced shotguns from other fps games. Your range is trash but if you manage to close the gap, it's extremely lethal. Doesn't make you you invincible though, especially if enough people focusing on you.

  • @evilyoshimaster
    @evilyoshimaster 2 года назад +4

    Detonator Phlog can actually be a really fun combo once you get good at it. Getting a charge off a few well timed detonations and then rocketing yourself at the enemy team with full crits is bar none the most satisfying playstyle for the phlog in my opinion

    • @mariustan9275
      @mariustan9275 Год назад

      Yeah. I always used the Pyro sidegrades with airblast but after only using the phlog in MvM I decided to try it in casual by using the detonator to get charge and kill people. Pretty interesting.I agree with a lot of fish's points, but canceling the animation while on a certain entity is really fun in MvM, and it takes a lot more skill to pull off in casual because you need to land on a guy's head, I think the Pyro deserves that.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 3 года назад +4

    Using the charge meter to airblast is such an excellent idea!

  • @Jequetepeq
    @Jequetepeq 2 года назад +3

    Phlog detected
    Opinion rejected

  • @scader_shot
    @scader_shot Год назад +1

    My Phlog is literally named “The W+M1 Inator” if that doesn’t tell you enough about the weapon than I don’t know what will

  • @bawower8905
    @bawower8905 2 года назад +1

    17:29 I believe the problem with this idea is that it is pretty much copying the backburner. Less airblast but better tools. I think a better idea would be to make a little laser out of the flame thrower with pretty good damage. This could really be amazing for the phlog.