Thanks for watching everyone! This'll be the last video of the year for me, I hope you all have a good holiday period and are looking forward to some spicy videos in 2021. Let me know your thoughts on the choices here, and take care! -Twitter: twitter.com/MrMockRock -Twitch: www.twitch.tv/mockrocktwitch -Patreon: www.patreon.com/mockrock -Teespring: teespring.com/stores/mockrock
Surprised there was no mention of Dr Marios taunts. Ever since smash4 outside of his pill taunt the other 2 literally just look like idle animations and it's been a joke since smash4.
@@ScLuigi the original post’s point is that they are hard to notice since they are too similar to idle animations. Assuming you also taunt in order for your opponent to see, doc’s taunts arent very good at that.
I remember one time I was just taunting with Dr. Mario and my brother thought they were just his idles. He didn't notice that they were taunts until I told him
If there's one benefit to the lack of taunts online, it's that it forces you to get creative for the same effect. Sure, you could teabag, but everyone's got something super goofy-looking you can pull off if you look for it.
I would add him the worst idle, like, is the same as in his first game, but with no facial expressions looks like a toy awkwardly moved, just like any animation in his 3D games.
I like Sonic's ball on it's own. It looks very sleek, smooth, and better than the other Smash games. I do agree with nair looking weird, and I definitely don't agree with side b and down b being the same, but I think the ball itself looks nice.
One of Snake's taunts should've been the exclamation mark appearing above his head and quickly looking at the screen like he's noticed the players or something.
Hey, Brawlimar was even worse. His forward smash went off the ledge and the hitbox never went away, meaning a Pikmin loftily floating towards you on its way to the blast zone suddenly pounds you with the force of ganon's aerials.
Honestly, I have a newfound respect for Wii Fit after starting to do Yoga. You don't realize how hard even something like F-Smash is to hold for a long period of time after already doing a workout until your arms feel like they are about to fall off.
IF we want to get really technical, Snake "does" have three taunts: He actually lifts the box over him a bit differently depending on the taunt you choose. ...But yeah, he still deserves better.
@@BlazingShadowSword If the poses are just slightly different without any significant distinctions (like holding a finger gun, peace sign, ...) then I suspect they animated him sitting down three times, and the Duncan pose just ended up differently each time. Not likely intentional.
But Sephiroth and Richter have very linear hitboxes so they're forward airs aren't busted. Imagine Richter's forward air with the vertical range of Ridley
If I'm honest with you, Wii Fit Trainer is one of my favorite characters when it comes to visuals, is just so dumb how all of her attacks are just yoga poses, and the running animation is just hilarious to me.
Totally legit reasons to like them! Wii Fit Trainer's animations are kinda silly, silly is fun, and the animators knew what they were doing. Like Mock said, Smash Bros' animations are largely excellent and WFT is no exception. The only real problem is that their poses aren't very well suited to combat, so it's only natural that they'd make it onto this list somewhere.
I actually like mewtwo's tail strike ONLY because it's often done during their double jump, which adds a lot of momentum to the move. It looks bad in isolation, but it looks much more interesting in context
Once again, people keep forgetting how horrendous is Wolf's howling taunt in Ultimate. Seriously, just compare it to his Brawl's counterpart. Ultimate's Wolf opens his snout as if he was about to say 'A'. Howling does not work that way... you have to actually shape your mouth in the 'O' shape in order to be able to make a similar sound. That's basic phonetics knowledge!
i think his taunts overall just look worse than in brawl. that feral snarl in his down taunt just became a bizzare "human tries to imitate animal" noise
Wolf got the short stick in a lot of things remember his old "what's the matter, scared?" or his old AWOO when he used up smash? wolf changed a lot of cool things for a neat jacket, and while a lot of this is crying for nothing, man those little things were cool
breaking the body isn’t really all the bad, a good example is kazuyas hellsweep from tekken. he literally BREAKS his spine, but he needs that extra twist to sell the power
@@Fightzpike Yes, but in Cloud's case, he breaks his body to UNDERsell his power. The wider, much nicer looking swing in smash 4 was a problem balance wise.
I think Sephiroth might be a runner up for this category. It's a dinky little blink of magic in a scrunched-up pose, which stands out in a moveset full of confident, overwhelming animations. Not that I would want Sephiroth to swing his sword in a circle for his nair...
Honestly I'm just curious how one would even be able to fix Olimar. To keep him loyal to his games and design, I don't know how much better we can get with him.
yeah, not a lot of source material to pull from. in animations, olimar has "pull pikmin", "punch", "throw pikmin" and "whistle". the pikmin themselves, meanwhile, have such stubby limbs that their attacks are exclusively headbutts, whether they attack enemies or obstacles. even their digging looks like headbutts. unless they plan to include other creatures in his moveset, not sure what else they can do
I'd say make him a pseudo-swordie for his Smash Attacks. Reduces the range, but certainly gives more validity and impact to him knocking you up, down, and around if he's swinging them like weapons rather than just ordering their lunge. That would certainly help differentiate them from him whistling for a grab or flinging them for a special: Two handed swing-up (almost resembling his pluck but with a different build up to keep them distinct) for his Up Smash, a miniature DORIYAH for his Forward Smash, and a Pikmin in each hand while doing a Shulk Spin for his Down Smash.
FluffyBooster i think it'd be surprisingly easy. just have him holding the Pikmin and pulling back more for the wind up animations. imagine the little guy's down smash win up being him holding two Pikmin across his chest before he throws them out to the sides, like Deadpool's iconic katana pose or Overwatch's Reaper 😂🤣
I mean they could have made olimar have more up close and personal combat animations In smash thats literally the point. You fight. Be sword or hands. Jab I can understand. Dash attack can get a pass. For forward smash maybe he can actually grab a pikmin by the stem and swing it with all his might instead of just whistling for it to go forward. Something like that
Giving Ridley, a low tier character, an extremely long ranged F-Air would make him unbalanced? That's news to me.. Better tell Byleth, Simon, Richter and Sephiroth!!
thank you for speaking the truth about olimar. he's a character that just isn't designed to be in a fighting game--everything is so stubby and indistinguishable and fighting olimar has always been such a pain in the ass for that exact reason. it almost feels like the olimar player has control of the game by actually knowing what's happening, if that makes sense.
@@Chad_Eldridge Technically it's the name of a swordsmith, but it's also used in Final Fantasy games for the ultimate sword or at least *one* of each game's "ultimate" swords
@@Chad_Eldridge Well thats the name of Sephiroth from Final fantasy VII's sword and in the game Persona 3 someone mentions a person called Masamune so its probably a sword named after a Japanese warrior from the Sengoku period
@@Chad_Eldridge The Masamune has made an appearance in a large amount of fantasy games mostly as a cursed sword as well as it's counterpart in concept, the Muramasa, which is usually shown to be a slightly less powerful sword but isn't cursed. Hell, the curse of the Masamune is implemented into other swords in games, the Half-Zatoichi in TF2 is unable to be sheathed without consequences unless you kill somebody.
“Of course ridley couldn’t use all of his tail to attack because the game developers would have considered it unbalanced” And then there’s sephiroth, and min min, and byleth, and simon
I understand your grievance with Pit/Dark Pit's Power of Flight, but I am going to defend it. In canon, both Pit and Dark Pit are entirely incapable of self-propelled flight (with that in mind I even find it surprising they get their extra jumps in Smash, but I guess it's a byproduct of the wings = more jumps philosophy), so they have to lean on outside help. In Pit's case, he relies on Palutena's magic, and in Dark Pit's case, for most of the game he uses the unlimited pool granted from stealing Pandora's magic until that goes away and he needs Viridi's help instead. This means they don't have to flap their wings to fly and any time they do so may just be a reflex rather than any real attempt at course correction, and also means that they absolutely can be flung into the air without any proper wind-up, since they're essentially being yanked around by whatever Goddess is in charge of them at the moment. Again, I understand your grievance, but I think its canon representation and the particle effects that match this saves it. If I had to pick one to replace it, I would go with Bowser's Whirling Fortress. It's a cool move and useful to use in a match, but I'm not sold on the action being able to propel Bowser upward, and the way the spikes are turned towards the camera for the aerial version of the attack looks bizarre and non-intuitive, plus the Sonic Nair problem that it seems to be rotating on a non-centered anchor point.
What about that one Olimar victory screen with the Pikmin running around Olimar? The Pikmin's walk cycle animation and the actual movement of the Pikmin do not line up at all and they end up looking like they slide across the ground.
I feel like with the hero thing, playing in another language essentially never happens because when you're playing with your friends, you can probably talk to them
Might wanna revisit this, with the obvious addition here Roy and Chrom's Back Throw, just look at it in slow-mo if you don't understand and you will NEVER unsee it
Martha’s back throw is one of my favorites. I feel like it has so much swagger. He doesn’t even look back at you after he trips you and launches you. Idk it always felt classy to me. Interesting to see how people’s perspectives vary!
I don't like it because it feels weak and wimpy (which is probably intended) but despite that it can still launch the opponent a fair amount of distance. It loses points for looking weak (weaker throws aren't as satisfying) and also loses points for having inaccurate knockback.
Mewtwo's back air animation is justified by how you use it. You use it immediately after using your double jump so that the hitbox comes out at the peak of your jump, this can very easily catch people off guard when they're high in the air. Ultimately what it comes down to is that a floaty character like Mewtwo needs at least one move with weird delayed timing that can synergize with his unique jump arcs, Jigglypuff has up air for this same purpose.
One thing that bugs me about Ultimate's animations is the way they handled Bowser Jr.'s propellor. First of all, I'm not a fan of the Clown Car being primarily based on sitting on the ground, as that's not a thing it's able to do in most source games, and having him float during all of his grounded animations would make more sense. They often have the propellor slide to different parts of the Clown Car and it just feels unnatural, and in some animations, like N-Air for example, they don't even animate it at all. This is especially egregious in his bat swinging animation, which lasts a long period of time, all of which has Bowser Jr. airborne, but the propellor doesn't spin at all.
Fun fact: palutena gives both pit, and dark pit the power of flight to use against her, like they could've changed the colors so it was the goddess of nature, or pandora respectively.
@@googa9689 I mean yeah that's where I got it, but come on, that would be a nice touch. I mean we all know nintendo doesn't listen to their community much.
I think one way you could fix Olimar's animations is by having some moves have a heavy color trail follow behind the thrown pikmin, and the pikmin used for Smash Attacks to have less color trails
I'm so glad you mentioned Mewtwo's Back-Air and Wii Fit's Up-Air. Those moves have always felt awkward to use because of how clunky those animations are. Nice job on this video; I never would have noticed how off stuff like Ridley Fair and Pit's Up B are.
Im pretty sure Pit’s Up-B looks like that because he’s not actually flapping his wings, Palutena takes control of his flight for up-b so I don’t think Pit needs to flap his wings
I'll be honest, as a Yoshi main, his 'Akuma' victory pose is incredibly annoying to me. Not necessarily because it's posed badly, but because it looks like, at the end of the animation once the loop starts, it looks like part of his body by his legs just kind of.. deforms, and I really don't like it. It looks like his right leg is pushed inward too far and the body portion around it pushes in to compensate, particularly above the leg. I'm also not the biggest fan of his peace sign victory pose anymore either due to how the hand grows for it. I know why they did it but it looks weird to me. Yoshi's worst animation though if you ask me is his down special, which just looks like he'd break his tail upon impact with the ground. It's not even how the move is performed in Mario/Yoshi games; there, he slams down with his butt, not with his tail, and it is incredibly grating with the way it's animated right now. Sorry for talking specifically about Yoshi, but with him being my favourite character by a good margin, I guess I just found it easier to find animations hiccups for him in particular. Overall though I don't think he's animated that poorly outside of these things I mentioned, but I was slightly surprised that you didn't mention any of these even as a runner-up.
I dont agree with your Wii Fit Trainer picks because I feel like Wii Git Trainer is meant to have this stiff movement. E.g the running animation IS very stiff almost robotic but in the end shes this 10 year old tutorial character and its true to the Wii Fit game to not have wanky animations like the other characters.
On Sonic’s neutral air, let’s not forget the missed opportunity of the appearance of the Insta-shield or the horizontal trick from the advance trilogy (don’t know the name) where he spins, not in a ball, with his hip as the pivot point, resulting in a ryu and Ken side b-esque kicking move (not in function though). Would’ve looked really clean with ultimate’s animations. (Edit) and about his down B (the fact that there’s two spindashes aside), I have no idea why they didn’t just 1. Give him the spiral effect on his ball form seen in the classic games when he’s charging the down B 2. Give the down B the classic SFX (and maybe a small multi hit charging hitbox like Corrin’s smash attacks except they don’t suck you closer into the move) and the side B the Adventure SFX, that way you could also justify being able to store a fully charged side B that moves even faster and does more damage than the regular version at the cost of some speed to reference the light speed attack, and/or make it so after you fully charge the side B you can then homing attack, and if it lands, it’ll home in and hit two more times if the opponent is close enough after the first hit, also to reference the light speed attack. (Edit but again) Steve should do the water bucket thing (you see it in speedruns and stuff a lot, it’s for avoiding fall damage, you know what I’m talking about) whenever he techs
Late into the discussion but I think Ridley's Forward Air is pretty well animated when you take in consideration the rest of his character. He isn't just a savage primal monster, he's cold and calculated when the situation requires it. I see that move as an extension of that personality trait. Holding back his tail to hit multiple times and try a different approach, since his other moves already cover more space and hit harder, a multi hit move like that makes sense.
Great video over all, giving reason for each claim, however im surprised that Meta Knight's side taunt (i think) isn't on here because one frame, Meta Knight's wings are outstretched, then the next they are magically back to a Cape. It just feels awkward
I wouldn’t give down smash to alph, purely for the fact that if he is facing away from the screen, it looks he is trying to stretch while getting something out of his suit.
Sonic's Nair is a recreation of the instant spin from Sonic 3, as a recreation of the move it's honestly pretty damn well done, it's just awkward due to how powerful it is. Also his Down-B isn't the problem move, holding down and tapping a button to charge spin is how the spin should work, the badly-done spin charge is his side-B
You get it. I think Sonic's personality could come through in smash too but the ball based attacks aren't tge problem, if anything they're his most faithful since well, its primarily how dude attacks in his games. And its Sonic the HEDGEHOG, idk why folks are so angry at the curled up moves when his character pretty much tells you what's up on the tin lol. I think its a lot of the non spin attack inspired moves that are the lacking ones in showing off Sonic's character. Just even adding ending flourishes to his attacks would go a long way for a start.
Cloud's up air has always bothered me. Like, he's just holding the sword edge-up and falling? No real motion or satisfying heft in the animation, and it's made worse by the fact that it was a cornerstone of his playstyle in Smash 4, so I had to see and deal with it over and over and over. As someone with no nostalgia value for the character I was genuinely pissed about his inclusion and his up air had a lot to do with it. I don't especially mind Cloud these days but his up air is still irritating to look at.
No it wouldn't... While I agree with most there are some opinions he has I do not agree with. Most of his opinions are decided through a competitive lens. For example, he thinks less of some moves for being (and I quote) "generic" just because they're simpler in concept than others. He also dislikes moves such as the Falcon Punch and Warlock Punch because they're too slow and impractical in competitive play, even though they're not supposed to be practical. -He also thinks Bandana Dee is a B tier instead of an S tier.-
Fox is such a boring character he has no hype moves or any meteor smash/spikes all he is just fast and grabs he's fun for about 2-3 matches but that's it he gets stale and boring very quick idk why people main him
I disagree, Fox has some cool animations. I’ve always really liked how agile and scrappy he moves. And I love watching characters flip, and Fox flips a lot lol.
I think you should do a series where you go in depth on certain characters who's move sets are a bit outdated and giving them a new or updated and improved moveset, like sonic or Mario and dk or something like that would be cool
As a Mewtwo main, the back air looks limp because if it was faster, it'd be busted. In order to get around it, they probably went with the "powerful character doesn't use their full potential" trope
I am so glad someone talked about Ridley's forward air. It always felt uncomfortable to use and that it was an odd choice to use his tail. But I can also see that they may have not wanted another big Bowser like claw swipe again.
I'm a defender of ridley's fair. I don't think the animation is great, but I think the issue has to do with his posing rather than the tail use. The thing is, I like that it doesn't look powerful... because the move isn't powerful. It's a multihit used for combos and edgeguards- moves like that NEVER look powerful (e.g. pika nair, mewtwo nair, palu nair. None of those moves have a strong-looking launch and have fittingly modest knockback). Also, I think that if the tail were to extend further it would actually look more awkward, due to the fact that the move is a multihit. The tail being coiled up works because it means each individual strike has less distance to travel. If the move had to travel the full distance of the tail for each strike, it would look awkward because there wouldn't be enough frames to accurately convey that motion (sort of the issue ZSS jab has). Think of it like a snake- If a snake is coiled up, that allows it to strike more safely and effectively since it means it can more easily retreat back to its body after a strike to perform another. Apply a similar concept to ridley's tail, and I think the coiling makes sense. It also helps to convey his character better. Ridley's cunning- He knows when to use his abilities in a reserved way (moves like fair, up tilt, or jab) but also when to go all out (moves like his specials, especially down special, and smash attacks). Exclusively having those stronger-looking moves would just make him look strong without that characterization, cause he'd just swing all out on everything like DK. The only issue I have with the move is that the pose is terrible. He doesn't lean into the attack, nor do his arms look right at all. That's why the move feels so awkward, not necessarily due to the tail strikes. Overall it's probably still the worst forward air, but it's up against good copetition (the only other one I would consider for worst is Ken/Ryu)
@@h4jdesh_10 sorry you will be nerfed in addition you will also have a slightly larger hitbox and slightly less speed, making you more easy to combo but less easy to kill
Hey MockRock. I think I have a video suggestion that I think you might like. I was thinking you could do a most used/ least used move for each character. You could explain why they are always using that move and what’s so good/ bad about it. I really like your videos and I thought this could be something you could do for your video format
I want to point out that Little Mac and Simon both have victory screens that end with them in extremely unnatural poses. Simon's even has his leg clip through his loincloth
What if Olimar’s forward smash was him grabbing the pikmin by the leaf and swinging it like a bat. That would at least make it more distinct and actually feel like a smash attack
Guess the reason may be because he must be sold as a commander ordering the Pikmin to attack, because he is just that, rather than just using them as living spendable weapons, with the exception being his aerials, that actually fail to sell that idea, they make Olimar look more abusive towards the Pikmin, rather than telling them what to do, or he himself attacking or assisting the Pikmin to more easily latch onto enemies by throwing them towards them (ideally at the enemy weak spots), similar to how Peach used to hold Toad like a meat shield
If not Olimar's smashes, who would be your second choice for each? I agree with Olimar, but he does seem like kind of a shoe-in and I wanted to hear your take on second place.
I'd have to go through every attack again to give a proper answer, but some that come to mind away include all of Wii Fit Trainer's (same issue with no motion smears/body breaking I mentioned for uair), one of the generic double slashes most sword users have for down smash, ROB's up smash, Corrin's up smash...those would be a few on the shortlist.
@@orangeslash1667 Again, you are talking about something completely unrelated. You were talking about why his moveset needed to be oversaturated with ball attacks, and now you bring up something completely different
But anyways, you think having two special moves that do basically the same thing (that being spin dash and spin charge) is good design? Because most people think otherwise. And in general, you can come up with something better for things like his neutral air instead of just using it as an excuse for another ball attack
@@orangeslash1667 Oh come on now. Yes, they are *technically* different in some way, but in the end, they’re literally both just charging burst movement options that you can jump out of. They’re basically the same special move in comparison to any two other special moves any other character has in the game.
Spectaular video. I highly appreciate the insight on why certain attacks feel awkward or unsatisfying. However, while it's pointless to debate opinions, I have a few objections I wish to bring up and why I feel certain animations are better than some might think... -Chrom's jab could be more unique but I think he does it with a strength and boldness fitting for him. I'd even argue Roy's version is more awkward and unrealistic given his smaller frame. Either way, it's interesting to see the devs try to personalize moves by tweaking animation alone. -Not entirely an objection but the end pose of Mr. G&W's down tilt works fine, it's just the inbetween pose that makes the animation unsatisfying. He should be squishing further down like Kirby before springing out to the side. As it is he just sort of melts into place. And while I'm on G&W, I'm fine with him using the same juggle animation for all his throws but at the very least his eyes should be looking in the direction he'll be throwing you to assist in DI reading, a similar conundrum to Olimar's smashes. -I haven't considered Wolf's up tilt being uncharacteristic for him. Considering the move's combo and kill potential, I've always found it to be satisfying. He is quite athletic and fairly flexible after all. -Again I find Sonic's nair satisfying primarily on a gameplay front, but I couldn't explain why it is what it is. He's somehow zooming back and forth around a small space while it midair while also falling. Not entirely certain it he can do that in his games. While I'm not opposed to *all* of Sonic's current moveset, I would not mind seeing some updates. -I don't get how Little Mac's nair is wimpy. We all know he's intentially bad in midair but that animation is the most competent midair punch I've seen all week. Not to mention that move has some fun drag-down combo potential. -You kinda say it yourself, but I consider Wii Fit's stiffness to be a deliberate choice similar to Mr. G&W and Steve. Her gimmick is attacking with exercise moves. Her jogging run is fitting and her up air is satisfying if only in a funny way. -Jigglypuff's rollout may have its particle effects to thank for me never noticing she doesn't even squash and stretch after hitting an opponent. Then again, maybe that's all that move needs considering how much power/weight her little body is supposed to have for that move. -Mii Swordfighters's side b may not be as flashy as Ike's version of the concept, but it doesn't do anything wrong from what I can tell. It's got the proper windup and follow-through that makes it satisfying in its own right to me. -Steve's dodges perhaps could be a bit more flashy and distinct, but they do have the necessary particle effects to tell what's coming out and I've simply committed his animations (what's there of them) to memory. -Only Chrom's down taunt is not worth being a taunt. The other two are pretty good. (Side note: I have no idea why Snake uses basically the same box taunt for all 3 taunts. It's debatably fitting for Brawl, but in Ultimate I was disappointed to see he didn't get 2 brand new taunts.) -Mr. G&W's victory screens are totally ok, but I'd be curious to see what better possibilities there could be though.
I would personally choose Side B for Sonic instead of Down B, since Down B is actually how Spin Dash works in his home series, but Mii Swordfighter definitely deserves the spot more on that
The worst animations are the automated ones when you land and crouch. -BSD- Gimr talked about them, they're hilarious and not because they're silly, I think you can tell why.
Trust me, the worst Fsmash is Fox. It's two seperate moves (start of turning takedown roundhouse, end of a shuriken twist) stapled together in a way that doesn't generate power for a strike that lines up in the way Fox's Fsmash hits.
Thanks for watching everyone! This'll be the last video of the year for me, I hope you all have a good holiday period and are looking forward to some spicy videos in 2021. Let me know your thoughts on the choices here, and take care!
-Twitter: twitter.com/MrMockRock
-Twitch: www.twitch.tv/mockrocktwitch
-Patreon: www.patreon.com/mockrock
-Teespring: teespring.com/stores/mockrock
Thank you for what you do!
Have some happy holidays
Happy holidays! You deserve a good break!
K
Definitely looking forward to more high-quality video essays next year!
“Extremely long forward air would be unbalanced”
*smash introducing sephiroth
Byleth. :)
It is long, but it's also narrow, and as we've seen with the Pits, that can be a pretty big detriment.
@@sleepy_b0i yup :)
Sephiroth's fair isn't a flurry tho
@@PurplePineappleChannel that wasn’t really what they meant. It was just having a long forward air and that’s it.
Steve‘s ground tech should have been the water bucket
yes
yes
yes
yes
Ender pearl for tech roll?
Didn’t even realize Rosalina could crawl until this video
It's one of the funniest Online taunts, you just kill and backwards crawl to ledge. It's how you know this is a good Rosa.
bro i secondary rosa and i didnt even know she crawled
ImBig Smart bruh
@@Endershock1678 I always felt her down special is a pretty good pseudo-taunt
•-•
Olimar’s smash attacks being here did not surprise me one bit
I think up smash isn’t too bad
Honestly still disagree with his Olimar views but I can see where he's coming from
Your profile pix looks very happy :)
Ok Sephiroth pfp
@@diobrando7040 ok
Surprised there was no mention of Dr Marios taunts. Ever since smash4 outside of his pill taunt the other 2 literally just look like idle animations and it's been a joke since smash4.
for real, some of them look like idle animations
If you spam side taunt, he does the ‘pill juggle’
I really like Doc's taunts. They reflect the whole nonchalant vibe he exudes and do so spectacularly.
@@ScLuigi the original post’s point is that they are hard to notice since they are too similar to idle animations. Assuming you also taunt in order for your opponent to see, doc’s taunts arent very good at that.
I remember one time I was just taunting with Dr. Mario and my brother thought they were just his idles. He didn't notice that they were taunts until I told him
Rosalina’s crawl is one of the funniest animations to me... sometimes I play Rosa online and just crawl as an un-official taunt
If there's one benefit to the lack of taunts online, it's that it forces you to get creative for the same effect. Sure, you could teabag, but everyone's got something super goofy-looking you can pull off if you look for it.
Quick prediction: a considerable amount of these will be sonic and olimar.
edit: yep
brawl sonic
i thought the exact same thing too lol
@@yap_temple cmon, step it up!
@@yap_temple chess!
I am surprised mr game and watch isn’t the worst animated character, if you would look on animation it’s just 4 FPS or something
As a Sonic main, if one of Sonic's ball animations aren't on this, I'm gonna be surprised.
I would add him the worst idle, like, is the same as in his first game, but with no facial expressions looks like a toy awkwardly moved, just like any animation in his 3D games.
yea sonic man
I liked brawl sonic s design the most
I like Sonic's ball on it's own. It looks very sleek, smooth, and better than the other Smash games. I do agree with nair looking weird, and I definitely don't agree with side b and down b being the same, but I think the ball itself looks nice.
But sonic is supposed to be a ball???
One of Snake's taunts should've been the exclamation mark appearing above his head and quickly looking at the screen like he's noticed the players or something.
Yeah. It's weird that the '!' isn't referenced much in smash.
This would also be great considering how meta and fourth wall breaking the metal gear series gets
Hey, Brawlimar was even worse. His forward smash went off the ledge and the hitbox never went away, meaning a Pikmin loftily floating towards you on its way to the blast zone suddenly pounds you with the force of ganon's aerials.
Personally I think Wii Fit Trainer's fitness pose animations are hilarious
Same here
I feel that somewhat the point, y'know
@@jettvalen7326 Yeah, she's always felt like a non-sequitur since her first reveal lol
Honestly, I have a newfound respect for Wii Fit after starting to do Yoga. You don't realize how hard even something like F-Smash is to hold for a long period of time after already doing a workout until your arms feel like they are about to fall off.
Its funny how Wii fit trainer crawl
IF we want to get really technical, Snake "does" have three taunts: He actually lifts the box over him a bit differently depending on the taunt you choose.
...But yeah, he still deserves better.
Wait really? Bruh I didn’t even notice 💀
His pose in the box is also slightly different. Ya know...inside the box...that is not transparent...what the hell were they thinking?
@@BlazingShadowSword If the poses are just slightly different without any significant distinctions (like holding a finger gun, peace sign, ...) then I suspect they animated him sitting down three times, and the Duncan pose just ended up differently each time. Not likely intentional.
@@Liggliluff That's worse. You do realize why that's worse right?
"a long ranged forward air would be unbalanced"
sephiroth, simon, richter, and min min:😐
But Sephiroth and Richter have very linear hitboxes so they're forward airs aren't busted. Imagine Richter's forward air with the vertical range of Ridley
Basically mini Samus Final Smash
@@pizzawonderer5024 Uhhh sir you can angle Richter's back-air and forward-air, what are you talking about
@@Mikeystar45 I know, but angling the aerials down or up doesnt change the hitbox size
i mean it could have been a single hit like sephiroth
If I'm honest with you, Wii Fit Trainer is one of my favorite characters when it comes to visuals, is just so dumb how all of her attacks are just yoga poses, and the running animation is just hilarious to me.
Totally legit reasons to like them! Wii Fit Trainer's animations are kinda silly, silly is fun, and the animators knew what they were doing. Like Mock said, Smash Bros' animations are largely excellent and WFT is no exception. The only real problem is that their poses aren't very well suited to combat, so it's only natural that they'd make it onto this list somewhere.
I actually like mewtwo's tail strike ONLY because it's often done during their double jump, which adds a lot of momentum to the move. It looks bad in isolation, but it looks much more interesting in context
Once again, people keep forgetting how horrendous is Wolf's howling taunt in Ultimate. Seriously, just compare it to his Brawl's counterpart. Ultimate's Wolf opens his snout as if he was about to say 'A'. Howling does not work that way... you have to actually shape your mouth in the 'O' shape in order to be able to make a similar sound. That's basic phonetics knowledge!
i think his taunts overall just look worse than in brawl. that feral snarl in his down taunt just became a bizzare "human tries to imitate animal" noise
@@Underworlder5 yeah, that one's underwhelming. It's so sad because his new design looks sick but the taunt leave much to be desired.
He's imitating a very strange shark. (You're not wrong, it's so off that most people can see that the mouth is in the wrong position on first glance.)
Wolf got the short stick in a lot of things
remember his old "what's the matter, scared?" or his old AWOO when he used up smash?
wolf changed a lot of cool things for a neat jacket, and while a lot of this is crying for nothing, man those little things were cool
@@1TheVelociraptor remember his idle stance in brawl? He looked like a wild animal about to rip your face off. In ultimate he just... stands there.
Meta knight down taunt where he says "come" his wings phase through the damn cape
Imo that taunt is saved by meta knight saying “CUM” in such a menacing manner
They could at least show meta knight taking off the cape
The wings are the cape
@@djroscurro9859 "Cum!" *Removes cape*
Do you know his wings ARE his cape... Right? Like... His cape transforms into his wings
Cloud should be Nair.
They made him look like he's breaking his arm every time he does it.
Seriously, Sonic's nair is much better than Cloud's. Cloud's nair was so janky that his playerbase rarely used it for months.
breaking the body isn’t really all the bad, a good example is kazuyas hellsweep from tekken. he literally BREAKS his spine, but he needs that extra twist to sell the power
@@nuibaba280 I'm with you here. Sonic's is a lil weird but nothing as awkward as nerfed Cloud nair
@@Fightzpike Yes, but in Cloud's case, he breaks his body to UNDERsell his power. The wider, much nicer looking swing in smash 4 was a problem balance wise.
I think Sephiroth might be a runner up for this category. It's a dinky little blink of magic in a scrunched-up pose, which stands out in a moveset full of confident, overwhelming animations. Not that I would want Sephiroth to swing his sword in a circle for his nair...
Honestly I'm just curious how one would even be able to fix Olimar. To keep him loyal to his games and design, I don't know how much better we can get with him.
yeah, not a lot of source material to pull from. in animations, olimar has "pull pikmin", "punch", "throw pikmin" and "whistle". the pikmin themselves, meanwhile, have such stubby limbs that their attacks are exclusively headbutts, whether they attack enemies or obstacles. even their digging looks like headbutts. unless they plan to include other creatures in his moveset, not sure what else they can do
I'd say make him a pseudo-swordie for his Smash Attacks. Reduces the range, but certainly gives more validity and impact to him knocking you up, down, and around if he's swinging them like weapons rather than just ordering their lunge. That would certainly help differentiate them from him whistling for a grab or flinging them for a special: Two handed swing-up (almost resembling his pluck but with a different build up to keep them distinct) for his Up Smash, a miniature DORIYAH for his Forward Smash, and a Pikmin in each hand while doing a Shulk Spin for his Down Smash.
FluffyBooster
i think it'd be surprisingly easy. just have him holding the Pikmin and pulling back more for the wind up animations.
imagine the little guy's down smash win up being him holding two Pikmin across his chest before he throws them out to the sides, like Deadpool's iconic katana pose or Overwatch's Reaper 😂🤣
I mean they could have made olimar have more up close and personal combat animations
In smash thats literally the point. You fight. Be sword or hands. Jab I can understand. Dash attack can get a pass. For forward smash maybe he can actually grab a pikmin by the stem and swing it with all his might instead of just whistling for it to go forward. Something like that
Letting him throw purple pikmin like Dr.Mario throws patients would a good start.
13:43 AKA the PNG Final Smash
We all wish Ridley had Sepiroth’s f-air
Giving Ridley, a low tier character, an extremely long ranged F-Air would make him unbalanced? That's news to me..
Better tell Byleth, Simon, Richter and Sephiroth!!
Are any of their Fairs a multi hit that covers a large, vertical range?
i like hero's chudat pose when he is selecting down-b
Hmmm...
[Minecraft Villager noises]
Hero be like: 🤔
YAYUHZZZ
And leffen fought both of them.
thank you for speaking the truth about olimar. he's a character that just isn't designed to be in a fighting game--everything is so stubby and indistinguishable and fighting olimar has always been such a pain in the ass for that exact reason. it almost feels like the olimar player has control of the game by actually knowing what's happening, if that makes sense.
Terry has worst back-special. Fight me.
I think he has the BEST back special
For shield special, i choose Steve. Because the inkling animation is cooler.
“TAKE IT EASY!”
Crack Shoot has so much priority over moves. Thing is nuts.
Wait, Terry has a back special?
" long range forward air might be considered overpowered "
Sephiroth: Hold my Masamune
Well, the *point* of it at least
@@Chad_Eldridge Technically it's the name of a swordsmith, but it's also used in Final Fantasy games for the ultimate sword or at least *one* of each game's "ultimate" swords
@@Chad_Eldridge Pretty much, tbh; though it's not common that a given game's Masamune has *any* effects beyond "do damage"
@@Chad_Eldridge Well thats the name of Sephiroth from Final fantasy VII's sword and in the game Persona 3 someone mentions a person called Masamune so its probably a sword named after a Japanese warrior from the Sengoku period
@@Chad_Eldridge The Masamune has made an appearance in a large amount of fantasy games mostly as a cursed sword as well as it's counterpart in concept, the Muramasa, which is usually shown to be a slightly less powerful sword but isn't cursed. Hell, the curse of the Masamune is implemented into other swords in games, the Half-Zatoichi in TF2 is unable to be sheathed without consequences unless you kill somebody.
"How many spin attacks would you like to use?"
*"Y E S"*
Every character in this game spinning something in their hand
*Use The Force*
Technically, spinning anything irl is using force, just not THE force.
@@brandonlee8123 Let go, Brandon
@@MrBulletwood 11 months later and Brandon has indeed “let go”
"It's time to announce the worst animated character in the whole game..."
*ad plays*
You weren't wrong
Haven't started watching yet
Expectations: I expect to see Olimar and Sonic a lot
Reality: Yeah, I was right
“Of course ridley couldn’t use all of his tail to attack because the game developers would have considered it unbalanced”
And then there’s sephiroth, and min min, and byleth, and simon
I understand your grievance with Pit/Dark Pit's Power of Flight, but I am going to defend it. In canon, both Pit and Dark Pit are entirely incapable of self-propelled flight (with that in mind I even find it surprising they get their extra jumps in Smash, but I guess it's a byproduct of the wings = more jumps philosophy), so they have to lean on outside help. In Pit's case, he relies on Palutena's magic, and in Dark Pit's case, for most of the game he uses the unlimited pool granted from stealing Pandora's magic until that goes away and he needs Viridi's help instead. This means they don't have to flap their wings to fly and any time they do so may just be a reflex rather than any real attempt at course correction, and also means that they absolutely can be flung into the air without any proper wind-up, since they're essentially being yanked around by whatever Goddess is in charge of them at the moment. Again, I understand your grievance, but I think its canon representation and the particle effects that match this saves it. If I had to pick one to replace it, I would go with Bowser's Whirling Fortress. It's a cool move and useful to use in a match, but I'm not sold on the action being able to propel Bowser upward, and the way the spikes are turned towards the camera for the aerial version of the attack looks bizarre and non-intuitive, plus the Sonic Nair problem that it seems to be rotating on a non-centered anchor point.
What about that one Olimar victory screen with the Pikmin running around Olimar? The Pikmin's walk cycle animation and the actual movement of the Pikmin do not line up at all and they end up looking like they slide across the ground.
Zero Suit Samus's jab combo kinda remind me of Mr Crocker's "Fairy god parents" sequence where he just appears in different poses to a rhythm
You seem to have an obsession with talking about Ridley.
He has some of the worst AND best animations in the game, so there’s a lot to talk about
I feel like with the hero thing, playing in another language essentially never happens because when you're playing with your friends, you can probably talk to them
Tournaments exist.
@@Tonjit41 🧢
Might wanna revisit this, with the obvious addition here
Roy and Chrom's Back Throw, just look at it in slow-mo if you don't understand and you will NEVER unsee it
Martha’s back throw is one of my favorites. I feel like it has so much swagger. He doesn’t even look back at you after he trips you and launches you. Idk it always felt classy to me. Interesting to see how people’s perspectives vary!
Idk who Martha is but agree!!
I like Marth/Lucina's back throw too (?)
I don't like it because it feels weak and wimpy (which is probably intended) but despite that it can still launch the opponent a fair amount of distance. It loses points for looking weak (weaker throws aren't as satisfying) and also loses points for having inaccurate knockback.
Mewtwo's back air animation is justified by how you use it. You use it immediately after using your double jump so that the hitbox comes out at the peak of your jump, this can very easily catch people off guard when they're high in the air.
Ultimately what it comes down to is that a floaty character like Mewtwo needs at least one move with weird delayed timing that can synergize with his unique jump arcs, Jigglypuff has up air for this same purpose.
Honorable mention to captain falcon's upsmash for just having absolutely no indication for where it actually hits.
I play falcon a lot so I love it, but yea it's stupid.
One thing that bugs me about Ultimate's animations is the way they handled Bowser Jr.'s propellor. First of all, I'm not a fan of the Clown Car being primarily based on sitting on the ground, as that's not a thing it's able to do in most source games, and having him float during all of his grounded animations would make more sense. They often have the propellor slide to different parts of the Clown Car and it just feels unnatural, and in some animations, like N-Air for example, they don't even animate it at all. This is especially egregious in his bat swinging animation, which lasts a long period of time, all of which has Bowser Jr. airborne, but the propellor doesn't spin at all.
Also, they made Bowser Jr.'s rapid jab shorter in Ultimate, but because of the way they cut it, the animation doesn't loop properly anymore.
Your thoughts about Ridley and Mewtwo's tails will be interesting if they're repeated by Sephiroth's sword.
"Having a long forward air might make you unbalanced" -Sephiroth with Grinch grin
Cuts to Jim Carrey's Grinch face
Fun fact: palutena gives both pit, and dark pit the power of flight to use against her, like they could've changed the colors so it was the goddess of nature, or pandora respectively.
Dark Pit's wings glow green, that's because Viridi is giving the power of flight to him
Copied from pjiggles
@@googa9689 I mean yeah that's where I got it, but come on, that would be a nice touch. I mean we all know nintendo doesn't listen to their community much.
@@saltysalmoling8055 bro it's already in the game, just hard to notice
@@ballisticboo7808 do you want me to just delete the comment then?
Genuinely surprised that you didnt mention Dr. Mario's taunts, or lack thereof... They all look like idle animations
True, but I prefer Dr. Mario's taunts over Olimar's. Olimar in my opinion has the worst taunts over any character.
I think one way you could fix Olimar's animations is by having some moves have a heavy color trail follow behind the thrown pikmin, and the pikmin used for Smash Attacks to have less color trails
I'm so glad you mentioned Mewtwo's Back-Air and Wii Fit's Up-Air. Those moves have always felt awkward to use because of how clunky those animations are. Nice job on this video; I never would have noticed how off stuff like Ridley Fair and Pit's Up B are.
You should do signature move tier list for the Monado
I think the great flourish at the end of Wolf's Utilt disqualifies it from being the worst.
I love your intro! The perfectly timed attacks with the great song is just amazing
Im pretty sure Pit’s Up-B looks like that because he’s not actually flapping his wings, Palutena takes control of his flight for up-b so I don’t think Pit needs to flap his wings
Dark Pit should’ve gotten a different up-b tho because Palutena can only control Pits flight
Extremely long fair for Ridley would be unbalanced
Byleth and Sephiroth: *awkwardly looks away*
Because those fairs aren't good
I'll be honest, as a Yoshi main, his 'Akuma' victory pose is incredibly annoying to me. Not necessarily because it's posed badly, but because it looks like, at the end of the animation once the loop starts, it looks like part of his body by his legs just kind of.. deforms, and I really don't like it. It looks like his right leg is pushed inward too far and the body portion around it pushes in to compensate, particularly above the leg. I'm also not the biggest fan of his peace sign victory pose anymore either due to how the hand grows for it. I know why they did it but it looks weird to me.
Yoshi's worst animation though if you ask me is his down special, which just looks like he'd break his tail upon impact with the ground. It's not even how the move is performed in Mario/Yoshi games; there, he slams down with his butt, not with his tail, and it is incredibly grating with the way it's animated right now.
Sorry for talking specifically about Yoshi, but with him being my favourite character by a good margin, I guess I just found it easier to find animations hiccups for him in particular. Overall though I don't think he's animated that poorly outside of these things I mentioned, but I was slightly surprised that you didn't mention any of these even as a runner-up.
Hey, someone else that talks a lot about something on a RUclips comment!
I hate all of shulk's victory animations because his face looks like plastic.
The Ground Pound animation is from Yoshi Story, Smash really likes to reference that game and similars for Yoshi
A person that finds yoshi incredibly sexually attractive definitely exists. :D
Yeah I’m not reading all that. You lost me at Akuma.
The worst animated character is the ad that showed up right before he announced the "worst animated character"
I dont agree with your Wii Fit Trainer picks because I feel like Wii Git Trainer is meant to have this stiff movement. E.g the running animation IS very stiff almost robotic but in the end shes this 10 year old tutorial character and its true to the Wii Fit game to not have wanky animations like the other characters.
Yeah. I agree. Wii Fit's uptilt hitbox is still a crime though.
I wish Olimar’s jab involved the “rocket fist” from pikmin 2.
Ain’t that his FTilt?
On Sonic’s neutral air, let’s not forget the missed opportunity of the appearance of the Insta-shield or the horizontal trick from the advance trilogy (don’t know the name) where he spins, not in a ball, with his hip as the pivot point, resulting in a ryu and Ken side b-esque kicking move (not in function though). Would’ve looked really clean with ultimate’s animations.
(Edit) and about his down B (the fact that there’s two spindashes aside), I have no idea why they didn’t just
1. Give him the spiral effect on his ball form seen in the classic games when he’s charging the down B
2. Give the down B the classic SFX (and maybe a small multi hit charging hitbox like Corrin’s smash attacks except they don’t suck you closer into the move) and the side B the Adventure SFX, that way you could also justify being able to store a fully charged side B that moves even faster and does more damage than the regular version at the cost of some speed to reference the light speed attack, and/or make it so after you fully charge the side B you can then homing attack, and if it lands, it’ll home in and hit two more times if the opponent is close enough after the first hit, also to reference the light speed attack.
(Edit but again) Steve should do the water bucket thing (you see it in speedruns and stuff a lot, it’s for avoiding fall damage, you know what I’m talking about) whenever he techs
so basically when an animation holds back for the sake of game ballance, you'd say it could have been done better.
Late into the discussion but I think Ridley's Forward Air is pretty well animated when you take in consideration the rest of his character. He isn't just a savage primal monster, he's cold and calculated when the situation requires it. I see that move as an extension of that personality trait. Holding back his tail to hit multiple times and try a different approach, since his other moves already cover more space and hit harder, a multi hit move like that makes sense.
Great video over all, giving reason for each claim, however im surprised that Meta Knight's side taunt (i think) isn't on here because one frame, Meta Knight's wings are outstretched, then the next they are magically back to a Cape. It just feels awkward
Agreed.
I forgot how underwhelming wolf's uptilt was. To me it always looked like he was trying to hit people with his gun
Come to think of it, it’d be cool if he did a slash up with his gun (like bayo) or a quick toss up with the gun (like Joker)
Before the nair animation was shown I was thinking about sonic being on the list but not his nair lmfao
They had the perfect opportunity to use the insta shield, but decided not to for no reason
@@ballisticboo7808 from Sonic 3?
@@Sawcybui yes
Sonic: I sense a great disturbance in the force
Justice for my boy, Sonic
Y e s
worst taunts should be dr mario
agreed.
Mewtwo’s back air is like that because it is cool that he bairly cares that he just did a move that kills people
Your channel is extremely underrated, I haven’t even watched the video yet, but I know that it’s gonna be very food. Keep it up MockRock!
whoops i said food instead of good
I like food
I wouldn't call 107K subscribers underrated...
I wouldn’t give down smash to alph, purely for the fact that if he is facing away from the screen, it looks he is trying to stretch while getting something out of his suit.
9:53 I’ve never heard the phrase “a vertical take on the Mewtwo Problem” before. I love it.
Sonic's Nair is a recreation of the instant spin from Sonic 3, as a recreation of the move it's honestly pretty damn well done, it's just awkward due to how powerful it is.
Also his Down-B isn't the problem move, holding down and tapping a button to charge spin is how the spin should work, the badly-done spin charge is his side-B
You get it. I think Sonic's personality could come through in smash too but the ball based attacks aren't tge problem, if anything they're his most faithful since well, its primarily how dude attacks in his games. And its Sonic the HEDGEHOG, idk why folks are so angry at the curled up moves when his character pretty much tells you what's up on the tin lol. I think its a lot of the non spin attack inspired moves that are the lacking ones in showing off Sonic's character. Just even adding ending flourishes to his attacks would go a long way for a start.
8:55 This quote feels like a hint at Sans
Am I the only person who thought of Sans during this line?
No matter what, that will always be one of the best intros I’ve ever seen on a RUclips video
I never thought about how weird Sonic's neutral air is...like...what is he doing...
I think it’s his N-Air in Sonic 3
@@katlynlazuli8954 no it's not. The sonic three move just has a force field cover him for a second, here he just spins really weirdly
In Byleth's defense, Sothis was probably animated that way to keep the age rating at E10+
Cloud's up air has always bothered me. Like, he's just holding the sword edge-up and falling? No real motion or satisfying heft in the animation, and it's made worse by the fact that it was a cornerstone of his playstyle in Smash 4, so I had to see and deal with it over and over and over. As someone with no nostalgia value for the character I was genuinely pissed about his inclusion and his up air had a lot to do with it.
I don't especially mind Cloud these days but his up air is still irritating to look at.
back air and down air intro screen looks like a dead mario chalk outline
I would love to see him make his own smash game, I’m sure everything would be perfect.
No it wouldn't... While I agree with most there are some opinions he has I do not agree with.
Most of his opinions are decided through a competitive lens. For example, he thinks less of some moves for being (and I quote) "generic" just because they're simpler in concept than others. He also dislikes moves such as the Falcon Punch and Warlock Punch because they're too slow and impractical in competitive play, even though they're not supposed to be practical. -He also thinks Bandana Dee is a B tier instead of an S tier.-
I didn't know Game and Watch accidentally drops the player stock icon sometimes during throws until this video
It honestly really sucks how boring Byleth's final smash. Compare it to Sephiroth's, and its night and day.
I know Sonic’s neutral air is supposed to be the Insta-Shield from Sonic 3&K, but it could have been executed so much better.
Surprised Fox was never mentioned, his animations look very boring to me.
that damn jab... SERIOUSLY WHAT IS THAT POSE
But he is "cool" and "badass" so we'll overlook anything about him
Fox is such a boring character he has no hype moves or any meteor smash/spikes all he is just fast and grabs he's fun for about 2-3 matches but that's it he gets stale and boring very quick idk why people main him
^ apparently you’re now forbidden to main the character you like
I disagree, Fox has some cool animations. I’ve always really liked how agile and scrappy he moves. And I love watching characters flip, and Fox flips a lot lol.
I think you should do a series where you go in depth on certain characters who's move sets are a bit outdated and giving them a new or updated and improved moveset, like sonic or Mario and dk or something like that would be cool
Ooh, I like the Shantae music in the background
As a Mewtwo main, the back air looks limp because if it was faster, it'd be busted. In order to get around it, they probably went with the "powerful character doesn't use their full potential" trope
@@N12015 Its literally a kill move though... as in, its knockback scaling and damage makes it a good option to take stocks in competitive matches...
I am so glad someone talked about Ridley's forward air. It always felt uncomfortable to use and that it was an odd choice to use his tail. But I can also see that they may have not wanted another big Bowser like claw swipe again.
I'm a defender of ridley's fair. I don't think the animation is great, but I think the issue has to do with his posing rather than the tail use.
The thing is, I like that it doesn't look powerful... because the move isn't powerful. It's a multihit used for combos and edgeguards- moves like that NEVER look powerful (e.g. pika nair, mewtwo nair, palu nair. None of those moves have a strong-looking launch and have fittingly modest knockback). Also, I think that if the tail were to extend further it would actually look more awkward, due to the fact that the move is a multihit. The tail being coiled up works because it means each individual strike has less distance to travel. If the move had to travel the full distance of the tail for each strike, it would look awkward because there wouldn't be enough frames to accurately convey that motion (sort of the issue ZSS jab has).
Think of it like a snake- If a snake is coiled up, that allows it to strike more safely and effectively since it means it can more easily retreat back to its body after a strike to perform another. Apply a similar concept to ridley's tail, and I think the coiling makes sense. It also helps to convey his character better. Ridley's cunning- He knows when to use his abilities in a reserved way (moves like fair, up tilt, or jab) but also when to go all out (moves like his specials, especially down special, and smash attacks). Exclusively having those stronger-looking moves would just make him look strong without that characterization, cause he'd just swing all out on everything like DK.
The only issue I have with the move is that the pose is terrible. He doesn't lean into the attack, nor do his arms look right at all. That's why the move feels so awkward, not necessarily due to the tail strikes. Overall it's probably still the worst forward air, but it's up against good copetition (the only other one I would consider for worst is Ken/Ryu)
15:43 That was excellent ad placement. Well done
I clicked on this at frame 1
can you click out of shield
@@KishinAubrey I’m trying rn I almost got it it’s pretty hard tho
@@h4jdesh_10 What did the animation look like?
@@h4jdesh_10 sorry you will be nerfed
in addition you will also have a slightly larger hitbox and slightly less speed, making you more easy to combo but less easy to kill
@@dmitrimatthews7898 for ur question, my shield warped into my body, and all lag was cancelled after clicking.
Hey MockRock. I think I have a video suggestion that I think you might like. I was thinking you could do a most used/ least used move for each character. You could explain why they are always using that move and what’s so good/ bad about it. I really like your videos and I thought this could be something you could do for your video format
8:04 *Laughs in Sephiroth*
I want to point out that Little Mac and Simon both have victory screens that end with them in extremely unnatural poses. Simon's even has his leg clip through his loincloth
Cloud's Nair. I know why it looks bad. it still has the problem Ridley's Fair does
What if Olimar’s forward smash was him grabbing the pikmin by the leaf and swinging it like a bat. That would at least make it more distinct and actually feel like a smash attack
Guess the reason may be because he must be sold as a commander ordering the Pikmin to attack, because he is just that, rather than just using them as living spendable weapons, with the exception being his aerials, that actually fail to sell that idea, they make Olimar look more abusive towards the Pikmin, rather than telling them what to do, or he himself attacking or assisting the Pikmin to more easily latch onto enemies by throwing them towards them (ideally at the enemy weak spots), similar to how Peach used to hold Toad like a meat shield
If not Olimar's smashes, who would be your second choice for each? I agree with Olimar, but he does seem like kind of a shoe-in and I wanted to hear your take on second place.
I'd have to go through every attack again to give a proper answer, but some that come to mind away include all of Wii Fit Trainer's (same issue with no motion smears/body breaking I mentioned for uair), one of the generic double slashes most sword users have for down smash, ROB's up smash, Corrin's up smash...those would be a few on the shortlist.
@@orangeslash1667 Completely unrelated to his comment, but disregarding that he could’ve been implemented way better
@@orangeslash1667 Again, you are talking about something completely unrelated. You were talking about why his moveset needed to be oversaturated with ball attacks, and now you bring up something completely different
But anyways, you think having two special moves that do basically the same thing (that being spin dash and spin charge) is good design? Because most people think otherwise. And in general, you can come up with something better for things like his neutral air instead of just using it as an excuse for another ball attack
@@orangeslash1667 Oh come on now. Yes, they are *technically* different in some way, but in the end, they’re literally both just charging burst movement options that you can jump out of. They’re basically the same special move in comparison to any two other special moves any other character has in the game.
Spectaular video. I highly appreciate the insight on why certain attacks feel awkward or unsatisfying. However, while it's pointless to debate opinions, I have a few objections I wish to bring up and why I feel certain animations are better than some might think...
-Chrom's jab could be more unique but I think he does it with a strength and boldness fitting for him. I'd even argue Roy's version is more awkward and unrealistic given his smaller frame. Either way, it's interesting to see the devs try to personalize moves by tweaking animation alone.
-Not entirely an objection but the end pose of Mr. G&W's down tilt works fine, it's just the inbetween pose that makes the animation unsatisfying. He should be squishing further down like Kirby before springing out to the side. As it is he just sort of melts into place.
And while I'm on G&W, I'm fine with him using the same juggle animation for all his throws but at the very least his eyes should be looking in the direction he'll be throwing you to assist in DI reading, a similar conundrum to Olimar's smashes.
-I haven't considered Wolf's up tilt being uncharacteristic for him. Considering the move's combo and kill potential, I've always found it to be satisfying. He is quite athletic and fairly flexible after all.
-Again I find Sonic's nair satisfying primarily on a gameplay front, but I couldn't explain why it is what it is. He's somehow zooming back and forth around a small space while it midair while also falling. Not entirely certain it he can do that in his games. While I'm not opposed to *all* of Sonic's current moveset, I would not mind seeing some updates.
-I don't get how Little Mac's nair is wimpy. We all know he's intentially bad in midair but that animation is the most competent midair punch I've seen all week. Not to mention that move has some fun drag-down combo potential.
-You kinda say it yourself, but I consider Wii Fit's stiffness to be a deliberate choice similar to Mr. G&W and Steve. Her gimmick is attacking with exercise moves. Her jogging run is fitting and her up air is satisfying if only in a funny way.
-Jigglypuff's rollout may have its particle effects to thank for me never noticing she doesn't even squash and stretch after hitting an opponent. Then again, maybe that's all that move needs considering how much power/weight her little body is supposed to have for that move.
-Mii Swordfighters's side b may not be as flashy as Ike's version of the concept, but it doesn't do anything wrong from what I can tell. It's got the proper windup and follow-through that makes it satisfying in its own right to me.
-Steve's dodges perhaps could be a bit more flashy and distinct, but they do have the necessary particle effects to tell what's coming out and I've simply committed his animations (what's there of them) to memory.
-Only Chrom's down taunt is not worth being a taunt. The other two are pretty good. (Side note: I have no idea why Snake uses basically the same box taunt for all 3 taunts. It's debatably fitting for Brawl, but in Ultimate I was disappointed to see he didn't get 2 brand new taunts.)
-Mr. G&W's victory screens are totally ok, but I'd be curious to see what better possibilities there could be though.
“Rollout is generic and bad”
Mandjtv approves this message
Ah, yes. THAT Pokémon.
I would personally choose Side B for Sonic instead of Down B, since Down B is actually how Spin Dash works in his home series, but Mii Swordfighter definitely deserves the spot more on that
The worst animations are the automated ones when you land and crouch. -BSD- Gimr talked about them, they're hilarious and not because they're silly, I think you can tell why.
Can you sent the link
@@nardclip6317 Nvm it was Gimr
ruclips.net/video/GFxnhrtZhK8/видео.html
@@Moss_Dude thanks
I never even noticed wolf's up tilt was using his leg, I always thought it was his arm like mario
Cant wait to see Sephiroth’s sakurai presents so we can put him on one of these
His moves are already generic swings and the projectile is like the same animation as joker's
Trust me, the worst Fsmash is Fox. It's two seperate moves (start of turning takedown roundhouse, end of a shuriken twist) stapled together in a way that doesn't generate power for a strike that lines up in the way Fox's Fsmash hits.