Luigis smash 64 dash attack actually doesn’t have a final hit. Its coded in but not actually present. Which leads people to believe that the devs of melee just assumed that there was not meant to be a finisher.
14:31 Banjo's Up-Tilt is actually a pretty solid kill move, it's as strong as Snake's Up-Tilt, it can be used to catch predictable landings and it can be comboed into Breegul Blaster
@@ZachHonest Banjo's Up Air is worse than Up-Tilt but it's still pretty decent since it combos into itself, can create frametraps and can combo into other aerials when landing.
@YoKids1 There's this youtuber named "Summoning Salt". He covers speedruns and their history, goes into immensive detail, etc. The way this video started was akin to Summoning Salt's intro, where the same song plays whilst giving an overview of whatever the video may be about.
Here's one thing I like about Kirby's Stone. In Brawl, there's a glitch called the Earthquake Glitch where if you use Stone at the right side of a slope, Kirby will hit the ground repeatedly and can rack up damage. Pictochat is the more common stage to perform the glitch
That was my thought too when I heard him say it was in 64. It was notably missing there too. The clip of 64 only makes it look like it’s there because of the massive hitstun that game has
A significant portion of Wii Fit Trainer’s kit simply did nothing if you weren’t directly on top of the opponent in Smash 4. The non-projectile attacks that did have a little reach, the smash attacks, were extremely laggy for their average power.
Another thing about Egg Roll that's horrendous, particularly in Sm4sh and Ultimate, is how easy it is to accidentally use it when intending to throw an egg. If on-stage, you have to somehow escape it without being punished, and when off-stage it makes you lose a TON of height and distance before you can get out of it. Yoshi's side-B would literally be a better move if it did nothing at all.
Kirby's stone is actually usable in Smash 4 and Ultimate. It's niche, but is good as a landing mix up or edge guard. The Smash 4 version is arguably the best since it could break shields, unlike Ultimate. Though stone did get cool buffs like super armour on frame 19. If you could combine 64's stone frame data (frame 23), Smash 4's shield break, and Ultimate's damage and super armour, it'd be a really good move.
Banjo's up tilt sucks to throw out in neutral, but it most definitely does have KO potential. It's a great kill confirm after down throw between 97%-120. This confirm is pretty much it's only viable use, but hey, it kills lol
Yeah DK's roll was there since 64 and yet we had that kick for three games like WHY? Luigi's dash attack is bad but so in character for him. Sheik's chain is for whipping people and giving people a great time
What's funny is that Sakurai himself admitted he's supposed to be bad, just not in those exact words. On the Brawl website, he blurbed when Ganondorf was announced that it "takes some skill" to play him, aka he's a bad character, and you need to be really good at the game to have any chance of winning.
Link's ultimate dash attack is also really bad too. It's so easily punishable and takes forever to come out. It's more like a forward smash than a dash attack. His dash attack should've been a shield surf animation, or a roll animation.
Link's dash attack is NOT bad. If you throw it out willy nilly, of course you'll get punished for it... Its usefulness comes from reading your opponent well and punishing them for it (its quite similar to Dedede's dash attack, in terms of how you're supposed to use it).
Well, It's not as bad as I'm saying, but it doesn't really do what a dash attack is supposed to do. It's only used for reading your opponent, it is laggy and his frames data's too bad to capitalize. King Dedede's dash attack is better at that job due to being able to break your shield. I feel like Jump Slash shouldn't even be Link's dash attack, due to it never being able to be used while dashing in the Zelda games. It should have been a forward smash.
@@LinktheCommunistWaifu You have a point about how he uses it in the games, but it's far from being a "bad" move. It's INSANELY strong when you hit with it, you just have to recognize situations. He already has amazing zoning and pressure tools with his projectiles.
Kirby main over here👀 Id honestly argue that kirby's forward throw in both ultimate and 4 were significant buffs. You can very easily combo someone from 0-60/80 with one throw, and that's already a good percent fit you to start using down throw to rack up percent. Forward throw into up b is also a pretty good option as well in ultimate. The main drawback of his forward throw is that platforms *can* ruin its combo potential in ultimate, but on a good amount of characters you can use up air after forward throw to do a neat little extension. Imo i think it's one of the better f throws in ultimate, defo evolved from melee's awful iteration haha
One thing about reflect barrier in S4 that no one talks about, is the hitbox on Palu's shield is actually unblockable. You can kinda troll people shielding on platforms with it lol
They buffed the move in Project M and it was incredibly broken. Right now it's a very good move, but it's balanced by the fact that it's on Zelda. If it was on another character, it would be broken again. Din's Fire is a very tricky move to balance and it's honestly the one I hope they change it in future titles.
@@justice8718 They could actually make it work like it ACTUALLY DOES in Ocarina of Time. It's supposed to be an outward flame attack. They could make it a "get off me" defensive tool with some KO potential.
@@nahor88 Maybe it could’ve been a sword-ranged chargeable attack to complement with phantom being the fair away move. One thing they could’ve done with her up-b is to have the move begin with a stronger explosion, but end with a non-offensive teleport for the sake of giving her a better escape option with more tech potential.
There is a hidden egg roll technique where u can break shields w it in ultimate but it’s hard to land and should only really be used in ledge trap situations in the event u catch someone shielding
I don’t know if they made Egg Roll better or worse as time went on. A character that excels in the air has a move you should ever only be using on the ground. And even then it’s subpar at best. But if it’s used in the air, it can immediately turn neutral into disadvantage. It basically leaves you wide open for attacks with no hitbox until you land. As a Yoshi main, I feel like this is what holding him back.
Banjo's up tilt is not at all in the same level as many of these other ones you mentioned. Yes you can't hit people next to you, but many other up tilts in the game, like Mario's, are purely for anti-air. Banjo runs fast, so you can do up tilts out of dash to catch landings. At low - mid percents, you can even combo off of the up tilt. Not to mention the down throw or Breegull Blaster into up-tilt for KOs. Banjo's up-air makes sense to be mentioned for its low damage output and low hitstun. However it still has good range + disjoint, so you can keep characters airborne with it. A landing up air can also combo into other attacks at certain percents. But yeah, it's not very good lol.
@@MrGameguyC It's solid in his kit because the multi jumps and low launch distance allow him to shark with it under platforms as well as juggle more than once.
banjo uptilt combos out of downthrow to kill at ~100% and from neutral b to kill at a similar percent. upair combos out of neutral b too for good setups
In support of fire breath: it's very hard to prevent this move. Your opponent can - and must - retaliate, but the trade is virtually forced, as long as you don't telegraph and get completely avoided.
Roy’s dash attack is fine. It’s easy to poke fun at it because of its unfinished nature but as an actual move it is far from what I would consider the worst of the worst. It’s got very solid combo options and even though it’s a glorified shoulder bash it’s definitely better than falcons shoulder bash. Now that’s a bad move. Or at least a move that finds no place in the kit it’s in.
There is actually one move that you missed and its brawlers counter which is easily the worst counter in ultimate with its small detection window can be easily punished out of it you can’t edgeguard with due to the fact it can launch you in the opposite direction of the blastzone
Roy's dash attack in Melee is actually a brand-new animation too from Marth. Most people don't see this but they're different swings, with Marth swinging across his body and ending his sword pointing toward the screen, while Roy swing upward and over his head. Of course, they just copied Marth's frame data onto Roy with a completely different animation, and that's where the misalignment comes from.
One move I think you forgot about is peach's side b. In melee, it went through shields, but it didn't hit the opponent, and said she went through and landed. This move is almost as slow as falcon Punch and it has so much more end lag as well. The reward for all this? A move that can't even kill at 200% combo cases against spacies, which are other moves are already so much beter at
Fun Fact: Luigi's dash attack in Brawl was given it's final hitbox. HOWEVER, they somehow made his dash attack Even WORSE in Brawl even with the last hitbox.
Some of my favorite awful moves are hidden away with the vanilla version of SSB4. Vanilla SSB4 Shulk is one of the most hilariously defective characters in Smash history, and his up air back then exemplifies that. The move has never had a good history of being functional, but move straight up not work when SSB4 first came out. There is also vanilla SSB4 Greninja's forward tilt. SSB4 Greninja had an unique journey, where he was heavily nerfed early on but heavily buffed later down the line, resulting in the vanilla and final versions of the character being similar in power, but very different in how they approached the game. Vanilla SSB4 Greninja's toolkit was far more polarized, with some pretty overtuned moves (up smash, up air, forward air) and some pretty awful moves (down smash, grabs, neutral B). My favorite of these awful moves was forward tilt, which used to be one of the worst moves in the game. The move used to have 9 more frames of endlag, which is really bad for a move designed to poke and whiff punish. The move also dealt less damage back then, resulting in the foot hitbox (aka where you want to hit the move) being notably weaker. One thing to note is that the body and leg hitbox had more knockback scaling back then. However, this is completely invalidated by the lower base knockback and higher endlag of the move, resulted in the body and leg hitboxes being punishable on hit at lower percents back then. This move was... really bad.
Yoshi side b is awful. I hate how easy it is to accidentally use that move. It would be better if Yoshi had no side b or if they change the side b into something else like maybe have Yoshi do that custom move is smash 4 where Yoshi stick it tongue out but won’t swallow the opponent( it’s the alternative b move where instead of Yoshi swallowing the opponent he just stick his tongue out). It be just a damaging move but hey it’s better then egg roll
@@sbsb7352 Nah its solid, disjointed can be used to shark and juggle, combos out of breegull blaster and low launch distance means it can hit multiple times against characters who don't have options to hit/land as well. Down air is easily wayyyy worse and side b with no wings is the worst by a mile.
Another terrible ness move is PK flash, in melee it was incredibly slow (64 frames of startup, a full second) and his decent power dosen't balance his huge startup, and it was the same in brawl, even in smash 4 where ness got buffed significantly pk flash was still terrible (49 frames for no charge and a wopping 2 seconds for the fully charged version) in smash ultimate, the uncharged version now actully starts combos, and the fully charged version also combos at 0%, still ness's worst move, but not a bad move on ultimate
Omg, Zelda's nair in Ultimate. You'd think it'd be huge like Ness' but actually people fall out of it at least 1/3 of the time and it's so slow that people can actually punish you for hitting it.
You forgot Ridley’s Down-Air and Skewer His d-air is so bad, even by stall-n-fall standards. That and it got in over his iconic and glaringly missing Pogo Tail And they actually nerfed Skewer so that you can’t combo out of down-throw with it, all because of an patched broken infinite doubles combo that involved Ridley’s Skewer and K. Rool’s down-throw ironically enough. And why use Skewer on midair opponents when you can do literally anything else? -except said down air-
It's really funny actually, because most moves, even the ones that are still not great, got nothing but buffs to try to fix their badness. Meanwhile, Kirby's stone got nerfed twice. Like you rightfully pointed out, in Smash 4, stone lost the status of complete invulnerability, but to be fair, there were a TON of characters who had trouble hitting the threshold that was needed to break him out of stone, so it still had some use at 50-50 guesses if you end up stuck in the move. But then in Ultimate, it got nerfed again. In Smash 4, one buff stone received is that the move actually dealt a very high amount of shield damage, making it a risky, but valuable shield break threat after even a single aerial hit on shield. However, this buff got reverted, so doing that is a pipe dream now, even though Ultimate is a game in which more moves have the capacity to shield break. Also, a good few moves are more consistent at meeting the 25 damage threshold to hit Kirby out of stone. Then again, now that you can hold smash attacks for seconds longer before releasing them, it's not like that damage threshold issue even comes into play that often.
0:07 WE SUMMONING THE SALT WITH THIS ONE 🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥🔥🔥💯💯💯💯💯💯💯💯💯
Luigis smash 64 dash attack actually doesn’t have a final hit. Its coded in but not actually present. Which leads people to believe that the devs of melee just assumed that there was not meant to be a finisher.
It's funny, because it's the same case for Samus's Uair, but they fix it in Melee.
@@fernafro8798 Yeah. Cuz Luigi is more of a wimpy character.
@@fernafro8798true
"Donkey Kong does some sort of leg-kick?" Guys just wait until I tell him about the arm punch...
No! An arm punch can kill you dead and then you'll be a dead corpse!
14:31 Banjo's Up-Tilt is actually a pretty solid kill move, it's as strong as Snake's Up-Tilt, it can be used to catch predictable landings and it can be comboed into Breegul Blaster
It's definitely not the worst move in the video, that's why I mentioned it very briefly. Banjos up air is for sure worst imo.
@@ZachHonest Banjo's Up Air is worse than Up-Tilt but it's still pretty decent since it combos into itself, can create frametraps and can combo into other aerials when landing.
@@ZachHonest
What song did you use on 10:20
@@GreatestThanks Hsien-Ko theme from Darkstalkers/Vampire Savior
@@gridenboat I will personally like to thank you
You Saint 😇
Summoning Salt Type Beat
Glad I wasn’t the only one who noticed
I’m sorry, why are you summoning a salt can? Why do you need salt that badly? And what does it have to do with the beat?
@YoKids1 There's this youtuber named "Summoning Salt". He covers speedruns and their history, goes into immensive detail, etc.
The way this video started was akin to Summoning Salt's intro, where the same song plays whilst giving an overview of whatever the video may be about.
He’s the goat, no questions asked
@@slicklyndon1756it was a joke i think
Dk's original dash attacks seems like a brain fart from the devs that lingered longer than the stench from your toilet after you feed it taco bell.
Bro, I can’t breathe 😂😂
Here's one thing I like about Kirby's Stone. In Brawl, there's a glitch called the Earthquake Glitch where if you use Stone at the right side of a slope, Kirby will hit the ground repeatedly and can rack up damage. Pictochat is the more common stage to perform the glitch
Luigi's dash attack was missing the final hit in Smash 64 too
That was my thought too when I heard him say it was in 64. It was notably missing there too. The clip of 64 only makes it look like it’s there because of the massive hitstun that game has
It did exist tho. Just... Not programmed to come out.
A significant portion of Wii Fit Trainer’s kit simply did nothing if you weren’t directly on top of the opponent in Smash 4.
The non-projectile attacks that did have a little reach, the smash attacks, were extremely laggy for their average power.
Another thing about Egg Roll that's horrendous, particularly in Sm4sh and Ultimate, is how easy it is to accidentally use it when intending to throw an egg. If on-stage, you have to somehow escape it without being punished, and when off-stage it makes you lose a TON of height and distance before you can get out of it. Yoshi's side-B would literally be a better move if it did nothing at all.
Kirby's stone is actually usable in Smash 4 and Ultimate. It's niche, but is good as a landing mix up or edge guard. The Smash 4 version is arguably the best since it could break shields, unlike Ultimate. Though stone did get cool buffs like super armour on frame 19. If you could combine 64's stone frame data (frame 23), Smash 4's shield break, and Ultimate's damage and super armour, it'd be a really good move.
Kirby stone can checkmate certain recoveries.
@@amberknight7301 Yep. Disjointed vertical recoveries lose to stone.
Banjo's up tilt sucks to throw out in neutral, but it most definitely does have KO potential. It's a great kill confirm after down throw between 97%-120. This confirm is pretty much it's only viable use, but hey, it kills lol
Breegull Blaster allows for some heinous set ups.
Yeah DK's roll was there since 64 and yet we had that kick for three games like WHY?
Luigi's dash attack is bad but so in character for him.
Sheik's chain is for whipping people and giving people a great time
DKs roll was there since Country, even earlier
@@kylespevak6781 That's what I'm saying why Sakurai
The worst move in all of Smash is deciding to play Ganon in Brawl.
What's funny is that Sakurai himself admitted he's supposed to be bad, just not in those exact words. On the Brawl website, he blurbed when Ganondorf was announced that it "takes some skill" to play him, aka he's a bad character, and you need to be really good at the game to have any chance of winning.
Still sad that banjo was cut from the thumbnail
Link's ultimate dash attack is also really bad too. It's so easily punishable and takes forever to come out. It's more like a forward smash than a dash attack. His dash attack should've been a shield surf animation, or a roll animation.
Link's dash attack is NOT bad. If you throw it out willy nilly, of course you'll get punished for it... Its usefulness comes from reading your opponent well and punishing them for it (its quite similar to Dedede's dash attack, in terms of how you're supposed to use it).
No it's pretty good. It beats 2/3 tech options near the ledge and even if they tech in you won't really get punished.
Well, It's not as bad as I'm saying, but it doesn't really do what a dash attack is supposed to do. It's only used for reading your opponent, it is laggy and his frames data's too bad to capitalize. King Dedede's dash attack is better at that job due to being able to break your shield. I feel like Jump Slash shouldn't even be Link's dash attack, due to it never being able to be used while dashing in the Zelda games. It should have been a forward smash.
@@LinktheCommunistWaifu You have a point about how he uses it in the games, but it's far from being a "bad" move. It's INSANELY strong when you hit with it, you just have to recognize situations. He already has amazing zoning and pressure tools with his projectiles.
I wont lie, I thought the chain was only in Melee. I had no idea it was in Brawl.
As a Banjo main, I think his up air is good at putting certain characters in a bad position.
Similar to Pikachu's up air in Melee
The worst move of all is when ur go down b as Sheik and become a low tier lolz amazing video Honest!
Kirby main over here👀
Id honestly argue that kirby's forward throw in both ultimate and 4 were significant buffs. You can very easily combo someone from 0-60/80 with one throw, and that's already a good percent fit you to start using down throw to rack up percent. Forward throw into up b is also a pretty good option as well in ultimate. The main drawback of his forward throw is that platforms *can* ruin its combo potential in ultimate, but on a good amount of characters you can use up air after forward throw to do a neat little extension.
Imo i think it's one of the better f throws in ultimate, defo evolved from melee's awful iteration haha
Great list. Definitely agree with marios flood in brawl. Its the most useless move in any smash game.
2:45 i call it the stinky foot cuz i mean just look at it
One thing about reflect barrier in S4 that no one talks about, is the hitbox on Palu's shield is actually unblockable. You can kinda troll people shielding on platforms with it lol
Roys dash attach is amazing if you can hit it properly
I feel like the reason they don't make Zelda's side special stronger is because its EXTREMELY spammable, especially in casual play.
They buffed the move in Project M and it was incredibly broken. Right now it's a very good move, but it's balanced by the fact that it's on Zelda. If it was on another character, it would be broken again.
Din's Fire is a very tricky move to balance and it's honestly the one I hope they change it in future titles.
@@heartnet40 Nah. Side-b still sucks for Zelda and Zelda in general needs a rework like Palutena did in Smash 4.
@@justice8718 They could actually make it work like it ACTUALLY DOES in Ocarina of Time. It's supposed to be an outward flame attack. They could make it a "get off me" defensive tool with some KO potential.
@@nahor88 Maybe it could’ve been a sword-ranged chargeable attack to complement with phantom being the fair away move.
One thing they could’ve done with her up-b is to have the move begin with a stronger explosion, but end with a non-offensive teleport for the sake of giving her a better escape option with more tech potential.
Summoning Salt theme
home - we're finally landing
What about the other songs?
Sheiks chain could've been a grapple hook like jokers if they stuck with it, maybe had some combo routes as well. but hey the nade ain't bad either
To this day I still don’t know what purpose Jigglypuff’s Spinphony custom up special is supposed to do.
It’s probably meant for trolling in 4 player FFA matches
Your videos are awesome, subscribed. Love the green screen stand and talk
I love just dropping the kirby stone from like 2 inches above their chracter to annoy them
There is a hidden egg roll technique where u can break shields w it in ultimate but it’s hard to land and should only really be used in ledge trap situations in the event u catch someone shielding
Moves you missed:
Simon/Richter’s whip dangle
Piranha plant’s footstool attack
Melee Yoshi’s grab
Smash 4 PAC Man’s grab
Smash 4 Zelda phantom
Melee Sheik down b
64 Samus up air
Brawl Ivysaur. Just brawl Ivysaur
Edit: also Smash 4 Roy double edge dance
Bowsers neutral b should’ve been the classic fire balls from him that go straight forward
Luigi's downward angled ftilt did have a use in brawl, it was the only move (iirc) that could jab lock for him.
I don’t know if they made Egg Roll better or worse as time went on. A character that excels in the air has a move you should ever only be using on the ground. And even then it’s subpar at best. But if it’s used in the air, it can immediately turn neutral into disadvantage. It basically leaves you wide open for attacks with no hitbox until you land. As a Yoshi main, I feel like this is what holding him back.
Banjo's up tilt is not at all in the same level as many of these other ones you mentioned. Yes you can't hit people next to you, but many other up tilts in the game, like Mario's, are purely for anti-air. Banjo runs fast, so you can do up tilts out of dash to catch landings. At low - mid percents, you can even combo off of the up tilt. Not to mention the down throw or Breegull Blaster into up-tilt for KOs.
Banjo's up-air makes sense to be mentioned for its low damage output and low hitstun. However it still has good range + disjoint, so you can keep characters airborne with it. A landing up air can also combo into other attacks at certain percents. But yeah, it's not very good lol.
@@MrGameguyC It's solid in his kit because the multi jumps and low launch distance allow him to shark with it under platforms as well as juggle more than once.
banjo uptilt combos out of downthrow to kill at ~100% and from neutral b to kill at a similar percent. upair combos out of neutral b too for good setups
In support of fire breath: it's very hard to prevent this move. Your opponent can - and must - retaliate, but the trade is virtually forced, as long as you don't telegraph and get completely avoided.
Sometimes it just takes changing one move or improving it and boom that fighter goes from garbage to pretty solid
I mained Zelda in melee for a while and her side b actually combos cross screen into fair or up air for a kill confirm at highish percents.
Roy’s dash attack is fine. It’s easy to poke fun at it because of its unfinished nature but as an actual move it is far from what I would consider the worst of the worst. It’s got very solid combo options and even though it’s a glorified shoulder bash it’s definitely better than falcons shoulder bash. Now that’s a bad move. Or at least a move that finds no place in the kit it’s in.
There is actually one move that you missed and its brawlers counter which is easily the worst counter in ultimate with its small detection window can be easily punished out of it you can’t edgeguard with due to the fact it can launch you in the opposite direction of the blastzone
Shout out FirethePyro.
If any of Ganon's moves are on this list, we RIOT
Uptilt and warlock punch are contenders for some of the worst.
Roy's dash attack in Melee is actually a brand-new animation too from Marth. Most people don't see this but they're different swings, with Marth swinging across his body and ending his sword pointing toward the screen, while Roy swing upward and over his head.
Of course, they just copied Marth's frame data onto Roy with a completely different animation, and that's where the misalignment comes from.
DK's kick attack actually originates from DK64, which was the newest DK game as of smash 64
I watched enough toriguri to know that up tilt is good
Banjo up tilt is good it’s like a diet version of snake up tilt. Pacman up tilt or Jigglypuff up tilt are worse
One move I think you forgot about is peach's side b. In melee, it went through shields, but it didn't hit the opponent, and said she went through and landed. This move is almost as slow as falcon Punch and it has so much more end lag as well. The reward for all this? A move that can't even kill at 200% combo cases against spacies, which are other moves are already so much beter at
Fun Fact: Luigi's dash attack in Brawl was given it's final hitbox.
HOWEVER, they somehow made his dash attack Even WORSE in Brawl even with the last hitbox.
Ayo third strike music
Luigi's Dash Attack was missing its final hitbox in Smash 64 also. It was supposed to have one, but due to a bug, it never appears.
yes I did completely forget sheik had a whip lol. That might be the most forgettable special move in all of smash
Some of my favorite awful moves are hidden away with the vanilla version of SSB4.
Vanilla SSB4 Shulk is one of the most hilariously defective characters in Smash history, and his up air back then exemplifies that. The move has never had a good history of being functional, but move straight up not work when SSB4 first came out.
There is also vanilla SSB4 Greninja's forward tilt. SSB4 Greninja had an unique journey, where he was heavily nerfed early on but heavily buffed later down the line, resulting in the vanilla and final versions of the character being similar in power, but very different in how they approached the game.
Vanilla SSB4 Greninja's toolkit was far more polarized, with some pretty overtuned moves (up smash, up air, forward air) and some pretty awful moves (down smash, grabs, neutral B).
My favorite of these awful moves was forward tilt, which used to be one of the worst moves in the game. The move used to have 9 more frames of endlag, which is really bad for a move designed to poke and whiff punish. The move also dealt less damage back then, resulting in the foot hitbox (aka where you want to hit the move) being notably weaker. One thing to note is that the body and leg hitbox had more knockback scaling back then. However, this is completely invalidated by the lower base knockback and higher endlag of the move, resulted in the body and leg hitboxes being punishable on hit at lower percents back then. This move was... really bad.
Pac-Man's grab in Smash 4 was awful. It had no hitbox when receding.
Plus, there's also a ton of bad custom moves.
I forgot Palunata didn't have custom moves, just nore specials. Such an odd idea
ultimate pac man's up tilt. it is literally as bad as banjo's up tilt, except weaker and smaller.
If Sheik still had that chain recovery... She'd be so much better, especially in Ultimate.
Smash correction on Ness: He got the hitbox for his Down Special in 4, not Ultimate.
Woow, the music he uses really got me
Roys dash attack is used for a regrab on the chain grab on full di away. Not useless!
Ultimate Gordo is certainly decent but it get knocked back with like 2 damage moves and is very easy to avoid and knock back
Hilarious it took them until Smash 4 to give DK his most notable move
Yoshi side b is awful. I hate how easy it is to accidentally use that move. It would be better if Yoshi had no side b or if they change the side b into something else like maybe have Yoshi do that custom move is smash 4 where Yoshi stick it tongue out but won’t swallow the opponent( it’s the alternative b move where instead of Yoshi swallowing the opponent he just stick his tongue out). It be just a damaging move but hey it’s better then egg roll
9:02 what is this freeze frame bruh
I use boxx when I play melee sheik and chain is actually a good move in certain situations
It's funny that those moves do better in mods.
Bro is not Finally Landing with that intro 😭
Anyways great video man love your editing style
banjo down throw up tilt kills at 100% what are u talking about 😭
ehhh it's hitboxes are too small especially compared to most Up-Tilts. Up Air is still his worst move.
@@sbsb7352 Nah its solid, disjointed can be used to shark and juggle, combos out of breegull blaster and low launch distance means it can hit multiple times against characters who don't have options to hit/land as well. Down air is easily wayyyy worse and side b with no wings is the worst by a mile.
@@sbsb7352Torigiri would love to have a word with you.
Another terrible ness move is PK flash, in melee it was incredibly slow (64 frames of startup, a full second) and his decent power dosen't balance his huge startup, and it was the same in brawl, even in smash 4 where ness got buffed significantly pk flash was still terrible (49 frames for no charge and a wopping 2 seconds for the fully charged version) in smash ultimate, the uncharged version now actully starts combos, and the fully charged version also combos at 0%, still ness's worst move, but not a bad move on ultimate
Omg, Zelda's nair in Ultimate. You'd think it'd be huge like Ness' but actually people fall out of it at least 1/3 of the time and it's so slow that people can actually punish you for hitting it.
You forgot Ridley’s Down-Air and Skewer
His d-air is so bad, even by stall-n-fall standards. That and it got in over his iconic and glaringly missing Pogo Tail
And they actually nerfed Skewer so that you can’t combo out of down-throw with it, all because of an patched broken infinite doubles combo that involved Ridley’s Skewer and K. Rool’s down-throw ironically enough. And why use Skewer on midair opponents when you can do literally anything else? -except said down air-
That’s my boy, Kirby!
Prediction, shieks transformation into Zelda is not a good move
you should do Sheik's Down-B in Melee
Palutena's Smash 4 Reflect is better than Explosive Flame
Chat whats the song that starts at 7:40 ?
It's Killing Moon (Arranged) from Third Strike I think
@@LootL3Louvre ty goat
18:53 Don’t mean to be picky, but that’s a Weird edit. This is still a very nice video.
love the p3 ost
With sheiks worst move: I thought you were going to make the joke that the transformation was her worst love because it turns her in to Zelda
The song from 4:06 locked me into the rest of the vid, and I'm glad cause this vid's great! But if someone knows what that song is, lemme know.
How is Bowser Jr. Smash 4 Clown Cannon not on this video lmao?
14:53 lol someone just killed MKleo with this
It's really funny actually, because most moves, even the ones that are still not great, got nothing but buffs to try to fix their badness. Meanwhile, Kirby's stone got nerfed twice.
Like you rightfully pointed out, in Smash 4, stone lost the status of complete invulnerability, but to be fair, there were a TON of characters who had trouble hitting the threshold that was needed to break him out of stone, so it still had some use at 50-50 guesses if you end up stuck in the move.
But then in Ultimate, it got nerfed again. In Smash 4, one buff stone received is that the move actually dealt a very high amount of shield damage, making it a risky, but valuable shield break threat after even a single aerial hit on shield. However, this buff got reverted, so doing that is a pipe dream now, even though Ultimate is a game in which more moves have the capacity to shield break. Also, a good few moves are more consistent at meeting the 25 damage threshold to hit Kirby out of stone. Then again, now that you can hold smash attacks for seconds longer before releasing them, it's not like that damage threshold issue even comes into play that often.
What about Multi Hits? I heard they suck in 64,Melee and Brawl but idk why.
I’m a fan of this channel
Could pk thunder be used twice after bonking into a wall in melee&brawl?
ganondorf's Side Special?
Ness’ pk fire in melee
Pretty much all his special moves were god awful.
Good move version when?
These videos would be great if you scripted then a little more I think
16:26 how did the platform move?
10:20 What song even is that???
You should talk about Mediocre moves
Does anyone know the song at 4:07?
Music 8:11?
"Killing Moon" from Street Fighter III: 3rd Strike
yo no link!? 13:00
Melee Ness PK Fire and Flash were just as bad lol. Tragic character.
You can cancel yoshi side b by pressing special
Is that even important?
I open RUclips, I see this video, IMMEDIATE CLICK
You look like a combination of my family friend Ean and Brian David Gilbert (both attractive men)