DELTARUNE: Spamton Ex (Full Fight Concept)

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  • Опубликовано: 31 янв 2025
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Комментарии • 913

  • @Wicher500i
    @Wicher500i Год назад +465

    Cool

    • @JQR.
      @JQR.  Год назад +64

      Thanks for letting me use the music! :D

    • @cones_are_kool
      @cones_are_kool Год назад +11

      cool

    • @Wicher500i
      @Wicher500i Год назад +17

      @@bowiethrasher220 It's called Murder By Deals

    • @achour.falestine
      @achour.falestine Год назад +6

      ​@@Wicher500i hey btw why didn't you post it on your channel I only saw it at somebody's channel but not in yours
      It's such a BANGER

    • @chickennuggetman2593
      @chickennuggetman2593 Год назад +6

      ​@@JQR.This makes me realize that it would of been WAYYYY faster to make this a playable game rather than individually place every single frame.
      I enjoyed this obviously, it's just kinda tragic you had to go through so much effort...

  • @funneeswordman
    @funneeswordman Год назад +1675

    “WHAT’S YOURS IS MINE AND WHAT’S [[Yours]] IS [[Mine.]]” is such a Spamton line and I love it, the writing in this is so good

    • @JQR.
      @JQR.  Год назад +313

      That line was actually taken from the Spamton Sweepstakes on one of his product descriptions! I thought it was fitting enough, haha

    • @ScottPIayz
      @ScottPIayz Год назад +84

      ​@JQR. Thats why it fits so well, wonderfully made!

    • @Juan_Star
      @Juan_Star Год назад +8

      isnt that a doraemon reference now that i think about it?

    • @this_dude3881
      @this_dude3881 Год назад +10

      ​@@Juan_Star....nope.

    • @obithegamer
      @obithegamer Год назад +1

      Pfffft

  • @digi284
    @digi284 Год назад +318

    I love the "random bullshit go" nature of the weather prediction and final attack, I think it fits spamton quite well

    • @JQR.
      @JQR.  Год назад +43

      That's basically the best way to describe both attacks, for the weather one the order of attacks are actually meant to be randomised too just to make it more hectic (though you wouldn't be able to tell since it only happened once)

    • @Virtual_Jester
      @Virtual_Jester Год назад +25

      When the final attack came, my brain autogenerated this line (meaning I came up with it on my own):
      BIG [DEALS]
      BIG [[SHOTS]]
      IT'S [REEL], KRIS!!!
      IT'S EVERYTHING I GOT!!!!!!!!!!

    • @Bendabest2010
      @Bendabest2010 6 месяцев назад +9

      "DO YOU LIKE IT KRIS?
      MY [Dexterity].
      MY [Plan your defense].
      MY [RANDOM BULL[[$%&#]] GO]."

  • @cyusontheinternet
    @cyusontheinternet Год назад +746

    I love that despite how different this whole fight is, it still embodies the entire message deltarune is trying to send. No matter how you go about it, Spamton ends up meeting the same fate. It's beautifully tragic, in a way.
    The entire fight is also SO game-accurate! I feel like someone could convince me this was from some unused Deltarune Hard Mode

    • @JQR.
      @JQR.  Год назад +89

      Yes! Exactly! It wouldn't make much sense, just logically or narratively, if anything were to change just cause of an extra bonus fight. He'd still have his arc end the same way, cause as you said, Deltarune's whole message is that 'Your choices don't matter.'

    • @thatoneundertalefanatic
      @thatoneundertalefanatic Год назад +23

      ​@@JQR.Honestly,i'll call bs on that
      Your choices don't matter is Deltarune's kill or be killed.
      It's pretty obviously gonna be subverted
      In fact,it's already been,with snowgrave n' all

    • @Pizzaface-ru8ik
      @Pizzaface-ru8ik Год назад +24

      @thatoneundertalefanatic Yes, sure, but you aren't making the choices per se. You're manipulating Noelle to make and do the choices for you which is basically a loophole for the whole "'YOUR' choices don't matter". And Kris being implied to be a controlled puppet just like Spamton may also show that we're making Kris do the moves, not us. Though, I don't know how to explain how Berdly literally seemingly dying from the Dark World, mirroring the light world since it's clear any damage (like when Berdly lost his ability to move his arm if choosing to fight Queen) somehow and for some reason wouldn't matter. Maybe it doesn't affect the overall plot in the end? Maybe Berdly isn't actually dead? Just a theory. Also sidenote, Susie is so far I believe the only person that doesn't obey to our commands all the time.

    • @JQR.
      @JQR.  Год назад +9

      @@thatoneundertalefanatic Looks like the person above me beat me to the punch in the response! Pretty nicely explained too. I'd like to add though, I don't dismiss your point that the message will be subverted in the future, there is a high likelyhood that it could very well be.
      But as it stands now, the weird route is probably going to lead to the same ending, with only the events leading up to it being changed, thus 'Your choices don't matter." We already see this with how Kris opens up a dark fountain by the end, regardless of the route.

    • @thatoneundertalefanatic
      @thatoneundertalefanatic Год назад +6

      @@Pizzaface-ru8ik WE make the choice to control noelle,so she can do our bidding.
      I think we're basically just agreeing here

  • @nicool350tm3
    @nicool350tm3 Год назад +672

    Now THAT is a proper Spamton EX. It's not rewarding to just kill him but going through the entire fight actually gives you a better thing, and the concept of the time limit is insane! I love that the music is not just a weirder version of Death By Glamour (unlike most Spamton EX themes) and actually sounds like a Spamton themed music. And the attacks and Spamton lines!! They're all so fitting with the character and just work so well. Not to mention the new ability of "ThrowString" that simply makes sense
    Overall this is a [[1997]]/10 concept, perfectly made and frankly with the issues you've had, this turned out insanely amazing. Be proud!!

    • @JQR.
      @JQR.  Год назад +53

      I agree with you on the music, ever since I heard the wicher's track of it I could imagine the whole battle play out in my head, before I even started work on this mind you! I had a few other songs that I kinda wanted to use before that but this was the best fit, I think!
      As for the gameplay stuff! It honestly just made sense to have a better reward after going through the fight; as well as having the ThrowString act as option since you'd want another way to move the fight foward quick for a timed battle
      I'll try to be proud of it, thank you for the compliments!

    • @dylanzlol7293
      @dylanzlol7293 Год назад +6

      Well, technically, the instakill option is there because, game design-wise, itd be unfair for first-time player to eat up an entire phase 2 by attacking spamton neo, but if you make it so that the battle ends instantly, then the first-time players still get to win the battle that they probably died a lot to, without being discouraged from FIGHTing just because sparing doesnt give you a phase 2

    • @dylanzlol7293
      @dylanzlol7293 Год назад +4

      (Obviously this isnt a part of the actual game, but i love the instakill option because it'd show how toby fox could handle a concept like this if this was in the actual game)

    • @JQR.
      @JQR.  Год назад +6

      ​@@dylanzlol7293yep, you've basically summed up the reason as to why he's a one hit, I'd also think it'd be unjust to make a player sit through another phase after they cleared one so my best solution here was to make this a sorta optional fight, that could be backed out of at any time if you were to attack

  • @TravistarYT
    @TravistarYT Год назад +205

    I love how Spamton's green attack is basically just "It heals in reverse."

  • @stormy1303
    @stormy1303 Год назад +344

    I love this so much... I was never personally interested in the concept of a Spamton EX fight, but this one was done so well that I've actually watched it through the end and liked every single bit of it.
    The dialogue was really good, and I liked the concept of the coasters going backwards on the rail and you having to finish the fight before the coasters get all the way back to the beginning.
    I also loved the attacks...
    This fight unironically feels like something that would actually be in Deltarune, and that's really cool.

    • @JQR.
      @JQR.  Год назад +27

      It's definitely high praise to be compared to an actual Deltarune battle, thank you! I tried to make something believable after his whole fight whilst still being unique on it's own

    • @stormy1303
      @stormy1303 Год назад +15

      @@JQR. The fight really is awesome. A lot of fanmade Deltarune fights that I've seen didn't really get the feeling of an actual in-game fight exactly right, but this one definitely fits in as something that would follow the Spamton NEO fight.

  • @Xman_0613
    @Xman_0613 Год назад +399

    I kinda love how if you run out of time, you still get the shadow crystal, but Spamtons story never comes to a conclusion and thus you never get any of his items

    • @JQR.
      @JQR.  Год назад +65

      I like this interpretation of it

    • @P3dr0m4n03l
      @P3dr0m4n03l Год назад +55

      For some reason, he fants before the impact.
      My theory is:
      The one who was controlling Spamton, didn't want him to win, and if the cars crashed, he would win, because he could get the soul during the time the group was passed out. but as his body was neither destroyed or disconnected, he was probably taken still in one piece to where the strings went or come from.

    • @kennychico1
      @kennychico1 Год назад +8

      @@P3dr0m4n03lthat means. he can return

    • @P3dr0m4n03l
      @P3dr0m4n03l Год назад +17

      @@kennychico1 One thing [I CAN] say, every secret boss will return, and I don't talk about citations or references, I talk about they come back for a possible 2nd Round.
      I really waiting and wanting a battle where the secret bosses are in group, 3 Rounds, 2 Duos (1-2/6-7) and a Trio (3-4-5), a [MEGABATTLE], BATTLE.
      A OFFICIAL BATTLE EQUIVALENT TO THE "Average Sans B-... I mean Undertale Fan-Battle".
      I need some True Official Challenge!

    • @dylanzlol7293
      @dylanzlol7293 Год назад +9

      ​@@P3dr0m4n03lwhen you grab the shadow crystal, the dialogue mentions strings on the ground, which implies that spamton is dead.

  • @martinford6219
    @martinford6219 Год назад +59

    I love all the cute details like: "Spamton bakes a cake with a vegan substitute."
    Spamton randomly throwing Noelle at you. This is a great fight. Well done.

    • @JQR.
      @JQR.  Год назад +6

      Oh thank you!

  • @funkinmax
    @funkinmax Год назад +201

    awesome concept, the fight feels canon as hell, well done !!

    • @JQR.
      @JQR.  Год назад +29

      Thanks a lot! When making attacks I often kept looking at his original Neo attacks to kinda base them off of, while also still throwing a few unique twists so it's not just a rehash!

  • @blackjackgameplay5169
    @blackjackgameplay5169 Год назад +197

    The attacks actually work,some of them seem like normal cyber world attacks but stronger and better, nice work on the animation!

  • @JB-bc2ry
    @JB-bc2ry Год назад +319

    This was absolutely worth the wait; it feels like something that could've been in Chapter 2 proper. Incredible work! :)

    • @JQR.
      @JQR.  Год назад +31

      Thanks a lot! When making attacks I often kept looking at his original Neo attacks to kinda base them off of, but still threw some unique ones and curveballs so it wasn't just a rehash!

    • @BugBallYeah
      @BugBallYeah 8 месяцев назад +1

      I think how this would’ve been accessed is if the player has gotten all spamton related items and can activate it by giving the the body the snowring.

  • @coolDude-sx6we
    @coolDude-sx6we Год назад +28

    When Deltarune 2 came out, I remember asking if anybody had any fan art for Spamton EX. Nobody had any.
    This made my day. Thank you.

    • @JQR.
      @JQR.  Год назад +4

      No Problem! I thought I'd do so anyway cause of the fact there wasn't anything made for his EX version

  • @Senkerly_senkerson
    @Senkerly_senkerson Год назад +105

    I can’t tell if the lagging is on purpose or not but at this point it’s just become your signature style

    • @JQR.
      @JQR.  Год назад +55

      Nah, my laptop really just be like that "•-•. At this point it really has become signature.

    • @Senkerly_senkerson
      @Senkerly_senkerson Год назад +6

      @@JQR. ah I see

    • @Senkerly_senkerson
      @Senkerly_senkerson Год назад +6

      @@JQR.I can’t tell if you should or shouldn’t get a new laptop

    • @JQR.
      @JQR.  Год назад +9

      ​@@Senkerly_senkersonboth

    • @GL0WSTONE
      @GL0WSTONE Год назад +6

      ONE [[Hochi Mama]]!!

  • @iTrapa
    @iTrapa Год назад +83

    Holy shit this is such a brilliant concept.
    Imagine the faster you do NEO fight, you get less time in EX fight since the carts didn't go as far.

    • @JQR.
      @JQR.  Год назад +41

      That's rather intresting actually, since it'd be dependent on your timing in the NEO fight that'd mean that you would get some variable difficulty on thr fight itself, I really like that idea!

    • @alexsieh3089
      @alexsieh3089 Год назад +17

      @@JQR. Of course, then you could sit for an hour right before finishing the NEO battle to give yourself practically infinite time. (Also, the dialogue is great, so if this ever becomes a fangame, the times should pause during dialogue so as to not incentivize dialogue skipping for an easier fight)

    • @JQR.
      @JQR.  Год назад +10

      ​​@@alexsieh3089Yeah that was something I realised only after I finished the animation which was annoying, since it'd be hard to go back and change something in the animation, definitely agree that the timer should stop during cutscenes!

    • @jma0645
      @jma0645 Год назад +6

      ​@@alexsieh3089after 3 minutes of sitting in the manu at 5% health the strings snap under spamtons weight and you go to ex automatically

    • @benrusnak.929
      @benrusnak.929 Год назад

      ​@@jma0645fatty

  • @jaczylijaaleniepowiemkto3243
    @jaczylijaaleniepowiemkto3243 Год назад +157

    I love how batshit insane this fight is, makes Spamton NEO look tame by comparison!
    Also, *when box Spamton?*
    I like the idea that if you keep trying to kill Spamton, his defence becomes so comically high you have to spare him eventually...

    • @JQR.
      @JQR.  Год назад +55

      He evolves and adapts...

    • @P3dr0m4n03l
      @P3dr0m4n03l Год назад +10

      -1 item for 2 More [battle phases]. I think Toby don't accept this [DEAL]

    • @darkduckpl9620
      @darkduckpl9620 Год назад +3

      ​@@P3dr0m4n03lthe item could be based on in which phase you defeat him so +1 items

    • @P3dr0m4n03l
      @P3dr0m4n03l Год назад +1

      @@darkduckpl9620 This [DEAL] still unaccept by Toby

    • @Specterknight
      @Specterknight Год назад +10

      ​@@JQR.After beat spambox
      Spamtom: its time to my final [SPOOKY FORM]

  • @EP1CxEMAN08
    @EP1CxEMAN08 Год назад +32

    5:46 lol nice salt route throwback
    Overall an excellent animation!

    • @JQR.
      @JQR.  Год назад +10

      Eyy you noticed! And thanks!

    • @null4634
      @null4634 Год назад +5

      *_WAIT DON'T REFERENCE THAT, I REMEMBERED AAAAAAAAAA-_*

  • @hotrod_hornet
    @hotrod_hornet Год назад +64

    Im ALMOST a loss for words.
    This is one of the best pieces of Spamton Fan content I've EVER seen.
    There's just so many mechanics that are genius, and the attack patterns look so fun to play.
    I honestly feel like I dont know where to start.
    First off the music choice was thankfully pretty good, getting a proper Spamton Ex theme down is pretty hard in my opinion.
    Mainly because you have to either pick the route where its a hypothetical happy ending for him where EX = He's fixed and not crazy anymore. Or the more likely option where it simply acts as a follow-up to Big Shot.
    The design itself is what you would expect.
    Interesting to see the Triangle chest piece relegated to half of the chest armor, allowing for the speaker holes to make an appearance on the other pink triangle.
    The shoulder pads matching the NEO color scheme is to be expected.
    Since its Spamton, it only makes sense for them to be gaudy and rough on the eyes opposed to the sleek black ones Mettaton has.
    Spamtons hair cant really change too much, part of why the NEO fight worked so well is because Spamtons hair was already slicked back naturally, so it just worked having it essentially wind blasted backwards.
    Spamton with EX's more suave relaxed Bangs wouldn't translate smoothly, so I understand keeping it as-is.
    The onlyyy thing I personally don't see eye2eye on is his rosey cheeks making a comeback. I feel like they were removed for a reason on the Neo form, like Spamton cant 100% fully morph his face onto it.
    Its literally the only thing in this entire animation that I'm not fully onboard with, so thats GOTTA mean something lol.
    The Red design is such a great call back to all the fanart of people desperately wishing to see Mettaton Ex in his reporter uniform. Was absolutely thrilled to see it, even if he had no arms by that point lol.
    The dialogue during the fight is pretty much PERFECT. I could only imagine how freaked out Suzie and Ralsei must have been.
    Hey, it also makes Suzies line about the "Hands" after beating Neo make sense, since this fight now features a [Hand-Full] of 5 fingered attacks.
    I love the utalization of the railroad tracks by having Suzie and Ralsei get wrecked by 2 Spam-trains.
    The "Disco?" ball attack was so good, I loved seeing the little guy drop to the floor and walk around.
    Im very glad to see you make Spamton Ex have a dance and several Leg based attacks, it just wouldn't be right without them.
    Was really happy to see the unused pillar attacks as well towards the end there.
    That custom Sprite for GIGA Spamton EX is lovely as well, very interesting close up of the armor, even if its slightly modified compared to the base version... just like how NEO's was.
    Feels a bit Tank-like with how compressed the shoulder pads are, also the yellow heart was a very nice detail.
    While I fear Toby Fox may never show us what Spamton EX could have been I have absolutely 0 doubt it would have been JUST like this. Well done.

    • @JQR.
      @JQR.  Год назад +21

      Woah, I think you've had the most to say about this fight and I admire your enthusiasm!
      Glad you thought the music matched up with the fight! I'd been listening to a few others before the pick but they didn't quite have the speed I wanted, still was a very tough pick though!
      And you basically picked apart my thought process perfectly in your design section, while talking about the hair, colours and the crude shoulder pads. Though I do get why you wouldn't be a fan of the red cheeks, I've seen a big divide over it with other people, my main reason for adding them back was simply just to make him stand out more from his previous form, though I do admit Spamton does lose a lot of the imposing nature he had in the Neo design because of them, so I can sorta agree with you there.
      The red design was actually a callback to mettaton's 'news reporter' outfit in undertale, with the red suit and yellow tie, in one of his segments and it's why Spamton was just reporting on a bunch of stuff during the attack. --Actually also! There was another reference with the cooking section seen in undertale, in a previous attack, the one where he's stirring a bowl and dons a chefs hat! (I was originally going to top it off towards the end with a reference mettaton's stageplay performance, when Spamton loses all his limbs, one of the possible attacks would have been him getting in a dress similar to mettaton's, but I couldn't think of a way to work it into an attack.)
      Good to know I somewhat hit the hammer on the head with Spamton's speech patterns as well and YES! So far I think you're the first person to call a connection between the hands attack and Susie's mention of hands after the fight, I always suspected that Toby might've developed one but scrapped it early on, making Susie's dialogue make less sense as a consequence.
      The attacks were something that I kinda made up as I went along, so I'm also doubly surprised AND pleased that it'd meet the standards of 'good' attacks!
      Lastly, Spamton's final attack sprite was probably one of the trickiest things to sprite, and not just cause it was big, but also since it had to look like his current design now while still looking like the normal Neo attack sprite! (If that made any sense), good to know he's more tank like, that was one of my aims on making him.
      Overall thank you for taking the time to write this, possibly one of the best things I've read as not only a critique but a deconstruction of the the video! Thank ye

    • @Not_a_mimikyu
      @Not_a_mimikyu 2 месяца назад

      youre almost at a WHAT??

  • @Somerandomguywholikesundertale
    @Somerandomguywholikesundertale Год назад +20

    For Undertale/Deltarune fan music, people tend to make it more epic then how Toby usually makes it, but this song perfectly slaps and sounds the same way as if Toby himself made this. It kind of sounds like “Needles in my @ss” from the Spamton restitched fangame. Good Job man. Be proud.

    • @JQR.
      @JQR.  Год назад +5

      Thank you! Finding the best fit for music was probably one of the first things I did before even making the animation and I think that Wicher500i's track ticked everything off, glad you think so too!

  • @matejnentwich1376
    @matejnentwich1376 Год назад +51

    The one [[HOCHI MAMA GOT ME]] [[TRY NOT TO LAUGH]]

    • @JQR.
      @JQR.  Год назад +8

      That one came from [OUT OF] [[Nowhere.]]

    • @matejnentwich1376
      @matejnentwich1376 Год назад +3

      @@JQR. HEAHEHAEHEAHAEHAEHA THAT IT [[DO IT]]

  • @TheAdvertisement
    @TheAdvertisement Год назад +4

    Heck yeah! Love the dedication you have to these concepts. It's so [[EX]]tra I love it!
    1:53 Ok the way he sheds his wings is super cool. And love that warped "OH YES" sound.
    2:10 Ooo the time limit is such a cool idea! Makes me think of the giga train battle from Bowser's Inside Story. Don't run out of track!
    2:24 Well, you're told to change MTT to his EX form specifically because of his lesser defense. xD
    2:48 Heads coming from behind is a neat way to add to the attack. Plus it makes sense since you're going backwards lol.
    3:10 Let's be honest, ThrowString should have been an act in the original fight. You literally added that move this chapter as a cool minigame for CUTTING WIRES, and even used it in Queen's fight. It's right at home here!
    3:40 That Spamton disco ball is so real.
    4:10 Hah a vegan pipis substitute, nice callback.
    4:17 Oo you even added a second check, just like for Spamton NEO!
    5:22 It heals in reverse! Bet Spamton put S.Poison into that.
    5:43 Oh no Spamton we're not doing the salt route again.
    5:54 These animations while he talks are awesome.
    6:37 Oh nice and Spamton starts losing parts EX style! It's probably pretty easy to do considering how tweened he is. xD
    7:34 Suddenly Bob-omb??
    8:02 Lol nice, Spamton calling in viewers to help kill Kris.
    8:48 The realization.
    9:35 Lol nice the news outfit. Also holy crap this attack is insane??
    10:00 Omg the Spamtons poking their noses into the ground.
    10:06 NOELLE??
    10:37 That's the coolest cungadero around.
    11:48 Oh lord he's bringing out the big hyperrealistic whistle.
    12:04 Is that the Omori train ambience-? OH OK
    12:46 Yeah we really need that break right now. xD Like how the A falls of the sign too, like even that's broken down.
    13:25 End of the line! The final attack!!!
    14:54 Heh an armless ska dance like Mad Dummy!
    15:13 Bruh you thief.
    16:20 Ok and except for the line about getting mutilated, everything from here on is the same.
    19:00 Oh RIP he really does have no defense, just friggin dies. 💀
    19:26 "Do you remember what the [Voices in my head] usually say?" is such a good line lmao. And he tries to go box mode! xD
    20:56 Pft and if you crash, Spamton still gets destroyed too, but you still pretty much failed and just get the shadow crystal.
    In general awesome fight! I think it gets a little too off the walls at points, I don't think you needed that many attacks. It feels more fitting for a hard mode. Even so, it's a really fun concept!

  • @diegozuniga4201
    @diegozuniga4201 Год назад +98

    Imagine if the amount of the time it took beat Spamton is actually saved and timed for this fight

    • @spantomdancandinho4617
      @spantomdancandinho4617 Год назад +21

      like when you beat him too fast... you could hit the wall faster

    • @P3dr0m4n03l
      @P3dr0m4n03l Год назад +12

      ​@@spantomdancandinho4617So this could be bad for speedrunners.

    • @dylanzlol7293
      @dylanzlol7293 Год назад +10

      ​@@P3dr0m4n03lactually itd be good because they finish the battle earlier (althrough for that they may as well just murder spamton ex)

    • @dylanzlol7293
      @dylanzlol7293 Год назад +13

      Wait, couldnt you just do a strategy like snapping spamton's wires in phase 1 until the mercy bar is at least 93% and then kill spamton nei and snap ex's wires with everybody in phase 2?

    • @eduardotejeris3506
      @eduardotejeris3506 Год назад +3

      ​@@dylanzlol7293 that's ... very clever

  • @wyattsaum272
    @wyattsaum272 Год назад +18

    I like how a ton of the description lines ( and his phases and attacks ) refrence even more of Mettaton

  • @LokiThePug
    @LokiThePug Год назад +36

    I like that if the timer runs out literally the fight just ends, because the punishment is literally worst for you, dealmaker 2 would be an op item in concept given that the ex-bosses drop powerful items, so just kicking you out with no rewards only makes you waste items

    • @JQR.
      @JQR.  Год назад +14

      Yeah that's what I was thinking! A player might also accidentally save after the fact absent-mindedly after the fact which demolishes the chances of trying over, that's the real punishment:)

  • @Emperor_Creeper
    @Emperor_Creeper Год назад +28

    I love the idea of Spamton constantly having another phase, and warning you about it. It's like UTLB but the difference is that Spamton never gets to achieve such phase. You did a great job once again JQR! I can't wait to see what else you have instore for us!

  • @kellyquigley8643
    @kellyquigley8643 Год назад +21

    Amazing job as usual,
    Keep up the good work man!

    • @JQR.
      @JQR.  Год назад +6

      Thanks a lot!

    • @sixty5notch796
      @sixty5notch796 Год назад +2

      This is amazing. Itd be cool for a tutorial for how you make these deltarune animatons from adding custom animations for pre existing spries or bullet patterns.

    • @JQR.
      @JQR.  Год назад +1

      ​@@sixty5notch796Maybe! I've been considering it but I'd need to get stuff set up right though, which'd take a bit, since all my recording stuff is set to only record DeltaRune at the moment, still! Something I intend to do in the future.

    • @sixty5notch796
      @sixty5notch796 Год назад +1

      @@JQR. cool!

    • @OttrPopAnimations
      @OttrPopAnimations Год назад

      @@JQR.That would be awesome. Youre a master at these Spammy fights

  • @pipislover1997
    @pipislover1997 Год назад +50

    Oh this is actually Amazing this is a Work Of Art this is like a Masterpiece man I LOVE THIS

  • @dylanzlol7293
    @dylanzlol7293 Год назад +12

    This is soo good, real high quality stuff, the dialogue is well written, and ooo, i like the fact that the battle ends instantly if you attack again, showing that you already completed the fight with violence, and if you want to turn back from it, you'll either reload and not attack him again or try to redeem yourself by cutting the wires for the entire mtt ex fight!

  • @that_crazy_oz2141
    @that_crazy_oz2141 Год назад +14

    Wow, this is genuinely incredible! All the attacks look great, and the final attack is incredible to! The best and most well-thought out Spamton EX concept I've ever seen. If the sprites are free to use, I'm considering at least trying to make some sort of playable fight using them, despite my admittedly bad programming skills.
    Keep up the good work!

    • @JQR.
      @JQR.  Год назад +2

      Thnak you! And yep yep, the sprites are free to use if you want to do stuff with them, they can be found in a google drive, in the description!

  • @OttrPopAnimations
    @OttrPopAnimations Год назад +35

    Okay this actually feels official. I love every single little detail. It's perfect

  • @lawyerslime1326
    @lawyerslime1326 Год назад +40

    Even literal trash will restore one or no HP. Spamton's cooking is so bad that it actually heals you for negative hp. What kind of botox nightmare is that pipis made of?

    • @MaxineP-rime
      @MaxineP-rime 19 дней назад +1

      “the blood of vegans”
      -my friend

  • @vampireopossum
    @vampireopossum Год назад +7

    the track reversing is such a cool idea that makes the encounter very unique . very nice !
    also “but he lost his keys” very nice reference

  • @fantasycheck4373
    @fantasycheck4373 Год назад +6

    Oh wow, I loved everything about this! From the fact that instead of shifting from box to ex to neo like Mettaton does, Spamton has the idea to instead try and revert that effect in hopes of defeating you, to 16:15 when the glasses are broken and reveal something terrifying, to all of Spamton's sprites, to Mettaton EX gaining all the og neo "defense"! It's all so fantastic, just wonderful job on this one 👏 👌

  • @CloudMouth27
    @CloudMouth27 Год назад +19

    this actually looks like it was originally supposed to be part of the game but got scrapped due to unknown reasons.
    i love how the music sounds like an actual spamton-themed song instead of just a lazy melodyswapped death by glamour.

  • @SirBitesALot101
    @SirBitesALot101 Год назад +5

    The way you used the unused attacks were really creative and interesting, I liked it alot

    • @JQR.
      @JQR.  Год назад

      Hey, thanks! I thought that some of 'em could probably be brought back in some way

  • @OmegaCrutch
    @OmegaCrutch Год назад +1

    Y’know, I actually was not that into a Spamton Ex concept, it just was something that struck me as easily understood. Just Spamton Neo being like Mettaton Ex, but I thought the idea was limited for some reason. I’m a bit surprised there never has been more to this concept, I’ve only saw Filament’s song video before (but haven’t watched). But Mr. JQR, this fight was spectacular. I was quite blown away lol.
    Such a creative boss fight, its very distinct from the Neo battle. The music is so perfect, it’s so unique and pretty catchy! Hats off to Wicher500. I really like the “clap clap” part and, being an Ex song, it also has a part of the Mettaton Ex theme: the one at 3:33 . Also, you timed that motif real well to match the moments in the fight, especially the [HANDS] moment and the final phone attack, sick. Though I have to admit, I first heard that Ex motif in Undertale Last Breath’s phase 2… so I actually am reminded more of that then Mettaton hah.
    I really felt all the effort put into this whole video, like every tick of the TP going up and all the motion of the attacks and how the soul moves… all made one frame at a time. It all really shows because this fight, as others have said, is so game-accurate. If there’s one thing I will say on the accuracy of all the fight mechanics, the soul shooting mechanic is different from the game: the normal shots can only have 3 bullets be onscreen and then you can’t fire (the firing speed is very fast… but maybe I just don’t mash hard enough lol). I don’t really mind, but if your looking to improve your mimicry, there’s one thing to improve on. All the attacks are so creative while still being in tune to a Deltarune fight, plus all of them are really well-designed! While the natural difficulty is tougher, it’s still easy to know how to avoid the attacks. Of course, the dialogue is impeccable and very much Deltarune. Dialogue has been your strong suit after all, it really makes this fight feel it is in the base game lol. Main thing is that Spamton just speaks in his own way about his new rad [Ex] body, right on.
    Here’s a highlight of everything:
    2:09 Susie couldn’t have said it better lol. Normally explaining things goes to Ralsei, so it’s a fun surprise. (And it’s perfectly Susie-like lol)
    3:20 oh the throw ability! And Kris that was dangerous jumping karts like that. This goes for the second time it’s used but this player couldn’t hit all four points, sucker >:).
    3:44 the Disco Ball attack is so fun lol, Break it down.
    4:21 two checks? Epic
    5:26 hah, negative health. The successor to the S.Poison item. Mini chef Spamtons and the cake!? Crazy.
    5:46 Oh, that’s real good. But maybe a [SPARE] key would work good friend? (Dancing angel Spamtons lol)
    5:58 … and the hits just don’t stop. The growing hands and his shadowed face (great improvements!) just are creepy… and then we move on just like that.
    6:12 Spamton’s heart is different from the main game right? It’s the mouth I think, but I like it actually.
    7:41 omg Spamton Disco Ball is alive and he jumped outta there lol, get pranked Susie.
    8:08 This attack is tough bro, also nice timing on the [Win, Win, Win] with Spamton’s face. And doesn’t help that… wall face laughs when you get hit, tough and spooky.
    9:03 these box moving attacks are very unique. I don’t think I’ve seen that before. Dang nice kick Spam Ex lol.
    9:39 the News report… okay this is epic lol. It’s very charming and crazy. The enlarged cannons at 9:56 remind me of the oversized Pipis cannon thingy in Scampton the Great lol. And it’s RNG? Dang
    10:09 Noeeeellle. And Susie and Ralsei are surprised too. Does getting hit by Noelle do damage? And is damage character dependent too? Lol
    10:42 the special [Cungadero]!!
    11:05 [In my way] that’s a reference… Susie says this but it’s also a UT genocide quote too.
    11:58 Oh a whistle- oh rip Susie and Ralsei :(. [1997!] health woah, didn’t catch that at first
    The final stretch bringing on another one-on-one like in the Snowgrave fight, now this is bonus fight material lol.
    12:57 The personality shown just by the soul getting close to the fallen letter and the TP raising is great.
    13:35- 14:53 Kris got hit by a train! And begins the final attack. This final attack is so crazy, the intensity, the dramatics lol. Nice use of the unused pillar attack and the attack itself reminds me of Cuphead and Djimmi’s section with the pillar section you got to shoot to get through. And then at the end Everyone from the fight jumps on screen, woooowww.
    15:27 that’s some deserved [Salt Route] on the wound Kris, that is so devilish of that Ex guy. That is… some trick. And that line is perfect lol. I think I remember reading it in the sweepstakes, it sounded familiar here. But good thing our soul here found a safe spot for the endurance attack.
    16:14 bro the hidden scary faces… and the music is timed perfectly for the attack itself. Creepy factor surpassed.
    The reward is the Dealmaker 2, for some reason I thought the description and money effect was the same for the first one, but it’s definitely has more [Big Shot] power. Epic, Ralsei and Susie would say the same things. The other endings have Spamton’s Ex SHAKY defense lol, and he fails to turn into a box (clever, going in reverse order of Mettaton lol). I like how Spamton raises his hands and then droops when time runs out and we all hit a wall, everything after with the carts and the atmosphere… offputtingly ominous. (Spamton is supposed to be the burnt strings? Dark… but easy to miss). The No-hit mode is funny lol, Spamton Ex is a glass railgun lol. Finally the credits :), glad to see the “YOU” lingering on.
    On Spamton Ex’s design, he looks more simple than I thought he would look, the shoulder pads and the central body are distinct from Neo as well as the legs and arms. I really like the rosy cheeks on Spamton as his faces in the Ex form are more jovial (his eyes being visible really add that) which works with the energetic tone of the fight lol. It also provides a contrast to when Spamton looks down and his face gets shadowed. His final attack HD form makes him imposing, to me it’s his pupils being visible again, and the cackle-his maniacal cackle. Very nice.
    To end, the lag I find personally appealing because it is something I find similar to playing my N64 emulator on my old windows computer (like it was a literal Windows XP I think, I don’t have it sadly :(, removing it was not my wish). It was the type of lag that to me was fun because it meant more reaction time and therefore an advantage against those cpus lol. Especially at the final attack, it looked like the player would have a harder time with these attacks if it weren’t for the slow-down lag, gotta take all the help you can get lol. Stellar video and excellent fight!

    • @JQR.
      @JQR.  Год назад +1

      Eyy this was once again a delight to read, most of your comments really have been! A thing I really like from your thoughts is that you don't really pull your punches on the positives, but negatives also, just speaking your mind to whatever is said which I've found useful for feedback purposes and just 'cause its enjoyable to read. Anyway! To address the stuff you said...
      I won't lie I totally get why the EX concept wouldn't be as gripping as some of the other stuff on first glance, like you said it's a pretty straightforward thing. (And if I'm being honest, I never actually expected it to win the voting poll! I was kinda suprised honestly lele) But I went ahead with it anyway, mainly because I thought a Spamton Ex battle was pretty untapped video-wise, it *was* just something that was mentioned as a throwaway line in-game so I gets it and also because I liked the challenge of creating something with as little information pieces for it as possible, less is more as they always say!
      And yes definitely agree with the song also! When I first heard Wicher's music for the idea I immediately new I wanted to use it since it fit the scene which I made up in my head before I started anything, though Filament Vol's banger was a very close 2nd. Funnily enough also, a bulk of the attacks were made on a whim, instead of planned like most of the dialogues, luckily they all sorta worked well I think?
      I'll be taking the yellow soul shots into account for whenever it's used again in other things, I *knew* something was off about how frequent they were being shot when animating but couldn't quite place my finger on it till I'd exported the whole video as an mp4 😭. But yeah, 3 shots onscreen will be the main thing I'll try to get done going foward if there are any other lemon soul sections that I'd ever need to do
      For the news section the RNG would probably be pre-determined (as in there's a set amount of orders which the attack could go in just so some of them aren't completely and utterly unfaireth) and hmm, getting hit by Noelle would deal 1 hp of damage
      Also ye, you right! The heart attack is ever so slightly changed, I'm shocked you noticed. It's mainly just a modified mouth and I brought one of its eyes one pixel higher
      Also, also yis! Spamton's healing denial line is referencing one of his sweepstakes lines, (The wedding ring or heart Locket one I believe?)
      Anyway, yeah this guy is really just a glass-cannon, defeating him will earn you basic stuff, running out of time will earn you a whole heap of nothing, and Spamton After Not Surviving (I coulda probably hinted that he's just down on the floor as strings and some glasses a bit better), and yeah super money making machine for sparing him. Very, very, very early on when this first started it was originally gonna be much smaller in scale, the fight would consist of one reaaaally long attack, which if hit at all during it would've instantly killed the player, with then Spamton combusting from overheating due to the length of it at the end, though this was scrapped before anything was pen to paper due to the obvious issues with the idea, phew
      The design is something I tweaked a bunch just cause I wasn't quite satisfied with whatever I drew, the final thing you see here being somewhat an amalgamation of other designs by people which I muddled into one design, though I'm glad you think it turned out well, you're too kind! A lot of squash-and- stretch was used throughout it as you can see since I was learning how to apply it in Aesprite at the time, which found its way into a lot of Spamton's head and body movements, I'll probably pull my punches with its use in other stuff so it's not something completely overused but I really enjoyed how it looked like!
      A Windows XP? I find that pretty endearing actually, sorry it had to go for whatever reason. But I was also using emulators at an early age on my windows 7 as a past time, used to be great! Mainly Mario games were played, although at some point a really small unknown game was played, Mother 2 and welp.... you can see how I ended up making concepts for similar games like it ;)

  • @epik-bruh
    @epik-bruh Год назад +14

    i've never really been too intrigued with spamton ex concepts but this one is really well done

  • @erroroccurred404
    @erroroccurred404 5 месяцев назад +8

    I love the detail of the eyes when it fades out at 16:15

  • @Ninjacat25
    @Ninjacat25 Год назад +6

    This is absolutely fantastic. I truly hope this gains the recognition it deserves and that your channel grows quickly. This is a very impressive display of skill.

    • @JQR.
      @JQR.  Год назад +2

      Thank you! And hey, maybe it will

    • @Ninjacat25
      @Ninjacat25 Год назад +2

      @@JQR. Of course, dude. Much kudos.

  • @planterbox
    @planterbox Год назад +6

    the time limit and going backwards is such a good concept, and the dialogue feels like it was written by toby himself! amazing!

  • @JayTheSleepyArtist
    @JayTheSleepyArtist Год назад +12

    Oh my god I love this. The Mettaton references, the music, the attacks, the dialogue! And that last Sans-esque [Special Attack] was an amazing sight to see!

    • @JQR.
      @JQR.  Год назад +2

      Glad you do! The special attack bit was defo inspired a bit by Sans' a bit, but also from the unique interaction in the original Neo fight, if you are to get swallowed on the final attack he'll spit you back out and you'd take a bit of damage, so I decided to expand on that, literally.

  • @napoleoncomplex2712
    @napoleoncomplex2712 Год назад +42

    Another outstanding piece of work JQR. I imagine there's already a modding team chomping at the bit to turn this into a playable fight!
    Also yikes at Spamton stealing your health items. That's crueller than anything Toby has done to us thus far! (Bar the genocide ending in Undertale, but we kind of do that to ourselves.)

    • @JQR.
      @JQR.  Год назад +16

      I'm flattered you think so highly of it! I've actually put a Google Drive link in the description with sound files and a spritesheet that can be looked at, in the case that people want to do just that! (Though really they can be used in any way.)
      Also yep, no healing towards the end was the final cruel nail in the coffin, as another extra challenge, I'd like to think that it'd be counterbalanced by the fact that Spamton would already be one or two string snaps away from the fight ending (Since you'd need to snap the strings a good bit before to trigger the heart attack.... attacks, and progress the fight onward.)
      That being said though, if the strings aren't snapped enough times after the 2nd heart attack and the final attack already passed... Then the no healing would almost definitely become big trouble after a few attacks!

  • @Metrocysh
    @Metrocysh Год назад +3

    Oh GOD!
    I LOVE to watch fight concepts and honestly people being to animate and replicate the game's movements and systems do it so good!
    The whole concept is GREAT! Things like the new heart-attack part, the weather report, the final attack, they all are amazing! Maintaining humor and the chaotic little [[NUMBER 1 RATED SALESMAN 1997]]
    It's just so well done, ignoring the fps sometimes dying a bit because well, a big project with aseprite is no joke lol
    This being _optional_ but giving you a better Dealmaker is so cool too! AND ThrowString, god damn it should've been on the base fight tbh
    AND THE TIMER MECHANIC WORKS SO WELL, GOING BACKWARDS
    THE MUSIC TOO FITS
    I can't express it enough

  • @Space_Pencil
    @Space_Pencil Год назад +6

    Holy [cungadero] this was just incredible. And over ~90,000 frames??? Damnn!! I love this, and wish jt was in the actual game. All the dialogue sounds like it was actually written by Toby, thats how well it fits. And the attacks, all look so fun. Espscially the "Final Attack Gauntlet" as I called it. Over all, INCREDIBLE work, dude!!
    PS, the joke of Spamton taking the Butler Juice when you tried to heal is absolutely hilarious, but so infuriating, LOL

    • @JQR.
      @JQR.  Год назад +1

      Thanks man! I made the heal steal infuriating by design at the end :)

    • @Space_Pencil
      @Space_Pencil Год назад +1

      ​@@JQR. Hey, it was a great choice to put that in, in the end. Prob my favorite little detail in this! Btw, do you ever plan to turn this into a mod?

    • @JQR.
      @JQR.  Год назад +1

      ​@@Space_PencilNot by me necessarily, due to a lack of skill to mod, though I've put a Google doc in the description with the whole spritesheet and some sounds if anyone wants to try making one themselves!

    • @Space_Pencil
      @Space_Pencil Год назад +1

      @JQR. Ah, gotcha. Once again though, incredible work here. Have a great day!

  • @rabo.8339
    @rabo.8339 Год назад +11

    Anyone noticed that at 16:11 , when you break the third phone and the attack starts to dissapear, you can actually see eyes (look at his glasses)

    • @JQR.
      @JQR.  Год назад +1

      : )

    • @WolfyRed
      @WolfyRed 11 месяцев назад

      Spamton OMEGA 16:15

  • @ozzy_anamations17
    @ozzy_anamations17 9 месяцев назад +1

    i love how this gives the impression that you should spend longer on the NEO fight, in order to help you survive on this one. very clever mechanic!

  • @Luigicat11
    @Luigicat11 Год назад +3

    10:07 LMAO where did Noelle come from? Will her dialogue after this point (such as the ferris wheel scene) change to acknowledge Spamton throwing her at you or is that just an intentional big-lipped alligator moment for the funny?

    • @JQR.
      @JQR.  Год назад +3

      Spamton grabbed her from her room and put her back just as fast xD
      And yeah, she'd most likely throw a line in about it in the ferris wheel scene at the part where she's talking about the strange happenings in her 'dream'

  • @S8nray
    @S8nray 11 месяцев назад +2

    I love the Salt Route reference! ( 5:46 )

  • @ajestoncommand1122
    @ajestoncommand1122 Год назад +17

    This was wonderful! I love the mechanics and the references!
    PS: Just out of curiosity, are you ok with doing fandubs of your work?

    • @JQR.
      @JQR.  Год назад +5

      Thank you! And ye, I'm kool with fandubs being made!

  • @liki_shelf
    @liki_shelf Год назад +3

    Man this rly look awesome
    This battle is very detailed like giga spamton figth but it looks like it should be in the original
    Good work ngl

  • @SweetTop7s
    @SweetTop7s Год назад +2

    Another great animation, good work with this man!

    • @JQR.
      @JQR.  Год назад +1

      Thanks dude!

  • @epiccm4023
    @epiccm4023 Год назад +1

    Man this is so well made and done! Amazing work!

    • @JQR.
      @JQR.  Год назад +1

      Thanks a ton! ... A Spam-ton

    • @epiccm4023
      @epiccm4023 Год назад +1

      @@JQR. You’re welcome!

  • @banjokazooiemain688
    @banjokazooiemain688 Год назад +23

    Dude I don’t care what anyone says you are an absolute amazing RUclipsr the deltarune animations you make are amazing and really creative and I really really enjoy watching never give up the grind you have WAY to much talent bro

    • @JQR.
      @JQR.  Год назад +12

      Thank you for the kind words! It still really means a lot, I'd like to think that anyone would be able to make these, with enough dedication!

    • @ZaidMustafa-bq2qq
      @ZaidMustafa-bq2qq Год назад +3

      ​@JQR. Great job bro, it is very Good

    • @ZaidMustafa-bq2qq
      @ZaidMustafa-bq2qq Год назад +2

      @JQR. man I hope I can do something similar with my phone

    • @JQR.
      @JQR.  Год назад +5

      ​@@ZaidMustafa-bq2qqI'm sure there are apps that could probably do that to a good degree!

    • @ZaidMustafa-bq2qq
      @ZaidMustafa-bq2qq Год назад +1

      @@JQR. like what exactly

  • @historicaleatsdirt928
    @historicaleatsdirt928 Год назад +3

    i have no words other than the fact that this is THE BEST FANMADE FIGHT IVE SEEN OF SPAMTON 😭
    its so true to his character, and, just like multiple comments have pointed out, follow true to the message of deltarune
    nice work!

  • @TNT_Golem
    @TNT_Golem Год назад +3

    I love that when you run out of time the soul turns pink like spamton is now part of it...

  • @Kim_Ilia
    @Kim_Ilia Год назад +1

    This is great! Amazing work

    • @JQR.
      @JQR.  Год назад +1

      Thanks a lot!

  • @michaelcandela-reyes2699
    @michaelcandela-reyes2699 Год назад +28

    What if the only way to win was to cut his strings? Like if you kept attacking him no matter what he would just do more and more phases?

    • @mechamedegeorge6786
      @mechamedegeorge6786 Год назад +8

      Or the box form is just impassable because it doesnt take damage

    • @ArceTheTroll
      @ArceTheTroll Год назад +6

      @@mechamedegeorge6786he realise he can’t fly ( too heavy for the wires), then finds out the box gorm has no real attacks, and just forfeits

    • @mechamedegeorge6786
      @mechamedegeorge6786 Год назад +4

      @@ArceTheTroll While the annoying dog theme plays

    • @milesmcallister8542
      @milesmcallister8542 Год назад +6

      Last breath Spamton

    • @michaelcandela-reyes2699
      @michaelcandela-reyes2699 Год назад +1

      Never gotten this much attention in a comment before! Very happy :)

  • @taraktaras7327
    @taraktaras7327 Год назад +5

    THIS IS NOT A [Masterpiece] THIS IS THE WHOLE [Pizza]
    I cannot even convey how good this is into words congratulations!

  • @OffbrandDTraveler
    @OffbrandDTraveler Год назад +2

    I love how you kept the thing where the dialogue foreshadows the attacks
    Also god I had to try so hard not to laugh out loud at that “ONE [[Hochi Mama]]”

    • @JQR.
      @JQR.  Год назад

      Yiss, I replayed the Neo fight a bunch to catch that along with other stuff, didn't want to miss any details here!

  • @jonypepperoni1735
    @jonypepperoni1735 Год назад +4

    im not joking, the minuscule lag just sells it, it gives so much charm!!, pls never run at more than 60 fps

  • @lasagna3289
    @lasagna3289 Год назад

    This is so cool!!! I love all the sprites they're all so cool! The sprites for when he dances in particular are so good!! And all the Mettaton references are so clever!!

  • @laukachu
    @laukachu Год назад +7

    In 12:13 Susie and Ralsei life makes the number 1997, nice detail

    • @JQR.
      @JQR.  Год назад +2

      Nice catch! I think you might be the first person who pointed it out.

    • @laukachu
      @laukachu Год назад +3

      Yes, i think details like that are cool, like how in the weird route Berdly fight Noelle HP goes down to 55 that in roman numbers is LV, and i wanted to say that the usage of the Spamton unused attacks was also very cool 😎

    • @JQR.
      @JQR.  Год назад +1

      ​​@@laukachuThanks! I was looking through a few and thought hey, "I could use some of these!"

  • @IamDoru1
    @IamDoru1 Год назад +1

    Can't believe you're back! I loved your salt route video so much and I love this even more, impressive stuff! (don't you think I didn't see the reference you snuck in at 16:16 and 20:05 :) ) Well well *well* done!!! I would be lying if I said you didn't motivate the hell out of me to try to animate pixel art stuff too, so thanks for all the cool concepts and vids you've made!
    Just a question though, how do you even animate this? Is it work done frame by frame or do you use some sort of game engine?

    • @JQR.
      @JQR.  Год назад +1

      Yoo it's Doru the dude! I've been following your stuff for a while now, ever since the Spamton Quarters and Change mod trailer, and may I say, your art's just gotten better with each new upload! Crazy to think that I might've played a part in you starting to make greatness
      And yep this was done frame-by-frame in Aesprite! It was kinda hard since I had to keep tabs on everything like the Tp counter or Spamton's idle loop, but fun nonetheless (I actually ended up having to split this into 12 separate Gif files and put everything together in editing since it was too massive to run as one thing "•∇•)

    • @IamDoru1
      @IamDoru1 Год назад +1

      ​@@JQR.Wait you know me? Really? Wow! I am glad we both appreciate each other's works, it's really nice to be able to create stuff about the game you love and have others leave comments about your video. It's a feeling like no other...
      I must say though, I do understand the struggle of animating frame by frame, especially in Asesprite. I mean, a ~30 second concept video for a deltarune arcade game already gave me a lot of trouble, and it was mostly just the hassle of working with so many layers and different animations overlapping each other. But your work is clearly on another level, I respect the hell out of that dedication to make it resemble the main game despite being (almost) made from scratch and some assets.
      Also, I don't know if you know it or not but I'm throwing it out there in case you might find it useful, but if you're wondering why sometimes colors flash or become all wrong for a frame or two, it's because the limit in said frame of 256 colours was broken, and the program has to turn multiple shades of a color into one. It's a thing that happens on GIF's only, which is unfortunate because I always export my stuff from asesprite in a gif form. It can actually be seen in my arcade video as well.
      As for the Quarters and Change mod, I must say, I am really happy with what I managed to do at the time, but my style has evolved a lot since then :p I am actually thinking of remastering it someday with a fresher less cluttered look, but I'll see.
      Anyway, you rock dude, if ya ever want to do a collab or need help on some sprites, hit me up. I am scared of the monster you'll become in animating when you get a better setup in the future, so keep at it! ʕ⁠´⁠•⁠ᴥ⁠•⁠`⁠ʔ

    • @JQR.
      @JQR.  Год назад

      ​@@IamDoru1Oh yeah, of course dude! Your stuff has a lot of personality to it, especially seen in the mentioned arcade animation or my personal favourite, the 'Real Boy' video and it's clear you've put a lot of effort into them, it'd be a crime if I *didn't* know you, haha
      Also thanks for the heads up also about the Aesprite's colour limit, I half-knew it already but didn't know the specific amount of colours it could hold. I tried to minimise the flashing by actually opening the exported gif files and using the 'Replace Colour' tool on all frames just to make everything slightly more uniform (Obviously didnt do much since there are still a lot of different colours but I managed to get rid of flashing blues previously present, so that's a half win!)
      The new sprites themselves were also pretty fun to make (There's actually a link to a spritesheet of everything in the description, for free use)
      Intresting that you might touch-up on the mod, I've always really liked how you've drawn Spamton in it since it's the most 'shop accurate' I've seen him in most fanworks!
      And hey--! The same goes doubly for you if you ever need spriting help, I'd definitely not be opposed to keeping in touch, do you have a discord or somethin' that I'd be able to contact you thru?

    • @IamDoru1
      @IamDoru1 Год назад +1

      @@JQR. Thanks a lot! Well, I have had my inspirations, including you of course, so there's that. I have been struggling a lot with doing higher res drawings ( I suuuuck at sketching, I really want to get better at poses, anatomy, perspective, that sort of stuff), but I am happy that there are people who still like what I manage to pump out.
      Regarding the colour limit, that gave me a lot of headache to find the issue, so glad that info was useful to you.
      Regarding the Quarters and Change Mod, I don't neccesarily plan on drastic changes, just changes that simply reflect my style better while still being faithful to the OG Spamton look that deltarune offers. I can actually send you a mockup of how I plan to redo S. Neo and some smaller stuff in between as well.
      Which brings me to keeping in touch, anything works for me! I mainly use Discord and Twitter. (twitter is wonky as hell with direct messages though so it's unreliable), so feel free to add me on discord, tag is @iamdoru1, I'd love to talk about anything really. Still, it's great to see people that are just as passionate about sprite work and animation as me, so, as I already told ya, I'm always available if you ever need help or feedback on something! Have a good one and see ya around! ^^

    • @JQR.
      @JQR.  Год назад +1

      ​@@IamDoru1Well, if your newest community post is any indication, I think you're definitely already improving on poses! Seriously, Spamton looks great along with the motion blur in it
      And oh yeah, I'll definitely get trying to add you on discord if that's the case, see you then!

  • @deathgarshorts
    @deathgarshorts Год назад +3

    8:55 I like how when he talks about the “body of his [Hopes and dreams]” having [DF: -4000] it’s a reference to Mettaton NEO having extremely low defense in the games code, so you can one shot him in Genocide.

  • @WevTheGamma
    @WevTheGamma Год назад +1

    AMAZING!, also, the unused attacks fit really well!

    • @JQR.
      @JQR.  Год назад

      Thank ye!

    • @WevTheGamma
      @WevTheGamma Год назад +1

      @@JQR. aye np matey, ye did a great a job

  • @Caragoner
    @Caragoner Год назад +4

    I fucking lost it at 10:08 when he just flung Noel at you
    I love it

    • @JQR.
      @JQR.  Год назад +2

      He grabbed her all the way from her room Queen's mansion and then returned her back just as fast.

    • @dylanzlol7293
      @dylanzlol7293 Год назад +2

      Imagine chilling on your room then you are suddenly flung towards kris and co.

  • @justonyx6721
    @justonyx6721 Год назад +5

    My personal theory is that like in undertale Neo is above EX, but spamton mixed the order up hence why he exploded when he tried to transform

  • @LarryLoud500
    @LarryLoud500 7 месяцев назад +4

    Absolutely my favorite attack was the weather prediction
    Who can't love such amazing weather as SUNNY SK1ES?!, [Bomb's]!!, [Flying Heads]!!, R4INY [@$*>]?!, THE BOYS, [[Eat your greens.]], YOU GOT MAIL!, [Dog.] [Dog.] [Dog.], MINI [Me's], MONY, and ONE [[Hochi Mama]]!!
    Also love how his green attacks heal, they just heal negative health that feels like such a spamton type thing to do
    Also based on the fact that he says his third phase is his box form means that "He's evolving, just backwards."

    • @JQR.
      @JQR.  7 месяцев назад

      Ayo, thanks! The weather attack was one of the one's that I liked the most purely from an animating standpoint, maybe it came out as a tad bit too chaotic, but still, plus I remember just making stuff up on the fly to put into it so it was bound to!
      The negative green health followed what the sold 'S. Poison' does to you, posing as a healing item but hurting your character when using it, so yeah by all accounts, a big spamton thing!
      Also, that's a pretty funny but true way to look at it for the third phase line, haha

  • @nikospace4355
    @nikospace4355 Год назад +2

    I love the fact for the fight option, instead of cutting later into the fight you animated hacked items. This whole thing feels canon, even his dialog is accurate

    • @JQR.
      @JQR.  Год назад +3

      His Ex form is really just supposed to be that weak, it'd only take one hit to kill him--
      (Though I do want to mess around with bringing hacked items into an animation just to add believability, like you said)

    • @nikospace4355
      @nikospace4355 Год назад +2

      @@JQR. Oooohhhhh

  • @blankname492
    @blankname492 Год назад +3

    Loved the Undertale references man, this is great!

    • @JQR.
      @JQR.  Год назад +1

      Yeye! I figured it could use some of them since spamton is still a sorta mirror to mettaton in an EX form

  • @david5310
    @david5310 Год назад +3

    Honestly, I would really love this as a mod (not a fangame, but an actual mod that adds this to the base game), just because of how well it... _works._ It isn't even technically more difficult to kill him, as it only takes one attack, but it works amazingly as a "hardmode" that you can opt into, for greater reward. I also really like that if you don't defeat him in time, you don't lose, but you just don't get any gear for defeating him, so it's really high risk to try for the Dealmaker 2.

  • @Hikkiko2007
    @Hikkiko2007 Год назад +11

    I enjoy every [[ BIG SHOT ]] moment of this video, a tremendous [ hochi mama ] and good concept around it, truly a work of art about this [[ hyperlink blocked ]].

  • @brickmastere5535
    @brickmastere5535 11 месяцев назад +1

    11:04
    Omg wait is the "In my way." taken from the Undertale genocide route when you "fight" Monster Kid?

    • @JQR.
      @JQR.  11 месяцев назад

      Yiss

  • @franilovic4139
    @franilovic4139 Год назад +6

    The attacks are amazing and thats what i expected, but the sheer amount of attention put to things like making spamton EX fall apart after touching him is so good. Its like an optional secret-secret boss that you fight only after attacking NEO. It makes this fight seem very incorporated in deltarune and the quality is on par with actual deltarune. But will this be a playable game??

    • @JQR.
      @JQR.  Год назад +1

      I don't plan on making one as I don't have the knowledge to do so, but I've put a Google doc filled with all the assets in the vid (like sprites and sounds and such) if anyone wants to try make their own, sort depends on the people I suppose!
      And thank you very much also!

  • @CacaShet-hq1cs
    @CacaShet-hq1cs 2 месяца назад +1

    8:57 Spamton:.... oh.w a a a a a a a a ah [[sad spamton noises]]

  • @0-Prism-0
    @0-Prism-0 Год назад +7

    I love how he's using upraged Mettaton attacks, dialogue parts and how well that pointa out that he stole that body, like when he uses the ' happy break time ' from MTT fight
    Also is that a Sans genocidal fight reference? 9:36
    Mad Dummy fight reference? 15:00

  • @dragonkaiju78
    @dragonkaiju78 7 месяцев назад +1

    4:38 i love how when he says "they can [killing you 1,000,000 times!]" He looks directly at the screen, almost as if the threat is meant for someone else...

  • @salesman1997
    @salesman1997 Год назад +5

    I LIKE IT, BIG SHOT.
    THIS HONESTLY SATISFIES ME, WAS WORTH IT.

  • @sillycyberman
    @sillycyberman Год назад +2

    Although the footage is laggy, THIS IS THE GODDAMN BEST CONCEPT OF SPAMTON EX THAT I'VE SEEN THIS YEAR

    • @JQR.
      @JQR.  Год назад +1

      The best laggiest footage

  • @voidnoidoid
    @voidnoidoid Год назад +4

    This is crazy good it feels canon

    • @JQR.
      @JQR.  Год назад +1

      Thanks!

  • @moondeck2
    @moondeck2 Год назад +2

    My friends showed me this and I loved it. I love the dialogue, I love the attacks. I'd gladly recreate it as a mod for DELTARUNE but sadly I can't due to my laptop dying. But, I never knew you could animate something like this in aesprite.

    • @dylanzlol7293
      @dylanzlol7293 Год назад +1

      How skilled are you at coding?

    • @moondeck2
      @moondeck2 Год назад

      @@dylanzlol7293 Well my first projects kind of sucked but I'd say I'm decent at coding gml when I get good ideas of how to make things work the way i want.

    • @JQR.
      @JQR.  Год назад

      Hey no sweat! The files in the description aren't going anywhere so if you ever were to get it fixed and still had the motivation, you could probably still do it if you wanted.
      And thanks, glad you enjoyed it!

    • @moondeck2
      @moondeck2 Год назад +1

      @@JQR. I will probably recreate this in a future mod of mine since i have a mod idea thats pretty big in my opinion
      But don't worry I won't lose motivation as I want to atleast finish all my mods before retiring and stuff like that

  • @dafish231
    @dafish231 Год назад +6

    Hell yeah!! JQR is back!!!

    • @JQR.
      @JQR.  Год назад +3

      Indeedeth!

  • @lowqualitygamin
    @lowqualitygamin Год назад

    I absolutely love the idea of the tracks going backwards omg

  • @internetfreak8137
    @internetfreak8137 Год назад +29

    LISA the nonsensical 2 leaks are crazy man

  • @rudithedudi1757
    @rudithedudi1757 Год назад

    This is so good, the attack ideas are so creative and fun to watch, and the dialogue is greatly written as well

    • @JQR.
      @JQR.  Год назад

      The dialogue was the part I was most stand-offish on, so it's good that I was able to weave a few lines together to make it sound like him

  • @forecasted7
    @forecasted7 Год назад +5

    did you animate.. this ENTIRE THING in aseprite?? thats fucking insane good job

    • @JQR.
      @JQR.  Год назад +1

      Yep! I ended up having to split the whole thing into 14 different project files when making it since it would've been too big to open otherwise, then put everything back together in editing.

    • @forecasted7
      @forecasted7 Год назад +1

      I cannot stand making projects that are huge in aseprite, you animated even the TP gathering and everything, all the small details are so impressive@@JQR.

    • @JQR.
      @JQR.  Год назад

      ​@@forecasted7yeah it can really be daunting at times cuz it was made for smaller stuff, but it's a weird niche that I like!

  • @ClodsireBcuzYes
    @ClodsireBcuzYes 4 месяца назад +1

    i love the expressions dude, especially 8:57

  • @benrusnak.929
    @benrusnak.929 Год назад +4

    The giant whistle png in the second half got me laughing ... while susie and ralsie certainly was not having A[BUS]t of a time
    Good work for a ironic refernce to mettaton neo and ex
    And also this is a work of art you arre awesome

    • @JQR.
      @JQR.  Год назад +2

      Hey thanks! It was an idea bouncing in the back of my head, since we already had png explosions in this game

  • @Pipis19971
    @Pipis19971 Год назад +2

    This is definitely what i would expect Spamton EX to be like

  • @ness6714
    @ness6714 Год назад +5

    Not gonna lie the choppy frame rate actually makes this look believable.

    • @JQR.
      @JQR.  Год назад +1

      In a way I guess now that you mention it.

  • @A.MNeverP.M
    @A.MNeverP.M Год назад +1

    The freight trains scared the shit outta me!! That's so bloody clever!!

    • @JQR.
      @JQR.  Год назад +1

      I even labelled the file sound name "Train Jumpscare" for when they move in 🤣

    • @A.MNeverP.M
      @A.MNeverP.M Год назад +1

      ​@JQR. That's perfect lmao, I hope to see more awesome content from this channel :D

    • @JQR.
      @JQR.  Год назад +1

      ​@@A.MNeverP.MI got some other cool stuff coming, I can assure you on that!

  • @achour.falestine
    @achour.falestine Год назад +6

    Merg needs to do a no hit run to this 💀

  • @jaimewol1238
    @jaimewol1238 Год назад +2

    This is amazing.
    I am bit sad about the lag, but despite that, this is great. The dialogues were my favorite part. And I never thought about Spamton Box.
    8:54 At least Spamton doesn't have -40.000 defense like Mettaton NEO

  • @redcoolhax
    @redcoolhax Год назад +2

    HOLY SHIT A NEW UPLOAD FROM JQR.

    • @JQR.
      @JQR.  Год назад +1

      Yissir

  • @WillowTree1033
    @WillowTree1033 Год назад

    I am not even kidding, this is one of my favorite pieces of media I've ever seen.

  • @Zepyrus-l9z
    @Zepyrus-l9z Год назад +2

    Gotta love how ralsei got healed to death

    • @JQR.
      @JQR.  Год назад

      Kill him with healing

    • @SSharkCookie
      @SSharkCookie 9 месяцев назад

      It’s just healing, but in reverse

  • @DuckLord12
    @DuckLord12 5 дней назад

    I imagine the way this happens instead of the normal end being that you get a manga draft from Alphys in the light world (the manga is a sci-fi manga draft that stars Mettaton) , take it into the dark world and it becomes the Glamorous Disk which Spamton notices and instead of going into the empty disk he goes into the Glamorous Disk. The normal events then proceed as in the video. Heck, maybe if you really want to see box form you can rummage around in Alphys’s drawers and find the original draft and in the dark world it becomes the Boxy Disk and you can shove that disk into the NEO body’s back.

  • @Iforgor572
    @Iforgor572 Год назад +3

    🔥🔥🔥🔥🔥

  • @ultranova3598
    @ultranova3598 7 месяцев назад +2

    I love how the negative hp of susie and ralsei forms 19-97, 1997 (when the trains hit them).

    • @JQR.
      @JQR.  7 месяцев назад +2

      Yoo you might be the first person that caught that detail I think

    • @ultranova3598
      @ultranova3598 7 месяцев назад +1

      @@JQR. Seriously lol

  • @P3dr0m4n03l
    @P3dr0m4n03l Год назад +2

    12:00 Remeber me of Spamton Restitched.
    And man, I aways think someone think like me, why not a 1x1 in the final of the battle?
    [GET] out these 2 [FILLERS] in our Deal?