This mod is insanely cool but it's strength is also it's weakness. Having such a limiting movement system in an entirely randomly generated open world like Minecraft makes things kinda clunky, slow, and uncomfortable. But it would be really cool to see custom maps made to play to the mod's strengths, like a adventure map with custom noteblock music for different areas and a block grid system to help the player visualize their movement in the world
as someone who plays osu!, osu!mania and fnf, here some things that could possibly improve the mod in my opinion: - Hit Judgements seeing how fnf has stuff like "Sick!" and "Good!" maybe adding some kind of hit judgement could reward you further then just allowing you to play the game normally (healing you if you hit something perfectly maybe?) (blocks giving more drops if you break it on time) - Allowing the player to play faster if you allow the player to hit twice as fast as the bpm, (1/2 notes or 1/4 notes) it could make it more playable as well as retain the rhythmic aspect (maybe damage the player if they're offbeat?) - More Rhythm maybe applying the stuff to crafting or scrolling through your inventory could be fun (crafting on beat could affect the durability of the item or the amount you get like in Fundy's RNG Mode) - Combos if someone were to retain a combo(playing on rhythm without missing a beat), you could code it so it makes it more satisfying and more rewarding to do something like that (more damage the higher the combo or smth like that) - Edited Vanilla Timings if you were the change the bpm, the way swords, axes, breaking times and eating times probably wouldn't feel consistent with one another. Maybe changing the cooldowns based off the bpm could be a neat idea if someone want really fast gameplay at something like 200 BPM+ I've really liked what you've done so far with combining Minecraft with Rhythm Games, and these are all just my opinion at the end of the day(plus like 70% of these are probably impossible to code lol), keep it up!
if you're feeling up for continuing you could go all in with the rhythm game: make all the scenery and mobs bounce around to the beat, make mobs move to the beat, mine to the beat just like the Mystery Skulls songs. It'll be a lot of work though another idea is to just allow the player to move/mine/etc at a decent speed by default, _but_ if they move to the beat, they get way faster, and similar with combat and other actions, so that it's more of an incentive to play well instead of a punishment for not playing well
i think mining would be a fun and satisfying thing to tie to the beat as well, so depending on what tool you are using every click on a beat would break the block a little bit. for example if you hit a tree with your fist once it would be %15 broken and will stay 15% broken until you stop hitting it for around 1.5 beats it will then reset. if you keep hitting the wood it will add another 15% onto the block every hit (15% to 30% to 45% etc.) if you mistime a hit it would do way less dmg (like 5% or something) once it hits 100% or more it will break. tool would simply make you deal a higher %.
i really want to see this developed further. what I would want to see is block breaking animation also being to the beat and a change to sprinting. I suggest making Ctrl key cue the “sprint” so you lose a bit of hunger and move 6 blocks maybe instead of 3
If you decide to re-iterate on this work (you should, the idea isn't bad) think about instead of making you crit when you hit an attack on a note, just removing the cooldown, imo it feels more satisfying to hit several notes in sequence than one occasionally. Consider a change in that control scheme too, the problem with this is simply that it draws too much from Crypt of the Necrodancer when Minecraft has many more interactions that could be tied to rythm other than movement, but if you must, you could make the player gain a speed boost from sprinting + hopping to the beat.
Honestly, you should try to go for a HI-Fi Rush route That game is a rhythm game/fighting game where you need to beat up baddies, and you can attack at relatively any time. But if you try to hit the button inputs to the beat and stay on rhythm, you'll get a much stronger attack Maybe a Minecraft Rhythm game could do something like it, where it has the same idea of a beat in the background, but hitting monsters, placing blocks, among other things, would be more effective when on beat, and less when off beat No idea how that would work for block placing, but I feel like having this video's limited movement would be a nightmare to control properly so I thought I'd bring it up
IMO since it's CotND-inspired, attacking should show you a responsive cd, like "Cooldown! 3 beats..." repeatedly each beat, breaking blocks can be hold notes theoretically, overall the system needs to feel more responsive and satisfying to immerse the player
You know what would be cool? (idk if this is too hard to implement but just a thought) You could make it be each biome type has it's own rhythm, for example plains is the normal beat why dessert is a more western type beat or jungles having a Jungle like beat. Also adding music like you did in the video would be cool too. But I love this concept!
Imagine add audiosurf 2 mechanic when somg intense it become speed up the game and song not intese will slow your game Edit: extra the game speed jumping when song has repeat beat
This mod is insanely cool but it's strength is also it's weakness. Having such a limiting movement system in an entirely randomly generated open world like Minecraft makes things kinda clunky, slow, and uncomfortable. But it would be really cool to see custom maps made to play to the mod's strengths, like a adventure map with custom noteblock music for different areas and a block grid system to help the player visualize their movement in the world
as someone who plays osu!, osu!mania and fnf, here some things that could possibly improve the mod in my opinion:
- Hit Judgements
seeing how fnf has stuff like "Sick!" and "Good!" maybe adding some kind of hit judgement could reward you further then just allowing you to play the game normally (healing you if you hit something perfectly maybe?) (blocks giving more drops if you break it on time)
- Allowing the player to play faster
if you allow the player to hit twice as fast as the bpm, (1/2 notes or 1/4 notes) it could make it more playable as well as retain the rhythmic aspect (maybe damage the player if they're offbeat?)
- More Rhythm
maybe applying the stuff to crafting or scrolling through your inventory could be fun (crafting on beat could affect the durability of the item or the amount you get like in Fundy's RNG Mode)
- Combos
if someone were to retain a combo(playing on rhythm without missing a beat), you could code it so it makes it more satisfying and more rewarding to do something like that (more damage the higher the combo or smth like that)
- Edited Vanilla Timings
if you were the change the bpm, the way swords, axes, breaking times and eating times probably wouldn't feel consistent with one another. Maybe changing the cooldowns based off the bpm could be a neat idea if someone want really fast gameplay at something like 200 BPM+
I've really liked what you've done so far with combining Minecraft with Rhythm Games, and these are all just my opinion at the end of the day(plus like 70% of these are probably impossible to code lol), keep it up!
These are really neat ideas!
RHYTHM PVP THOOOOOOOOOOOOOOOOO >;3
How could judgements work in a rhythm game like COTN?
What’s really impressive to me is how you matched you background music to the in game beat, really lets the video flow easier. Great content!
Basically Crypt of the necrodancer but in minecraft, cool
if you're feeling up for continuing you could go all in with the rhythm game: make all the scenery and mobs bounce around to the beat, make mobs move to the beat, mine to the beat just like the Mystery Skulls songs. It'll be a lot of work though
another idea is to just allow the player to move/mine/etc at a decent speed by default, _but_ if they move to the beat, they get way faster, and similar with combat and other actions, so that it's more of an incentive to play well instead of a punishment for not playing well
Yeah that's a good one, I did try to do the mining thing but i couldn't get it to feel right
geniually thought u were like super popular LOL mega underrated keep it up
true lol
this is the dictionary definition of underrated
like... REALLY UNDERRATED
Edit: this is the most likes i've ever gotten omfg-
not enough, click the circles to break blocks
bet next video i add osu to minecraft
@@JSonaMC yippee
@@JSonaMCoh my💀
You just put Crypt of the Necrodancer in Minecraft :J
is what I WAS gonna say until you said your inspiration
i think mining would be a fun and satisfying thing to tie to the beat as well, so depending on what tool you are using every click on a beat would break the block a little bit. for example if you hit a tree with your fist once it would be %15 broken and will stay 15% broken until you stop hitting it for around 1.5 beats it will then reset. if you keep hitting the wood it will add another 15% onto the block every hit (15% to 30% to 45% etc.) if you mistime a hit it would do way less dmg (like 5% or something) once it hits 100% or more it will break. tool would simply make you deal a higher %.
Looks great! Commenting to boost you up in the algorithm : )
Underrated - also I think the intro sequence is very well done. Keep Doing What Your Doing!
jumping should make you hover in the air for 2 beats so you can jump over gaps
i really want to see this developed further. what I would want to see is block breaking animation also being to the beat and a change to sprinting. I suggest making Ctrl key cue the “sprint” so you lose a bit of hunger and move 6 blocks maybe instead of 3
YOO THE INTRO IS FIRE 🔥 Btw bro used the undertale yellow copyrighted music lmfao. nice mod btw! love that
If you decide to re-iterate on this work (you should, the idea isn't bad) think about instead of making you crit when you hit an attack on a note, just removing the cooldown, imo it feels more satisfying to hit several notes in sequence than one occasionally. Consider a change in that control scheme too, the problem with this is simply that it draws too much from Crypt of the Necrodancer when Minecraft has many more interactions that could be tied to rythm other than movement, but if you must, you could make the player gain a speed boost from sprinting + hopping to the beat.
it would probably make more sense if you coded only combat to be beat-synced, like metal hellsinger
Underrated as heck bro💀
I didn't miss the "stay funky" inst in the intro ;3
Crypt of the Necrodancer like, kinda funny
Wow, this is such a fun concept! Great job!
you should have to click on the beat to break blocks and maybe add some ui for the “notes” and have the rhythm sometimes switch up
shlawginator that intro was majestic
Honestly, you should try to go for a HI-Fi Rush route
That game is a rhythm game/fighting game where you need to beat up baddies, and you can attack at relatively any time. But if you try to hit the button inputs to the beat and stay on rhythm, you'll get a much stronger attack
Maybe a Minecraft Rhythm game could do something like it, where it has the same idea of a beat in the background, but hitting monsters, placing blocks, among other things, would be more effective when on beat, and less when off beat
No idea how that would work for block placing, but I feel like having this video's limited movement would be a nightmare to control properly so I thought I'd bring it up
this is so cool wth !!! the songs sound so good too
IMO since it's CotND-inspired, attacking should show you a responsive cd, like "Cooldown! 3 beats..." repeatedly each beat, breaking blocks can be hold notes theoretically, overall the system needs to feel more responsive and satisfying to immerse the player
You know what would be cool? (idk if this is too hard to implement but just a thought) You could make it be each biome type has it's own rhythm, for example plains is the normal beat why dessert is a more western type beat or jungles having a Jungle like beat. Also adding music like you did in the video would be cool too. But I love this concept!
We are descending into a crypt of the Necrodancer with this one.
This is such good quality, I'd love to see more
Bro, you're extremely underrated. Good luck to you, I bet you'll be famous one day.
This reminds me of Mad Rat Dead
This would likely make for a really cool parkour or puzzle adventure map
174 subs. you’re telling me its not 174,000???
YOOO, thats really cool
Please continue making content
I NEED this
Really nice work
Bro I thought You had 170 K Subs not 170 Bro you need more subscribers You're a great youtuber
The movement is the most limiting I feel. Rhythm combat is OK (e.g. Hifi Rush) but movement only works in CoTN because it's on a precise grid
68 SUBS!? aw hell no I thought you had alteast 10k your way too underrated
good luck on 400 subs!
Nice! Actually has good music aswell.
That is a really unique mod that i've ever seen and i watch fundy imo
instead of restricting movement to the beat, maybe reward tapping on the beat, like pressing g on the beat gives speed for half a second
THAT MUSIC IS FIRE🔥🔥 I NEED MORE OF IT IN MY LIFE
perhaps jumping could be off-beat so jumping becomes a thing.
now just add a way to have the bpm change and allow music importing and that sounds like a top tier mod
Imagine a pvp fight with this mod. Also movement reminds me of Helltaker
shields are kinda useless if everything moves to the beat... unless you are in multiplayer
so turning minecraft into necrodancer, got it
I WAS TRYING TO FIND THIS FOR SO LONG
Imagine add audiosurf 2 mechanic when somg intense it become speed up the game and song not intese will slow your game
Edit: extra the game speed jumping when song has repeat beat
This is giving me Hi-Fi rush vibes
Stronghold of the Enderdancer
THE DEFINITION OF UNDERATTED
I'm your 100th sub
I feel cool
MY PUBLIC SUBS ARE LOCKED ARE YOU SERIOUS
Don't worry i believe you 🎉
This is a big W
Absolutely crazy.
impressive. algorithm bump.
Did you upload the mod somewhere, or how can I get it? It would be interesting if you updated the mod.
Currently the code is all messy, filled with my previous mods and currently for the next video, i might clean it up and release it someday
U coukd try to do fights hi fi rush style
theres no way you only have 90 subscribers (91 now)
Only 3k views??? RUclips Algorithm do your thing
THIS IS SO UNDERRATEDDDDD ALSO WILL THIS ACTUALLY RELEASE
still thinking about it, right now the code is all messy, i have my mario mod in it that i made for the next video LOL
Hi-Fi Rush but Minecraft:
Crypt of the necrocrafter
what was that banger playing in the background?
Oh thanks for reminding me, I just updated the description so you can check it from there!
What this is so underrated 😭
craft of the necrodancer
go algorithm make this video crazy popular!
ok yeah you are gettin' them views soon
You gotta release it…I beg… ;w;
1:30
immediately got crypt vibes
2:07 checks out
Will you do a download tho ?
I wanted something like osu! Or friday night funkin :(
rhythm doctor mentioned in desc
look ma, i made it!!
Amazing stuff! God bless ya and Jesus loves ya :D
defo inspired by hi-fi rush
Sleep with one eye open
173 subs only? how
reminds me of mad rat dead
I WAS HERE YOU ARE A LEGEND
73 NAH MAKE THAT 74 SUBS
oh my god it's hi fi ru-
nice vid
Bro, why are you using a shield, bruh, That doesn't make any sense, bruh
4:02 UNDERTALE YELLOW MUSIC SPOTTED RAAAAH
Very epic.
amazing
Download?
sick!
So fnf but fighting?
/j
woah
dope man
you have less than 300 subscribers... HOW IN THE FU-
Oh my gyat
Friday night funkin
AND HOW THE FUCK YOU DONT HAVE A HUNDRED THOUSAND SUBS???????
Keren kang
H
Did u actually take soundtrack of "Undertale Yellow OST: 051 - Feisty!" ? veeeery similar
0:16 V sause be like
*sauce