Glad you liked it, I wanted to make it shorter but wasn't able to and in fact I had to cut some parts where I tried to use editor scripting but with the amount of crashes I was getting while trying to do this tutorial made me really tired.
Enable 'include curves' on import skeleton node but you will have to do extra steps to put transform of it & logic , didn't find easy way and didn't want to make this harder so didn't include it here.
Hi, In UE 5.4 verything seems to work except each time I try to play animation backwrad, it crashes. Apparently, it's my mixamo Animation using the converter that make it crash !
@@BULLSEYEliTe it says as often, problem accessing, blabla... it's strange cause it's crashing only when using animation converted from mixamo with the mixamo conterter tool. but work with the retarget one
Awesome stuff!!! This video is pure gold. I was looking for a tutorial on how to use Procedural Control Rig.
Glad you liked it, I wanted to make it shorter but wasn't able to and in fact I had to cut some parts where I tried to use editor scripting but with the amount of crashes I was getting while trying to do this tutorial made me really tired.
@@BULLSEYEliTethis was the perfect length.
That's crazy, this is amazing, thank you
thanks, learned a lot!
AMAZING!!!! Is there a way to connect morph targets to Control Rig, so when an arm bone rotates, the mesh will look like the muscle is flexing?
Enable 'include curves' on import skeleton node but you will have to do extra steps to put transform of it & logic , didn't find easy way and didn't want to make this harder so didn't include it here.
Adding morph targets to a Control Rig is challenging to find information on, Thank you. @@BULLSEYEliTe
For the rotation, I've juste change inside spawn control Rx to 90. using an euler conversion I had some ctrl not perpendicular to bones direction !
last point, the colorize control, is execute after the set shape setting according to name, so the color is not the one choose in the structure
does this support IK?
Not by default, you will have to have many checks and logics to make it work with IK.
how do you get your node connections to use those fancy angles?
Electronic node plugin, already made a video about it ruclips.net/video/szVcJATi6wg/видео.htmlsi=KeFqplqTkPdH5QAV
Hi, In UE 5.4 verything seems to work except each time I try to play animation backwrad, it crashes. Apparently, it's my mixamo Animation using the converter that make it crash !
Check the log what it says, debugging symbols may give extra info but personally I haven't yet tested it in 5.4 so can't comment on cause.
@@BULLSEYEliTe it says as often, problem accessing, blabla... it's strange cause it's crashing only when using animation converted from mixamo with the mixamo conterter tool. but work with the retarget one