Procedural Universal Control rig Tutorial

Поделиться
HTML-код
  • Опубликовано: 9 ноя 2024

Комментарии • 17

  • @luisquesadamarcos
    @luisquesadamarcos Год назад +5

    Awesome stuff!!! This video is pure gold. I was looking for a tutorial on how to use Procedural Control Rig.

    • @BULLSEYEliTe
      @BULLSEYEliTe  Год назад +3

      Glad you liked it, I wanted to make it shorter but wasn't able to and in fact I had to cut some parts where I tried to use editor scripting but with the amount of crashes I was getting while trying to do this tutorial made me really tired.

    • @Captainpanda2080
      @Captainpanda2080 Год назад

      @@BULLSEYEliTethis was the perfect length.

  • @JoseManuelRodenes
    @JoseManuelRodenes 9 месяцев назад +1

    That's crazy, this is amazing, thank you

  • @quackcharge
    @quackcharge 8 месяцев назад

    thanks, learned a lot!

  • @hotsauce7124
    @hotsauce7124 11 месяцев назад +1

    AMAZING!!!! Is there a way to connect morph targets to Control Rig, so when an arm bone rotates, the mesh will look like the muscle is flexing?

    • @BULLSEYEliTe
      @BULLSEYEliTe  11 месяцев назад +2

      Enable 'include curves' on import skeleton node but you will have to do extra steps to put transform of it & logic , didn't find easy way and didn't want to make this harder so didn't include it here.

    • @hotsauce7124
      @hotsauce7124 11 месяцев назад

      Adding morph targets to a Control Rig is challenging to find information on, Thank you. @@BULLSEYEliTe

  • @summer.vfX-trem
    @summer.vfX-trem 6 месяцев назад

    For the rotation, I've juste change inside spawn control Rx to 90. using an euler conversion I had some ctrl not perpendicular to bones direction !

    • @summer.vfX-trem
      @summer.vfX-trem 6 месяцев назад

      last point, the colorize control, is execute after the set shape setting according to name, so the color is not the one choose in the structure

  • @mrtegs
    @mrtegs 9 месяцев назад

    does this support IK?

    • @BULLSEYEliTe
      @BULLSEYEliTe  9 месяцев назад

      Not by default, you will have to have many checks and logics to make it work with IK.

  • @BenHindle
    @BenHindle Год назад

    how do you get your node connections to use those fancy angles?

    • @BULLSEYEliTe
      @BULLSEYEliTe  Год назад +1

      Electronic node plugin, already made a video about it ruclips.net/video/szVcJATi6wg/видео.htmlsi=KeFqplqTkPdH5QAV

  • @summer.vfX-trem
    @summer.vfX-trem 6 месяцев назад

    Hi, In UE 5.4 verything seems to work except each time I try to play animation backwrad, it crashes. Apparently, it's my mixamo Animation using the converter that make it crash !

    • @BULLSEYEliTe
      @BULLSEYEliTe  6 месяцев назад

      Check the log what it says, debugging symbols may give extra info but personally I haven't yet tested it in 5.4 so can't comment on cause.

    • @summer.vfX-trem
      @summer.vfX-trem 6 месяцев назад

      @@BULLSEYEliTe it says as often, problem accessing, blabla... it's strange cause it's crashing only when using animation converted from mixamo with the mixamo conterter tool. but work with the retarget one