Unreal Engine 5: Adding Secondary Animation with Control Rig

Поделиться
HTML-код
  • Опубликовано: 11 дек 2024

Комментарии • 25

  • @onesilverleaf6781
    @onesilverleaf6781 9 месяцев назад +2

    This is single handedly one of the best control rig videos out on the internet.

  • @lorenzo_cgi
    @lorenzo_cgi 8 месяцев назад +5

    Incredible! is possible to have a full tutorial about it ? or the files like epic did with the dragon in the marketplace?

  • @cryzenx.
    @cryzenx. 11 месяцев назад

    this is incredible ! thank you so much for the good tutorial, having control rig driving some physics bones is i think the best looking inside unreal

  • @Megasteakman
    @Megasteakman Год назад +1

    Amazing explanation of these nodes! I'm definitely going to try some of these out, thanks so much!

  • @JonCG
    @JonCG Год назад +4

    This is great bro.Awesome.could you give a simple one but from setting it up from the start so we can understand most especially for begginer.thank you

    • @tbowren
      @tbowren  Год назад +4

      I think that's a great idea. I will do this.

    • @mrhmakes
      @mrhmakes Год назад +1

      @@tbowren this please! I'm just getting into stuff like spring controllers (specifically for toon style hair). I'm also curious as to whether it's possible to add and rig bones to an existing control rig in UE or does the whole skeletal mesh need to be rigged before importing? Thanks!

    • @hotsauce7124
      @hotsauce7124 Год назад

      @@tbowren can we have a tutorial that also shows how create a Control Rig switch to turn off the secondary dynamics and let the animator take control for a bit, then switch back to secondary dynamics?

  • @trickdiggidy
    @trickdiggidy 4 месяца назад

    super inspirational, thx Tony!

  • @matiasmarek7377
    @matiasmarek7377 11 месяцев назад +1

    Hey, awesome tutorial thanks a lot! I was wondering how to set up the amazing dynamic car suspension you showcase towards the end. Any hints on where to start learning that?

  • @Tr0tim
    @Tr0tim 7 месяцев назад

    Knowing the "To World" node exists would have saved me hours of troubleshooting why my rig didn't do anything ingame but worked perfectly in the preview window...

  • @tyrheo738
    @tyrheo738 Год назад +1

    3:26 I don't know why you use difference Items in Attach chain to spline ? Pls you explain that ? Why be trunk_06_crtl to trunk_05 why not trunk_06 ?

  • @RictorScale
    @RictorScale 8 месяцев назад

    Wow great tutorial!

  • @Drahoslav_Lysak
    @Drahoslav_Lysak Год назад

    Awesome, Thank you :)

  • @Exsulator2
    @Exsulator2 7 месяцев назад

    Awesome video! I have a question: could you say something about how to setup the "Sphere trace by trace channel" because I would really like to try it out but I don't know how to make it work on my control rig character

  • @warehousevirtuals
    @warehousevirtuals Год назад

    Thank you so much

  • @frankscuzzo
    @frankscuzzo 11 месяцев назад

    Hey Tony - is this video from a longer series? I'd love to see how you rigged the elephant in full. thanks:)

  • @alexrybin3798
    @alexrybin3798 6 месяцев назад

    awesome tutorial, thank you so much!!! I'm also trying to rig control physics assets, but seems like there is no way to do it. is it?

  • @juanarayaart
    @juanarayaart 19 дней назад

    Thanks for the tutotial.
    I have a question. Do you know how to bake animation from a level sequence to an animation sequence while ensuring it fully respects the physics we see?
    I'm running an issue where I applied the spring interpolate and created a loop animation. It works perfectly in the level sequence, but in the animation sequence, it doesn't loop correctly
    Do you know any trick to solve this problem?

    • @tbowren
      @tbowren  19 дней назад

      For something like this I would recommend using take recorder to bake the bones. This will be more of a "What you see is what you get" than baking. Unfortunately you cannot use take recorder to back controls, but you can do a reverse solve to get the bone animations back to FK controls.

  • @moalo7839
    @moalo7839 9 месяцев назад

    Hi thanks for this tutorial.
    I've a problem when attache AttachChainToSpline character tail rotate in weird way and when i try to see tail effect in animation i can't see it.
    Hope you have time to check those picture and if you can tell me what i did wrong thanks in ahead.

  • @Gaamer-r9b
    @Gaamer-r9b 5 месяцев назад

    this looks cool , but as a beginner i am not sure how to find or set the nodes myself

  • @JamesTodd1996
    @JamesTodd1996 3 месяца назад

    is it possible to use this all with arrays? it seems to only do it for the first joint

  • @shivangipriya4153
    @shivangipriya4153 8 месяцев назад

    How I make this animals speaking like movie : Jungle book" on Unreal Engine?? thank you

  • @PrashantVerma-c1b
    @PrashantVerma-c1b 5 месяцев назад +1

    Imagine trying to replicate these in maya...