This is great bro.Awesome.could you give a simple one but from setting it up from the start so we can understand most especially for begginer.thank you
@@tbowren this please! I'm just getting into stuff like spring controllers (specifically for toon style hair). I'm also curious as to whether it's possible to add and rig bones to an existing control rig in UE or does the whole skeletal mesh need to be rigged before importing? Thanks!
@@tbowren can we have a tutorial that also shows how create a Control Rig switch to turn off the secondary dynamics and let the animator take control for a bit, then switch back to secondary dynamics?
Hey, awesome tutorial thanks a lot! I was wondering how to set up the amazing dynamic car suspension you showcase towards the end. Any hints on where to start learning that?
Knowing the "To World" node exists would have saved me hours of troubleshooting why my rig didn't do anything ingame but worked perfectly in the preview window...
Awesome video! I have a question: could you say something about how to setup the "Sphere trace by trace channel" because I would really like to try it out but I don't know how to make it work on my control rig character
Thanks for the tutotial. I have a question. Do you know how to bake animation from a level sequence to an animation sequence while ensuring it fully respects the physics we see? I'm running an issue where I applied the spring interpolate and created a loop animation. It works perfectly in the level sequence, but in the animation sequence, it doesn't loop correctly Do you know any trick to solve this problem?
For something like this I would recommend using take recorder to bake the bones. This will be more of a "What you see is what you get" than baking. Unfortunately you cannot use take recorder to back controls, but you can do a reverse solve to get the bone animations back to FK controls.
Hi thanks for this tutorial. I've a problem when attache AttachChainToSpline character tail rotate in weird way and when i try to see tail effect in animation i can't see it. Hope you have time to check those picture and if you can tell me what i did wrong thanks in ahead.
This is single handedly one of the best control rig videos out on the internet.
Incredible! is possible to have a full tutorial about it ? or the files like epic did with the dragon in the marketplace?
this is incredible ! thank you so much for the good tutorial, having control rig driving some physics bones is i think the best looking inside unreal
Amazing explanation of these nodes! I'm definitely going to try some of these out, thanks so much!
This is great bro.Awesome.could you give a simple one but from setting it up from the start so we can understand most especially for begginer.thank you
I think that's a great idea. I will do this.
@@tbowren this please! I'm just getting into stuff like spring controllers (specifically for toon style hair). I'm also curious as to whether it's possible to add and rig bones to an existing control rig in UE or does the whole skeletal mesh need to be rigged before importing? Thanks!
@@tbowren can we have a tutorial that also shows how create a Control Rig switch to turn off the secondary dynamics and let the animator take control for a bit, then switch back to secondary dynamics?
super inspirational, thx Tony!
Hey, awesome tutorial thanks a lot! I was wondering how to set up the amazing dynamic car suspension you showcase towards the end. Any hints on where to start learning that?
Knowing the "To World" node exists would have saved me hours of troubleshooting why my rig didn't do anything ingame but worked perfectly in the preview window...
3:26 I don't know why you use difference Items in Attach chain to spline ? Pls you explain that ? Why be trunk_06_crtl to trunk_05 why not trunk_06 ?
Wow great tutorial!
Awesome, Thank you :)
Awesome video! I have a question: could you say something about how to setup the "Sphere trace by trace channel" because I would really like to try it out but I don't know how to make it work on my control rig character
Thank you so much
Hey Tony - is this video from a longer series? I'd love to see how you rigged the elephant in full. thanks:)
awesome tutorial, thank you so much!!! I'm also trying to rig control physics assets, but seems like there is no way to do it. is it?
Thanks for the tutotial.
I have a question. Do you know how to bake animation from a level sequence to an animation sequence while ensuring it fully respects the physics we see?
I'm running an issue where I applied the spring interpolate and created a loop animation. It works perfectly in the level sequence, but in the animation sequence, it doesn't loop correctly
Do you know any trick to solve this problem?
For something like this I would recommend using take recorder to bake the bones. This will be more of a "What you see is what you get" than baking. Unfortunately you cannot use take recorder to back controls, but you can do a reverse solve to get the bone animations back to FK controls.
Hi thanks for this tutorial.
I've a problem when attache AttachChainToSpline character tail rotate in weird way and when i try to see tail effect in animation i can't see it.
Hope you have time to check those picture and if you can tell me what i did wrong thanks in ahead.
this looks cool , but as a beginner i am not sure how to find or set the nodes myself
is it possible to use this all with arrays? it seems to only do it for the first joint
How I make this animals speaking like movie : Jungle book" on Unreal Engine?? thank you
Imagine trying to replicate these in maya...