hagglefish market = 16 bars full Mincemeat market = 3 bars full Eeltail alley = 19 bars full Museum delfonsino = 11.5 bars full Hammerhead bridge = 15 bars full Makomart = 13 bars full Scorch gorge = 16.5 bars full Sturgeon shipyard = 6 bars full Inkblot art academy = 16 bars full Mahi-Mahi resort = 15.5 bars full Undertow spillway = 12 bars full Wahoo world = 10(.5) bars full
Inkblot is probably the single most useful Pop, as the Ink Coverage hits pretty much the entire way to the Checkpoint. If you get first pop, and then move in almost immediately, you can probably score very early. Speaking from experience and some very good teamwork.
THANK YOU!!! Too many of my teammates rush in, the rainmaker gets popped by the other team, and then we're already losing bc all is left is one player to defend the rainmaker checkpoint ☹️
I had an entire game where NO ONE and I mean NO ONE grabbed the rainmaker and we all just killed each other for 5 minutes and this was with random people too
Haha, wow! So not even you picked it up? I'm not sure I would even pick it up at that point, just to see how long it takes before someone finally does. Which team ended up winning?
I honestly as an octobrush player often leave the pop and try to get at least 2 kills in once it's popped, keeping my distance from the pop. Getting the enemy off the field is my priority as an octobrush player and im often the one who kills the rainmaker carrier.
my biggest peeve is when my team pops the rainmaker, teammate rushes in, and scores like three points before the whole enemy team rushes them down and splats them. great job, now we have to do that again but with one less teammate 🙄 basically just handing the lead to the other team
One thing I find useful about going for pops-- _especially_ in this game-- is that there often isn't an alternative. If you try to sneak around the shield, it will likely just explode and kill you because a pop can happen VERY quickly (I've definitely underestimated how long it takes multiple times). You just can't flank during that time on some maps (sigh, undertow). So at least having the shield exploded and out of the way means you can play a little safer. It's kind of funny that Hagglefish gives so much ink when it's one of the safest maps if you decide to ignore shield and go around.
I think letting the enemy team get rainmaker first is a good play because with my experience they rush in and grab it and you can place a splatbomb or even suction bomb and 1-2 people always get splatted
Personally I don't mind as much which team pops the rainmaker shield, as long as someone does it. I can't stand stalemates in rainmaker as it's supposed to be the most dynamic mode, good tip to go paint somewhere else and just let the enemy team have it.
as a teacher shouldn't you convey that "worth" when used in this context (ie. not as a noun like in "their worth as a person") needs to go with a complement or a noun eg "worth it" or "worth the trouble" or "worth your while" and not just "it is worth"
My understanding is that the explosion is spherical, like a booyah bomb, so elevation above the ground drastically reduces the size of the cross section of that sphere that's painting the ground beneath it.
Although it doesn't pait there, for whatever reason if you are standing on the spinners on Sturgeon and the opponents pop the shield, it kills you if you're too far forward. This has killed me so many times it's not even funny.
When I really got into Splatoon 2 I gor into throwing bombs over the sheild. I used torpedos,auto, and fizzy bombs which r all amazing bombs to throw over. I got at least 1-2 kills if I was lucky It's way more satisfying getting the kills before popping the sheild
People are so distracted with trying to pop the rainmaker it’s so easy to pick them off, I like to throw a bomb over the rainmaker as well, with that over 50% of the time someone gets splatted.
Hey Squid School, I've been wondering. Have you noticed any mistakes Splatoon 2 players specifically are making in splatoon 3. I find myself still playing very similarly in splatoon 3, even though I know they are new things I should be accounting for. Like squid rolling.
Squid rolling is mostly a movement optimization and squid surging is almost always worse than just mashing B up the wall and ledge cancelling at the top. This game is a bit more aggressive since, due to the lack of flank routes, people need to just bully the other team out of mid, so when you when a fight you need to push people further up on the map instead of painting super meticulously on your own side and letting them walk further back in uncontested. It is very similar to S2 in a lot of ways, though
@@SquidSchool I forgot about musesm when I commented but was too tired to correct myself. But yeah, - musesm, which is a good map but the bubble pop is no good.
I had a game where someone ran straight at the rainmaker, died to the opening pop, and instantly disconnected.
hagglefish market = 16 bars full
Mincemeat market = 3 bars full
Eeltail alley = 19 bars full
Museum delfonsino = 11.5 bars full
Hammerhead bridge = 15 bars full
Makomart = 13 bars full
Scorch gorge = 16.5 bars full
Sturgeon shipyard = 6 bars full
Inkblot art academy = 16 bars full
Mahi-Mahi resort = 15.5 bars full
Undertow spillway = 12 bars full
Wahoo world = 10(.5) bars full
To put them in order:
Eeltail Alley: 19 (Worth)
Scorch Gorge: 16.5 _(In between)_
Hagglefish Market: 16 (Worth)
Inkblot Art Academy: 16 (Worth)
Mahi-Mahi Resort: 15.5 (Worth)
Hammerhead Bridge: 15 (Worth)
Makomart: 13 (Worth)
Undertow Spillway: 12 _(In between)_
Museum D'alfonsino: 11.5 *(NOT worth)*
Wahoo World: 10[.5] _(In between)_
Sturgeon Shipyard: 6 *(NOT worth)*
Mincemeat Metalworks: 3 *(NOT worth)*
Mincemeat market💀
Why did you think the woomies and veemos have those chompers? It's to get through the scrap metal they eat of course
Thanks a ton for this! ^^
@@SomeGalNamedEve Thank you! ^^
it’s always fun throwing a bomb to the other side of the barrier and getting 1-2 kills because everyone’s so focused on popping the barrier
Inkblot is probably the single most useful Pop, as the Ink Coverage hits pretty much the entire way to the Checkpoint. If you get first pop, and then move in almost immediately, you can probably score very early.
Speaking from experience and some very good teamwork.
That's why it's my favorite map for rainmaker
I usually find that the team who gets it first always gets put at a massive disadvantage immediately as the other team then rushes when you're dead.
Urchin Underpass
flounder heights
Moray Towers
saltspray rig
Scorch Gorge
Eeltail Alley
THANK YOU!!! Too many of my teammates rush in, the rainmaker gets popped by the other team, and then we're already losing bc all is left is one player to defend the rainmaker checkpoint ☹️
I had an entire game where NO ONE and I mean NO ONE grabbed the rainmaker and we all just killed each other for 5 minutes and this was with random people too
Haha, wow! So not even you picked it up? I'm not sure I would even pick it up at that point, just to see how long it takes before someone finally does. Which team ended up winning?
@@pinkie723 yea i just left it there to see how long it would go on for and the other team won but hey it is what it is
I honestly as an octobrush player often leave the pop and try to get at least 2 kills in once it's popped, keeping my distance from the pop. Getting the enemy off the field is my priority as an octobrush player and im often the one who kills the rainmaker carrier.
my biggest peeve is when my team pops the rainmaker, teammate rushes in, and scores like three points before the whole enemy team rushes them down and splats them. great job, now we have to do that again but with one less teammate 🙄 basically just handing the lead to the other team
One thing I find useful about going for pops-- _especially_ in this game-- is that there often isn't an alternative. If you try to sneak around the shield, it will likely just explode and kill you because a pop can happen VERY quickly (I've definitely underestimated how long it takes multiple times). You just can't flank during that time on some maps (sigh, undertow). So at least having the shield exploded and out of the way means you can play a little safer.
It's kind of funny that Hagglefish gives so much ink when it's one of the safest maps if you decide to ignore shield and go around.
I think letting the enemy team get rainmaker first is a good play because with my experience they rush in and grab it and you can place a splatbomb or even suction bomb and 1-2 people always get splatted
Y’ see, this is the consequence of drilling into people “Rush Mid” in Turf Wars
Apparently it is since some people like running into range if the shield when the other team is almost done and dying.
Personally I don't mind as much which team pops the rainmaker shield, as long as someone does it. I can't stand stalemates in rainmaker as it's supposed to be the most dynamic mode, good tip to go paint somewhere else and just let the enemy team have it.
Need a community vote to shorten Popping Power to PP
I taught too many years of middle school not to know where those jokes are going
@@SquidSchool Apparently the Pokemon developers don't though. Pokemon has so much PP lol
Pop pow
Great advice! Thank you
Them: (Pop the rainmaker)
Me: (Pop the rainmaker poppers that are popping the rainmaker.)
is hero shot replica and splattershot the same? just different look?
as a teacher shouldn't you convey that "worth" when used in this context (ie. not as a noun like in "their worth as a person") needs to go with a complement or a noun
eg "worth it" or "worth the trouble" or "worth your while" and not just "it is worth"
so generally, if its close enough to the ground, it paints it, if its high up, it wont
My understanding is that the explosion is spherical, like a booyah bomb, so elevation above the ground drastically reduces the size of the cross section of that sphere that's painting the ground beneath it.
@@SquidSchool ohh yeah that makes sense
Booyah
Although it doesn't pait there, for whatever reason if you are standing on the spinners on Sturgeon and the opponents pop the shield, it kills you if you're too far forward. This has killed me so many times it's not even funny.
The reef is my fav stage
I miss her :'(
It isn't about the pop, but the importance of hazard awareness. Safety first! Pulverize the opposing team into an inky goop before going for the pop
I usually let the team get the Rainmaker to then wipe them out and have more time and a free map for getting points
When I really got into Splatoon 2 I gor into throwing bombs over the sheild. I used torpedos,auto, and fizzy bombs which r all amazing bombs to throw over. I got at least 1-2 kills if I was lucky
It's way more satisfying getting the kills before popping the sheild
Could you do a video on how to get carried by a good teammate!
Can you do checkpoint as well?
I mean yuor forced ti go Champions cuz then yuo cant win cuz there no finla pedestal
People are so distracted with trying to pop the rainmaker it’s so easy to pick them off, I like to throw a bomb over the rainmaker as well, with that over 50% of the time someone gets splatted.
Oh shit that's me
Booyah moment
he said all these things... but.. all i saw was cool splatoon match
Hey Squid School, I've been wondering. Have you noticed any mistakes Splatoon 2 players specifically are making in splatoon 3.
I find myself still playing very similarly in splatoon 3, even though I know they are new things I should be accounting for. Like squid rolling.
Squid rolling is mostly a movement optimization and squid surging is almost always worse than just mashing B up the wall and ledge cancelling at the top. This game is a bit more aggressive since, due to the lack of flank routes, people need to just bully the other team out of mid, so when you when a fight you need to push people further up on the map instead of painting super meticulously on your own side and letting them walk further back in uncontested. It is very similar to S2 in a lot of ways, though
It’s not paint, it’s ink
So, in conclusion, the kinda meh maps (minus mahi) the pop isn't useful on?
I maintain that Museum is one of the best maps in the game, easily the best one that didn't come out of Splatoon 2.
@@SquidSchool I forgot about musesm when I commented but was too tired to correct myself. But yeah, - musesm, which is a good map but the bubble pop is no good.
honestly wish you told me this in private...... now everyone will have an advantage :///
You're not the only person that wants to win you know
I think the more people that know the better. I want opponents that are a challenge to fight not clueless sitting ducks
Do you two not understand sarcasm?
@@arkyflame1599 This doesn't even work as sarcasm lolll
@@PredictableEnigma this was 1000% just a silly joke lol
dolphins are more intelligent than us
I know no one cares but i just hit S+0, this means i’m officially the best player in the game right?
There are a lot of wins where the first pop went straight to the last checkpoint for a KO.
It is crucial.
Fourth
Museum is just the worst Maker map though, so that one doesn't count.
First