How to Use Your Camera to Not Get Shot

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  • Опубликовано: 23 ноя 2024

Комментарии • 81

  • @ctom42
    @ctom42 Год назад +339

    One related topic that probably deserves it's own video is when to check your map and what to look for. I know a lot of players don't check their map at all, and many only check it while dead. I myself definitely don't check it as often as i should. I played a lot of splatoon 1 and mostly skipped 2 so I never quite got used to not just being able to physically glance down at the screen in my hands when I needed to.

    • @kyubeyz_7062
      @kyubeyz_7062 Год назад +15

      I usually only use my map when I suspect someone is trying to flank or when i need to make sure no one is around

    • @monetised4347
      @monetised4347 Год назад +44

      this is the thing i miss most about the wii u
      also targeting inkstrike on the tiny screen

    • @tapoutt_
      @tapoutt_ Год назад +19

      yes! i play explosher, and a LOT of the info i get in coordinated play is from the map because doing 35 damage reveals someone on the map :)

    • @scribblecloud
      @scribblecloud Год назад +1

      i feel like he's talked about this before in other videos

    • @DaDoc540
      @DaDoc540 Год назад

      Wadsm (GER, formerly BackSquids and Ethereal) made a video about how to use the map back when the game came out. Just search for "wadsm map".

  • @zeatehkcasualaccount
    @zeatehkcasualaccount Год назад +215

    “The optimal angle to fire for distance is not 45°”
    tri-stringer mains:

    • @apersonwhomayormaynotexist9868
      @apersonwhomayormaynotexist9868 Год назад +48

      Well 45 degrees gets mostly the same distance as parallel to the ground, in fact it makes it land nearly the exact same place as if you had aimed straight. The difference is that it can hit over ledges and takes slightly longer to land if you aim it up so it depends what you need

    • @phantomu_
      @phantomu_ Год назад +2

      we are very much superior

    • @seab4519
      @seab4519 Год назад +4

      For both exploshers and stringers shooting straight ahead will cover the most distance, however arcing your shots will let you hit over things like cover and ledges

    • @squiddler7731
      @squiddler7731 Год назад

      Tri-stringer has the same arc as normal bullets, yeah (aiming higher still gives you less distance). But sometimes that's a good thing, since you might want to hit a closer target and there's cover blocking a direct shot

  • @appleban6823
    @appleban6823 Год назад +120

    I think the biggest problem is "not seeing where the enemy is." it's seeing them, but not registering they are there because you tunneled into doing something

    • @stripedrajang3571
      @stripedrajang3571 Год назад +9

      I know exactly what you mean. I'm a victim to this ALOT!

  • @not_DJ_Ender
    @not_DJ_Ender Год назад +62

    Thank you gem for teaching me how to look at the bad guys instead of at my feet for 20 mins :)

    • @SquidSchool
      @SquidSchool  Год назад +70

      If that's all you got out of it, you aren't passing the quiz tomorrow

    • @mystic5175
      @mystic5175 Год назад +2

      @@SquidSchool sheesh

  • @wurtknurte7283
    @wurtknurte7283 Год назад +22

    Pro tip: Put your camera in front of enemy shots so Lakitu blocks the damage!

  • @Stephen-Fox
    @Stephen-Fox Год назад +8

    "You're targets are all going to be at eye level"
    _cries in salmon run_

  • @GreatFernicus
    @GreatFernicus Год назад +31

    I appreciate all the information but also the moment of you going “Aaaaaah! A splatling!” is just oddly silly and I love it

    • @SquidSchool
      @SquidSchool  Год назад +23

      May or may not be informed by personal experience, I plead the 5th

  • @andrewenderfrost8161
    @andrewenderfrost8161 Год назад +10

    “I don’t like scary people; get out of here” this is also dating advice

  • @nickspl3187
    @nickspl3187 Год назад +62

    Another good point is that if you're playing a weapon with a slow fire rate like range blaster or explo you can look around in between your shots because your reticle doesn't have to be on something the whole time you're shooting at it

  • @dumbdaffodil
    @dumbdaffodil Год назад +36

    I don't like scary people either. So relatable honestly😂

    • @__dudeman
      @__dudeman Год назад +2

      Gem always sneaking larger life lessons into the Splatoon lessons

  • @a_guy_in_orange7230
    @a_guy_in_orange7230 Год назад +9

    You under estimate me Gem, the problem is BOTH total lack of map awareness AND never having control over the camera! If you can keep a secret, thats not all!

  • @warrenrodgers8542
    @warrenrodgers8542 Год назад +21

    can you or have you done a video on how to make the most of reviewing your own replays as an individual player, and as a team. Been playing splatoon casually since the beginning and just formed a competetive team so a video tutorial on this subject would be so beneficial to us.

  • @milkiipetals
    @milkiipetals Год назад +11

    I've been using the Dark Tetra's to practice camera movement and snapping for 180s, and it's making this a lot easier for me to understand what I need to do.

  • @RiahGreen
    @RiahGreen Год назад +9

    Amazing! This explains why you said that sharking doesn't really work at higher levels of play much more than "once one enemy sees you they all do"

    • @SquidSchool
      @SquidSchool  Год назад +11

      Sharking definitely works at a higher level, so I'm not sure exactly what's being referred to here, but defensive painting makes it a lot harder to pull off.

    • @RiahGreen
      @RiahGreen Год назад

      @@SquidSchool I think it's a combo of misremembering and misconstruing.

    • @SquidSchool
      @SquidSchool  Год назад +3

      @@RiahGreen Sharking was part of why foil squeezer was so nasty in S2. Those things would set up at max range from a common e-liter position and ambush the e-liter when it thought it had paint control far enough around it to be safe. There wasn't much that weapon couldn't do, but that was a very useful aspect of it for sure.

    • @RiahGreen
      @RiahGreen Год назад

      @@SquidSchool That's super neat! I can see how a long range 3 shot kill on a shooter could lead to very unique sharking positions.

  • @Fanican
    @Fanican Год назад +26

    "how many can I see now?"
    "Ritz welcomes you...!"
    Amazing ad placement Gem

    • @SquidSchool
      @SquidSchool  Год назад +8

      RUclipsrs don't choose their ad placements; the robots do

    • @Fanican
      @Fanican Год назад +5

      @@SquidSchool oh ok, I thought you could customize the ad placement. Still it was funny to me lol

  • @z7z7z7z7
    @z7z7z7z7 Год назад +11

    Appreciate the map and mode chosen for the example, very easy to follow. Having more focus for how/where to look is worth thinking about-if anything, I think I have issues wildly looking around too much and not necessarily parsing what I’m seeing. Still integrating safe map-checking into my play via turf and low-level ranked as well, but it’s so helpful. Thanks for the vid!

  • @xdd1765
    @xdd1765 Год назад +12

    5:55 Don't know if it's just bugged for me, but the video card for defensive painting you mentioned isn't showing up
    (edit) - Has now been fixed, the video card is in there!

    • @Louskeil24
      @Louskeil24 Год назад +4

      looks like Gem forgot to put the card in

  • @Super_EpicGuy
    @Super_EpicGuy Год назад +3

    You should do this in Clam Blitz more often I cannot take my eyes off those clams while you walk around

  • @connormcnulty6377
    @connormcnulty6377 Год назад +4

    Something I like about the Brella class, for as bad as they are, is that if you have your shield up, that prevents them from painting your feet, so you can keep your camera on them. To a lesser extent, you can also dodge with the Dualies, but you still have to turn your camera to face them, but it will paint your feet anyway.

  • @apocalypsearisen2653
    @apocalypsearisen2653 Год назад +5

    When retreating I usually just keep watching behind me and rely on map knowledge to go where I want, is movement faster when you face towards where you are swimming?

  • @hallaloth3112
    @hallaloth3112 Год назад

    This is something I definitely need to work on. I'm slowly getting better at backing out. . .I've always looked forward. . .learning the camera angles will be a chore and a half but worth it.

  • @temmiedestructo7309
    @temmiedestructo7309 Год назад +2

    I think that sloshers (of all kinds) can benefit from this video's advice especially, as it not only helps with movement and positioning in the way that it would help a shooter/other, but the advice can also be incorporated in aiming techniques when you or the enemy is using cover. For Stringers and Exploshers, shooting over cover won't typically have you looking at that harsh of an angle, but they also need to be careful about how they use their camera.
    Like Gem said about looking upward at certain angles, although a regular shooter shouldn't be doing it, sloshers and stringers have to deal with the information disadvantage in order to fire shots over nearby cover. But you don't need to be constantly looking upward. Much like that movement where you fire one shot of ink, swim forward, and repeat, you should be alternating between where you need to look for info and where need to look for aim. If you can't see over the cover, you'll be checking the area around you so that you know when you're about to be pinched (and even when looking over cover, you should still be trying not to get pinched). So please listen to Gem about using the camera! Because if you don't, you'll be forced to sacrifice a lot of information in order to use your zoning advantages. (See Gem's short about Zoning for more info.)

  • @maxiboy78
    @maxiboy78 Год назад +5

    Great dating advice once again Gem

  • @giganticmoon
    @giganticmoon Год назад +2

    I’m really wondering, does anyone remember the Zink Mini Splatling?

    • @milfmacron
      @milfmacron Год назад

      It's used sometimes on museum tower in competitive play

  • @karmascamera5275
    @karmascamera5275 Год назад

    Also, keep in mind that your own personal FOV (Not what’s onscreen) is generally *the width of your thumb and pinky extended to the sides with a fully outstretched arm*

  • @Bluegirl12345
    @Bluegirl12345 7 месяцев назад

    How avoid an inkbrush ambush?

  • @rheannagarrison1826
    @rheannagarrison1826 Год назад +2

    Gem i really enjoy all of the tips you have given me but I also have a question.
    I really like using the undercover brella as a supportive scrimisher but I was wondering if there was any other weapons with a similar playstyle I should try out.

  • @TM12GB
    @TM12GB Год назад +4

    I love the intros

  • @Flaretale52
    @Flaretale52 Год назад +5

    I wish I could use motion controls, but the setup I use is not reliable for the controls. It also doesn't help that the Pro Controller I use is WIRED.
    "Giving my own Two Cents" Timestamps
    02:52 None
    02:51 One
    04:05 Motion Sickness and I are... complicated.
    05:00 WHOA.
    07:25 Speaking of Sidenotes, I never noticed that the Clams themselves MOVE a little in place when not collected.
    11:35 I probably had or have more moments that I can count of me not using my information to its fullest.

    • @arttukettunen5757
      @arttukettunen5757 Год назад +3

      Motion control would also be hard for me to use bc of my current situation and I don't feel like making changes to the furniture for one game. I will never play chargers because of that. My adhd hands shake a lot too and I would have to focus on having my hands up all the time. But also I don't like how you have to choose between 2 sets of controls. Sticks are janky but I prefer them over having horizontal be stick only but with ice physics and only vertical having the motion control. I would want to choose motion for both axes, adjust their sensitivity separately and also have stick controls for both axes, with adjustable sensitivity and camera deceleration. Sure it would be complicated but it would be customizable and easier to get used to. Maybe the problem is that not all controllers have sideways motion detection but I'm pretty sure joy-cons do have it.

  • @EduSolsa
    @EduSolsa Год назад

    Thank you for the tips

  • @nathaniallarkin6060
    @nathaniallarkin6060 Год назад

    Not related to the video but I just want to say it. Kraken shouldn’t be invincible. It should have enough health so that one player wouldn’t be able to take it down, but a team of players may be able to. This would also let other specials fight the Kraken and maybe even lead to Kraken duels. Idk idc I’m tired goodnight ✌️

  • @RealDatWither
    @RealDatWither Год назад +3

    Sobs in sticks

    • @RiahGreen
      @RiahGreen Год назад +2

      Just Learn motion dude

    • @heyitsyaboi8419
      @heyitsyaboi8419 Год назад +2

      Cry even harder sticks user

    • @RealDatWither
      @RealDatWither Год назад +1

      @@RiahGreen I use sticks because im forced to play on a Switch lite and the constant screen movement attempting motion controls makes me feel more blind then playing on sticks

  • @MimiCupcakeDean
    @MimiCupcakeDean Год назад +4

    yaoi takeover!!

  • @teh201d
    @teh201d Год назад

    Did you accidentally post the april fools video early?

  • @micopen6719
    @micopen6719 Год назад +1

    🤔 I seem to find this video very familiar...

  • @stevieie2837
    @stevieie2837 Год назад +3

    Is this dating advice

  • @supahstarrallyah8360
    @supahstarrallyah8360 Год назад +2

    7th

  • @seamosnowon4414
    @seamosnowon4414 Год назад +3

    1st

  • @TalkingNerdyWithCJ
    @TalkingNerdyWithCJ Год назад +1

    3rd