How to Tell When You're Being Indecisive

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  • Опубликовано: 15 сен 2024

Комментарии • 58

  • @_EQ_
    @_EQ_ Год назад +175

    Usually the reason why people are hesitant to commit to engagements is they're not confident they could win the fight. A good exercise for committing to fights is running a bunch of quick respawn and just throwing yourself into fights. This will get you used to being in fights without the fear of dying since the penalty won't be as bad.

    • @Mr._Kagle
      @Mr._Kagle Год назад +13

      This also seems like a great way to start when learning a new weapon.

    • @RiahGreen
      @RiahGreen Год назад +6

      And the game. Running a QRS build has been eye opening with how much can I just go ham

  • @superlimeapple
    @superlimeapple Год назад +110

    Am I being indecisive? Well... maybe...? Maybe not?

  • @preyingshark4878
    @preyingshark4878 Год назад +191

    Also, in general it's better to die trying to do something decisive than to be so worried about dying you end up accomplishing nothing. I think newer players sometimes worry so much about dying they become too passive like this.
    Don't feed, no. But once you figure out what you should be doing, go for it as long as it isn't completely suicidal. Staying alive has 0 meaning if you don't have an impact on the match.

    • @_EQ_
      @_EQ_ Год назад +15

      Very true. Better to commit, forcing the enemy to commit as well. Even if you lose the engagement, they're probably weak and vulnerable to a follow up from a teammate. At the very least, taking a fight pulls the enemy from the objective, which wouldn't have happened if you just sat back.

    • @Mr.Taco1111
      @Mr.Taco1111 Год назад +8

      This is also life advice

    • @SuspiciousTemmie
      @SuspiciousTemmie Год назад +2

      As an Inkbrush main who also regularly plays Carbon Deco, this is excellent advice.
      At least accomplish something, don't just jump in a bad place or run at the enemies just because you see them. Even if you don't kill anyone, at least take the enemy team's attention away from the objective for a little bit.

    • @a_moth5584
      @a_moth5584 Год назад +2

      I’m more worried about killing than surviving 😭

  • @skid_does
    @skid_does Год назад +60

    This might actually be due to DUDE's "Advanced 'Movement' Guide" from 13 days ago. Trying to implement the movement, but forgetting why they're* doing it.

    • @leftovernoise
      @leftovernoise Год назад +4

      This is exactly what I thought too

  • @MidX4
    @MidX4 Год назад +49

    Use your codes like up,up,down,right,left,left,up,right,down,right

  • @leftovernoise
    @leftovernoise Год назад +36

    Like another commenter said, this might be from people that watched and completely misunderstood dudes video from 2 weeks ago. He was just trying to show ways to dodge in a fight. But then people took it too literally and are trying it out in unnecessary situations

    • @JM-us3fr
      @JM-us3fr Год назад +3

      That sounds about right. It’s only useful when evading enemy fire, not when generally going about your business.

    • @wolflance64
      @wolflance64 Год назад +1

      @@JM-us3fr it's also terrible against weapons that have a wide arc liek a roller or brush it doesn't matter which way you shimmy if it's not out of range you are dead.

    • @JM-us3fr
      @JM-us3fr Год назад +2

      @@wolflance64 If you time it, you can dodge at the last second before the roller swing comes down, but you’re right: popping in and out randomly is not going to dodge a roller swing.

  • @LimeAnura
    @LimeAnura Год назад +8

    I think the hardest part for me to learn is that it's okay to just take a second or two to just sit and breath. Watch what's going on around and think instead of always running in without thinking.

  • @Jexcii
    @Jexcii Год назад +24

    I sometimes do something like this and will also throw bombs when I either don't know how/lack confidence to push forward or when the enemy has map control and I feel like anything I try will get shut down. It's just me being like I have no idea how to approach this situation

  • @FrankEShaw05
    @FrankEShaw05 Год назад +12

    0:09 no its not I’m a bucket i cant go that fast

  • @Durygathn
    @Durygathn Год назад +17

    Bro! This video made me slow down quite a bit in my gameplay, but also significantly increased my enjoyment of the game, exceedingly helpful video! Great job!

  • @chelluna
    @chelluna Год назад +16

    Thank you Gem, this gives me more to work on. I finally ranked up to A-! Woohoo! 🎉😊

    • @Gricuit
      @Gricuit Год назад +4

      Congrats! I'm B+. When he said lower rank, I told myself, I have ways to go. I should stop playing Salmon Run 😁.

    • @chelluna
      @chelluna Год назад +2

      @@Gricuit haha but to be fair he was talking about low level competitive play. Keep playing salmon run if you’re having fun ☺️

    • @rkiiiive
      @rkiiiive Год назад +2

      Hey me too! Gem's vids helped me a lot

    • @xRaiofSunshine
      @xRaiofSunshine Год назад +1

      Congrats 🎉

  • @SerenoaWolffort
    @SerenoaWolffort Год назад +2

    I always called it the "Winless Waltz..."

  • @general.catallion_8054
    @general.catallion_8054 Год назад +3

    i've noticed with nautilus i'll shuffle left and right with my charge when i don't want to move forward yet, but i also don't want to just hold still and stare menacingly at the enemy in case they throw a bomb or something.

  • @someguy86
    @someguy86 Год назад +4

    I never do this, but instead when indecisive I notice that I tend to try and use my sub bomb and then sit still and recharge my ink. I think something in my brain tells me to at least throw a sub and sit still rather than just sit still.

  • @an-ei
    @an-ei Год назад +4

    If there's a behavior that I can be accused of, it's definitely indecisiveness. (or would it be?)

  • @suudsuu
    @suudsuu Год назад +2

    A useful insight! If you need time to think, that's one thing, but don't broadcast your location while doing heck-all!
    Would y'all say it qualifies as a parallel version of this issue when players swim forward, throw bomb, swim back, and just repeat this cycle w/o ever developing a plan to splat enemies, advance position or any other sort of strategic goal? I've played teammates continued bobbing back and forth (I've called it yo-yoing) w/o claiming turf or pursuing the objective, and I've assumed people get stuck in these behavioral patterns when they've become tired of getting splatted and become 100% risk-averse.

  • @twobitsnick
    @twobitsnick Год назад +4

    The title of this video hit me like a truck

  • @niicespiice
    @niicespiice Год назад

    i developed this habit a few months ago because i was doing too much strafing practice and i thought i was being good at dodging. i wasn't.

  • @nikateenhq433
    @nikateenhq433 Год назад +2

    i love the daily content :) always have something to watch while i eat haha

  • @nicogaming2859
    @nicogaming2859 Год назад +7

    I wonder, how does this sort of movement apply to non shooters? Or weapons that don't just have fast bullet output, such as blasters especially

    • @whobeme10
      @whobeme10 Год назад +2

      ya....as as a blaster player its kind of impossible to be indecisive. if i'm not sure about taking a fight but give away my position then someone is likely gonna come over and decide for me 😭

  • @Finriel19
    @Finriel19 Год назад +1

    Oh no. I'm so guilty of this one...

  • @hikaru9624
    @hikaru9624 Год назад +2

    I suspect I still do this but not as often as I used to or something. Can't say for sure as I basically main salmon run at this point and there is little to no time at all to be indecisive.

  • @harmless9336
    @harmless9336 Год назад +1

    Isnt this just how shooters are designed? They lowered the startup and endlag so you aren't ever encouraged to commit to anything because they have no endlag.

  • @dialaskisel5929
    @dialaskisel5929 Год назад

    Hmm... Am I being indecisive? I don't know, maybe, maybe not. Yes! ...No, actually, probably not. Maybe. Hmm...

  • @sandcastle84
    @sandcastle84 Год назад +4

    Definitely caused by some folks are misunderstanding SrbDude's Advanced Movement Guide. The difference is intent, which is what you demonstrated well and clearly.

  • @WadWizard
    @WadWizard Год назад

    Phew, good thing i have a one track mind 😌

  • @trickygamer555
    @trickygamer555 Год назад

    Not quite at that level of play but I'll keep in mind that doing nothing well is worse than just doing one thing efficiently.

  • @BigaloMax
    @BigaloMax Год назад +1

    Mine is more the Leroy jenkins strut...

  • @anonnigiri9301
    @anonnigiri9301 Год назад +1

    S rank is a lower rank? dang, i thought i was getting up there

  • @smcclure3545
    @smcclure3545 Год назад

    They're "pedaling" Gem.
    They're trying to maintain their rhythm. It's a phase of learning that's about building muscle memory, but it's just overused in matches...

  • @Makithe2nd
    @Makithe2nd 10 месяцев назад

    Im always indecisive, always even when trying to decide what to do and just throw myself and get splatted. I'm trying to correct myself and it will take more time (obviously everything that you learn takes time) and also question
    What can i do if im alone vs the whole team? I usually flee and try to get the ones that are distracted

    • @SquidSchool
      @SquidSchool  10 месяцев назад

      To put it precisely, you need to ensure that the enemy team can't afford to just rush you down with multiple players, which often means you will have to back up. But if there's anything you can do to get in their way or draw them in the wrong direction from where they're trying to go before they're able to close in on you, slowing them down is valuable because it reduces the amount of time they have to do things before your teammates are back. Getting a splat on an isolated player helps, but it's important not to get traded back for it, because a 1 for 1 trade just means you're at a numbers disadvantage for longer.

    • @Makithe2nd
      @Makithe2nd 10 месяцев назад

      @@SquidSchool ok, thanks!

  • @TeltStory
    @TeltStory Год назад

    I think I do this. Great video.

  • @taczki2
    @taczki2 Год назад +1

    How do you determine range? What is and what isn't short range?

    • @ItsNothingPersonal32
      @ItsNothingPersonal32 Год назад +6

      Simply shoot a couple of shots from your main weapon. Usually, where you paint is how far your weapon is going to reach. You want to keep opponents in range where you can hit them.
      Hit markers are a very helpful tool for figuring out your range; if opponents are in your painting range, but aren't getting hit, you might need to take one step closer to them.

    • @taczki2
      @taczki2 Год назад +2

      @@ItsNothingPersonal32 But what weapons are considered short range? Where is the general line?

    • @ItsNothingPersonal32
      @ItsNothingPersonal32 Год назад +3

      @@taczki2 Anything that paints about 10 meters in front of you is about short range. You can go into the training room and find distance markers on the floor to help gauge the range of your weapon.

    • @SquidSchool
      @SquidSchool  Год назад +4

      At the end of the day what really matters is whether your weapon outranges their weapon, and you're looking at which weapons everyone is using at the beginning of the game to see which weapons are in play and looking at which weapon is being used by the player in front of you so you know which case you're in as soon as possible. That said, some weapons are short range enough that you'll expect it more cases to have to close distance and others there are long range enough you should expect to have to kite more often.

  • @Neonycl
    @Neonycl Год назад

    yeah, probably

  • @sagittariusa2145
    @sagittariusa2145 11 месяцев назад

    I'd rather be divisive than indecisive, drop the niceties!