Hey you, player who is about to start the journey of learning motion controls: Something of note that I learned whilst getting used to motion was that it's very easy to find your wrists overturning when in an engagement, which can be pretty uncomfortable if you keep doing it for prolonged periods of time. I learned at +5/+5 sensitivity not because it's objectively better but because it minimises wrist movement and keeps your controller steadier. When you're first learning you'll be confused why your controller is at a 45° angle after an engagement, but once you start getting used to using the right stick alongside the motion controls everything feels more natural. There are going to be a lot of times that you'll just end up aiming all over the place and feeling disoriented and embarrassed, and that's absolutely normal. I forced myself to play a considerable amount of Turf war to take the time getting used to motion, mostly because my opponents got considerably worse and easier to splat. Keeping the stakes low whilst learning means you'll not be stressed if you mess up, but will start feeling proud once you start getting reliable picks on opponents. In terms of weapon choice to start with, if you're not comfortable with a short range shooter until you have the basic mechanics down, try the jet squelcher. It gives you an insane range that lets you very comfortably get used to getting your aim on opponents. Remember, you're only trying to connect shots on your opponent at first, even if you don't splat them until a few games in, you're just ensuring you can aim. I'm still learning about 25 hours of playtime later, but I'm confident in my ability to get my aim on with relative ease. The journey really hurts at the beginning, but you're starting at the vertical side of the mountain that gets less steep the further you climb. Remember, Gem is a player who plays solo queue with some of the best players in the world. Learning to set appropriate goals on the path of learning motion controls is a healthy way to make yourself feel good for getting the small things right. I'm an A rank player now, and I'm proud of that, so the next big step is getting to S. Good luck out there! Hopefully you'll be wiping my team in our future games. 😉
This is actually very good advice for the newcomers. When I was trying to get used to motion controls, I set my sensitivity to +5 as well. I eventually turned it down because I found myself off target way too many times; but in handheld mode, I keep my sensitivity at +5 for the same reasons you listed above.
As a new player with Splatoon 3, I appreciate this sort of basics 101 videos. I immediately turned off the motion controls when I started up the game but I'll have to turn them back on and give them a go with this. Thanks.
As a stick player until 2021 who converted to a motion player, I completely agree that motion is so much better, it’s difficult to get used to motion but after a while sticks start feeling weird, I recently played a few matches with stick and it felt WEIRD, but strangely familiar, so if you ever want to change from stick to motion it definitely isn’t impossible
That's me right now I was playing sticks when I first played splatoon until now and I'm trying to get used to motion controls but it's so uncomfortable 🤣🤣😩😩
splat 2 motion controls sucked that's why i always played stick.. after I tried splat 3 mc... everything changed! now it feel like I'm learning how to ride a bike again
I have 2800 hours in splatoon 2 on stick, I've never learned motion controls before. I am an octobrush main so sticks haven't hindered me as much as other weapons. I want to switch to the faster ink brush but with it's shorter spread I feel like I need to learn motion controls. Thanks for the tutorial, it was really useful
I honestly really wish just sticks had *something* to make up for it being less precise at times because sticks are dramatically more comfortable to me, it just sometimes takes a little too long to line up my shots and gets me killed for it
yea! some form of aim assistance would be great for stick users. it's pretty much standard in any other shooter game that have both keyboard and mouse and a gamepad as an option, since unassisted sticks just can not compete with the accuracy of a mouse. i don't play with sticks at all, but I sincerely hope for all those that do that the devs eventually add some reticle friction at the very least
@@fluffy698 What i did back in splatoon 2 to get used to motion, and what i tell most of my friends who are new to splat to do, is to just play through the story mode using motion and not sticks that way you have a mostly stress-free/ low stakes environment to get used to it with.
Yeah I have to use sticks bc I have a lite and handheld mode does NOT mix well with motion controls like using a controller would. Makes my neck hurtjudt moving around and trying to get a natural camera angle constantly only for it to be undone once I matchmake, and trying to use guns w it is even worse Luckily I'm mostly a salmon run player but I feel like I can only use brushes and rollers w/o motion yet I don't have a fair chance to use anything but stick
thanks for explaining on how to avoid the "sprinkler aim" and warning shots, i have a huge problem with over and undershooting my opponents. i have pretty shaky hands so i resort to playing brush/bucket so i don't have to worry so much about precise play but i also really enjoy nzap and splattershot so i wanna learn how to aim consistently.
The biggest difficulty I face with motion controls is being able to keep my aim straight. You're shooting small targets and I find my reticle wavering around the target and never on it.
if you're holding as still as possible and your reticle is shaking, you either have very shaky hands or the sensitivity is too high. try turning the sens down and see if that helps you!
@@Star_Rattler Holding it as still as possible is fine, but that's not what my problem is. It's keeping my aim on a moving target. I might just try that though, thx.
Yeah. It's too sensitive. I like to keep my sensitivity at the highest I can before I can't hold the reticle still or aim at targets reliably because it requires super tiny movements that throw off my aim.
I used to have a similar problem but changing my posture while playing really helped! Currently I have this blanket (sometimes pillow) next to me that I rest my hands and controller on, which really helps to keep my aim steady and to make precise and snappy movements :) In other words I sit in a very shrimpy position and it works
I Started using motion controls a couple days ago and I'm averaging 10 splats a game with my main weapon. Thanks for the recommendation! I owe it to you!
Nice video it brought up a lot of good points. If anyone is starting to learn motion controls. Playing through some story mode stages is a good way to learn motion controls. The secret stage post-story is great for this. Fighting wave upon wave of Elite Octolings with a varaiety of weapons, subs, and specials being thrown at you is a good way to practice. If you can make it far enough... That secret stage is no joke. Took me over 2.5 hours to clear it. I used to play exclusively stick controls from Splatoon 1, 2, and 3 until a few days ago. I tried to learn it on 2. But i couldn't get used to it. I always felt like i needed more precision but finally broke down and stopped using sticks. Now it feels weird to not have motion. My biggest complaint is that we can't use the stick to look up and down alongside motion controls.
Just found your channel and I'm binge watching all your stuff!!! You're such a great resource for anyone getting into the game for the first time or trying to learn proper technique after mostly playing casually (me lmao). Thanks and keep it up!!! :D
I always avoided Splatoon motion controls because I'm sooo used to using a stick, but this video is really great and will make me try getting into motion!
I was stubborn with playing sticks for a whole year, I even played in a small team with them (though I never played in a tourney) and shortly after I decided to switch to motion, it's so much better!!
Being in Comp once before and learning to improve. Its always nice to look at a simple concept that i am familiar but learning something new. Great Video!!
Oh my god this was so helpful. I’ve been avoiding motion controls since I’ve been able to turn them off (probably around the first time I played Splatoon 1), and it has frustrated me to no end how so many people crap on stick users, with the only advice being “just use gyro lol” and I have been dying for just some shred of help learning gyro. Thanks for the help, might actually have fun using gyro for the first time
As I've heard through the grapevine, using motion is like using the mouse on pc games. Its specific, it reacts when you want to, and it's not slow. Getting used to it will be vital!
I had a hard time with motion controls until I decided to try detaching my joycons and playing with the 2 separated. With that setup the right joycon controls the aim with motion like a shooter arcade game. The left joycon is not sensitive to motion and is used for movement. I highly recommend trying this setup for people who have a hard time with motion. I went from B- to S in a week because of the improvement in my aim after switching to this method.
Really helpful vid. I’m trying practice at playing with a pro controller / monitor since I grew up playing splat 1 with the game pad and pretty much only played splat 2 in handheld mode One tip that’s fairly obvious but in case anyones reading, go to settings and change your sensitivity as needed. And remember there is one for tv mode and one for handheld
trust me, I have that trouble all the time in splat3 for no reason. Pressing y to readjust your aim helps you get ready for every battle- do it at the beginning, when approaching mid, to get your aim the way you want.
That's why you constantly use the refocus button. I constantly change my stance while playing but its never a problem since whenever im out of combat i just press y and instantly have standard aim back.
Learning motion controls and a new weapon at the same time feels incredibly daunting, but I need to learn how to carry again since I’ll be playing with a group. Are any of the missions in Story mode particularly good for practice outside of the range?
I haven't played through all of the story mode yet, but my guess would be that practice range is still the best option. In story mode, the octos don't respawn and there's a lot of movement and puzzle-solving you have to do to get from one combat encounter to another. Most of them also don't move that much. In Octo Expansion from Splatoon 2, I did really like the inkjet-only levels because it gave you an indefinite amount of practice shooting repeatedly respawning enemies on a special that you can usually only activate in the practice range or anywhere else for a few seconds before having to charge again. If there were such a stage again (I haven't seen it yet but I'm not even halfway done with the story) it would be good for practicing that special. I'd love one of those for Trizooka, that hitbox is really confusing.
one of the early missions was Stringer only and shows you how it works. It definitely gave me a better feel for it. I'm sure there'll be a lot like thst
@@secondtoinfinity1944 is it that one in zone 5 with no checkpoints? (one way ride through target town) that one was brutal with sticks. (im gonna try to complete the other 2 weapons once i get more used to motion controls since im learning how to do them)
@@SquidSchool The story mode is good for practice as you’re put into all sorts of situations that could come up in game. It’s not grinding practice but it just helps to get used to the controls kinda practice
Man, I have been doing better at Splatoon 3 than I was at Splatoon 2, but this was great. Really helped me see what I was doing differently, and what I still needed to work on. I've subscribed and I liked the video so I can come back to it as needed.
You explained how to improve aim with precision aim methods far better than any tutorial I've seen before. Just about everything you've said here, minus stuff about also using the right stick and keeping your aim steady, also applies to mouse and keyboard aiming in pc shooters, and these are great training methods I'm absolutely going to use
Watched a few different tutorials on motion controls, and yours by far worked the best for me! Thanks so much for this vid! In particular, the one exercise of following the targets in the lobby with the reticle helped me feel more steady and consistent in shooting. Also, I did not realize how much my game was suffering from shooting so many "warning shots" until this vid 🤣 By always shooting continuously everywhere to cover turf, and not making sure I was targeting my opponent before shooting, I was basically painting a "splat me!" sign on my back for every enemy within my immediate vacinity. Staying submerged as much as possible, only popping out to either splat an opponent or to take a quick shot or two to cover turf, has helped to significantly lower my death count. 😁
i really hate that motion controls is as necessary as it is because the position [or lack thereof] i'm in is inconvenient and doesn't work at all for motion controls. it makes it impossible for me to remain consistent, and i can't even keep up with it without constantly fixing the aim with Y or whatever it was. i subconsciously move all the time and don't really have the choice in making myself not do that, so i don't really play anything requiring much precision. it sucks and honestly almost makes me want to figure out using mouse/keyboard out of spite, lmao. if they're gonna make their games inaccessible and nonstandard then i'll use inaccessible and nonstandard ways to bypass that.
I remember during splatoon 1 sitting myself down and forcing myself to stick to it and get better. Sticks sucked, but motion controls were weird. Something that helped me was turning the sens ALLLL the way up. I sat down and got good w chargers but it took MONTHS. (and a lot of losses w me sighing and hitting "keep going")
I don't know if this is good for those new to motion controls or scared of trying it but what I do, after hours of play time only to realise I could have turned off motion controls but suffered through the growing pains, is start on low sensitivity and gradually work my way up until I find my limit (your health is far more important than this game). I started at around -1 and now I'm considering moving up to +3.5 from +3.0 after gradually increasing my sensitivity over a period of months. Learning takes time and energy. And resources like this channel are incredibly valuable!
The most difficult thing with motion controls that caused me to quit them was that I like to flail around a lot with a controller in hand, which obviously throws off aim. Plus, I play other FPSes too so if I get used to motion controls too much I'll end up forming bad habits in the other ones too...
I scoffed at motion controls for the longest time due to the lack of y-axis control with the sticks, but once I started resting my controller on my knees like you demonstrated it *finally* clicked for me. Focusing on the reticle more instead of the enemy themselves has also helped. The skill level of Splatoon 3 players forced me to Git Gud-er and now, like everyone else who’s made the transition, I can’t go back. 😅 Just found your channel unrelated to all that, but the extra tips and tricks are definitely going to be incorporated into my technique!
I prefer stick controls because for some reason my motions controls just slightly jitter, which throws off my sim I think it might be something with my hands, but with sticks I have my sensitivity set to 4 so I can still move pretty similar to a motion control player
I don’t care or want to care about the Motion vs Stick debate, but I prefer to use motion to feel more connected to the game and refining my aim with quicker turns. This might be good for snipers, although precision would still have to be trained on even with motion. I have done a few games with just stick controls, but motion just feels right in feeling like I’m part of the game, which is why I may be the few people who actually liked Zelda: Skyward Sword’s motion controls. Thankfully we have the option to disable the motion for people who struggle with motion sickness and disabilities, or just feel more comfortable with stick controls. Respect for them because I tried to do stick control in Splatoon 2 because the camera realignment is poo when I’m lying on my back and it didn’t go well for me 😂
i would recommend another drill for those learning motion controls from a fellow motion learner, although i would recommend one wepon class in particular for this drill, it could help with all of them in my opinion. pick up a charger (i was a dark tet main in 2, and i love the splatana wiper in 3, it works awesomely for the wiper) and get to a large gray target. start charging full shots and using only motion, hit the target. try to use your whole tank. speed up the target change. once youre comfortable with that, try partial charges, same thing. after that, you can diverge from that to fit your wepon and playstyle most, and please take in account distance. for example, i use my sub to snuff enemies out so i will usually need to snap my reticle a small or medium distance on either stationary-ish (shooting down the torpedo) or moving (dodging the torpedo) targets at a short to medium distance, so ill do some more of those same drills with my wepon, on moving and stationary targets, making sure to charge and not charge the wiper, and using the torpedo sometimes on the targets. hope this helps yall, gl
I used motion controls from splatoon 1's debut as well as in splatoon 2 but after a while I ended up switching to playing apex legends with a 2 stick layout of course and as splatoon 3 came back I had to completely readjust to motion controls after years. It is definitely a process but now I can use an e liter 4K precisely
The one thing I struggle with when it comes to motion aiming, is snapping. I have tried to snap my aim many times, but I'm always a few millimeters off. I'm just glad that I'm still allowed to turn the camera with the right stick, and then use my gyro to fine-tune my aiming.
Splatoon 3 is my first Splatoon, I tried motion controls and I was absolutely abysmal. Then I went to sticks because I'm used to stick controls in general because I play alot of shooters, and I actually started doing really well. But I acknowledge I won't ever be in the upper echelons of skill levels using stick.
Trust me, I’ve played tons of console shooters over the years, but sticks are kind of abysmal on Splatoon. There’s no separate vertical and horizontal sensitivity for stick, so any accidental motions up or down will cause “sprinkler aiming” like they say in the video. I’m with Animal on this one. Edit: oh, and did I forget to mention there’s no aim assist here unlike other shooters?
@@thebuzzard4543 trust me it’ll be worth the time put in, I decided to play Splatoon 2 before 3 came out to practice my gyro aiming and it’s paying dividends now.
Thanks! I am a sticks player and want to get better at the game but had no clue where to start with motion controls. I still get disoriented and have trouble aiming but this is a really nice starting point
The main issue im having trying to learn motion controls is that while in combat more so if im getting shot i forget all about motion controls and tend to use the right stick for aiming. I generally play on an Xbox so I'm so used to using a controller and sticks for aiming but its such a bad habit to break and i don't know how. I mean I've only just started to learn motion controls yesterday but its beginning to annoy me. I've tried salmon run, turf war and story mode but in all 3 the same thing keeps happening.
If you are using pro controller switch to detached joycons and leave them separate the right one is for motion movement and the left is for regular movement. I get motion sickness pretty easily and this changed the game for me
As a new player I'm shocked at the difference in shot distance. All those people commenting on other newer Splatoon playing RUclipsr vids say to aim up, those liars. :( This content was really good. I suck at motion and really want to get better.
@@SquidSchool It's really good to know. I main dualies so I was stuck in that "I'm aiming high and missing a lot but sometimes I pepper them awkwardly enough to get a kill" zone but now I'm going to practice motion and continue to practice dodge rolls/turret mode in combo with that. Your shots of going down, coming up and shooting 3 times to get a kill, then vanishing again are amazing. I know it'll take work to get there but I'm going to try. I also need to work on the whole...don't panic...thing. That seems like the biggest hurdle to get over. Also thank you for your 'inking base' video. Even as a new player I was agitated at people screaming at me to ink base constantly because I could tell they were wrong. I had a match last night with someone who also plays dualies doing nothing but inking base. No kills, no deaths, and 0 special uses and they prevented me from being able to re-charge my special but they earned 300 whole points and probably 'best home base inker' so I'm guessing they still felt like they contributed. For the rest of us on the team they may as well have been afk.
I wish they added sensitivity setting for up/down and left/right. As a PC player , it's really hard using motion control when you have to keep moving the whole arm just to aim/turn
You can change the sensitivity settings, but it’s for the whole stick a not separate if that’s what you are talking about. And you don’t need to use gyro aim just to turn, that’s what the right stick is for.
I feel that the up down sensitivity for gyro is too high even on low sensitivity. Sometimes trying to adjust Abit to left/right resulted in some elevation in the process. (I tried testing it in lobby while looking at my controller. It kinda still move a bit) I also feel that when you start shooting, the camera move up as well? I don't know if using the PS5 controller on switch affect the gyro but I was thinking of getting a switch pro controller. Though The price is kinda way too high for a controller that doesn't have a good dpad.
I just messed around with motion aiming for the first time today for about 30 minutes before I left for work and messed around a little bit in the pregame Lobby and then attempted a few story missions and my aiming is definitely better with it it's very easy to accurately snap from Target to Target compared to using the analog sticks but when it comes to moving around and aiming at the same time along with jumping and using the right stick to make sharp turns it's definitely something that is going to take many hours until I can actually go into matchmaking or even play the DLC content using motion controls but I really want to get them down because I feel like overall for every Nintendo switch games the controls are not all that great when it comes to gaming and being able to tweak your sensitivity settings perfectly
i play on a switch lite, the problem with motion controls on a lite is that i can't see anything that is happening on the screen since i have to move the switch all the time. i want to use motion controls but it's just impossible to see
I'm definitely sticking with sticks (hehe). My hands shake and have tremors frequently, and I do get motion sickness easily. I'm okay with not improving as much as possible, since I do not really desire to play Splatoon competitively. I do understand how motion controls are better though, it's just not for me.
one of the main reasons i'm not too keen on motion controls is that it feels really cumbersome and unnecessary to have to jerk my arms around like i'm playing a racing game just to hit anything, just tilting the stick is way more comfortable for me.
@Kiki Laker Okay? The point of my reply is to offer a way for op to play with motion controls with the required physical movement reduced to a more acceptable level. What I said is based entirely around what they stated.
I’m actually dealing with an awkward position issue. My desk is too low for my hands to go below it and too high for my hands to go above it, at least when I’m sitting in a comfortable position relative to my monitor. So my hands sit on my desk and to aim sharply upwards or downwards I have to lever up my arms.
I subconsciously jerk my hands when I fire a charger. I'm working on stopping it by quickly aiming at different targets and consciously keeping my hands steady when I shoot. I've learned that the calmer I am the better my aim is. I've also come up with the exercise of charging a splatling, especially the hydra, and then trying to splat as many targets as I can before the weapon stops firing. That forces me to move the weapon as fast and accurately as possible. Finally, I like to practice aiming with my bombs. I currently am terrible at getting splats with my bombs so I'm learning how to place my bombs correctly so I can get that splat.
As someone who's a new gyro player and have not played with anything other than raw input and no smoothing, the first thing I noticed playing splatoon, for the first time ever at my friend's home, is the huge amount of smoothing and input lag lol.
I’ve always used motion controls even when I was younger playing splatoon 1 because I always thought that that was the only control option and you just couldn’t use sticks so I learned motion because I thought I didn’t have any other option. When splatoon 2 released I saw one of my friends using sticks and was like “woah how did you do that” and he just said it was in the options menu. At that point however I couldn’t imagine playing splatoon without motion controls so I just stuck with it. Now that splatoon 3 is out and people who are new to the series are picking it up and are trying motion for the first time, I don’t understand how they don’t understand because that’s just what im used to. Seeing other RUclipsrs start the game and make their inkling have a seizure and them saying it’s worse than sticks baffles me, but again that’s just how I’ve always played splatoon. I only recently heard that motion was better then sticks, I always thought I was using the inferior control scheme because of the bad reputation the phrase “motion controls” gets. If you’re learning motion controls, good job. I’ve been playing splatoon for about 7 years now so I’ve never really thought about motion controls as a thing I had to get better at, but I feel like it’s one of the many things that makes splatoon “splatoon”
Unfortunately, I play on handheld most of the time, which makes motion controls 5x harder. Now the screen you're aiming on is moving too. And your eyes have to follow it. This can lead to things becoming harder to see, or accidently moving your hands again, and then you're not looking at the tower anymore and have to readjust, in which time you've probably been killed already. I've tried, but it's really difficult. I breezed through most of the story mode, and now I'm having trouble on basic levels trying them with motion controls.
As a handheld player myself I thought about all you said as well before trying motion controls, and yes it’s true but with practice those things won’t bother you anymore. I recently started using motion controls literally 3 months ago so I’m not a vet but I’m already really good with it to where I’m dominating my Anarchy and X battle matches. Just give it another shot, I was really surprised with how fast I caught on, it’s definitely gonna be frustrating at first but I know you got this!! Look at me I’m dumb as hell and I got it lol, btw play a lot of salmon run to help with aiming and try with low sensitivity at first, good luck!!!
I would recommend to play as much of the singleplayer as you can. I have only played a little bit of Splatoon 1 after finishing it's singleplayer part and really wasn't used to motion controls anymore but after finishing every singleplayer mission with every weapon apart from After Alterna(couldn't beat the octolings) I was much more used to playing with motion controls.
I really tried to use them motion controls but man it just makes me sick. I'm pretty good with sticks but there is definitely a loss in accuracy which makes some weapons a bit harder to use. Something about the slight wobble just makes me so nauseous which sucks.
The hardest part for me if using a 2 hand, non split joycon grip is what to do when something goes beyond my wrists range of motion (say a dualie that likes to run circles around you). How do you reset your wrists to neutral without losing track?
This is one of the reasons I like using max sensitivity; I can turn ~270 degrees before I hit that point, so it's less likely to happen. As has been mentioned, the right stick is great for making broad, smooth adjustments that are harder to make when your wrists are all tangled up aiming at someone. You may also situationally be able to move your character so that the camera angle becomes more advantageous
Unironically, I actually want to throw up when I use motion control. What should I do if I actually suffer from motion sickness? Coming from valorant and overwatch, I’m new to Splatoon but it saddens me that I can’t play it for more than 30 min :c
Hey! I had some questions on motions controls. First off, I use a switch lite, would you still recommend motion or stick? Secondly, what are you sensitivity settings at? Thanks! ^^
hey! I just got splat 3 when it got released and also use a switch lite! butttt I'd say you should use both! when moving around, you can use the stick to make wide turns but when you're shooting someone, the motion controls help a LOT esp since you might accidentally over swing when aiming with stick but there's less of that with motion! hope that helps! also sensitivity settings would maybe be like -1.5 for both but that highly depends on what you feel comfortable with
I play Splatoon 3 in handheld mode with gyro controls just fine. I would imagine switch lite gyro works similarly. Actually, it almost feels better handheld than on controller, but the smaller screen and extra weight makes both my eyes and my wrist tired quicker than if I played on the TV. So play sessions are shorter when I am handheld. As for sensitivity, I max out stick and gyro sensitivity on both handheld and TV mode.
As someone who has played a lot of games and shooter games specifically on sticks, I find it difficult to adapt to gyro in splatoon. I think the primary thing I find difficult in splatoon is that when you have gyro enabled the joystick actually seems to drift? Maybe not drift, but it will continue moving after letting go of the stick.
If it's not drift you're probably limp-wristing your controller, whenever we need to push or pull something with our fingers our hands tense up, and sudden relaxation at the end of an action can cause the controller to briefly 'snap' in one direction before you're fully back in a proper grip style. This is something I also struggle with learning to use chargers, as accidentally limp-wristing my right hand as I let go of ZR will cause my aim to go wide.
That's unfortunately an issue with Nintendo's switch controllers. Your best bet would be to either get them sent in to get repaired whenever they start drifting, or if you're comfortable with it(and with voiding warranties) buying replacement sticks online and replacing them yourself.
People seem to think I'm talking about stick drift and I'm not so perhaps I worded it poorly, perhaps controller acceleration may be a more correct term? When you let go of the stick with motion controls turned on the retical slows to a stop just after where you let go of the stick, whereas with motion turned off it stops instantly exactly where you tell it to.
By cramped do you mean you don't have enough space to move them or that your wrists are starting to feel tight? For the first case, I'd suggest raising your control sensitivity and also using the right stick to adjust your neutral position when possible as you turn more and more. For the second, do wrist stretches! I have a couple resources for them in #resources on the Squid School Discord, and I recommend the RUclips channel 1HP, a bunch of physical therapists who work specifically with gamers to help reduce overuse injuries.
Hey you, player who is about to start the journey of learning motion controls:
Something of note that I learned whilst getting used to motion was that it's very easy to find your wrists overturning when in an engagement, which can be pretty uncomfortable if you keep doing it for prolonged periods of time.
I learned at +5/+5 sensitivity not because it's objectively better but because it minimises wrist movement and keeps your controller steadier. When you're first learning you'll be confused why your controller is at a 45° angle after an engagement, but once you start getting used to using the right stick alongside the motion controls everything feels more natural. There are going to be a lot of times that you'll just end up aiming all over the place and feeling disoriented and embarrassed, and that's absolutely normal.
I forced myself to play a considerable amount of Turf war to take the time getting used to motion, mostly because my opponents got considerably worse and easier to splat. Keeping the stakes low whilst learning means you'll not be stressed if you mess up, but will start feeling proud once you start getting reliable picks on opponents.
In terms of weapon choice to start with, if you're not comfortable with a short range shooter until you have the basic mechanics down, try the jet squelcher. It gives you an insane range that lets you very comfortably get used to getting your aim on opponents. Remember, you're only trying to connect shots on your opponent at first, even if you don't splat them until a few games in, you're just ensuring you can aim.
I'm still learning about 25 hours of playtime later, but I'm confident in my ability to get my aim on with relative ease. The journey really hurts at the beginning, but you're starting at the vertical side of the mountain that gets less steep the further you climb.
Remember, Gem is a player who plays solo queue with some of the best players in the world. Learning to set appropriate goals on the path of learning motion controls is a healthy way to make yourself feel good for getting the small things right. I'm an A rank player now, and I'm proud of that, so the next big step is getting to S.
Good luck out there! Hopefully you'll be wiping my team in our future games. 😉
This is actually very good advice for the newcomers. When I was trying to get used to motion controls, I set my sensitivity to +5 as well. I eventually turned it down because I found myself off target way too many times; but in handheld mode, I keep my sensitivity at +5 for the same reasons you listed above.
I replayed hero mode to get used to motion. It teaches you a lot of skills. After about a week I switched to turf
One of the most difficult things is being able to see the opponent. Takes time to locate in the ink.
I've said a number of times before, you learn to see the game better before you learn to play the game better.
@Kiki Laker The vast vast majority of competitive players don't play with sticks. It's probably greater than 99%.
@kikilaker6698 like he mentioned, some people just can't handle motion controls, whether it's naturally shaky hands or motion sickness
@kikilaker6698True
As a new player with Splatoon 3, I appreciate this sort of basics 101 videos. I immediately turned off the motion controls when I started up the game but I'll have to turn them back on and give them a go with this. Thanks.
You won't regret it they're faster and more precise. Hope you have fun
As a stick player until 2021 who converted to a motion player, I completely agree that motion is so much better, it’s difficult to get used to motion but after a while sticks start feeling weird, I recently played a few matches with stick and it felt WEIRD, but strangely familiar, so if you ever want to change from stick to motion it definitely isn’t impossible
Same here, i converted because i knew eventually I'd just get outclassed by motion control players, it takes time but definitely worth it
That's me right now I was playing sticks when I first played splatoon until now and I'm trying to get used to motion controls but it's so uncomfortable 🤣🤣😩😩
@@SupaMan1i did too and now both playstiles feel strange
splat 2 motion controls sucked that's why i always played stick.. after I tried splat 3 mc... everything changed! now it feel like I'm learning how to ride a bike again
@@monowavy they're different now?
I have 2800 hours in splatoon 2 on stick, I've never learned motion controls before. I am an octobrush main so sticks haven't hindered me as much as other weapons. I want to switch to the faster ink brush but with it's shorter spread I feel like I need to learn motion controls. Thanks for the tutorial, it was really useful
I honestly really wish just sticks had *something* to make up for it being less precise at times because sticks are dramatically more comfortable to me, it just sometimes takes a little too long to line up my shots and gets me killed for it
I want to learn motion, but it’s just really disorienting.
yea! some form of aim assistance would be great for stick users. it's pretty much standard in any other shooter game that have both keyboard and mouse and a gamepad as an option, since unassisted sticks just can not compete with the accuracy of a mouse. i don't play with sticks at all, but I sincerely hope for all those that do that the devs eventually add some reticle friction at the very least
@@fluffy698 What i did back in splatoon 2 to get used to motion, and what i tell most of my friends who are new to splat to do, is to just play through the story mode using motion and not sticks that way you have a mostly stress-free/ low stakes environment to get used to it with.
@@EnergyBurst2 that actually seems like a good idea, I might try that
Yeah
I have to use sticks bc I have a lite and handheld mode does NOT mix well with motion controls like using a controller would. Makes my neck hurtjudt moving around and trying to get a natural camera angle constantly only for it to be undone once I matchmake, and trying to use guns w it is even worse
Luckily I'm mostly a salmon run player but I feel like I can only use brushes and rollers w/o motion yet I don't have a fair chance to use anything but stick
thanks for explaining on how to avoid the "sprinkler aim" and warning shots, i have a huge problem with over and undershooting my opponents. i have pretty shaky hands so i resort to playing brush/bucket so i don't have to worry so much about precise play but i also really enjoy nzap and splattershot so i wanna learn how to aim consistently.
The biggest difficulty I face with motion controls is being able to keep my aim straight. You're shooting small targets and I find my reticle wavering around the target and never on it.
if you're holding as still as possible and your reticle is shaking, you either have very shaky hands or the sensitivity is too high. try turning the sens down and see if that helps you!
@@Star_Rattler Holding it as still as possible is fine, but that's not what my problem is. It's keeping my aim on a moving target. I might just try that though, thx.
Yeah. It's too sensitive. I like to keep my sensitivity at the highest I can before I can't hold the reticle still or aim at targets reliably because it requires super tiny movements that throw off my aim.
I used to have a similar problem but changing my posture while playing really helped! Currently I have this blanket (sometimes pillow) next to me that I rest my hands and controller on, which really helps to keep my aim steady and to make precise and snappy movements :) In other words I sit in a very shrimpy position and it works
Can't wait for the Splatoon 3 content! Got it yesterday and definitely don't know how to use most of the new stuff.
I Started using motion controls a couple days ago and I'm averaging 10 splats a game with my main weapon. Thanks for the recommendation! I owe it to you!
yeah i used to hate the explosher on sticks, but with motion its fun as hell.
Nice video it brought up a lot of good points.
If anyone is starting to learn motion controls. Playing through some story mode stages is a good way to learn motion controls.
The secret stage post-story is great for this. Fighting wave upon wave of Elite Octolings with a varaiety of weapons, subs, and specials being thrown at you is a good way to practice. If you can make it far enough... That secret stage is no joke. Took me over 2.5 hours to clear it.
I used to play exclusively stick controls from Splatoon 1, 2, and 3 until a few days ago. I tried to learn it on 2. But i couldn't get used to it.
I always felt like i needed more precision but finally broke down and stopped using sticks. Now it feels weird to not have motion.
My biggest complaint is that we can't use the stick to look up and down alongside motion controls.
Thanks for making this. I have 3000+ hours on stick aimers so Gyro is really foreign to me and this def helped.
Just found your channel and I'm binge watching all your stuff!!! You're such a great resource for anyone getting into the game for the first time or trying to learn proper technique after mostly playing casually (me lmao). Thanks and keep it up!!! :D
Thank you, glad you're finding it helpful!
I just let his content come to me, I'll get bored of his voice if I watch too much. I don't wanna learn every unit in the school year in one day
I always avoided Splatoon motion controls because I'm sooo used to using a stick, but this video is really great and will make me try getting into motion!
I was stubborn with playing sticks for a whole year, I even played in a small team with them (though I never played in a tourney) and shortly after I decided to switch to motion, it's so much better!!
Being in Comp once before and learning to improve. Its always nice to look at a simple concept that i am familiar but learning something new. Great Video!!
Oh my god this was so helpful. I’ve been avoiding motion controls since I’ve been able to turn them off (probably around the first time I played Splatoon 1), and it has frustrated me to no end how so many people crap on stick users, with the only advice being “just use gyro lol” and I have been dying for just some shred of help learning gyro. Thanks for the help, might actually have fun using gyro for the first time
As I've heard through the grapevine, using motion is like using the mouse on pc games. Its specific, it reacts when you want to, and it's not slow. Getting used to it will be vital!
I had a hard time with motion controls until I decided to try detaching my joycons and playing with the 2 separated.
With that setup the right joycon controls the aim with motion like a shooter arcade game. The left joycon is not sensitive to motion and is used for movement.
I highly recommend trying this setup for people who have a hard time with motion.
I went from B- to S in a week because of the improvement in my aim after switching to this method.
Really helpful vid. I’m trying practice at playing with a pro controller / monitor since I grew up playing splat 1 with the game pad and pretty much only played splat 2 in handheld mode
One tip that’s fairly obvious but in case anyones reading, go to settings and change your sensitivity as needed. And remember there is one for tv mode and one for handheld
I think using joy cons to motion aim is better than pro controller. Of course if your sticks are not drifting 🤣
@@shadyshyguy4058 you mean to use both joycons in the joycon holder? or to play handheld?
@@Xaltotun Separated. Using one hand to motion aim.
the worst part about motion for me is finding where i should put my controller i dont really sit the same way every time i play
One of my reasons for not playing motion
trust me, I have that trouble all the time in splat3 for no reason. Pressing y to readjust your aim helps you get ready for every battle- do it at the beginning, when approaching mid, to get your aim the way you want.
That's why you constantly use the refocus button. I constantly change my stance while playing but its never a problem since whenever im out of combat i just press y and instantly have standard aim back.
I've been using motion for years and am still constantly learning new things, experience and practice really pays off
likening it to learning music is really good, very helpful for me, who has to keep stuff like "play it slowly before you play it faster" in mind
Learning motion controls and a new weapon at the same time feels incredibly daunting, but I need to learn how to carry again since I’ll be playing with a group. Are any of the missions in Story mode particularly good for practice outside of the range?
I haven't played through all of the story mode yet, but my guess would be that practice range is still the best option. In story mode, the octos don't respawn and there's a lot of movement and puzzle-solving you have to do to get from one combat encounter to another. Most of them also don't move that much. In Octo Expansion from Splatoon 2, I did really like the inkjet-only levels because it gave you an indefinite amount of practice shooting repeatedly respawning enemies on a special that you can usually only activate in the practice range or anywhere else for a few seconds before having to charge again. If there were such a stage again (I haven't seen it yet but I'm not even halfway done with the story) it would be good for practicing that special. I'd love one of those for Trizooka, that hitbox is really confusing.
one of the early missions was Stringer only and shows you how it works. It definitely gave me a better feel for it. I'm sure there'll be a lot like thst
The mission where you have to shoot boxes that fly at and past you is really good aim practice. One of the box-shooting ride rail ones is also great.
@@secondtoinfinity1944 is it that one in zone 5 with no checkpoints? (one way ride through target town) that one was brutal with sticks. (im gonna try to complete the other 2 weapons once i get more used to motion controls since im learning how to do them)
@@SquidSchool The story mode is good for practice as you’re put into all sorts of situations that could come up in game. It’s not grinding practice but it just helps to get used to the controls kinda practice
Thank you! I joined splatoon a few months ago and Ive been watching your videos to see ways I can improve. Thanks so much for your work!!
Man, I have been doing better at Splatoon 3 than I was at Splatoon 2, but this was great. Really helped me see what I was doing differently, and what I still needed to work on. I've subscribed and I liked the video so I can come back to it as needed.
Glad you found it helpful! Always feel free to ask questions as need be.
Just started playing with motion controls today and my god it feels so much better.
You explained how to improve aim with precision aim methods far better than any tutorial I've seen before. Just about everything you've said here, minus stuff about also using the right stick and keeping your aim steady, also applies to mouse and keyboard aiming in pc shooters, and these are great training methods I'm absolutely going to use
ive been using these tips for the past few days and i can already feel my aim improving, thank you so much!
Sniping is a good job mate. Peaceful most of the time, quick kills, and you help without even knowing you're doing something
Watched a few different tutorials on motion controls, and yours by far worked the best for me! Thanks so much for this vid!
In particular, the one exercise of following the targets in the lobby with the reticle helped me feel more steady and consistent in shooting.
Also, I did not realize how much my game was suffering from shooting so many "warning shots" until this vid 🤣 By always shooting continuously everywhere to cover turf, and not making sure I was targeting my opponent before shooting, I was basically painting a "splat me!" sign on my back for every enemy within my immediate vacinity. Staying submerged as much as possible, only popping out to either splat an opponent or to take a quick shot or two to cover turf, has helped to significantly lower my death count. 😁
i really hate that motion controls is as necessary as it is because the position [or lack thereof] i'm in is inconvenient and doesn't work at all for motion controls. it makes it impossible for me to remain consistent, and i can't even keep up with it without constantly fixing the aim with Y or whatever it was. i subconsciously move all the time and don't really have the choice in making myself not do that, so i don't really play anything requiring much precision. it sucks and honestly almost makes me want to figure out using mouse/keyboard out of spite, lmao. if they're gonna make their games inaccessible and nonstandard then i'll use inaccessible and nonstandard ways to bypass that.
watching this with 1000+ hours of motion aiming experience across games
cool vid. i tend to be self-conscious about my aim, it's nice to have some concrete low-pressure drills to keep in mind
I remember during splatoon 1 sitting myself down and forcing myself to stick to it and get better. Sticks sucked, but motion controls were weird. Something that helped me was turning the sens ALLLL the way up. I sat down and got good w chargers but it took MONTHS. (and a lot of losses w me sighing and hitting "keep going")
I don't know if this is good for those new to motion controls or scared of trying it but what I do, after hours of play time only to realise I could have turned off motion controls but suffered through the growing pains, is start on low sensitivity and gradually work my way up until I find my limit (your health is far more important than this game).
I started at around -1 and now I'm considering moving up to +3.5 from +3.0 after gradually increasing my sensitivity over a period of months. Learning takes time and energy. And resources like this channel are incredibly valuable!
The most difficult thing with motion controls that caused me to quit them was that I like to flail around a lot with a controller in hand, which obviously throws off aim. Plus, I play other FPSes too so if I get used to motion controls too much I'll end up forming bad habits in the other ones too...
This is my problem too I move too much when I play games lol
Happy you made this! I plan on sending this to my friends I will be trying to get into the game! Much better than me trying to explain it to them
I scoffed at motion controls for the longest time due to the lack of y-axis control with the sticks, but once I started resting my controller on my knees like you demonstrated it *finally* clicked for me. Focusing on the reticle more instead of the enemy themselves has also helped. The skill level of Splatoon 3 players forced me to Git Gud-er and now, like everyone else who’s made the transition, I can’t go back. 😅 Just found your channel unrelated to all that, but the extra tips and tricks are definitely going to be incorporated into my technique!
You’re probably about to shoot up in subscribers with s3, and it’s well deserved. Pog content
I prefer stick controls because for some reason my motions controls just slightly jitter, which throws off my sim I think it might be something with my hands, but with sticks I have my sensitivity set to 4 so I can still move pretty similar to a motion control player
I don’t care or want to care about the Motion vs Stick debate, but I prefer to use motion to feel more connected to the game and refining my aim with quicker turns. This might be good for snipers, although precision would still have to be trained on even with motion. I have done a few games with just stick controls, but motion just feels right in feeling like I’m part of the game, which is why I may be the few people who actually liked Zelda: Skyward Sword’s motion controls. Thankfully we have the option to disable the motion for people who struggle with motion sickness and disabilities, or just feel more comfortable with stick controls. Respect for them because I tried to do stick control in Splatoon 2 because the camera realignment is poo when I’m lying on my back and it didn’t go well for me 😂
I have a couple hundred hours on splatoon 2 and still found some of this helpful. Thanks!
Glad it was helpful! It's definitely improved my aim a lot over the years.
lmao like he said this immediately made me motionsick
i would recommend another drill for those learning motion controls from a fellow motion learner, although i would recommend one wepon class in particular for this drill, it could help with all of them in my opinion.
pick up a charger (i was a dark tet main in 2, and i love the splatana wiper in 3, it works awesomely for the wiper) and get to a large gray target. start charging full shots and using only motion, hit the target. try to use your whole tank. speed up the target change. once youre comfortable with that, try partial charges, same thing.
after that, you can diverge from that to fit your wepon and playstyle most, and please take in account distance. for example, i use my sub to snuff enemies out so i will usually need to snap my reticle a small or medium distance on either stationary-ish (shooting down the torpedo) or moving (dodging the torpedo) targets at a short to medium distance, so ill do some more of those same drills with my wepon, on moving and stationary targets, making sure to charge and not charge the wiper, and using the torpedo sometimes on the targets.
hope this helps yall, gl
Got a video of that?
@@micdonallls8853 not at this exact moment but i can record one and link it
Amazing tips, thank you so much!
I still miss the Wii u gamepad. That was the best motion controller.
I used motion controls from splatoon 1's debut as well as in splatoon 2 but after a while I ended up switching to playing apex legends with a 2 stick layout of course and as splatoon 3 came back I had to completely readjust to motion controls after years. It is definitely a process but now I can use an e liter 4K precisely
The one thing I struggle with when it comes to motion aiming, is snapping. I have tried to snap my aim many times, but I'm always a few millimeters off.
I'm just glad that I'm still allowed to turn the camera with the right stick, and then use my gyro to fine-tune my aiming.
I just can't get used to it so far. It's like going from an arcade stick to a hitbox jarring
Splatoon 3 is my first Splatoon, I tried motion controls and I was absolutely abysmal. Then I went to sticks because I'm used to stick controls in general because I play alot of shooters, and I actually started doing really well. But I acknowledge I won't ever be in the upper echelons of skill levels using stick.
I hated motion control too at first, I refused to use it but once you get used to it you never wanna go back to sticks
Trust me, I’ve played tons of console shooters over the years, but sticks are kind of abysmal on Splatoon. There’s no separate vertical and horizontal sensitivity for stick, so any accidental motions up or down will cause “sprinkler aiming” like they say in the video. I’m with Animal on this one.
Edit: oh, and did I forget to mention there’s no aim assist here unlike other shooters?
I'm really hesitant to try motion controls again tbh seems like a real daunting task for me but I'll see what I can do lol
@@thebuzzard4543 trust me it’ll be worth the time put in, I decided to play Splatoon 2 before 3 came out to practice my gyro aiming and it’s paying dividends now.
@@thebuzzard4543 go for it! It's never easy the first time, but once you get used to gyro it pretty much becomes second nature
I use motion controls with my charger weapons, I flinch a lot while playing with a charger in splatoon
Thanks! I am a sticks player and want to get better at the game but had no clue where to start with motion controls. I still get disoriented and have trouble aiming but this is a really nice starting point
The main issue im having trying to learn motion controls is that while in combat more so if im getting shot i forget all about motion controls and tend to use the right stick for aiming. I generally play on an Xbox so I'm so used to using a controller and sticks for aiming but its such a bad habit to break and i don't know how. I mean I've only just started to learn motion controls yesterday but its beginning to annoy me. I've tried salmon run, turf war and story mode but in all 3 the same thing keeps happening.
I recently switched to mc, and salmon run was a huge help. It’s easier than playing against real people, but not so easy that you don’t learn.
If you are using pro controller switch to detached joycons and leave them separate the right one is for motion movement and the left is for regular movement. I get motion sickness pretty easily and this changed the game for me
I wish I had wizard eyes like you guys 😭😭😭😭
As a new player I'm shocked at the difference in shot distance. All those people commenting on other newer Splatoon playing RUclipsr vids say to aim up, those liars. :( This content was really good. I suck at motion and really want to get better.
Aiming at a 45 degree angle is what would get you the furthest distance in real life physics, but not in squid video game.
@@SquidSchool It's really good to know. I main dualies so I was stuck in that "I'm aiming high and missing a lot but sometimes I pepper them awkwardly enough to get a kill" zone but now I'm going to practice motion and continue to practice dodge rolls/turret mode in combo with that. Your shots of going down, coming up and shooting 3 times to get a kill, then vanishing again are amazing. I know it'll take work to get there but I'm going to try. I also need to work on the whole...don't panic...thing. That seems like the biggest hurdle to get over. Also thank you for your 'inking base' video. Even as a new player I was agitated at people screaming at me to ink base constantly because I could tell they were wrong. I had a match last night with someone who also plays dualies doing nothing but inking base. No kills, no deaths, and 0 special uses and they prevented me from being able to re-charge my special but they earned 300 whole points and probably 'best home base inker' so I'm guessing they still felt like they contributed. For the rest of us on the team they may as well have been afk.
I’m struggling to find a comfortable position using the pro controller vs the undocked console
I wish they added sensitivity setting for up/down and left/right.
As a PC player , it's really hard using motion control when you have to keep moving the whole arm just to aim/turn
You can change the sensitivity settings, but it’s for the whole stick a not separate if that’s what you are talking about. And you don’t need to use gyro aim just to turn, that’s what the right stick is for.
I feel that the up down sensitivity for gyro is too high even on low sensitivity. Sometimes trying to adjust Abit to left/right resulted in some elevation in the process. (I tried testing it in lobby while looking at my controller. It kinda still move a bit) I also feel that when you start shooting, the camera move up as well?
I don't know if using the PS5 controller on switch affect the gyro but I was thinking of getting a switch pro controller. Though The price is kinda way too high for a controller that doesn't have a good dpad.
I'm soooo happy I switched to motion. I've gotten alot better at aim, and I can use chargers alot more effectively although I main dualies now.
I just messed around with motion aiming for the first time today for about 30 minutes before I left for work and messed around a little bit in the pregame Lobby and then attempted a few story missions and my aiming is definitely better with it it's very easy to accurately snap from Target to Target compared to using the analog sticks but when it comes to moving around and aiming at the same time along with jumping and using the right stick to make sharp turns it's definitely something that is going to take many hours until I can actually go into matchmaking or even play the DLC content using motion controls but I really want to get them down because I feel like overall for every Nintendo switch games the controls are not all that great when it comes to gaming and being able to tweak your sensitivity settings perfectly
The different ink color at the start is a nice touch :)
Thank you for your videos!
i play on a switch lite, the problem with motion controls on a lite is that i can't see anything that is happening on the screen since i have to move the switch all the time. i want to use motion controls but it's just impossible to see
As a level for story mode I recommend splat you on the flip side in the first island
I'm definitely sticking with sticks (hehe). My hands shake and have tremors frequently, and I do get motion sickness easily. I'm okay with not improving as much as possible, since I do not really desire to play Splatoon competitively. I do understand how motion controls are better though, it's just not for me.
one of the main reasons i'm not too keen on motion controls is that it feels really cumbersome and unnecessary to have to jerk my arms around like i'm playing a racing game just to hit anything, just tilting the stick is way more comfortable for me.
Using a higher sensitivity reduces the amount of motion required to do whatever you need.
@Kiki Laker Okay? The point of my reply is to offer a way for op to play with motion controls with the required physical movement reduced to a more acceptable level. What I said is based entirely around what they stated.
I’m actually dealing with an awkward position issue. My desk is too low for my hands to go below it and too high for my hands to go above it, at least when I’m sitting in a comfortable position relative to my monitor. So my hands sit on my desk and to aim sharply upwards or downwards I have to lever up my arms.
What are you supposed to do when your controllers fuck up and the gyro goes all weird and drifts away for a second?
I subconsciously jerk my hands when I fire a charger. I'm working on stopping it by quickly aiming at different targets and consciously keeping my hands steady when I shoot. I've learned that the calmer I am the better my aim is. I've also come up with the exercise of charging a splatling, especially the hydra, and then trying to splat as many targets as I can before the weapon stops firing. That forces me to move the weapon as fast and accurately as possible. Finally, I like to practice aiming with my bombs. I currently am terrible at getting splats with my bombs so I'm learning how to place my bombs correctly so I can get that splat.
As someone who's a new gyro player and have not played with anything other than raw input and no smoothing, the first thing I noticed playing splatoon, for the first time ever at my friend's home, is the huge amount of smoothing and input lag lol.
Can’t wait to get it!! Thanks so much Gem.
I’ve always used motion controls even when I was younger playing splatoon 1 because I always thought that that was the only control option and you just couldn’t use sticks so I learned motion because I thought I didn’t have any other option. When splatoon 2 released I saw one of my friends using sticks and was like “woah how did you do that” and he just said it was in the options menu. At that point however I couldn’t imagine playing splatoon without motion controls so I just stuck with it. Now that splatoon 3 is out and people who are new to the series are picking it up and are trying motion for the first time, I don’t understand how they don’t understand because that’s just what im used to. Seeing other RUclipsrs start the game and make their inkling have a seizure and them saying it’s worse than sticks baffles me, but again that’s just how I’ve always played splatoon. I only recently heard that motion was better then sticks, I always thought I was using the inferior control scheme because of the bad reputation the phrase “motion controls” gets. If you’re learning motion controls, good job. I’ve been playing splatoon for about 7 years now so I’ve never really thought about motion controls as a thing I had to get better at, but I feel like it’s one of the many things that makes splatoon “splatoon”
Wow that is way to much there is no way I typed all of that
My issue is that for me personally I fidget a lot, so using motion controls just makes it so I can't aim correctly
The only reason I don’t use motion controls that I haven’t heard mentioned is that when enabled, it locks the stick to horizontal only.
Unfortunately, I play on handheld most of the time, which makes motion controls 5x harder. Now the screen you're aiming on is moving too. And your eyes have to follow it. This can lead to things becoming harder to see, or accidently moving your hands again, and then you're not looking at the tower anymore and have to readjust, in which time you've probably been killed already. I've tried, but it's really difficult. I breezed through most of the story mode, and now I'm having trouble on basic levels trying them with motion controls.
As a handheld player myself I thought about all you said as well before trying motion controls, and yes it’s true but with practice those things won’t bother you anymore. I recently started using motion controls literally 3 months ago so I’m not a vet but I’m already really good with it to where I’m dominating my Anarchy and X battle matches. Just give it another shot, I was really surprised with how fast I caught on, it’s definitely gonna be frustrating at first but I know you got this!! Look at me I’m dumb as hell and I got it lol, btw play a lot of salmon run to help with aiming and try with low sensitivity at first, good luck!!!
Is not just that motions controls are quicker but they are also more precise
1:39 the chat here 😂
:how do I move if I don’t use sticks?
:you dont move.
:use super jump to move.
:best strat
😂😂😂
I would recommend to play as much of the singleplayer as you can. I have only played a little bit of Splatoon 1 after finishing it's singleplayer part and really wasn't used to motion controls anymore but after finishing every singleplayer mission with every weapon apart from After Alterna(couldn't beat the octolings) I was much more used to playing with motion controls.
we❤
Doing ride rails section in sticks I can't imagine how hard that would be lol
My main issue with motion is I move around too much and every slight movement disorients even on lowest sensitive
I was a kid when they added analog sticks to the Playstation controller.
Born with the sticks, die with the sticks.
I'm a roller player normally but with motion controls I can't do much with it.
The NES Zapper seems fine to me tho.
that sir is a very good tutorial for everyone
gotta get my game up so I can compete with these zoomers
I cant believe im going to say this but i think the best way to learn the gyro feel is to play a game like doom 2016 or eternal on switch
On topic of sensitivity, really wish I could go higher for stick, way too slow for me. Need that +5/+6
I really tried to use them motion controls but man it just makes me sick. I'm pretty good with sticks but there is definitely a loss in accuracy which makes some weapons a bit harder to use.
Something about the slight wobble just makes me so nauseous which sucks.
problem is i play handheld so looking left and right with motion controls is a no
The hardest part for me if using a 2 hand, non split joycon grip is what to do when something goes beyond my wrists range of motion (say a dualie that likes to run circles around you).
How do you reset your wrists to neutral without losing track?
Turn your right stick left or right.
This is one of the reasons I like using max sensitivity; I can turn ~270 degrees before I hit that point, so it's less likely to happen. As has been mentioned, the right stick is great for making broad, smooth adjustments that are harder to make when your wrists are all tangled up aiming at someone. You may also situationally be able to move your character so that the camera angle becomes more advantageous
You can turn your character around and press Y but that’s probably bound to give somebody whiplash
Another way I do is putting my elbows/foreman on my legs as an anchor point
After wrist surgery I can't bend my wrist so I'm stuck with just sticks. Sadge
LOOSE JOYCONS. When I played 2, I splatted people even when I wasn’t good, SOLELY from the speed and accuracy of loose joycons
For non motion controlnusers (i am the motion sickness group):
But jump on L
Then jumping will not conflict with aiming
This is great for helping me get better at splatoon
Unironically, I actually want to throw up when I use motion control. What should I do if I actually suffer from motion sickness? Coming from valorant and overwatch, I’m new to Splatoon but it saddens me that I can’t play it for more than 30 min :c
I really want to learn motion controls but they just don't feel right to me
Hey! I had some questions on motions controls. First off, I use a switch lite, would you still recommend motion or stick? Secondly, what are you sensitivity settings at? Thanks! ^^
hey! I just got splat 3 when it got released and also use a switch lite! butttt I'd say you should use both! when moving around, you can use the stick to make wide turns but when you're shooting someone, the motion controls help a LOT esp since you might accidentally over swing when aiming with stick but there's less of that with motion! hope that helps! also sensitivity settings would maybe be like -1.5 for both but that highly depends on what you feel comfortable with
I play Splatoon 3 in handheld mode with gyro controls just fine. I would imagine switch lite gyro works similarly. Actually, it almost feels better handheld than on controller, but the smaller screen and extra weight makes both my eyes and my wrist tired quicker than if I played on the TV. So play sessions are shorter when I am handheld.
As for sensitivity, I max out stick and gyro sensitivity on both handheld and TV mode.
As someone who has played a lot of games and shooter games specifically on sticks, I find it difficult to adapt to gyro in splatoon.
I think the primary thing I find difficult in splatoon is that when you have gyro enabled the joystick actually seems to drift? Maybe not drift, but it will continue moving after letting go of the stick.
If it's not drift you're probably limp-wristing your controller, whenever we need to push or pull something with our fingers our hands tense up, and sudden relaxation at the end of an action can cause the controller to briefly 'snap' in one direction before you're fully back in a proper grip style. This is something I also struggle with learning to use chargers, as accidentally limp-wristing my right hand as I let go of ZR will cause my aim to go wide.
Probably just due to your stick actually have drift and not motion controls
That's unfortunately an issue with Nintendo's switch controllers. Your best bet would be to either get them sent in to get repaired whenever they start drifting, or if you're comfortable with it(and with voiding warranties) buying replacement sticks online and replacing them yourself.
People seem to think I'm talking about stick drift and I'm not so perhaps I worded it poorly, perhaps controller acceleration may be a more correct term?
When you let go of the stick with motion controls turned on the retical slows to a stop just after where you let go of the stick, whereas with motion turned off it stops instantly exactly where you tell it to.
I must say that I play with motion controls like forever and I almost forgot you could play without it actually 😄
In the end when trying to reach a target, my hands and arms are completely cramped. How do I prevent this?
By cramped do you mean you don't have enough space to move them or that your wrists are starting to feel tight? For the first case, I'd suggest raising your control sensitivity and also using the right stick to adjust your neutral position when possible as you turn more and more. For the second, do wrist stretches! I have a couple resources for them in #resources on the Squid School Discord, and I recommend the RUclips channel 1HP, a bunch of physical therapists who work specifically with gamers to help reduce overuse injuries.
I use sticks cause it makes way more sense and it's familiar (I played other shooters before)