Hope you enjoyed the video, hopefully you don't give me shit for taking an Ad placement. I got bills my dudes lol. I've always vowed to never promo gambling or alcohol and I stand by that, besides it's a game I'm currently playing IRL. Anyway BOIS, stay home, stay safe
Electricity is just coming to console and I'm the only one on our team currently learning all the electric stuff. Thank you so much, imma go impress my husband lol.
You have to hide your HBHF. I learned the hard way that people will destroy it and make your turret useless. I also put two turrets in a door setup. Half wall and floor up so that they are vertical. It’s one shot from each if they’re bolties. HBHF can see through concrete and sandbag barriers. You can build foundation high enough to place HBHF on and have floating half walls extending out that shields the HBHF. Doing this over water is even better.
Absolutely. I always encourage dudes to use my ideas and implement them yourself. Great idea is to build it tall grass and put sensor very low so you can barely see it.
@@MisterFlak I don't think he was using your idea, but rather the same idea :D. But you encourage by making these vids ofcourse and that's great! Another idea is to use the small rocks on the ground, like the small one in the water in front of this specific setup. They usually hide the HBHF fully.
it's not completely "hidden", but you can put it under foundation stairs and it's hard to see. if it's on the side of the foundation you can clip it into the ground a bit too
@@Q...........- can you explain yourself? not all movies about nazis are the schindler list, there are some funny comedies about nazis, jojo rabitt i an a
I started watching this and was like "This guy is pretty decent at explaining stuff". Then I realized it's Mister Flak, same dude who did that other video I liked with the "Double Tap" added in. Your content is really impressing me. Gonna have to check out some more. Keep up the great work, man. These are comprehensive and easy to understand. You got a knack for this.
You could put an AND gate between the heartbeat and the has target condition on the turret. This would make it so that it only actually opens when they are close to the door AND infront of the turret. Ofc you would need a timer on the heartbeat sensor to open the door in the first place to let the autoturret check if it really does have a target. This would make it so that people cant just stand close to the heartbeat out of range of the turret and break it that way.
Nice video, I would highlight recommend those at home trying this strat to hide the HBHF sensor somewhere in the grass, ground or rocks etc. You can cover the wires with deployables too!
This is brilliant. I watch a shit ton of rust youtubers, but I cant play until it comes to console, so stuff like this blows my mind. I never see youtubers show this side of it, so I'm glad you made the tutorial for us
Thanks you for another amazing video, I don’t play rust but the amount of effort you put into them means you’d videos are so rewarding, thanks so much!
So if you want to set up multiple turrets this way would you use a splitter between the second electrical branch and the switch? And increase the configuration to a higher amount on the first electric branch?
I would recommend changing the NO AMMO, to low ammo. this way, if anyone would drain your turret, he could raid the door and take the ak easier then if there is still ammo inside. you also could fit 2 turrets inside, and make it if the first one is out of ammo, the second one will work. This design is also really sick tho! at first i knew a bit about components but now i understand them more :) accept for the solar panels, if its getting more dark, it wont have enough power for the turrets... But yes this works great for me! Ty i will piss of everyone with this
Since i'm cheeky sneaky: Would this also work when the HBFB sensor is placed on the ground so it's out of view (between some pumpkins, hemp & potato plants) ? :-)
Improvement: You, don't need a blocker if you wanna close the door, you can tie the out put of low ammo directly to 'Close' on the door controller. If you have more than one door then I suggest and AND gate.
Is there an easy way to open 2 Garage doors with 1 hbhf sensor? The sensor only outputs 1 Watt, which isn't enough for 2 door controllers obviously. I've been using AND Switches for this purpose, but do you see something easier?
great vid..I have noticed some target the hbhf sensor. To counter this place it low on wall behind a concrete barricade beside the door or raise foundation place hbhf sensor below door frame with a concrete barricade hiding it. Hbhf sensor can see through barricades but is hidden and safe from being targeted.
Alot to ask Sir Flak! any chance you could show us this strat but open say 3 doors? was wanting to use this within my compound with say 2 doors or 3 doors to open up, also any chance there has been any good ideas to protect the HBHF from being grubbed and disabiling this strat
Great video thank you very much, any idea on how to get this to work for a turret pod that has more than one more? The heart beat sensor only puts out 1 power which isn’t enough for two doors
You'd need to use a memory cell to receive that one power and toggle the power of 2 doors on. Check my video about searchlights where I explain how to do this. Just swap lights for door controllers
@@MisterFlak Hey thanks for taking the time to respond! I actually managed to get it to work using an AND switch that is fed by the heart beat sensor and by one normal power supply from another branch, then from the AND switch output I connect a branch (or splitter if there’s 3 doors) which then feeds both door controllers, works perfectly. Thanks for the great video too, appreciate the help.
doctor: we are very sorry to tell you your wife's health is critical husband: why, what does she have? doctor: we will tell you after a quick break with our sponsor: RAID: Shadow Legends!
I’m glad you finally found a use for the HBHF sensor. Only problem I saw with the model you made was if there were 2 people. One could hold it open from the side and the other could shoot it at distance
I built one of these a few months ago. The nakeds came in hords. The look on their face when your neighbor comes with a flame arrow and thinks he could break your turret is hilarious
So I had a similar issue, but mine involved turret towers for a large area my clan covered. Any fudging Easter Bunny with a m2 could silently take out quite a few of our towers before being detected by one of our players. So. What do you do if you have 60+ turret pods with 4 turrets and a sam each over a 6 block area. Well you wire your system to centrally alert your clan of a sneaky intruder working his way through your defenses from a distance. Splitters and RF broadcasters were my solution. Effectively you are going to need to use the automatic power redistribution of a splitter, and the fixed output of the electrical branch to your advantage. i.e one splitter (a circuit) with 34 power to it, 1st and 2nd output to turrets with 11 power (11 to include the no-ammo circuit). The third output connects to an elec branch, configure that to pass off 10 units - do with this 10 units as you please, should pref not be an exposed turret and note the branch itself uses 1. Connect the right output of the branch to a rf broadcaster and configure a freq per pod, flank etc or use a single code for all. Replicate this as many times as needed per pod. Create a small circuit at main to trigger a speaker/light for the team to see or use pagers for when your on the move as a group. This logic can be used for SAM protection too.
AWESOME job explaining. Finally fully understand blockers and branches. I thought branches split the amount that you put in. But the thing with this is you could have someone bait the hbs without the turret shooting them and have someone else shoot the turret down. I use the same method to cover my roof.
Yes. It's output is unlimited, the more you put in the more you get out, literally a passthrough. If you watch on the intro I added status lights for turret empty
Awesome! THanks for this I have been trying to figure it out for a while now! Now, can I use this set up to control multiple doors with one sensor or do I need to set a sensor setup for each door?
Sensor for each door controller sadly. This is because heart sensors can only output a Max of 1 power. You can feed 100 power into them and they can only output 1
@@MisterFlak If you want to trigger more than one door with them, use an AND switch. Into one input of the AND you put the output of the heart sensor. Into the other AND input put enough power to open all the doors. Run the output of the AND switch through splitters or branches to connect to your various door switches. That way the 1 power will turn on the AND switch and the power in the other input will go through it. You can also trigger timers or memory cells or whatever with the heart sensor in the same way. I ran mine to turret pods with 2-3 doors this way.
Then the door stays shut and the door stays closed. To keep your sensor safe you can place it lower and put a concrete barrier infront of it. For some reason they can see through them
Like the idea, however I would just build more turrets with the hqm those components would cost me. Would work well though if your not planning on using a compound.
When you wire the ammo out to the blocker, rather wire it from the ammo out, to a branch and split one side to the blocker and the other to a light and send the entire circuit 3 rust watts more
There is one way that I could think of that would allow you to get the gun from the turret, if you blow up the turret with a c4 the blocker won’t be able to get power so the doors will open and you get a gun.
Think you could of built the circuit with out the blocker, saves you a device. Just run the Turret's empty ammo terminal to the Off terminal of the throw switch. Pretty sure this will shut down the whole circuit and save power too.
That's a way to do it too, but the reason why I use the blocker method is because like in the intro, I usually expand on this idea, I use things like the flashing light or sometimes split my no Anno to a branch, one side to the blocker like in the video, one side to another branch where I do a second fail over turret. Really depends on the size of the build I'm doing. Thanks for the input
Hey Mr.Flak, this actually explained what happened to me on a server. Door closed because it ran out of ammo most likely! I'm curious, with the current building meta, do you think you could optimize a base with electricity for online/offline defenses? Keep going mate!
@@MisterFlak are the door paring thing and the heartbeat sensor easy to destroy if they are someone can bait the door to open then another destroys the door paring thing and can possibly softside pick into your base just a theory idk really
you need to hide your sensors under rocks tho... because this way shown here the whole smart turret is still not any more tanky than a normal turret... i think 49 fire arrows for a sensor... rustlabs says one incen rocket kills a sensor but i tried it on a build server with a field of sensors and only after the 3rd one some started breaking... sensor on wall didnt break at all with incen rockets, but with less than 50 fire arrows... is suggest hiding under rock if at all possible, if not, install decoy sensors on splitters... they only receive power so the little light is on on the decoys just as on the real ones
Output the hbhf sensor to an and gate and put another input with higher electricity and when the hbhf sensor powered the and gate will combine the both making a higher electricity amount.
There is one flaw with this: if you stand outside of the turrets line of sight you could easily destroy it and the door would stay open since the turret’s power output would be gone and the blocker wouldn’t block so they could take your gun
@@MisterFlak I’m pretty sure your can can an angle where the sensor sees you but the turret can’t then you are able to shoot the visible part of the turret out.
wouldnt it be a bit better to improve your setup with another Switch ? imagine you reloaded your Turret and someone is infront of the door with some explosives ... the door will instantly open as soon it recives electricity leave your turret vunerable while booting. just place another switch between the second branch and the blocker to regulate the doorcontroller and prevent opening the door while the turret is booting. you will just to branch 1 more electricity off from your powergeneration into the grid :D btw cant wait to see Turrets wielding Rocketlaunchers with HVs ^^ or the Noob-Tube
Hope you enjoyed the video, hopefully you don't give me shit for taking an Ad placement. I got bills my dudes lol. I've always vowed to never promo gambling or alcohol and I stand by that, besides it's a game I'm currently playing IRL. Anyway BOIS, stay home, stay safe
Mister Flak haha very funny , And we all know you don’t play this game in your free time
Yeah unless your brain stem is missing you aren’t actually playing raid, I don’t mind that you need the money, but come on now
I've been playing it for a week, I played it today.
I get bored when I take a shit, this does the job.
I do play it. I'm not required to play it, there's no obligation to play it, I just do.
Mister Flak ok, have fun. :D
Electricity is just coming to console and I'm the only one on our team currently learning all the electric stuff. Thank you so much, imma go impress my husband lol.
*sighs in RAID: Shadow Legends* I get it tho flak, gotta pay those bills!
Thank you for your understanding. ❤❤
With that logic you can justify also beating up and robbing the elderly.
@@persmestari Taking a sponsorship from a slightly hated game isnt a crime that will land you for at least 5 years in jail tho
Korvamoottori it also doesn’t violate someone else’s rights
@@persmestari with your logic you can put a kid in prison for taking anothers toy
You have to hide your HBHF. I learned the hard way that people will destroy it and make your turret useless. I also put two turrets in a door setup. Half wall and floor up so that they are vertical. It’s one shot from each if they’re bolties.
HBHF can see through concrete and sandbag barriers. You can build foundation high enough to place HBHF on and have floating half walls extending out that shields the HBHF. Doing this over water is even better.
Absolutely. I always encourage dudes to use my ideas and implement them yourself. Great idea is to build it tall grass and put sensor very low so you can barely see it.
@@MisterFlak What about the gals?
Can you make a video explaining the process of hiding the HBHF?
@@MisterFlak I don't think he was using your idea, but rather the same idea :D. But you encourage by making these vids ofcourse and that's great! Another idea is to use the small rocks on the ground, like the small one in the water in front of this specific setup. They usually hide the HBHF fully.
it's not completely "hidden", but you can put it under foundation stairs and it's hard to see. if it's on the side of the foundation you can clip it into the ground a bit too
When he said "to our switch" i thought he Said "to auschwitz" lmao wtf is Wrong with me
Too many Nazi movies perhaps? Also I speak fast so I totally understand lol
Mister Flak Ive had alot about ww2 back in school, and Also tired as hell lmao love ur videos man!
@@MisterFlak are you stupid?seems like you know shit about movies about this
@@Q...........- Roblox kid pls
@@Q...........- can you explain yourself? not all movies about nazis are the schindler list, there are some funny comedies about nazis, jojo rabitt i an a
I started watching this and was like "This guy is pretty decent at explaining stuff". Then I realized it's Mister Flak, same dude who did that other video I liked with the "Double Tap" added in.
Your content is really impressing me. Gonna have to check out some more.
Keep up the great work, man. These are comprehensive and easy to understand. You got a knack for this.
Bruh, I can't even be mad at that advertising transition xD That shit got me so good
You could put an AND gate between the heartbeat and the has target condition on the turret. This would make it so that it only actually opens when they are close to the door AND infront of the turret. Ofc you would need a timer on the heartbeat sensor to open the door in the first place to let the autoturret check if it really does have a target. This would make it so that people cant just stand close to the heartbeat out of range of the turret and break it that way.
The mere existence of this video woke me from a deep sleep at 4 in the morning.
Lol the force awakened you
Imagine going to sleep before 4am. What a lazy fuck someone has to be to go to bed that early.
@@seroskal9354 Man you've been struggling to write this comment for five months but you wanna call me lazy.
RAID SHADOW LEGENDS!! Is now... SPONSERING THE BEST RUclipsR EVER!!!!
Keep it up Flak!
Luv ya.
Nice video, I would highlight recommend those at home trying this strat to hide the HBHF sensor somewhere in the grass, ground or rocks etc. You can cover the wires with deployables too!
That was one of the cleanest add transitions I have ever seen.
I do try to make ads fun
Mister Flak epic
@@MisterFlak Also neat vid as always - now even the turrets are safe from COVID-19
This is brilliant. I watch a shit ton of rust youtubers, but I cant play until it comes to console, so stuff like this blows my mind. I never see youtubers show this side of it, so I'm glad you made the tutorial for us
Thanks you for another amazing video, I don’t play rust but the amount of effort you put into them means you’d videos are so rewarding, thanks so much!
Dude I love this, thank you so much for your views and input
I've implented this with the raptor base 3 months ago. Havent been raided the whole wipe. Its a beast. Saves up ammo and power
6:48 That transition tho ^o^
gRAID video! I love the Rust Electricity, it's underated and underappreciated!
That segway though lol
Bro when you show your viewers an Ad you make sure as shit it's fun XD
Linus Tech TIps approved
@@colossebdumont879 My highest honour from segway god
@@MisterFlak 😂😂
So if you want to set up multiple turrets this way would you use a splitter between the second electrical branch and the switch? And increase the configuration to a higher amount on the first electric branch?
That's how I would do it yes. I'd like each seperated circuit to be fully I dependant from my power. Easier to manage that way
Hey my fav South-African youtuber uploaded again, nicccceee
As someone that goes crazy about electricity this was super easy to follow! I can barely hook up a turret to a generator lol
Anything for you my dude
hulloh! ; )
GENIUS! ABSOLUTELY GENIUS! anymore cool electrical tips? you got a new sub today!! :D
What a legend. I have tons of cool little electric circuits. Check out my older stuff homie ❤️
I would recommend changing the NO AMMO, to low ammo. this way, if anyone would drain your turret, he could raid the door and take the ak easier then if there is still ammo inside. you also could fit 2 turrets inside, and make it if the first one is out of ammo, the second one will work. This design is also really sick tho! at first i knew a bit about components but now i understand them more :) accept for the solar panels, if its getting more dark, it wont have enough power for the turrets... But yes this works great for me! Ty i will piss of everyone with this
Solar panels charge batteries, they are not to run items directly.
Brandon Francey generators are the best ones, as in: infinite use, Raiders gotta be inside to turn off etc etc
Since i'm cheeky sneaky: Would this also work when the HBFB sensor is placed on the ground so it's out of view (between some pumpkins, hemp & potato plants) ? :-)
It most certainly will. Top tip, they even see through concrete barricades, but shhhh, don't tell no one
Best and STILL most effective way to set up base defense auto turrets, even in 2022! Love you FLAK!
Improvement: You, don't need a blocker if you wanna close the door, you can tie the out put of low ammo directly to 'Close' on the door controller. If you have more than one door then I suggest and AND gate.
Is there an easy way to open 2 Garage doors with 1 hbhf sensor? The sensor only outputs 1 Watt, which isn't enough for 2 door controllers obviously. I've been using AND Switches for this purpose, but do you see something easier?
Aight Ya got me with that add, didnt expect it caming from that "raid" Direction 🤣
great vid..I have noticed some target the hbhf sensor. To counter this place it low on wall behind a concrete barricade beside the door or raise foundation place hbhf sensor below door frame with a concrete barricade hiding it. Hbhf sensor can see through barricades but is hidden and safe from being targeted.
Add a timer (2-5 seconds) to bait people over closer, you can dodge if it opens instantly
Love these electricity videos. Keep it coming!
Thank you my dude
can you wip out sammthing like this for 2 gargae doors.. im using a timmer but i like this sistem more..
I wouldn't use garage doors cos they open and close too slowly
Image a huge compound with alot of those turrests :D
Dude if you used 2 facing N S W E it would be insane.
ツAxer cancer 😃
@@MisterFlak I did it as part of a duo. People got fucked up.
Alot to ask Sir Flak! any chance you could show us this strat but open say 3 doors? was wanting to use this within my compound with say 2 doors or 3 doors to open up, also any chance there has been any good ideas to protect the HBHF from being grubbed and disabiling this strat
Great video thank you very much, any idea on how to get this to work for a turret pod that has more than one more? The heart beat sensor only puts out 1 power which isn’t enough for two doors
You'd need to use a memory cell to receive that one power and toggle the power of 2 doors on. Check my video about searchlights where I explain how to do this. Just swap lights for door controllers
@@MisterFlak Hey thanks for taking the time to respond! I actually managed to get it to work using an AND switch that is fed by the heart beat sensor and by one normal power supply from another branch, then from the AND switch output I connect a branch (or splitter if there’s 3 doors) which then feeds both door controllers, works perfectly. Thanks for the great video too, appreciate the help.
doctor: we are very sorry to tell you your wife's health is critical
husband: why, what does she have?
doctor: we will tell you after a quick break with our sponsor: RAID: Shadow Legends!
😂
Great tutorial, how do you wire this with 2 garage doors?
I’m glad you finally found a use for the HBHF sensor. Only problem I saw with the model you made was if there were 2 people. One could hold it open from the side and the other could shoot it at distance
This is good for the theory not for the implementation
I built one of these a few months ago. The nakeds came in hords. The look on their face when your neighbor comes with a flame arrow and thinks he could break your turret is hilarious
The Raid shadow legends advertisement was so cool haha. Nice vid.
Thanks my dude
I literally just finished making this right when you uploaded lol
No ways? Great minds think alike huh
Where do you get that infinite power generator battery thing from?
I always come back to your vídeo. Every wipe.
So I had a similar issue, but mine involved turret towers for a large area my clan covered. Any fudging Easter Bunny with a m2 could silently take out quite a few of our towers before being detected by one of our players. So. What do you do if you have 60+ turret pods with 4 turrets and a sam each over a 6 block area. Well you wire your system to centrally alert your clan of a sneaky intruder working his way through your defenses from a distance. Splitters and RF broadcasters were my solution. Effectively you are going to need to use the automatic power redistribution of a splitter, and the fixed output of the electrical branch to your advantage. i.e one splitter (a circuit) with 34 power to it, 1st and 2nd output to turrets with 11 power (11 to include the no-ammo circuit). The third output connects to an elec branch, configure that to pass off 10 units - do with this 10 units as you please, should pref not be an exposed turret and note the branch itself uses 1. Connect the right output of the branch to a rf broadcaster and configure a freq per pod, flank etc or use a single code for all. Replicate this as many times as needed per pod. Create a small circuit at main to trigger a speaker/light for the team to see or use pagers for when your on the move as a group. This logic can be used for SAM protection too.
AWESOME job explaining. Finally fully understand blockers and branches. I thought branches split the amount that you put in. But the thing with this is you could have someone bait the hbs without the turret shooting them and have someone else shoot the turret down. I use the same method to cover my roof.
I've some issues where the blockers don't work for me so I use XOR switches. Any differences in functionality?
Can sensors break? Like what if someone shoots rockets at the sensor?
A rocket would break a sensor yes. Then the door would remain closed, zero defence but you wouldn't lose a turret or a gun
How do you controll if the doors open into the base or outwards?
Well done this was very well done. All the little details you added to the video did not go unnoticed
Thank you Mike, appreciate you
Does the auto turret output enough power when out of ammo to plug in a status light?
Yes. It's output is unlimited, the more you put in the more you get out, literally a passthrough. If you watch on the intro I added status lights for turret empty
@@MisterFlak aah, thanks. I don’t know how I managed to overlook that part of the vid lol.
No problem man
Excellent stuff, one of if not the best guide I have seen. Thank you
Pleasure my dude. Thanks for watching
thats the best Raid Shadow legends Transition i've ever seen XD Flak the real legend =) i love the video
I just realized I was using Test Generator with a batery,when I can actually skip that and use the space for somehing else. Thank you Sir!
Awesome! THanks for this I have been trying to figure it out for a while now! Now, can I use this set up to control multiple doors with one sensor or do I need to set a sensor setup for each door?
Sensor for each door controller sadly. This is because heart sensors can only output a Max of 1 power. You can feed 100 power into them and they can only output 1
@@MisterFlak Ah, bitter. Guess I'll be making a bunch of sensors!
Yeah I was bleak too
@@MisterFlak If you want to trigger more than one door with them, use an AND switch. Into one input of the AND you put the output of the heart sensor. Into the other AND input put enough power to open all the doors. Run the output of the AND switch through splitters or branches to connect to your various door switches. That way the 1 power will turn on the AND switch and the power in the other input will go through it. You can also trigger timers or memory cells or whatever with the heart sensor in the same way. I ran mine to turret pods with 2-3 doors this way.
I Just build that system and it works great....thanks man you've got a subscriber
When I Hold E with my hammer on the heart beat sensor it just picks it up , what am i doing wrong?
Don't hold a hammer while holding E at deployables, it'll pick it up
Is it possible to just shoot the heartbeat sensor after the door opens?
If you break the sensor whether the doors are opened or closed the doors will close/stay closed.
Thank u 🙏 very much I only have 100 hours on this game and every person always raids me but now u saved me thanks 😊
11:58 that actually made me subscribe
What if I have explosive ammo and destroy the heart beat sensor?
Then the door stays shut and the door stays closed. To keep your sensor safe you can place it lower and put a concrete barrier infront of it. For some reason they can see through them
id like to know how to do this with mutiple turrets if its possible
You'd have to duplicate this exact circuit per turret sadly
Your amazing I am going to be a solo player on PS4 when it comes out and this will help me so much
Lovely stuff. Can't wait for the console bois to join us
A blocker for the ammo slots, very smart! Thanks.
but flak what happens if they break the sensor? the turret won't be able to kill poeple anymore then
Correct, but I wouldn't stress, The sensors are strong and at least you don't lose a turret and gun
@@MisterFlak you got a point there and it's cheap to make,thank you huge respect
Hahahahaha, I see that sneaky FLAK hidden in the wiring at the start :D
Good eyes :)
Like the idea, however I would just build more turrets with the hqm those components would cost me. Would work well though if your not planning on using a compound.
What if they destroyed the sensor
I'm trying to connect it to two doors but it doesn't seem to work i up the voltage to fit it all but it still doesn't work
Gotta say. That transition to the sponsor was clean.
This works just as well as an XOR switch if you don't have a blocker.
Love the Vids
Thank you Jacob
Ngl, that was the best Raid shadow legends ad I've ever seen
This is the definition of beyond redstone engineering
Amazing solution to a very real problem! And explained very clearly! Thnx Flak, GG
maybe a bit late,., but how can i put the alarm light into the circuit
When you wire the ammo out to the blocker, rather wire it from the ammo out, to a branch and split one side to the blocker and the other to a light and send the entire circuit 3 rust watts more
@@MisterFlak thank you very much
I want to implement into this system powered by an or switch. When the turret is empty it turns on and off over and over when the turret is empty
There is one way that I could think of that would allow you to get the gun from the turret, if you blow up the turret with a c4 the blocker won’t be able to get power so the doors will open and you get a gun.
what if they destroy the heartbeat sensor?
Then the door stays closed, but then the turret doesn't defend.
Love that Iron Maiden - The Trooper was snuck in there.
Think you could of built the circuit with out the blocker, saves you a device.
Just run the Turret's empty ammo terminal to the Off terminal of the throw switch.
Pretty sure this will shut down the whole circuit and save power too.
That's a way to do it too, but the reason why I use the blocker method is because like in the intro, I usually expand on this idea, I use things like the flashing light or sometimes split my no Anno to a branch, one side to the blocker like in the video, one side to another branch where I do a second fail over turret. Really depends on the size of the build I'm doing. Thanks for the input
wowwww I wasn’t expecting the RAID ad... sweet
Hey Mr.Flak, this actually explained what happened to me on a server. Door closed because it ran out of ammo most likely!
I'm curious, with the current building meta, do you think you could optimize a base with electricity for online/offline defenses?
Keep going mate!
I think I could. Basically an electrical base that auto protects itself?
@@MisterFlak Hey man I gotta say this first, you're a legend for answering comments and genuinely carrying about your audience
What about keeping the heart beat sensor hidden? Does it work from inside too?
Doesnt work from inside, it needs line of sight. HOWEVER it can see through concrete barriers so maybe hide one behind there?
@@MisterFlak are the door paring thing and the heartbeat sensor easy to destroy if they are someone can bait the door to open then another destroys the door paring thing and can possibly softside pick into your base just a theory idk really
The glaring problem is in the censor itself. I havent found many ways to hide it. Large furnaces in a compound seems to work
You can put them behind concrete or stone barricades. The sensors can see through barricades
the mind boggles at the possibilties. Cheers
Ahh ok, thank u def gonna use this on base trap turrets.
Used this method and no more lost turrets to grubbers lol
i want to 2 auto torrets to do the no ammo thing closing doors but i dont know how to do it, please help me
This is a great well expained tutorial. What do i do if i wanted to add more than 1 turret, specifically 4 turrets? 🤔
you need to hide your sensors under rocks tho... because this way shown here the whole smart turret is still not any more tanky than a normal turret... i think 49 fire arrows for a sensor... rustlabs says one incen rocket kills a sensor but i tried it on a build server with a field of sensors and only after the 3rd one some started breaking...
sensor on wall didnt break at all with incen rockets, but with less than 50 fire arrows... is suggest hiding under rock if at all possible, if not, install decoy sensors on splitters... they only receive power so the little light is on on the decoys just as on the real ones
how would this be set up with multiple turrets
How can I Connect HBHF sensor to multiple doors?
You can't. hbhf sensors only output 1 electricity
Output the hbhf sensor to an and gate and put another input with higher electricity and when the hbhf sensor powered the and gate will combine the both making a higher electricity amount.
Alright, time to get myself raided by salty clans
XD
Smart move showing it 2 times so you get over 10 minutes =) Cool video like always
There is one flaw with this: if you stand outside of the turrets line of sight you could easily destroy it and the door would stay open since the turret’s power output would be gone and the blocker wouldn’t block so they could take your gun
But that's the point of the circuit. The door won't open. If you're out of range
@@MisterFlak I’m pretty sure your can can an angle where the sensor sees you but the turret can’t then you are able to shoot the visible part of the turret out.
@@xcbot it only opens if it has target
wouldnt it be a bit better to improve your setup with another Switch ?
imagine you reloaded your Turret and someone is infront of the door with some explosives ...
the door will instantly open as soon it recives electricity leave your turret vunerable while booting.
just place another switch between the second branch and the blocker to regulate the doorcontroller and prevent opening the door while the turret is booting.
you will just to branch 1 more electricity off from your powergeneration into the grid :D
btw cant wait to see Turrets wielding Rocketlaunchers with HVs ^^ or the Noob-Tube
Absolutely, alter the design as you see fit my man, I just wanna give people ideas. ❤
@@MisterFlak ^^ will do so
looking forward to other crazy and inspiring ideas :D
This is amazing!!! Thank you so much for sharing I have to try this!!! I need to brush up on my electrical knowledge in game. I'm a lil Rusty 😏🤣
Nice work dude! BTW, still rocking the server 💪
awesome vid, i used this on my base
smart
thanks
subbed
Thanks Ray
What if I get a couple of guys to bait the turrent and then shoot out the door controller from a distance?
1:43 "We fire the WHOLE bullet! That's 70% MORE bullet per bullet!"
“This is the same technology we’ve been using on robots for decades, hehe scares the hell out of em!”