Hii i have a question againn!! 10:10 I tried to copy the same in Unreal 5, but no matter how many times I try again, when the impact is scattered in the Niagara system, it doesn't go in the direction of movement but keeps facing the sky, creating an awkward impact. (The impact with the fixed vertical axis is scattered) In this case, I wonder if the Unreal version is different and it doesn't work like a video even if I imitate it, or if it's because I worked on something wrong
It shouldn't be much different. As long as you are spawning the particle system in the blueprint using the hit normal rotation as the particle system's location then you should be all good.
so in the shield blueprint, you can make a float value for the health of the shield and then run a branch node that if the health value is positive then do nothing. If it is under the value of zero then you can use a timeline node to change the value of a float from zero to one to the MPC and have that value control the overall alpha.
@@TravisTready Yes, that would be great to see as a part 4. Just in case the video is too short, it would be also nice to see a power generator powering up the shield and when you damage the power generator it will also switch off the shield.
awesome to see part 3 out. i had just a simple directional burst on my shield before, but looks so much better with this multi-system setup. im still trying to learn, but im on my way ruclips.net/video/iEYo19Ea5j0/видео.html just a video of how my shield turned out. i added some of my own stuff to the material. world position offset on impact and a generated band
Oh my gosh dude that looks so cool! I’m so glad you were able to put the tutorials to good use. Let me know if you run into any issues or want any help with anything else. I’ll happily do another tutorial on anything.
Just finished the series and got a super nice shield 🤩
Thanks so much ;)
I'm so glad to hear it!
Thank you very much for so amazing tutorial!
You're very welcome!
Nice tutorial. Thanks
Anytime!
Hii i have a question againn!! 10:10 I tried to copy the same in Unreal 5, but no matter how many times I try again, when the impact is scattered in the Niagara system, it doesn't go in the direction of movement but keeps facing the sky, creating an awkward impact. (The impact with the fixed vertical axis is scattered)
In this case, I wonder if the Unreal version is different and it doesn't work like a video even if I imitate it, or if it's because I worked on something wrong
I uploaded an Impact video on my RUclips channel!! I need your feedbackK
It shouldn't be much different. As long as you are spawning the particle system in the blueprint using the hit normal rotation as the particle system's location then you should be all good.
How would you make the shield power down when it takes too much damage, with animation showing it?
so in the shield blueprint, you can make a float value for the health of the shield and then run a branch node that if the health value is positive then do nothing. If it is under the value of zero then you can use a timeline node to change the value of a float from zero to one to the MPC and have that value control the overall alpha.
Would you want to see a part 4 showing this?
@@TravisTready Yes, that would be great to see as a part 4. Just in case the video is too short, it would be also nice to see a power generator powering up the shield and when you damage the power generator it will also switch off the shield.
awesome to see part 3 out. i had just a simple directional burst on my shield before, but looks so much better with this multi-system setup. im still trying to learn, but im on my way ruclips.net/video/iEYo19Ea5j0/видео.html
just a video of how my shield turned out. i added some of my own stuff to the material. world position offset on impact and a generated band
Oh my gosh dude that looks so cool! I’m so glad you were able to put the tutorials to good use. Let me know if you run into any issues or want any help with anything else. I’ll happily do another tutorial on anything.
@@TravisTready not sure if its in your wheel house, but breakable glass would be something id be interested in. Cant find a ue5 tutorial on it rn.
I can totally do that. You’ll probably want a 3D modeling software for that. Do you have blender or maya?
@@TravisTready i have blender yeah.
@@austindunn433 cool I'll make a video on how to do it both with Blender and in the engine next.