@I hav 1 question did now how to do a animation with bot moving (walk or som thing like that) without it cutscene, that the player can still move ? Sory for this hard question :D
@@EnTrainDeCook hey sorry for the late response so for something like that you add the material to a dynamic mesh so you make a copy of the player mesh then you make the same technique as in the video but instead you use the player mesh i hope this help
hey boss! just followed this and I'm having the same issue where I don't see the impacts in the sphere with or without any other material. Checked sizes and collisions and everything is done the way you did them here. Any ideas what could it be?
Your impact is amazing, loving it and helping a lot! Do you happen to know how to approach a moving shield with this one though? Finding that since using absolute world position the ring effect doesn't make it through the shield since it happens on a specific location that doesn't follow the shield, any idea on how this could be fixed? Thanks for this video, much appreciated!
Hey 👋 thank you 😊 sorry for the late reply. I'm not sure I understand what you are trying because that technique should let you do it on a moving shield
Hi, so I made my own shield material. Before working around with this tutorial for the hit impact effect will this work along with my own shield material? Pls lmk. thanks for this tutorial regardless.
Hi Yes this will work with your own shield material. the tutorial only goes over the impact i set it up to be that way so it can work with any type of shield material. hope you find it helpful :D
fixed it. now to try to convert to the outside of my tank. I cant seem to get it to overlap the mesh. If I select the root component it buries it underneath and super small. Maybe i need to make a custom collision and shape
@@capotavola Hmm so i looked into and it works in 5.3 and 5.4 ok can you make the impact sphere a bit bigger then and if that didn't work make the the collision none hope this help
@@mad-vfx OK strange hmm is there somthing in project or engine Settings i have to change maby? i have a similar problem with VDB not showing when hit play
Bro u r just a genuis
Thank you :D Im glad you found it helpful
@I hav 1 question did now how to do a animation with bot moving (walk or som thing like that) without it cutscene, that the player can still move ? Sory for this hard question :D
@@EnTrainDeCook hey sorry for the late response so for something like that you add the material to a dynamic mesh
so you make a copy of the player mesh then you make the same technique as in the video but instead you use the player mesh
i hope this help
@@mad-vfx thank u but i dont very understand beacause im a bigginer in ue5
@EnTrainDeCook ah I see. No worries, I will make a video about it when I have the time
hey boss! just followed this and I'm having the same issue where I don't see the impacts in the sphere with or without any other material. Checked sizes and collisions and everything is done the way you did them here. Any ideas what could it be?
Hey so im not sure what the issue is without looking into it if you want you can join our discord and we can help you there :)
Your impact is amazing, loving it and helping a lot!
Do you happen to know how to approach a moving shield with this one though? Finding that since using absolute world position the ring effect doesn't make it through the shield since it happens on a specific location that doesn't follow the shield, any idea on how this could be fixed?
Thanks for this video, much appreciated!
Hey 👋 thank you 😊
sorry for the late reply. I'm not sure I understand what you are trying because that technique should let you do it on a moving shield
Hi, so I made my own shield material. Before working around with this tutorial for the hit impact effect will this work along with my own shield material? Pls lmk. thanks for this tutorial regardless.
Hi Yes this will work with your own shield material. the tutorial only goes over the impact i set it up to be that way so it can work with any type of shield material. hope you find it helpful :D
That's PERFECT!! Thank you so so much!@@mad-vfx
no worries any time :D
@@happyroguue9358
Which Fantastic Landcape-Map is this?
its the side fx desert landscape
www.sidefx.com/contentlibrary/procedural-desert/
oo lets see if I can apply this on my tank pawn
dont u love when u get to the end and it doesnt work. Gah rewind what'd i miss...
oo it does work with the default 1st person template. My current projectile must not be triggering the collision
fixed it. now to try to convert to the outside of my tank. I cant seem to get it to overlap the mesh. If I select the root component it buries it underneath and super small. Maybe i need to make a custom collision and shape
@@ruellerz you just need to make it a bit bigger than the tank mesh so you can see it
@@ruellerz solution?
this dosent work on ue5.3 i try and material is always transparent nothing to see no ring no nothing no matter wath i change in the variables
Hey, let me take a look at it today after work and see what changed
@@mad-vfx nice thx
@@capotavola Hmm so i looked into and it works in 5.3 and 5.4
ok can you make the impact sphere a bit bigger then and if that didn't work make the the collision none hope this help
@@mad-vfx OK strange hmm is there somthing in project or engine Settings i have to change maby? i have a similar problem with VDB not showing when hit play