Unreal Engine 5 Shield Impact VFX - Breakdown & Tutorial

Поделиться
HTML-код
  • Опубликовано: 29 дек 2024

Комментарии • 28

  • @EnTrainDeCook
    @EnTrainDeCook Месяц назад +2

    Bro u r just a genuis

    • @mad-vfx
      @mad-vfx  Месяц назад

      Thank you :D Im glad you found it helpful

    • @EnTrainDeCook
      @EnTrainDeCook Месяц назад +2

      @I hav 1 question did now how to do a animation with bot moving (walk or som thing like that) without it cutscene, that the player can still move ? Sory for this hard question :D

    • @mad-vfx
      @mad-vfx  23 дня назад +1

      @@EnTrainDeCook hey sorry for the late response so for something like that you add the material to a dynamic mesh
      so you make a copy of the player mesh then you make the same technique as in the video but instead you use the player mesh
      i hope this help

    • @EnTrainDeCook
      @EnTrainDeCook 23 дня назад +1

      @@mad-vfx thank u but i dont very understand beacause im a bigginer in ue5

    • @mad-vfx
      @mad-vfx  23 дня назад +1

      @EnTrainDeCook ah I see. No worries, I will make a video about it when I have the time

  • @twothirtyfours
    @twothirtyfours 3 месяца назад +1

    hey boss! just followed this and I'm having the same issue where I don't see the impacts in the sphere with or without any other material. Checked sizes and collisions and everything is done the way you did them here. Any ideas what could it be?

    • @mad-vfx
      @mad-vfx  3 месяца назад +1

      Hey so im not sure what the issue is without looking into it if you want you can join our discord and we can help you there :)

  • @JAMbosco
    @JAMbosco 9 месяцев назад +1

    Your impact is amazing, loving it and helping a lot!
    Do you happen to know how to approach a moving shield with this one though? Finding that since using absolute world position the ring effect doesn't make it through the shield since it happens on a specific location that doesn't follow the shield, any idea on how this could be fixed?
    Thanks for this video, much appreciated!

    • @mad-vfx
      @mad-vfx  9 месяцев назад

      Hey 👋 thank you 😊
      sorry for the late reply. I'm not sure I understand what you are trying because that technique should let you do it on a moving shield

  • @happyroguue9358
    @happyroguue9358 Год назад +2

    Hi, so I made my own shield material. Before working around with this tutorial for the hit impact effect will this work along with my own shield material? Pls lmk. thanks for this tutorial regardless.

    • @mad-vfx
      @mad-vfx  Год назад +2

      Hi Yes this will work with your own shield material. the tutorial only goes over the impact i set it up to be that way so it can work with any type of shield material. hope you find it helpful :D

    • @happyroguue9358
      @happyroguue9358 Год назад +1

      That's PERFECT!! Thank you so so much!@@mad-vfx

    • @mad-vfx
      @mad-vfx  Год назад +1

      no worries any time :D
      @@happyroguue9358

  • @andrinSky
    @andrinSky Год назад +1

    Which Fantastic Landcape-Map is this?

    • @mad-vfx
      @mad-vfx  Год назад +1

      its the side fx desert landscape
      www.sidefx.com/contentlibrary/procedural-desert/

  • @ruellerz
    @ruellerz Год назад +1

    oo lets see if I can apply this on my tank pawn

    • @ruellerz
      @ruellerz Год назад

      dont u love when u get to the end and it doesnt work. Gah rewind what'd i miss...

    • @ruellerz
      @ruellerz Год назад +1

      oo it does work with the default 1st person template. My current projectile must not be triggering the collision

    • @ruellerz
      @ruellerz Год назад +1

      fixed it. now to try to convert to the outside of my tank. I cant seem to get it to overlap the mesh. If I select the root component it buries it underneath and super small. Maybe i need to make a custom collision and shape

    • @mad-vfx
      @mad-vfx  Год назад

      @@ruellerz you just need to make it a bit bigger than the tank mesh so you can see it

    • @jesusgutierrez_c
      @jesusgutierrez_c 11 месяцев назад

      @@ruellerz solution?

  • @capotavola
    @capotavola 6 месяцев назад

    this dosent work on ue5.3 i try and material is always transparent nothing to see no ring no nothing no matter wath i change in the variables

    • @mad-vfx
      @mad-vfx  5 месяцев назад +1

      Hey, let me take a look at it today after work and see what changed

    • @capotavola
      @capotavola 5 месяцев назад +1

      @@mad-vfx nice thx

    • @mad-vfx
      @mad-vfx  5 месяцев назад +1

      @@capotavola Hmm so i looked into and it works in 5.3 and 5.4
      ok can you make the impact sphere a bit bigger then and if that didn't work make the the collision none hope this help

    • @capotavola
      @capotavola 5 месяцев назад

      @@mad-vfx OK strange hmm is there somthing in project or engine Settings i have to change maby? i have a similar problem with VDB not showing when hit play