I just got recommended this video by youtube and I was planning on working on sandstorm soon! Your final results looks very good. I'm excited to try it out for myself soon.
No idea why, but on 5.3 I just get a ball around my camera with the textures rotating around it, in wrong orientation and a huge seem on one side. It looks like the storm is centralized around the player and i cannot for the life of me change it to look like the sand is running towards the player. Been stuck on this for hours Edit: Completely redid the settings then I had to rotate the sphere it was applied to get the desired effect. The Seam remains for some reason, dunno if its because of the textures im using (default ones that come with ue)
Hey thanks for this super detailed tutorial, i do really appreciate that. Unfortunately i lost you around 38:00 when you set the World position offset nodes. I tried at least 4 or 5 times, making sure i follow exactly what you did, but i still don't see the material anymore so when i go to the viewport nothing happens like in your tutorial :( I don't know if it's depending on the fact that i'm currently using UE 5.4, but up to this point everything was fine :( Anybody else facing the same issue? I hope somebody can help me out
@@mad-vfx sorry i made a typo with the 4.5 eheh, i only meant i tried many times also changing variables, including toggling 2 sided geometry on and off, but with no success.
so for this technique no you can't use it In a localized way part of the reason is that it is attached to the camera and the other part is that it is a mesh so using it locally will not look good. that being said you can create the dust and storm in post-process effect or a volumetric material becuase then you can use it in a Localized way. I hope this helped
Loving this effect and am looking forward to a rain tutorial soon. One piece of constructive criticism, you cover a lot of basic knowledge here that would be better suited for something like a "intro to materials" video. You'll be able to churn out content a lot faster (reduced video lengths and editing times) if you stay hyper focused on the topic at hand, rather than trying to cover multiple subjects at once.
Thank you for your feedback and I'm glad you're loving the effect! I understand your point about covering basic knowledge im still trying to figure out a good balance between going into details and staying on topic i will keep that in mind for the next video :)
It looks pretty nice, adjusting the view distance so far things don't appear will make it look gorgeous
Thank you im glad you like it
I just got recommended this video by youtube and I was planning on working on sandstorm soon! Your final results looks very good. I'm excited to try it out for myself soon.
Thank you 😊 I hope you like it
Thank for this awesome effect, but not worked in ortho camera, how can fix?
Thank you im glad you found it helpful.
did you watch part 2 ? i went over it there :)
No idea why, but on 5.3 I just get a ball around my camera with the textures rotating around it, in wrong orientation and a huge seem on one side. It looks like the storm is centralized around the player and i cannot for the life of me change it to look like the sand is running towards the player. Been stuck on this for hours
Edit: Completely redid the settings then I had to rotate the sphere it was applied to get the desired effect. The Seam remains for some reason, dunno if its because of the textures im using (default ones that come with ue)
im glad you got it working :D
Great tutorial, just one problem, can't find Max World Position Offset Displacement in my material settings for some reason
Thank you 😊.
What version of unreal are you using ??
Mine is 5.2
great tutorial!
5.1 and same here @@mad-vfx
Thank you :)
hmm let me check why is not showing up for you guys give me some time and i will let you know
so i looked into it and it looks like 5.1 doesnt have Max World Position Offset Displacement only 5.2 and up
@@mad-vfx thanks. I tried upgrading to 5.2 now I can’t open my project 😭 I’ll work it out. Thanks. ☺️
Hey thanks for this super detailed tutorial, i do really appreciate that. Unfortunately i lost you around 38:00 when you set the World position offset nodes. I tried at least 4 or 5 times, making sure i follow exactly what you did, but i still don't see the material anymore so when i go to the viewport nothing happens like in your tutorial :( I don't know if it's depending on the fact that i'm currently using UE 5.4, but up to this point everything was fine :( Anybody else facing the same issue? I hope somebody can help me out
Thank you :) im glad you like it
im not sure about 4.5 hmmm did you try to make it 2 sided ?
@@mad-vfx sorry i made a typo with the 4.5 eheh, i only meant i tried many times also changing variables, including toggling 2 sided geometry on and off, but with no success.
@@da_drood-digitalart hahaha no worries
let me see then i will redo it in 5.4 and see what it looks like i will do that later tonight
@@mad-vfx wow thank you so much man, you're very kind ^^
@@da_drood-digitalart no worries :)
Pretty good content, thanks!
Thank you
Havent skipped any parts yet, can this Sandstorm effect be used Localized, so it doesnt affect globally, but can be placed in areas?
so for this technique no you can't use it In a localized way part of the reason is that it is attached to the camera and the other part is that it is a mesh so using it locally will not look good.
that being said you can create the dust and storm in post-process effect or a volumetric material becuase then you can use it in a Localized way.
I hope this helped
Nice tutorial! Is it possible to make rain in the same way?
Thank you :) I'm glad you liked it.
doing rain would be different it won't use the same technique .
The next tutorial will be on how to create rain :)
Loving this effect and am looking forward to a rain tutorial soon. One piece of constructive criticism, you cover a lot of basic knowledge here that would be better suited for something like a "intro to materials" video. You'll be able to churn out content a lot faster (reduced video lengths and editing times) if you stay hyper focused on the topic at hand, rather than trying to cover multiple subjects at once.
Thank you for your feedback and I'm glad you're loving the effect! I understand your point about covering basic knowledge im still trying to figure out a good balance between going into details and staying on topic i will keep that in mind for the next video :)
Shit man Thank you..
No problem :)