Create MUZZLE FLASH Gun FX for Unreal 5 Cinematics

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  • Опубликовано: 10 фев 2025
  • Join the Godzilla Masterclass LIVE tomorrow unrealforvfx.co...
    Learn how to create Gunfire, Muzzle Flashes, and Dynamic Gun FX in Unreal Engine 5 in this step-by-step Niagara tutorial!
    Are you using Niagara in your cinematics? If not, you're probably missing out! Niagara is one of my favorite VFX tools in UE5, but it's definitely a tool made by game developers for game developers. I hope to simplify Niagara for the rest of us and show you how to create a dynamic gun fire system - from your viewport to your final render inside of Nuke!
    Did you learn something new? Have a tutorial suggestion? Leave a comment and let me know :D
    Subscribe to the channel - more Godzilla + Unreal 5 videos on the way ;D
    ‪@JoshToonen‬
    ASSET PACKS (support other creators :D)
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    Explosions + Sparks: compositingacademy
    QUICK LINKS
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    Chapters
    0:00 - How to Create Gunfire and Muzzle Flashes in UE5
    0:54 - Breaking down our Gunfire system
    1:26 - Start from a Niagara template
    2:26 - How Niagara works (for cinematics)
    3:10 - Creating automatic gunfire - spawn rate
    4:07 - Adding your first Muzzle Flash
    5:45 - Bullets and tracer fire
    7:29 - Add collisions in Niagara
    8:27 - Creating impact sparks
    11:03 - Interactive Light with Niagara
    12:30 - How to Animate our Gunfire On/Off
    13:27 - Using Niagara in Sequencer
    15:25 - How to get consistent renders with Niagara and Sequencer
    16:05 - Rendering with Movie Render Queue
    16:40 - Compositing your Gunfire in Nuke
    18:15 - Master Unreal 5 Filmmaking in 21 Days
    Video Edited by: Rahul Singh
    Props to the small but mighty team who helped bring the Godzilla in Unreal 5 cinematic to life! The whole short was animated and rendered directly out of Unreal and composited with Nuke.
    Credits
    Animation: Jon Abanheim - Watch his channel! @watchmeanimateYT
    Control Rig: Sanal Deep
    / sanal-deep-singh-sandh...
    Sound Design: David Carmichael
    / fablesd20 @FablesD20
    Thank ya'll so much for making this happen :D
    #godzilla #unrealengine #unrealengine5

Комментарии • 50

  • @BonzerKitten
    @BonzerKitten 7 месяцев назад +19

    Just a quick tip for anyone who might be interested: you don't necessarily need to use a plugin to cache the results from your Niagara System to make sure it always plays the same, for that you can simply turn on the "Determinism" option in the Niagara System itself. As a matter of fact, you can even change the seed for each emitter until you find a result that works well with the rest of your composition. Happy learning everyone! You got this! :)

    • @JoshToonen
      @JoshToonen  7 месяцев назад +3

      Yes! Awesome tip, the seed control is great. Excellent idea!

  • @cameronmcfadden2335
    @cameronmcfadden2335 17 дней назад

    A couple tips if you're having issues with collisions:
    1. Make sure the object the particles are hitting have physics/collisions turned on
    2. If your particles are piling up, check your collision settings. I changed Collision > Collision Radius > Radius Calculation Type > to Mesh. And that worked for me
    3. Change your collision sparks to also have infinite Loop duration

  • @BingGeaux
    @BingGeaux 4 месяца назад +1

    @5:30 - you just blew my mind. - >so many other folks just pass this part
    Thanks for being so in depth with you videos.

    • @BingGeaux
      @BingGeaux 4 месяца назад

      I've seen enough...I am signing up for your class!!

  • @DropThePiProductions
    @DropThePiProductions 7 месяцев назад +6

    Wow it looks amazing! Best Godzilla remake I've seen so far! 🤩

  • @simonflash_music
    @simonflash_music 7 месяцев назад

    Thanks for sharing! I love your workflow.
    The Movie Render Graph might be beyond this video's scope, but it's great for isolating layers during rendering.

  • @buffdezines7924
    @buffdezines7924 7 месяцев назад +3

    your channel is so underrated
    thanks for bringing in such good tutorials specifically focused on film making inside unreal engine

  • @Unrealcraftengine
    @Unrealcraftengine 18 дней назад +1

    hi, could you please make a tutorial on how you made the godzilla control rig.

  • @besterjr2312
    @besterjr2312 7 месяцев назад

    Learning Unreal right now! cant wait to show what a beginner can do in a few months, its a shortfilm based on my sci-fi novel of 7 years. these videos really help!

  • @JoshuaMKerr
    @JoshuaMKerr 7 месяцев назад +3

    Nice work Josh! Great tip on niagra cache.

  • @thamizharasans-nq2ro
    @thamizharasans-nq2ro 5 месяцев назад

    the besst tutorial ive ever seen... Thanks Josh...

  • @ohheyvoid
    @ohheyvoid 7 месяцев назад +1

    Great lesson Josh!!! Definitely gotta try this. 🎉

  • @brussellstudios
    @brussellstudios 7 месяцев назад

    Been looking for a straight forward tut on muzzle flashes and projectiles for sequencer. Thanks for this!

  • @SpongeCrabs
    @SpongeCrabs 5 месяцев назад

    Thanks for this video! this is exactly what I need for my task❤

  • @captommy
    @captommy 7 месяцев назад +1

    Thank you!! Keep it up!!

  • @Artof3drendering
    @Artof3drendering 7 месяцев назад

    really cool stuff!

  • @SurenSargsyan
    @SurenSargsyan 7 месяцев назад

    Brilliant tutorial, thanks 🤩

  • @Truong1557
    @Truong1557 6 месяцев назад

    awsome tut! thnk Josh

  • @aaroncarey1584
    @aaroncarey1584 Месяц назад +1

    Hi, I followed the steps to set up the sparks. However, in my sequencer, the sparks are shot out of the barrel and not at the collision. Any help would be greatly appreciated.

  • @SolarCookie300
    @SolarCookie300 4 месяца назад

    Thank you !

  • @MaxPritchard-o2e
    @MaxPritchard-o2e 13 дней назад

    Is there a way to do this setup using a flipbook material? (for added smoke etc.)

  • @NINETY-97-SEVEN
    @NINETY-97-SEVEN 7 месяцев назад +1

    could you make a video on real footage and adding VFX or compositing stuff in Unreal engine 5 / Davinci resolve? great video btw loved it and subbed!!

  • @descendinguniverse
    @descendinguniverse 7 месяцев назад

    super useful!

  • @Im_Ninooo
    @Im_Ninooo 5 месяцев назад

    really helpful! my only annoyance with this setup is that the impact particles are shooting at an unnatural direction (back towards the weapon instead of forwards), and there doesn't seem to be an easy way to fix that without using blueprints.

  • @BingGeaux
    @BingGeaux 3 месяца назад

    @7:21 - I'm following your every move except right here - for a brief flash, your scene shows the "bullet" vertical as it goes along the path of the 0.0 cone angle. but quickly it reverts back to the horizontal "bullet" - here's why I bring it up - my image of the muzzle flash as a bullet image is always laying flat and now it looks nothing like a bullet, but it is like the fifth time I've gone through the steps and every time, this is where it breaks. Plus, when hovering over the sprite, it is a flat image despite it being stretched

  • @devarshkesharwanibusiness4825
    @devarshkesharwanibusiness4825 6 месяцев назад

    post a video on latest one click unreal rigging system and also facial animation

  • @RohanCreation5
    @RohanCreation5 6 месяцев назад

    Can you make a Detailed And Simple Understanding Video On How to render Render Render-Passes and Clay renders For Showcasing work in Portfolio It would be beneficial?

  • @monkybone5102
    @monkybone5102 4 месяца назад

    Nice Tutorial. I did this for a Star Wars Szene, but my Laser Beams are too slow. how can i speed them up? the ship is flying faster than the beams ^^

  • @tryptamedia7375
    @tryptamedia7375 7 месяцев назад +3

    Can you do a video on your lighting pass render workflow? Just organizationally how you approach making sure you have all the correct passes isolated. Is it just as simple as loading and unloading lighting levels?

    • @JoshToonen
      @JoshToonen  7 месяцев назад +2

      I definitely can, but you're spot on. You really just hide/show lights by hiding your Levels and animating "Hidden in Game" in Sequencer to hide everything else!
      Just keep reducing until you see what you want the final render to be. Then each Level Sequence is it's own Render Pass. Hope that helps!

    • @tryptamedia7375
      @tryptamedia7375 7 месяцев назад

      @@JoshToonen Super helpful thanks!

  • @JohnPaul-fx8go
    @JohnPaul-fx8go 6 месяцев назад

    Hi Josh, quick question , do you prefer MacBook pro for unreal engine ?

  • @AlexisBarker-oz1nq
    @AlexisBarker-oz1nq 6 месяцев назад

    Can u do this when making a fps game?

  • @tiagotorres8890
    @tiagotorres8890 3 месяца назад

    I need help, pleaseeeeeee... I followed the tutorial, but sometimes my bullet start in a location before the muzzle flash. Its like mezzle flash is in front of the gun, but the bullet start behind the gun. I try but I cant fix it... someone can help me pleaseeeeee?🙏🙏🙏🙏🙏 😭😭😭😭😭😭😭

  • @BingGeaux
    @BingGeaux 3 месяца назад

    @5:27 - I don't have "Blend Modes" for some reason on 5.3.2???

    • @BingGeaux
      @BingGeaux 3 месяца назад

      alright i don't know how i fixed that p[roblem, but now it is that the image no matter if I import it without background or not, the image always retains a black background - why? any ideas??

    • @BingGeaux
      @BingGeaux 3 месяца назад

      okay, this is answered in the video just one second after I stopped it. Thank you for being so thorough

  • @CGToonStudio
    @CGToonStudio 5 месяцев назад

    Hi Josh sir
    I’m working on a simple animation project in Unreal Engine 5.4. It’s a 10-15 minute documentary-style video for RUclips in 1080p, featuring MetaHumans and city life scenes. I’m sourcing assets from Sketchfab and will do color grading in DaVinci Resolve 19.
    Since I’m not creating games, I’m focused on keeping Unreal’s size small and optimizing performance for smoother viewport and faster rendering. Could you make a video covering all possible ways to optimize Unreal Engine for animation projects like mine? It would be incredibly helpful to learn how to manage MetaHumans, streamline rendering, and keep the project lightweight.
    Thanks so much in Advance.

  • @udeyedojjoseph
    @udeyedojjoseph 2 месяца назад

    Too cool😅😅😅😅

  • @OwaisAhmedcooldude
    @OwaisAhmedcooldude 7 месяцев назад +1

    My Niagara particles don't show anything in the viewport for some reason. Does anyone know why this is happening?

  • @lakshayjain4075
    @lakshayjain4075 7 месяцев назад

    Can't we render the cryptomatte pass, instead of rendering everything seperately?

  • @adyanknx
    @adyanknx 6 месяцев назад

    What’s your pc specs?

  • @isaacavacado7744
    @isaacavacado7744 5 месяцев назад

    I feel like something is skipped around the 7 minute mark. I can't get the bullets to appear at all, the flash just keeps doing weird things

  • @myeditspace5
    @myeditspace5 6 месяцев назад

    Mine bullets are not getting collide and its not showing the spark after collide its just disapper. Can Any One Help!!

  • @maddyfx9947
    @maddyfx9947 7 месяцев назад +1

    Need tutorial for Godzilla not behind the scenes

  • @Silentiumfilms007
    @Silentiumfilms007 7 месяцев назад

    How did u add the Godzilla? Where did u buy it or is it free from somewhere?

  • @REx360-v7p
    @REx360-v7p 3 месяца назад

    Thanks!