Create MUZZLE FLASH Gun FX for Unreal 5 Cinematics
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- Опубликовано: 10 фев 2025
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Learn how to create Gunfire, Muzzle Flashes, and Dynamic Gun FX in Unreal Engine 5 in this step-by-step Niagara tutorial!
Are you using Niagara in your cinematics? If not, you're probably missing out! Niagara is one of my favorite VFX tools in UE5, but it's definitely a tool made by game developers for game developers. I hope to simplify Niagara for the rest of us and show you how to create a dynamic gun fire system - from your viewport to your final render inside of Nuke!
Did you learn something new? Have a tutorial suggestion? Leave a comment and let me know :D
Subscribe to the channel - more Godzilla + Unreal 5 videos on the way ;D
@JoshToonen
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Chapters
0:00 - How to Create Gunfire and Muzzle Flashes in UE5
0:54 - Breaking down our Gunfire system
1:26 - Start from a Niagara template
2:26 - How Niagara works (for cinematics)
3:10 - Creating automatic gunfire - spawn rate
4:07 - Adding your first Muzzle Flash
5:45 - Bullets and tracer fire
7:29 - Add collisions in Niagara
8:27 - Creating impact sparks
11:03 - Interactive Light with Niagara
12:30 - How to Animate our Gunfire On/Off
13:27 - Using Niagara in Sequencer
15:25 - How to get consistent renders with Niagara and Sequencer
16:05 - Rendering with Movie Render Queue
16:40 - Compositing your Gunfire in Nuke
18:15 - Master Unreal 5 Filmmaking in 21 Days
Video Edited by: Rahul Singh
Props to the small but mighty team who helped bring the Godzilla in Unreal 5 cinematic to life! The whole short was animated and rendered directly out of Unreal and composited with Nuke.
Credits
Animation: Jon Abanheim - Watch his channel! @watchmeanimateYT
Control Rig: Sanal Deep
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Sound Design: David Carmichael
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Thank ya'll so much for making this happen :D
#godzilla #unrealengine #unrealengine5
Just a quick tip for anyone who might be interested: you don't necessarily need to use a plugin to cache the results from your Niagara System to make sure it always plays the same, for that you can simply turn on the "Determinism" option in the Niagara System itself. As a matter of fact, you can even change the seed for each emitter until you find a result that works well with the rest of your composition. Happy learning everyone! You got this! :)
Yes! Awesome tip, the seed control is great. Excellent idea!
A couple tips if you're having issues with collisions:
1. Make sure the object the particles are hitting have physics/collisions turned on
2. If your particles are piling up, check your collision settings. I changed Collision > Collision Radius > Radius Calculation Type > to Mesh. And that worked for me
3. Change your collision sparks to also have infinite Loop duration
@5:30 - you just blew my mind. - >so many other folks just pass this part
Thanks for being so in depth with you videos.
I've seen enough...I am signing up for your class!!
Wow it looks amazing! Best Godzilla remake I've seen so far! 🤩
Thanks for sharing! I love your workflow.
The Movie Render Graph might be beyond this video's scope, but it's great for isolating layers during rendering.
your channel is so underrated
thanks for bringing in such good tutorials specifically focused on film making inside unreal engine
hi, could you please make a tutorial on how you made the godzilla control rig.
Learning Unreal right now! cant wait to show what a beginner can do in a few months, its a shortfilm based on my sci-fi novel of 7 years. these videos really help!
Nice work Josh! Great tip on niagra cache.
the besst tutorial ive ever seen... Thanks Josh...
Great lesson Josh!!! Definitely gotta try this. 🎉
Been looking for a straight forward tut on muzzle flashes and projectiles for sequencer. Thanks for this!
Thanks for this video! this is exactly what I need for my task❤
Thank you!! Keep it up!!
really cool stuff!
Brilliant tutorial, thanks 🤩
awsome tut! thnk Josh
Hi, I followed the steps to set up the sparks. However, in my sequencer, the sparks are shot out of the barrel and not at the collision. Any help would be greatly appreciated.
Thank you !
Is there a way to do this setup using a flipbook material? (for added smoke etc.)
could you make a video on real footage and adding VFX or compositing stuff in Unreal engine 5 / Davinci resolve? great video btw loved it and subbed!!
super useful!
really helpful! my only annoyance with this setup is that the impact particles are shooting at an unnatural direction (back towards the weapon instead of forwards), and there doesn't seem to be an easy way to fix that without using blueprints.
@7:21 - I'm following your every move except right here - for a brief flash, your scene shows the "bullet" vertical as it goes along the path of the 0.0 cone angle. but quickly it reverts back to the horizontal "bullet" - here's why I bring it up - my image of the muzzle flash as a bullet image is always laying flat and now it looks nothing like a bullet, but it is like the fifth time I've gone through the steps and every time, this is where it breaks. Plus, when hovering over the sprite, it is a flat image despite it being stretched
post a video on latest one click unreal rigging system and also facial animation
Can you make a Detailed And Simple Understanding Video On How to render Render Render-Passes and Clay renders For Showcasing work in Portfolio It would be beneficial?
Nice Tutorial. I did this for a Star Wars Szene, but my Laser Beams are too slow. how can i speed them up? the ship is flying faster than the beams ^^
Can you do a video on your lighting pass render workflow? Just organizationally how you approach making sure you have all the correct passes isolated. Is it just as simple as loading and unloading lighting levels?
I definitely can, but you're spot on. You really just hide/show lights by hiding your Levels and animating "Hidden in Game" in Sequencer to hide everything else!
Just keep reducing until you see what you want the final render to be. Then each Level Sequence is it's own Render Pass. Hope that helps!
@@JoshToonen Super helpful thanks!
Hi Josh, quick question , do you prefer MacBook pro for unreal engine ?
Can u do this when making a fps game?
I need help, pleaseeeeeee... I followed the tutorial, but sometimes my bullet start in a location before the muzzle flash. Its like mezzle flash is in front of the gun, but the bullet start behind the gun. I try but I cant fix it... someone can help me pleaseeeeee?🙏🙏🙏🙏🙏 😭😭😭😭😭😭😭
@5:27 - I don't have "Blend Modes" for some reason on 5.3.2???
alright i don't know how i fixed that p[roblem, but now it is that the image no matter if I import it without background or not, the image always retains a black background - why? any ideas??
okay, this is answered in the video just one second after I stopped it. Thank you for being so thorough
Hi Josh sir
I’m working on a simple animation project in Unreal Engine 5.4. It’s a 10-15 minute documentary-style video for RUclips in 1080p, featuring MetaHumans and city life scenes. I’m sourcing assets from Sketchfab and will do color grading in DaVinci Resolve 19.
Since I’m not creating games, I’m focused on keeping Unreal’s size small and optimizing performance for smoother viewport and faster rendering. Could you make a video covering all possible ways to optimize Unreal Engine for animation projects like mine? It would be incredibly helpful to learn how to manage MetaHumans, streamline rendering, and keep the project lightweight.
Thanks so much in Advance.
Too cool😅😅😅😅
My Niagara particles don't show anything in the viewport for some reason. Does anyone know why this is happening?
Probably need a plugin.
Can't we render the cryptomatte pass, instead of rendering everything seperately?
What’s your pc specs?
I feel like something is skipped around the 7 minute mark. I can't get the bullets to appear at all, the flash just keeps doing weird things
Mine bullets are not getting collide and its not showing the spark after collide its just disapper. Can Any One Help!!
Same problem
Need tutorial for Godzilla not behind the scenes
How did u add the Godzilla? Where did u buy it or is it free from somewhere?
Thanks!