When using VR I feel the behaviour of the car better.I can react much quicker to a nervous rear end vehicle or when the car starts slipping etc. You also have a proper sight of the bend in front of you making it better to attack and leave a bend more optimally. You are more alert about cars around you, especially on your sides. So yes , It makes a difference. And mostly, you enjoy it more with VR
Basically, having correct depth perception is absolutely huge for racing. The only thing we're missing is really smooth frame rates. We can get great images now but we really need 120-144fps to get a properly smooth experience.
the steps you took to smooth out the flatscreen video output def made a big improvement. it's MUCH easier to watch and more enjoyable to watch than the usual VR content posted to YT. cheers
The latest in the series - "I bought this headset, I'm going to make sure I bloody well get some content out of it" 😛 Already looking forward to this evenings video
I spent 9 hours trying to get smooth video and obs settings lol I'm now going to try and use chrome cast / cast to pc to filter out footage for AMS2 to not look like crap in videos , i think it might be the only way. probably going to have to buy a router as well lol. Don't think this VR content is likely to make me money / do well on youtube but I don't care as im making content for members / subscribers and enjoy getting stupid technolgy to work lol
VR definately gives you better spatial awareness and allows you to judge those late braking moves so much better. The downside is if your opponent isnt aware of your presence due to the limitations of a single screen, they have a tendancy to turn into you and then blame you for ruining their race. Happened to me twice in 2 laps in rF2 online recently. Thank goodness for the replays.
That is very comfortable to watch. This was great I hope to see more VR content. I am a big fan of racing in VR and don't do it any other way. I can judge corners better as well other vehicles and my first online race was also on mugello in AC and I used the VR in that final corner coming out side by side to judge how far I could push out and precisely where the other car is. With a bit of cooling air you can do endurance racing quite easily especially if your headset has a bit of a gap to get some air in through or blows air on you.
As my name suggests I’m big for VR too. I try to compete in international virtual drift competitions and when it comes try to practice - with screens you can practice for hours. However with VR, I can go tops 20 minutes. But as you mentioned having to drive the car is intuitive - theres no second thought to it. But the discomfort that comes with prolonged sessions might be a dealbreaker for some.
Hate to be that guy, but I think the word you were looking for when you were talking about "the feeling" is spacial awareness, because I know and appreciate the increased spacial awareness you speak of ☕😎👌🏾
I find that I can always catch slides in VR. Much more awareness on what is about to happen. Also, have you tried the Bigscreen Beyond? Curious how you would compare it to the Quest 3……
AC with Pure/Shader Patch looks absolutely amazing in VR. Even in my "dated" Pima 5K+ it keeps getting better and better with each update. Might pick up a Quest 3 to hold me over until the Pimax 12K.
As someone who lives in an apt and can't fit triples in my room, VR is a god send. Would love to see you do a comparison of your average laptimes in flatscreen vs VR!
Im enjoying your VR content! One violent experience i had in AC in VR was when during qualy a car went airborne and was about to fly over my head and i ducked and teleported back to pits! Crazy!
Thanks for making these videos Muscle. I had completely written off the Quest 3 as all the reviews I seen said it wasn't worth the upgrade. How wrong they were! the difference in clarity is night and day.
Been sim racing and built a prety decent sim rig with motion over the last 2 years. Got the Quest 3 a week ago and suddenly everything now makes sense. Will never go back to normal screens. And here I was anticipating motion sickness and I dont suffer from it in sim racing. In other games yes. But no motion sickness in sim racing. I think the tech has finally matured and this is a big part of the comfort with current gen VR. I can even play non VR games on an Imax size screen inside the head set. There is even a triple screen mod for non VR games. So you get triple screens (seamless without bezels) inside the head set and it deepends the 3D quality of the image as well. I thought I would miss some of ky overlays abd even my external LCD displays but being able to have side windows on the car largely removes the need even for thing like a radar. Its so much easier to be acurate with yoyr driving and where you place the car. Before rejoining the track I can literally look out of one of the side windkws to see whether there is any traffic coming. Its Awesome! Oh amd sitting in the actual cockpit and being able to look around is just immersion to the fullest Got a 3080Ti but Im going to bite the bullet and buy a 4090 just so I can get another 60% improvement on performance. VR is power hungry
Really enjoying your VR content over the last few days. Looking forward to seeing you test RF2 with it. I'm currently racing with an Index and really want to upgrade but don't want to lose the ear speakers because they really help me hear where cars are around me. I also don't want to give up the FOV but those pancake lenses are really tempting. If facebook would have made an HMD just like the quest 3 but remove all of the standalone stuff and instead had a display port and ear speakers I would be hard pressed not to put facebook on my face.
yah index headphones speakers are SOOOOOO good Id replace all my head phones with them but nobody makes them :( and nobody has ones modded for other headsets.
Your videos finally made me fiddle around with my VR settings for AC. I went from 72fps with lower resolution and CAS enabled to more than 90 with full resolution and Quest 2 in 120Hz mode with a Radeon 7800 XT. I now use OpenXR and Oculus Tray tool and managed to turn off ASW which is a huge PITA. It looks and feels amazing now!
When I used VR with Assetto Corsa and briefly with Iracing I found that it was a lot easier to take turns and know if I was going too fast before it was too late. Without VR you have a limited viewpoint and have to rely on all the lack of feedback from that. As a controller user I know that VR made me feel more confident in racing close to others and taking turns I'd normally be super inconsistent on.
One more thing in VR, you can hear where the cars are. So you can also pinpoint where the car is with your ears. With some practice, you don’t even need a spotter.
@@jameswhiting3543 You can’t twist your head to pinpoint where the sound is coming from in any headsets. Because the game doesn’t know where your ears are in the space of the game. It does in VR.
@@terjehelle you don't need to twist your head, the sound is either coming from the left, right or behind me all good headsets have directional surround sound its literally no different.
@@jameswhiting3543 well, there is, because if you move your head, the sound doesn’t move. It’s nothing to discuss. It’s like 1 meter is 1 meter. Just the way it is.
@@terjehelle you're really not moving your head around at all in a race car it makes no difference, the cars are so loud all you can hear is what side its on then you're using mirrors to determine its position
Crew chief's spotter + VR together means I rarely feel the need for a car radar. I'll still use it sometimes for online races though it's hard to beat a top down view for efficacy even if it does break the immersion. On Mugello - there's a couple of nice skins for it (which don't break online compatibility) on Race Department. The recording looks good!
I race in VR (BSB) + motion with shakers. It is very taxing to do a 20-30 min race, but man the immersion is intense. I feel like Im sitting in the car and racing it. There is nothing like it and going to screens just wouldnt do it for me.
I have had a Quest 3 from day one and everything GM day is 100% spot on! I’m a very lazy sim racer so no setup just jump in and drive! well in my case crash. I may have to try GMs setup thou my graphics card is a 3060ti and have been tempted to upgrade to a 40 series. I’m waffling now so drink some tea through a straw and get to feel like a real racing driver.
Great video, I 100% agree, VR just makes racing feel more intense and instinctive. I can't use a monitor set anymore, it feels so disconnected. I've just had to replace my broken Rift S, which I loved, and now have the Quest3, definitely a good upgrade. Thanks for your great videos, look forward to the next one.
Maybe reconsider getting a wind kit now you're into VR again. @@GamerMuscleVideos With a bit of extra aluminium profile you can drive one handed and rest your arm out the 'window'.
I only race in VR. The immersion is what's most important to me and what keeps me so addicted to sim racing. However, I'm still on a Rift S. I would love to get a Pimax Crystal. The FOV and resolution along with eye tracking and foveated rendering seem make for an exceptional experience without being as taxing on your PC. However, I could buy a Q3 AND 4 Buttkickers for about the same price. I have to admit, these videos are sealing the deal on the Q3.
Are you going to be doing an rfactor2 round up, try this mod it’s got great ffb and handling it’s hard not to drift it, BMW E39 M5 v0.89 (DX11) by rF2Modding
Also, the recording looks great. I think most e-sports drivers don't use VR because they also stream, but I also think it might make being consistently precise a little easier. Since your perspective isn't moving around, you can more consistently hit markers or make judgements relative to your car, if that makes sense. However, I think this only really makes a difference at very high levels where an inch makes all the difference. (Giggity) Just a theory. I could be way off.
Being able to see the gap and know you can fit. Getting that little bit harder on the brakes when the guy in front makes a mistake to avoid running into him. Yep VR is awesome. Watching this content is making me think I should ditch my Quest 2 and snap up a Quest 3.
Another great video, can feel your enthusiasm for VR coming through. I recently bought a Quest 3 solely for PCVR, particularly ACC. What I found initially was the hoops you have to go through and the external dependencies that need to line up can be very frustrating (suitable configuration of the Oculus app, the GPU and in-game); even now after weeks of tinkering I can't get Virtual Desktop to work at all for example which is a shame as many sing it's praises and it allows for 120Hz refresh + better codecs. However, once I eventually got through that headache it was quite something; I got ACC looking pretty good in VR (having an RTX4090 + 64GB DDR6 RAM no doubt helped). Being quite new to sim racing I'm not experienced enough to pass judegement on how much better it is from an improvement perspective but for sure the immersion, ability to judge speed and other cars and 'feel' the track changes is really goo One obvious negative is if you've spent time and money on extra things on your rig to get it just so you will definitely miss that.
I still remember my first race in VR with a DK2 in AC. The race (also a public lobby) took place in spa, and as we made our way around La Source, it hit me: Instead of (sort of) guessing whether I would fit through the gap in front of me, I *knew* it.
Great video, couldn't agree more regarding the vehicle positioning and spatial awareness. VR has been the only way I've simraced for years now and it's so hard to change back to using a monitor, especially for rally when you're relying much more on judging the amount of slide, looking out of the side windows and comparing your direction of travel to the direction the nose is pointing. My OG CV1 is still going strong but these recent Quest 3 videos are definitely pushing me towards biting the bullet and making the upgrade. The stabilising/smoothing in the footage is awesome as well, makes a huge difference to those watching! Does it have much of an impact on frames/performance?
I have not noticed it affecting performance to be honest , the real shame is you can't use oculus mirror for it with lots of stuff becuse you have to have the oculus mirror as the window in focus on pc for it to then be smooth :( I spent about 10 hours trying to make oculus mirror work lol , i think there might be a dev tool meta are working on that might work vear the HMD but not tried that yet. GET A QUEST3 honestly !! its amazing PANCAKE LENSE LIFE !
Yes 3d or zdepth enables you to lead corners/brake timing more realistically. That said it still comes down to practice, setup and pure skill (luck too! 👌sometimes)
The added immersion of VR definitely improves one's ability levels. It's better in every way than using a traditional monitor. I only race outside of it if the sim either doesn't support VR or VR support is terrible.
Hey, you should use display VR view in the both eyes - right eye dominant. I think it looks much better and I prefer a higher FOV, I get motion sick from low FOV
I've had a few more expensive headsets like the aero and having seen how excited you are about such a bargain priced headset................ I need one !!
Super advantage - driving closer to apexes and exits, in complex simulators like rF2 in a Radical - you feel inertia, slip changes and tyre limits kinda better. But most of all - it gives you advantage to abandon simulator of simulation AMS2 where VR gives anyone no hope whatsoever about unpleasant unrealism of physics and AI (a superb game for 2D and friends).
lol innuendo territory that cracked me up 🤣. I find in vr I can hit apexes a lot better, catch slides waaaay better and actually recover them compared to 2d. It improved my laptimes for sure and also learning tracks has become easier.
I've fallen off the deep end with sim racing now, SFX-100, belt tensioner, building a G-seat, haptics, VR, etc... But I have to be honest - I'm quicker on a super-wide flat panel with TrackIR and all the motion turned off. For consistency and wheel-to-wheel racing, I do thing all the gubbins help... Until my headset loses tracking and I bang it into the wall. VR is most fun though and my times are very close either way.
Honestly VR is the only way to simrace. Not only the visuals but the fact you actually have a helmet on that maken you sweat like a real racing helmet..😅 . I love how vr people complain about the FOV ... Honestly have you ever had a real racing helmet on your head ?! Because your FOV is not that fantastic with a real racing helmet. Btw point proved... GM actually won a race ....VR for everyone..❤
I recognized that it id WAY easier for me in vr to anticipate a new track. On monitors I need breaking points a lot more before it kinda works, especially in hairpins. After I learned a track I am as fast with monitors as in vr. Overall I would say vr is easily better in every possible aspect but Image fidelity. With lots of tinkering I eventually achieved enough quality with quest 3 and bobovr that I prefer it over using the monitors. But only barely. Next gen beyond will be mine and probably / hopefully solve it once and for all.
VR sim racing is really awesome, never going back. Tho i really prefer iRacing for VR. Dunno why in AC after a little while i start feeling like im looking out a porthole, i dont get that at all in iRacing.
Quest 3 really might be a game changer for Vr. Now, for "only" 499, you get a better visual experience than triple in my opinion. Previously, one had to spend $1500-2000 on a Varjo or a pimax crystal to get a similar experience.
I hope people realise that a Pico Neo 3 Link with display port connection is 10x better than a Quest 3 for sim racing. I had both and i stayed with Pico Neo 3 Link.
@@Emir_de_Passy You say that but you haven't tried it. How can you have an opinion based only on specs? I had both and i tell you that Quest 3 is garbage for sim racing. Everything you see is a smudgy image because of the compression artifacts and the latency is too high for sim racing. What is the point in having pancake lenses if everything ia compressed?
I am maybe a bit more consistent but mostly for me it was like going from 30 to 60+ fps , even a triple monitor setup will never be able to give me that level of immersion and depth perception VR gives me, I just can't go back
GamerMuscle, you didn't stack the deck in VR's favor. You need to use a Formula car with the halo displayed, and then use a LMP with the windshield wiper centered at 12 o clock. 😂😂😂
Easy to watch this was for me ! yeah great to see some VR racing too, as Ive just bought a 3080 for this reason so now I can't wait to buy the Q3 headset next and actually get to watch and experience it for real inside of it hahaha Great Video. Hope to see more...RF2 next please !??
I've found maxing out the resolution slider in quest and using AMD FSR has resulted in better performance and looks. I also disabled post processing but that's just to help my GPU keep a solid 90fps.
@@unotoli Never bothered to check, it feels responsive and smooth. But it's still H264 over USB at the end of the day. Bound to be slower than Displayport.
I love the quest 3 in VR. Used it in AMS2 last night and it ewe very easy to set up. Only issue was the amount of sweat on my face after like 10 laps at Spa in GT3. Probably need a different head strap as I’m using BOBO M3 strap with leather padding on the halo. ACC for some reason just looks hazy to me no matter what I do and it triggers motion sickness
I have returned my Quest 3 for a replacement headset due to dead pixels. In the meantime I’ve purchased the cable you recommended, hoping it makes my dodgy WiFi work for me using this connection method.
While these VR headsets (except Beyond, but I havent tried it) are not something I like to have on me for a long while, if something like Quest 2 just double resolution and slightly more fov would launch I think I might actually play a bit in vr.
Mate, you haven't enabled Smart Mirrors in CSP! Please do so immediately. Seriously though, it makes the mirrors stereoscopic in VR and you get even better spatial awareness. You also see the body of your car. It seems a small thing but it adds hugely to the immersion.
loving the vr content, keep it coming...also how good is eleven table tennis, my game library is huge but one of the only games i consistently return to
Loving the VR series. I'm using a Quest 3, but I'm struggling to record footage that doesn't crop top much of the image. I wasn't to clear on how you recorded this. Are you using oculus mirror or something else?
I'm using , shader patch and content manager with AC. With quest 3 there are some new developer tools but you have to side load them. Not tried it myself and don't know if they do tracking but they can send high quality screen image to pc.
Nice. Thank you for the information, I will have to do some research into it all. At the moment, I would love to live stream iRacing, but I am lost on how to do this and show the chat screen while racing. This internet stuff.... It's never easy eh?
3080 and it runs that good? Wow, Im thinking of getting a 4080S and worrying it might not be enough for a nice VR experience on Q3. But then again AC is quite an old game already...
Sadly I've run into issues with Content Manager's mirroring randomly not displaying onscreen. But Oculus mirroring also seems to have gotten better so just been using that to record.
Can you use OpenXR with the Quest 3? Only game I play is Iracing and I currently use a HP Reverb G2 V2 headset with openXR and get great results. Thanks
Doesn't matter if your screen is 16K res, 10,000 nits max brightness, 1 gazillion : 1 contrast ratio, most accurate colours in history, beyond-human-vision PPI, blacks blacker than a black hole, etc. none of that compares to 3D / stereo vision. Using Nvidia 3D Vision on triple-screens and, sometimes, along with TrackIR and now, thanks to Pimax's large FOV, using a VR headset for 3D/stereo vision is unlike anything else in gaming. It's the only thing in my entire life of gaming that still impresses me massively just as much as the first time I ever experienced it. Everything else, you get used to - new, amazing game graphics, new & fun gameplay, new pedals, new wheelbase, new monitor, etc. but when you put the 3D glasses / VR headset on and the game transforms into a real 3D world where everything has true stereo perception, true "physicality", true distances and dimensions - there's never getting used to that (in a good way). It's like, imagine there was a magic button that turned a videogame - just colours and pixels in front of you - into a true, real world, into actual reality. That's what 3D/stereo vision does and no other TV or game spec or feature can do that (except things like a seat/cockpit mover, FFB wheel, pedals, etc. but I'm talking purely from a visual standpoint).
The irony is how people go on about "graphics" in console games that are in 2D... It's like even a game that's got very basic textures and spite bad guys but it's in VR is instantly "more photo real" than the most advanced console ray trace stuff.
Does the image look this smooth to you through the actual headset? I got a Quest 3 after watching your content on it, and followed your setup guides (even got the same link cable)..but the game to me just looks horribly aliased and 'shimmery'. Especially when looking down the track any normal distance, it's a far cry from what it looks like here in this video. It is my first ever VR headset though, so I have to ask as I understand it might just be a limitation of the actual Quest 3 displays or something. ¯\_(ツ)_/¯
I noticed you are getting black margins down both sides when you turn your head quickly......Is that just in the capture or do you see it while racing?
Thats the motion filter cant see it in hmd, I should be able to reduce it a bit for future recordings im still diling in sweet spot for smoothness and fov for viewers :)
Weirdly I don't get sick from vr generally , mostly due to VR games being designed better than 2D games to not make people motion sick 🤣👍. Rotation and upside down or reverse driving kills me though. Quest 3 lenses are a billion times better for comfort though than on rift stuff Valve Index I also found quite good generally speaking.
Finally. Someone who is actually producing vr videos. I love it
Yea man I was getting close to start recording my stuff 😅
Ajr racing does vr racing content he’s new but good
owen evens channel
When using VR I feel the behaviour of the car better.I can react much quicker to a nervous rear end vehicle or when the car starts slipping etc.
You also have a proper sight of the bend in front of you making it better to attack and leave a bend more optimally.
You are more alert about cars around you, especially on your sides.
So yes , It makes a difference.
And mostly, you enjoy it more with VR
Basically, having correct depth perception is absolutely huge for racing. The only thing we're missing is really smooth frame rates. We can get great images now but we really need 120-144fps to get a properly smooth experience.
100% I can tell whats going on with the behaviour of the car much more in vr.
@@Real28 anything over 60fps is fine for me :)
the steps you took to smooth out the flatscreen video output def made a big improvement. it's MUCH easier to watch and more enjoyable to watch than the usual VR content posted to YT. cheers
The latest in the series - "I bought this headset, I'm going to make sure I bloody well get some content out of it" 😛 Already looking forward to this evenings video
I spent 9 hours trying to get smooth video and obs settings lol I'm now going to try and use chrome cast / cast to pc to filter out footage for AMS2 to not look like crap in videos , i think it might be the only way. probably going to have to buy a router as well lol.
Don't think this VR content is likely to make me money / do well on youtube but I don't care as im making content for members / subscribers and enjoy getting stupid technolgy to work lol
@@GamerMuscleVideos haha, good man, down the tech rabbit hole we go. Somewhere in a dusty barn in Dartford three oled screens are gently weeping
VR definately gives you better spatial awareness and allows you to judge those late braking moves so much better. The downside is if your opponent isnt aware of your presence due to the limitations of a single screen, they have a tendancy to turn into you and then blame you for ruining their race. Happened to me twice in 2 laps in rF2 online recently. Thank goodness for the replays.
I will only believe in this VR edge after a 6000 irating challenge in VR.
That is very comfortable to watch. This was great I hope to see more VR content.
I am a big fan of racing in VR and don't do it any other way. I can judge corners better as well other vehicles and my first online race was also on mugello in AC and I used the VR in that final corner coming out side by side to judge how far I could push out and precisely where the other car is. With a bit of cooling air you can do endurance racing quite easily especially if your headset has a bit of a gap to get some air in through or blows air on you.
As my name suggests I’m big for VR too. I try to compete in international virtual drift competitions and when it comes try to practice - with screens you can practice for hours. However with VR, I can go tops 20 minutes.
But as you mentioned having to drive the car is intuitive - theres no second thought to it. But the discomfort that comes with prolonged sessions might be a dealbreaker for some.
Hate to be that guy, but I think the word you were looking for when you were talking about "the feeling" is spacial awareness, because I know and appreciate the increased spacial awareness you speak of ☕😎👌🏾
I find that I can always catch slides in VR. Much more awareness on what is about to happen. Also, have you tried the Bigscreen Beyond? Curious how you would compare it to the Quest 3……
AC with Pure/Shader Patch looks absolutely amazing in VR. Even in my "dated" Pima 5K+ it keeps getting better and better with each update. Might pick up a Quest 3 to hold me over until the Pimax 12K.
Great video. Totally agree. The spatial awareness and the feel of being IN the car really helps me on track
As someone who lives in an apt and can't fit triples in my room, VR is a god send. Would love to see you do a comparison of your average laptimes in flatscreen vs VR!
VR gives you one thing ultrawide, triples, projector or the best single monitor can never give. Depth perception which gives sense of space.
Im enjoying your VR content! One violent experience i had in AC in VR was when during qualy a car went airborne and was about to fly over my head and i ducked and teleported back to pits! Crazy!
Thanks for making these videos Muscle. I had completely written off the Quest 3 as all the reviews I seen said it wasn't worth the upgrade. How wrong they were! the difference in clarity is night and day.
The Quest 3 is finally at a point where I'm happy to use it in VR. The pancake lenses are amazing :)
Been sim racing and built a prety decent sim rig with motion over the last 2 years. Got the Quest 3 a week ago and suddenly everything now makes sense. Will never go back to normal screens. And here I was anticipating motion sickness and I dont suffer from it in sim racing. In other games yes. But no motion sickness in sim racing. I think the tech has finally matured and this is a big part of the comfort with current gen VR. I can even play non VR games on an Imax size screen inside the head set. There is even a triple screen mod for non VR games. So you get triple screens (seamless without bezels) inside the head set and it deepends the 3D quality of the image as well. I thought I would miss some of ky overlays abd even my external LCD displays but being able to have side windows on the car largely removes the need even for thing like a radar. Its so much easier to be acurate with yoyr driving and where you place the car. Before rejoining the track I can literally look out of one of the side windkws to see whether there is any traffic coming. Its Awesome! Oh amd sitting in the actual cockpit and being able to look around is just immersion to the fullest Got a 3080Ti but Im going to bite the bullet and buy a 4090 just so I can get another 60% improvement on performance. VR is power hungry
Public server mayhem lol - Look how smooth this video footage is ! Thanks for the like clicks subs and tea drinking :)
Really enjoying your VR content over the last few days. Looking forward to seeing you test RF2 with it. I'm currently racing with an Index and really want to upgrade but don't want to lose the ear speakers because they really help me hear where cars are around me. I also don't want to give up the FOV but those pancake lenses are really tempting. If facebook would have made an HMD just like the quest 3 but remove all of the standalone stuff and instead had a display port and ear speakers I would be hard pressed not to put facebook on my face.
yah index headphones speakers are SOOOOOO good Id replace all my head phones with them but nobody makes them :( and nobody has ones modded for other headsets.
Your videos finally made me fiddle around with my VR settings for AC. I went from 72fps with lower resolution and CAS enabled to more than 90 with full resolution and Quest 2 in 120Hz mode with a Radeon 7800 XT. I now use OpenXR and Oculus Tray tool and managed to turn off ASW which is a huge PITA. It looks and feels amazing now!
When I used VR with Assetto Corsa and briefly with Iracing I found that it was a lot easier to take turns and know if I was going too fast before it was too late. Without VR you have a limited viewpoint and have to rely on all the lack of feedback from that. As a controller user I know that VR made me feel more confident in racing close to others and taking turns I'd normally be super inconsistent on.
One more thing in VR, you can hear where the cars are. So you can also pinpoint where the car is with your ears. With some practice, you don’t even need a spotter.
Can do this with any headphones doesn’t have to be VR
@@jameswhiting3543 You can’t twist your head to pinpoint where the sound is coming from in any headsets. Because the game doesn’t know where your ears are in the space of the game. It does in VR.
@@terjehelle you don't need to twist your head, the sound is either coming from the left, right or behind me all good headsets have directional surround sound its literally no different.
@@jameswhiting3543 well, there is, because if you move your head, the sound doesn’t move.
It’s nothing to discuss. It’s like 1 meter is 1 meter. Just the way it is.
@@terjehelle you're really not moving your head around at all in a race car it makes no difference, the cars are so loud all you can hear is what side its on then you're using mirrors to determine its position
Crew chief's spotter + VR together means I rarely feel the need for a car radar. I'll still use it sometimes for online races though it's hard to beat a top down view for efficacy even if it does break the immersion.
On Mugello - there's a couple of nice skins for it (which don't break online compatibility) on Race Department.
The recording looks good!
I race in VR (BSB) + motion with shakers. It is very taxing to do a 20-30 min race, but man the immersion is intense. I feel like Im sitting in the car and racing it. There is nothing like it and going to screens just wouldnt do it for me.
You can adjust mirrors in AC enabling Real Mirrors in CSP and biding some keys in Setting->AC->controls.
I have had a Quest 3 from day one and everything GM day is 100% spot on! I’m a very lazy sim racer so no setup just jump in and drive! well in my case crash. I may have to try GMs setup thou my graphics card is a 3060ti and have been tempted to upgrade to a 40 series. I’m waffling now so drink some tea through a straw and get to feel like a real racing driver.
Great video, I 100% agree, VR just makes racing feel more intense and instinctive. I can't use a monitor set anymore, it feels so disconnected.
I've just had to replace my broken Rift S, which I loved, and now have the Quest3, definitely a good upgrade.
Thanks for your great videos, look forward to the next one.
Depth perception is something else in VR, well done for P1, look after your left wrist!
Recording quality is good, certainly less jumpy than ams2
lol its my tendons that have issue , wrist restraint limits motion and might help , if not i have to have sim holiday
Maybe reconsider getting a wind kit now you're into VR again. @@GamerMuscleVideos With a bit of extra aluminium profile you can drive one handed and rest your arm out the 'window'.
I only race in VR. The immersion is what's most important to me and what keeps me so addicted to sim racing. However, I'm still on a Rift S. I would love to get a Pimax Crystal. The FOV and resolution along with eye tracking and foveated rendering seem make for an exceptional experience without being as taxing on your PC. However, I could buy a Q3 AND 4 Buttkickers for about the same price. I have to admit, these videos are sealing the deal on the Q3.
I just brought the quest 3 and wow what a improvement i'm playing ams2 and loving in vr.
Are you going to be doing an rfactor2 round up, try this mod it’s got great ffb and handling it’s hard not to drift it,
BMW E39 M5 v0.89 (DX11) by rF2Modding
Also, the recording looks great. I think most e-sports drivers don't use VR because they also stream, but I also think it might make being consistently precise a little easier. Since your perspective isn't moving around, you can more consistently hit markers or make judgements relative to your car, if that makes sense. However, I think this only really makes a difference at very high levels where an inch makes all the difference. (Giggity) Just a theory. I could be way off.
I just bought a quest 3 and it's comin tomorrow
Can't wait to try it
You will love it !
Being able to see the gap and know you can fit. Getting that little bit harder on the brakes when the guy in front makes a mistake to avoid running into him. Yep VR is awesome. Watching this content is making me think I should ditch my Quest 2 and snap up a Quest 3.
Only if you use my amazon link ! ( ill do a comparson video between q2 and 3)
The visibility and special awareness you get from vr, especially sitting in one of those formula type cars where you're out in the open is insane.
Another great video, can feel your enthusiasm for VR coming through. I recently bought a Quest 3 solely for PCVR, particularly ACC. What I found initially was the hoops you have to go through and the external dependencies that need to line up can be very frustrating (suitable configuration of the Oculus app, the GPU and in-game); even now after weeks of tinkering I can't get Virtual Desktop to work at all for example which is a shame as many sing it's praises and it allows for 120Hz refresh + better codecs.
However, once I eventually got through that headache it was quite something; I got ACC looking pretty good in VR (having an RTX4090 + 64GB DDR6 RAM no doubt helped).
Being quite new to sim racing I'm not experienced enough to pass judegement on how much better it is from an improvement perspective but for sure the immersion, ability to judge speed and other cars and 'feel' the track changes is really goo
One obvious negative is if you've spent time and money on extra things on your rig to get it just so you will definitely miss that.
I still remember my first race in VR with a DK2 in AC. The race (also a public lobby) took place in spa, and as we made our way around La Source, it hit me: Instead of (sort of) guessing whether I would fit through the gap in front of me, I *knew* it.
Great video, couldn't agree more regarding the vehicle positioning and spatial awareness. VR has been the only way I've simraced for years now and it's so hard to change back to using a monitor, especially for rally when you're relying much more on judging the amount of slide, looking out of the side windows and comparing your direction of travel to the direction the nose is pointing. My OG CV1 is still going strong but these recent Quest 3 videos are definitely pushing me towards biting the bullet and making the upgrade.
The stabilising/smoothing in the footage is awesome as well, makes a huge difference to those watching! Does it have much of an impact on frames/performance?
I have not noticed it affecting performance to be honest , the real shame is you can't use oculus mirror for it with lots of stuff becuse you have to have the oculus mirror as the window in focus on pc for it to then be smooth :(
I spent about 10 hours trying to make oculus mirror work lol , i think there might be a dev tool meta are working on that might work vear the HMD but not tried that yet.
GET A QUEST3 honestly !! its amazing PANCAKE LENSE LIFE !
Yes 3d or zdepth enables you to lead corners/brake timing more realistically. That said it still comes down to practice, setup and pure skill (luck too! 👌sometimes)
The added immersion of VR definitely improves one's ability levels. It's better in every way than using a traditional monitor. I only race outside of it if the sim either doesn't support VR or VR support is terrible.
The pancakes are indeed a game changer. Love my Q3!
Hey, you should use display VR view in the both eyes - right eye dominant.
I think it looks much better and I prefer a higher FOV, I get motion sick from low FOV
I've had a few more expensive headsets like the aero and having seen how excited you are about such a bargain priced headset................ I need one !!
Cheers GM, much better to watch than the AMS2 video with the smoothing, Colours a bit muted to nitpick.
Super advantage - driving closer to apexes and exits, in complex simulators like rF2 in a Radical - you feel inertia, slip changes and tyre limits kinda better. But most of all - it gives you advantage to abandon simulator of simulation AMS2 where VR gives anyone no hope whatsoever about unpleasant unrealism of physics and AI (a superb game for 2D and friends).
@GamerMuscleVideos BTW, such a nice integration of beloved Sennheizers into the headset!
For VR content this is very watchable, usually it's a juddery, bumpy mess.
lol innuendo territory that cracked me up 🤣. I find in vr I can hit apexes a lot better, catch slides waaaay better and actually recover them compared to 2d. It improved my laptimes for sure and also learning tracks has become easier.
I've fallen off the deep end with sim racing now, SFX-100, belt tensioner, building a G-seat, haptics, VR, etc...
But I have to be honest - I'm quicker on a super-wide flat panel with TrackIR and all the motion turned off.
For consistency and wheel-to-wheel racing, I do thing all the gubbins help... Until my headset loses tracking and I bang it into the wall.
VR is most fun though and my times are very close either way.
vr is so much better as it's much more to real life, anyone can be quicker in vr.
Stop making me want to upgrade my Quest 2 !
Honestly VR is the only way to simrace. Not only the visuals but the fact you actually have a helmet on that maken you sweat like a real racing helmet..😅 .
I love how vr people complain about the FOV ... Honestly have you ever had a real racing helmet on your head ?! Because your FOV is not that fantastic with a real racing helmet. Btw point proved... GM actually won a race ....VR for everyone..❤
I recognized that it id WAY easier for me in vr to anticipate a new track.
On monitors I need breaking points a lot more before it kinda works, especially in hairpins.
After I learned a track I am as fast with monitors as in vr.
Overall I would say vr is easily better in every possible aspect but Image fidelity.
With lots of tinkering I eventually achieved enough quality with quest 3 and bobovr that I prefer it over using the monitors. But only barely.
Next gen beyond will be mine and probably / hopefully solve it once and for all.
The term for a triple monitor user in iRacing used to be 'triple cripple' because all the FOV but still can't judge closure and distance for shite.
I really enjoy the VR AC + Quest videos!
VR sim racing is really awesome, never going back. Tho i really prefer iRacing for VR. Dunno why in AC after a little while i start feeling like im looking out a porthole, i dont get that at all in iRacing.
Quest 3 really might be a game changer for Vr. Now, for "only" 499, you get a better visual experience than triple in my opinion. Previously, one had to spend $1500-2000 on a Varjo or a pimax crystal to get a similar experience.
I hope people realise that a Pico Neo 3 Link with display port connection is 10x better than a Quest 3 for sim racing. I had both and i stayed with Pico Neo 3 Link.
@@HDRGamingHub fresnel and lower resolution screens? I don't think so but I'm glad you're enjoying it.
It is kinda lie.
Get HP reverb G2 for $200 with zero (15ms vs 40ms) latency.
Pufffect for racing games and GA flightsims (not for combat).
@@Emir_de_Passy You say that but you haven't tried it. How can you have an opinion based only on specs? I had both and i tell you that Quest 3 is garbage for sim racing. Everything you see is a smudgy image because of the compression artifacts and the latency is too high for sim racing. What is the point in having pancake lenses if everything ia compressed?
@@unotoli perfect for a $200 budget. I would not touch a G2 if I had a quest3 next to it.
I am maybe a bit more consistent but mostly for me it was like going from 30 to 60+ fps , even a triple monitor setup will never be able to give me that level of immersion and depth perception VR gives me, I just can't go back
GamerMuscle, you didn't stack the deck in VR's favor. You need to use a Formula car with the halo displayed, and then use a LMP with the windshield wiper centered at 12 o clock.
😂😂😂
Easy to watch this was for me ! yeah great to see some VR racing too, as Ive just bought a 3080 for this reason so now I can't wait to buy the Q3 headset next and actually get to watch and experience it for real inside of it hahaha
Great Video. Hope to see more...RF2 next please !??
I've found maxing out the resolution slider in quest and using AMD FSR has resulted in better performance and looks. I also disabled post processing but that's just to help my GPU keep a solid 90fps.
what about latency? still on HP G2 ($200) with no lag or quality issues.
@@unotoli Never bothered to check, it feels responsive and smooth. But it's still H264 over USB at the end of the day. Bound to be slower than Displayport.
Thank you for the chill content... my rig is almost identical to yours and I'm wondering if you could share your content manager settings.
Awesome!!! Great video! Love the VR.
I love the quest 3 in VR. Used it in AMS2 last night and it ewe very easy to set up. Only issue was the amount of sweat on my face after like 10 laps at Spa in GT3. Probably need a different head strap as I’m using BOBO M3 strap with leather padding on the halo. ACC for some reason just looks hazy to me no matter what I do and it triggers motion sickness
Acc takes forever to get dialed in. You have to have a beefy comp for a decent run.
Just get rid of that facial interface (and AMS2 for VR).
i luv racing in VR but with a MotionRig it´s no more fun. Maybe there is a better headstrap for the G2 but in the moment i drive triple coz of this.
Tea is the answer to being faster. Everyone knows that.
what leafs are you using?
Fantastic video mate! Really makes me want to purchase a VR headset for Assetto.. It's too bad F1 23 on PlayStation doesn't support VR
It does on PC, but you won't like it (until you get mods on AC or rF2 ;)
It gives me an advantage because I can move my head and I have depth perception.
Shorter version -> GM is trying to explain in this video that simracing in VR feels like racing IRL.
I have returned my Quest 3 for a replacement headset due to dead pixels. In the meantime I’ve purchased the cable you recommended, hoping it makes my dodgy WiFi work for me using this connection method.
Because of the VR sense of scale/distance, you can see the apex instead of relying on 'Muscle' memory.
In VR, braking is much simpler for me than it is on flat.
Thanks for using that filter. VR videos usually make me want to hurl.
While these VR headsets (except Beyond, but I havent tried it) are not something I like to have on me for a long while, if something like Quest 2 just double resolution and slightly more fov would launch I think I might actually play a bit in vr.
Mate, you haven't enabled Smart Mirrors in CSP! Please do so immediately. Seriously though, it makes the mirrors stereoscopic in VR and you get even better spatial awareness. You also see the body of your car. It seems a small thing but it adds hugely to the immersion.
Did it after this video , not sure why it was disabled
@@GamerMuscleVideos well done. You're still unclean until Evensong though.
What audio headset and mic are you using? The clarity on the mic is really good and it look like it fits nicely over the head strap
loving the vr content, keep it coming...also how good is eleven table tennis, my game library is huge but one of the only games i consistently return to
Hey nice video. What's your GPU, and CPU ?
Loving the VR series. I'm using a Quest 3, but I'm struggling to record footage that doesn't crop top much of the image. I wasn't to clear on how you recorded this. Are you using oculus mirror or something else?
I'm using , shader patch and content manager with AC.
With quest 3 there are some new developer tools but you have to side load them. Not tried it myself and don't know if they do tracking but they can send high quality screen image to pc.
Nice. Thank you for the information, I will have to do some research into it all. At the moment, I would love to live stream iRacing, but I am lost on how to do this and show the chat screen while racing.
This internet stuff.... It's never easy eh?
3080 and it runs that good? Wow, Im thinking of getting a 4080S and worrying it might not be enough for a nice VR experience on Q3. But then again AC is quite an old game already...
The smoothness is great but why is it tilted left ? My brain can't take it lol
Sadly I've run into issues with Content Manager's mirroring randomly not displaying onscreen. But Oculus mirroring also seems to have gotten better so just been using that to record.
Does it matter what video card you use? For example, with my RTX 2060 Super, would it maintain a clear and smooth picture?
Which Quest3 headband and eye shroud are you using in the recent videos?
Can you use OpenXR with the Quest 3? Only game I play is Iracing and I currently use a HP Reverb G2 V2 headset with openXR and get great results. Thanks
Doesn't matter if your screen is 16K res, 10,000 nits max brightness, 1 gazillion : 1 contrast ratio, most accurate colours in history, beyond-human-vision PPI, blacks blacker than a black hole, etc. none of that compares to 3D / stereo vision. Using Nvidia 3D Vision on triple-screens and, sometimes, along with TrackIR and now, thanks to Pimax's large FOV, using a VR headset for 3D/stereo vision is unlike anything else in gaming. It's the only thing in my entire life of gaming that still impresses me massively just as much as the first time I ever experienced it. Everything else, you get used to - new, amazing game graphics, new & fun gameplay, new pedals, new wheelbase, new monitor, etc. but when you put the 3D glasses / VR headset on and the game transforms into a real 3D world where everything has true stereo perception, true "physicality", true distances and dimensions - there's never getting used to that (in a good way). It's like, imagine there was a magic button that turned a videogame - just colours and pixels in front of you - into a true, real world, into actual reality. That's what 3D/stereo vision does and no other TV or game spec or feature can do that (except things like a seat/cockpit mover, FFB wheel, pedals, etc. but I'm talking purely from a visual standpoint).
The irony is how people go on about "graphics" in console games that are in 2D... It's like even a game that's got very basic textures and spite bad guys but it's in VR is instantly "more photo real" than the most advanced console ray trace stuff.
@@GamerMuscleVideos Absolutely, spot on.
How do you prevent the back of the VR head strap from hitting your chair headrest?
how did you use content manager to smooth the output/ mirror? and does it only work with oculus.
Can you please stick a pair of googly eyes on your quest 3?
Does the image look this smooth to you through the actual headset?
I got a Quest 3 after watching your content on it, and followed your setup guides (even got the same link cable)..but the game to me just looks horribly aliased and 'shimmery'.
Especially when looking down the track any normal distance, it's a far cry from what it looks like here in this video.
It is my first ever VR headset though, so I have to ask as I understand it might just be a limitation of the actual Quest 3 displays or something. ¯\_(ツ)_/¯
Use more AA , or use the "quality" setting for "link sharpening"
That will reduce aliasing at the expense of sharpness.
A much better viewing experience than you AMS2 video for sure.
Is the image on your video what you actually see, is that the FOV? Been considering VR for a while, just not sure about it.
You see more in the headset , as you have two eyes and this video is cropped for motion stabilisation.
@@GamerMuscleVideos thanks. Great content.
Finding your VR content annoyingly enjoyable, would love to join in but only have a 3060Ti and not sure it would drive a Quest 3?
It might do but games would have to be in super low settings
Can you test the Bigscreen Beyond?? Pretty Please w\Sugar
If they send me one lol I can't afford to buy anything this year.
I noticed you are getting black margins down both sides when you turn your head quickly......Is that just in the capture or do you see it while racing?
Thats the motion filter cant see it in hmd, I should be able to reduce it a bit for future recordings im still diling in sweet spot for smoothness and fov for viewers :)
looks great
What car are you racing?
What’s the name of the track? Could someone please spell it out?
Zol-Der
@@GamerMuscleVideos thank you
@@GamerMuscleVideos full version Der-Zol-Der
whaitaminute, isn't it More-Jey-Lo?
Mate do you still get queezy with VR? Especially when you dont play it all the time.
Weirdly I don't get sick from vr generally , mostly due to VR games being designed better than 2D games to not make people motion sick 🤣👍.
Rotation and upside down or reverse driving kills me though.
Quest 3 lenses are a billion times better for comfort though than on rift stuff
Valve Index I also found quite good generally speaking.
Why is the view off centre, with the car over to the right? Is it a limitation of recording VR?
Only left eye is recorded
@@GamerMuscleVideos pirate detected ;)
can you fell any lag in quest 3?