I just realized that if the super leaf was in 8, you'd have a defense against someone trying to spin boost with you in Anti-Gravity. It would have given so much purpose to that item!
That would have been so useful on 8's Rainbow Road. Most of my deaths on that course were honestly not really me just falling off, but rather some racer bumping into me, which would then force me to get a turbo speed boost I didn't want that would send me right off the edge and I couldn't do really do anything about it for the most part. So it was basically "touching another racer = instant death" which started to get annoying after a while. The Super Leaf returning sounds like it could have been a great counter to that.
@MarioSluggersFanclub usually, when we both boost off each other the other racer is still very close, often trying to continue to boost off you. This would allow you to punish that for the other player while you take the small boost for yourself.
The weird thing about 7 is that it is somehow unmemorable and yet every time I look at it, it might have some of the most unique level tropes in the franchise, or at least twists on the usual ones. Piranha Plant Slide, Wuhu Island making two appearances, a pirate graveyard, an ice track in space, Music Park, Neo Bowser City, a desert marketplace... It's great!
MK7 simultaneously has some of the best and worst new tracks in the series. Some of the worst tracks (in my opinion) are Toad Circuit, Daisy Hills, 3DS Mario Circuit, Cheep Cheep Lagoon, and the series' worst Bowser Castle, but you also have some of the best like 3DS RR, the Wuhu tracks, Wario Shipyard, Neo Bowser City, and Pirahna Plantslide. Tbh some of the retro courses were pretty unmemorable as well, and 7 one of the worst MK rosters.
i think one of the main reasons it's unmemorable is because MK8, which came out less than 3 years later, completely blew it out of the water in terms of quality. at the time of it's release, MK7 was extremely memorable and revolutionary, but has now been overshadowed by 8 being such a success
I think the biggest problem in this game was the lack of a versus mode. It may not be a big deal for some, but I honestly could have spent a lot more hours on in if I could "create my own grand prix".
There is a versus mode, but it's exclusive to multi-system local play. That was always my biggest critique as well back in the day, sometimes i just wanna play a handful of tracks by myself, but I wanna play a certain list of tracks instead of just doing a cup in grand prix
Also the thing that ruined the game for me. The fact that I just straight up couldn't chose to play any particular track when I wanted and had to do them all in a grand prix each time meant it got stale fast. What good is it having really good tracks if the game won't let me play them when I want like every other mario kart?
Yeah the glider was modified to be much more restrict in 8 and Tour. Because frankly you can do absurd shortcuts with 7's gilder handling lol. (Still it was really nice and certainly more fun to control)
Funny thing about the Tanooki tail is that it can also reflect explosions from Bob-ombs. Combine that with its other uses and it's a fairly powerful item.
If I had a penny for every time I saw a Metal Mario in the B-dasher with the Red Monster tires during my grind to get the gold kart, I would be set for life.
I think 7 laid the ground work for 8 to be the powerhouse that it is. The new tracks are fantastic. 3DS Rainbow Road is the best Rainbow Road ever. It’s gonna be hard for them to top it. Also, Gliding is one of the best new features in a MK game. Overall, really solid. 8.5/10 Edit 6 months later: Forgot to talk about underwater. While it may not seem like such a big deal at first and doesn’t play all the different, it allows for older tracks to be expanded on and allows for more creativity in other maps too
I agree, i'd say that the more safe nature of Mario Kart 7, as it is a portable entry, helped the main development effort on the big console release. With the Wii U's HD capable hardware, they managed to pull crazy stuff from the bases of Mario Kart 7. The controls are an extension of it, same for the practice of remixing the classic tracks by making the fact they're remakes less obvious, it really comes down to this. I'd say it's the same case as SM3DW with SM3DL really.
I sometimes hear some mariokart 8 fans talking about that Mariokart 7 is bad blah blah blah. While I think that mariokart 8 wouldn’t have been as good as it is without mariokart 7.
The fire flower is a much more strategic item than you think, it’s not just a spam it and it’s done item, each fireball throw decreases the time you keep the flower faster, and if you’ve thrown 3 fireballs and throw a 4th, the first one the current 3 disappears, so if you don’t spam and try to aim it, you can hit people more consistently with it, as it’ll go farther and you have more time to keep it.
I could say a similar thing about the Lucky 7 and Crazy 8 items, I never understood why people just spam all the items right away. Im always looking for spots to use specific items when i get those lol. The only ones i use right away would be the star and Blooper, but i hold onto the others so i can use them later. People dont realize how good that item is when you use it right.
The one HUGE caviot for the leaf in higher level play is that it's hard to defend yourself whilst drifting. If you use the leaf while drifting, it will send you slightly to the side. Not only does this make you go wider, and slower, it can also lead you to bumping into a wall and losing all your speed plus your drift
MK7 is honestly underrated, so many cool new tracks such as Rock Rock Mountain, the Wuhu tracks and Rainbow Road. 8 is a vastly improved version of 7, but man I loved my time with it. Character roster is weird looking back at it tho…
MK7 is honestly overrated, so many dumb unoriginal tracks such a Rock Rock mountain, the Wuhu tracks and rainbow road.8 may be a worse version of 7, but man I hated my time with it. Character roster is cool looking back at it tho...
MK7 is honestly rated, so many tracks such as Rock Rock Mountain, the Wuhu tracks and rainbow road. 8 may be a version of 7 but man I had time with it. Character roster is a roster looking back at it tho...
While Toad Circuit was a questionable addition, wave 3 will give us Rock Rock Mountain/Alpine Pass and Rainbow Road, which is really sweet! Here's hoping that we'll see Wario's Shipyard/Galleon, Maka Wuhu/Wuhu Mountain Loop and Shy Guy Bazaar in future waves.
7 is underrated as heck, It's really not terrible like Scott says it is. Yes it doesn't have a verses mode or the best roster, but it's really fun and one of the best of the 3ds.
He doesn’t even say it’s terrible, more like it’s the most “been there, done that” game in the series despite technically being better than a lot of past entries, and most of the new things it introduced came back in 8 anyway
One of my fave things about the Super Leaf was that spamming it while gliding like a helicopter would give you some lift letting you be airborne for longer while being invulnerable to red shells when that matter most
As someone who actually played MarioKart 7 back when it was new and years after, I STILL forget it exists. That said, I always enjoy it when I come back to it. It has one of if not the best rainbow roads ever created.
Dang. It just shows how forgotten handheld MK games are. People forget Super Circuit exists so no surprising that MK7 gets thrown out of people's memory bank.
i think the only reason its forgotten a lot (trust me ive had it for about seven years) is because its on the 3ds, no hate to the 3ds but i just feel that if mk7 was on the wii or something with nothing changed than people would remember it more
Super leaf also allowed you to collect extra coins in bursts doubling your hitbox size, it had some really cool niche purposes and if timed correctly let you use it and get another item immediately. I believe it also stalled you a bit in the air for some extra distance which never really had much use but was neat.
My friends always questioned me why 7 is my favorite Mario kart game. And that's fair, "out of all games 7 is the one?" In my opinion 7 does the new mechanics fantastically! I really love the gliding and underwater segments. And even do it better than 8. Adding the glider to older tracks makes it way more interesting and fun!
The other thing about the super leaf is it's even more useful than most people think. Active items such as green shells are deflected like they've hit a wall, dormant red shells actually home in on other drivers if you hit them with a tail. Arguably the best trait is the ability to become immune to bob-ombs. Just spam the tail spin and you will knock the explosion away from you
right, people have no idea how many times the super leaf has saved me from being bomb sniped out of 1st by the person in 2nd, i remember one time i wacked the bomb back and it hit the user that tried sniping me 😂 definitely not close to the worse, if timed properly you can get a new item which adds a bit of skill to the item imo
Personally, I quite like the underwater driving. You don’t really drive slower or steer worse (not that I can remember), but you do fall slower. While it does mess with retro tracks a bit, it does make for new tracks with interesting areas, like the large underwater jumps in Cheep Cheep Lagoon. Though I do feel that it’s potential in track design was more realized in 8 than 7, as there aren’t many use cases in 7, and it’s kinda just… there sometimes. Really, it’s something I find 8 utilized better than 7.
I always loved this game, and it's nice to see it get some recognition! The rainbow road in this game is my favorite and I'm always so annoyed that it hasn't gotten introduced as a retro track
No, you’re right! It brought back some many greats, like Coconut Mall, Maple Treeway, Waluigi Pinball, Daisy Cruiser, Dino Dino Jungle, Luigi Raceway, DK Pass, and Kalimari Desert!
Honestly 7 does have a stacked retro track selection. The best Wii tracks are all there, Dino Dino Jungle, Daisy Cruiser, Waluigi Pinball and Airship Fortress are all bangers
Although it has a banger collection of retro tracks I’d argue that they aren’t spread very well, they’re all kinda just lumped into cups without a care, bowsers castle 1 being playable so early is cool but like why is it on the first retro cup 😭 it’s a damn bowsers castle and an awesome one at that
I remember this game so fondly. At some point I was grinding for the WR on maka wuhu before the patch that sealed away glitch to IMMORTALIZE MY LEGACY. I did it, but now that I'm older I harbor some suspicion that I had actually managed to be the best and get my name to the top... If anyone has seen Blazeboyfire on the top time for Maka Wuhu using a shy guy, I will finally be vindicated. Great video and beautiful editing as always!
This was my second ever Mario Kart, with my first being Wii. I absolutely adored playing this game with my brother on long car trips with him. I can still hear all the sounds in my head to this day and I haven't played it in a few years. Thanks for talking about it!
I think the main reason the super leaf didn’t return was that imo the super horn was designed to be the super leaf 2.0, as one of the biggest problems with the leaf was that it lasts forever and you can’t get rid of it. So to fix it, they instead made it one strong blast instead of many smaller ones.
11:45 I find it funny that the only difference between the lucky 7 and crazy 8 is that the crazy 8 adds a coin. Which basically makes them the same thing.
I've been playing a lot of Mario Kart 8 lately, so this was a great little nostalgia blast to the game where a lot of 8's mechanics originate from. I always forget just how good Mario Kart 7 was, especially for being on the 3DS!
In extra defense of the Blooper regarding other entries - In DS, using it on AI opponents would cause them to constantly swerve back and forth, effectively reducing their overall speed
I used to love this game when I 1st got it but after 8 I never looked back haha 8 just improved on everything 7 set the foundation for imo especially with anti-gravity which was super cool for my kid brain of the time
I loved MK7 so much as a kid that I used it in my original username when I got old enough to make one. It... kinda stuck. If Mario Kart 8 was out at the time, I'm sure that story would be different, but hey, I'm still thankful this game came around for my childhood.
For the 3DS servers, I think it helps that the 3DS uses in-house servers unlike the Wii which used external services hosted by gamespy for its online functionality. In addition, parts of the 3DS's online infrastructure are also used by the WiiU and some Switch games, so that's also likely been a great contributing factor in the continued support for the system's online functionality.
Uncontrollable glider sections are literally just cannons, but your glider deploys. It makes the cannons make a little more sense, and since pretty much none of the original tracks in MK7 have cannons (not that I can remember anyway), I don’t think that’s a problem with MK7 specifically.
The tail is cool too because it’s the only item (until the POW) that lets you attack racers next to you which is cool. Other than that, you have to either awkwardly get right in front of them to hit them with a banana behind you or let them get in front of u to hit them with a shell or something. But I guess the POW is a nerfed tail since you can only use it once. Idk, kinda makes sense.
8:50 I’ve had a lot of experience with 7, and from what I’ve seen the blue shell PURPOSELY knocks you in a direction where it can hinder you more. So if you have a gap to the left of you and a blue shell hits you, you will be knocked to the left so that you fall off. Evil but effective.
Something that is strange but also wholesome is that you can still find online matches in this game with full lobbies, and they only take about 10 seconds to find one.
The blue 7 is still one of my favorite carts ever in the series. Love that you could easily tell if a track was mirrored or not based on where the 7 was.
I'd bet that the blooper is seen more frequently is because of the way it uses the 3D. I remember reading in Nintendo Power that it was seeing the blooper ink hit the screen that sold Miyamoto on why the 3DS needed a Mariokart.
Most of the contention towards the super leaf comes from that it's far too easy to stunlock other players to oblivion. Online trolling like this was a fairly common occurrence too. Used to do it to my friends all the time!
13:40 Dude, no. Everybody hates the blooper, don't pretend like it ISN'T the most clowned-on item in the series. The Super Leaf has its benefits, sure, but the fact that it stays for so long in your inventory, when you're near the front anyway, in this noteworthy easy game where you aren't gonna be in much trouble, there's just not much to do with it. At least with a banana there's the strategy of "Should I hold it, or throw it down?"
13:10 plus, there are TWO slots in MK8, so that basically takes away what makes the item bad in 8. Honestly it would be a great hit-masher in Battle Mode.
I never understood the hate for the super leaf item either. Its a fine enough item, and differentiates itself just enough from the other 1st place items that its interesting to have around. Having just bananas and green shells is very dull, the leaf fulfils a slightly different purpose and I love that. Also, 7 is better than 8 and 8 deluxe. Absolutely despise pretty much everything on a mechanical level with 8, most specifically the item balancing. 7 does it so much better and the driving is actually a little interesting compared to 8's "hold the drift...." and nothing else. I think its the weirdness you described with the controls to 7 that I really like, I know exactly what you mean by it being not quite describable.
I actually played 7 online literally 2 days ago with my friend over in the UK and one of my cousins just for fun, which turned out to actually be really fun and nostalgic
The off-road stat is huge for some maps like kalamari desert. With the red monster tires, you can drift off the road and mini boost. This helps reach the shortcut at the start of kalamari desert and maple treeway and maybe some others.
Absolutely loved this game when it came out. Played a ton of it on my won and with friends. Unfortunately, it's mostly eclipsed by MK8D in basically every way, so there's not much reason to go back to it. Really glad Rainbow Road 3DS is being included in the MK8D Booster Course Pass though!
16:34, right when you said, “Probably the best part of the selection here…” I got at BK, have it your way. So, the best part of the selection is BK. Whopper whopper whopper whopper. Wow!
It pains me that you didn't mention any of the modding scene this game has. It might be smaller than MKWII or MKDS, but it's still very prevalent and is decently sized. Please check out CTGP-7. Wish you would've at least mentioned it in this video. I mean, we've literally made hundreds of cts, tons of new characters, new karts and kart parts, and more! CTGP-7 fixes the problem of no versus mode and also adds a mission mode, along with tons of new features! Please check out our modding scene before saying that it's not really there.
I have the same feelings towards the kart customization system, which has impacted my experience playing 8/8 Deluxe with folks locally: if I'm playing with someone new or not as experienced, often times they take several minutes flicking through all the kart parts to build a kart, when I know exactly what I want due to all the time I've sunk into deluxe. Like you said, They really should make a list of pre-made kart setups (similar to DD, DS, and Wii), or let us save kart loadouts for quicker selection (or maybe even a mode that forces everyone to use the same basic kart setup as a "quick play" of sorts, kinda like how Super MK/MK64/MKSC didn't have ANY sort of kart selection, just character selection)
The only thing I like about the blooper in most MK games is that the AI start wiggling and slow down, which makes 200cc, or sometimes mirror when my brain doesnt work, a little easier.
Cart customization was a great addition. 7 has better gliding than 8 and Rock Rock Mountain is the best display for gliding. Wario Shipyard is a great underwater track, but the other uses of underwater are meh. Section tracks were a fresh way to make longer tracks, and I think Rainbow Road is a beautiful display of that. The biggest problems I have with Mario Kart 7 are a lack of a versus mode and only 6 battle courses of which only 3 are new.
In CTGP-7, the blooper is actually given a buff in the mod. When you are inked, you have this mudslide effect, that when drifting, can really throw you off course. It forces people to slow down, and I think it works well! It's a small change, but it definitely makes this item more useful.
I really enjoyed 7 at the time, but 8 was an improvement in every way! I'd still play 7 if it was just as easy to get friends together to play. Great video!
Probably because this is one of the more "tame" Mario Kart titles that I didn't remember it that much as well, but it does has its own share of memorable tracks (3DS Rainbow Road is really beautiful). I find the addition of gliders interesting but more importantly I loved that they changed on doing tricks in this game to simply press R and that's really nice
Haha, it's funny you mentionned that the online is still up, I have an explanation below. But yeah, I actually love Mario Kart 7, very underrated entry in the series. I wish it had mission mode but you know what, I actually think it's a great entry. It's sort of this mix of MKWii and 8, heck I'd argue 7 looks a tad better graphically than Wii in the lightning department. The physics are very good even if they're a bit, how to describe them... stiff? Like, it's very tight compared to 8 and Wii. But the gliding and underwater physics feel much better in 7 I'd say, especially since you have full glider control compared to 8. Track-wise, as you said there's a great selection, very nice new tracks, especially Rainbow Road. And for retro, I'd say this entry was the first to really spice them up which MK8 took to the extreme. Here they really feel fresh while feeling like their good old-fashionned selves. If I had to describe this game in one word, it would be "clean" I have to say. The controls feel good, the presentation is neat, the overall feel is good. It plays it safe but as it is a portable entry, there's not much to ask from it. It's easy to pick, and basically Mario Kart in its purest form. Oh by the way, yeah at 18:15 when you mentionned the Wii's online closing before the 3DS. Just know that WFC's closure was out of Nintendo's control. It was reliant on GameSpy's online services, which IGN sold to Glu Mobile who shut them down just after. Developers had until May 30, 2014 to cut the services who relied on it, including WFC. The 3DS and Wii U rely on the now "legacy" Nintendo Network servers which are fully operated by Nintendo. And yeah I don't think they'll close in the near future. Anyway, great video Silok! I love how you're less critical and harch than most other reviewers of this game. Much love
7's online is surprisingly solid, and I still boot it up from time to time. The thought that the online will one day shut down is haunting to me. Through 10 years of my life, Mario Kart 7's online has always been there, but soon it just won't be anymore. Scares me
Yeah, I can probably believe that forgetting about a game doesn’t determine it’s quality. I completely forget about Kirby Planet Robobot half the time and I still love that game
10:50 Okay, how did you misunderstand the fireflower in 7 that terribly. The fireballs go way farther than what you showed, but you have to be patient with them, since there can only be 3 on screen at a time, and when you throw an additional one, the oldest one vanishes. So spamming is the exact opposite of what you want to do, that is only good in MK8 where you can flood the screen with fireballs.
7:20 I feel like metal Mario gets a bad rep every single time he is mentioned cause apparently he was the reason why there's a bunch of clones,I argue they're not bad Sometimes, but how it was handled is a problem,The 1 fair thing metal Mario did that was bad was pretty much lead to pink gold peach which to be fair is pretty stupid and kind of unforgivable, so you got that, Plus with 8 that's mostly having rushed timing, which led to the koopalings, baby rosalina, and pink gold peach in that game, so yikes Also Dry bowser is technically a clone so would you blame him 1st before metal Mario, And others call paratroopa a clone, which I don't really get, then we have Tanooki Mario and cat peach, honestly they could’ve just been skin sense unlike metal Mario, they really do not have that many different stats, Plus in base 8, You originally had to pay for them, instead of returning Mario characters, good job Nintendo
The mario kart 7 online is more active around the 20k to 100k VR range. The only reason it was dead was probably because not many people are just starting of to play online
In the case of the leaf, the reason I hate it is I almost _never_ got it in first. It was always in 2nd-5th or something like that, when I need an item to _catch up_ , not a defensive item. In terms of the blooper, obviously getting red shells is better, but I feel that it adds to the chaos of item hazards to the race; sure, it is less effective than shells, but that's kind of the point, it's a hazard that isn't detrimental to get hit by. In all fairness I'm thinking of this more from a receiver perspective as opposed to a user perspective, but you're going to get hit by these more often than you use them, so I think it's fair to judge according to how they will typically be experienced. I wouldn't mourn the loss of the blooper, but I think it adds a further sense of chaos to the item selection. But yeah, MK7 had WAY too many of those; too much blooper is just annoying.
I've played this game for a while. Ever since I even got my 3DS. In fact, I still play it with my brother just so we can kick each other's asses. It is great and still lives up to it's day.
17:52 I'd like to think of myself as a Mario kart 7 veteran. The camping made it so much more fun rather than someone getting like 40 coins. ESPECIALLY online. It gave everyone a fair chance to win. Not allowing people to just get too many.
3:59 for shame Silok, I thought you were the Wii tanks guy! I'm unsubscriving right now. Hello fellow viewers who don't get my dry humor (it's a joke).
The leaf is bad because of something you mentioned: it takes up your item slot - if you're in first place and you get it, it effectively leaves you without any defence when it runs out whereas something like a shell or a banana you can hold indefinitely and pick up a spare item to use if it gets hit.
I personally do not like the glider because it devotes more gameplay time to not being on the track while also not giving your hands a break like cannons do. It also trivializes going off certain ramps which otherwise require "skill" (alignments and/or inputs) to land a shortcut, stay on the road, make a following corner, or even just save time. Meanwhile, I like bikes in MKWii because they reward good alignment, which feels great given the amount of control you have over your vehicle in that game (especially with inside drift). There really isn't much to compare with bikes and gliders, except I guess that bikes still have to drive on the track.
one thing i never hear people talk about regarding the underwater diving is a neat little mechanic i found when i was a kid. so in some mario kart games (at least in DS and 7 to my memory) you can tilt your kart back and forward a bit in the air when going off any ramp. in ds, this had no real consequence or use, but in 7, if you enter the water with the nose of the kart facing as far down as possible, you can "dive" into the water, giving you more speed when you enter and letting you glide a little bit off the ground till you lose that extra speed, letting you skip early obstacles in the water, reach some shortcuts (like in cheep cheep lagoon) gives you a headstart. also, "off-road" is actually useful in some tracks like kalimari desert, since the main path on some tracks aren't made of asphalt or pavement, and instead have you driving on dirt or sand, which give you less traction (both speed grip and steering grip) if you have low off-road. (also needless to say they're good for reaching shortcuts that require you go on terrain that otherwise slows you down)
As someone who grew up with this game, being my second(first goes to ds) I've fell in love with this game ever since and made me enjoy mario kart as a whole, whether it's casual or competitive. I appreciate this video u made, keep up the cool content dude!
I really loved Mario Kart 7, that is one of my favorite Mario Karts and has my favorite Rainbow Road track in the series. Good video as always by the way
I just realized that if the super leaf was in 8, you'd have a defense against someone trying to spin boost with you in Anti-Gravity. It would have given so much purpose to that item!
Whoa! 😮🍁🦝 That’s awesome!
That would have been so useful on 8's Rainbow Road. Most of my deaths on that course were honestly not really me just falling off, but rather some racer bumping into me, which would then force me to get a turbo speed boost I didn't want that would send me right off the edge and I couldn't do really do anything about it for the most part. So it was basically "touching another racer = instant death" which started to get annoying after a while. The Super Leaf returning sounds like it could have been a great counter to that.
How on earth would you react to someone trying to spin-boost you, also it's usually a good thing to be boosted anyway
@MarioSluggersFanclub usually, when we both boost off each other the other racer is still very close, often trying to continue to boost off you. This would allow you to punish that for the other player while you take the small boost for yourself.
@@JsYTA gotcha
The weird thing about 7 is that it is somehow unmemorable and yet every time I look at it, it might have some of the most unique level tropes in the franchise, or at least twists on the usual ones. Piranha Plant Slide, Wuhu Island making two appearances, a pirate graveyard, an ice track in space, Music Park, Neo Bowser City, a desert marketplace... It's great!
MK7 simultaneously has some of the best and worst new tracks in the series. Some of the worst tracks (in my opinion) are Toad Circuit, Daisy Hills, 3DS Mario Circuit, Cheep Cheep Lagoon, and the series' worst Bowser Castle, but you also have some of the best like 3DS RR, the Wuhu tracks, Wario Shipyard, Neo Bowser City, and Pirahna Plantslide. Tbh some of the retro courses were pretty unmemorable as well, and 7 one of the worst MK rosters.
i think one of the main reasons it's unmemorable is because MK8, which came out less than 3 years later, completely blew it out of the water in terms of quality. at the time of it's release, MK7 was extremely memorable and revolutionary, but has now been overshadowed by 8 being such a success
@@heliodorable4612 Exactly. 7 is easily one of the best in the entire franchise. Only beaten out by DD and 8.
The speed somehow felt so slow to me, like sooo slow
@@matthewmoore2521 what are you talking about, bowser's castle 3ds slaps and has to be at least better than some of the 2D ones if not DS's
I think the biggest problem in this game was the lack of a versus mode. It may not be a big deal for some, but I honestly could have spent a lot more hours on in if I could "create my own grand prix".
There is a versus mode, but it's exclusive to multi-system local play. That was always my biggest critique as well back in the day, sometimes i just wanna play a handful of tracks by myself, but I wanna play a certain list of tracks instead of just doing a cup in grand prix
Also the thing that ruined the game for me. The fact that I just straight up couldn't chose to play any particular track when I wanted and had to do them all in a grand prix each time meant it got stale fast. What good is it having really good tracks if the game won't let me play them when I want like every other mario kart?
singleplayer is boring anyways I just play online multiplayer
@@squiddler7731 Exactly!
The second biggest problem is the lack of Waluigi
7 was my first portable Mario Kart. The gliders also felt way more under the players control and not the game.
Yeah that's one of the only things I dislike about 8
Mine too.
It was my first Mario Kart in general. Not knowing anything else about the series at the time, I thought it was pretty good.
hard agree, Tofu-chan
Yeah the glider was modified to be much more restrict in 8 and Tour. Because frankly you can do absurd shortcuts with 7's gilder handling lol. (Still it was really nice and certainly more fun to control)
Wiggler was an awesome character. I love how he got red and angry when he got hit, making him a lot more unique than any other character
....and hes back
I'm about to blow your mind
Hot dogs get your hot dogs here
My favorite part of the Tanooki Tail was using it like a propeller on glider sections. It would boost you up just a little bit more
Funny thing about the Tanooki tail is that it can also reflect explosions from Bob-ombs. Combine that with its other uses and it's a fairly powerful item.
I never really liked the Tanooki Tail since it just took an item slot and I never seem to be close to anybody when I get it
I prefer it more in Mario Kart Tour as it can affect other racers easier
@@NinetyLegos Dislike the lucky 7 then, or the blooper, they’re so unnecessary
You can also use it to carry your momentum through off-road areas. Great for making shortcuts imo
"Ahg! I'm losing! I really hope I pull a blooper!"
- Said no one ever
If I had a penny for every time I saw a Metal Mario in the B-dasher with the Red Monster tires during my grind to get the gold kart, I would be set for life.
I think you mean that your whole family would be set for life and for multiple generations, those bastards are EVERYWHERE
Enough to effortlessly unlock the Golden Kart, I bet
i use that setup but with slics lol
I think 7 laid the ground work for 8 to be the powerhouse that it is. The new tracks are fantastic. 3DS Rainbow Road is the best Rainbow Road ever. It’s gonna be hard for them to top it. Also, Gliding is one of the best new features in a MK game. Overall, really solid. 8.5/10
Edit 6 months later: Forgot to talk about underwater. While it may not seem like such a big deal at first and doesn’t play all the different, it allows for older tracks to be expanded on and allows for more creativity in other maps too
I agree, i'd say that the more safe nature of Mario Kart 7, as it is a portable entry, helped the main development effort on the big console release.
With the Wii U's HD capable hardware, they managed to pull crazy stuff from the bases of Mario Kart 7. The controls are an extension of it, same for the practice of remixing the classic tracks by making the fact they're remakes less obvious, it really comes down to this.
I'd say it's the same case as SM3DW with SM3DL really.
Personally I think DS had the best Rainbow Road and Bowser’s Castle because that was my first Mario Kart game
@@langdonledwig3734 DS rainbow road's loops were very cool but the rest of the track was pretty unremarkable
totally agree, it is 100% the best rainbow road. i also think both wuhu island tracks are some of the best in the entire series, even considering MK8
I sometimes hear some mariokart 8 fans talking about that Mariokart 7 is bad blah blah blah. While I think that mariokart 8 wouldn’t have been as good as it is without mariokart 7.
I always felt gliding felt more automated in 8 compared to 7
Agree, especially since you can close your glider anytime with the B button which 8 Deluxe doesn't let you
@@vaihensuss3528
And you feel much heavier and just super slow in 8 and Deluxe
I think even Nintendo realized this and they kinda fixed it in the dlc
@@vaihensuss3528 YOU CAN CLOSE YOUR GLIDER IN 7???
YOU CAN DO WHAT
The fire flower is a much more strategic item than you think, it’s not just a spam it and it’s done item, each fireball throw decreases the time you keep the flower faster, and if you’ve thrown 3 fireballs and throw a 4th, the first one the current 3 disappears, so if you don’t spam and try to aim it, you can hit people more consistently with it, as it’ll go farther and you have more time to keep it.
I could say a similar thing about the Lucky 7 and Crazy 8 items, I never understood why people just spam all the items right away. Im always looking for spots to use specific items when i get those lol. The only ones i use right away would be the star and Blooper, but i hold onto the others so i can use them later. People dont realize how good that item is when you use it right.
@@ThundagaT2 Maybe in 7, but in 8 lighting exists. Potentially causing you to lose everything at once if you don’t spam.
@@thevioletbee5879 Not if you use the star.
@@thevioletbee5879 oh Lightning also exists in 7 and it's frustrating as well
i think in eight your right but in seven the timer just go down
The one HUGE caviot for the leaf in higher level play is that it's hard to defend yourself whilst drifting. If you use the leaf while drifting, it will send you slightly to the side. Not only does this make you go wider, and slower, it can also lead you to bumping into a wall and losing all your speed plus your drift
I can attest to this as a competitive player
MK7 is honestly underrated, so many cool new tracks such as Rock Rock Mountain, the Wuhu tracks and Rainbow Road. 8 is a vastly improved version of 7, but man I loved my time with it. Character roster is weird looking back at it tho…
MK7 is honestly overrated, so many dumb unoriginal tracks such a Rock Rock mountain, the Wuhu tracks and rainbow road.8 may be a worse version of 7, but man I hated my time with it.
Character roster is cool looking back at it tho...
I agree, it’s a great game, the fact that you can easily find online matches a decade later is a testament to how solid it really is
MK7 is honestly rated, so many tracks such as Rock Rock Mountain, the Wuhu tracks and rainbow road. 8 may be a version of 7 but man I had time with it. Character roster is a roster looking back at it tho...
My favorite Mario Kart
MK7 is honestly, so many tracks. 8 may be a version of 7. Character Roster.
i'm so glad they're adding more 3ds tracks to 8 through the course pass. i never owned this game, but the tracks always looked so cool and creative
While Toad Circuit was a questionable addition, wave 3 will give us Rock Rock Mountain/Alpine Pass and Rainbow Road, which is really sweet! Here's hoping that we'll see Wario's Shipyard/Galleon, Maka Wuhu/Wuhu Mountain Loop and Shy Guy Bazaar in future waves.
@@Cyberbrickmaster1986 well toad circuit was in
The VERY FIRST WAVE, so don't expect EVERYTHING to be big first
Thing on release
@@Cyberbrickmaster1986 Shy Guy Bazaar is a fantastic track. Top 3 best new tracks of 7
@@warpath7386 ahem Coconut Mall would like a word with you bud
@@EBlade3529 thats from the fkn wii
CTGP-7 is probably the coolest one because they've fixed so many of the small problems with 7, and even are adding new items
I installed it relatively recently, and it seems like it might bring a lot of new life into this game for me!
Not to mention they made their own mission mode completely from scratch
yes, I love GTGP-7
its only 2 tho, mega mushroom and fake item box
ctgp-7 singlehandedly saves mario kart 7 tbh
7 is underrated as heck, It's really not terrible like Scott says it is. Yes it doesn't have a verses mode or the best roster, but it's really fun and one of the best of the 3ds.
He doesn’t even say it’s terrible, more like it’s the most “been there, done that” game in the series despite technically being better than a lot of past entries, and most of the new things it introduced came back in 8 anyway
@@jomaq9233I think I ment relaxalex and demeech one of the two said it was terrible and took Scott’s word for it
One of my fave things about the Super Leaf was that spamming it while gliding like a helicopter would give you some lift letting you be airborne for longer while being invulnerable to red shells when that matter most
As someone who actually played MarioKart 7 back when it was new and years after, I STILL forget it exists. That said, I always enjoy it when I come back to it. It has one of if not the best rainbow roads ever created.
Dang. It just shows how forgotten handheld MK games are. People forget Super Circuit exists so no surprising that MK7 gets thrown out of people's memory bank.
i think the only reason its forgotten a lot (trust me ive had it for about seven years) is because its on the 3ds, no hate to the 3ds but i just feel that if mk7 was on the wii or something with nothing changed than people would remember it more
MK8 may replace mk7 in most ways, but mk7's gliders will _always_ feel better to use.
Not to mention in general, 7 has the most solid track line up
Unless you accidentally press B and fall.
Super leaf also allowed you to collect extra coins in bursts doubling your hitbox size, it had some really cool niche purposes and if timed correctly let you use it and get another item immediately. I believe it also stalled you a bit in the air for some extra distance which never really had much use but was neat.
And you could drive faster underwater to be used like a propeller, I didn’t learn this trick until much later in the game lol
My friends always questioned me why 7 is my favorite Mario kart game. And that's fair, "out of all games 7 is the one?" In my opinion 7 does the new mechanics fantastically! I really love the gliding and underwater segments. And even do it better than 8. Adding the glider to older tracks makes it way more interesting and fun!
7 Gliders > 8 Gliders. It also seems the water in 8 is wierder, in the "air" and some is even antigravity so you may as well have no water
@@NinetyLegos Outside of jumps, the underwater sections are mainly just an aesthetical thing anyways
The other thing about the super leaf is it's even more useful than most people think. Active items such as green shells are deflected like they've hit a wall, dormant red shells actually home in on other drivers if you hit them with a tail. Arguably the best trait is the ability to become immune to bob-ombs. Just spam the tail spin and you will knock the explosion away from you
right, people have no idea how many times the super leaf has saved me from being bomb sniped out of 1st by the person in 2nd, i remember one time i wacked the bomb back and it hit the user that tried sniping me 😂 definitely not close to the worse, if timed properly you can get a new item which adds a bit of skill to the item imo
Yeah this is exactly why I never understood the hate for it
Personally, I quite like the underwater driving. You don’t really drive slower or steer worse (not that I can remember), but you do fall slower. While it does mess with retro tracks a bit, it does make for new tracks with interesting areas, like the large underwater jumps in Cheep Cheep Lagoon. Though I do feel that it’s potential in track design was more realized in 8 than 7, as there aren’t many use cases in 7, and it’s kinda just… there sometimes. Really, it’s something I find 8 utilized better than 7.
One thing about underwater I don’t really see mentioned is the fact that you can hold up and down underwater to stay from the ground longer or slower
@@tvs26 and guess what? somehow eight managed to prefect it
I always loved this game, and it's nice to see it get some recognition! The rainbow road in this game is my favorite and I'm always so annoyed that it hasn't gotten introduced as a retro track
The Problem with the game is that the Roster of characters seemed kinda dissapointing. I Prefered Mario Kart DS Overall
IKR? I hope Wuhu Island Loop and Wuhu Mountain Loop better come back, too! 😁😁😁😁😁😁😁
Well, I have good news for you
Oh, you’re gonna like Wave 3 my boy
I have some good news for you. ruclips.net/video/2iaCRaF8ET8/видео.html
Uncommon opinion: Mario Kart 7 had the strongest retro track selection.
No, you’re right! It brought back some many greats, like Coconut Mall, Maple Treeway, Waluigi Pinball, Daisy Cruiser, Dino Dino Jungle, Luigi Raceway, DK Pass, and Kalimari Desert!
Honestly 7 does have a stacked retro track selection. The best Wii tracks are all there, Dino Dino Jungle, Daisy Cruiser, Waluigi Pinball and Airship Fortress are all bangers
Although it has a banger collection of retro tracks I’d argue that they aren’t spread very well, they’re all kinda just lumped into cups without a care, bowsers castle 1 being playable so early is cool but like why is it on the first retro cup 😭 it’s a damn bowsers castle and an awesome one at that
It brought back Mushroom Gorge
i agree just with two words
airship fortress
The music in this game is also fantastic. Courses like Neo Bowser City and Rainbow Road have some of the best music. Such an underrated game
I remember this game so fondly. At some point I was grinding for the WR on maka wuhu before the patch that sealed away glitch to IMMORTALIZE MY LEGACY. I did it, but now that I'm older I harbor some suspicion that I had actually managed to be the best and get my name to the top... If anyone has seen Blazeboyfire on the top time for Maka Wuhu using a shy guy, I will finally be vindicated. Great video and beautiful editing as always!
4:24 I played 7 before I played Double Dash. I was in for a surprise for when I went into the pool and Lakitu pulled my dumbass out of it
This was my second ever Mario Kart, with my first being Wii. I absolutely adored playing this game with my brother on long car trips with him. I can still hear all the sounds in my head to this day and I haven't played it in a few years. Thanks for talking about it!
I think the main reason the super leaf didn’t return was that imo the super horn was designed to be the super leaf 2.0, as one of the biggest problems with the leaf was that it lasts forever and you can’t get rid of it. So to fix it, they instead made it one strong blast instead of many smaller ones.
11:45 I find it funny that the only difference between the lucky 7 and crazy 8 is that the crazy 8 adds a coin. Which basically makes them the same thing.
I've been playing a lot of Mario Kart 8 lately, so this was a great little nostalgia blast to the game where a lot of 8's mechanics originate from. I always forget just how good Mario Kart 7 was, especially for being on the 3DS!
In mario kart 8 the blooper reduces your traction and can sometimes be hard to account for especially on 200cc.
In extra defense of the Blooper regarding other entries - In DS, using it on AI opponents would cause them to constantly swerve back and forth, effectively reducing their overall speed
I used to love this game when I 1st got it but after 8 I never looked back haha
8 just improved on everything 7 set the foundation for imo especially with anti-gravity which was super cool for my kid brain of the time
I never had played Mario kart 8 before oof. I only have the ds and the Wii version. o.x
My most nostalgic game ever
Anyone else so nostalgic for this? Gotta say though, it can be lacklustre but this video definitely shows how it shines
God I love when youtubers make these retrospective review style vids on my childhood games
This was my childhood Mario kart so nostalgic ❤
Mine as well The Late Gamer
See this other bidoof agrees
Same here I remember this
You’re young
I loved MK7 so much as a kid that I used it in my original username when I got old enough to make one. It... kinda stuck. If Mario Kart 8 was out at the time, I'm sure that story would be different, but hey, I'm still thankful this game came around for my childhood.
My most favorite part about this game is the selection of tracks. I find this has the absolute best tracks in all of Mario Kart
For the 3DS servers, I think it helps that the 3DS uses in-house servers unlike the Wii which used external services hosted by gamespy for its online functionality. In addition, parts of the 3DS's online infrastructure are also used by the WiiU and some Switch games, so that's also likely been a great contributing factor in the continued support for the system's online functionality.
Uncontrollable glider sections are literally just cannons, but your glider deploys. It makes the cannons make a little more sense, and since pretty much none of the original tracks in MK7 have cannons (not that I can remember anyway), I don’t think that’s a problem with MK7 specifically.
The tail is cool too because it’s the only item (until the POW) that lets you attack racers next to you which is cool. Other than that, you have to either awkwardly get right in front of them to hit them with a banana behind you or let them get in front of u to hit them with a shell or something. But I guess the POW is a nerfed tail since you can only use it once. Idk, kinda makes sense.
8:50 I’ve had a lot of experience with 7, and from what I’ve seen the blue shell PURPOSELY knocks you in a direction where it can hinder you more. So if you have a gap to the left of you and a blue shell hits you, you will be knocked to the left so that you fall off. Evil but effective.
This game also removed the Fake Item Box from previous installments, which, let's be real, is just a worse Banana.
it was legitamitely good in ds and 64 but a worse banana in double dash and wii
7 was my first Mariokart so part of me liking it is nostalgia but after looking at it again, I agree that it still holds up pretty well.
The sight of the spinning globe in the online menu combined with the chill music always made for a nice time for me.
Same!
Something that is strange but also wholesome is that you can still find online matches in this game with full lobbies, and they only take about 10 seconds to find one.
The blue 7 is still one of my favorite carts ever in the series. Love that you could easily tell if a track was mirrored or not based on where the 7 was.
too bad it's stats suck
I'd bet that the blooper is seen more frequently is because of the way it uses the 3D. I remember reading in Nintendo Power that it was seeing the blooper ink hit the screen that sold Miyamoto on why the 3DS needed a Mariokart.
Most of the contention towards the super leaf comes from that it's far too easy to stunlock other players to oblivion. Online trolling like this was a fairly common occurrence too. Used to do it to my friends all the time!
mk7 walked so mk8 could fly
And as of today, 7 is down.
do you mean nintendo network? pretendo network exists
13:40 Dude, no. Everybody hates the blooper, don't pretend like it ISN'T the most clowned-on item in the series. The Super Leaf has its benefits, sure, but the fact that it stays for so long in your inventory, when you're near the front anyway, in this noteworthy easy game where you aren't gonna be in much trouble, there's just not much to do with it. At least with a banana there's the strategy of "Should I hold it, or throw it down?"
This was my favorite when I was younger. But I’m not sure how I feel about now since I haven’t played this in 5 years.
13:10 plus, there are TWO slots in MK8, so that basically takes away what makes the item bad in 8. Honestly it would be a great hit-masher in Battle Mode.
Been waiting for this. Pretty much sums up how I felt playing Mario Kart 7 again a few weeks ago.
I never understood the hate for the super leaf item either. Its a fine enough item, and differentiates itself just enough from the other 1st place items that its interesting to have around. Having just bananas and green shells is very dull, the leaf fulfils a slightly different purpose and I love that.
Also, 7 is better than 8 and 8 deluxe. Absolutely despise pretty much everything on a mechanical level with 8, most specifically the item balancing. 7 does it so much better and the driving is actually a little interesting compared to 8's "hold the drift...." and nothing else. I think its the weirdness you described with the controls to 7 that I really like, I know exactly what you mean by it being not quite describable.
Keep in mind it can also reflect Bob-omb explosions, so that's another plus.
The super leaf actually requires either timing or… needlessly spamming the button to block things, that’s probably why
I actually played 7 online literally 2 days ago with my friend over in the UK and one of my cousins just for fun, which turned out to actually be really fun and nostalgic
The off-road stat is huge for some maps like kalamari desert. With the red monster tires, you can drift off the road and mini boost. This helps reach the shortcut at the start of kalamari desert and maple treeway and maybe some others.
Absolutely loved this game when it came out. Played a ton of it on my won and with friends.
Unfortunately, it's mostly eclipsed by MK8D in basically every way, so there's not much reason to go back to it.
Really glad Rainbow Road 3DS is being included in the MK8D Booster Course Pass though!
eh. some mechanics and track selection is handled better in 7
no vs mode is a huge loss though...thankfully CTGP brings it back
"Fully functional Online" Yeah about that-
18:50: What are you talking about? CTGP-7 exists and has lots of new tracks and characters.
16:34, right when you said, “Probably the best part of the selection here…” I got at BK, have it your way. So, the best part of the selection is BK. Whopper whopper whopper whopper. Wow!
It pains me that you didn't mention any of the modding scene this game has. It might be smaller than MKWII or MKDS, but it's still very prevalent and is decently sized. Please check out CTGP-7. Wish you would've at least mentioned it in this video. I mean, we've literally made hundreds of cts, tons of new characters, new karts and kart parts, and more! CTGP-7 fixes the problem of no versus mode and also adds a mission mode, along with tons of new features! Please check out our modding scene before saying that it's not really there.
its the best of the CGTPs....Wii became too crowded with long ass tracks and bad design.
Honestly I agree, we didn’t need Silok ranting about the blooper again
"Also if you're a complete narcissist, the mii is back, so you can race as yourself" I love that LMAO (funnily enough that's accurate to me)
I have the same feelings towards the kart customization system, which has impacted my experience playing 8/8 Deluxe with folks locally: if I'm playing with someone new or not as experienced, often times they take several minutes flicking through all the kart parts to build a kart, when I know exactly what I want due to all the time I've sunk into deluxe. Like you said, They really should make a list of pre-made kart setups (similar to DD, DS, and Wii), or let us save kart loadouts for quicker selection (or maybe even a mode that forces everyone to use the same basic kart setup as a "quick play" of sorts, kinda like how Super MK/MK64/MKSC didn't have ANY sort of kart selection, just character selection)
Mario kart tour handles it better, karts come with preset wheels which both looks better and makes selection process quicker
The only thing I like about the blooper in most MK games is that the AI start wiggling and slow down, which makes 200cc, or sometimes mirror when my brain doesnt work, a little easier.
Cart customization was a great addition. 7 has better gliding than 8 and Rock Rock Mountain is the best display for gliding. Wario Shipyard is a great underwater track, but the other uses of underwater are meh. Section tracks were a fresh way to make longer tracks, and I think Rainbow Road is a beautiful display of that.
The biggest problems I have with Mario Kart 7 are a lack of a versus mode and only 6 battle courses of which only 3 are new.
In CTGP-7, the blooper is actually given a buff in the mod. When you are inked, you have this mudslide effect, that when drifting, can really throw you off course. It forces people to slow down, and I think it works well! It's a small change, but it definitely makes this item more useful.
I really enjoyed 7 at the time, but 8 was an improvement in every way! I'd still play 7 if it was just as easy to get friends together to play. Great video!
I thought that 8 Gliders were a ton worse than 7 Gliders, personally
Probably because this is one of the more "tame" Mario Kart titles that I didn't remember it that much as well, but it does has its own share of memorable tracks (3DS Rainbow Road is really beautiful).
I find the addition of gliders interesting but more importantly I loved that they changed on doing tricks in this game to simply press R and that's really nice
I loved Mario Kart 7 on my 3DS back then, felt like a better more creative MKDS.
there is actually a pretty big modding community with ctgp-7, which adds LOTS of new courses, vs mode, missions and new items!
Haha, it's funny you mentionned that the online is still up, I have an explanation below.
But yeah, I actually love Mario Kart 7, very underrated entry in the series. I wish it had mission mode but you know what, I actually think it's a great entry.
It's sort of this mix of MKWii and 8, heck I'd argue 7 looks a tad better graphically than Wii in the lightning department.
The physics are very good even if they're a bit, how to describe them... stiff? Like, it's very tight compared to 8 and Wii. But the gliding and underwater physics feel much better in 7 I'd say, especially since you have full glider control compared to 8.
Track-wise, as you said there's a great selection, very nice new tracks, especially Rainbow Road. And for retro, I'd say this entry was the first to really spice them up which MK8 took to the extreme. Here they really feel fresh while feeling like their good old-fashionned selves.
If I had to describe this game in one word, it would be "clean" I have to say.
The controls feel good, the presentation is neat, the overall feel is good. It plays it safe but as it is a portable entry, there's not much to ask from it. It's easy to pick, and basically Mario Kart in its purest form.
Oh by the way, yeah at 18:15 when you mentionned the Wii's online closing before the 3DS. Just know that WFC's closure was out of Nintendo's control. It was reliant on GameSpy's online services, which IGN sold to Glu Mobile who shut them down just after. Developers had until May 30, 2014 to cut the services who relied on it, including WFC.
The 3DS and Wii U rely on the now "legacy" Nintendo Network servers which are fully operated by Nintendo. And yeah I don't think they'll close in the near future.
Anyway, great video Silok! I love how you're less critical and harch than most other reviewers of this game.
Much love
"I don't think they'll close in the near future."
Aged like milk.
@@Bryce_the_Woomy_Boi i wish i wasn't wrong sometimes 😭
7's online is surprisingly solid, and I still boot it up from time to time. The thought that the online will one day shut down is haunting to me. Through 10 years of my life, Mario Kart 7's online has always been there, but soon it just won't be anymore. Scares me
pretendo network will replace nintendo network just like when wiimmfi replaced nintendo wfc
7 Gliders > 8 Gliders
3:41 mm I wonder how that landing went knowing that games dramatic physics😭
I actually feel like 7's engine is better, more 1:1. There's much less input lag and more freedom of movement
Yeah, I can probably believe that forgetting about a game doesn’t determine it’s quality. I completely forget about Kirby Planet Robobot half the time and I still love that game
MK7 is my favorite of the series tbh
7 what is my first Mario kart game ever and seeing more of the stages come to 8 makes me really happy.
10:50 Okay, how did you misunderstand the fireflower in 7 that terribly. The fireballs go way farther than what you showed, but you have to be patient with them, since there can only be 3 on screen at a time, and when you throw an additional one, the oldest one vanishes. So spamming is the exact opposite of what you want to do, that is only good in MK8 where you can flood the screen with fireballs.
Every time we went on a field trip, the Boys would bring their 3ds always. Good memories
7:20 I feel like metal Mario gets a bad rep every single time he is mentioned cause apparently he was the reason why there's a bunch of clones,I argue they're not bad Sometimes, but how it was handled is a problem,The 1 fair thing metal Mario did that was bad was pretty much lead to pink gold peach which to be fair is pretty stupid and kind of unforgivable, so you got that, Plus with 8 that's mostly having rushed timing, which led to the koopalings, baby rosalina, and pink gold peach in that game, so yikes
Also Dry bowser is technically a clone so would you blame him 1st before metal Mario, And others call paratroopa a clone, which I don't really get, then we have Tanooki Mario and cat peach, honestly they could’ve just been skin sense unlike metal Mario, they really do not have that many different stats, Plus in base 8, You originally had to pay for them, instead of returning Mario characters, good job Nintendo
The mario kart 7 online is more active around the 20k to 100k VR range. The only reason it was dead was probably because not many people are just starting of to play online
In the case of the leaf, the reason I hate it is I almost _never_ got it in first. It was always in 2nd-5th or something like that, when I need an item to _catch up_ , not a defensive item. In terms of the blooper, obviously getting red shells is better, but I feel that it adds to the chaos of item hazards to the race; sure, it is less effective than shells, but that's kind of the point, it's a hazard that isn't detrimental to get hit by. In all fairness I'm thinking of this more from a receiver perspective as opposed to a user perspective, but you're going to get hit by these more often than you use them, so I think it's fair to judge according to how they will typically be experienced. I wouldn't mourn the loss of the blooper, but I think it adds a further sense of chaos to the item selection. But yeah, MK7 had WAY too many of those; too much blooper is just annoying.
I've played this game for a while. Ever since I even got my 3DS. In fact, I still play it with my brother just so we can kick each other's asses. It is great and still lives up to it's day.
0:13 morio kurt 7
Same
@@silokhawk woah
17:52 I'd like to think of myself as a Mario kart 7 veteran. The camping made it so much more fun rather than someone getting like 40 coins. ESPECIALLY online. It gave everyone a fair chance to win. Not allowing people to just get too many.
3:59 for shame Silok, I thought you were the Wii tanks guy! I'm unsubscriving right now.
Hello fellow viewers who don't get my dry humor (it's a joke).
The leaf is bad because of something you mentioned: it takes up your item slot - if you're in first place and you get it, it effectively leaves you without any defence when it runs out whereas something like a shell or a banana you can hold indefinitely and pick up a spare item to use if it gets hit.
Then just pick up another item when it runs out....
I personally do not like the glider because it devotes more gameplay time to not being on the track while also not giving your hands a break like cannons do. It also trivializes going off certain ramps which otherwise require "skill" (alignments and/or inputs) to land a shortcut, stay on the road, make a following corner, or even just save time.
Meanwhile, I like bikes in MKWii because they reward good alignment, which feels great given the amount of control you have over your vehicle in that game (especially with inside drift). There really isn't much to compare with bikes and gliders, except I guess that bikes still have to drive on the track.
Mario kart 7 walked so that Mario kart 8 could run… and that makes 8 deluxe Usain Bolt
one thing i never hear people talk about regarding the underwater diving is a neat little mechanic i found when i was a kid.
so in some mario kart games (at least in DS and 7 to my memory) you can tilt your kart back and forward a bit in the air when going off any ramp. in ds, this had no real consequence or use, but in 7, if you enter the water with the nose of the kart facing as far down as possible, you can "dive" into the water, giving you more speed when you enter and letting you glide a little bit off the ground till you lose that extra speed, letting you skip early obstacles in the water, reach some shortcuts (like in cheep cheep lagoon) gives you a headstart.
also, "off-road" is actually useful in some tracks like kalimari desert, since the main path on some tracks aren't made of asphalt or pavement, and instead have you driving on dirt or sand, which give you less traction (both speed grip and steering grip) if you have low off-road. (also needless to say they're good for reaching shortcuts that require you go on terrain that otherwise slows you down)
This is my favorite Mario Kart.
Probably just because of nostalgia...
As someone who grew up with this game, being my second(first goes to ds) I've fell in love with this game ever since and made me enjoy mario kart as a whole, whether it's casual or competitive. I appreciate this video u made, keep up the cool content dude!
I literally began watching your videos about Mario Karts yesterday, lol
Mario kart 7 is the most underrated and misunderstood mk game
I really loved Mario Kart 7, that is one of my favorite Mario Karts and has my favorite Rainbow Road track in the series. Good video as always by the way