The Animate Button - Mocap Automation Techniques at Ubisoft Montreal (GDC 2016)

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  • Опубликовано: 19 янв 2025

Комментарии • 17

  • @annanessi9379
    @annanessi9379 4 года назад +5

    I've just tested the Adjustment Blending method on several super different takes and scenarios and it works like magic! Amazing tool and talk! Thank you so much for sharing it! It means a lot!

  • @Nathanael3D
    @Nathanael3D 6 лет назад +4

    Hey Dan. Very interesting talk. I'm a technical animator, currently learning Python to automate as many tasks as possible. Really inspiring, thanks for sharing. Cheers from Berlin.

    • @danlowe1983
      @danlowe1983  6 лет назад

      Thanks! All the best with your automation adventures! :)

  • @tommix83
    @tommix83 6 лет назад +1

    Awesome talk Dan, thanks for sharing!

  • @morbid1.
    @morbid1. 6 лет назад +2

    this is amazing

  • @wojciechr4223
    @wojciechr4223 6 лет назад +1

    Amazing watch and inspiration! You mentioned you'd be posting the script on twitter, I couldn't find it though. Is it up yet? It's okay if not, I already appreciate what you've been doing!

    • @danlowe1983
      @danlowe1983  5 лет назад +3

      As mentioned in some of the other comments, at the time of giving the talk what I meant was that I would be posting a link to the talk itself, or details from the talk, so that people didn't have to take notes at the GDC conference, so what I'm referring to is this video (bear in mind that what I'm saying in this video was originally delivered as part of a live talk).
      That said, I was recently able to post a version of Adjustment Blending. It's available as part of the "MobuCore" package here: github.com/Danlowlows/MobuCore/ . It doesn't include the hyper-extension correction part, as I was only able to publicly release any code that I wrote while I was between my old job at EA and my new job at Sony, so didn't have time, but hopefully this will still be useful.

    • @ApostleHenryAnosike
      @ApostleHenryAnosike 2 дня назад

      Hyper extension please, will this ever be released.

  • @kaspar033
    @kaspar033 6 лет назад

    Have you ever posted the "method" you talk about around 11:30 ? I can't find that on your twitter..

    • @danlowe1983
      @danlowe1983  5 лет назад +3

      At the time of giving the talk what I meant was that I would post the talk so that people didn't have to take notes in the room, so what I'm referring to is this video. That said, I'm happy to be able to say that yes, I was recently able to post a version of this. It's available as part of the "MobuCore" package here: github.com/Danlowlows/MobuCore/ . It's not quite as fully fledged (it doesn't include the hyper-extension correction part), since I was only able to publicly release any code that I wrote while I was between jobs, and so didn't have time, but hopefully this will still be useful.

  • @beminj
    @beminj 7 лет назад

    Hello thank you for this video, is there a book, online course, video anything that you would recomend to learn Motionbuilder for video game?
    Thank you in advance

    • @danlowe1983
      @danlowe1983  7 лет назад +3

      Personally I learnt Motionbuilder using Autodesk's tutorials. You can find them by clicking Help > Tutorials in Motionbuilder (they're also here: knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/simplecontent/content/autodesk-motionbuilder-tutorials.html ). Those tutorials will tell you how to use the program, but they may not tell you what is best practice. For that, I have a video tutorial that might help, which you can find here: ruclips.net/video/XxHi7_pXN-k/видео.html . There's also a pretty exhaustive list of tutorials on Matthew Kapfhammer's site: matthewkapfhammer.github.io/awesome-motionbuilder/ . Hope that helps. :)

  • @artemisDev
    @artemisDev 5 лет назад

    Awesome!

  • @freeartprof
    @freeartprof 6 лет назад

    Hi. I am engaged in 3d animation of characters and I really liked your program I very much would like to purchase the program "Mocap Animation Tool" or "Adjustment Blend" for MotionBuilder.

    • @danlowe1983
      @danlowe1983  5 лет назад

      The automation tool in the video was developed while I worked for Ubisoft, so it's their internal software and wouldn't be for sale, I'm afraid. I recently released a version of Adjustment Blending as part of the MobuCore package available here though: github.com/Danlowlows/MobuCore/

  • @dheyabmustafa6421
    @dheyabmustafa6421 6 лет назад

    Hi, how Can I contact you? Thanks.

    • @danlowe1983
      @danlowe1983  6 лет назад +2

      @Danlowlows on Twitter or LinkedIn.