The Best Animation Tricks of the Trade (For 2016)

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  • Опубликовано: 31 янв 2025

Комментарии • 179

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy 2 года назад +42

    Make it look like ‘it moved’ and not ‘it was moved’ is such a great way of thinking!

  • @DrTomb
    @DrTomb 6 лет назад +110

    Alex Lehmann from Riot Games
    1:48 [Trick 1] Fix Repetitive Animation Loops / ABA vs ABCA
    3:01 [Trick 2] Responsive Animations
    4:27 [Trick 3] Looping with Dense Animation
    Simon Unger from Phoenix Labs
    5:52 [Trick 1] Force > Weight
    7:26 [Trick 2] Use Metrics !!
    9:43 [Trick 3] Head Movement > Hip Movement
    Amy Drobeckjones from 5th Cell
    12:24 [Trick 1]
    Breaks, Smears and Multiples (break the volume)
    14:27 [Trick 2]
    Keeping Track of Arcs
    15:42 [Trick 3] Simple Block-in and Layer Examples
    Jean-Denis Hass from Industrial Light&Magic
    17:58 [Trick 1]
    Handheld Camera
    19:12 [Trick 2]
    Reduce Blur
    19:57 [Trick 3] Act / Sound It Out
    Billy Harper Sucker Punch Studios
    21:26 [Trick 1]
    Simple Re-Targeting
    22:36 [Trick 2]
    Cleaning Up Data
    24:22 [Trick 3] Fresh Eyes
    Jay Hosfelt from Epic Games
    24:42 [Trick 1]
    Getting a managable woprkflow for dense animation
    27:17 [Trick 2]
    Upper-body Animation
    28:46 [Trick 3] Back it out the right way
    Speed Run
    30:28 [Tricks] All

  • @87392v
    @87392v 8 лет назад +49

    these rapidfire videos with lots of speakers are total blasts of diverse problem solving tips, and I love them. I really like the depth that an expert can communicate in an hour, but that can be hampered by a low charisma, so that format it great for folks like Ms. Ng from Firewatch or the guy from Stanley Parable, or for subjects that need a lot of depth like the external AI from Just Cause 3. this rapidfire format is great because it bypasses charisma in favor of a deluge of interesting tricks that can be as esoteric as you like because each only takes a few minutes.

  • @ThatsPety
    @ThatsPety 8 лет назад +62

    please keep this going forever

  • @boorchboorch
    @boorchboorch 8 лет назад +219

    this is priceless, so i hope you continue doing this concept.

    • @magnuslehmann3364
      @magnuslehmann3364 8 лет назад +11

      Awesome to hear. Glad it already proved useful. We are looking into what content could be presented next year potentially. No promises =)

    • @nicolaschaverou7139
      @nicolaschaverou7139 8 лет назад +2

      Can't agree more. Even as a non-animator-technical-guy, learnt a lot of really useful tips!

    • @cognisent_
      @cognisent_ 8 лет назад

      I'm a Software Engineer (not even an animator) and this was still totally awesome. I'm a fiend for GDC videos; and, while many awesome talks concentrate on broad strokes, the ones that get down into the nitty gritty are the best, and those with concrete examples and demos are better still! This is like a densely-packed pellet of awesome delivered directly to my brain. Thanks and I can't wait for more like this.

    • @watchmeanimateYT
      @watchmeanimateYT 8 лет назад

      Great energy in your talk Alex and enjoyed this presentation very much!

    • @Mewbits
      @Mewbits 8 лет назад +3

      I loved the format, I only wished they could have either gone into more depth about each of the techniques or provided links to some external sources, such as tutorials, explanations, etc.

  • @nononononoyeahgood
    @nononononoyeahgood 7 лет назад +178

    did anyone realize how the second speaker shit on the shadow of mordor animations despite the fact the third speaker was an animator on that game lol

    • @Kakerate2
      @Kakerate2 7 лет назад +8

      your statement was difficult to parse

    • @nononononoyeahgood
      @nononononoyeahgood 7 лет назад +184

      The second talky talker said a meany about the following talkers work

    • @jessyux3
      @jessyux3 7 лет назад +9

      lmao.

    • @Nathankinamorh
      @Nathankinamorh 5 лет назад +7

      I'm sure it was just an inside joke amongst the panelists.

    • @alexilaiho1st
      @alexilaiho1st 5 лет назад +1

      gotta be honest :p

  • @hookedj7184
    @hookedj7184 Месяц назад

    That was a currrazy session! Never seen something like that before. We should definitely have such sessions each year with top specialist spilling out the juice of their craft

  • @FredBytes
    @FredBytes 8 лет назад +10

    Love, love, love this format. Often times long talks have a lot of info, but it's hard to sit through all of it to figure out what info works for you. Keep it up! Thanks

  • @TheKiwiCoder
    @TheKiwiCoder 4 года назад +4

    My favourite tip was #3 from Jay. Subtracting the root motion curve the game will add in, but still having some motion on the root bone to keep it from looking interesting.

  • @vitorreda7959
    @vitorreda7959 8 лет назад +6

    learned more from this than most of tutorials out there, please continue this format!

  • @Anna-dt7yg
    @Anna-dt7yg 6 лет назад +1

    this is mind-blowing how much useful information you gave us in only 30 min, please keep going

  • @ukarzyciel
    @ukarzyciel 8 лет назад +1

    This format is really awesome as we can learn from so many people who have different ways how to approach given problems. Do more stuff like that, thanks!

  • @tacopacopotato6619
    @tacopacopotato6619 8 лет назад +15

    this is amazing! industry pros sharing tricks, simply awesome

  • @RodTejada502
    @RodTejada502 8 лет назад +1

    As an animator looking forward to start animating for videogames, this was AMAZING!! Thanks soooo much!!!

  • @justinsmith4996
    @justinsmith4996 6 лет назад

    To the point, variety of great techniques, different experiences, all good speakers.... this is how you do a presentation video.

  • @kylemcbee170
    @kylemcbee170 4 года назад

    Fascinating talks, with lots of information that didn't know. Especially the part about League of Legends having more maps than summoner's rift.

  • @PhilDaw
    @PhilDaw 5 лет назад +31

    When you recognise that nasty snap zoom at 19:00, then look at JD's credentials at 17:51... Revenge of the Sith, Star Trek, Avatar, Independance Day 2. My god, it's not an industry trend, it's just this one guy trying to sneak it into everything, including GDC

    • @novaria
      @novaria 4 года назад

      Dislike the effect too.

    • @dontnormally
      @dontnormally 3 года назад

      battlestar galactica popularized it

  • @ErrantSquire
    @ErrantSquire 8 лет назад +23

    Really awesome stuff! Some of it was over my head. I'm a heavy Blender user, it would have been nice to have seen something that was in that engine. I know that I need to spend more time in Maya.

    • @khelsonofcenty
      @khelsonofcenty 8 лет назад +2

      I'm too, will start using maya for animation

    • @JakMesh
      @JakMesh 7 лет назад +8

      this was not just for maya, this for all Major 3D Software. it is concepts that can be apply for all software.

  • @kingjames3192
    @kingjames3192 Год назад +1

    Phoenix labs guy roasted the animation in Shadow of Mordor right before a Shadow of Mordor animator went up lol

  • @MartinJablonski
    @MartinJablonski 7 лет назад +9

    7:33 That's Dave Franco on the right in the stock image there. lol

  • @mangoship
    @mangoship 7 лет назад

    Loved the format of this talk.

  • @pawpotsRS
    @pawpotsRS 5 лет назад

    Speedtip #04 - Golden ratio type placement , I really love this.

  • @clawhammr666
    @clawhammr666 8 лет назад

    More of this will be greatly appreciated

  • @weedtiger
    @weedtiger 8 лет назад

    Thank you so much, that tip for looping dense layers helped me out a million!

  • @boogiestreet594
    @boogiestreet594 7 лет назад +70

    7:43 wheres that black hand coming from on the black guys waist?

    • @cestarianinhabitant5898
      @cestarianinhabitant5898 7 лет назад +20

      How the fuck did you notice that? also wtf!

    • @aninditaray7110
      @aninditaray7110 7 лет назад +2

      yah good question

    • @TheGhostChill
      @TheGhostChill 7 лет назад +12

      I think it's the womans hand but looks black because of a shadow made form the jacket

    • @coentertainer
      @coentertainer 7 лет назад +5

      The shadow and the fact that the rest of her skin tone is retouched but the artist missed that bit.

    • @ThaEzzy
      @ThaEzzy 6 лет назад +5

      The more I look at it the more the black guy looks photoshopped in, lol. I mean that Dave Franco looking dude is all up in his armpit somehow, and the Tom Wilkinson lookin fucker looks like his hand just kinda disappears behind the black guys, and are they even really looking at each other? That picture is seriously messed up.

  • @morwar_
    @morwar_ 8 лет назад

    my god, this talk was so good that I would like to see it live

  • @mcpepa
    @mcpepa 7 лет назад

    one of the best talks I've seen.

  • @labdjcxn3xy
    @labdjcxn3xy 8 лет назад +29

    very helpful!

  • @Roxfox
    @Roxfox 8 лет назад +7

    Awesome tips and fun to watch! Great job!

  • @GacNac
    @GacNac 8 лет назад

    My favorite video from the series by quite a lot

  • @hamiltonfergus
    @hamiltonfergus 8 лет назад

    Thank you so much for posting this one!

  • @rafaielw
    @rafaielw 8 лет назад

    That was so good! , Thanks so much for posting this.

  • @raulranma
    @raulranma 8 лет назад

    Really good format! Great video

  • @cactyystotementertainmentl9247
    @cactyystotementertainmentl9247 4 года назад

    Don't forget Anticipation, the motion before the motion. It really makes the characters feel more "alive" and give more "value" or "weight" to what they are doing.

    • @dandanthesuitman6013
      @dandanthesuitman6013 4 года назад +2

      To be fair, that's an animation principle rather than a tip

  • @LumocolorARTnr1319
    @LumocolorARTnr1319 7 лет назад

    Nice talk, well worth the time.

  • @XiOh
    @XiOh 6 лет назад

    super format!! keep doing it!

  • @sig3363
    @sig3363 5 лет назад

    Loved the format!

  • @ukmonk
    @ukmonk 2 года назад

    great video but please fix the trick of turning 720p into 1080p or 4K please :P

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 6 лет назад

    I found this super insightful. Thank you for sharing!

  • @bpro5848
    @bpro5848 3 года назад

    Great presentation

  • @abhips1895
    @abhips1895 6 лет назад

    Got a good idea as a fresher. Thankyou so much

  • @kimstoyshop
    @kimstoyshop 3 года назад

    Thanks a bunch for sharing great great tips! This was so helpful for a beginner like me!

  • @MagnusPeccatori
    @MagnusPeccatori 7 лет назад +6

    Finally some actually practical advices, and not the usual "Believe in yourself" bullshit.

  • @containedhurricane
    @containedhurricane 3 года назад

    Great tips and tricks. Thanks for sharing!

  • @kirill0llirik
    @kirill0llirik 7 лет назад

    The Best for animators at GDC 2016!!!

  • @fatihyilmaz5722
    @fatihyilmaz5722 6 лет назад

    just awesome! especialy seeing someone speaking from riot games made me realy trust in those tricks..

  • @andrewwalker8550
    @andrewwalker8550 5 лет назад

    Really enjoyed this. Keep it up.

  • @mangoship
    @mangoship 7 лет назад

    This is amazing, thank you for sharing all this.

  • @dablaqgamer463
    @dablaqgamer463 6 лет назад

    Very VERY helpful to aspiring animators. Thank you guys

  • @vadimremenco8795
    @vadimremenco8795 6 лет назад

    Awesome! Thank You very much guys.

  •  8 лет назад

    This was brilliant!! Thank you!

  • @coentertainer
    @coentertainer 7 лет назад +4

    07:23 Dave Franco's starring in stock photos now?

  • @IceSorceress
    @IceSorceress 7 лет назад

    This was amazing, super useful!

  • @puixel
    @puixel 8 лет назад

    Really thanks for all these tricks!

  • @mashtrupeppi1610
    @mashtrupeppi1610 8 лет назад

    Love this concept hope to see more

  • @VisualFactum
    @VisualFactum 8 лет назад +1

    Super cool tricks. Loved the speed tricks. partBravo to all !

  • @Chewbacca2000
    @Chewbacca2000 7 лет назад

    Thanks guys!

  • @sangrededragon8388
    @sangrededragon8388 4 года назад

    THANK YOU!

  • @theanimatedflame
    @theanimatedflame 7 лет назад

    Super useful! Thanks for this.

  • @MrRealclover2
    @MrRealclover2 7 лет назад +3

    What is Dave Franco doing in this picture, lol? 7:33

  • @sazzadkhan9391
    @sazzadkhan9391 8 лет назад

    cool people amazing tips... although i am not in 3d animation but i love the way they shared theirs tricks... hope we will find a programmer version of this

  • @MiteshMhatre
    @MiteshMhatre 8 лет назад

    Very useful tips. Thanks for this :)

  • @levi83
    @levi83 5 лет назад

    So informative! Thank you a lot.

  • @chuanjenchang3153
    @chuanjenchang3153 7 лет назад

    HOPE ONE DAY I CAN UNDERSTANT ALL OF THEM

  • @Nebulaoblivion
    @Nebulaoblivion 5 лет назад

    Really insightful and helpful, thank you for sharing!

  • @terminalogy8922
    @terminalogy8922 4 года назад

    THANKS YOU!

  • @olbones4863
    @olbones4863 8 лет назад

    These are great videos

  • @thomassteele5748
    @thomassteele5748 7 лет назад

    Amazing, ty

  • @TylerJamesMonroe
    @TylerJamesMonroe 8 лет назад

    Just curious if Amy Drobeck had any quick tips :) Would love to see every perspective as I'm trying to get into game animation :) Thanks y'all :)

  • @SamusLovesMilk
    @SamusLovesMilk 5 лет назад +3

    "Edible motion trails"
    - 14:59

    • @tech6hutch
      @tech6hutch 3 года назад

      The newest product from Edible Arrangements!

  • @tarpdurr6662
    @tarpdurr6662 8 лет назад

    Top tier content

  • @DetectivePoofPoof
    @DetectivePoofPoof 8 лет назад

    Amazing stuff!

  •  7 лет назад

    This is awesome!

  • @samvolcano
    @samvolcano 8 лет назад

    Awesome tips..

  • @Zahlen0
    @Zahlen0 6 лет назад

    Insightful!

  • @roncash5311
    @roncash5311 8 лет назад

    Those nuggets you picking up, it's called droppin' jewel's. . . Real talk.

  • @Torik44
    @Torik44 7 лет назад

    How he did it at 5:00? Middle mouse drag wont work for me (maya 2014)

  • @CamoflaugeDinosaue
    @CamoflaugeDinosaue 6 лет назад +4

    I like how the guy uses Shadow of Mordor as an example of what not to do, then the next girl has shadow of Mordor on her portfolio

  • @AlphaTacticus
    @AlphaTacticus 6 лет назад

    Amazing

  • @jessicalee333
    @jessicalee333 4 года назад

    Did she just DO THE CAPE ANIMATION right there on stage?

  • @MrZZooh
    @MrZZooh 4 года назад

    Nice handy tips. Especially motion curves is very handy. But why are they in such hurry to explain complex techniques so fast?

  • @mixiekins
    @mixiekins 7 лет назад

    MORE!

  • @nuchinuchitekton7730
    @nuchinuchitekton7730 8 лет назад

    SOLID stuff

  • @Ndlanding
    @Ndlanding 6 лет назад +1

    Speaker Nº3: Eh? She couldn't wait to get out of there! "Be them..." Glad I didn't pay to hear her, as you offered little in the way of explanation. It got better as it went on, though. Mainly. Good to have this available on the InterWeb.

  • @RobMoody3D
    @RobMoody3D 8 лет назад

    great!

  • @ZeeboonInc
    @ZeeboonInc 8 лет назад +4

    Shame that there was not a single person that covered 2D animation.

    • @cestarianinhabitant5898
      @cestarianinhabitant5898 7 лет назад +7

      Well yes, but quite a ton of this also applies to 2D animation, 2D or 3D, you want the same thing in the end. And it's pretty much the same stuff that gives you the results you want no matter which format you're doing it in, because in the end, it's the same thing even if the tools are extremely different.

  • @danielvutran
    @danielvutran 7 лет назад

    17:02 - wow!!

  • @harrysanders818
    @harrysanders818 8 лет назад

    GOLD !!!!!!!!!!!!

  • @morbid1.
    @morbid1. 8 лет назад

    is there a reason everyone use maya or it's just what they started with and stick with it?

    • @bocksocks
      @bocksocks 8 лет назад

      its usually the latter.

  • @Romaelzo
    @Romaelzo 8 лет назад

    OMG... This is like scorpion!

  • @theodoreeleazar8192
    @theodoreeleazar8192 6 лет назад

    where do u learn the code ?

  • @NeoAnthony
    @NeoAnthony 6 лет назад

    7:35, is that Dave Franco? XD

  • @fennecinspace
    @fennecinspace 7 лет назад +3

    can somebody explain why she is talking about baking when it's animation ? ..

    • @Razzlemania55
      @Razzlemania55 7 лет назад +4

      I know I really shouldn't but this made me laugh.

    • @herbertmilhomme
      @herbertmilhomme 6 лет назад +11

      baking is the term used for finalizing dynamic data into something static and unchanging. You BAKE real-time animation and the results are less processing data to handle the playback (concept can be applied to anything).

  • @More-Rago
    @More-Rago 3 года назад

    As a avid gamer the one thing i have to say to animators is, do not give up control responsiveness for realism. for example changing direction shouldn't have a delay or a hold. i understand you are trying to show inertia, but nothing feels worse in a game like floaty controls. Assassins Creed makes this mistake every time and its the sole reason the movement feels clunky.

  • @To-mos
    @To-mos 6 лет назад

    28:55 I'm surprised they just don't use Root Motion instead of having to make the model run in place.
    docs.unrealengine.com/en-us/Engine/Animation/RootMotion

  • @BLOODCHROMEDESIGN
    @BLOODCHROMEDESIGN 8 лет назад

    goldmine

  •  5 лет назад

    rip paragon

  • @sengbush0077
    @sengbush0077 8 лет назад

    MOOOOORE

  • @roncash5311
    @roncash5311 8 лет назад

    I found this video helpful, it's the little things that count. I guess it's true, the devil's in the details. . .

  • @android19willpwn
    @android19willpwn 6 лет назад

    neat