Been an absolute ball tearer this game aye, I love the medieval genre, not so keen on the fantasy side of most, the medieval dynasty series was awesome, lacking a couple of features for me, kingdom come deliverance 2 is looking promising, anywho mate, keep up the awesomeness ya gorgeous you know what's it ❤
Yeah, I don't have any faith in the Developers after what they did with Of Kings and Men, I'd take their "future updates" with a pinch of salt to be honest. They have a massive track record of just suddenly abandoning their games, And banning anyone who mentions it in the reviews etc. Remember the glorious countdown to when the Kings and Men servers would open only for it to reach 0 then afew days later get pulled off steam with absolutely no communication LOL
Thanks Wombat that’s really interesting. Love the defensive walls and roads but also love to see a variety of internal fences and gateways like they have in Medieval Dynasty. It would help greatly with the aesthetics and organisation of the town. Livestock would also be good.
@@WombatGaming great idea wombat, a war supply cart which takes an apprentice carpenter and two horses to create, healers could be utilised as medics giving our armies a bonus of moral and half recovery time when called for healing.
First of all, good publications, can I ask you a request? I lost all my files because I got an error in my game BELLWRIGHT, which I was progressing on my own, can you please share your save file with me? Please help me.
@@WombatGaming Unfortunately, I'm getting an access denied error. Can you try something different? I need it so badly, please. I would also like to say this, thank you again for your interest.
U seem to completely forgot about Fishing and Fishing building. This is allrdy in the game and manned by Vendor NPC. even Fish and different kinds of fish foods are allrdy in. They just need to the building to our craft list, a fishing pole as a tool and villagers being able to man them. I do wish in the future they will add the possibility to repair the damaged structures in NPC villages. Could be a questline for after liberating a village. And when all it done maybe u can build a special structure in said Village that is unique to that town. Say Hearndean could get a Stone church after liberating and helping rebuilding and improving their village. Also getting access to better and more trading from one spot the more inhabitants and if possible how repaired(status) of said liberated town is. Hoping they one day fix trees respawn that are cut down by NPC, so u wont have to make a new logging camp every other day u play. The ability to upgrade your own buildings once the higher tier version is researched to save space and make things easier if u wanna stay in the same spot. (Im using no durability mod) Hope they add in on options a modifier for durability, or remove it entierly. Instead add in a grindstone for weapons and tools that gives a long lasting buff. Or atleast make repairs reasonable. Being able to not just make roads but roads u can put down travel signs at. Stone tier Crossbows, spears, one handed shields(does not require 2handed slot) that block only 2 directions and not all. Setting a "local" "top up" limit for an entire base/outpost as going into each and every barn/stockpile to set individual limits are extremely tedious. Being able to make Peat with mud and straw or something in the mixing bucket station. Less drop on arrows, possible slightly faster travel speed. AI improvements. T3 and up should have a secondary research for the mining called (Cave mining) a very costly to research and costly to make upgraded mining station that will be on said material and only be able to mine that material + stones, but never run dry. As i noticed the houses and buildings become larger with each tier. i would love to see more interiors. And so much more i want and wish to see and lots of stuff above prob will come in time :)
Very cool to see this deep dive on buildings :) I laughed at your ingenuity at the end to take a "fly around" view of inside the Brigands castle 😂 and epic theme tune!
Dont know about horses, we have fast travel signs so they kinda useless. What i would like is having cows, goats, chickens. There is a reason they are all over the map right? i bet they would be useful getting milk, eggs and stuffs like that .
My friends, how can I manage attacks on villages? I currently have two villages under my control that are attacked every few days.. Is there a way I can destroy them with my workers without my presence?
Hope they´re going to add supplie kart (food and equipment) for venturing in bigger numbers. Interacting with warehouses/stockpiles or worse doing it manualy is real pain.
Good lord. It would take a week of gameplay hammering to even build a castle. 2 hours of hammering just to build a village hall. Yeah, and are they going to fix the quests? Where you get a quest early on for items you can't possibly make because in order to make them you need an apprentice worker you can't get until you actually liberate the towns. FIX THE GAME FIRST BEFORE ADDING MORE JUNK YOU CAN NEVER REACH!
@@WombatGaming I give my npc things to do and they wonder off, when in going to battle even though I fed them, they are hungry and will stop following soon B.S, they don't do anything just eat. Pickpocket quest is so bugged, the npc you are supposed to talk to you is yelling in his sleep and has a red dot on him.
I see that you too are a man of food culture: Fine stew Fish stew Smoked fish Best combo. Been running it for ages hehe - and in that order as well. Lasts longer.
@@WombatGaming well, the new patch that just hit today, made it so that each time you refresh the food buff, it moves the buff to the last spot. So now we have to move around with three stacks of these foods AND keep track even more, since the smoked fish buff has a very short lifespan. This is going to be a huge pain, since we cannot stack food in the inventory. Ouch……
It's best ever game ... plus every tier game higher while you play its much better and fun it's sick how good this game can be in future. Fishing, farm animals maybe naval fights then some catapults and mounted units literally all medieval life let's say. I'm almost finish entire T3 and all buildings in game only problem I notice for me it's cotton since its not growing at winter and seeds are gone to fast. I wish to shiver animal's for wool so that could replace a bit cotton.
T3 has more structures you can build at the npc villages. One is a stable. So mounted units do seem to be on the roadmap. I suspect the engineer apprentices will be for stone structures. If roads are coming, i hope for bridges as well. From the different bridge lengths used already, they appear to have a system in place that is modular for adjustable lengths.
Bridges would be fun but I have seen a loty of games have trouble with them for some reason. Roads for sure being able to lay out a settlement as I am ocd lol
Can't wait to build walls and towers. Even wood ones to start would be great.
Crossing fingers that would be awesome
Only if they also add seige equipment. It’s too easy to keep brigands out at the moment
Foreal it’s part of what’s keeping me from going further with my game rn
@@WombatGaming fingers crossed is right
We need horses lol 😅
horses are a must
This is what we need, then remove the teleporting sign post.
Been an absolute ball tearer this game aye, I love the medieval genre, not so keen on the fantasy side of most, the medieval dynasty series was awesome, lacking a couple of features for me, kingdom come deliverance 2 is looking promising, anywho mate, keep up the awesomeness ya gorgeous you know what's it ❤
Ha ha ha only an Aussie would say ball tearer - love it! I liked MD too and geeked out on decoration. You played Sons of the Forest? Now that’s a BT!
Kingdom come deliverance 2 looks very nice that's for sure. I'm going to have to give that some game time.
@@dorknuckle seen the game, not into the Sci fi stuff much, really cool mechanics though
I liked MD, but this game so far is what I hoped MD would turn into. MD just ended up becoming so dull after a playthrough or two.
We're definitely excited for what's to come!
Hopefully item stacking in inventory?
Yeah, I don't have any faith in the Developers after what they did with Of Kings and Men, I'd take their "future updates" with a pinch of salt to be honest. They have a massive track record of just suddenly abandoning their games, And banning anyone who mentions it in the reviews etc.
Remember the glorious countdown to when the Kings and Men servers would open only for it to reach 0 then afew days later get pulled off steam with absolutely no communication LOL
The build menu contains a tab called "roads". Will be a nice addition aswell!
Horses and small medium and large Castles/ Outpost towers
All this exciting stuff...I just want deliveries to work the way there supposed to
Thanks Wombat that’s really interesting. Love the defensive walls and roads but also love to see a variety of internal fences and gateways like they have in Medieval Dynasty. It would help greatly with the aesthetics and organisation of the town. Livestock would also be good.
Yes, I'm hoping they have chickens and cows that would be nice.
I hope they dont turn the game into building simulator
I would like to see a ration bag that our armies can feed from, possibly a salt bag to preserve food items. a lv 2/lvl 3 armoury would be helpful.
I would love to see a food wagon, that carry's food and weapons maybe small amount of resources who knows what coming
@@WombatGaming great idea wombat, a war supply cart which takes an apprentice carpenter and two horses to create, healers could be utilised as medics giving our armies a bonus of moral and half recovery time when called for healing.
First of all, good publications, can I ask you a request? I lost all my files because I got an error in my game BELLWRIGHT, which I was progressing on my own, can you please share your save file with me? Please help me.
Here's my latest save folder hope it helps drive.google.com/file/d/1NRKWbcMOVEhFPstgXts9HWUFpxtdbCMx/view?usp=drive_link
@@WombatGaming Unfortunately, I'm getting an access denied error. Can you try something different? I need it so badly, please. I would also like to say this, thank you again for your interest.
U seem to completely forgot about Fishing and Fishing building. This is allrdy in the game and manned by Vendor NPC. even Fish and different kinds of fish foods are allrdy in. They just need to the building to our craft list, a fishing pole as a tool and villagers being able to man them. I do wish in the future they will add the possibility to repair the damaged structures in NPC villages. Could be a questline for after liberating a village. And when all it done maybe u can build a special structure in said Village that is unique to that town. Say Hearndean could get a Stone church after liberating and helping rebuilding and improving their village.
Also getting access to better and more trading from one spot the more inhabitants and if possible how repaired(status) of said liberated town is.
Hoping they one day fix trees respawn that are cut down by NPC, so u wont have to make a new logging camp every other day u play.
The ability to upgrade your own buildings once the higher tier version is researched to save space and make things easier if u wanna stay in the same spot.
(Im using no durability mod) Hope they add in on options a modifier for durability, or remove it entierly. Instead add in a grindstone for weapons and tools that gives a long lasting buff. Or atleast make repairs reasonable.
Being able to not just make roads but roads u can put down travel signs at.
Stone tier
Crossbows, spears, one handed shields(does not require 2handed slot) that block only 2 directions and not all.
Setting a "local" "top up" limit for an entire base/outpost as going into each and every barn/stockpile to set individual limits are extremely tedious.
Being able to make Peat with mud and straw or something in the mixing bucket station.
Less drop on arrows, possible slightly faster travel speed.
AI improvements.
T3 and up should have a secondary research for the mining called (Cave mining) a very costly to research and costly to make upgraded mining station that will be on said material and only be able to mine that material + stones, but never run dry.
As i noticed the houses and buildings become larger with each tier. i would love to see more interiors.
And so much more i want and wish to see and lots of stuff above prob will come in time :)
Thanks for the feedback and your thoughts, yes I missed fishing which seems logical and cant wait to see that in an update.
Oh and awsome video! :D@@WombatGaming
ALso. just woke up and they kinda hear my plea about seperate tool slot xD@@WombatGaming
Your theme song is bangin!
Thanks , got to love AI
Great video...and Awesome music at the end. Cheers!
Thanks 👍
more than likely it will be abandoned long before we see anything signifigant
the game has a lot of game play already. 200 hrs in so far
I bought and played both Manor Lords and Bellwright. At the moment I rate Bellwright no. 1.
I think ML is more city management than anything, not for everyone
@@WombatGaming yes I agree, also the combat is a bit Brocken, maybe the whole game will improve.
wish this was online
the AI voices are killing me rn its like oblivion but even more monotone XD
I've gotten use to them and dont notice it any more lol
Very cool to see this deep dive on buildings :) I laughed at your ingenuity at the end to take a "fly around" view of inside the Brigands castle 😂 and epic theme tune!
Thanks, I have to thank AI for the song. Was wondering what the inside of Castle might look like.
I would like to see Horses 🐎 add to the game
I think everyone wants Horses, lets hope!
Dont know about horses, we have fast travel signs so they kinda useless. What i would like is having cows, goats, chickens. There is a reason they are all over the map right? i bet they would be useful getting milk, eggs and stuffs like that .
Yes not sure about horse, thou I did hear some talk about it. The farm animals would be great
Love your music dude friggin epic
Thanks playing around with some AI music sites
My friends, how can I manage attacks on villages? I currently have two villages under my control that are attacked every few days.. Is there a way I can destroy them with my workers without my presence?
I think the best way atm is to march your troops out to meet them. Just save a lot and if you lose try a different strategy
Hope they´re going to add supplie kart (food and equipment) for venturing in bigger numbers. Interacting with warehouses/stockpiles or worse doing it manualy is real pain.
Supply cart would be amazing!
Nettles are food too, and flavour for ale
Good to know thanks!
Good lord. It would take a week of gameplay hammering to even build a castle. 2 hours of hammering just to build a village hall. Yeah, and are they going to fix the quests? Where you get a quest early on for items you can't possibly make because in order to make them you need an apprentice worker you can't get until you actually liberate the towns. FIX THE GAME FIRST BEFORE ADDING MORE JUNK YOU CAN NEVER REACH!
Didn't think of that, npc's building castle..... 2 years later lol
I hope they add masons
That would be cool
what about adding horses? and maybe grow your own cattle etc for meat?
Yes I am hoping for farm animals like sheep, chickens and cows. More resources and food
Brilliant, more goodness for an already good game. Thanks for surprise update.
You bet!
Thierry is sweet potatoes too
did they fix the buggy quests, did they make npc stop eating so dang much
I believe they are working on a better food model for npc's atm
@@WombatGaming I give my npc things to do and they wonder off, when in going to battle even though I fed them, they are hungry and will stop following soon B.S, they don't do anything just eat. Pickpocket quest is so bugged, the npc you are supposed to talk to you is yelling in his sleep and has a red dot on him.
I see that you too are a man of food culture:
Fine stew
Fish stew
Smoked fish
Best combo. Been running it for ages hehe - and in that order as well. Lasts longer.
Love my food lol. I can't wait for mead 🤪
@@WombatGaming well, the new patch that just hit today, made it so that each time you refresh the food buff, it moves the buff to the last spot.
So now we have to move around with three stacks of these foods AND keep track even more, since the smoked fish buff has a very short lifespan.
This is going to be a huge pain, since we cannot stack food in the inventory.
Ouch……
Happy day's all thanks to you. 😂
News from the kingdom? There's always something.
It's best ever game ... plus every tier game higher while you play its much better and fun it's sick how good this game can be in future. Fishing, farm animals maybe naval fights then some catapults and mounted units literally all medieval life let's say. I'm almost finish entire T3 and all buildings in game only problem I notice for me it's cotton since its not growing at winter and seeds are gone to fast. I wish to shiver animal's for wool so that could replace a bit cotton.
I am hoping they bring in farm animals like sheep, chickens and cows. More food and resources
Great vid! Thanks!
No problem! Thanks for watching
To build castle would be great
Yes walls, towers and gates would be a great start
Thank for update no one keep use up to date on this game
No problem, thanks for watching
@@WombatGaming please let me no when update is coming out thanks
Good video, good to hear about the upcoming updates. I have subbed and commented purely coz your outro music is awesome man!
Thanks for the sub!
T3 has more structures you can build at the npc villages. One is a stable. So mounted units do seem to be on the roadmap.
I suspect the engineer apprentices will be for stone structures.
If roads are coming, i hope for bridges as well. From the different bridge lengths used already, they appear to have a system in place that is modular for adjustable lengths.
Bridges would be fun but I have seen a loty of games have trouble with them for some reason. Roads for sure being able to lay out a settlement as I am ocd lol
omg that outro is wonderful
Thank you