I feel the production limits are a bit buggy and implemented poorly, so what happens they will just forever chop wood and never stop, so no other jobs get done. They should implement a time spent walking stat as if they "Job hop" they spend 80% their time slow walking between jobs and NOTHING gets done... its just frustrating me at this point.
I hit a wall getting into the T2 gear and buildings and I’m not sure where to go from here, mining and strap crafting is super slow as well as getting enough wheat for thatch. I have one mining outpost and one logging outpost each with one worker, adding a second worker didn’t seem to increase output much. Should I put the outpost right next to the ore nodes and have one for each ore? Also I have about 8 workers in the main camp plus the 2 for the outposts, should I get more workers?
I believe it's a quest related NPC you can get. I haven't gotten that far but that's what I've read from another video somewhere. But also there are mods.
@@sunghwanjang276 I don't think that NPC in particular is from a mod. Like I said I believe they are tied to a quest line and join you at some point. But I'm not certain
@@sunghwanjang276 no problem, I have seen a few mods on Nexus mods I believe that raises all newly spawning NPCs potentials to 10, even beggars, and mods that lower the cost significantly. Just check out Nexus mods if you're interested in modding, there's some pretty cool ones. Some may be out of date currently if you're using the beta branch but I imagine they should update quickly
Clean and clear explanation of the priorities system. Thank you.
I feel the production limits are a bit buggy and implemented poorly, so what happens they will just forever chop wood and never stop, so no other jobs get done. They should implement a time spent walking stat as if they "Job hop" they spend 80% their time slow walking between jobs and NOTHING gets done... its just frustrating me at this point.
Great video, very helpful when you have several followers and different tasks. Thanks for sharing.
I hit a wall getting into the T2 gear and buildings and I’m not sure where to go from here, mining and strap crafting is super slow as well as getting enough wheat for thatch. I have one mining outpost and one logging outpost each with one worker, adding a second worker didn’t seem to increase output much. Should I put the outpost right next to the ore nodes and have one for each ore? Also I have about 8 workers in the main camp plus the 2 for the outposts, should I get more workers?
W8 lol how you edit your NPC's stats I saw all 20 stats one of your villager
I believe it's a quest related NPC you can get. I haven't gotten that far but that's what I've read from another video somewhere.
But also there are mods.
@@j.r.brewer8030 Oh, I see. Do you know which mod is that?
@@sunghwanjang276 I don't think that NPC in particular is from a mod. Like I said I believe they are tied to a quest line and join you at some point. But I'm not certain
@@j.r.brewer8030 I see, I thought you saying some mod made his stat like that. Thanks
@@sunghwanjang276 no problem, I have seen a few mods on Nexus mods I believe that raises all newly spawning NPCs potentials to 10, even beggars, and mods that lower the cost significantly. Just check out Nexus mods if you're interested in modding, there's some pretty cool ones. Some may be out of date currently if you're using the beta branch but I imagine they should update quickly