Doom + Doom 2: The Classics Return - But Are Nightdive's Remasters Definitive?

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  • Опубликовано: 10 сен 2024

Комментарии • 1,3 тыс.

  • @wladimir.Quiroz
    @wladimir.Quiroz 26 дней назад +834

    The new Benchmark is not "does it run Crysis?" , but "does it run Nuts?"

    • @originalbadboy32
      @originalbadboy32 26 дней назад +33

      Surely the question should be 'does it eat nuts for breakfast'?

    • @sellingacoerwa8318
      @sellingacoerwa8318 26 дней назад +14

      that's what she said

    • @James-gj8rn
      @James-gj8rn 26 дней назад +3

      @@originalbadboy32 This reply thread had me rolling :'D

    • @detmer87
      @detmer87 26 дней назад +8

      These nuts

    • @lasborg
      @lasborg 26 дней назад +6

      NUTS DOT WAD

  • @BucklingSwashes
    @BucklingSwashes 25 дней назад +16

    The multithreading explanation is INSANE. Nightdive's engineers are absolute mad geniuses.

  • @maxvegas5423
    @maxvegas5423 26 дней назад +1000

    I got my 1st girlfriend in 1995 at my friends house while he was busy playing Doom, It was his sister, he should have let me play too.

    • @generalcjg
      @generalcjg 26 дней назад +80

      At least you got something out of him leaving you to get bored out of your mind, lol.

    • @ebridgewater
      @ebridgewater 26 дней назад +50

      That's metal.

    • @maxvegas5423
      @maxvegas5423 26 дней назад +120

      @@generalcjgHis sister was better than Doom. It was hard times, back in those days, a PC good enough to run Doom costed about $3000, my parents were not well off and I couldn't afford to get one, so I was stuck at friends houses looking over their shoulders and they hardly ever let me play. I got my first console that year too, a Super Nintendo. I finally built my own PC few years later by merging 3 broken intel pentuim-2 PC''s I found in a council cleanup. Good old times.

    • @Conradlovesjoy
      @Conradlovesjoy 26 дней назад +6

      @@maxvegas5423council?

    • @maxvegas5423
      @maxvegas5423 26 дней назад +56

      @@Conradlovesjoy In Australia, it's when people order a street pick up of trash at the front from the city, people throw out bigger items that don't fit in normal bins, like fridges and furniture, sometimes if you were lucky, easily reparable PC desktops in the rich areas in Sydney.

  • @TwoFacedGentleman
    @TwoFacedGentleman 24 дня назад +28

    Hearing John say "NUTS DOT WAD" with real legitimacy
    is amazing.

  • @WH250398
    @WH250398 26 дней назад +370

    It will never happen, but someone please get Nightdive to remaster 007 Nightfire.

    • @MiguelXisto1
      @MiguelXisto1 26 дней назад +53

      But first ..Hexen 1 and 2 Remake!!

    • @JustAnotherGamerUS
      @JustAnotherGamerUS 26 дней назад +20

      and base it on the gamecube version plz

    • @seedypr6479
      @seedypr6479 26 дней назад

      @@WH250398 Never Say Never again?

    • @WH250398
      @WH250398 26 дней назад +4

      @@JustAnotherGamerUS Definitely the best performing version of the three. But if I recall correctly, the Xbox version has slightly improved texturework. But who am I kidding, the game is a licensing nightmare.

    • @BUKUDI
      @BUKUDI 26 дней назад +4

      & Diablo 1 for console ! Haven't had it since PS1 on console. A Nightdive remaster incorporating pc + ps1 versions plus Belzebub mod etc would make my collection complete. To me it is far superior to Diablo II

  • @iriidav
    @iriidav 26 дней назад +265

    Only music request from this re-release is the PS1 soundtrack - say what you will about its fitment within Doom's original tone, but it helped craft it's own entire atmosphere for that version!

    • @undone14
      @undone14 26 дней назад +20

      exactly what i was about to type! I wish we had the option to use the PS1 music. It was awesome and atmospheric, especially the Doom logo intro

    • @TheOldest
      @TheOldest 26 дней назад +38

      The mod was uploaded on the first day.

    • @ronaldozubieta2799
      @ronaldozubieta2799 26 дней назад +27

      What about 3DO?

    • @amnril
      @amnril 26 дней назад +10

      Exactly my thoughts, PS1 doom theme is my favorite by far.

    • @thelastofus2872
      @thelastofus2872 26 дней назад +6

      And haptic feedback when picking up items.

  • @Ganondorfdude11
    @Ganondorfdude11 19 дней назад +20

    I love how a troll wad made in 2001 has become a benchmarker for the PS5.

  • @luckyvaun
    @luckyvaun 26 дней назад +16

    Damnit I thought the DMX sound option was gonna play “X gon give it to ya” on repeat

  • @jjforcebreaker
    @jjforcebreaker 26 дней назад +97

    It won't replace numerous GZDoom projects I have installed at any given time (fan-made and commercial), but it is a great gift and a super awesome package. Another one, after Quake updates. A lot of love for id Software classics going around lately.

    • @tnutz777
      @tnutz777 26 дней назад +4

      ah yes, quake. isnt there still like a million addons for quake that are awesome and have never come to the new version?
      its a mistake that they insist on curating the mod list, when they dont have the time to do it.

    • @tnutz777
      @tnutz777 26 дней назад

      at the end of the day, that is how they are prematurely killing their own product.

    • @EyeGodZA
      @EyeGodZA 26 дней назад +4

      Yeah, man. I’m ITCHING to boot up Doom 2 RTX. 😮

    • @Reprogrammed_By_SEGA
      @Reprogrammed_By_SEGA 26 дней назад +5

      ZDoom should have been the minimum mod support. It is discontinued but has pretty much everything you need for a modern mod.

  • @SIXminWHISTLE
    @SIXminWHISTLE 26 дней назад +248

    There is another mod issue. You can only delete one by unsubscribing. If the mod is no longer available for everyone, you can't unsub, so it can't be deleted.

    • @MGMan37
      @MGMan37 26 дней назад +130

      The mod browser is absolute lowest effort crap that takes no lessons whatsoever from the last 30 years of software UI development. If you look at a WAD and then back out it always takes you to Page 1 even if you were on Page 35. There are no search or filtering options to narrow down the now 50+ pages of mods.

    • @VicH757
      @VicH757 26 дней назад +45

      You can delete the local cache on console or on PC, this deletes all the downloaded mods and redownloads them when you start the game. If the mod is no longer available, it won't be redownloaded.

    • @bauul.
      @bauul. 26 дней назад +60

      @@MGMan37 The devs have said they're very aware the mod browser is basic and apparently there are plans to improve it, so hopefully all those issues get sorted out eventually.

    • @professorfleX420
      @professorfleX420 26 дней назад

      Ohh boo hoo 🎻

    • @peabrain6872
      @peabrain6872 26 дней назад +1

      Wait whats the problem?

  • @Vict0rFrankenstein
    @Vict0rFrankenstein 26 дней назад +55

    Nightdive mentioned code generation as one of the reasons for the performance difference between Xbox series and PS5. I assume they mean the different C++ compilers between platforms. PS5 uses their own version of the LLVM-based Clang compiler, which is known to out-perform Microsoft's Visual C++ compiler in virtually every benchmark. In a game thats almost entirely CPU based, I wonder if that's what is making the difference in the NUTS.wad stress test shown.

    • @DoritosBurger
      @DoritosBurger 26 дней назад +11

      Mark Cerny is a genius.

    • @xtr.7662
      @xtr.7662 26 дней назад +6

      Damn but the performance difference is huge sometimes 3x in favor of ps5

    • @TheCrewExpendable
      @TheCrewExpendable 26 дней назад +13

      @@DoritosBurgerHe is, but LLVM is developed and supported by a large number of people and companies. Apple also uses LLVM, for example.

    • @djinnxx7050
      @djinnxx7050 26 дней назад

      This comment requires an English translation.

    • @Artician
      @Artician 26 дней назад +2

      PS5 handles code better than Xbox

  • @tobyfranklin
    @tobyfranklin 26 дней назад +154

    1:05 the deadpan delivery of “what are they to say now” made me LOL

    • @Newgodofwar
      @Newgodofwar 26 дней назад +21

      That Halo 2 reference though.

    • @blackmetalbreadstick
      @blackmetalbreadstick 26 дней назад +5

      the way you can hear him holding back laughter hahahaha

    • @myel8531
      @myel8531 26 дней назад +6

      This whole video was particularly well written and delivered. You can really tell John enjoys making stuff like this.

    • @alexsilva28
      @alexsilva28 26 дней назад

      ​@@myel8531No disrespect to the rest of the DF crew but if anyone needed to make this video was him. Also nice to have a small Alex cameo

    • @alexsilva28
      @alexsilva28 26 дней назад

      ​​Idk if that's a line from somewhere else, like a common phrase or something but in my head that was 100% a H2 reference

  • @justdracir8197
    @justdracir8197 26 дней назад +282

    Every time Nightdive is doing something i´m like: What is this magic!?

    • @amariofan64
      @amariofan64 26 дней назад +6

      It's WitchCraft!

    • @vgjhlgjhfuyfjhfjkhgyghj
      @vgjhlgjhfuyfjhfjkhgyghj 26 дней назад +10

      They R an absolute gem.
      Everything they do is A-mazing ❤

    • @shuboy05
      @shuboy05 26 дней назад +11

      Now where is my Heretic/Hexen remaster Nightdive?

    • @psychedeliccarrie5921
      @psychedeliccarrie5921 26 дней назад +4

      I wish they had done the Half-Life "remaster". I thought it was awesome but it was lacking in a few places, it definitely could've used a resolution scaler like Doom + Doom II has.

    • @lolcat
      @lolcat 26 дней назад +1

      ​@@psychedeliccarrie5921Why? it's very solid

  • @jeremyf1901
    @jeremyf1901 26 дней назад +65

    “The ghost of Perfect Dark laughs in the distance.” Lolol 😂

  • @FreakZoneGames
    @FreakZoneGames 26 дней назад +26

    I only have one thing left on my DOOM port wishlist now, and that's the PS1 version. Or at least, its atmospheric lighting, animated fire skies and Aubrey Hodges' soundtrack.

    • @nickxcom
      @nickxcom 26 дней назад +2

      There IS a PS1 port! Psydoom 👍🏻🤙🏻

    • @FreakZoneGames
      @FreakZoneGames 26 дней назад +5

      @@nickxcom On console I mean.

    • @nickxcom
      @nickxcom 26 дней назад +1

      @@FreakZoneGames haha I gotcha! There are WADs on there of the psx maps but I'm not actually sure what changes have been done with lighting OR music lol

  • @Crashpad14
    @Crashpad14 26 дней назад +145

    Im not one for kicking a dead horse but this rerelease is absolutely welcome, they didnt change a few things just to milk money out of consumers but instead gave us a whole new package with tons of new content and QOL features, im glad ID is still respecting their past and not completely spitting on it ahem (Rockstar)

    • @matthewnikitas8905
      @matthewnikitas8905 26 дней назад +7

      Especially when it’s free on Game Pass. Doesn’t get better than that

    • @Chapmike
      @Chapmike 26 дней назад +21

      And they got rid of Unity, that's always a plus nowadays.👍

    • @Tarets
      @Tarets 26 дней назад

      ​​@@matthewnikitas8905 It's either free or on Game Pass. "Free on Game Pass" is an oxymoron.

    • @jaspelino1963
      @jaspelino1963 26 дней назад +7

      @@matthewnikitas8905that’s not how free works.

    • @matthewnikitas8905
      @matthewnikitas8905 26 дней назад +1

      @@jaspelino1963 Included with the subscription I meant

  • @monkeyboy140
    @monkeyboy140 26 дней назад +35

    Some important things to know is that some Boom features aren't working as intended. Some Vanilla limitations and Vanilla behavior are being enforce when their not supposed to, which can ruin how a map is supposed to be experienced, or can even break them. This happens on PC, not sure about consoles.

  • @landogambino6727
    @landogambino6727 26 дней назад +25

    I’m playing on PlayStation 5 and the original midi music is so low that at times I can’t even hear it. It also doesn’t loop correctly. Also the pickup items sound effects are incredibly low. I haven’t seen anyone talk about these problems and was expecting digital foundry to mention them. Has no one else noticed these issues?

    • @landogambino6727
      @landogambino6727 26 дней назад +2

      @@Phreno_Xeno I’ve always had 3d audio off

    • @maynardburger
      @maynardburger 25 дней назад +6

      Lots of people have mentioned the audio volume/mixing issues, and yes, it's unfortunate John didn't mention it himself as the issues are not isolated.

    • @CMONCMON007
      @CMONCMON007 25 дней назад +1

      Dude I have been experiencing the same sorta thing with Quake 2 Remaster on PC since last year and hardly anyone talks about it...though I tried hard to find if there's a solution. Even in Quake 2...the music doesn't lop properly, to fix it I have to quit the game and reload my save. And cinematics are waaaay to soft. Must be a Nightdive thing. Come on Nightdive!

  • @lovelorn88nick
    @lovelorn88nick 26 дней назад +34

    The Original Music option is WAY to low. No matter what you can barely hear it..... why was there no mention of this?? All the rest sound perfectly fine...

    • @StudlyMcSexfire
      @StudlyMcSexfire 26 дней назад +6

      I’ve been saying the same thing. It’s like 15 decibels lower than the ps4 version and pretty much any other game. It’s driving me a little crazy. lol.

    • @saltysteved3831
      @saltysteved3831 26 дней назад +10

      Not only that but the remixed music is too loud. There’s no way to get satisfyingly loud sound effects unless you turn the music down to absurdity and it never sounds right.

    • @lovelorn88nick
      @lovelorn88nick 26 дней назад +6

      @@StudlyMcSexfire yeah. I was looking forward to Digital foundrys video on this release, I guess they didn't really analyze this port

    • @ShadowMan64572
      @ShadowMan64572 26 дней назад +4

      So it's NOT just me and nobody has been pointing it out for some reason lol. At least it's fixable by adjusting the audio levels in the game settings.

    • @lovelorn88nick
      @lovelorn88nick 26 дней назад +3

      @@ShadowMan64572 yeah but lower the other sound settings. It's annoying. Kinda blows my mind that digital foundry didn't notice it...

  • @HarperMeows
    @HarperMeows 26 дней назад +110

    An extremely important thing to note is that aiming sensitivity is affected by the frame rate! Playing at frame rates above 60fps, such as 120fps or 165fps will have significantly slower turning than playing at 60fps would. I'm not sure if this bug is on consoles, but it's very much a thing on PC. I'm hoping that this gets patched soon. It hinders what would otherwise be an amazing port!

    • @iceman78772
      @iceman78772 26 дней назад +14

      What's weird is the Quake 2 remaster has the opposite bug, where higher framerates gives you a higher sensitivity, but only gyro aiming is affected

    • @purebaldness
      @purebaldness 26 дней назад +7

      Sounds pretty unplayable! Only issue in consoles is that the thumbstick deadzone slider is broken. You either have to tolerate a needlessly large deadzone (making a percentage of the degrees of motion unresponsive) *or* you can lower the deadzone to something more appropriate but for some reason the sensitivity curve flattens and you end up going from 0 to 100 the moment the stick detects movement. Frustrating when trying to tackle things like Eviternity!

    • @commandershepard9920
      @commandershepard9920 26 дней назад +5

      Thanks for your comment, as I was wondering if this was just in my head. Anecdotally I also noticed my mouse movement being much more responsive at 60 fps vs 120 fps. I'm wondering now if I should even try 30 fps. Still happy for this version of the game as it made trying out mods super simple and convenient so I might actually try some now.

    • @systemofadown1986
      @systemofadown1986 26 дней назад +1

      changing vulkan to dx11 seems to fix the aiming sensitivity. Although, I still prefer gzdoom over this version.

    • @HarperMeows
      @HarperMeows 26 дней назад +4

      @@systemofadown1986 Sadly, that doesn't fix the issue for me. I've tested the game at various frame rates with both DX11 and Vulkan, and while switching to DX11 does get rid of the remaster's input delay, it does not fix the issue of mouse sensitivity being tied to frame rate.

  • @MGMan37
    @MGMan37 26 дней назад +88

    The mouse turning feels weird because the mouse sensitivity scales with current framerate. Oops.
    Other than that if you really want to see the weird interpolation in action then revisit Nightdive's Quake 1 release and play it on a 90 Hz monitor.
    Objects are not moving linearly across interpolated frames but speed up and then slow down in a cyclic pattern. This is where the judder is coming from.
    The cyclic pattern depends on the framerate.
    Essentially the further most nightdive games get from an integer multiple of the game's original framerate, the worse it gets. So Doom, originally 35 FPS would have no interpolation issues at 70 fps, 105 fps. or 140 fps, but at 120 it's a bit off. Quake remaster at 90 fps is the worst case since internally the remaster version sets its original framerate at 60.
    To best see it in Quake, turn off view bobbing, and record a clip of just strafing left and right, then play back the video frame by frame.
    Quake 2 remaster is an exception because it is relying on Quake 2's code to handle the framerate rather than Kex Engine's interpolation.
    I hope you can make a video diving deep into it, because then it might actually motivate Nightdive to fix it.

    • @Halauris
      @Halauris 26 дней назад +2

      Yeah it's pretty unplayable for me because my aim jumps around completely the wrong direction at times Completely ruining experience with mouse.

    • @executable3
      @executable3 25 дней назад +6

      Nightdive is supposed to be the king of remasters but the more I learn the more it seems like they're not as good as lead to believe.

    • @gvulture1277
      @gvulture1277 25 дней назад +4

      @@executable3 we are being gaslit into thinking they are the best

    • @henrynelson9301
      @henrynelson9301 24 дня назад +7

      @@gvulture1277it’s one oversight dude, and the guy literally clarified it’s not in the quake 2 remaster

    • @ytm23ak
      @ytm23ak 17 дней назад

      doom is a strictly keyboard experience anyways

  • @P-_-S
    @P-_-S 24 дня назад +7

    "are you the one from DF?" 06:31 😆

  • @SHGames97
    @SHGames97 26 дней назад +16

    Fitting the “DMX” music goes WAAAY harder 🔥
    RIP

    • @masturch33f66
      @masturch33f66 25 дней назад +2

      “To live, is to suffer. To survive, well… that’s to find meaning in the suffering.”

  • @QualityJeverage
    @QualityJeverage 26 дней назад +52

    Another issue with the mod system right now- which John sort of inadvertently demonstrates here- is that it's very easy to upload other people's work without attribution.
    Obviously, that's always going to be a potential problem, and there is a "report mod" function. I hope over time we see that there is at least *some* moderation being done. We see in the video though, John mentions downloading Sigil II with the digital soundtrack- something that is not actually meant to be available with the free version of Sigil II. The version of Sigil II that currently appears at the top of "Most Subscribed" (which I assume was uploaded by Romero Games themselves) also does not include the digital soundtrack.
    I don't mean to be overdramatic, this is hardly the end of the world or anything. But it demonstrates the potential for abuse with a system as wide open as this one- especially on console platforms.

    • @quaker2636
      @quaker2636 26 дней назад +15

      Yeah it's mind boggling to me that they didn't even care to implement any moderation or approval system, with people uploading commercial wads like the Sigil soundtracks. It feels to me like it was done last minute and rushed out the door. I even saw users uploading whole other games like Heretic or Hexen which obviously don't work, but the fact that something like this is possible at all is a huge red flag. I wonder what Romero would have to say about this release.

    • @ytm23ak
      @ytm23ak 17 дней назад +1

      kinda like it though, gives a true to original doom wild westieness to it

    • @imeverywhereandnowhere56
      @imeverywhereandnowhere56 12 дней назад

      The full SIGIL soundtrack is only available in The Beast Box. Which I had. I kept the .wad for it that contains the music.
      Otherwise you just get the midi version.

  • @seekingsolutions7078
    @seekingsolutions7078 23 дня назад +6

    Zero Master defeated nuts.wad via TAS years ago. It took him literally days to beat it. He said it was the worst experience of his life.

  • @MetalArcade
    @MetalArcade 25 дней назад +4

    14:18 that is TOTALLY This Love by Pantera lol

  • @antoniog8276
    @antoniog8276 26 дней назад +11

    I thought I was losing it when I got motion sickness in a few minutes playing this port after playing so much of other versions. Thank you, Alex, for confirming the mouse weirdness.

    • @lgquelhas
      @lgquelhas 18 дней назад

      I got it watching this video. WTF?!

  • @Guil_P
    @Guil_P 26 дней назад +35

    That intro got me LOCKED IN. Never change, John!

  • @djayjp
    @djayjp 26 дней назад +46

    Still waiting for the PSX version with its lighting and soundtrack... 😢

    • @JustAnotherGamerUS
      @JustAnotherGamerUS 26 дней назад +5

      was also thinking they should add the colored-lighting from the psx version

    • @Trashboat4444
      @Trashboat4444 26 дней назад +13

      Theres a PC port of psx doom called psydoom

    • @matthewnikitas8905
      @matthewnikitas8905 26 дней назад +3

      Best home version I’ve ever played, aside from the 32X of course

    • @matrix255
      @matrix255 26 дней назад

      There are several WADs out there you could use with GZDoom to do that

    • @djayjp
      @djayjp 26 дней назад

      @@matthewnikitas8905 😂

  • @BuggedGaming
    @BuggedGaming 26 дней назад +11

    Two things I found with the PC version: first was when you rotate the camera the skyboxes seem to bend out of shape. This was especially noticeable by standing on the armor pedestal at the start of E1M1 in the original Doom. Second, there seems to be more input lag than source ports. Firing the shotgun definitely feels delayed.

    • @MGMan37
      @MGMan37 26 дней назад +7

      The sky rendering is how it was in the original, the intent seemed to be so that vertically everything stays aligned as you turn. As for the weapons most of doom's weapons have a firing delay built in. Try the chaingun, which has no firing delay, to see.

    • @quaker2636
      @quaker2636 26 дней назад +5

      For the input lag, try turning off vsync and using the command cl_enginehz 60 and cl_enginefps 60. That fixed it for me, unfortunately Nigthdive seem to be pretending the issue doesn't exist so it's unlikely they'll be fixing it

    • @Epyo
      @Epyo 26 дней назад +1

      I switched to software rendering and turned vsync off, fixed all my input lag

    • @davidtames6081
      @davidtames6081 26 дней назад +1

      @@Epyo I thought the Kex port only had software rendering. That's what was said in the video.

  • @7thsaga662
    @7thsaga662 25 дней назад +4

    I personally would liked Id/Nightdive to have added Aubrey Hodges music for DOOM 1 to give that PS1 DOOM vibe.

  • @retroreplay1980
    @retroreplay1980 26 дней назад +8

    I'm so happy they added co-op back to these games, it's so much fun.

  • @btarg1
    @btarg1 26 дней назад +13

    I'm surprised to learn that this uses software rendering considering how GZDoom manages to look pretty faithful when configured right under openGL.

    • @mbsfaridi
      @mbsfaridi 25 дней назад +1

      Probably required more work and It has it's advantages like being able tp easily play it on future hardware cause you only have emulate the CPU.

    • @LonelySpaceDetective
      @LonelySpaceDetective 25 дней назад +2

      Also, GZDoom even when configured properly isn't a perfect match, as any DOOM purist can tell you. You can probably go ask Marphy Black or something for more details, but for instance I'm pretty sure the well-known fuzz effect on Spectres and Partially Invisible things just cannot be emulated in GZDoom; you can only get something that sort of looks like it. It _is_ possible to do it with a shader like as seen in DSDA-Doom, but I don't know if anyone's done that for GZDoom.
      I imagine it's much easier to match the original renderer by, actually using it rather than trying to recreate it from scratch.

  • @rickysargulesh1053
    @rickysargulesh1053 26 дней назад +149

    PS5 performance is NUTS

    • @gman3563
      @gman3563 26 дней назад +15

      Pretty typical that the Xbox as always suffers in the performance department... Honestly pretty sad..

    • @EarthboundX
      @EarthboundX 26 дней назад +8

      @@gman3563 Wasn't it that the Xbox is pretty close to PC, so they don't have the optimize it as much? But the PS5 is different enough so they do have to focus on optimizing it better? Thankfully patches tend to come to Xbox versions of games later that fix them at least. Obviously it won't matter here with this game, it's Doom and a game from the early/mid 90s, and the NUTS mod was not meant to be a serious FPS check. All systems run it the same everywhere else in the game.

    • @adriantrusca1245
      @adriantrusca1245 26 дней назад +2

      The game is extremely old. Remaster or not. Doom runs even on a toaster now. Of course the damn ps5 will handle it.

    • @maynardburger
      @maynardburger 25 дней назад +14

      @@adriantrusca1245 Maybe watch the video first...

    • @The_MEMEphis
      @The_MEMEphis 25 дней назад

      ​@@EarthboundXthey literally run on the exact same hardware at different clock speeds

  • @Boss_Fight_Index_muki
    @Boss_Fight_Index_muki 26 дней назад +13

    The separation of Romero and Carmack is one of the great tragedies of gaming history

  • @thebaffman4898
    @thebaffman4898 26 дней назад +11

    There is definitely something strange going on with the mouse in the PC version, I tried it yesterday and it just felt wrong.

    • @quaker2636
      @quaker2636 26 дней назад +3

      I managed to fix it by disabling vsync and using the commands cl_engineHZ 60 and cl_engineFPS 60. See if it helps for you

    • @E55666
      @E55666 16 дней назад

      I heard that gsync interferes with it for some reason too

  • @NoExplosionsMcgee
    @NoExplosionsMcgee 26 дней назад +8

    Sucks that you can't play co-op on any downloaded mod on consoles.
    What also sucks is that the mod browser doesn't have a search function. Trying to find certain mods on it by slowly flipping through page after page is getting a little tedious.

  • @juanignacioaschura9437
    @juanignacioaschura9437 26 дней назад +11

    For all the music settings that are available... still no Aubrey Hodges soundtrack?

  • @detmer87
    @detmer87 26 дней назад +18

    This is why we love Digital Foundry! ❤

  • @tyo101
    @tyo101 26 дней назад +68

    If Linneman gives this his approval, then it's an instant buy!

    • @stephenelliott7071
      @stephenelliott7071 26 дней назад +5

      True! But it's free ;-)

    • @dstarr3
      @dstarr3 26 дней назад +1

      I got it for free on Steam and GOG as a prior owner of Doom 1 and 2, and I suspect "prior owners of Doom 1 and 2" includes an awful lot of people, so most of the people that might want this already got given it for free.

    • @danielghosn6529
      @danielghosn6529 26 дней назад +2

      Got it free on PS5

    • @rizzo-films
      @rizzo-films 26 дней назад +1

      Yeah funny how that works. And he's not even a game reviewer exactly. I just trust his taste!

    • @tyo101
      @tyo101 25 дней назад +1

      @@rizzo-films True! In the modern gaming era, trust is something that is more valuable than ever!

  • @fabiomccaree9218
    @fabiomccaree9218 26 дней назад +8

    glad that is free for old port owners

  • @gvulture1277
    @gvulture1277 26 дней назад +16

    PC version is pretty rough, I feel like if more time was dedicated to the PC version there'd be a lot less nice things to say, port on PC has a lot of random crashes and mouse speed is tied to framerate, you cannot change framerate unless you use a console command, directx11 has better input latency than Vulkan which it default starts with, sound on PC for Original sountrack is very quiet and Midi (GUS) is too loud to the point of audio cracking. Skyboxes are cut off where you can see the end point, sometimes you see lines in the level geometry on a few levels, the soundtrack restarts on every respawn/load where as DOS DOOM the music never stopped playing, movement on this port is inaccurate compared to DOS for strafing, playing on keyboard isn't viable as there is no Strafe key to bind, actually most keybinds are really limited in general.
    PC version is just trash right now, they can fix all these issues but with 4 current and 2 older gen consoles all by companies with their own TOS of update rules getting hotfixes could take longer than it should. If you love DOOM and you are a PC player this port has potential but really just stick with another way to experience DOOM.

  • @physbryan
    @physbryan 26 дней назад +5

    I wasn't sure if it was something with frame interpolation, running in Proton under Linux, or just me being too used to playing Chocolate Doom or Vanilla Doom on my retro PC at 35 FPS that the movement felt wrong. I found myself taking a lot more damage in the first few levels of Doom II compared to what usually happens when I play at the original framerate, and wondered if I was just playing too sloppily. Glad to hear and read that others are having similar issues, and I'll look into the effect of changing the framerate when I get a chance; I've only had an hour or so to play at 1440p/120Hz and haven't tried 60 Hz yet.

  • @mstewart248
    @mstewart248 26 дней назад +5

    I noticed the movement issue. It feels like you have more momentum than the original version.

  • @Megaspartan23
    @Megaspartan23 26 дней назад +15

    Instead of saying, "Can it run Crysis?", gamers should ask graphics card makers, "Can it run nuts.wad"

    • @sauceinmyface9302
      @sauceinmyface9302 7 дней назад

      That'd be a weird question since og doom is supposed to be all cpu, like the video indicates.

  • @lukedyde6384
    @lukedyde6384 26 дней назад +5

    Anyone else hearing This Love by Pantera at around 14:05

    • @RandyShadows
      @RandyShadows 26 дней назад

      I just posted the same without seeing your comment.

    • @MGMan37
      @MGMan37 26 дней назад +3

      About 75% of Doom's soundtrack is directly lifted from popular metal song riffs of the time with a couple notes changed. Andrew clearly knew what the original song was going for!

    • @maynardburger
      @maynardburger 25 дней назад +2

      I mean, the original MIDI soundtrack for that level(I think M27 'Monster Condo') was even more directly ripping off This Love. Hulshult's remix actually kind of deviates more from it, making it a little less of a ripoff. But yes, this was quite literally where it came from to begin with. A lot of Doom 2's soundtrack especially was ripping off popular metal songs.

    • @R__T
      @R__T 3 дня назад

      The track is called "Waiting For Romero To Play" for anyone else looking and yeah it really does sound like Pantera.

  • @macleod1592
    @macleod1592 24 дня назад +4

    Disappointed there is no option for PS1 sound effects and music. IMO the PS1's sounds and music were perfect for this game. It made the game more creepy and atmospheric as opposed to a faster paced action type.

  • @paulanthony8214
    @paulanthony8214 26 дней назад +6

    you forgot no 5.1 support

  • @Soddarkryder
    @Soddarkryder 26 дней назад +5

    16:20 sounds a bit like the Sega Genesis soundchip, which made me even more curious how the original soundtrack would sound.

    • @guspaz
      @guspaz 26 дней назад +7

      They're all Yamaha sound chips from around the same era. PC soundcards used chips from the OPL series while the Genesis used a chip from the OPN family. To oversimplify it, the OPL/OPL2 were in many ways less capable than the OPN2 used in the Genesis, but the OPL3 was a lot more capable.

  • @iam16bits
    @iam16bits 26 дней назад +4

    Nuts has always been the perfect PC benchmark tool.

  • @lifeispuzzling
    @lifeispuzzling 26 дней назад +11

    Haven't played the remastered Doom and Doom 2 yet, but Legacy of Rust is spectacular!

  • @lilliputmoss
    @lilliputmoss 26 дней назад +5

    Not really, there's still issues that have been in multiple ports.

  • @AngryChineseWoman
    @AngryChineseWoman 26 дней назад +4

    0:29 The sheer fact of watching this made my PC freeze

  • @TheBandoBandito
    @TheBandoBandito 24 дня назад +1

    I live for John's passionate videos. Never change.

  • @supraken123
    @supraken123 26 дней назад +6

    Not gonna lie I at first had no idea where you were going with the Mount Everest thing but I will admit I was eager to find out haha.

  • @JimBobJoeB0b
    @JimBobJoeB0b 23 дня назад +1

    Note: At least for Doom 1 and 2's original episodes, for Preferred Soundtrack, "Original" (the SC-55 soundtrack) is seperate from MIDI Synth, and I dunno what the latter originates from.

  • @alfaalex101
    @alfaalex101 26 дней назад +4

    THANK YOU for pointing out the weird PC mouse movement!!

    • @DW_Korell
      @DW_Korell 26 дней назад

      Try changing the renderer from Vulkan to D3D11.

  • @martinaee
    @martinaee 26 дней назад +2

    First off…. This is VERY cool.
    🌟Question though: If I install these on Nintendo Switch, do they “replace” the versions that have been available? Including on Switch? - Or does one get to have both versions playable on the system if you install it?

    • @mathimatisk
      @mathimatisk 26 дней назад +1

      you get to have both, the old ones are delisted for new purchases however

    • @martinaee
      @martinaee 26 дней назад +1

      @@mathimatisk That… is sick. 🌟🤘
      Especially since this new version is on the KEX engine which they used for Doom64 on Switch which is also amazing!

  • @khululyp
    @khululyp 26 дней назад +6

    I only bought Doom II on switch, got the new release for free.
    So basicly the first game for free!!!

    • @Peer165
      @Peer165 21 день назад +1

      For me it was the other way around. Great success! 🙌

  • @halfling_barista
    @halfling_barista 25 дней назад +1

    John made this far more entertaining than I expected, which I should have expected.

  • @ElysaraCh
    @ElysaraCh 26 дней назад +3

    i feel like the point about aliasing and flicker/fizzle is kindof ... like... that's WHY we have strived for higher and higher resolutions. Multi-sampling essentially accomplishes the same goal, but instead of a nice clear picture you instead get a very blurry picture. The wall in your example is so fuzzy it barely even changes appearance as you turn, which is super weird.
    Playing the game in a high resolution like 1080p+ doesn't make the textures or enemies higher resolution, it just lets you see them without aliasing. That's the whole point.
    I feel like this entire point is missing the forest for the trees, making some weird argument for some kind of "purity" with the resolution but then literally making the case for why we DON'T play games at that resolution anymore... and on top of everything else, if your argument is ACTUALLY "I want this game to look like it did in 1993", they also didn't have anti-aliasing back then! So either way, multisampling or higher resolution, you're STILL significantly altering what the game would've looked like as expected by id software in the early 90s.

  • @Pruflas-Watts
    @Pruflas-Watts 26 дней назад +1

    Now I need Night Dive to remaster Unreal Tournament 99 with 4k 120hz + multiplayer support.

  • @EDaly_D54
    @EDaly_D54 26 дней назад +3

    I wanted the PlayStation versions soundtrack

  • @electricketchup
    @electricketchup 26 дней назад +4

    No comparison to the Unity port 5 years ago which includes split screen? That's what I was hoping for. It isn't even mentioned at all in this video. I hope there's a follow up video where you guys talk about it.

    • @MGMan37
      @MGMan37 26 дней назад +3

      In short,
      -Unity version had 60FPS and 1080p max, this new version has 120FPS and 4K on console (depending what your console is capable of, Switch is still 1080p 60fps) and any resolution/Hz/Ultrawide on PC
      -This new version adds online multiplayer, it also still has splitscreen, and yes you can even play online while doing splitscreen
      -The new version combines Doom 1 and Doom 2 (plus Master Levels) into one single game install rather than 2 separate installs
      -The new version includes Final Doom, No Rest For The Living, and SIGIL from the getgo instead of offering them as a downloadable addons like the Unity version
      -This new version has 2 new official episodes added as well as a set of levels specifically designed for deathmatch
      -Both the unity port and this port have the same selection of featured ingame downloadable addon campaigns, but this port also adds a user uploaded mods section as well (except on Switch because Nintendo does not allow user uploaded mods).
      -Both the unity port and this version support motion aiming
      -This version has an optional remix soundtrack performed with real guitars

    • @electricketchup
      @electricketchup 26 дней назад +1

      @@MGMan37 Wow that's a lot of info! Thanks!
      I was also wondering about things like acceleration and clipping and other such game engine stuff. I've heard that the new kex engine isn't compatible with old game demos, where the unity engine is compatible with old demos.

    • @MGMan37
      @MGMan37 26 дней назад +1

      @@electricketchup It's mostly compatible with old demos but there are a couple bugs that make demos desync in certain wads. Hopefully they fix in patches.

  • @youp1tralala
    @youp1tralala 26 дней назад +14

    Another Nightdive release with framepacing and input handling issues making movement feel weird... And a huge amount of bugs for which you can find a detailed list on Doomworld forums. I really hope this will be fixed in patches and not just abandoned in this state. On PC, GZDoom (or other source ports) is a better choice, with proper input handling and more features (freelook, higher res rendering, custom soundfonts, cusomizable HUD, much better automap and more).

    • @MGMan37
      @MGMan37 26 дней назад +8

      The bug thread is mind boggling. You can't help but hear the star wars theme as you scroll through the post and see all the text fly up your screen. I hope nightdive looks at it sooner than later because they have a history of putting out only 1 or 2 patches and then bailing to work on their next game.

    • @papayer
      @papayer 26 дней назад +3

      Controller feel on GZDOOM is atrocious. The acceleration is horrid and no smoothing whatsoever.

    • @youp1tralala
      @youp1tralala 26 дней назад +2

      @@papayer Who plays with a controller on PC though ? Not the majority for sure

    • @quaker2636
      @quaker2636 26 дней назад +2

      That, and the mod browser being an absolute shitshow with no options for filtering, searching or any hint of moderation. Not to mention it's filled with low effort crap and most uploaders don't even bother to credit the original wad authors. They really could have done it better if they cared to implement any sort of approval system.

    • @JustAnotherGamerUS
      @JustAnotherGamerUS 26 дней назад

      @@youp1tralala i don't either i must say but still that's no excuse

  • @Carkoon
    @Carkoon 13 дней назад +1

    Perfect intro and first half of the video!

  • @Z-Mikes00
    @Z-Mikes00 26 дней назад +7

    In the FAQ on the slayers club they confirmed only featured mods on switch are due to platform policies

    • @Bajso84
      @Bajso84 25 дней назад

      Which is odd since Switch is the least censored platform apart from PC.

    • @Z-Mikes00
      @Z-Mikes00 25 дней назад

      @@Bajso84 regarding this game?

    • @Bajso84
      @Bajso84 25 дней назад

      @@Z-Mikes00 In general, compared with PS and Xbox since last generation.

    • @Z-Mikes00
      @Z-Mikes00 25 дней назад

      @@Bajso84 ya Nintendo doesn't do censorship as much with 3rd party games

    • @Bajso84
      @Bajso84 25 дней назад

      @@Z-Mikes00 Its probably an eshop policy thing, they want extra content to go through there.

  • @PixelBaller
    @PixelBaller 26 дней назад +2

    Alex totally sounds like Hal from MGS2 here

  • @phinori
    @phinori 26 дней назад +17

    The PC version isn't the game we used to play before because it lacks the possibility to actually play the game with keyboard only, the main and only way everyone I know played the game back in the 90s. Why can't this version be played with keyboard only? Because for some reason this version doesn't have keybindings for turning with keyboard. You can only move and strafe, but can never turn which is pretty crucial in a first person shooter.

    • @geo5295
      @geo5295 26 дней назад +1

      i swear i used an analog ball mouse as a kid for this game although it didn't control like a modern game

    • @spo0nofficial
      @spo0nofficial 26 дней назад +7

      cant believe we are in big 2024 and we still have people believing in the keyboard only myth. sure it does kinda suck you can't play keyboard only but keyboard only was never the intended way to play doom

    • @phinori
      @phinori 26 дней назад +13

      I wasn't trying indicate that it was originally a keyboard only game, I just said it was the only method any one of us ever used in Doom, Doom 2 or any of the other variants and expansions. We even played it in LAN at our school and all the random people joining were always keyboard only players. I've only learned later on that people used other control methods for the game because of the (keyboard) bubble we lived in.
      Heck, we even played Quake only with keyboard for a good while.

    • @geo5295
      @geo5295 26 дней назад

      @@phinori ohh i got you i just thought my memory was bad

  • @soundspark
    @soundspark 15 дней назад +1

    Perhaps the reason Nintendo doesn't allow mods is because they fear you could use them to softmod the Switch.
    Or maybe Nintendo found out that Doom had invented the .WAD extension a long time before the Wii.

  • @blazenathan8375
    @blazenathan8375 26 дней назад +3

    My only problem is that the og soundtrack is quiet compared to all the other sounds making it feel weird and quiet

    • @gregjones2472
      @gregjones2472 25 дней назад +1

      Exactly, what is up with that. Quite annoying

    • @blazenathan8375
      @blazenathan8375 25 дней назад

      @@gregjones2472 yeah kinda strange that they wouldn’t fix it

  • @David-ln8qh
    @David-ln8qh 26 дней назад +11

    Music restarting every time you load a save is SO ANNOYING. Really like this version of the game but I'm crossing my fingers that gets fixed eventually.

    • @Gobzer5526
      @Gobzer5526 25 дней назад +1

      This is by far my biggest complaint and it's a HUGE oversight IMO. Playing on higher difficulty levels, you need to save scum for certain sections and having the audio restart every few seconds is so obnoxious. It doesn't seem to load as instantaneously as the previous version either.
      It's so bad that I've muted the in-game music and have been playing IDKFA and Aubrey Hodges' Doom soundtracks via Spotify over the game.

    • @quaker2636
      @quaker2636 23 дня назад

      @@David-ln8qh same here, it's so annoying. How did they manage to break what every source port for the past 25 years got right? It's especially awful on some of the difficult maps in Legacy of Rust that have you reloading a lot and you can rarely hear the tracks in their entirety because of it. And it's a damn shame because they are absolutely stellar.

  • @baconloic
    @baconloic 26 дней назад +2

    Next step "Wolfenstein 3d - collection" with level editor?
    I not said no for "Blood"

  • @damianminds
    @damianminds 26 дней назад +7

    16:45 - saw John Romero making this map live on twitch. He was streaming like half a year ago (or maybe more) - now I know what there levels were for :)

  • @megan_alnico
    @megan_alnico 26 дней назад +4

    And if you owned Doom on Steam already... You get this game for free. And! And! They don't take away the dos version. I can't complain about this. Not for one second.
    I mean I probably paid $0.99 for Doom in a steam sale..

  • @CaptainWaffles
    @CaptainWaffles 26 дней назад +13

    1:07 Tried to sneak that Prophet of Truth quote from Halo 2 (and it was in the trailer leading up to the release) and thought we wouldn't notice?
    Well guess what Jon, we did! We did notice!
    Brilliant intro lol.

    • @masturch33f66
      @masturch33f66 25 дней назад +2

      I love that game so much

    • @TheJayson8899
      @TheJayson8899 24 дня назад +1

      I thought of that too but I doubt it was intended

    • @CaptainWaffles
      @CaptainWaffles 23 дня назад

      @@TheJayson8899 This is Jon we're talking about here, it was 100% intended and I love him for it.

  • @LeanneLeroy-ou7ob
    @LeanneLeroy-ou7ob 26 дней назад +38

    The music slaps, good pick!

    • @Shrikster
      @Shrikster 26 дней назад +1

      What's the music track ?

    • @AlphaladZXA
      @AlphaladZXA 26 дней назад +1

      Begone bot!

    • @Shrikster
      @Shrikster 26 дней назад

      @@AlphaladZXA But I ain't a bot I'm curious to the music used in the video that's all.

    • @AlphaladZXA
      @AlphaladZXA 26 дней назад +1

      @Shrikster not you those template names having those numbers at the end in that way with the girl in a bikini is usually bots

    • @JustAnotherGamerUS
      @JustAnotherGamerUS 26 дней назад

      @@LeanneLeroy-ou7ob i love Legacy of Rust's soundtrack. check out The Shores of Heaven

  • @purebaldness
    @purebaldness 26 дней назад +10

    11:07 - motion interpolation issues? These issues are present on the Xbox versions of the Unity port but unfortunately, only PS4 and Switch was covered by DF, so this was missed.
    (You'd think Xbox One and PS4 would have offered the same experience so it's understandable why one wasn't covered)

    • @219SilverChoc
      @219SilverChoc 26 дней назад +1

      Yeah, the issues in this port are way less noticable than the Unity one on my Series S.

    • @purebaldness
      @purebaldness 26 дней назад

      @@219SilverChoc That's true. It really isn't too bad on Xbox in this port. My only real gripe is the broken deadzone slider, that needlessly messes wifh your sensitivity when you lower it to something more appropriate. The default deadzone is needlessly huge, whilst lowering it robs you of a decent aiming curve for no good reason.

  • @FifthOfNovember_Original
    @FifthOfNovember_Original 24 дня назад +1

    Fuck my ears with silky smooth gelatin, this new soundtrack sounds AMAZING!!!! I NEED IT ON LP🔥🔥🔥🔥

  • @6ch6ris6
    @6ch6ris6 26 дней назад +5

    i laughed way too hard at the DMX sound option :D

  • @khaledtaha2571
    @khaledtaha2571 25 дней назад +1

    There's an issue with the mod menu on Switch (at least on my side). When subscribing to a mod, it just gets stuck on "download queued" and never progresses

  • @xxsemb
    @xxsemb 26 дней назад +14

    the devs seem to be resistant to trying to fix the interp / pacing issues. they almost dont seem to be able to understand it. They also have issues with sensitivity above certain fps. You need to be more critical on ND releases just like you would for any other release, stop treating them softly.

    • @gvulture1277
      @gvulture1277 26 дней назад +3

      Digital Foundry is a Nightdive simp, they just think they are the holy grail of port teams, it's really going to suck as in some cases I feel like we are being gaslit of this teams talent.

    • @Wobbothe3rd
      @Wobbothe3rd 26 дней назад

      ​@@gvulture1277actually this issue was raised in Digital Foundry Direct. It will probably be patched.

    • @MGMan37
      @MGMan37 26 дней назад +6

      Agreed, their Quake 1 remaster on a 90Hz Steam Deck is truly awful and seeing one of their developers on Discord constantly stick his fingers in his ears and pretend nothing is wrong anytime someone mentions it is very frustrating.

    • @David-ln8qh
      @David-ln8qh 26 дней назад +2

      @@gvulture1277 There's room for criticism but there's also projecting.

    • @quaker2636
      @quaker2636 26 дней назад +4

      Yeah the devs seem to pretend that the issue just doesn't exist. While even on their own gameplay vids you can see the input delay and interpolation issues (check their interview videos for example). Every answer from the devs is just along the lines of "well it's all fine on OUR end". Seriously I like ND releases but this sort of arrogance is just pissing me off.

  • @Ryuujin1078
    @Ryuujin1078 25 дней назад +1

    DMX sound?!
    It’s Dark and Hell is hot…😏😎

  • @bluedragon219123
    @bluedragon219123 26 дней назад +4

    Doom running with multisampling makes the art look to "modern" at the OG Resolution. You would be better off playing at higher resolutions at this point but having more options is fine. Still Good Job on The Video! :)

  • @BeefJerky4104
    @BeefJerky4104 8 дней назад

    It was pretty much an automatic buy for me. I already love the Quake and Quake II remasters that Nightdive released. I understand that it's not a proper replacement for GZDoom, but if you want a super easy one stop shop with all your favorite Doom and Doom II content on a console, even just a one-click Steam install away, you've found your package. I can definitely confirm I noticed the odd mouse behavior when playing Doom II.

  • @Saintspit
    @Saintspit 26 дней назад +4

    This port is absolutly nuts

  • @tsmith4719
    @tsmith4719 25 дней назад +2

    There was a problem retrieving mod details. Does anyone else get this message while trying to subscribe to a mod on Xbox x?

  • @cruzmatt22
    @cruzmatt22 26 дней назад +3

    I'm surprised to see no mention of any stutter issues. Myself, a friend, and some other people on twitter have had the game stutter a bunch
    not sure how to recreate the issue as it comes and goes though

  • @Faizu777
    @Faizu777 25 дней назад +1

    I have it on the switch i saw it this morning and it was free

  • @CheatingSoi
    @CheatingSoi 26 дней назад +3

    For some reason Alex sounds like an AI version of himself in this video.

  • @rodondendron
    @rodondendron 26 дней назад +3

    9:10 The flickering when moving the camera is VERY noticeable and distracting on Nintendo Switch. Really made me remove and switch back to the previous release 😢

    • @Bajso84
      @Bajso84 25 дней назад

      I dont find it that bad, and it is *way* worse in the previous release. I just did a comparison.

  • @HubbardiumKing
    @HubbardiumKing 26 дней назад +2

    I just want a Quake 3 remaster bruh

  • @videostash413
    @videostash413 26 дней назад +4

    3:47 What? There is a Sigil 2?

  • @seybsnilksz
    @seybsnilksz 24 дня назад +1

    The other music option not mentioned here, based on the Gravis Ultrasound (same as was on the Xbox 360 port) is one of my main reasons to play this one, but it currently has some terrible crackling and distortion in varying degrees.

    • @lovelorn88nick
      @lovelorn88nick 24 дня назад +1

      Yeah. There's alota issues with the music and for some reason Digital foundry ignored it

  • @electricindigoball1244
    @electricindigoball1244 26 дней назад +13

    I'm a bit puzzled why you represented PC with the Steam logo as the Doom + Doom II remaster is available on GOG as well (thankfully we didn't get the repeat of the Quake 1 remaster debacle where the remaster took months to release on GOG for an unknown reason).

    • @derpstick5467
      @derpstick5467 26 дней назад

      @@electricindigoball1244 because steam is more well known than GoG? At least to some normies who might see this, I’m puzzled why you’d bring that up.

    • @KilliK69
      @KilliK69 26 дней назад

      ​@@derpstick5467because Steam is a digital store not a platform.

    • @electricindigoball1244
      @electricindigoball1244 26 дней назад +5

      @@derpstick5467 I brought it up because while Steam is the largest online PC game distribution platform it is by no means the entire PC platform. There exist platform and OS agnostic PC logos that could be used instead.

    • @etgripper
      @etgripper 26 дней назад

      ​@@electricindigoball1244especially since DF seems to tout physical media, you would think they'd put gog front and center. While I don't think Steam is going anywhere soon, I want that stand alone drm free installer lol

    • @derpstick5467
      @derpstick5467 26 дней назад +8

      @@electricindigoball1244 pfft and this is why the word nitpick exists.

  • @Decenium
    @Decenium 26 дней назад

    also once agian, thanks for the sound/music shout-out, such a vital part of the experience

  • @btarg1
    @btarg1 26 дней назад +10

    Voxel doom would have been a cool thing to implement officially for this remaster

    • @maynardburger
      @maynardburger 25 дней назад

      No. I know some people like the look of it, but I dont.

    • @impairedtrout6917
      @impairedtrout6917 25 дней назад

      Make it toggleable

    • @1pcfred
      @1pcfred 14 дней назад

      Chainsaw a cacodemon and run inside it as it dies with voxel Doom.

  • @b5quared
    @b5quared 26 дней назад +2

    Any reason as to why the original soundtrack option is MUCH quieter than the remix option? This is the case with all games in this version.

  • @fusermarucs
    @fusermarucs 26 дней назад +8

    But....but.....the sound fx issues ! Sounds cut out. Sounds are missing. I'd have expected DF to pick up on that tbh......it's such an important part of Doom.
    You even played 'the Focus' where the sounds are missing!!
    Hopefully a patch will sort it.

    • @Luke-ih1oc
      @Luke-ih1oc 26 дней назад +2

      Yeah I noticed that the midi synth option sounds kinda fucked up sometimes, like one of the instruments is missing or something. Really surprised DF missed things like this; I inadvertently discovered this in my first 5 minutes of playing lol. Maybe I should apply for a job

    • @gvulture1277
      @gvulture1277 24 дня назад

      DF seems to be way too busy and had to rush this one which is a shame

  • @Rick_Ibbott
    @Rick_Ibbott 26 дней назад +1

    The FM Synth: DMX gave me goosebumps.