Oxhorn at yer 30 min mark its the flood chambers in the grey garden quest. I dont recall the name of the location off the top of my head but I recall its swarming with supermutants and mirelurks
the first room: medically interesting person is for carie to diagnose, racial valentine is someone who'd make comments about valentine being a synth. these are all scenarios for testing companions.
Also that endless raider room might be to customize raider for main game and all dlcs. I think that room was to check how much NPCs can game take at a time.
It's so weird to think every time I am playing fallout there is a room somewhere full of all random encounter npc's just fighting and shooting eachother constantly until I happen upon a random encounter hotspot and one of them just disappears from the cell and enters my game.
That doesn't happen. They are there for TESTING purposes. The room generally has no connection to the game world and different logic is used to spawn the actual random encounters.
@@GoblinLord nah, everything in the open world is devided into cells (fo/skyrim), chunks(say, minecraft) or smt similar in other games, and can also disappear if player cant see it, or if the player can see it but its really far it just loads low detail model instead of the actual part of the city
@xl-Cxlígula-lx that makes sense. That's why my game is more likely freeze as I'm running from place to place kinda free roaming than when I fast travel from place to place? Because I'm running in and out of cells? Activating and deactivating people and events?
Door 1 is for testing your companions. Literally, you test the companions to see how they act in certain situations. Can a companion hack a terminal, but only up to a certain level? You can tell a companion to hack any of those to see what they say, to make sure their voice triggers work as they should, and if they Can hack it, that they actually do. Same with picking locks. Voice interactions work as well. The medically interesting person might be there to trigger specific lines from Curie, or any number of others. The Valentine race interactor likely is meant to trigger Valentine commenting on his nature as a synth. The list goes on.
Thank you. I just stumbled onto this video and the sheer lack of basic understanding in the video was horribly irksome. OXHORN, JUST FUCKING TAKE A COMPANION INTO THOSE COMPANION ROOMS. UGHHHHHHHHHH.
People please stop reacting to my comment. I unsubscribed and blocked this channel and I honestly don't want to have to be reminded that this level of ineptitude exists any longer. There's better Fallout content on RUclips elsewhere. Stop reminding me this exists.
Obviously, they intended for you to take a companion into the companion debug room. You barley touched on anything that could be done there. Like observing companions responses to various actions. There is no key, that is testing the companions response to being asked to open the lock.
53:42 Those ruined apartments were actually what they used to stage one of the memories of Shaun and Kellogg when you go into the implant you loot from his corpse. The building itself was never needed for the game.
"racial commentor valentine" "I don't know enough about testing to know what that means" Well I'm no rocket scientist but basic logic suggests that if you have nick valentine, this guy will say something racist towards synths.
That personal shelter is a recreation from a scene in the movie 'A Boy And His Dog'. It's in the first fifteen minutes of that movie, where the main character checks out an unearthed shelter after bandits tunneled into it (which corresponds to the damaged ceiling).
You failed your mission soldier, this activity will not be tolerated. Being part of the Brotherhood of Steel means helping those in need if this happens again I will be forced to kick you from the Brotherhood of Steel.
probably because there are so many weird things happening in them, combined with the gray textureless sky and hazy effect, it makes for the perfect creepy room.
Console doesn't mean xbox or ps4, it's a term used to define commands made in the game outside of base game controls. You're commanding the game itself rather than your character, ei the games core 'console'. I guess this would make more sense, or rather be more relevant if they called them "terminal commands"
"To get there you have to type console commands, of course you can't do that on consoles..." Let's all just take a moment to appreciate the irony in this very true statement. :)
Whenever I'm researching a console port, and I type, for example, "Kerbal Space Program Console" and instead of xbox games, it gives me random codes! #angryface
Here's a rundown for the purposes of each door. Room 1: Tests companion interactions with random NPCs and containers. Room 2: Tests companion reactions to various encounters and environments. Room 3: Shooting range. Room 4: Index for all items in the game for reference in loot tables. Room 5: Storage for one specific item? Possibly meant to test the pickup screen for legendary items. Room 6: A set for the news broadcast in the pre-war area. The man on the counter serves as a voice for the character during the opening and ending cutscenes just like in Fallout 3 and NV. Room 7: N/A Room 8: Stores random encounters when not in the world. There's a similar room in Skyrim that has the same purpose. Room 9: N/A Room 10: Possibly used to create generic Vault 81 NPCs and spawn them out of sight of the player when Vault 81's interior is loaded. Room 11: Bathroom. This could have just been used to test the animation for the stall doors and NPC interaction with them. Room 12: Used to test weapons used in traps. Trap guns have no weapon spread. This is not used to test individual weapons, that would be the purpose of the shooting range. Room 13: Stores models for industrial buildings. This was likely used to test geometry and AI pathfinding around these objects. Room 14: N/A Room 15: Used to test traps. Fuck those monkeys. Room 16: Possibly a cell that was in development and was cut. Room 17: Most likely used to test NPC interactions with catwalks and stairways common in skyscapers and hospitals. It's not meant specifically for the Atlantic Offices. Room 18: Likely a test for hostile NPC interactions Room 19: Holotape interaction testing. Says it on the tin. Room 20: Unused stage for a Kellogg memory. Room 21: Possibly used to test loot tables, given the number of containers. The purpose of rooms which store NPCs or object and container metadata is a shortcut for storage and loading efficiency. Ever seen how ragdolls will sometimes flop around when you exit and reload a cell? It's because their inventory is not stored in memory and position data is only somewhat accurate. It's much faster to move bodies from a holding cell than respawn them each time they're needed. If the cell is not loaded for a certain amount of time is when corpses despawn. The rooms are likely numbered by their Cell IDs. There are more debug rooms in the game which store generic and faction NPCs for the game to reference and generate that aren't featured in the mod, and could probably be the "Dead Ends." There's also a version of Room 18 with no Raiders inside that isn't featured.
TheMaghorn great explanation! the dev rooms in skyrim are almost identical. (makes since its another bethesda game)also along with skyrim its a bit easier to understand the purpose of the dev rooms. most of the rooms are place holders for items, especially unique quests items, also they do have EVERY item in the game as a reference to copy and paste, just like you said. I'm not a dev by any means but from what I've learned this form of reference to copy and paste from saves a lot of time and resources for in game requirements and game development.
The explanation of the purpose is wrong. None of the rooms "store" anything to be summoned. What would be the purpose of that? When an entity is needed it is spawned at some given coordinates and when it is out of view it's trashed. It's more likely these rooms were used to test interaction with objects or the way they spawn.
TheMaghorn room 5 was most likely used to test examining items on pickup. Also, more finished rooms were probably cut content - beside metro, it was most likely used to test such functions as waking up protectrons and disabling friend-foe systems in turrets.
TheMaghorn These rooms are here to test functionality and appearance. Game developers don't spawn assets and copy and paste them when needed, they just spawn them from a list of assets when needed.
oxhorn I work in game design and door 1 is a debug room. for example "racial commenter valentine" is suppose to be a npc who says something about valentine being synth
Tim church Agreed. And the chests and terminals are to see what happens when you tell your companion to investigate a locked chest, a chest with owned items in it and so on.
Seriousnesly, I had to lay my head down and say that to myself. The door is clearly labeled "Debug room. " Its clearly meant to test follower programming and limits. Curie and valentine have their own code, that gives people reason to say "You're a synth." Curie has her own responses. He figures it out on the second debug room, actually.
DAEDRADONKEY we were born thru are mothers womb. They were born thru science and body snatching. There not living but they are, dont pull a maxson on me hahhaha
DAEDRADONKEY I think you meant that there not technically people, and hunter meant that they have a consciousness, but father himself thinks that synths are conscious, I’m not saying how due to spoilers
Some quotes I absolutely adore in this video: Oxhorn: **sees Mr. Handy** Oh! Hey! :D; **sees Mr. Handy is hostile** Oh... D: "": **open's wrong door and sees it leads off the map** Oh nO!! **realises mistake** Ohhhh! Haha!! Wrong door... :D "": Oh! It's a bathroom... **opens stall doors** with no toilets... **confused**
Ox, i have a random question thats just popped into my mind while watching this, your settelments are pretty legendary, have you considered using the settlement transfer mod to copy them and share them with the community? i've not looked into the mod to much myself, but my basic understanding is that it allows users to "save" their settelment builds from one game and load them into another, and also allows people to upload their settelments to nexus for others to use kinda the way looksmenu allows players to share face models. I personally would LOVE to see some Ox style settlement mods ;)
could also be a neat Patreon "perk" i think, if you wanted to go that way. ( im not a patron myself , so i'd miss out lol, but it seemed like a neat idea )
i thought so, glad others agree. i think either way ( mod or patreon perk) would be really good for his channel as well, as there are those, like me, who would donate to get access to settlements, or if he did them as mods on bethnet and nexus, it would also attract subscribers and traffic to the channel potentially.
That's the way I do it. Trouble is that some of those stupid people and animals just won't die. WTF? Here I thought I'd get to kill everything that moves, and the stupid game won't let me. How did you overcome this problem? Is there a cheat available that gives you unlimited ammo and you can't be killed? That's the kind of gameplay skill that I enjoy the most. And please hurry with a reply cuz I really want to get back out there and kill lots more things. The one thing I don't understand about the game is who Shawn is. Don't really care, but it's a total mystery to me. Is that someone who is super-hard to kill, like a Boss or something? Can hardly wait to start blasting him.
Oxehorn, at about 48 minutes in you found a robco defrager next to a terminal you said was broken- and i cant help but wonder why you didnt try loading the defrager up on it. its driving me nuts now. like, even when you go to the institute, they make it known you can load your own holotapes on consoles. same thing with the turrets override software. D:
Could this be related to the "undiscovered secret in a terminal somewhere" that the makers alluded to? Maybe you can defrag a broken terminal and find something awesome
@@robertcrawshaw9978 it's not a bug tho, the mod literally just deletes the part they hacked in later disabling it, apparently they decided after to not have the option. My bet is that it was causing crashes on consoles 😒
room 12 is literally for testing traps... it's in the name. testing the weapons would likely have been done in the test cell with the tons of raiders and concrete walls
21:23 That's explains missing room at one time on my first playthrough. One time I first enter Vault 81 on my first playthrough and the second I went in the vault, I went exploring and found this room and nothing was even in it, not even bathroom. I step through and fell through the map. Afterward I left the vault and back in, the bathroom spawn in properly that time. That'll explain, it was trying to replace the holding cell with bathroom but I was already in the whole loading part where it just leads to the void. Man, this really sum it all up to me.
A few explanations, since you mentioned not knowing much about the design process :) Holding cells are just places where NPCs, letters, couriers, etc are kept to spawn into the game as needed/when appropriate. They have to exist already for the game to recognize them and fille them into aliases as part of running quests. Random encounters are their own mini type of quest, so that's why you see the Random Encounter NPCs in one room. Pack-ins are a type of object combination that helps optimization in Fallout 4. So the TrapGunPackin is for Pack-Ins of the Gun Traps. You copy the gun trap and paste where you need it when level designing, so you don't have to set every piece up every time, just change what you may need, and the pack-in is already made so you don't need to be worried about not being optimized. The machine building cell (Incredible Machines) is a trick level designers use when you're building something that is technically re-useable but also made of lots of complex parts. Again, it's creating pack-ins of those complex multi-part built spaces (machinery, conveyor belts, etc) for copy and pasting into the final cells. For complex things like this, it's often a lot easier to build it in its own space without having to worry about any other content, so you have just what you need. Bethesda has always designed with cells like this in their Creation Engine games. Skyrim has a number of "warehouse cells" which are basically prefabricated traps, doors, levers, etc, premade and ready for copy and pasting as needed, as well as holding cells for its own random encounters.
I lived in an all metal house that was built by Sears in the late 60s. They look a lot like these sanctuary style homes. Everything was metal except for the floors that were concrete and the toilet and bath which of course are cast-iron with a porcelain finish. Everything else like the Kitchen cabinets, doors, walls all metal. Perhaps will make a come back in 2077. The scariest thing about living in one of these houses was wondering what would happen if it was hit by lightning. It had multiple lightning rods that were grounded out to the slab.
There's a settlement under attack. I need you to go help, Here, I'll mark it on your map. A pack of feral ghouls have held up near Kingsport Lighthouse. Go over there and clean them up. In the meantime, make sure to offer help to anyone who needs it. That can only help our cause. *Started “Ghoul Trouble At Kingsport Lighthouse”*
on the game Vampire the Masquerade: Bloodlines they had a similar Newsroom set up. If you toggled noclip you could get up to it. It was floating in the sky and just contained the top half of the news guy behind a desk(lil creepy) and the back ground that you saw on the tv.
When characters stand like that in a game with their arms spread out it's called a T-Pose it's normally done once a character goes off screen and is waiting to be despawned. I suppose it's also just a default stance.
correct, I can tell you as a gamedev that T-pose (or Y-pose, whatever the game engine prefers) is the default pose you model your character in. since its the original pose it is displayed if no other animation is applied to the character model. If you are debugging something that has nothing to do with an animation, just dont apply the animation, same goes for a character so far, he's not gonna be seen by the player any time soon - disabling anims is a bit of optimisation
That's exactly it. Stanley frequently gets stuck there due to a glitch that happens if you take the kid's tour. Only way to sell him tools is to clip into that room in consoles with the trashcan glitch.
i think the never ending raider room is a gun range, for testing gun range. you are supposed to stand behind those concrete dividers. the gun testing room was ment to test the gun traps, the reason the buttons dont fire all of them is most likely because they where testing them individually and changed which one was connected to the button as they where testing, the last ones that they tested are the ones that fired.
3:43 I think he would comment racist things about Valentine and the other guy that's medically Intreasting would act sick and a companion would say something
The Fallout Shelter that you were surprised noone turned into a player home yet IS a player home. It's in the Basement Living mod (www.nexusmods.com/fallout4/mods/10967/?).
A version of that cell also exists in game. It's in a subdivision overrun by super mutants out near Taffington Boathouse. I forget the name of the actual location, because I rarely go there.
@Oxhorn I need to let you know,when you find teddy bears,that's wear kids have died,Bethesda did not want to do what inter play did wear you could kill kids up till fallout 2 now that options not available,but Bethesda said during an interview,kids who have died in the bomb blast were replaced by teddy bears... -Uta
Yeah that's only a rumor so you're not letting Ox know anything new. He's addressed this rumor in past videos. post this "interview" and I'll shut up, but if not then shut up till you get real facts and telling Ox what he "needs to know".
"Maybe someone will make a mod like that someday" is really NOT the mentality you should have. Bethesda should have made it. Don't excuse them and shift the work to modders, it isn't a modder's job to make the game have cool stuff. Bethesda should have put it in, full stop. Don't ask modders to do Bethesda's job. I know this sounds super petty, but these kinds of comments are why Bethesda games have gotten lazier. They read these comments and realize they can just let the modding community do all the work and no one will be angry at them.
Just because it's partially completed in the assets doesn't mean they were lazy. Ask yourself, truly, if including Atlantic would've improved the game in any meaningful way. No. An idea is like a shrub-- a topiary. Certain branches have to get trimmed off to make the topiary look as the creator intends. This can include branches that are already pretty well grown. Do you get me? I'm not implying Fallout 4 is the most well-trimmed of idea topiaries, but I, personally, can understand why something like this could get cut. Maybe they didn't have ideas for it. Maybe it was earlier on that they started on it; something somewhere else made it harder to work in the concept, and they decided that they couldn't put it in exactly as intended, so they had to scrap it so as to not make something that wouldn't make sense as originally intended. These things happen. If it were bugs we were talking about, I'ld be singing a different tune here, but we're talking about cut content, and more times than not, there's either a good reason for something being cut, or it's outside intervention that causes it. But hey, that's just my two cents. ;)
Hey Oxhorn I love your videos. Could you make one of cut content from previous fallout games like New Vegas and 3 if the content were available? Videos like this are particularly intriguing, especially the aspects surrounding lore.
When i was killing some ghouls i encountered a glowine one with a horde of ghouls and when i killed the glowing one all ghouls became friendly to me and didnt attack me wtf
frank grimes oh come on, he can do anything, not that it will harm you isn't it? Everyone get their own choice at how they want to play the game, that's what games are, to make you satisfied and happy, not to force you to be something else you didn't want to be or to do something you didn't want to...
I thought about that, but how would the game interact with the items in the save? I'm curious because while we all play for different reasons, some just like to be purists or gate keepers, and I think it could be fun
The terminals and trunks were to test all trunks/ terminals for companions there was novice advanced expert and master then requires key requires terminal and innaccesible
This is why I love when devs leave unfinish content or test rooms in games. Zelda wind waker did it (hell all the zelda games have done it) ratchet & clank, but it's not hidden they actually show you how their game works. Can't think of any other games right now, but man, test rooms are the best to play around in.
Can anyone explain why there's such a strange visual effect when there is no skybox? Why doesn't the game just fill with solid white? Does this effect vary from engine to engine?
What’s happening is called a hall of mirrors effect. What’s happening is there’s nothing there, so when the game tries to render something it can’t figure out what to tell your video card to render, so the game just pulls the most recent image from your video card’s memory which would be the image it rendered just before.
As for the reason it turns white over time, that's because it still applies bloom to it. Then, the game uses that (brighter) frame as a 'skybox', applies bloom to it again, brightening it again, repeat.
Okay that all makes sense. Makes me think of playing GTA lcs on psp, going under the map and the game would fill what it could of the background with every movement the character made, and of the first texture it sees. Fun to screw with lol
I love how Oxhom is trying to find a key for terminals / locked boxes that are clearly there to test that you can't open them (all the different types of locked terminals / boxes)
You know what I miss about older fallout games? The dedication. Everytime you explored a new place you had to pay very close attention. You could find stories, loot, references, etc. everything felt like it was placed in it's exact spot with purpose. Rarely did you find "random loot" Just a bunch of junk in old case. It like the whole game was connected & by exploring every nook you got to be in on the little inside joke.
Above: why r/whoosh is the second most stupid thread after RoastMe. Literally everything can be a joke to someone (or be falsely turned into one to desperately make someone else look bad).
The modder should add a Rod Serling that greets you when you get close to the platform with the doors on it. "Set before you are a series of doors, numbered for your convenience. Which will you choose? Be careful for each threshold you step over will carry you into a hidden corner of The Fallout Zone."
seeing the news recording announcement room was so cool, i remember watching an old video on vampire the masquerade where all the tvs are set to a similar thing, a room where the "recording" is actually just a hidden room being broadcast to the tvs. you can really mess with the scene and make the announcement at the beginning look ridiculous :D its also kinda cool how this technique for showing whats on a tv is still used considering masquerade bloodlines was over 16 years ago😱
49:15 is used in a mod where you become Elder of the BOS. When you face Maxson with Danse and you chalenge him. You are sent to the Prydwen to talk to a guy who sends you to Fort Strong Basement to face Maxson. So this is actually used by someone.
The creepy raiders were in a pose called the "T-Pose," it is a common practice with 3D model makers and the such to put their models in this pose because it makes it easier to see or easier to start animating or something, or is just used for the sake of uniformity
Most modern games when you see something being played out on a screen (like the news report), it is actually being played out in real time somewhere inaccessible on the map. That's why the newsreader was in that apartment. It wasn't a leftover. In the opening sequence of the game, the news report will be played out in that room.
Navigate this video:
01:52 - Debug Companion Room
07:42 - Companion Situational Awareness Room
10:55 - Never-Ending Raiders Room
13:13 - All Items Room
16:12 - Heist Photo Room
16:44 - Newsroom Set
19:20 - Random Encounter Storage Room
20:56 - Vault 81 Holding Cell
21:47 - Useless Bathroom
22:30 - Gun Testing Room
24:47 - The Incredible Machines
31:48 - Traps & Monkeys Room
35:13 - Personal Fallout Shelter
36:37 - Atlantic Offices
42:14 - Cellar
44:13 - Metro Facilities Wing
53:42 - Ruined Apartments
55:00 - Commonwealth Laundry
Mods in this video:
Cut & Dev Interior Cells Debug Area
PC: www.nexusmods.com/fallout4/mods/20831/
Oxhorn Ox Your videos are the shit. I watch them every day.
Shut up! U fuckin hater
I always think it's thoughtful when video uploaders make these quick nav shortcuts... thanks Oxhorn, it's obvious you love what you do
Oxhorn thanks for going over these rooms! this is extremely entertaining.
Oxhorn at yer 30 min mark its the flood chambers in the grey garden quest. I dont recall the name of the location off the top of my head but I recall its swarming with supermutants and mirelurks
the first room: medically interesting person is for carie to diagnose, racial valentine is someone who'd make comments about valentine being a synth. these are all scenarios for testing companions.
Also that endless raider room might be to customize raider for main game and all dlcs. I think that room was to check how much NPCs can game take at a time.
@@rahulsar2030, either that, or it's a shooting range.
not just companions, it's companion/NPC interactions and testing both sides of that coin.
I was just about to type this all down till I saw this
lol
what about doctor type
I nearly shit myself when he shouted "THIEF" when he stole the whisky
Flamalam whiskey
Same😂😂😂
haha same
When did he do that?
Flamalam SAME
While you were exploring cut content, Another settlement was attacked by raiders.
Goddammit Garvey
Another settlement needs our help
This is why I left the minutemen at Concord
Shut the fuck up garvey this is why I joined the brotherhood
I joined the minutemen for the castle
What Bethesda Doesn't Want You To See
*T-POSING GHOULS*
What if it was upside down that was probably be a nightmare
@@aidensawyer6336 Nah it would be Australia.
Why would you hide this from us Todd?
Well you can see many of them in fallout76
nice to meetcha, hodd toward!
It's so weird to think every time I am playing fallout there is a room somewhere full of all random encounter npc's just fighting and shooting eachother constantly until I happen upon a random encounter hotspot and one of them just disappears from the cell and enters my game.
That doesn't happen. They are there for TESTING purposes. The room generally has no connection to the game world and different logic is used to spawn the actual random encounters.
@lIlIlIl Lucas lIlIlIl I mean, open skyrim, meaning open fallout works, but the interior cells do obviously disappear
@@GoblinLord nah, everything in the open world is devided into cells (fo/skyrim), chunks(say, minecraft) or smt similar in other games, and can also disappear if player cant see it, or if the player can see it but its really far it just loads low detail model instead of the actual part of the city
Something about that sounds kinda creepy.
@xl-Cxlígula-lx that makes sense. That's why my game is more likely freeze as I'm running from place to place kinda free roaming than when I fast travel from place to place? Because I'm running in and out of cells? Activating and deactivating people and events?
Door 1 is for testing your companions. Literally, you test the companions to see how they act in certain situations. Can a companion hack a terminal, but only up to a certain level? You can tell a companion to hack any of those to see what they say, to make sure their voice triggers work as they should, and if they Can hack it, that they actually do. Same with picking locks.
Voice interactions work as well. The medically interesting person might be there to trigger specific lines from Curie, or any number of others. The Valentine race interactor likely is meant to trigger Valentine commenting on his nature as a synth. The list goes on.
TacComControl Thanks! I was wondering what to do in there😂 you are very smart person!!😋
I swear that is not sarcasm!!!
Destiny Real I mean it says companion debug room
Destiny Real its not rocket science
Thank you. I just stumbled onto this video and the sheer lack of basic understanding in the video was horribly irksome. OXHORN, JUST FUCKING TAKE A COMPANION INTO THOSE COMPANION ROOMS. UGHHHHHHHHHH.
People please stop reacting to my comment. I unsubscribed and blocked this channel and I honestly don't want to have to be reminded that this level of ineptitude exists any longer. There's better Fallout content on RUclips elsewhere. Stop reminding me this exists.
The raider room was most likely used to test the effective range of weapons.
The Infamous Cloaker Videos cool icon
That sound Oxhorn also heard as he ran past the raiders was the charge up of the Gauss Rifle.
The Infamous Cloaker Videos exactly, i like this guys videos but he is slow asf xD
+Jovanny DC He actually picks up on things fast. I didn't realize that room until OP pointed it out.
Yup that sounds right
Obviously, they intended for you to take a companion into the companion debug room.
You barley touched on anything that could be done there. Like observing companions responses to various actions.
There is no key, that is testing the companions response to being asked to open the lock.
it was so frustrating to watch this lol THIS ROOM IS FOR DEBUGGING COMPANIONS
53:42 Those ruined apartments were actually what they used to stage one of the memories of Shaun and Kellogg when you go into the implant you loot from his corpse. The building itself was never needed for the game.
Nice find
@MemesSause 69 because it looks the same...
This is kinda creepy. A room where all the random encounters in one room where they fight forever
They just seem to gang up on that one character Kate or Ness
They don't fight, they don't even exist really until rendered. The Matrix isn't real, it's all just code.
I killed all of them
Twilight zone
NPC hell
"racial commentor valentine"
"I don't know enough about testing to know what that means"
Well I'm no rocket scientist but basic logic suggests that if you have nick valentine, this guy will say something racist towards synths.
AllIntensivePorpoises 😂😂😂
Lmao
AllIntensivePorpoises I think he fails to realise all of this was to test out companions and NPC interactions
10mm missile
Flylikeapear He acknowledges such explicitly.
The locked door is for cait
The terminal is for nick valentine
Yeah
Pretty sure the "medically interesting person" was used to get a response from Curie.
And owned items for MacCready to steal, right in front of the owners. I guess they were testing if the owners would react to him stealing.
*Oxhorn appears in the middle of Vault 81 out of nowhere*
Vault 81 Resident: WTF?!?!?!
Lol
Lol
loL
Lol
Lol
That personal shelter is a recreation from a scene in the movie 'A Boy And His Dog'. It's in the first fifteen minutes of that movie, where the main character checks out an unearthed shelter after bandits tunneled into it (which corresponds to the damaged ceiling).
You can also find it if you explore around Sanctuary after leaving the vault.
@@BadWebDiver That one is similar but not the same
BadWebDiver where is the location? I explored a lot around sanctuary in the past and never saw any bunker
@@qazxsw21000 behind a building near the far right part
✔️Failed:Help defend Red Rocket Truck Stop
Paladin Danse that's exactly what a synth would say
Im with the institute on this one
I have not I saved that place 89 times
You're a synth!!
You failed your mission soldier, this activity will not be tolerated. Being part of the Brotherhood of Steel means helping those in need if this happens again I will be forced to kick you from the Brotherhood of Steel.
Something about these debug/dev rooms always seem to creep me out somehow
Carter Ford same!
Carter Ford so chilling because it's gray and empty
They certainly have that eerie atmosphere, they could easily be part of the main game.
Cause der unfinished, sort of like a game ghost town.
probably because there are so many weird things happening in them, combined with the gray textureless sky and hazy effect, it makes for the perfect creepy room.
oxhorn: what's this place? it's full of raiders?
raiders: crap! he found our hideout!
Quick act like your nothing he might omly kill a few of us
Raider hell
If i'm playing on a console, then why can't i use *console* commands?
Bill Mos yeah I’m sure you’re not the only person who asked that. Makes no sense but whatever
Probably because playstation and xbox don't like people cheating. they are stuck up bums if that's the case.
Jessica Marina Rushie r/whoosh
@@seabassdagamer8981 lol
Console doesn't mean xbox or ps4, it's a term used to define commands made in the game outside of base game controls. You're commanding the game itself rather than your character, ei the games core 'console'.
I guess this would make more sense, or rather be more relevant if they called them "terminal commands"
“10mm missile”
Mini mini mini mini nuke
@@zikulit0770 teeny tiny micro nuke... sounds like fireworks
This kinda makes me think if it is possible to shoot fireworks out of a gun,not like a long tube,like a real gun
lejogamer you could use the spark that ignites the gunpowder to light the fuse if possible.
1 hour video and thats what you remember
That group of identical residents all running around just makes me think of Gary.
Gaary? Gary.
Garrryy?
Gary? Gary!!!
Hahaha Gaaaaaaryyy!
Ohhh gary
"To get there you have to type console commands, of course you can't do that on consoles..." Let's all just take a moment to appreciate the irony in this very true statement. :)
Console users cant use console commands
Me: Then why name them console commands? (insert confused face here, or just a lenny face)
There's no irony, you just don't know what you're talking about.
Speaking of irony, your statement is ironic too Eugenics.
Whenever I'm researching a console port, and I type, for example, "Kerbal Space Program Console" and instead of xbox games, it gives me random codes! #angryface
I am become doggo, destroyer of furniture its a joke
Here's a rundown for the purposes of each door.
Room 1: Tests companion interactions with random NPCs and containers.
Room 2: Tests companion reactions to various encounters and environments.
Room 3: Shooting range.
Room 4: Index for all items in the game for reference in loot tables.
Room 5: Storage for one specific item? Possibly meant to test the pickup screen for legendary items.
Room 6: A set for the news broadcast in the pre-war area. The man on the counter serves as a voice for the character during the opening and ending cutscenes just like in Fallout 3 and NV.
Room 7: N/A
Room 8: Stores random encounters when not in the world. There's a similar room in Skyrim that has the same purpose.
Room 9: N/A
Room 10: Possibly used to create generic Vault 81 NPCs and spawn them out of sight of the player when Vault 81's interior is loaded.
Room 11: Bathroom. This could have just been used to test the animation for the stall doors and NPC interaction with them.
Room 12: Used to test weapons used in traps. Trap guns have no weapon spread. This is not used to test individual weapons, that would be the purpose of the shooting range.
Room 13: Stores models for industrial buildings. This was likely used to test geometry and AI pathfinding around these objects.
Room 14: N/A
Room 15: Used to test traps. Fuck those monkeys.
Room 16: Possibly a cell that was in development and was cut.
Room 17: Most likely used to test NPC interactions with catwalks and stairways common in skyscapers and hospitals. It's not meant specifically for the Atlantic Offices.
Room 18: Likely a test for hostile NPC interactions
Room 19: Holotape interaction testing. Says it on the tin.
Room 20: Unused stage for a Kellogg memory.
Room 21: Possibly used to test loot tables, given the number of containers.
The purpose of rooms which store NPCs or object and container metadata is a shortcut for storage and loading efficiency. Ever seen how ragdolls will sometimes flop around when you exit and reload a cell? It's because their inventory is not stored in memory and position data is only somewhat accurate. It's much faster to move bodies from a holding cell than respawn them each time they're needed. If the cell is not loaded for a certain amount of time is when corpses despawn.
The rooms are likely numbered by their Cell IDs. There are more debug rooms in the game which store generic and faction NPCs for the game to reference and generate that aren't featured in the mod, and could probably be the "Dead Ends." There's also a version of Room 18 with no Raiders inside that isn't featured.
TheMaghorn great explanation! the dev rooms in skyrim are almost identical. (makes since its another bethesda game)also along with skyrim its a bit easier to understand the purpose of the dev rooms. most of the rooms are place holders for items, especially unique quests items, also they do have EVERY item in the game as a reference to copy and paste, just like you said. I'm not a dev by any means but from what I've learned this form of reference to copy and paste from saves a lot of time and resources for in game requirements and game development.
The explanation of the purpose is wrong. None of the rooms "store" anything to be summoned. What would be the purpose of that? When an entity is needed it is spawned at some given coordinates and when it is out of view it's trashed. It's more likely these rooms were used to test interaction with objects or the way they spawn.
TheMaghorn room 5 was most likely used to test examining items on pickup. Also, more finished rooms were probably cut content - beside metro, it was most likely used to test such functions as waking up protectrons and disabling friend-foe systems in turrets.
TheMaghorn These rooms are here to test functionality and appearance. Game developers don't spawn assets and copy and paste them when needed, they just spawn them from a list of assets when needed.
TheMaghorn How do you know that?
Ox: Just a door on a wall
Me: REAL FAKE DOOR
🤣
I read that in the real fake door guys voice
Oxhorn as a scientist: GUYS! i found the cure to- Ooh a piece of candy!
Oh my god
1. Love your icon.
2. Hahahahaha. That is so true.
I immediately thought of James Wood in Family Guy when he made that comment.
No he's just a RUclips personality that does lore for video games.
Not So Toxic Gamer le *R/WOOOSH*
oxhorn I work in game design and door 1 is a debug room. for example "racial commenter valentine" is suppose to be a npc who says something about valentine being synth
Tim church wow tell me some secrets then pls
Tim church Agreed. And the chests and terminals are to see what happens when you tell your companion to investigate a locked chest, a chest with owned items in it and so on.
I bet the "medically interesting person" is intended to be a Curie specific interaction
Andy Dixon I could but it's not like I work with bethesda or anything
Seriousnesly, I had to lay my head down and say that to myself. The door is clearly labeled "Debug room. " Its clearly meant to test follower programming and limits. Curie and valentine have their own code, that gives people reason to say "You're a synth." Curie has her own responses. He figures it out on the second debug room, actually.
Racial Commentor Valentine? That would probably be someone that would say something racist about Nick.
Valiare The Forsaken Racist? A synth is not a race its a machine...
👉👮 ❌ 👉🤖✔
BadMan Riddimz there ppl 2
DAEDRADONKEY we were born thru are mothers womb. They were born thru science and body snatching. There not living but they are, dont pull a maxson on me hahhaha
BadMan Riddimz it is a race, he’s not black, white or anything
DAEDRADONKEY I think you meant that there not technically people, and hunter meant that they have a consciousness, but father himself thinks that synths are conscious, I’m not saying how due to spoilers
Some quotes I absolutely adore in this video:
Oxhorn: **sees Mr. Handy** Oh! Hey! :D; **sees Mr. Handy is hostile** Oh... D:
"": **open's wrong door and sees it leads off the map** Oh nO!! **realises mistake** Ohhhh! Haha!! Wrong door... :D
"": Oh! It's a bathroom... **opens stall doors** with no toilets... **confused**
Angelica Everett he’s a synth
My favorite is "ooo a piece a' candy" Lol :D
If Bethesda was a surgeon they’d probably leave their tools in your chest when they close you up
*sees full suit of X-01 Mk III. More interested in whisky*
yeah it was kinda like that for my dad except the x-01 mk iii was me
@@damiangarb6885 ..... oof
I would like to save my resources to make a jetpack 😏
@Benjamin Hammack oxford lmao
Ox, i have a random question thats just popped into my mind while watching this, your settelments are pretty legendary, have you considered using the settlement transfer mod to copy them and share them with the community? i've not looked into the mod to much myself, but my basic understanding is that it allows users to "save" their settelment builds from one game and load them into another, and also allows people to upload their settelments to nexus for others to use kinda the way looksmenu allows players to share face models. I personally would LOVE to see some Ox style settlement mods ;)
could also be a neat Patreon "perk" i think, if you wanted to go that way. ( im not a patron myself , so i'd miss out lol, but it seemed like a neat idea )
i thought so, glad others agree. i think either way ( mod or patreon perk) would be really good for his channel as well, as there are those, like me, who would donate to get access to settlements, or if he did them as mods on bethnet and nexus, it would also attract subscribers and traffic to the channel potentially.
I second this motion. I don't have the effort or the imagination to make a settlement like Oxhorn's
And I don't build I use parts for guns and its a free roam game so best way to play is TO RUN AROUND GUN IN HAND BLASTING ANYONE WHY U DONT LIKE
That's the way I do it. Trouble is that some of those stupid people and animals just won't die. WTF? Here I thought I'd get to kill everything that moves, and the stupid game won't let me. How did you overcome this problem? Is there a cheat available that gives you unlimited ammo and you can't be killed? That's the kind of gameplay skill that I enjoy the most. And please hurry with a reply cuz I really want to get back out there and kill lots more things.
The one thing I don't understand about the game is who Shawn is. Don't really care, but it's a total mystery to me. Is that someone who is super-hard to kill, like a Boss or something? Can hardly wait to start blasting him.
Bethesda did not remove these debug rooms from the game before they published them.
They also didn't remove the bugs.
Debug rooms designed to catch bugs were too buggy and couldn't do it as a result
Those Aren't Bugs....Those Are Features.
It just works "todd howard"
@Forsaken Pumpkin The game might be less buggy, but a game like Fallout 4 should have only a few bugs and problems on release.
Oxehorn, at about 48 minutes in you found a robco defrager next to a terminal you said was broken- and i cant help but wonder why you didnt try loading the defrager up on it. its driving me nuts now. like, even when you go to the institute, they make it known you can load your own holotapes on consoles. same thing with the turrets override software. D:
Could this be related to the "undiscovered secret in a terminal somewhere" that the makers alluded to? Maybe you can defrag a broken terminal and find something awesome
"THIEF!" Omg, I almost jumped out of my skin 😫😂 Volume was up too loud and I looked away just before they shouted LOL
#1/#2 is all about Companions - you should have brought Valentine or Curie!
@@robertcrawshaw9978 it's not a bug tho, the mod literally just deletes the part they hacked in later disabling it, apparently they decided after to not have the option. My bet is that it was causing crashes on consoles 😒
room 12 is literally for testing traps... it's in the name. testing the weapons would likely have been done in the test cell with the tons of raiders and concrete walls
35:29 that might be a failed idea for the soul survivor, so Nate and Nora could run to the shelter instead of the vault?
Actually , if you explore Sanctuary after leaving the vault, you will find a neighbor up the street had this shelter.
@@BadWebDiver It's not the same one, it's much smaller and doesn't have all the stuff in this one here.
@@BadWebDiver That was just a root celler.
21:23 That's explains missing room at one time on my first playthrough. One time I first enter Vault 81 on my first playthrough and the second I went in the vault, I went exploring and found this room and nothing was even in it, not even bathroom. I step through and fell through the map. Afterward I left the vault and back in, the bathroom spawn in properly that time. That'll explain, it was trying to replace the holding cell with bathroom but I was already in the whole loading part where it just leads to the void. Man, this really sum it all up to me.
A few explanations, since you mentioned not knowing much about the design process :)
Holding cells are just places where NPCs, letters, couriers, etc are kept to spawn into the game as needed/when appropriate. They have to exist already for the game to recognize them and fille them into aliases as part of running quests. Random encounters are their own mini type of quest, so that's why you see the Random Encounter NPCs in one room.
Pack-ins are a type of object combination that helps optimization in Fallout 4. So the TrapGunPackin is for Pack-Ins of the Gun Traps. You copy the gun trap and paste where you need it when level designing, so you don't have to set every piece up every time, just change what you may need, and the pack-in is already made so you don't need to be worried about not being optimized.
The machine building cell (Incredible Machines) is a trick level designers use when you're building something that is technically re-useable but also made of lots of complex parts. Again, it's creating pack-ins of those complex multi-part built spaces (machinery, conveyor belts, etc) for copy and pasting into the final cells. For complex things like this, it's often a lot easier to build it in its own space without having to worry about any other content, so you have just what you need.
Bethesda has always designed with cells like this in their Creation Engine games. Skyrim has a number of "warehouse cells" which are basically prefabricated traps, doors, levers, etc, premade and ready for copy and pasting as needed, as well as holding cells for its own random encounters.
I lived in an all metal house that was built by Sears in the late 60s. They look a lot like these sanctuary style homes.
Everything was metal except for the floors that were concrete and the toilet and bath which of course are cast-iron with a porcelain finish. Everything else like the Kitchen cabinets, doors, walls all metal.
Perhaps will make a come back in 2077. The scariest thing about living in one of these houses was wondering what would happen if it was hit by lightning. It had multiple lightning rods that were grounded out to the slab.
There's a settlement under attack. I need you to go help, Here, I'll mark it on your map. A pack of feral ghouls have held up near Kingsport Lighthouse. Go over there and clean them up. In the meantime, make sure to offer help to anyone who needs it. That can only help our cause.
*Started “Ghoul Trouble At Kingsport Lighthouse”*
I love how when oxhorn was picking up the mines he was saying “ooh piece of candy”
T-51b Power Armor, Really? XO-2 is where it's at.
on the game Vampire the Masquerade: Bloodlines they had a similar Newsroom set up. If you toggled noclip you could get up to it. It was floating in the sky and just contained the top half of the news guy behind a desk(lil creepy) and the back ground that you saw on the tv.
Holy shit, you are GOOD at calling where everything is from.
Except for knowing what oxford has to do in the 1st map.
When characters stand like that in a game with their arms spread out it's called a T-Pose it's normally done once a character goes off screen and is waiting to be despawned. I suppose it's also just a default stance.
correct, I can tell you as a gamedev that T-pose (or Y-pose, whatever the game engine prefers) is the default pose you model your character in. since its the original pose it is displayed if no other animation is applied to the character model. If you are debugging something that has nothing to do with an animation, just dont apply the animation, same goes for a character so far, he's not gonna be seen by the player any time soon - disabling anims is a bit of optimisation
Yeah, and modeling models with their arms spread prevents clipping into the rib cage, I'm pretty sure.
door10: vault 81 holding cell is likely for storing npc's that disappear during the vault 81 quest line
Maybe.
That's exactly it. Stanley frequently gets stuck there due to a glitch that happens if you take the kid's tour. Only way to sell him tools is to clip into that room in consoles with the trashcan glitch.
"Debug the way companions interact with chests" meanwhile dogmeat can rip the cryolator out of a master locked container
That chest wasn’t like the others. Though they should’ve made the cryolator a static object until the case was opened.
why didn't you bring a companion? I mean that's the point of testing
turlets
yeah that's what room 2 is for after all, making sure the comagnions don't block you
Because he was checking it out not testing it out obviously.
Pure Metro exactly
That is why I don't subscribe to him, he doesn't test things just mess around without thinking about them.
i think the never ending raider room is a gun range, for testing gun range. you are supposed to stand behind those concrete dividers.
the gun testing room was ment to test the gun traps, the reason the buttons dont fire all of them is most likely because they where testing them individually and changed which one was connected to the button as they where testing, the last ones that they tested are the ones that fired.
Cheat terminal mod has a section on dlc and you can go into the dev cells of dlc. They are very fascinating esp the tiny concrete freeway section.
3:43 I think he would comment racist things about Valentine and the other guy that's medically Intreasting would act sick and a companion would say something
Reminds me of the doors in Stephen King's The Dark Tower.
ianmcmill look up dark tower by bliss n eso
Did anyone think about Monster's Inc while watching this?
No. No one
Krabby Stabby Yes actually. I did for some reason
A'den Stormfall yes because the doors are like portals like in monsters inc
No, but I thought of Monster Factory
Wierd......butyes
47:42
Oxhorn: ooh a button!
*presses button*
All vaults: *explode*
17:30 THEY HAD THE NEWS REPORTER AS VINCENT PRICE?!
I never noticed the moustache before either.
The Fallout Shelter that you were surprised noone turned into a player home yet IS a player home. It's in the Basement Living mod (www.nexusmods.com/fallout4/mods/10967/?).
Marcus Bergman thank you
That mod imploded Sanctuary........
i have also seen that room used in a different mod.
A version of that cell also exists in game. It's in a subdivision overrun by super mutants out near Taffington Boathouse. I forget the name of the actual location, because I rarely go there.
@Oxhorn I need to let you know,when you find teddy bears,that's wear kids have died,Bethesda did not want to do what inter play did wear you could kill kids up till fallout 2 now that options not available,but Bethesda said during an interview,kids who have died in the bomb blast were replaced by teddy bears...
-Uta
Brett Butler wow interesting,so that teddy bear wearing handcuffs trapped in a waste paper basket was a kid?!.
actually yeah!!
wait what? where is this interview?
Yeah that's only a rumor so you're not letting Ox know anything new. He's addressed this rumor in past videos. post this "interview" and I'll shut up, but if not then shut up till you get real facts and telling Ox what he "needs to know".
I find this hard to believe, since a lot of them are smoking cigars, driving vehicles or "doing" some lewd sexual act.
It would be cool to see the atlantic offices in the glowing sea with exclusively ghoul raiders. Maybe someone will make a mod like that someday.
Zack Walter I always find it funny people say that because it should be Bethesda who do that.
"Maybe someone will make a mod like that someday" is really NOT the mentality you should have. Bethesda should have made it. Don't excuse them and shift the work to modders, it isn't a modder's job to make the game have cool stuff. Bethesda should have put it in, full stop. Don't ask modders to do Bethesda's job.
I know this sounds super petty, but these kinds of comments are why Bethesda games have gotten lazier. They read these comments and realize they can just let the modding community do all the work and no one will be angry at them.
Just because it's partially completed in the assets doesn't mean they were lazy. Ask yourself, truly, if including Atlantic would've improved the game in any meaningful way. No. An idea is like a shrub-- a topiary. Certain branches have to get trimmed off to make the topiary look as the creator intends. This can include branches that are already pretty well grown. Do you get me? I'm not implying Fallout 4 is the most well-trimmed of idea topiaries, but I, personally, can understand why something like this could get cut. Maybe they didn't have ideas for it. Maybe it was earlier on that they started on it; something somewhere else made it harder to work in the concept, and they decided that they couldn't put it in exactly as intended, so they had to scrap it so as to not make something that wouldn't make sense as originally intended. These things happen.
If it were bugs we were talking about, I'ld be singing a different tune here, but we're talking about cut content, and more times than not, there's either a good reason for something being cut, or it's outside intervention that causes it.
But hey, that's just my two cents. ;)
Room 17 is used as a Raider Hideout in either Mod: Depravity or Outcasts and Remnants. Right behind the East Boston PD and close to the airport.
37:41
Lengendary Raider Veteran: When you turn up... *Head explodes*
Hey Oxhorn I love your videos. Could you make one of cut content from previous fallout games like New Vegas and 3 if the content were available? Videos like this are particularly intriguing, especially the aspects surrounding lore.
The "all items room" is actually called "QAsmoke" and it was used for smoke testing.
it will not be anything left in it after i get on that room . LOL .
Wasn't skyrims all items room called "the qasmoke room" as well
yeah coc qasmoke in the console teleport there
I legit love your voice, u sound like woody from toy story my childhood movie
I was getting Jack Black and Tom Hanks hybrid!
I am a Rooster maby hes the voice actor for toy story
Nnnnnnno. He doesnt. At all.
I am a Rooster Um... I think you might need a doctor.
Jk
When i was killing some ghouls i encountered a glowine one with a horde of ghouls and when i killed the glowing one all ghouls became friendly to me and didnt attack me wtf
2:41 My heart stopped.. my god
Me too lol
He spent 6 minutes and 44 seconds on room 13, if not more, but it felt like forever
SilverSkeleton5 same it felt like 12min
Mine had an ad inbetween about a crab making food or somthing and it felt like it took half an hour
ox the name of that "all items room" is QASmoke
exactly, you can also do the ol console command of coc qasmoke but I like the name All Items Room ;)
Mitsu WOW can u go to those rooms in PC?
mhm with the command or use a mod that sets up a door to it
Yes,and u just type in the console: coc qasmoke
That is true in all bethesda rpg games. Skyrim, oblivion and fnv/3 all had qasmoke rooms.
first thing i will so when i get that mod is go to the item room and raid the hell out of it .
Say Black ops instead Halo is good.
frank grimes oh come on, he can do anything, not that it will harm you isn't it? Everyone get their own choice at how they want to play the game, that's what games are, to make you satisfied and happy, not to force you to be something else you didn't want to be or to do something you didn't want to...
I thought about that, but how would the game interact with the items in the save? I'm curious because while we all play for different reasons, some just like to be purists or gate keepers, and I think it could be fun
The terminals and trunks were to test all trunks/ terminals for companions there was novice advanced expert and master then requires key requires terminal and innaccesible
God I love the "oooo a button".
This is why I love when devs leave unfinish content or test rooms in games. Zelda wind waker did it (hell all the zelda games have done it) ratchet & clank, but it's not hidden they actually show you how their game works. Can't think of any other games right now, but man, test rooms are the best to play around in.
am I the only one who hears a little tom hanks in his voice
@frank grimes deep breaths buddy it's okay
Medically Interesting Person and Racial Commentor Valentine are needed in the game.
Poor Kat gets shot on an endless loop when she's not spawning
11:30 they were asserting dominance
Nice
18:49 "I'd probably fall out." Fall out. Bad-um-tss
Can anyone explain why there's such a strange visual effect when there is no skybox? Why doesn't the game just fill with solid white? Does this effect vary from engine to engine?
What’s happening is called a hall of mirrors effect. What’s happening is there’s nothing there, so when the game tries to render something it can’t figure out what to tell your video card to render, so the game just pulls the most recent image from your video card’s memory which would be the image it rendered just before.
Stroyed I remember back on the days of Quake how much this would appear on user generated maps
As for the reason it turns white over time, that's because it still applies bloom to it. Then, the game uses that (brighter) frame as a 'skybox', applies bloom to it again, brightening it again, repeat.
Okay that all makes sense. Makes me think of playing GTA lcs on psp, going under the map and the game would fill what it could of the background with every movement the character made, and of the first texture it sees. Fun to screw with lol
The brutal irony that console players can't use console commands.
But they can use this mod!
Oxhorn I think my head's starting to hurt.....
Drake P. After just that? You need more school lol
58 minutes of Oxhorn! Time to lube up
bob saggzs #not my proudest fap
bob saggzs succ
Assume the position.
I didn't think it was humanely possible to jizz that many times in under an hour
I stretch my butt hole.
I love how Oxhom is trying to find a key for terminals / locked boxes that are clearly there to test that you can't open them (all the different types of locked terminals / boxes)
11:05 hit that mf *t p o s e*
Trap Gun Packins : Door 12
My new rap name and EP name.
T H I E F
THIIEEFF
T H E I F
It would have been interesting if you'd taken a companion into the companion test rooms.
You know what I miss about older fallout games?
The dedication.
Everytime you explored a new place you had to pay very close attention. You could find stories, loot, references, etc. everything felt like it was placed in it's exact spot with purpose. Rarely did you find "random loot"
Just a bunch of junk in old case.
It like the whole game was connected & by exploring every nook you got to be in on the little inside joke.
18:53 HE SAYS IT AND DOESNT EVEN MENTION IT!
what?
18:50 “I’ll probably FALL OUT”.
I’m absolutely dying 😂
Falling out of the map isnt the end of the world
r/whoosh @@theroguepelican336
@@Lezura r/whoosh
Above: why r/whoosh is the second most stupid thread after RoastMe. Literally everything can be a joke to someone (or be falsely turned into one to desperately make someone else look bad).
@@falcon8752 speak the truth brother
The modder should add a Rod Serling that greets you when you get close to the platform with the doors on it.
"Set before you are a series of doors, numbered for your convenience. Which will you choose? Be careful for each threshold you step over will carry you into a hidden corner of The Fallout Zone."
Hologram Rod Serling and yes yes yes
The locked boxes, terminals, and doors, were likely part of an area for testing companion lockpicking and hacking
42:35 Heh. Oxhorn is sounding like the narrator from "Dude, Stop" from the part with the candy cup.
seeing the news recording announcement room was so cool, i remember watching an old video on vampire the masquerade where all the tvs are set to a similar thing, a room where the "recording" is actually just a hidden room being broadcast to the tvs. you can really mess with the scene and make the announcement at the beginning look ridiculous :D
its also kinda cool how this technique for showing whats on a tv is still used considering masquerade bloodlines was over 16 years ago😱
2:43 JESUS CHRIST THAT SCARED THE SHIT OUT OF ME
"Getting flashbacks to the early thousands" how old are you mate?
The "News Room" room isn't where they shot the scene, if anything it was a 3D storyboard.
The vault 81 holding cell you can actually get to by going to one of the restrooms and using a trash can glitch
49:15 is used in a mod where you become Elder of the BOS. When you face Maxson with Danse and you chalenge him. You are sent to the Prydwen to talk to a guy who sends you to Fort Strong Basement to face Maxson.
So this is actually used by someone.
2:42
*”THIEF!”*
Me: ”-Jesus.”
That doesn’t belong to you.
You sound like jack black I’ll never un hear it
Holy shit I've been watching him for along time and thought he sounded familiar but couldn't put my finger on it.
RIGHT!!!!!!!!
He kinda does, doesn't he?
The creepy raiders were in a pose called the "T-Pose," it is a common practice with 3D model makers and the such to put their models in this pose because it makes it easier to see or easier to start animating or something, or is just used for the sake of uniformity
frank grimes Thanks for the clarification, I didn't know that!
The vault 81 holding cell was probally the place the people are untill you go to that area
Most modern games when you see something being played out on a screen (like the news report), it is actually being played out in real time somewhere inaccessible on the map. That's why the newsreader was in that apartment. It wasn't a leftover. In the opening sequence of the game, the news report will be played out in that room.