How is someone supposed to follow along with a tutorial if you are just hitting buttons on your keyboard, like at 2:47, and not telling us what you did? I have no clue where to find that menu option, or if I even need it. You just hit a magic button and said "screw everybody following along..."
thank you for the video, but you got to tell people what you press (to access menus, shortcuts, etc.) because we cannot see and for people who never used blender before it is a whole another process to try and figure that out
I disagree. The purpose of my tutorials is not to explain every keystroke. It is to explain the general concept. Concepts translate across applications, keystrokes usually don't!
OMG... You must go thru a lot of keyboards... every time you pound on those keys I hear little ouches coming from under the keys... Hahaha... Ouch! Good example of using these applications together by the way...
Ha ha ha. No, it's just that the MacBook Pro "butterfly" keyboard is very loud to begin with and it being I the same enclosure as the microphone It is doubly loud.
hello, great video! the reason I came here is that I have a CNC mill and want to use displacement textures to enable varying engraving heights for my end mill to cut a texture/photo image into wood. It would seem this tutorial to create the needed mesh going into F360 from an image/texture is definitely going to be helpful, except I wonder if you know whether I need a specific setting (perhaps from the.OBJ export? or before the t-spline conversion?) that would be optimized in the case of generating a file path that my CNC mill would use to cut the image into wood. I am perhaps suggesting I could maximize the control of the heights before generating the needed file path if I knew whether I had some setting disabled or entirely wrong on the mesh export before getting back into Fusion? More faces? less faces? thanks again :)
@@lyonscultivars To be honest, a lot of folks I've come across could actually be working with Blender rather than Fusion 360. It does make a very powerful combo when you can use both in conjunction such as in this case.
@@TrippyLighting I think that's really an indictment of Blender's lack of approachability. Fusion 360 aims to mold itself to standard CAD user thinking, while Blender seems to have started with the ethic of building an alien environment. If they'd cloned other 3D programs in UI and interaction then added their substantive features they would've been the dominant software across many industries. Instead Blender remains an incredible Swiss Army knife that gets used begrudgingly.
Peter, fantastic!!!!🤩🤩
I have done it in different ways, but your video helped a lot. Cheers dude
For the future of fusion 360 i think they should make complete render machine such as texture, bump or displacement i think..
As soon as I go near the subdivision surface modifier, blender hangs and that is as far as I get with adding textures. Extremely annoying.
What do you mean with "go near" ? Can you not use it at all ?
How is someone supposed to follow along with a tutorial if you are just hitting buttons on your keyboard, like at 2:47, and not telling us what you did? I have no clue where to find that menu option, or if I even need it. You just hit a magic button and said "screw everybody following along..."
thank you for the video, but you got to tell people what you press (to access menus, shortcuts, etc.) because we cannot see and for people who never used blender before it is a whole another process to try and figure that out
I disagree. The purpose of my tutorials is not to explain every keystroke. It is to explain the general concept. Concepts translate across applications, keystrokes usually don't!
@@TrippyLighting ok
Wow, this is exactly the procedure I needed right now. Thanks for this very clear explanation!
Great video. Thanks for showing this technique.
OMG... You must go thru a lot of keyboards... every time you pound on those keys I hear little ouches coming from under the keys... Hahaha... Ouch!
Good example of using these applications together by the way...
Ha ha ha. No, it's just that the MacBook Pro "butterfly" keyboard is very loud to begin with and it being I the same enclosure as the microphone It is doubly loud.
Peter, fantastic!!!!
Very cool Peter
Thanks!
Nice work. Blender appears to have some nice capabilities working with mesh objects. Good to know for sure.
hello, great video! the reason I came here is that I have a CNC mill and want to use displacement textures to enable varying engraving heights for my end mill to cut a texture/photo image into wood.
It would seem this tutorial to create the needed mesh going into F360 from an image/texture is definitely going to be helpful, except I wonder if you know whether I need a specific setting (perhaps from the.OBJ export? or before the t-spline conversion?) that would be optimized in the case of generating a file path that my CNC mill would use to cut the image into wood. I am perhaps suggesting I could maximize the control of the heights before generating the needed file path if I knew whether I had some setting disabled or entirely wrong on the mesh export before getting back into Fusion? More faces? less faces? thanks again :)
Thanks, super useful! Trying to do this with Rhino now :)
Very useful. Thanks
Very cool! Thx. To be honest, I don't know _Jack_ about Blender, lol...
Definitely worth Subscribing to learn more... right! ;)
so can i do this in just fusion.
No.
@@TrippyLighting urgh. looks like im going to have to get my head around blender too lol
@@lyonscultivars To be honest, a lot of folks I've come across could actually be working with Blender rather than Fusion 360. It does make a very powerful combo when you can use both in conjunction such as in this case.
@@TrippyLighting I think that's really an indictment of Blender's lack of approachability. Fusion 360 aims to mold itself to standard CAD user thinking, while Blender seems to have started with the ethic of building an alien environment. If they'd cloned other 3D programs in UI and interaction then added their substantive features they would've been the dominant software across many industries. Instead Blender remains an incredible Swiss Army knife that gets used begrudgingly.