Mini Mech Explosion - VFX Breakdown ft. Godot

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  • Опубликовано: 15 сен 2024

Комментарии • 66

  • @philippschmidt78
    @philippschmidt78 10 месяцев назад +12

    This is great. I got here cause your elf scythe got featured in the latest godot particle blog post. And now I want to know every little step on how to create your effects :D Please more tutorials!

    • @philippschmidt78
      @philippschmidt78 10 месяцев назад +1

      Btw: I love that your effects have this valorant / league of legends kind of look and feel to it, like sort of cartoonish but very fantasy/scifi. Never get this quite right but you make it look easy.

    • @onetupthree
      @onetupthree  10 месяцев назад +2

      @@philippschmidt78 thank you so much 🥳 really appreciate it ! for sure ill be making more videos once my schedule frees up more 🙏

  • @AdeptusForge
    @AdeptusForge 3 месяца назад +1

    For those of you wondering about the specific version that was branched off to make this: The branch has since been merged into the master branch, meaning that all the features and functionality are in GODOT 4.3 and all versions going forward

    • @onetupthree
      @onetupthree  3 месяца назад

      thank you @AdeptusForge !

  • @4.0.4
    @4.0.4 10 месяцев назад +2

    You really explained it so well! I especially like how you shaded the cloud mesh, it looks much better than if you were to use smoke sprites or something.

    • @onetupthree
      @onetupthree  10 месяцев назад

      thank you so much ! 🥳

  • @Rankao
    @Rankao 10 месяцев назад +1

    These are great. I've always gotten overwhelmed by VFX, but this makes me feel like I can learn this!

    • @onetupthree
      @onetupthree  10 месяцев назад

      glad i could help out ! i believe in you 😤🙏

  • @zarblitz
    @zarblitz 11 месяцев назад +2

    Excellent video and I really appreciate this style. I'm not looking for a tutorial, I'm looking for an explanation of the animation principles employed and seeing the effect broken down into its constituent parts is very helpful.

    • @onetupthree
      @onetupthree  11 месяцев назад +1

      thank you so much 🥳and I agree ! i understand when tutorials go literally step by step but learning /why/ we're doing things is much better in the long run

  • @waffleawt6570
    @waffleawt6570 10 месяцев назад

    This channel will become the "Gabriel Aguiar prod" but for Godot, definitely liked, subscribed and shared. good job.

    • @onetupthree
      @onetupthree  10 месяцев назад +1

      i appreciate that 😭💖 thank you so much!

  • @P434-m9u
    @P434-m9u 8 месяцев назад +1

    ngl i think you`re the most talented godot vfx rn

    • @onetupthree
      @onetupthree  8 месяцев назад

      idk what to say 😭 that means a lot
      thank you 🙏

  • @RG-yt6wn
    @RG-yt6wn 6 месяцев назад

    Awesome breakdown! That's a meaty looking boom!

  • @vinipossatto9586
    @vinipossatto9586 11 месяцев назад

    Very good video! I think I'm the 1000th subscriber, congrats achieving this!!

    • @onetupthree
      @onetupthree  11 месяцев назад +1

      and you're AWESOME for that 💖 thank you so much for the support 🙇‍♂️

  • @itsray5257
    @itsray5257 10 месяцев назад

    Amazing! Thank you for showing us how to do this VFX i really love it, please do more tutorials you're amazing!!

    • @onetupthree
      @onetupthree  10 месяцев назад +1

      thank you so much 😭 more definitely on the way !
      but most likely after Halloween 🙇‍♂

  • @luckyblackat
    @luckyblackat 11 месяцев назад

    I love you, god you make shaders soo much easier to understand, thank you soo much

    • @onetupthree
      @onetupthree  11 месяцев назад

      thank you so much for the kind words ! very happy to hear that 🥳

  • @ItzHapso
    @ItzHapso 5 месяцев назад

    Awesome ! I'd love to see more of this

  • @btmofmyheart
    @btmofmyheart 11 месяцев назад +2

    This was an amazing tutorial

    • @onetupthree
      @onetupthree  11 месяцев назад +1

      thank you I appreciate it 😭🙏

  • @jcnd1417
    @jcnd1417 10 месяцев назад +1

    I loved it! Do more, please :)

    • @onetupthree
      @onetupthree  10 месяцев назад +1

      glad to hear it! 🥳 my next breakdown is for the night elf scythe i made a while back :D

  • @plopsis
    @plopsis 11 месяцев назад +1

    Great job. More of these.

    • @onetupthree
      @onetupthree  11 месяцев назад +1

      thank you! more to come for sure 👀

  • @shadownight2248
    @shadownight2248 11 месяцев назад

    Great job on the video. Awesome vfx

    • @onetupthree
      @onetupthree  11 месяцев назад

      thank you so much ! 🥳

  • @antimari22
    @antimari22 11 месяцев назад +2

    Thanks it looks great

    • @onetupthree
      @onetupthree  11 месяцев назад

      thank you so much! 🥳

  • @WCIIINoob
    @WCIIINoob 10 месяцев назад

    awesome - exactly what I needed.
    I want some greate VFXs in my game and I'm motivated ... till I sit in front of godot and have no clue what to do with the particles, shaders, ...

    • @onetupthree
      @onetupthree  10 месяцев назад

      glad I could help! you got this 😤👌

  • @Syntoxine
    @Syntoxine 11 месяцев назад +1

    This is really interesting

    • @onetupthree
      @onetupthree  11 месяцев назад

      thank you ! 🙇‍♂️

  • @Kkurox
    @Kkurox 10 месяцев назад

    I subscribe! thanks for the explanation, you're an amazing dude!

    • @onetupthree
      @onetupthree  10 месяцев назад

      thank you so much! 🙇‍♂️

  • @frag2
    @frag2 2 месяца назад

    thank you so much 😭😭

  • @agriasoaks6721
    @agriasoaks6721 11 месяцев назад +2

    Wow... So cool

  • @Nilski
    @Nilski 11 месяцев назад

    Whoaaa really nice tutorial

    • @onetupthree
      @onetupthree  11 месяцев назад

      thank you so much ! 🙌

  • @graces4117
    @graces4117 10 месяцев назад

    Awesome tutorial

    • @onetupthree
      @onetupthree  10 месяцев назад

      thank you! 🙇‍♂️

  • @sigitsatriap6505
    @sigitsatriap6505 11 месяцев назад

    subscribed ! amazing tutorial

    • @onetupthree
      @onetupthree  11 месяцев назад

      thank you so much! 🥳

  • @Painple
    @Painple 10 месяцев назад

    Nice videos.

  • @tinygodzilla7287
    @tinygodzilla7287 8 месяцев назад

    Thank you for the breakdown!
    Just curious how did you get the erosion of the Rings tie to the lifetime of the ring particle?

    • @onetupthree
      @onetupthree  8 месяцев назад

      hallo ! it's part of the INSTANCE_CUSTOM.y built-ins of godot shaders :D you can find more info on my previous video 👌
      ruclips.net/video/N9ilhL8JFes/видео.htmlsi=htCoNy9bPgw36xGl&t=338

    • @tinygodzilla7287
      @tinygodzilla7287 8 месяцев назад

      Thank you!
      as a follow up quesiton -- what's the min / max value on the angular velocity curve?
      Maybe I am not understanding it correctly -- according to the doc: the value of the property will be multiplied by the value of the curve at the current point in a particle's lifetime.
      So in this case, if my Velocity min and max value is one. and my Curve value is linear between 360 -> 0, it should mean at the end of the particle's life the rotation should slow to zero (IE not rotating) right? But somehow I am seeing a behaviour that it will start rotating in the OPPOSITE direction in the middle of the lifetime T_T. Is this intended?

    • @onetupthree
      @onetupthree  8 месяцев назад

      @@tinygodzilla7287 hey! sorry im already in bed but if i forget to reply to this w/in 24 hours feel free to remind me 🤔 ill try it out tomorrow
      your explanation sounds correct tho (slowly coming down to 0 rotation) ! cant think of any reason why it behaves differently atm 🤨

    • @onetupthree
      @onetupthree  8 месяцев назад

      @@tinygodzilla7287 alright so i got the same behaviour 😭 can't quite wrap my head around it
      my best guess is that instead of being rotated an amount per frame, we're seeing the particle's projected rotation from its initial rotation based on the angular velocity at that frame, which is why we see it slow down (and reverse) when the angular velocity curve trends downwards 🤔 does that make sense? :O
      i tried making the curve a linear 360 -> 0 -> 360 (making a v shape) and the second half of lifetime i saw it rotating very quickly as if to catch up to what the rotation /would've/ been if angular vel was kept a constant 360 throughout its lifetime
      that's just a hunch tho 🤔

    • @tinygodzilla7287
      @tinygodzilla7287 8 месяцев назад

      ​@@onetupthree yeah..... Oh well thanks for confirming that it's the same behaviour. I'll try and make an issue on Github to see if it's intended or not.
      As an workaround I've used curves on the Angle Section under Spawn since that makes the most sense to me.
      Thanks again!

  • @doohp
    @doohp 11 месяцев назад +1

    banger

  • @WilliamLaurenson
    @WilliamLaurenson 11 месяцев назад +1

    How on earth does one learn Godot shaders or just shaders in general ;(((
    Did you learn OpenGL before you started in Godot?

    • @onetupthree
      @onetupthree  11 месяцев назад +2

      when i first started learning shaders I used shader graph in Unity a lot :O it helped me visualize all the math that goes on :D maybe it can be the same for you! (plus Godot now also has visual shaders which is their shader graph equivalent 👌)
      it also really helps that Godot has great documentation so translating what I know from other engines wasn't too difficult 🙇‍♂

  • @gonderage
    @gonderage 11 месяцев назад

    How did you get the shine to smoothly blend into the ground? Or does that just happen automatically?

    • @onetupthree
      @onetupthree  11 месяцев назад +1

      it's depth fade (proximity fade in Godot) :D i mention it in my previous video about shaders 👌

    • @gonderage
      @gonderage 11 месяцев назад

      @@onetupthree ah, I def forgor that one lol

    • @onetupthree
      @onetupthree  11 месяцев назад +1

      @@gonderage it's all good 😎👌

  • @moonnight9474
    @moonnight9474 11 месяцев назад

    thank