Should You Use CSG to Make Levels? (Godot 4)

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  • Опубликовано: 18 дек 2024

Комментарии • 24

  • @RetoRadial
    @RetoRadial 3 месяца назад +23

    2:44 Just a minor note here. The reason the CSG Boxes cause so much lag is because the polygons have to be recalculated when two CSGs are children of the same CSGCombiner and collide. If the CSG Boxes were to be parented differently (instanced differently under a Node3D, using different combiners, etc.) then they would pose no more overhead than using a Blender Mesh. CSGs are one of Godot's most powerful tools, and I'm glad they're getting the respect they deserve.

  • @ryderprogram
    @ryderprogram 7 дней назад +4

    If anyone new is reading this, Godot 4.4dev6 uses Manifold for CSG for better stability, less bugs, and possibly better performance.

  • @Eliasdbr
    @Eliasdbr 3 месяца назад +7

    I was coincidentally looking for a video explaining the pros and cons of CSG level making! Thank you so much!

  • @JohnnyThund3r
    @JohnnyThund3r 3 месяца назад +1

    Good to know about the performance not being too much of a hit and that you can make hollow blocks... The problem I run into with CSG blocks is editing the UVs becomes a pain as it's only really designed to block out your level and lacks more advanced futures of a level editor, which is why I use Cyclops instead, but every once in a while the Cyclops blocks fail to create proper collision geometry, so I end up using CSG blocks as glue.

  • @grarldbrown6812
    @grarldbrown6812 Месяц назад +1

    I've understand the reason, but I much prefer traditional method like Cyclops Level Builder. Adding a texture material to each individual faces, instead of whole set.

  • @quentinpauleau5668
    @quentinpauleau5668 3 месяца назад +1

    If you need, CSG to interact until a specific time, you can use the get_mesh() function to export the mesh data to an other mesh instance once the CSG interactions are finished. Then free the CSG instance.

  • @Bread-qz3ht
    @Bread-qz3ht 3 месяца назад +2

    Great video as always

  • @MaxIzrin
    @MaxIzrin 2 месяца назад

    Good video, I was going to start using CSGs but didn't know what the performance cost was.

  • @FadowMar_CZ
    @FadowMar_CZ 3 дня назад

    csg are from my prespective great for simple map customize like for example, if you have a place where you don't want the player to get, you can place a csg box with invisible material there and its done, you dont need make it in blender, in blender you can just made complex structure of the map and before building you can with csg make some prototype test or make simple structures like walls and floors

  • @TheRealKaiProton
    @TheRealKaiProton Месяц назад

    I found these by accident when trying to figure out 3d levels, and just thought the idea was to use them for blocking out anyway

  • @davidbarkhausen7739
    @davidbarkhausen7739 3 месяца назад +1

    hmmm... didn't realize they slow down performance when moving... maybe that's what's been lagging the platforming levels in my game...

    • @theotherothersean
      @theotherothersean 3 месяца назад

      Out of curiosity how come you used a CSG instead of just a simple shape like a rectangle?

    • @quentinpauleau5668
      @quentinpauleau5668 3 месяца назад

      ​@@theotherothersean you can do more complex stuff with it like you would with a 3D modeling software like blunder

    • @quentinpauleau5668
      @quentinpauleau5668 3 месяца назад

      well it is not really when there are moving but when there colliding with each other.

  • @Mebakanı
    @Mebakanı 3 месяца назад +1

    Can you make a video about godot networking and multiplayer?

  • @Mrkhamzat
    @Mrkhamzat 3 месяца назад

    0:52 when I do that , nothing happen , why ? And how I can fix that ?

  • @funlabsdesignstudio
    @funlabsdesignstudio 3 месяца назад +3

    A toilet 🚽 maybe ? 😂

  • @therandomsomeone.
    @therandomsomeone. 3 месяца назад

    you could use qodot but it's kind of a pain to work with

  • @rremnar
    @rremnar 22 дня назад

    Why prototype, with csg meshes? Why not just do boolean operators in blender and bring it in? I am assuming the prototype won't be in the main project. It's a waste of time. Either use csg meshes in what you want to make, or don't. If it's not animated, there is no reason to even use this in Godot. Sure there is a method for importing, even an animated geometry node mesh from Blender; but your mesh file will be so large, it'd take 5x (or more) longer to load w/e scene you put it in. Also if you consider csg meshes only for prototyping, what are you going to do for a final mesh? Do you intend on reinventing the wheel? Heaven forbid you need them animated.

    • @_PiCode
      @_PiCode  22 дня назад

      Doing it in godot made it easier to test the level and edit it. Just use it to design the level. Then import it into blender to use as a base for creating its visual.

  • @Icecreambagel
    @Icecreambagel 3 месяца назад

    Boolean