🦜You've Been Sculpting Wraps and Bandages Wrong All Along

Поделиться
HTML-код
  • Опубликовано: 23 дек 2024

Комментарии • 42

  • @3dmutiny
    @3dmutiny  Год назад +1

    🎁Get a FREE Welcome Package🎁:
    bit.ly/3DM_Welcome
    🦜Join the Discord community🦜:
    bit.ly/3D_Mutiny_Discord

  • @CalebDigital
    @CalebDigital Год назад +18

    Literally JUST needed this tutorial. Thank you!!

  • @madmodder
    @madmodder 8 месяцев назад +2

    Pretty colors @7:30

  • @adiwibowo1342
    @adiwibowo1342 10 месяцев назад

    7:33 you can move mesh with topology brush without selection mask

    • @3dmutiny
      @3dmutiny  10 месяцев назад

      Masking would be for sculpting purposes, not just move. If you're only interesting in moving, then sure you can use move topological (mentioned under a minute later)

  • @diambangfajar5776
    @diambangfajar5776 10 месяцев назад +1

    This is how all tutors supposed to be.. beautiful explanation..can you make tutorial for how to open mouth and sculpt teeth and tongue

  • @sheep182
    @sheep182 2 месяца назад

    in the minute 15;11 another think you could do to make it a little straight without the need to zremesh it again, you could go on deformation and slide the polish by groups, also it helps if you crease the polygroups and maybe do a polish by crisp edges, if you have like 6 subdvidions and the last one its too hard to make it more straight or aligned you could also go to lower subds e do the same, it helps a lot, I hve to constantly do wraps in my workflow and will defnetly use some of the tips you gave in the video! Amazing content, just discoverd your channel!

  • @estyyt1356
    @estyyt1356 Год назад +4

    Actually was stuck today with this problem because of how strange curve strap works. Thank you

    • @3dmutiny
      @3dmutiny  Год назад

      Ye, I wouldn't really use that at all. Not a great tool. :D

  • @KirilNikolov-v4i
    @KirilNikolov-v4i 10 месяцев назад

    amazing video, SSS tier tutorial, I'm so excited to put what i've learned here into practice!!!

  • @gabrielveras123
    @gabrielveras123 8 месяцев назад +1

    Very nice, thanks for this!

  • @rastaban1767
    @rastaban1767 7 месяцев назад

    This was very helpful thank you! However, what is the proper way to retopo this?

  • @Olly_Tor
    @Olly_Tor 12 дней назад

    Amazing!

  • @ramk5050
    @ramk5050 Год назад +1

    thank you so much QAQ I was trying to download web bandage model to fit on my model, have no idea to make.. u saved my project THANKS SO MUCH!!!

    • @3dmutiny
      @3dmutiny  Год назад

      Glad to hear. That's why I make these videos! :)

  • @JasmeetKaur-wm8ji
    @JasmeetKaur-wm8ji 10 месяцев назад

    This is a wonderful tutorial thankyou😊, there was a little problem i was having with 2nd method, when i use dinamic subdivision on strips, distance between strips come to be too much , i tried experimenting with dinamic subdivision sliders but that doesn't work

    • @3dmutiny
      @3dmutiny  10 месяцев назад

      You can try turn smoothing off when subdivided so it doesn't shrink

  • @maxgordon3194
    @maxgordon3194 7 месяцев назад

    135 million damn. first time I've seen that high poly count. most I've seen resided between 40 to 50 million. how much ram is that poly count consuming approximately?

  • @GiancarloArriola3D
    @GiancarloArriola3D 7 месяцев назад

    theres an IMM brush can can do this, even wraps around the shape tight

  • @theendisnear2398
    @theendisnear2398 6 месяцев назад

    I'm trying to follow your dynamic subdiv method, but when I merge again after I split groups, I cannot move it separately with move topological brush, it basically revert back to its original state . did I miss something?

    • @3dmutiny
      @3dmutiny  6 месяцев назад

      Double check that the object is a separate piece of topology (no connections) that's how the move topoogical works. If you're still having issues, come over to our Discord and we can help you out further bit.ly/3DM_Discord

  • @bobydogz
    @bobydogz Год назад +1

    Master 🙏

  • @M113Inc
    @M113Inc Год назад +1

    Amazing tutor! Thanks!

  • @danilkaz
    @danilkaz 5 месяцев назад

    awesome tutorial! thanks!

    • @3dmutiny
      @3dmutiny  5 месяцев назад

      You're welcome! Did you manage to get bandages?

    • @danilkaz
      @danilkaz 5 месяцев назад

      @@3dmutiny yes!

  • @voguelapsha
    @voguelapsha Год назад +1

    Thank you

  • @tungishgarg8530
    @tungishgarg8530 Год назад

    Great tutorial! I just got one question how did you give the wrap on your character that damaged look is it manual or some kinda trick to that too? ooh and what if i wanna give edges the thread look like the one shown in your last leather strap reference? Thanks!

    • @3dmutiny
      @3dmutiny  11 месяцев назад

      Mainly manual. I like to use slash brushes in the spotlight menu. Gives a cool effect for edges.
      For threads, I would create a mesh representing the threading and flay the edges with a "move topological" brush. "Nanomesh" could be useful for creating the pattern first.

  • @HamedPhixer
    @HamedPhixer Год назад

    Thank you, very useful techniques

    • @3dmutiny
      @3dmutiny  Год назад +1

      My pleasure. Thanks for the comment :)

  • @milkbread5036
    @milkbread5036 Год назад +1

    thank you so much!!

  • @IWDSoon
    @IWDSoon Год назад +1

    Just what I needed Thanks!

  • @endizero
    @endizero Год назад

    after amazing sculpting . time for team animator

    • @3dmutiny
      @3dmutiny  Год назад +1

      Don't forget the animators! :D

  • @connorjade5460
    @connorjade5460 3 месяца назад +2

    That human anatomy figure is not needed there😂😂

  • @3d_worker996
    @3d_worker996 8 месяцев назад +1

    👏👏👏👏👏👏👏👏

  • @3d_worker996
    @3d_worker996 8 месяцев назад

    🎉🎉🎉🎉🎉🎉🎉

  • @wallacesousuke1433
    @wallacesousuke1433 20 дней назад

    Calls the program Zee-Brush but calls ZRemesher Zed-Remesher haha why?