Great, straight to the point, informative summary. Thank you. I am becoming increasingly impatient / annoyed with flashy 3D tutorials, so this was refreshing.
Cheers, glad to hear it! I feel the same way, I was sick of seeing stuff that doesnt get to the point, so I decided all my tutorials would do just that, nice to see it appreciated. :)
Better late than Never! We realy appreciate your teaching. The tips and tricks....Because every one has its own vision of Art...We just need to express it. And Art generally is defined as a maner to seeing the real world in its simplest way. Thank you yesterday, today, and tomorrow
Thank you so much for your video. It really helped me today 🙂 I was making laces for a shoe and my curve from zspheres had crazy twists in it. This showed me how to iron them out 👍
very well explained! I just have a question. When I reactivate the symmetry on the curve, it doesn't function properly. It appears as though there are two curves, even though I have already deleted the curve guideline. One of the cursors moves over where the mesh of the second curve should be if it existed. If it's not possible to get the symmetry to work, I would like to convert the curve into a regular mesh so that the curve lines disappear completely. Could someone please help me with this?
Yeah, if you are symmetry often the curves don't react as well as they should. In fact, if you darg from the model onto the canvas and hold down Shift while doing it, in theory it creates a loop around the shape, but if symmetry is on, it will create two loops sitting directly on top of each other as it's not smart enough to turn one off. Bascially try it without symmetry. As for converting the curve into a regular mesh, it should already be one, so I'm not sure I understand what you're asking for here. Draw out your curve using whatever curve brush you are using (CurveTube for example), and when you're finished your stroke, the curve will be there as geometry, with the geometry you drew it onto fully masked out. To separate it into it's own subtool, just go to Tools, Subdiv menu, Split rollup, and use Split Unmasked Points. Hope this helps! If not, feel free to send me an image or something by sending an email to the address in the About page of this channel.
Thanks so much! I was just searching for making straps with the curve brush this week! This video was a huge help to me! I learn so much from your tutorials. They are clear and presented in a very easy way to understand. I look forward to more of your tutorials. :) P.S - Could you do a tutorial on making tileable alpha patterns? For instance, adding clothing texture on a shirt that wraps around all the way with stretching the pattern and warping? I want to add clothing patterns such as stripes etc but without the warping and stretching at the sides.
Big thanks for you tutorial, it's really clear. Even for a Frenchman :p How can I thicken the lanyard/strap created with this brush? Indeed, for 3D printing it's too thin.
Thanks! To push a polygroup along it's normals (thicken up or thin out), you can use the ZModeller brush. Hold down Spacebar over a polygon, and use Qmesh with the target set to Polygroup All. Then click on the polygon and hold down Shift while dragging. This will push your selection in or out (depending which way you drag). Let me know if this is unclear and maybe I can do a quick video of it.
Cuando uno cree ya saber bastante técnicas, trucos, etc de Zbrush, uno se da cuenta que no es así jaja xD, estos trucos y consejos jamás terminará y eso es mejor :D. Gracias por compartir este método :D :O, me encantó, justamente estoy haciendo un orco yo también xD y esto me ayudará bastante, muchas gracias de nuevo :D
Wondering if it's the same logic for CurveTube brush?, everytime I try to twist the curve as in 04:25 my curve keeps going bigger everytime I scale up... Thanks for all the other secrets btw!
@@Polynema Ah, was just about to reply to you now! Yep, the cursor is red when you're not hovering over the curve, so changing the size of the red cursor will make the curve bigger the next time you click on it. When you hover over the curve, it turns blue, and so changing the size of the cursor while it's blue means that's the size of the area you affect.
Brilliant tutorial, thanks so much Sean! ! Just quick question, to shorten curve are you holding alt on elastic mode or just pushing back? It looks like you have much more control over your curve, that I have over mine, magic :D
Hey Kat, glad you liked it! No, I'm not holding Alt when using the Elastic mode, just pushing it back carefully over itself, making sure to try to retrace the curve shape as I go back over it.
@@SeanForsythTutorials thank you for your answer ! Wow thats super cruel ... I will sculpt a betta fish, and I wanted to work faster on the fins. Adding scales with curve mode. But when I want to pose my fish differently for different results, I have to do it all over again if I dont want the scales to get too much deformed in the process I guess Ill have to work harder than I thought Thank you Bonne journee 🙏
@@oriomart1944 Well you have other options than curve bridges got adding scales, for instance micropoly or nanomesh could both do it without affecting you when you distort the model. To much to go into in a reply, but google both of those for a tutorial and you should get better results.
You'll need to separate it out from the mesh you drew it onto first. Either use Split Masked while it is still masked, or Split groups if you have unmasked it. Once it's in it's own subtool, then you can simply delete the subtool using the Delete button. Just let me know if any of that's unclear.
A question whenever i try to change the curve size its moves size not changing are you pressing ant key or something while clicking it ? The moment I changes my brush size and click it should change the curve size as you show in video but not working on my case 😭
I'm not pressing any special key or anything, the only thing to check is that the cursor is red when you hover over the curve before clicking, and that the black and red subsegments are still showing on your curve. If they aren't, it means that you already clicked somewhere else on the model, effectively "accepting" the curve and thereby removing it. You must change the size of your cursor while NOT hovering over the curve.
Please can you explain at 7:10 how you got the strap to have a beginning and ending with buckles. My buckle keeps duplicating and I have 10-15 duplicate straps instead of one long strap with two buckles. Thanks!
So at the start when you first create your curve brush, you could have a star and another object beside each other in the same subtool, and then make that your brush. Or, depending on your geometry and where you want to place it, if you have two suitable edge loops, you could crease each of them and add a different curve brush to each crease.
@@SeanForsythTutorials i want to do like this video.... i can control the size of the diamond but when i put it on a hard surface i don't know how to do it (leopard body) ruclips.net/video/v-Kx1EFsWQ8/видео.html
@@thaibui5911 The size of your brush is determined by the size of your cursor before you click. In other words, if the red circle is small, your inserted meshes will be small. To control the size, just change the size ("S" shortcut key) to the size you want before clicking. If you are inserting multiple meshes, click, then hold down CTRL and every object you add will be the same size as the red circle.
hi there sean, im having a problem controling the tilt of the curve, i dont know if its a bug of the latest version, it does seem like one though, so im trying to tilt the whole loop made with a IMM that follows a curve but the end of the curve doesnt want to tilt, now, i do get this exact effect with the start of the curve if i have "lock start" active but im getting this with the end point without "lock end" being active. So the effect is the whole curve spins like i want but the end of the curve (happens on the loop too) wont tilt and the IMM mesh on that point stretches badly. Maybe im not touching in the right places so can you take a look at it please?
Sure thing, I'll have a look. It's a little hard to imagine the problem without seeing a short video of the issue, or have the file to look at or anything, is there anything you can send on to me? If so, you can find my email address no the About page of this channel, feel free to send it to me there, or post a link to a short youtube video showing the issue, whichever suits you best.
@@SeanForsythTutorials Hi sean, thanks for the really quick answer, I had a gif made in an hour but youtube keeps deleting the comment with the imgur link, seems he doesnt like links, here is the gif uploaded to youtube, take a look if you like and tell me if im missing something: ruclips.net/video/Mo6NkXPuYug/видео.html
@@lordfreezer9550 Hmm... you're right, this seems to be an issue in the latest version. I haven't done any curve stuff for a while, so haven't noticed it. Bit of a pain to fix, but you could delete that segment, use the ZModeller to bridge the gaps and insert extra edges to get it to flow nicely again. Hacky, but it might get you over this for the moment.
@@SeanForsythTutorials ahh, I knew it wasn't working right, I don't have other zbrush versions installed but thanks, I didn't know if it was me or the program, I was doing it with zmodeler bridge two holes but it's a little bit annoying
@@lordfreezer9550 Yeah, I get that, very annoying indeed. It may have always been there and not just in this version, I can't be 100% sure, I just never ran into it before so I presume it's just this version. Hopefully they fix it soon!
thank you megatron
You're welcome!
hey thanks for the basic tips on the curve, took quite a while just to find the resource on the curve until this video showed the control for it! 👍
No problem. It's a little bit out of date now, but if it helps at all, that's great.
This is great info & everything I've been searching for. You've covered all the little details most tutorials pass over. Thank you.
Ah great, glad you liked it. Thanks for watching!
best curv tool explenation on youtube
Thanks man! It's a little bit out of date now with the curve updates, I might do a new one soon.
@@SeanForsythTutorials pleas do I'm loading up some of your videos whenever i got time to learn more
Thanks man!
Great tutorial, thanks¡¡¡ i´m watching all your videos because are so usefull for making complex stuff, you make it easy
Glad you like them!
Great, straight to the point, informative summary. Thank you. I am becoming increasingly impatient / annoyed with flashy 3D tutorials, so this was refreshing.
Cheers, glad to hear it! I feel the same way, I was sick of seeing stuff that doesnt get to the point, so I decided all my tutorials would do just that, nice to see it appreciated. :)
Better late than Never! We realy appreciate your teaching. The tips and tricks....Because every one has its own vision of Art...We just need to express it. And Art generally is defined as a maner to seeing the real world in its simplest way.
Thank you yesterday, today, and tomorrow
Ah you're very welcome, thanks for the kind words and for watching!
Awesome Voice! I want this as voice over in game!!!
Ha ha!
Excellent tutorial! Thank you!!
Glad it was helpful!
Excellently explained and demonstrated! Subscribed
Cheers!
@@SeanForsythTutorials Stay safe
I always have a terrible time controlling curve brushes. I'm sure this will be very helpful.
Hopefully! It's a little out of date now, I might do an updated one soon.
that's really amazing. It is very helpful for me. Thank you so muche sir.
Great! Glad you liked it!
thank you so much! I've just found your channel and it's all great knowledges!
Glad you like them!
Thanks so much, this is really helpful.
Thanks for watching!
Very clear and informative tutorial, thank you🌸
You're welcome, glad you found it useful!
Thank you so much for this! This will improve my work so much!
No problem, thanks for watching!
Great tutorial! Thanks so much!
You're welcome, thanks for watching.
thanks for this tutorial that was super helpful!
No problem Allison, thanks for watching!
Thank you so much for your video. It really helped me today 🙂
I was making laces for a shoe and my curve from zspheres had crazy twists in it. This showed me how to iron them out 👍
Ah that's great, glad to hear it!
Great! So well explained, thank you :)
You're very welcome!
thank you! Very clear and helpful tutorial :)
You're very welcome!
That Ogre looks COOOL
Cheers
thanks man! good tutorial
Thanks for watching!
so much in here how did i skip this fab just fab more like this
Glad you liked it!
Great contribution. Great tutorial. You have my like and my subscription. Thank you so much. Greetings
Thanks for the sub!
Just a good mic and good thumbnail you need 👄😍😍😍😍 and then nobody can Stop you to rise..... really really helpful video Thankyou so much.....
No problem, hope my answer solved your problem! My mic has been fixed since.
thank you, you helped a lot.
You're welcome!
Thanks..nice tutorial..
Glad you liked it
So simple! So great! Thank you for the tutorial! it really helps me with a project!
That's great to hear, thanks for the kind words!
Fantastic. Thank you kindly!
You're welcome, thanks for watching!
thanks
You're welcome, thanks for watching!
Optimus Prime doing ZBrush tutorials now shiii
I'll never be forgiven for that audio!
I love you for this
Glad you like it!
Thank you so much!!!!!!!!!💕
You are very welcome!
subbed! epic man thanks!
Cheers!
very well explained! I just have a question. When I reactivate the symmetry on the curve, it doesn't function properly. It appears as though there are two curves, even though I have already deleted the curve guideline. One of the cursors moves over where the mesh of the second curve should be if it existed.
If it's not possible to get the symmetry to work, I would like to convert the curve into a regular mesh so that the curve lines disappear completely. Could someone please help me with this?
Yeah, if you are symmetry often the curves don't react as well as they should. In fact, if you darg from the model onto the canvas and hold down Shift while doing it, in theory it creates a loop around the shape, but if symmetry is on, it will create two loops sitting directly on top of each other as it's not smart enough to turn one off. Bascially try it without symmetry. As for converting the curve into a regular mesh, it should already be one, so I'm not sure I understand what you're asking for here. Draw out your curve using whatever curve brush you are using (CurveTube for example), and when you're finished your stroke, the curve will be there as geometry, with the geometry you drew it onto fully masked out. To separate it into it's own subtool, just go to Tools, Subdiv menu, Split rollup, and use Split Unmasked Points. Hope this helps! If not, feel free to send me an image or something by sending an email to the address in the About page of this channel.
Thanks so much! I was just searching for making straps with the curve brush this week! This video was a huge help to me! I learn so much from your tutorials. They are clear and presented in a very easy way to understand. I look forward to more of your tutorials. :) P.S - Could you do a tutorial on making tileable alpha patterns? For instance, adding clothing texture on a shirt that wraps around all the way with stretching the pattern and warping? I want to add clothing patterns such as stripes etc but without the warping and stretching at the sides.
Great! Glad they help. I've actually got a plan for some clothing tutorials coming up very soon, hopefully they're what you're looking for.
@@SeanForsythTutorials Fantastic! I will definitely be looking forward to those tutorials! Thanks and keep up the great work. :)
СПАСИБО.
Thank you autobot!
Autobot?
thanks!
You're welcome!
thank you robot
Robot?
@@SeanForsythTutorials haha the audio went crazy and made you sound very robotic
@@SeanFoxxx Ah okay! Yeah, it was really bad, I felt crap even posting this, but couldn't be bothered to re-record the whole thing again! :)
СПАСИБО!!!!
пожалуйста!
Big thanks for you tutorial, it's really clear. Even for a Frenchman :p
How can I thicken the lanyard/strap created with this brush?
Indeed, for 3D printing it's too thin.
Thanks! To push a polygroup along it's normals (thicken up or thin out), you can use the ZModeller brush. Hold down Spacebar over a polygon, and use Qmesh with the target set to Polygroup All. Then click on the polygon and hold down Shift while dragging. This will push your selection in or out (depending which way you drag). Let me know if this is unclear and maybe I can do a quick video of it.
@@SeanForsythTutorials big thanks ! I will try this :)
@@fabiend.2974 Cool. Let me know if you can't get it working.
@@SeanForsythTutorials Really big thanks for your help ! Your it works perfectly :)
@@fabiend.2974 Great! Good luck with the 3d print!
General Kenobii
Cuando uno cree ya saber bastante técnicas, trucos, etc de Zbrush, uno se da cuenta que no es así jaja xD, estos trucos y consejos jamás terminará y eso es mejor :D. Gracias por compartir este método :D :O, me encantó, justamente estoy haciendo un orco yo también xD y esto me ayudará bastante, muchas gracias de nuevo :D
¡De nada! Me alegra que ayude! :)
Wondering if it's the same logic for CurveTube brush?, everytime I try to twist the curve as in 04:25 my curve keeps going bigger everytime I scale up...
Thanks for all the other secrets btw!
just found out it can be done by doing it in the blue part of the line, thanks!
@@Polynema Ah, was just about to reply to you now! Yep, the cursor is red when you're not hovering over the curve, so changing the size of the red cursor will make the curve bigger the next time you click on it. When you hover over the curve, it turns blue, and so changing the size of the cursor while it's blue means that's the size of the area you affect.
@@SeanForsythTutorials Thank you! :)
Brilliant tutorial, thanks so much Sean! ! Just quick question, to shorten curve are you holding alt on elastic mode or just pushing back? It looks like you have much more control over your curve, that I have over mine, magic :D
Hey Kat, glad you liked it! No, I'm not holding Alt when using the Elastic mode, just pushing it back carefully over itself, making sure to try to retrace the curve shape as I go back over it.
thats cool
Hi ! Thanks for the tutorial 🙏
I have a question, when the guide disappear, is there a way to get it back on the curve to remodify it later ?
You're welcome. Unfortunately not, once the curve is gone it's gone, so after that you have to rely on the move brush and other brushes.
@@SeanForsythTutorials thank you for your answer !
Wow thats super cruel ... I will sculpt a betta fish, and I wanted to work faster on the fins. Adding scales with curve mode. But when I want to pose my fish differently for different results, I have to do it all over again if I dont want the scales to get too much deformed in the process
I guess Ill have to work harder than I thought
Thank you
Bonne journee 🙏
@@oriomart1944 Well you have other options than curve bridges got adding scales, for instance micropoly or nanomesh could both do it without affecting you when you distort the model. To much to go into in a reply, but google both of those for a tutorial and you should get better results.
@@SeanForsythTutorials thank you, I guess nanomesh will do the job 👌
Bro, any way to make a curve brush to make a 90-degree sharp angle while drawing on the canvas? (without using polygroups etc.)
Not really, not 100% tightly. You could increase the Step amount in the Stroke menu, but it'll never be a full hard 90 degrees.
@@SeanForsythTutorials Ok Bro, your suggestion is helpful to some extent ....👍👍👍👍if you find a still better way anytime , pl. share with us.
@@cnu73 Will do!
How can I delete the created mesh based on the curve?
You'll need to separate it out from the mesh you drew it onto first. Either use Split Masked while it is still masked, or Split groups if you have unmasked it. Once it's in it's own subtool, then you can simply delete the subtool using the Delete button. Just let me know if any of that's unclear.
A question whenever i try to change the curve size its moves size not changing are you pressing ant key or something while clicking it ?
The moment I changes my brush size and click it should change the curve size as you show in video but not working on my case 😭
I'm not pressing any special key or anything, the only thing to check is that the cursor is red when you hover over the curve before clicking, and that the black and red subsegments are still showing on your curve. If they aren't, it means that you already clicked somewhere else on the model, effectively "accepting" the curve and thereby removing it. You must change the size of your cursor while NOT hovering over the curve.
Please can you explain at 7:10 how you got the strap to have a beginning and ending with buckles. My buckle keeps duplicating and I have 10-15 duplicate straps instead of one long strap with two buckles. Thanks!
Ah, sounds like you don't have the "Tri Parts" button turned on in your Brush menu, under the Modifiers roll up.
5:51 i want to create another brush parallel to the created brush (the stars around the sphere) with a certain distance how can i do it
thank you
So at the start when you first create your curve brush, you could have a star and another object beside each other in the same subtool, and then make that your brush. Or, depending on your geometry and where you want to place it, if you have two suitable edge loops, you could crease each of them and add a different curve brush to each crease.
@@SeanForsythTutorials i am learning zbrush so i dont really understand your tutorial. can i send you a video of what i need to do?
@thaibui5911 Sure thing. You can find my email address in the About page of my channel
@@SeanForsythTutorials i want to do like this video.... i can control the size of the diamond but when i put it on a hard surface i don't know how to do it (leopard body)
ruclips.net/video/v-Kx1EFsWQ8/видео.html
@@thaibui5911 The size of your brush is determined by the size of your cursor before you click. In other words, if the red circle is small, your inserted meshes will be small. To control the size, just change the size ("S" shortcut key) to the size you want before clicking. If you are inserting multiple meshes, click, then hold down CTRL and every object you add will be the same size as the red circle.
hi there sean, im having a problem controling the tilt of the curve, i dont know if its a bug of the latest version, it does seem like one though, so im trying to tilt the whole loop made with a IMM that follows a curve but the end of the curve doesnt want to tilt, now, i do get this exact effect with the start of the curve if i have "lock start" active but im getting this with the end point without "lock end" being active. So the effect is the whole curve spins like i want but the end of the curve (happens on the loop too) wont tilt and the IMM mesh on that point stretches badly. Maybe im not touching in the right places so can you take a look at it please?
Sure thing, I'll have a look. It's a little hard to imagine the problem without seeing a short video of the issue, or have the file to look at or anything, is there anything you can send on to me? If so, you can find my email address no the About page of this channel, feel free to send it to me there, or post a link to a short youtube video showing the issue, whichever suits you best.
@@SeanForsythTutorials Hi sean, thanks for the really quick answer, I had a gif made in an hour but youtube keeps deleting the comment with the imgur link, seems he doesnt like links, here is the gif uploaded to youtube, take a look if you like and tell me if im missing something: ruclips.net/video/Mo6NkXPuYug/видео.html
@@lordfreezer9550 Hmm... you're right, this seems to be an issue in the latest version. I haven't done any curve stuff for a while, so haven't noticed it. Bit of a pain to fix, but you could delete that segment, use the ZModeller to bridge the gaps and insert extra edges to get it to flow nicely again. Hacky, but it might get you over this for the moment.
@@SeanForsythTutorials ahh, I knew it wasn't working right, I don't have other zbrush versions installed but thanks, I didn't know if it was me or the program, I was doing it with zmodeler bridge two holes but it's a little bit annoying
@@lordfreezer9550 Yeah, I get that, very annoying indeed. It may have always been there and not just in this version, I can't be 100% sure, I just never ran into it before so I presume it's just this version. Hopefully they fix it soon!
So if you let go the curve, it's gone? We can't retrieve the curve if we create another one?
Exactly.
Still hates that curves... This is the most terrible part of zbrush
I agree. And the latest version has regressed.
bad bad video, the voice was so hard to listen
Terrible comment. 2 out of 10 stars. Wouldn't read again.
@@SeanForsythTutorials made you look.