very nice can't believe i didn't know about align edges 🙂 when i started with zmodeler i was like "wtf IS this thing?!?!" now it's quickly becoming my fav polygonal modeling tool thanks again for sharing your knowledge
No worries, yeah, they don't exactly do a lot of features videos, so a lot of this stuff we all have to figure out for ourselves (or hope Mike Pavlovich covers it :). Anyway, glad it's useful!
@@SeanForsythTutorials joseph drust did quite a series on zmodeler but i suspect even that's a bit out of date now - quite a few new tools been added in recent years
@@samdavepollard Yeah Joseph is great, but they never cover everything, so a lot you just have to play around with yourself to figure out. My video is out of date a bit now too.
I was having a hard time color picking the polygroups. I was holding shift as I was right clicking but all it was doing was changing it to a random color. then I realized I had to tap shift and right click at the same time.
@@SeanForsythTutorials Greetings, Thanks for the quick reply . I am doing it using zinder brush when I use ctr+alt it change to mask but it doesn’t do anything even if I drag and when I move using move it just move a singe edge .
@@pleasecomment4470 Yeah, holding down CTRL + ALT will make any vertixes under the area you drag be selected (or "unmasked", hitting W to go to Move mode and then moving the gizmo wil move those edges as if they were a single edge.
17B : What I do is I delete 1 polygon on each side then insert the desired edgeloop and fill up the holes with bridge. You could also mask beforehand where you don't want the edgeloop to go; it will create some triangle to connect where it can
Yep, very true, masking before adding edgeloops is another good one, thanks! It's never gonna be quite as easy as inserting partial loops and leaving ngons to clear up behind, but it's fairly easy to get around that stuff, and whatever time you spend on cleaning that up in ZBrush is at least time not spent in Maya. :)
Well this model probably started out as a loose sculpt, and then was Zremeshed to a very low amount, and then I manually moved the points around until I had the shape I wanted. Once you have a low res mesh, to create polygroups on it I just use the Polygroup option in the ZModeler brush to select and assign polygroups where needed, sometimes uinsg Polygroup - Polyloop, and sometimes making a selection by holding down Alt to make them white and then hitting Polygroup Single poly, which will make that selection a new polygroup.
@@SeanForsythTutorials so you can use at the begging Dynamesh for example? or even box modelling? have got some tutorial how to create good fishnet's pattenr for cloth? based on uvs? to create whatever type of generic super heore?
@@AstralNostalgia Yep, sure, start off any way you like. Ultimately, you'll have to lower your resolution at some stage if you started off too high. As for tutorials on fishnets or the like, I haven't done one, but you can see Mike Pavlovich's one here: ruclips.net/video/1xrPXIAQ4X4/видео.html
Another trick I forgot to add is to use the Transpose polys for that as well. Hold Alt and select a bunch of polys to give them the white polygroup colour, then hover over a polygon, press Space and change your polygon action to "Transpose", leave your Target as "A single poly" and then just click your new polygroup. All the rest of the model will be masked out, so you can now just use the Scale option on the gizmo to flatten things out in one axis. Works a charm!
Super helpful! Thanks a lot!
You're welcome!
wonderfull video man, thank you
Cheers, glad you liked it!
This is the best free software Ive seen. Respect.
Thanks!
Align Edge is something I had no idea and needed so many times!!
Yep, definitely a handy feature!
Brilliant. Thank you for making this!
No worries! It's a little out of date now, but mostly still relevant.
I´m saving this video in order to have a constant reference when using zmodeler... thank you!
You're welcome, glad it helps!
Great tips. Picked up a few new ones. You be Dublin my Zmodeler skills!
Ha, very good!
As a newbie this was great, thank you......
You're welcome! Thanks for watching.
thanks guy, i didnt know we can align and set flow for edges, useful tips
Glad you found it useful, thanks for watching.
super !!! your tut is very very easy to understand, thank you so much Master !!!
Glad it helped!
Thanks a lot! These tips were straight to the point and really usefull! I'll subscribe you
Thanks!
Most informative video ❤
Glad it helps!
thanks for masking ! great tip
very nice
can't believe i didn't know about align edges 🙂
when i started with zmodeler i was like "wtf IS this thing?!?!"
now it's quickly becoming my fav polygonal modeling tool
thanks again for sharing your knowledge
No worries, yeah, they don't exactly do a lot of features videos, so a lot of this stuff we all have to figure out for ourselves (or hope Mike Pavlovich covers it :). Anyway, glad it's useful!
@@SeanForsythTutorials joseph drust did quite a series on zmodeler but i suspect even that's a bit out of date now - quite a few new tools been added in recent years
@@samdavepollard Yeah Joseph is great, but they never cover everything, so a lot you just have to play around with yourself to figure out. My video is out of date a bit now too.
Thank you sir excellent tips
Thanks for watching!
Awesome! This is super helpful!
Great! Thanks for letting me know!
subscribed! Loving your other content as well. Thank you for making these!
No problem, glad you liked them!
Amazing. Very good tips man. I am using the ZModeller all the time, but most of those i didn't knew.
Thanks! Yeah I love the zmodeller too, use it for most things in fact.
@@SeanForsythTutorials i make weapons, armors, clothes, accessories. Basically everything as you said :). Only organic stuff i dont use it for.
Yeah, same here!
Great! Thanks so much!
You're welcome! Glad you liked them.
Hey man, very nice tips! I just subbed, and will start watching all your previous videos.
Awesome, thank you!
Good one! THX :-)
Great video Sean, thanks. Perhaps you can tell me why my Align Edge Strip function is hellbent on punching holes in every model I try it on?
Hmm... that's strange, want to send me a sample file where this happens?
My email address is in the About tab on the channel.
@@SeanForsythTutorials Sent! Thank you.
Cool, sent you a reply there, let me know if you don't get it/it gets stuck in your spam folder.
I was having a hard time color picking the polygroups. I was holding shift as I was right clicking but all it was doing was changing it to a random color. then I realized I had to tap shift and right click at the same time.
Yeah, I wasn't very clear about tapping on the polygroup first, then tapping Shift while the click was still held down.
Great tips and explanation, you really have to figure out how to get more subscribers.
Ha! Thanks! If I knew that I'd have done it by now though. ;)
How do we select few edges and move when I am trying it’s selecting either edge loop I need to select only the one which I want to move
Ctrl + Alt drag over the vertices you want to select and then you can change to the Move brush and move them.
@@SeanForsythTutorials Greetings,
Thanks for the quick reply . I am doing it using zinder brush when I use ctr+alt it change to mask but it doesn’t do anything even if I drag and when I move using move it just move a singe edge .
@@pleasecomment4470 Yeah, holding down CTRL + ALT will make any vertixes under the area you drag be selected (or "unmasked", hitting W to go to Move mode and then moving the gizmo wil move those edges as if they were a single edge.
17B : What I do is I delete 1 polygon on each side then insert the desired edgeloop and fill up the holes with bridge.
You could also mask beforehand where you don't want the edgeloop to go; it will create some triangle to connect where it can
Yep, very true, masking before adding edgeloops is another good one, thanks! It's never gonna be quite as easy as inserting partial loops and leaving ngons to clear up behind, but it's fairly easy to get around that stuff, and whatever time you spend on cleaning that up in ZBrush is at least time not spent in Maya. :)
how you to create so clean polygroups in different areas?
Well this model probably started out as a loose sculpt, and then was Zremeshed to a very low amount, and then I manually moved the points around until I had the shape I wanted. Once you have a low res mesh, to create polygroups on it I just use the Polygroup option in the ZModeler brush to select and assign polygroups where needed, sometimes uinsg Polygroup - Polyloop, and sometimes making a selection by holding down Alt to make them white and then hitting Polygroup Single poly, which will make that selection a new polygroup.
@@SeanForsythTutorials so you can use at the begging Dynamesh for example? or even box modelling? have got some tutorial how to create good fishnet's pattenr for cloth? based on uvs? to create whatever type of generic super heore?
@@AstralNostalgia Yep, sure, start off any way you like. Ultimately, you'll have to lower your resolution at some stage if you started off too high. As for tutorials on fishnets or the like, I haven't done one, but you can see Mike Pavlovich's one here: ruclips.net/video/1xrPXIAQ4X4/видео.html
@@SeanForsythTutorials thank you somuch
You're welcome!
What to do if I hate Zmodeler?
Then ya gotta learn Blender.
Oh no I can't believe I wasted so much time aligning things by hand with masking and transpose lol
Another trick I forgot to add is to use the Transpose polys for that as well. Hold Alt and select a bunch of polys to give them the white polygroup colour, then hover over a polygon, press Space and change your polygon action to "Transpose", leave your Target as "A single poly" and then just click your new polygroup. All the rest of the model will be masked out, so you can now just use the Scale option on the gizmo to flatten things out in one axis. Works a charm!