18 ZModeller Tips! General tips, workflow tips and functionality tips

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 71

  • @ppllaammeenn
    @ppllaammeenn 2 месяца назад

    Super helpful! Thanks a lot!

  • @sergiogonzalez2611
    @sergiogonzalez2611 8 месяцев назад +1

    wonderfull video man, thank you

  • @soundsforrelax4156
    @soundsforrelax4156 2 года назад

    This is the best free software Ive seen. Respect.

  • @ZephrusPrime
    @ZephrusPrime 3 года назад +1

    Align Edge is something I had no idea and needed so many times!!

  • @VertexMachina
    @VertexMachina 2 года назад +1

    Brilliant. Thank you for making this!

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 года назад

      No worries! It's a little out of date now, but mostly still relevant.

  • @maverickdesigns3761
    @maverickdesigns3761 3 года назад +3

    I´m saving this video in order to have a constant reference when using zmodeler... thank you!

  • @SculptviperTommy
    @SculptviperTommy 2 года назад +1

    Great tips. Picked up a few new ones. You be Dublin my Zmodeler skills!

  • @Gregan50
    @Gregan50 3 года назад +1

    As a newbie this was great, thank you......

  • @satthuphancung
    @satthuphancung 3 года назад +1

    thanks guy, i didnt know we can align and set flow for edges, useful tips

  • @sansevieriavietnam
    @sansevieriavietnam 3 года назад +2

    super !!! your tut is very very easy to understand, thank you so much Master !!!

  • @Parz1fal
    @Parz1fal Год назад

    Thanks a lot! These tips were straight to the point and really usefull! I'll subscribe you

  • @motionbug4970
    @motionbug4970 3 месяца назад

    Most informative video ❤

  • @kowy_m
    @kowy_m 3 года назад

    thanks for masking ! great tip

  • @samdavepollard
    @samdavepollard 2 года назад +3

    very nice
    can't believe i didn't know about align edges 🙂
    when i started with zmodeler i was like "wtf IS this thing?!?!"
    now it's quickly becoming my fav polygonal modeling tool
    thanks again for sharing your knowledge

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 года назад +1

      No worries, yeah, they don't exactly do a lot of features videos, so a lot of this stuff we all have to figure out for ourselves (or hope Mike Pavlovich covers it :). Anyway, glad it's useful!

    • @samdavepollard
      @samdavepollard 2 года назад +1

      @@SeanForsythTutorials joseph drust did quite a series on zmodeler but i suspect even that's a bit out of date now - quite a few new tools been added in recent years

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 года назад

      @@samdavepollard Yeah Joseph is great, but they never cover everything, so a lot you just have to play around with yourself to figure out. My video is out of date a bit now too.

  • @SarahMollick-cd7ps
    @SarahMollick-cd7ps 6 месяцев назад

    Thank you sir excellent tips

  • @edferrari9971
    @edferrari9971 4 года назад +1

    Awesome! This is super helpful!

  • @figmenter
    @figmenter 3 года назад +1

    subscribed! Loving your other content as well. Thank you for making these!

  • @SpeedChar
    @SpeedChar 4 года назад +2

    Amazing. Very good tips man. I am using the ZModeller all the time, but most of those i didn't knew.

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 года назад

      Thanks! Yeah I love the zmodeller too, use it for most things in fact.

    • @SpeedChar
      @SpeedChar 4 года назад +1

      @@SeanForsythTutorials i make weapons, armors, clothes, accessories. Basically everything as you said :). Only organic stuff i dont use it for.

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 года назад

      Yeah, same here!

  • @nttcreative
    @nttcreative 4 года назад

    Great! Thanks so much!

  • @petarpehchevski3d338
    @petarpehchevski3d338 4 года назад

    Hey man, very nice tips! I just subbed, and will start watching all your previous videos.

  • @nurb2kea
    @nurb2kea 4 года назад

    Good one! THX :-)

  • @khomatech0
    @khomatech0 3 года назад +1

    Great video Sean, thanks. Perhaps you can tell me why my Align Edge Strip function is hellbent on punching holes in every model I try it on?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 года назад

      Hmm... that's strange, want to send me a sample file where this happens?

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 года назад

      My email address is in the About tab on the channel.

    • @khomatech0
      @khomatech0 3 года назад

      @@SeanForsythTutorials Sent! Thank you.

    • @SeanForsythTutorials
      @SeanForsythTutorials  3 года назад

      Cool, sent you a reply there, let me know if you don't get it/it gets stuck in your spam folder.

  • @salsa101
    @salsa101 2 года назад

    I was having a hard time color picking the polygroups. I was holding shift as I was right clicking but all it was doing was changing it to a random color. then I realized I had to tap shift and right click at the same time.

    • @SeanForsythTutorials
      @SeanForsythTutorials  2 года назад

      Yeah, I wasn't very clear about tapping on the polygroup first, then tapping Shift while the click was still held down.

  • @ogdo_bogdo8927
    @ogdo_bogdo8927 4 года назад +1

    Great tips and explanation, you really have to figure out how to get more subscribers.

  • @pleasecomment4470
    @pleasecomment4470 Год назад +1

    How do we select few edges and move when I am trying it’s selecting either edge loop I need to select only the one which I want to move

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      Ctrl + Alt drag over the vertices you want to select and then you can change to the Move brush and move them.

    • @pleasecomment4470
      @pleasecomment4470 Год назад

      @@SeanForsythTutorials Greetings,
      Thanks for the quick reply . I am doing it using zinder brush when I use ctr+alt it change to mask but it doesn’t do anything even if I drag and when I move using move it just move a singe edge .

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      @@pleasecomment4470 Yeah, holding down CTRL + ALT will make any vertixes under the area you drag be selected (or "unmasked", hitting W to go to Move mode and then moving the gizmo wil move those edges as if they were a single edge.

  • @tetsuooshima832
    @tetsuooshima832 4 года назад

    17B : What I do is I delete 1 polygon on each side then insert the desired edgeloop and fill up the holes with bridge.
    You could also mask beforehand where you don't want the edgeloop to go; it will create some triangle to connect where it can

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 года назад

      Yep, very true, masking before adding edgeloops is another good one, thanks! It's never gonna be quite as easy as inserting partial loops and leaving ngons to clear up behind, but it's fairly easy to get around that stuff, and whatever time you spend on cleaning that up in ZBrush is at least time not spent in Maya. :)

  • @AstralNostalgia
    @AstralNostalgia Год назад

    how you to create so clean polygroups in different areas?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      Well this model probably started out as a loose sculpt, and then was Zremeshed to a very low amount, and then I manually moved the points around until I had the shape I wanted. Once you have a low res mesh, to create polygroups on it I just use the Polygroup option in the ZModeler brush to select and assign polygroups where needed, sometimes uinsg Polygroup - Polyloop, and sometimes making a selection by holding down Alt to make them white and then hitting Polygroup Single poly, which will make that selection a new polygroup.

    • @AstralNostalgia
      @AstralNostalgia Год назад

      @@SeanForsythTutorials so you can use at the begging Dynamesh for example? or even box modelling? have got some tutorial how to create good fishnet's pattenr for cloth? based on uvs? to create whatever type of generic super heore?

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад +1

      @@AstralNostalgia Yep, sure, start off any way you like. Ultimately, you'll have to lower your resolution at some stage if you started off too high. As for tutorials on fishnets or the like, I haven't done one, but you can see Mike Pavlovich's one here: ruclips.net/video/1xrPXIAQ4X4/видео.html

    • @AstralNostalgia
      @AstralNostalgia Год назад +1

      @@SeanForsythTutorials thank you somuch

    • @SeanForsythTutorials
      @SeanForsythTutorials  Год назад

      You're welcome!

  • @phantomapprentice6749
    @phantomapprentice6749 2 года назад +1

    What to do if I hate Zmodeler?

  • @tetsuooshima832
    @tetsuooshima832 4 года назад

    Oh no I can't believe I wasted so much time aligning things by hand with masking and transpose lol

    • @SeanForsythTutorials
      @SeanForsythTutorials  4 года назад +1

      Another trick I forgot to add is to use the Transpose polys for that as well. Hold Alt and select a bunch of polys to give them the white polygroup colour, then hover over a polygon, press Space and change your polygon action to "Transpose", leave your Target as "A single poly" and then just click your new polygroup. All the rest of the model will be masked out, so you can now just use the Scale option on the gizmo to flatten things out in one axis. Works a charm!