0:50 I was once in a crowd similar to this on a sidewalk in NYC years ago. It was so packed that you literally had no choice but to move with the flow of the crowd. Most uncomfortable 20-something minutes of my life.
There is no way they removed it because of that (Right? I don't actually know for sure). I mean have you seen the death when you get chopped in half by a door and try to crawl away with your legs missing? Or the one where you fall on a spike and try to get off of it?
0:50 that would have been so cool Edit: really happy to get top comment for a video on a game I love(first time doing a edit cause I’ve never gotten this many likes)
The scene at what is now in the game in comparison with 0:40 is a joke. I felt like forced as a player to go into the middle and wait until they open the trapdoor, like there was no other option to escape, but in this scene they force him. And i think the last scene would be very important, because it shows us how many realy are traped.
@@trev3d I knew at my first play through last week already its a trap, i was looking for a way out. I never spoil myself i never watch trailers. But I was somehow disappointed when i think back at that scene.
There’s always a reason, and of course people hate cut content but you must remember they have reasons to like, Breaking the game, Not functioning, Revealing too much plot, and so on. RESPEKT DEVS ❤
*INSIDE* is drenched in mystery, chaos and suspense with a little bit of horror sprinkled for the perfect taste. *This is the pinnacle of platformers, truly a masterpiece of its genre.* 💯
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
I think this game could have been much deeper I think these scenes would have made it so much more inspirational and it would really explain the story a lot more and would really grab the user's attention
@@zeltzamer4010 the dark corners and the grays and just the mind control itself is very depressing the way the people walk around is very depressing the atmosphere is depressing it's clearly connected to mental health
I hope the author of playdead inside make an action/ adventure platform game and the graphics/design similar to playdead inside. That would be awesome with how this graphic
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
'Why did they cut it', 'I wish these scene was never cut' Do y'all realize that cut content from a game is most of the time cut because of budget or time constraints and not because just because the devs wanted so?
I've not found any other videos. There's this article, but you may have already seen it www.rockpapershotgun.com/2017/05/12/how-insides-levels-were-designed/
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
The last scene would’ve been so cool if they’d left it. I feel like it’d work well in the storyline depending on where they placed it.
@@geoffschnoogs6888 ok
Remember this game is also an iPhone game. They probably got rid of that last scene because of high demand in processing power.
@@alan85 what
They probably removed it since either it wouldn't make sense to be there or too much time and resources to make it.
Wtf the last Scene was bland af
Personally, I wish none of these were scrapped.
I hold them dear to my heart the same way I hold the original game.
0:50 I think this scene should have been included. It further illustrates the massive control of whatever organization is behind all these mysteries.
Let's be real. They either removed it because of lag or too much time to code.
fairly certain it was an engine stress test, but yes, it certainly would have
I could be wrong, but.... I THINK that's supposed to be inside the Huddle.
Like, it's mind or something?
0:50 I was once in a crowd similar to this on a sidewalk in NYC years ago. It was so packed that you literally had no choice but to move with the flow of the crowd. Most uncomfortable 20-something minutes of my life.
Damn. They shouldn’t have cut anything from it. It’s a masterpiece. Definitely one of my favourite games.
inside has some of the smoothest gameplay design iver ever seen, this game was so well done
0:00
Playdead: I think we should remove that scene, becuz it's too brutal!
Me: So you mean.. that Shockwave part isn't brutal enough?
There is no way they removed it because of that (Right? I don't actually know for sure). I mean have you seen the death when you get chopped in half by a door and try to crawl away with your legs missing? Or the one where you fall on a spike and try to get off of it?
The last scene is frigging *_mental!!_* o_O
0:50 wow, that's insane :O
0:50 that would have been so cool
Edit: really happy to get top comment for a video on a game I love(first time doing a edit cause I’ve never gotten this many likes)
LEGO JOEY what is that? Is it a crowd?
Nguyễn Quốc Trung Đức
Yeah
It would be even more obsessive
@@nqtduc Disagree. It would be incredibly effective.
Аким Асланов that's what I mean with obsessive bro
0:50
Damn, China is looking beautiful today.
69 likes
🤣
0:50 THX 1138
my thoughts exactly. scene where they emerge from the prison space in the directors cut
ruclips.net/video/0MUWDGcRCOQ/видео.html
@@jack.jay. Nice
How you get up at the end?.
@@trev3d how did u find this scences of inside? But cool
I was moved by the artistic brilliance of Inside.
Beautiful
The scene at what is now in the game in comparison with 0:40 is a joke. I felt like forced as a player to go into the middle and wait until they open the trapdoor, like there was no other option to escape, but in this scene they force him. And i think the last scene would be very important, because it shows us how many realy are traped.
you'd only feel that way if you spoiled it for yourself and knew that was a trapdoor. also pretty sure the last scene is from an engine stress test
@@trev3d I knew at my first play through last week already its a trap, i was looking for a way out. I never spoil myself i never watch trailers. But I was somehow disappointed when i think back at that scene.
I liked the way it played with your sense of helplessness. It's obvious a trap but you have no option.
I think you should work on your grasp on the english language before you worry about complaining about video games online
music is from limbo
KA- BOOM!!! Yes it is. "Gravity Jump" by Martin Stig Andersen
'Mind-blowing' stuff at 00:08 :D
You have sinned
@@kalamaroe7137 why? o-O
@@OneNamelessHero Because we don't talk about that joke, it is a birth child from Satan itself.
@@kalamaroe7137 I'm sorry, I can't understand second part of your sentnce. Could you rephrase please?
@@OneNamelessHero That joke is an offspring of Lucifer himself!
There’s always a reason, and of course people hate cut content but you must remember they have reasons to like, Breaking the game, Not functioning, Revealing too much plot, and so on. RESPEKT DEVS ❤
I loved this game
very sorry for the kid in the first frame
Well, he was the one who broke into the laboratory, no wonder sci-fi weapons killed him.
His head blown off
The first one with his head is brutal. Memory of Oddworld my beloved.
oddworld is my favourite
*INSIDE* is drenched in mystery, chaos and suspense with a little bit of horror sprinkled for the perfect taste.
*This is the pinnacle of platformers, truly a masterpiece of its genre.* 💯
Imho simply one of the best games ever made.
0:10 what is even happing?
His head exploded
His hair disappeared, he lost his mind and got his head exploded. That's was happing'd.
@@thestanley2692 no shit sherlock holmes
But we asking why ?
@@DrEldlich Maybe, "the corporation" is using their weapon on this kid or something.
He transformed like his following "friends", but didn't survived the Mutation.
0:31 do you realize that there are two people on the edge are run trought the front wall?
Holy shiat, that ending was horrorfying & epic.
i have a feeling the first one was cut for being to graphic, i wonder how many changes LIMBO went through with the beartrap death scene..
I would have loved it even more if they included 0:37. A whirlpool forming like that underneath is pretty fucking rad.
The head explosion is really a thing it grows on head like pimple and a few months later Boom head explode into massive blood
Sorry it explodes into bits
The first deleted scene was interesting
I'm perfectly fine with all that nightmare fuel being cut
whoa where do these come from?!
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
J Trevir Playdead's github is now completely empty! 😲
@@trev3d its all gone sadly
It’s okay and that’s cool great video 🥳
I think the last one is the place where the "zombies" going earlier in the city.
I think this game could have been much deeper I think these scenes would have made it so much more inspirational and it would really explain the story a lot more and would really grab the user's attention
yup
I don’t think the point of the game was to be ‘inspirational.’
@@zeltzamer4010 I mean if you pay attention it's clearly associated with depression
@@zeltzamer4010 the dark corners and the grays and just the mind control itself is very depressing the way the people walk around is very depressing the atmosphere is depressing it's clearly connected to mental health
The inside boy do be crowd surfing tho😂
I wish they kept those last two scenes.
That last one was
'whoa'
Damn, it was me one year ago
Maybe the scrapped elevator was hiding somewhere in these🤔
i feel like im gonna get a phone call after this video
imagine you don’t know what the game Inside is and seeing this video
The first part was so brutal I don't want to look at it😢😢😢
I hope the author of playdead inside make an action/ adventure platform game and the graphics/design similar to playdead inside.
That would be awesome with how this graphic
they making a 3rd game set in space 3d open world
@@mattrockets391 what's the name?
@@Only-Hitotsu it's codenamed "Rover"
you can see a video about this game on my channel
なんでカットされちゃったんだろ?っていうくらい、いいシーンの数々だと思う
00:15 - 1:00 sound came from LIMBO... nice 👌
Bro like these videos are like your in dream or somthing
Limbo moon machine sound
These are amazing! Where even did you get them?
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
@sanjuuzo yup
Why did they delete the last scene that would’ve been sooo coool
'Why did they cut it', 'I wish these scene was never cut'
Do y'all realize that cut content from a game is most of the time cut because of budget or time constraints and not because just because the devs wanted so?
WOOOOOOOOOOOOOOOOOOOOOOOOOW
Listened a lot to apex twin’s bouncing ball song apparently:)
took this from the LIMBO ost. I can see where you're coming from though ;)
How did you do that
0:50 free taxi
HOLY CRAP
I’d have prefered the flesh katamari assimilating people as it went.
The one where they catch the blob would’ve made more sense
Cool.
That is the explanation of ending inside🤣🤣🤣(maybe)
Yo! Are these official deleted scene!!???? Unbelievable
All this scenes made me unconfortable
0:00 - 0:16 Antivax kids be like
That’s not funny
M•A•S•T•E•R-P•I•E•C•E
0:50 woah that's weird
Wow 0:50 would have been really cool.
Последняя сцена была эпичной - лучше бы это концовка была
0:36 hold up you can die as the blob?
It good to see this😂😂😂
0:00 WTF
wait, what are the things at 0:50? are they people??
What do you have to do at the first part?
Why is everyone surprised at 0:50. You have not played the game? But still interesting
I wish it was deleted, I would have finished this game 10000000000 over and over again, but I wish they had deleted it.
KABOOM 0:11
There’s deleted pictures thanks
0:53 Scene from the real world actually
North Korea be like.
noice
Why would they scrap that last scene tho
I think they were just testing how much stress their game can handle by adding lots of elements in the frame
Why limbo sound tho
why does the huddle look so grotesque in these clips
Where did it come from?
Why did his head explode?
Can someone please tell me
Maybe they had contacting a pathogen as failure condition.
We don't know
@@trev3d oh, ok
Wow
I think this guy works or worked at playdead
i wish
What the heck is the first one
I was wondering, does anyone know this song?
NERD-E- PRODUCTIONS from Limbo’s final stage
@@nyambongoo wow now I sound stupid😂. Thank you so much I appreciate it. I really like how song sounded but now I know.😃👍
From limbo final stage!
Gravity Jump by Martin Stig Andersen
Are you a game developer of playdead?
Omg
0:50 what is that?
Why deleted in game?
Is there more deleted inside
I've not found any other videos. There's this article, but you may have already seen it www.rockpapershotgun.com/2017/05/12/how-insides-levels-were-designed/
How did you get these? Please tell us! Is it a secret?
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
Where did you find these!?
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
Are there deleted senses about limbo?
None in existence, playdead is conservative in making concepts
HOW DID YOU GET THE FOOTAGE?
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
Where did you get these? And please don’t direct me to their publishers site! Just tell me.
the link i pasted is already where these videos came from. click through the powerpoints and you should find em!
J Trevir Thanks
0:50 is not in game SURELY beacause the mobiles player or even consoles I mean EVERY platforms would L A G and even maybe C R A S H
What is this music?
Limbo, Gravity Room
Where the hell did you get this?!
Playdead has held several talks at GDC/etc. They've got all their publications on their github! Lots of neat stuff on their beyond just video clips. github.com/playdeadgames/publications
It looks wired and sary
Então na verdade eles morrem😢
Pa tu vê
@@jojsnt talvez seja q nao colaram assim pra nos da esperanca que fiacaram bem
@@jojsnt ia ser um final triste
@@DanielOliveira-pe8cm ss