If you ever find yourselve in stamina trouble you should have a look at the passive: Looked Like It Hurt. I find myself using the same skillset, except for the spinning blades, I got hooked on the hook and tackle and its upgrade. Its really nice against certain mobs that keep flying away and it really helped me against some dragons aswell, you should try it :3 Great vid btw, really enjoying your dragon age stuff
The Assassin build also works amazing with a bow. The throwing knives and mark of death work at range so you can keep your distance while still doing massive damage. Plus hidden step is a great skill to have and I believe it takes aggro off the character.
requires you/cole reaching lvl 27 and possibly two amulets of power (one for cole or if you are a human rogue inquisitor)... Dual wield tree flank attack + upgrade that takes you into stealth Dual fangs and its"vanilla" upgrade Twirling Blades and its "vanilla" upgrade Death Blow and "vanilla" upgrade Assassin Tree All Skills, Passives and "vanilla" upgrades except for the focus ability Subterfuge Tree Stealth with "vanilla" upgrade and the the two passives straight after it Sabotage Tree (for level 27 and power amulet(s)) caltrops followed by the next two passives you can replace the stealth upgrade with the mark of the rift passive if its your inquisitor and you want the bonus focus from combos, but in reality you dont need it as I find I only do the focus abilities on High Dragons and the final part of the final boss fight (main game) I say Vanilla because I only have Xbox 360 and the last DLC you can get for that is Jaws of Hakkon, so I have never seen/used the added upgrades Gear... 2 Masterwork Dual Curved Blades made from Dragon Bones (Schematic found in Hissing Wastes Burial Grounds Ruins) both with nothing but tier 3 Dexterity in the utility slots as for the masterwork slots one with 10% chance of 5 hidden blades (Fade touched Plush Fustian Velvet, found on Red Templars) the other with 10% chance of 4 Hidden Blades (Fade Touched Ring Velvet, found on Corpses (best chance of getting is in the Exalted Plains, dont light the fires until you get one or two depending on how many DW rogues you use in your party)) Dense Dual-Blade Grips with nothing but Tier 3 Critical Chance. Superior Skirmisher Hat (tier 3 or Dragon bone if you have 4 spare) use dragon scales (10 dexterity, 10 cunning) Superior Battlemaster Armor (use silverite as main metal, it removes the class restriction) put as much constitution on it as you can, with Sunder/Bleed when hit and a masterwork that gives you 5 guard per hit with... Battlemaster Armor Arms with tier 3 max health & tier 3 Constitution, Battlemaster Armor Legs with tier 3 Constitution and Sunder/Bleed when hit I say Sunder/Bleed because on the 360 it says Sunder when I have seen videos of the game on other platforms where and it is called Bleed and even the wikis say Bleed on/when Hit not Sunder anyway thats the Assassin Rogue build I use for Cole or myself (when I pick DW Assassin, sometimes I use a Archer Assassin) Accessories (requires the free Black Emporium DLC) Amulet of The Rogue (Black Emporium) Belt of Life (Emporium) Ring of Slicing (Emporium) Superb Ring of Critical Damage
this build is terrible. better one: left branch of assassin right branch of twin blade right branch of sabotage first blood from archery and stealth from subterfuge ^basically just do mark of death, flank attack, hidden blades, activate mark of death. if the target's not already dead finish them with deathblow gg.
Jared Jeffers the only skills you really need to use are stealth, mark of death, flank attack, hidden blades. Go for as many passives as you can and the damage output is stupid.
Wrapping up my second playthrough right now (I just have the final mission and the Trespasser DLC left). My rogue is a tempest, so my build's slightly different, but I'm also using double daggers, so there's a lot that's the same. For a long time, I was using deathblow in the dagger tree. It's particularly hard hitting when the enemy is at below 50% health, and there's an upgrade that eliminates the cooldown if you actually kill an enemy with it. Not so useful against bosses, but against large mobs, it's pretty awesome. My only problem with it is that it's a bit too situational to be effective as part of a regular build. So, here's my current setup for active skills (I don't remember my passives at the moment). 1. Stealth with the Clinging Shadows upgrade (stay in stealth mode for three seconds after giving or receiving damage) 2. Flank attack with the skirmisher upgrade (automatically enters stealth upon making the attack - the Clinging Shadows upgrade affects this) 3. Twin fangs (I have the unyielding fangs upgrade, but either one would probably be fine depending on your playstyle) ... and a number of other things (I'm on PC - we can have 8 active skills at a time, though a lot of them are situational. My typical strategy is to enter stealth, frontstab with twin fangs (rather than backstab) and get in a few free shots as Clinging Shadows wears off, use flank attack, then get another few free shots.
this build is not "the best" Rogue build Edit: to be constructive here is the build I have found to be the "best" www.rpg-gaming.com/daisc.html?c=r&b=Rogue%20-%20Double%20Daggers&t3=12359ab&t2=36a&t0=123458ade&t4=12348ab&t1=27a&a=03113a20130d44154a603735 For some reason I could not chose the "Gaps in Armor" talent in the Assassin tree in this Calculator, but that should also be taken. This build requires Human, all 5 Amulets of Power for the Inquisitor and is complete at level 24. Please note that the talents chosen in the Archery tree might have been patched to only apply to Bows, I am unsure. When I first developed this spec the passive bonuses applied to Dual Daggers as well.
"Not the best" is understated! I dislike it for sure,- you deceive ppl showing them "EPIC" effectiveness of this rogue LVL 22 in location with mobs lvl 12-15 plus the difficulty level is not even Hard (that beasts couldn`t die from total damage 2-5k), which is pretty comfortable for casual player! Next thing, too many useless skills and passives: 5% chance of evade taken and finished with the branch -pff. whole branch is useless unless you take the last passive, Evade active skill is also must-have. Same situation with right branch. Poisons do really poor damage unless they are used with static cage, like combo: static cage + blizzard. There are also many other big faults in this "build", I just advise you to sit for 10-15 minutes and think about your build combining it with your party-members advantages. Assassin specialization has 2 ways to deal ton of damage: 1. by combining his "Mark" and maximized Alpha-strike damage from party 2. by maximizing hit`s per second with hidden blades not only skill, but also masterwork on every item your char. wears (artificer is the best for #2 way)
i pick the other first two steps on the sabotage tree: not for the spikes but the passive Look Like It Hurts in the stealth tree i don't use the sleep and go for the jump that is a great life saver when circled by a group of ennemies after you engaged combat. i also pick the passive left to shadow strike. Finally with a fade touched crafted armor that gives you +5 guard per hit, hidden blades becomes a 2 in 1 ability that makes you far less squishy (blades have the +10% chances of 5 more hits)
only skill i get in Subterfuge tree is Stealth (with or without upgrade), with the two Passives below it, I get everything but the parry in Dual Wield, everything but Cloak of Shadows in Assassin tree and any remaining points I spend in Sabotage via caltrops and its following two passives
Shadow of Cloaks? your normal focus ability as an inquisitor is much better. And Twin Fangs only from behind. i played as an assassin and my rotation was something like - stealth - Hidden Blade with upgrade - Flank Attack with upgrade to restealth - Twin Fangs - restealth - Deathblow if the hp is low from your enemy the only problem with Hidden Blade. it is buggy as hell.
it first choose dual daggers assassin then i change to archery because some people said it deal more damage and i din't like it how i feels, melee rouge all the way
A thought - forsaking the poisoned weapons and spinning blades, and using those points instead on any available passives might help the build. I see a lot of people looking at passives for what they *do* - whereas the most important function of passives besides the constant buff is the permanent stat boost of +3 to relevant skills. Dragon Age builds have always been designed around boosting main stats to empower your character. But with your other skills in place, the question is simply, "which of these have synergy with stealth, and can capitalize on buffs given by the rest of my party"?
+Ninja Flips your gear would increase your stats faster than the passives i think. Like 1 cunning=0.5% additional chance crit: there's weapon schematics that can give you instantly 35% crit chance. Or with dexterity: the most i've seen on a rogue weapon -a bow i think- was +70% damage bonus, with dragon wings leather. So maybe the effect of the passive is more important than the +3 stat. I've started an Artificer archer and i'll use Cole as DD assassin (to see at least once how two rogues will do in a party ^^). The goal will be to make use of both my crits and his crits with opportunity knots, to reduce my cooldowns like crazy. If you want to use spinning blades, which is an AoE i think, using Rift mage Solas will be a plus to make sure enemies are grouped.
no I mean putting 10% chance of hidden blades for 5 hits on 1 dagger and possibly putting 10% chance of Hidden Blades for 4 hits on your other dagger/armour.. then using hidden blades.. have you ever had a case of hidden blades followed by another 4/5+ hidden blades without doing a second one yourself.. thats what I mean
i still cant work out if the stacking of the two different levels results in 20% chance of 9 attacks, 20% of either or 10% chance of 9. this is mainly due to my party having 2 dual wielding rogues, both of with have a dagger with the chance 0f 5 hits and the other dager with 4 hit chance, and a mage with 5 hit chance (all hidden blades), and a warrior whose get up is all about regenerating health on kills, hits and over time (to compensate for him/her not having the extra armour that he/she would get from a shield)
Personally i never did much damage with the shadow strike skill. The added skill on dodge is good because it makes you deal 300% of the enemy's damage to it when you dodge out of the way and I'm pretty sure that can lead to shadow strike too
have u tried a bow build with hidden blades , throwing knives , leaping shot with the passive that gives u extra damage(5% +) with every hit ? try it , with mark of death i crit for 75k + xD ...
Interesting build, VERY different from my tempest dw build. I'm happy with my choice of specialization, but those throwing daggers and that mark of death look really freaking sweet. The spinning blades from the DW skill tree isn't as good as deathblow IMO. Deathblow does more damage if the enemy is a little hurt, and if you kill something it doesn't cost stamina or go on cool down. I wish I could use the poison ability but I have eight active abilities and refuse to part with most of them, although I'm thinking of swapping dual strike with shadow strike.
I prefer a build with thousand cuts.. If done right you can kill the highland ravager dragon in 8 seconds.. you gotta have a bunch of other stuff on other party member too but still (if you're not content with your skill tree you can always find The Tactician's Renewal and duplicate that so you can respec all your members)
nope. There's a glitch where you have the item in the chest in skyhold. Move it to inventory and go back at the same time. if you time it correctly the item will be in your inventory and in your chest. you can duplicate it as many times as you want. This way you also don't have to spend a lot of crafting materials on weapons if you for example want 2 identical daggers
+Alexi Odom the best dagger is found during the Fairel tombs quest, in Hissing planes. Put as much Dexterity in these as you can cause you have a passive that automatically crits when in stealth, so stealth+hidden blades is quite deadly (even more with a +10% chance of adding 5 more hits with fade-touched materials)
+iPURR Hi, im currently a level 4 rogue and playing under normal difficulty. Im somewhere in the Dennet (horse) mission and whenever i come across a group of mobs (templars and apostate) i get laid out pretty easily. Apart from the abilities trees what are the good early weapons can you recommend? Im planning for dual dagger assassin's build by the way.
later in the game rogue one shot mages and reset his/her's shadow upon a kill so its easy to kill and go instantly in shadows. and those daggers man those are fcking rocks!
Happypie due to that being a special customization thing you can get, there are 3 total per class but you can only have 1. you get them when you go to skyhold and i think on the right side of the war table there are a few missions that take 0 seconds to complete that unlock missions that give the skill customization and few other missions for a few other things for skyhold (no change on what person you use for missions- reward is always the same for the instant war table missions i think). to my understanding i think you have to be above level 10 to be able to get them and you cant pick your other team members special customization. hope that explains any questions if not i'm sure either myself or others could help
callum k thanks dude, I just got to sky hold yesterday and i haven't had much time to explore. When I do get time I'll check out the custom skill for my character :P
I dont use death blow either. Skill is strong early in game but later im like meh. Aoe Daggers (+Hidden blades masterwork) + A normal dagger. Flank attack, hidden blades, shadow strike, death mark and throwing blades is what i go for. And i try to max out cunning and dexterity. The sheer number of hits on my build land enough critical strikes plus they proc hidden blades passive. Dead bodies fall everywhere. < Thats a build focused on maxing crits and landing as many hits as possible. You really wouldnt want death blow to disrupt the flow would you?
i hit Corypheus (in the last stage of the fight)/any high dragon that survived my assassin/tempest combo of offensive armor potion + mark of death + thousand cuts with an upgraded death blow... it finished his fight/ killed them in seconds... just saying (and thats with just 3 attacks max and late in the game aswell)
all 4 codex entry perks, the research bonus perk (its bugged so you get something like 150% extra xp not 50% extra xp on all your creature research items) also each area (i.e Hinterlands, Storm Coast etc.) have specific level ranges (some even have multiple ranges) and the enemies in these will level with your character until a certain point... for instance the Hinterlands have level ranges the ranges are... Haven 1-4 Hinterlands 4-7, 8-11, 12+ Val Royeaux - 4-6 Fallow Mire - 8-10, 12-15 Storm Coast - 7-11, 13-15+ Forbidden Oasis - 8-12, 5-15, 18-20 Skyhold - 10-12 Crestwood - 10-12, 13+ The Western Approach - 10-13, 14+ The Exalted Plains - 10-13, 13-16 Emerald Graves - 14-16, 16-20 Emprise du Lion - 16-19, 19-22 The Hissing Wastes - 19-23 this is on top of the suggested Level requirements of the Main Quest line/some inner circle quest Areas following that and without going into any of the DLCs I face the final boss at level 24, nearly Lvl 25 also the +'s means it has enemies that will still give you xp even if you are over 3 levels above them (i.e High Dragons) or there is the alternative method of using the challenge that came/comes with patch 10/Trespasser DLC, that causes the enemies to level with you... with that you can just stay in the Hinterlands, Storm Coast, Fallow Mire until your lvl 27, sure your gear will be weak, but with the Emporium and the ammount of gear you will be selling of you could possibly end up with enough to buy/make a few tier 3 armors/weapons (minus the masterwork upgrades)
I'm new to this game but I cannot find out where you upgrade your health bar. Enemies kill me in 1 hit BEFORE I even get a chance to use potions. HELP!!
Mo_ Musashi_28 Thanks old bean! I was an idiot & started "beacons in the dark" at the fallow mire at level 6 expecting to breeze through it! I thought that was the next level after Winterlands. I never knew about the levels on the coast. Sorry.. I have never played a game like this before. Only Linear games. o_O So it's all a bit overwhelming. I thought it would be like 'War in the North'!! lol I'm going to need to find a shit-hot belt to get through the fallow mire 8-O
+Caldera Records The game is hard at the beggining, specially in nightmare with the customizable difficulty options. Can be a bit frustrating at first but It gets more managable when you start getting some levels and more skill options to deal with different situations. If you play a warrior i'd go for some guard to increase survivability (vanguard tree) or barrier if you play a mage (spirit tree). If you play rogue, hit from the shadows. You can always choose a companion to assist you with this so you leave the path open for the inquisitor to do damage. You can also spend some perks in the force section to increase combat performance. And remember that your stats increase with level, so as you level more life and more resistance.
Martin Lombardi Thanks. Yeah it's the gloomy level where men are being held or something, like the 2nd level? And they are sniping me from a distance & I just die without warning! I did the coastal level instead which was easier & now I have iron bull! I am a Mage, & my main tree types are fire & ice, though I have a few on the green spirit tree & electric. I'm gonna try it again now I am level 12 :) Hate the dark gloomy levels in these games. Just as bad as The Barrow Downs on "War in the North". That's a fun game too but is short as a tick's dick!
so ones going to mention that once he/she reaches lvl 16 they can farm silverite (and fade touched silverite) in the Emprise and create Superior Battlemaster Amror full of Constituition, max Health boost and the chance to cause his enemies to bleed when they hit him and that will also give him 5 guard every time he hits someone
That is due to the weapon he uses. I know this is very late but oh well :p.... His weapon has a area of effect on it, it's designed to hit multiple targets like a sword. Yours is probably just an ordinary dagger ;p
Bow Artificer, Throwing Blades + Leaping Shot = Dead dragons in 3 seconds. Throw Em' All mines = 50 plus blow you the fuck up bombs that kill everything. gg ez op.
Well the build is fine but when u are using aoe daggers only. Im using normal daggers and the spinning blades will not work so well with them. Important thing is that u are playin on Cale, my main is a rogue and it will be pointless to have 2 rogues in team. Anyway I love this game even when Im playin at low settings and ur DA looks way better than mine :D
my party on Inquistion has and will always be.. Reaver (me)/two-handed Warrior (me or Cassandra or Blackwall, the AI is useless when it comes to using the Reaver)+ Dual-Wield Tempest (either Sera or Me) + Dual Wield Assassin (either me or Cole) + Rift Mage (either me or Solas) or Vivienne in any DLCs I complete after the main game if I'm not the Mage... no tank, just DPS it P.S I have had the Game since its Release Date and only Play on Nightmare
So I've been looking through my skill types of that's what you call it, and there is no Assasin I noticed you were playing as Cole not an actual main character. I believe if you are on your main character you don't have the Sin tree. Cool video though I will use that poison damage from now on lol.
I can tell you my build if you want? My Cassandra never rarely ever died in game o.o Tank builds shouldn't be a problem though even if you just randomly go for damage reduction abilities and guard max you should become pretty sturdy. Its the part where you have to keep team mates alive as a tank that gets tricky.
tank? who needs a Tank in this game? sure for the first part of the game (before you reach Skyhold) tanks are useful but after that you don't really need them... everyone of my warriors post Reaching Skyhold are Two-Handed DPS dealers, even on Nightmare mode
Judging by your gameplay, you obviously don't know how to play a rogue. Is obvious that twin fangs "sucks", since you don't use the skill properly and don't go for backstab.
Салют! iPURR Жаль, что этому видео нельзя поставить больше одного лайка, а то я бы поставил сразу 10! Я пытаюсь снимать крутые видео по играм. Оцените на досуге. Спасибо
yes ok we all have own builds, but also always can be better and as in video text says best rogue build so if is not the best/max that is not the best, then change video text to medium or ok rogue build, :)
Fun fact: if you go into stealth and use the twin fangs behind the enemy it does double the dmg depending on how far into the fight you are
Definitley my favourite Dragon age game, its so addicting and replayable!
Lol still playing again in 2018. (What was bioware before and what it has became now;Sad!)
I also love Inquisition but I think Origins is more replayable
Exept for the fact that there are almost as o fuckin enemies to kill
I just bought the game and I've already played for 40 hrs
I replay this game almost every year, but skyrim I play even more, hircine is my favourite daedric kid mister dagon 😁
If you ever find yourselve in stamina trouble you should have a look at the passive: Looked Like It Hurt.
I find myself using the same skillset, except for the spinning blades, I got hooked on the hook and tackle and its upgrade. Its really nice against certain mobs that keep flying away and it really helped me against some dragons aswell, you should try it :3
Great vid btw, really enjoying your dragon age stuff
Thanks matey :P Hook and tackle is the one from the poison tree right? I'll give it a shot!
The Assassin build also works amazing with a bow. The throwing knives and mark of death work at range so you can keep your distance while still doing massive damage. Plus hidden step is a great skill to have and I believe it takes aggro off the character.
Exactly! Stealth + Full Draw = most enemies die from afar. Closest thing to an actual sniper in this game.
you sound like fudge Muppet, bear grill and the guy I follow for bike tutorials all in one. Cool stuff though.
Love this game
Haha same XD
requires you/cole reaching lvl 27 and possibly two amulets of power (one for cole or if you are a human rogue inquisitor)...
Dual wield tree
flank attack + upgrade that takes you into stealth
Dual fangs and its"vanilla" upgrade
Twirling Blades and its "vanilla" upgrade
Death Blow and "vanilla" upgrade
Assassin Tree
All Skills, Passives and "vanilla" upgrades except for the focus ability
Subterfuge Tree
Stealth with "vanilla" upgrade and the the two passives straight after it
Sabotage Tree (for level 27 and power amulet(s))
caltrops followed by the next two passives
you can replace the stealth upgrade with the mark of the rift passive if its your inquisitor and you want the bonus focus from combos, but in reality you dont need it as I find I only do the focus abilities on High Dragons and the final part of the final boss fight (main game)
I say Vanilla because I only have Xbox 360 and the last DLC you can get for that is Jaws of Hakkon, so I have never seen/used the added upgrades
Gear...
2 Masterwork Dual Curved Blades made from Dragon Bones (Schematic found in Hissing Wastes Burial Grounds Ruins)
both with nothing but tier 3 Dexterity in the utility slots as for the masterwork slots one with 10% chance of 5 hidden blades (Fade touched Plush Fustian Velvet, found on Red Templars) the other with 10% chance of 4 Hidden Blades (Fade Touched Ring Velvet, found on Corpses (best chance of getting is in the Exalted Plains, dont light the fires until you get one or two depending on how many DW rogues you use in your party))
Dense Dual-Blade Grips with nothing but Tier 3 Critical Chance.
Superior Skirmisher Hat (tier 3 or Dragon bone if you have 4 spare)
use dragon scales (10 dexterity, 10 cunning)
Superior Battlemaster Armor (use silverite as main metal, it removes the class restriction)
put as much constitution on it as you can, with Sunder/Bleed when hit and a masterwork that gives you 5 guard per hit
with...
Battlemaster Armor Arms with tier 3 max health & tier 3 Constitution,
Battlemaster Armor Legs with tier 3 Constitution and Sunder/Bleed when hit
I say Sunder/Bleed because on the 360 it says Sunder when I have seen videos of the game on other platforms where and it is called Bleed and even the wikis say Bleed on/when Hit not Sunder
anyway thats the Assassin Rogue build I use for Cole or myself (when I pick DW Assassin, sometimes I use a Archer Assassin)
Accessories (requires the free Black Emporium DLC)
Amulet of The Rogue (Black Emporium)
Belt of Life (Emporium)
Ring of Slicing (Emporium)
Superb Ring of Critical Damage
There is a skill in the stealth tree that let's you dive and roll
I find it very usefull for dogging, getting behind people and getting around faster.
this build is terrible. better one:
left branch of assassin
right branch of twin blade
right branch of sabotage
first blood from archery and stealth from subterfuge
^basically just do mark of death, flank attack, hidden blades, activate mark of death. if the target's not already dead finish them with deathblow gg.
"A single or a double Mr. Lahey?"
"That'll do Randy."
Brian Elia randy bo bandy
i will have to give this a try
Jared Jeffers the only skills you really need to use are stealth, mark of death, flank attack, hidden blades. Go for as many passives as you can and the damage output is stupid.
@@EVEmasta shut up Randy u cheese burger eating walrus
Wrapping up my second playthrough right now (I just have the final mission and the Trespasser DLC left). My rogue is a tempest, so my build's slightly different, but I'm also using double daggers, so there's a lot that's the same.
For a long time, I was using deathblow in the dagger tree. It's particularly hard hitting when the enemy is at below 50% health, and there's an upgrade that eliminates the cooldown if you actually kill an enemy with it. Not so useful against bosses, but against large mobs, it's pretty awesome. My only problem with it is that it's a bit too situational to be effective as part of a regular build.
So, here's my current setup for active skills (I don't remember my passives at the moment).
1. Stealth with the Clinging Shadows upgrade (stay in stealth mode for three seconds after giving or receiving damage)
2. Flank attack with the skirmisher upgrade (automatically enters stealth upon making the attack - the Clinging Shadows upgrade affects this)
3. Twin fangs (I have the unyielding fangs upgrade, but either one would probably be fine depending on your playstyle)
... and a number of other things (I'm on PC - we can have 8 active skills at a time, though a lot of them are situational.
My typical strategy is to enter stealth, frontstab with twin fangs (rather than backstab) and get in a few free shots as Clinging Shadows wears off, use flank attack, then get another few free shots.
dude, you sound like a little Zevran from Origins, with that accent.
this build is not "the best" Rogue build
Edit: to be constructive here is the build I have found to be the "best" www.rpg-gaming.com/daisc.html?c=r&b=Rogue%20-%20Double%20Daggers&t3=12359ab&t2=36a&t0=123458ade&t4=12348ab&t1=27a&a=03113a20130d44154a603735
For some reason I could not chose the "Gaps in Armor" talent in the Assassin tree in this Calculator, but that should also be taken. This build requires Human, all 5 Amulets of Power for the Inquisitor and is complete at level 24.
Please note that the talents chosen in the Archery tree might have been patched to only apply to Bows, I am unsure. When I first developed this spec the passive bonuses applied to Dual Daggers as well.
"Not the best" is understated! I dislike it for sure,- you deceive ppl showing them "EPIC" effectiveness of this rogue LVL 22 in location with mobs lvl 12-15 plus the difficulty level is not even Hard (that beasts couldn`t die from total damage 2-5k), which is pretty comfortable for casual player!
Next thing, too many useless skills and passives: 5% chance of evade taken and finished with the branch -pff. whole branch is useless unless you take the last passive, Evade active skill is also must-have. Same situation with right branch.
Poisons do really poor damage unless they are used with static cage, like combo: static cage + blizzard.
There are also many other big faults in this "build", I just advise you to sit for 10-15 minutes and think about your build combining it with your party-members advantages.
Assassin specialization has 2 ways to deal ton of damage: 1. by combining his "Mark" and maximized Alpha-strike damage from party
2. by maximizing hit`s per second with hidden blades not only skill, but also masterwork on every item your char. wears
(artificer is the best for #2 way)
i pick the other first two steps on the sabotage tree: not for the spikes but the passive Look Like It Hurts
in the stealth tree i don't use the sleep and go for the jump that is a great life saver when circled by a group of ennemies after you engaged combat. i also pick the passive left to shadow strike.
Finally with a fade touched crafted armor that gives you +5 guard per hit, hidden blades becomes a 2 in 1 ability that makes you far less squishy (blades have the +10% chances of 5 more hits)
only skill i get in Subterfuge tree is Stealth (with or without upgrade), with the two Passives below it, I get everything but the parry in Dual Wield, everything but Cloak of Shadows in Assassin tree and any remaining points I spend in Sabotage via caltrops and its following two passives
Shadow of Cloaks? your normal focus ability as an inquisitor is much better.
And Twin Fangs only from behind.
i played as an assassin and my rotation was something like
- stealth
- Hidden Blade with upgrade
- Flank Attack with upgrade to restealth
- Twin Fangs
- restealth
- Deathblow if the hp is low from your enemy
the only problem with Hidden Blade. it is buggy as hell.
+Stalkingwolf it can miss when you're too far
it first choose dual daggers assassin then i change to archery because some people said it deal more damage and i din't like it how i feels, melee rouge all the way
A thought - forsaking the poisoned weapons and spinning blades, and using those points instead on any available passives might help the build. I see a lot of people looking at passives for what they *do* - whereas the most important function of passives besides the constant buff is the permanent stat boost of +3 to relevant skills. Dragon Age builds have always been designed around boosting main stats to empower your character. But with your other skills in place, the question is simply, "which of these have synergy with stealth, and can capitalize on buffs given by the rest of my party"?
+Ninja Flips your gear would increase your stats faster than the passives i think. Like 1 cunning=0.5% additional chance crit: there's weapon schematics that can give you instantly 35% crit chance. Or with dexterity: the most i've seen on a rogue weapon -a bow i think- was +70% damage bonus, with dragon wings leather. So maybe the effect of the passive is more important than the +3 stat.
I've started an Artificer archer and i'll use Cole as DD assassin (to see at least once how two rogues will do in a party ^^). The goal will be to make use of both my crits and his crits with opportunity knots, to reduce my cooldowns like crazy.
If you want to use spinning blades, which is an AoE i think, using Rift mage Solas will be a plus to make sure enemies are grouped.
nice video... a tip if you use the throwing dagger and didnt hit before you can throw another it hits twice !
hard mode Thanks for the tip! I'll give it a try
either of you two ever hit a hidden blades only for it to activate another 5+ hidden blades attacks?
you mean if any of the 2 blades hit?
no I mean putting 10% chance of hidden blades for 5 hits on 1 dagger and possibly putting 10% chance of Hidden Blades for 4 hits on your other dagger/armour..
then using hidden blades.. have you ever had a case of hidden blades followed by another 4/5+ hidden blades without doing a second one yourself.. thats what I mean
i still cant work out if the stacking of the two different levels results in 20% chance of 9 attacks, 20% of either or 10% chance of 9.
this is mainly due to my party having 2 dual wielding rogues, both of with have a dagger with the chance 0f 5 hits and the other dager with 4 hit chance, and a mage with 5 hit chance (all hidden blades), and a warrior whose get up is all about regenerating health on kills, hits and over time (to compensate for him/her not having the extra armour that he/she would get from a shield)
Awesome Game and thanks for sharing your idea on Best Rouge Comination, surely will try it out. Cheers!!!
Personally i never did much damage with the shadow strike skill. The added skill on dodge is good because it makes you deal 300% of the enemy's damage to it when you dodge out of the way and I'm pretty sure that can lead to shadow strike too
You are getting a sub just because Cole is in the thumbnail. ^_^
I really enjoyed your videos. Keep up the good work :)
Aaron Malong Thanks buddy
How I unlock the assassin tree?
1:00 damnit, inquisitor.
have u tried a bow build with hidden blades , throwing knives , leaping shot with the passive that gives u extra damage(5% +) with every hit ? try it , with mark of death i crit for 75k + xD ...
Thank you, man! Great help!
How you changed your normal attacks ?
Last thing you need: be an adorable rabbit loving cinnamon roll
Interesting build, VERY different from my tempest dw build. I'm happy with my choice of specialization, but those throwing daggers and that mark of death look really freaking sweet.
The spinning blades from the DW skill tree isn't as good as deathblow IMO. Deathblow does more damage if the enemy is a little hurt, and if you kill something it doesn't cost stamina or go on cool down.
I wish I could use the poison ability but I have eight active abilities and refuse to part with most of them, although I'm thinking of swapping dual strike with shadow strike.
I prefer a build with thousand cuts..
If done right you can kill the highland ravager dragon in 8 seconds.. you gotta have a bunch of other stuff on other party member too but still
(if you're not content with your skill tree you can always find The Tactician's Renewal and duplicate that so you can respec all your members)
Harm Koutstaal how do u duplicate it? or do u mean just buy a bunch of them?
nope. There's a glitch where you have the item in the chest in skyhold. Move it to inventory and go back at the same time. if you time it correctly the item will be in your inventory and in your chest. you can duplicate it as many times as you want.
This way you also don't have to spend a lot of crafting materials on weapons if you for example want 2 identical daggers
so level cup is not 20??
+paolo zontini 27
How the hell don't you have a shit load of subs lol keep up the good work
Why does your rogue hit differently than mine .... mine pokes and stabs by yours does those wide arcs and spins?
Great video! :) Was wondering, how are you able to get Cole to change his hat?
Just equip a different one :)
Return! Please I miss these vids
If you don't mind me asking...What weapons and accessories were you using? Because that's a lot of damage being delt
+Alexi Odom the best dagger is found during the Fairel tombs quest, in Hissing planes. Put as much Dexterity in these as you can cause you have a passive that automatically crits when in stealth, so stealth+hidden blades is quite deadly (even more with a +10% chance of adding 5 more hits with fade-touched materials)
I just bought mine yesterday and its currently downloading
I just found this guy and I really like his vids, just wish he would return to RUclips :/
i really think that later in the game spinning blades is out classed by kill blow and it is much stronger in the damage numbers
I tried it a couple of times but it didn't give me the damage numbers i wanted, might look back into it again then :)
i just got this game and started as a rogue duel wielding i have no idea what im doing , i was hoping to switch between the dual wielding and bows
+iPURR Hi, im currently a level 4 rogue and playing under normal difficulty. Im somewhere in the Dennet (horse) mission and whenever i come across a group of mobs (templars and apostate) i get laid out pretty easily.
Apart from the abilities trees what are the good early weapons can you recommend? Im planning for dual dagger assassin's build by the way.
Then your going into places not your level yet So stop moron
Knuckle Dragger How do i grind level early in the game then?
Stick with main mission and find missions to do stick with casual because you won't be able to handle it
later in the game rogue one shot mages and reset his/her's shadow upon a kill so its easy to kill and go instantly in shadows. and those daggers man those are fcking rocks!
poisonedtanto
This might sound like a stupid question, but how come when my character is a rogue dual wielder, I don't have access to the assassin tree?
Happypie due to that being a special customization thing you can get, there are 3 total per class but you can only have 1. you get them when you go to skyhold and i think on the right side of the war table there are a few missions that take 0 seconds to complete that unlock missions that give the skill customization and few other missions for a few other things for skyhold (no change on what person you use for missions- reward is always the same for the instant war table missions i think). to my understanding i think you have to be above level 10 to be able to get them and you cant pick your other team members special customization. hope that explains any questions if not i'm sure either myself or others could help
callum k thanks dude, I just got to sky hold yesterday and i haven't had much time to explore. When I do get time I'll check out the custom skill for my character :P
really dude no death blow ? that one is the most powerfull skill i think
I dont use death blow either. Skill is strong early in game but later im like meh. Aoe Daggers (+Hidden blades masterwork) + A normal dagger. Flank attack, hidden blades, shadow strike, death mark and throwing blades is what i go for. And i try to max out cunning and dexterity. The sheer number of hits on my build land enough critical strikes plus they proc hidden blades passive. Dead bodies fall everywhere. < Thats a build focused on maxing crits and landing as many hits as possible. You really wouldnt want death blow to disrupt the flow would you?
i hit Corypheus (in the last stage of the fight)/any high dragon that survived my assassin/tempest combo of offensive armor potion + mark of death + thousand cuts with an upgraded death blow... it finished his fight/ killed them in seconds... just saying (and thats with just 3 attacks max and late in the game aswell)
I will try your build. However I do have problems at the moment with survivability. Especially in clustered groups with 2h warriors.
+merathy drop the sleep bomb for that jump ability on the left
Is Cole the only one who can get the assassin abilities?
Cole, and you, if you choose it
the intro music "mega" explains it
Great build thx..
you know how to remove blood stain from clothes they are very annoying
nice build . ill try this . :)
Do u think assassin class would work good with a rogue archer , I wanna try something new but tempest is sounding good again
Ofcourse you can! respec and ya can make it work :)
I have an assassin archer...... godly.... is all I can say.
Don't get hit much and when you are targeted you can easily evade. Massive damage.
what are your skills?
And here I thought loki hit hard
thanks for that vid but can you do a two handed warrior build to having some trouble my is so clogy ps
what's the fastest way to lvl up? I'm currently lvl 17 and I find grinding off those huge rock picker giants gives good xp.
+Chua Vue Massache method asap in the game, the first inquisition perks of each types that augments the xp given by codex entries...
Just kill the Dragons and you will get like an level by kill
all 4 codex entry perks, the research bonus perk (its bugged so you get something like 150% extra xp not 50% extra xp on all your creature research items) also each area (i.e Hinterlands, Storm Coast etc.) have specific level ranges (some even have multiple ranges) and the enemies in these will level with your character until a certain point... for instance the Hinterlands have level ranges
the ranges are...
Haven 1-4
Hinterlands 4-7, 8-11, 12+
Val Royeaux - 4-6
Fallow Mire - 8-10, 12-15
Storm Coast - 7-11, 13-15+
Forbidden Oasis - 8-12, 5-15, 18-20
Skyhold - 10-12
Crestwood - 10-12, 13+
The Western Approach - 10-13, 14+
The Exalted Plains - 10-13, 13-16
Emerald Graves - 14-16, 16-20
Emprise du Lion - 16-19, 19-22
The Hissing Wastes - 19-23
this is on top of the suggested Level requirements of the Main Quest line/some inner circle quest Areas
following that and without going into any of the DLCs I face the final boss at level 24, nearly Lvl 25
also the +'s means it has enemies that will still give you xp even if you are over 3 levels above them (i.e High Dragons)
or there is the alternative method of using the challenge that came/comes with patch 10/Trespasser DLC, that causes the enemies to level with you... with that you can just stay in the Hinterlands, Storm Coast, Fallow Mire until your lvl 27, sure your gear will be weak, but with the Emporium and the ammount of gear you will be selling of you could possibly end up with enough to buy/make a few tier 3 armors/weapons (minus the masterwork upgrades)
Thank you for the is vid
Where does these basics attacks come from ??? Is this a mod ??
it depend on the daggers
***** oh okay thanks
What is that armor
I'm new to this game but I cannot find out where you upgrade your health bar. Enemies kill me in 1 hit BEFORE I even get a chance to use potions. HELP!!
There are armor, belts, and rings that raise your health bar.
Mo_ Musashi_28
Thanks old bean! I was an idiot & started "beacons in the dark" at the fallow mire at level 6 expecting to breeze through it! I thought that was the next level after Winterlands. I never knew about the levels on the coast. Sorry.. I have never played a game like this before. Only Linear games. o_O So it's all a bit overwhelming. I thought it would be like 'War in the North'!! lol
I'm going to need to find a shit-hot belt to get through the fallow mire 8-O
+Caldera Records The game is hard at the beggining, specially in nightmare with the customizable difficulty options. Can be a bit frustrating at first but It gets more managable when you start getting some levels and more skill options to deal with different situations.
If you play a warrior i'd go for some guard to increase survivability (vanguard tree) or barrier if you play a mage (spirit tree). If you play rogue, hit from the shadows. You can always choose a companion to assist you with this so you leave the path open for the inquisitor to do damage.
You can also spend some perks in the force section to increase combat performance.
And remember that your stats increase with level, so as you level more life and more resistance.
Martin Lombardi
Thanks. Yeah it's the gloomy level where men are being held or something, like the 2nd level? And they are sniping me from a distance & I just die without warning!
I did the coastal level instead which was easier & now I have iron bull! I am a Mage, & my main tree types are fire & ice, though I have a few on the green spirit tree & electric. I'm gonna try it again now I am level 12 :)
Hate the dark gloomy levels in these games. Just as bad as The Barrow Downs on "War in the North". That's a fun game too but is short as a tick's dick!
so ones going to mention that once he/she reaches lvl 16 they can farm silverite (and fade touched silverite) in the Emprise and create Superior Battlemaster Amror full of Constituition, max Health boost and the chance to cause his enemies to bleed when they hit him and that will also give him 5 guard every time he hits someone
Sorry for asking
What is dragon age about?
A you in the past or something? Great video if you Are in to dragon age :-) :-)
Video will be out on that soon! :)
Thanks :-) :-)
What is the picture from the thumbnail and can I have it? good vid btw
Here ya go dragonage.wikia.com/wiki/Cole?file=Cole_promotional_art.jpg.jpg
oh that's cool as fuck thanks
Oh yea a necromancer
Necromancer ś suck azzzzzzzzzzzzzzzzzzzzzzz
That intro is hype a'f.
Why is your attack animation different? My Rogue only stabs :P
Are you on old gen?
That is due to the weapon he uses. I know this is very late but oh well :p.... His weapon has a area of effect on it, it's designed to hit multiple targets like a sword. Yours is probably just an ordinary dagger ;p
After the nerf on shadow strike. What could it be replaced with?
I managed to pull a 8.9k hit after nerf on a high drgon I'll even put the vid up on Xbox live
How to get Assassin skill??
well I totally fucked up and got all the useless ones
respect with the tactician's renewal.
ya man
Bow Artificer, Throwing Blades + Leaping Shot = Dead dragons in 3 seconds. Throw Em' All mines = 50 plus blow you the fuck up bombs that kill everything. gg ez op.
Well the build is fine but when u are using aoe daggers only. Im using normal daggers and the spinning blades will not work so well with them. Important thing is that u are playin on Cale, my main is a rogue and it will be pointless to have 2 rogues in team. Anyway I love this game even when Im playin at low settings and ur DA looks way better than mine :D
my party on Inquistion has and will always be.. Reaver (me)/two-handed Warrior (me or Cassandra or Blackwall, the AI is useless when it comes to using the Reaver)+ Dual-Wield Tempest (either Sera or Me) + Dual Wield Assassin (either me or Cole) + Rift Mage (either me or Solas) or Vivienne in any DLCs I complete after the main game if I'm not the Mage...
no tank, just DPS it
P.S I have had the Game since its Release Date and only Play on Nightmare
So I've been looking through my skill types of that's what you call it, and there is no Assasin I noticed you were playing as Cole not an actual main character. I believe if you are on your main character you don't have the Sin tree. Cool video though I will use that poison damage from now on lol.
jakehailo sorry you posted this 2 weeks ago but if you still need help its a skyhold special custimazation
Anyone Still Play
If*
i guess... tempest is better than assassin.
Can you make the best tank warrior build?
I can tell you my build if you want? My Cassandra never rarely ever died in game o.o Tank builds shouldn't be a problem though even if you just randomly go for damage reduction abilities and guard max you should become pretty sturdy. Its the part where you have to keep team mates alive as a tank that gets tricky.
tank? who needs a Tank in this game? sure for the first part of the game (before you reach Skyhold) tanks are useful but after that you don't really need them... everyone of my warriors post Reaching Skyhold are Two-Handed DPS dealers, even on Nightmare mode
Just duplicate a Power amulet.
Bad synergy. 2/10
What happened with this channel?
Poison blades is kinda weak late game. You might want to change that skill out for something else.
Datboi
Judging by your gameplay, you obviously don't know how to play a rogue. Is obvious that twin fangs "sucks", since you don't use the skill properly and don't go for backstab.
it isnt THE BEST at all
Салют! iPURR
Жаль, что этому видео нельзя поставить больше одного лайка, а то я бы поставил сразу 10!
Я пытаюсь снимать крутые видео по играм. Оцените на досуге. Спасибо
terrible build
this is not the best build
Why not write your own build?
yes ok we all have own builds, but also always can be better and as in video text says best rogue build so if is not the best/max that is not the best, then change video text to medium or ok rogue build, :)
Dude rogue is fucking broken haha. But there better one than yours.