yep. otherwise they'd have to make every payload track the exact same length down to the pixel and that's pretty artistically limiting, so they just ballpark it and adjust travel speed to compensate.
Im pretty sure the recent why flats wasnt frozen was because he was slowed by the new mei frost burn thing, so he has to lose that frost burn first AND THEN he can start to get frozen by the blizzard. Its super weird and buggy
@@KarQ i have clips of the bug recreated because it has something to do with the frostbite effect having the cooldown between the explosion occuring and not occuring. basically if mei uses her primary fire and gets the effect on the target then immediately ults the person is already considered frozen and so doesnt get slowed.
To expand on the question at 6:55, it also refreshes the shield and resets the cooldown you get on raising the shield when it breaks, which is incredibly valuable
5:30 so mei's new buff makes her able to slow enemies up to 75% and then you can detonate the slow effect wich deals 40 bonus damage but if you dont detonate it and use your ult immediately you wont get frozen and slowed so its actually a something verry big... Idk if i explained it good enough bcs im not that good in english... hope you can understand it.
This is correct It’s a bug that currently prevents mei from combining her primary fire freeze into her ult, because a few years ago blizzard introduced a mechanic that prevented multiple CCs from stacking on top of each other. Basically mei’s primary fire counts as one type of CC and her ult counts as another type of CC. The slow effect from her primary fire is actually preventing flats from getting CCd by the ult. If you wait for the blizzard to begin freezing first, before you apply your primary fire slow, you can circumvent this bug, but it’s very annoying as you usually want to apply the slow from M1 first so it’s easier to trap people in your ult. Hopefully something blizzard fixes soon
@@samoliver1834 youre on crack if you genuinely believe junkrat is a problem, not only is he projectile based the bombs arc and are easily avoidable and if you try to bring up his "one shot" he has to be right on top of you which getting to you puts him more at risk than anything not to mention if you or your team doesn't immediately kill him then its just bad positioning on your part. get good at the game and stop blaming it on characters.
Something to note about the skins is that, even though it doesn't change the hitbox, some skins do change the detection of the hero. For example, someone hiding behind a small box could have his tag appear above his head with X skin, while Y skin would remain undetected. Maybe they've changed it over the years, but I doubt it. This is not a very well known fact.
@@brandonboogaard3583 from what i can remember when I use to play rein more, but in OW1 speeds, you had to hit them with your right shoulder, left would hurt, right broke the mines, unsure if its changed in OW2, but id go aiming right side hit the mines
It make you feel better if you watch some Sombra hack or sleep dart or hog hook etc videos. Abilities that can potentially stop ults are not new. They have existed since day 1 of Overwatch and one of Roadhog's achievements is STILL literally "stop an ult with hook." Cassidy's grenade is fine. People just get themselves worked up about new stuff and the community works itself into an unreasonable frenzy over stuff that is not an issue. Hell, last season people were moaning and carrying on about Brig's ult getting a VERY short stun, they spent a week acting like this one change was CRAZY, and after just a few days of play... silence. People forgot about it as they quickly realized how much of a non issue it really was. Moral of the story, don't get swept into the hype from content creators. They make $$ on videos that get people fired up, angry, afraid, etc (just like it happens in politics and on just about every topic in the world that people make videos about because acting like the sky is falling leads to more views.)
@@ReaveIdono That was always his design intent. Fan the hammer is best at practically point blank range. The original flashbang and later magnetic grenade were meant to make him an up close duelist that could defend your team from people who get in too close and aggressive.
@@DrunkedOwly It doesn't need to. It's fast and travels in a straight predictable line. You aim, they sleep. Cassidy's grenade is slow and floaty and travels in a weird arc (your muscle memory from other thrown abilities will make you throw a lot of grenades short.) You see the slow grenade coming at you, you can easily use your movement abilities to avoid it. (or pre-fade, pre bubble, use a barrier, etc). Or if your hero is fast you can literally out run it. I tried to save a team mate from a Rein Pin. The Rein traveled right past me. I threw it close enough for the magnetic to kick in but it never reached Rein until he had finished his Pin and killed my team mate. I've seen it follow behind a speeding Hammond and never catch him, or a Punching DF who still easily out ran it back to safety. In ALL those situations Sleep Dart would have just worked better.
When it comes to the Mei ultimate, I think I heard something about line of sight being a factor in freezing people, specifically within its center. So if the little robot mei throws is blocked by a physical object, I think you should be okay.
I don't believe so because the heal is applied at the point of connection before you could pull them through the matrix. Even if you somehow got it pixel-perfect on top of the matrix, it's probably not coded to be boost-able. Even if it was possible though, again, you'd need to have the target standing right on top of the matrix, and when the hell would that ever happen naturally.
hey karQ had this myth randomly pop up in my head myth: with cass if u do his rapid bullet shots in genjis deflect will genji aim the accurately and will the damage be the same :_
Some new McCree tech's: *Vs a blocking Doomfist, throw the mag grenade above or to the side of doom, causing it to stick to their back, it will not charge Doomfists punch or be reduced in damage. *Vs a deflecting Genji, this one is harder, however it's doable. You can throw your grenade over a deflecting Denji and stick him if you are at a medium distance away (15-20 meters seems to do it) *Vs a blocking Ramattra, same as Doomfist, throw it behind him. *VS a shielding Reinhardt, it's possible, from VERY far away to stick rein by throwing the grenade OVER the shield. This is hard to do. *VS a shielding Reinhardt, if you know the shield is about to break, or the rein is about to lower their shield you can throw the mag grenade at the TOP of the shield, sticking it to the shield. If timed right, it will drop upon the shield breaking or being put away, dealing damage to the rein as it falls. *VS a shielding Brig, it is possible to do the same tech as the one above to brig, but it's harder. It's much simpler to just throw the mag grenade above or around and stick brigs back. *VS a Mei using iceblock, if timed correctly, you can place the mag grenade ON TOP of the iceblock and it will fall down, dealing damage to mei just as she comes out. Its also possible to throw your mag grenade straight into the air above a mei in iceblock and it will fall and land on them just as the come out, assuming u do it JUST as they enter iceblock and you dont have a roof above your head. The first tech is much more reliable though, the second one is just to style on the Mei. (this works even if they icewall up right after the iceblock) *While using your ultimate as McCree, be sure to throw your mag grenade at the nearest target just before you activate your ultimate.
If the effect from the healing boosts stack, does that mean that two Anas can stack their grenades? Or does it work like Symmetra's wall, where one overwrites the other?
So! I did a bit of experimenting of my own, as the Busan wall and Petal Platform questions had me curious, but didn’t answer a question I thought of in the video. When a platform is placed on top of a wall, and the wall lowers, it goes with, that was answered in the video. However, what wasn’t was, when the wall then goes back up, is the platform still on top, or does the wall “offload” the platform onto the floor. Turns out, it remains on the wall and goes back up as the wall does. The tree follows the same wall placement logic, too. 😅
I've got two: 1. Can junkerqueen apply bleed with her meele if she doesn't have her knife at hand? 2. To make sure sombra can't see you through walls with her passive, can you gain overhealth (such as wrecking ball's adaptive shield) to be over half your health?
1. no 2. I'm pretty sure when you do overhealth and stuff like that it will still be less than half since it adds health to both health state so if a ball had 150/600 health and used shield, it will be 265/715 or whatever health which shields give
Last one doesn't work when it's down because there is a little door/colision on the wall when it is underground, so the petal sticks to that thing instead of the wall. Also, I have tested myself to put the petal platform on the tires in Horizon Lunar Colony, and I can tell you it glitches in funny ways. You should try that out, KarQ.
The mercy rez did contest the payload there, when you just get rezzed you cant move, shoot, or take any damage until your character's colours are all back to normal, then you can move back again and enemies can start damaging you Ana was contesting even while she was still yellow from the rez, which was still in the rez process, the player rezzed up doesnt need to be able to move or be able to die to contest, at the very least, i would consider it plausible instead
I'm just wondering.... how can Orisa's Terrasurge, an ultimate that has a high hitbox and pierces shields, can't pierce the petal platform, but Ramattra's punch can? It makes no sense to me.
The reason the petal comes down, but does not go up, Is because the line trace hits the dynamic object (the wall) the second time, and thus attaches to it. Where is the first time the linetrace hits the floor which is static item, and that it stays attached to that static item. (Ex gamedeveloper)
Could you please check that myth which says that you can get a fair, balanced match more often than 3 out of ten times in qp? Or the one that says PvE will actually come to OV? Or the one that says number "2" next to OV is actually ok and not a lie?
It's not THAT easy to land the grenade on fast moving targets unless he's coming right at you, or Cassidy is in the right spot (basically REALLY close). Ball is fast and grenade is slow. I've seen it magnetize and never reach Wreckingball, or other fast mobile heroes. Basically people need to play around Cass's grenade like a hog hook, sleep dart or other CC. Bait it out before ulting if the grenade can cancel it, or just stay a safer distance away.
i really hope they reduce the damage on cassidy’s new nade. it’s in a state right now where it would still be a strong ability even if it HEALED the enemies for 10 hp. the fact that it does 80 is just absurd.
Orisa Ult depends on the map position.... i've seen a Orisa Ult got lift up from Liveweaver In midtown directly below the bridge and people who want to move away was in the same high as orisa and got hit and that one dude below wasnt hit by the ult :D
Bio heal doubles healing from suzu as well. If many people are low and our ana bios everyone ill usually suzu as that gives 100 health to everyone hit. Which is not bad at all. Bio only leaves enough time to get like one string of papers off. Doubled that is 260. If you hit even 3 people than thats 300 plus than theres still enough time to get off papers before status ends.
Any mythbussys? Also Overwatch world cup drops here when I'm live [Monday - Friday] twitch.tv/KarQ see you there 😊
any what? 🤨
🤨
🤨📸
Oh nah 😂
B-bussys?
1:05 Not that many people know this, but the payload speed depends on the map.
yep. otherwise they'd have to make every payload track the exact same length down to the pixel and that's pretty artistically limiting, so they just ballpark it and adjust travel speed to compensate.
wow thats good to know
woah I did not
The real question is who can't cassidy's nade track across the map?
Anyone in the enemy team when I throw it.
@@SamReynolsthat’s so true istg i can’t hit it and i can’t tell if they’re hindered
Wrecking ball actually
@@SamReynols bbc
Whoever he was *actually* aiming for before it auto stuck someone else
Im pretty sure the recent why flats wasnt frozen was because he was slowed by the new mei frost burn thing, so he has to lose that frost burn first AND THEN he can start to get frozen by the blizzard. Its super weird and buggy
wait you might be onto something...
@@KarQthis guy spittin
@@KarQ i have clips of the bug recreated because it has something to do with the frostbite effect having the cooldown between the explosion occuring and not occuring. basically if mei uses her primary fire and gets the effect on the target then immediately ults the person is already considered frozen and so doesnt get slowed.
Let him cook
Fun fact, petal platform can lift Winston's bubble even when it's placed down before petal platform is on the ground
6:50 *BRIDGETTE* Bro Baguette has been out for years and people still can't say "Bri-gee-ta"
To expand on the question at 6:55, it also refreshes the shield and resets the cooldown you get on raising the shield when it breaks, which is incredibly valuable
5:30 so mei's new buff makes her able to slow enemies up to 75% and then you can detonate the slow effect wich deals 40 bonus damage but if you dont detonate it and use your ult immediately you wont get frozen and slowed so its actually a something verry big...
Idk if i explained it good enough bcs im not that good in english... hope you can understand it.
This is correct
It’s a bug that currently prevents mei from combining her primary fire freeze into her ult, because a few years ago blizzard introduced a mechanic that prevented multiple CCs from stacking on top of each other.
Basically mei’s primary fire counts as one type of CC and her ult counts as another type of CC. The slow effect from her primary fire is actually preventing flats from getting CCd by the ult.
If you wait for the blizzard to begin freezing first, before you apply your primary fire slow, you can circumvent this bug, but it’s very annoying as you usually want to apply the slow from M1 first so it’s easier to trap people in your ult.
Hopefully something blizzard fixes soon
does this mean that you can freeze your own teammates with primary fire to make them immune to an enemy blizzard?
@@goldsquirrel833 probably not tho
Zens hitbox shouldn't be that tall. I've died to hazo arrows sticking into the air above my head numerous times
if you throw a Junker Queen knife through a Bap window and then pull it back through does it get mega buffed on the way back through it?
Pretty sure it will since deflect stacks too through amp matrix
Man, cass nade is crazy.
Watch them not balance it until season 6 rolls around
@@jmscdywouldn’t be surprised. Sym, junk, and mercy have needed adjusting for seasons now and nothing has been done
@@samoliver1834 junk and mercy have been already nerfed what do you mean
@@arnaul_de_lapras5853 yes they have but they need to be nerfed again, mercy res and junkrat primary fire specifically
@@samoliver1834 youre on crack if you genuinely believe junkrat is a problem, not only is he projectile based the bombs arc and are easily avoidable and if you try to bring up his "one shot" he has to be right on top of you which getting to you puts him more at risk than anything not to mention if you or your team doesn't immediately kill him then its just bad positioning on your part. get good at the game and stop blaming it on characters.
I've had this question for a while and the baby dva sleep dart myth is my perfect excuse. If echo dupes a tank does she get the reduced sleep timer?
She should, she gets the support passive if you dupe a supp
Does echo get slept for 3.5 or 4 seconds when slept after duplicating a tank?
3.5 or 5*
Something to note about the skins is that, even though it doesn't change the hitbox, some skins do change the detection of the hero. For example, someone hiding behind a small box could have his tag appear above his head with X skin, while Y skin would remain undetected. Maybe they've changed it over the years, but I doubt it. This is not a very well known fact.
I’d like to know if doomfists ultimate, if targeted on the petal platform before it’s lifter, will go through it if it lifts before the impact
Can Cassidy stop Bob from running?
I swear every time I charge through mines I ended up blowing up. this video had me in disbelief.
Same, I’m like this has gotta be new right? Lol
right?? i never knew this
I think it’s the mines next to you that blows up
@@brandonboogaard3583 from what i can remember when I use to play rein more, but in OW1 speeds, you had to hit them with your right shoulder, left would hurt, right broke the mines, unsure if its changed in OW2, but id go aiming right side hit the mines
Going for a res with all calculation and safety measure
PAYLOAD : I am unstoppable force.
3:24 is this new? I never knew rein could do that
New magnetic grenade is seeming to get more and more OP every time I see it in a video
It make you feel better if you watch some Sombra hack or sleep dart or hog hook etc videos. Abilities that can potentially stop ults are not new. They have existed since day 1 of Overwatch and one of Roadhog's achievements is STILL literally "stop an ult with hook." Cassidy's grenade is fine. People just get themselves worked up about new stuff and the community works itself into an unreasonable frenzy over stuff that is not an issue. Hell, last season people were moaning and carrying on about Brig's ult getting a VERY short stun, they spent a week acting like this one change was CRAZY, and after just a few days of play... silence. People forgot about it as they quickly realized how much of a non issue it really was. Moral of the story, don't get swept into the hype from content creators. They make $$ on videos that get people fired up, angry, afraid, etc (just like it happens in politics and on just about every topic in the world that people make videos about because acting like the sky is falling leads to more views.)
@@jackobatgamingCass's grenade is a pretty big deal though. It has changed all his close range matchups squarely into his favor.
@@jackobatgaming sleep dart doesn't follow people
@@ReaveIdono That was always his design intent. Fan the hammer is best at practically point blank range. The original flashbang and later magnetic grenade were meant to make him an up close duelist that could defend your team from people who get in too close and aggressive.
@@DrunkedOwly It doesn't need to. It's fast and travels in a straight predictable line. You aim, they sleep. Cassidy's grenade is slow and floaty and travels in a weird arc (your muscle memory from other thrown abilities will make you throw a lot of grenades short.) You see the slow grenade coming at you, you can easily use your movement abilities to avoid it. (or pre-fade, pre bubble, use a barrier, etc). Or if your hero is fast you can literally out run it. I tried to save a team mate from a Rein Pin. The Rein traveled right past me. I threw it close enough for the magnetic to kick in but it never reached Rein until he had finished his Pin and killed my team mate. I've seen it follow behind a speeding Hammond and never catch him, or a Punching DF who still easily out ran it back to safety. In ALL those situations Sleep Dart would have just worked better.
Does lifeweaver heal more if he pulls through baptiste window?
Karq, mei's blizzard going through barrier wasnt always in the game. Similar to terra surge it was added in to make her ult more consistent :)
I remember when they increased the size of the area of effect too.
@@realprotomike I could be wrong but I believe the height changed as well? I'm not entirely sure if it was always a sphere
That zen hitbox is insane, nerf his discord and buff his hitbox, making it smaller
5:20 impretty sure they buffed it so it would bypass barriers very early on, like 2017-18. But originally it wouldn't have.
When it comes to the Mei ultimate, I think I heard something about line of sight being a factor in freezing people, specifically within its center.
So if the little robot mei throws is blocked by a physical object, I think you should be okay.
Does the ana sleep duration change effect echo when copying a tank?
Does life grip heal more through amp matrix?
I would say no since it's not a projectile but instead more a sort of beam or tether.
I don't believe so because the heal is applied at the point of connection before you could pull them through the matrix. Even if you somehow got it pixel-perfect on top of the matrix, it's probably not coded to be boost-able. Even if it was possible though, again, you'd need to have the target standing right on top of the matrix, and when the hell would that ever happen naturally.
Life grip is not a projectile, same with Harmony Orb despite what it looks like, so Zen also can't heal extra with it.
0:56 yooo a krow_ow shoutout! they make great stuff
hey karQ had this myth randomly pop up in my head
myth: with cass if u do his rapid bullet shots in genjis deflect will genji aim the accurately and will the damage be the same :_
6:00 Yoooo I made it in no way, thanks for answering my question. And I'm pretty surprised by the result actually, that's very good to know!
Some new McCree tech's:
*Vs a blocking Doomfist, throw the mag grenade above or to the side of doom, causing it to stick to their back, it will not charge Doomfists punch or be reduced in damage.
*Vs a deflecting Genji, this one is harder, however it's doable. You can throw your grenade over a deflecting Denji and stick him if you are at a medium distance away (15-20 meters seems to do it)
*Vs a blocking Ramattra, same as Doomfist, throw it behind him.
*VS a shielding Reinhardt, it's possible, from VERY far away to stick rein by throwing the grenade OVER the shield. This is hard to do.
*VS a shielding Reinhardt, if you know the shield is about to break, or the rein is about to lower their shield you can throw the mag grenade at the TOP of the shield, sticking it to the shield. If timed right, it will drop upon the shield breaking or being put away, dealing damage to the rein as it falls.
*VS a shielding Brig, it is possible to do the same tech as the one above to brig, but it's harder. It's much simpler to just throw the mag grenade above or around and stick brigs back.
*VS a Mei using iceblock, if timed correctly, you can place the mag grenade ON TOP of the iceblock and it will fall down, dealing damage to mei just as she comes out. Its also possible to throw your mag grenade straight into the air above a mei in iceblock and it will fall and land on them just as the come out, assuming u do it JUST as they enter iceblock and you dont have a roof above your head. The first tech is much more reliable though, the second one is just to style on the Mei. (this works even if they icewall up right after the iceblock)
*While using your ultimate as McCree, be sure to throw your mag grenade at the nearest target just before you activate your ultimate.
love your mythbusting episodes! thanks for all the effort put into that
There's something so calming to me about these videos for some reason.
how drunk were devs while making new magnetic grenade? It is absolutely busted
Does the Ashe dynamite damage boost depend on the dynamite going through the amp matrix, Ashe shooting through the matrix, or both?
If the effect from the healing boosts stack, does that mean that two Anas can stack their grenades? Or does it work like Symmetra's wall, where one overwrites the other?
I believe first we have an Ana nade then the other direct nade does increase but I believe only 1 boosted healing works
So! I did a bit of experimenting of my own, as the Busan wall and Petal Platform questions had me curious, but didn’t answer a question I thought of in the video.
When a platform is placed on top of a wall, and the wall lowers, it goes with, that was answered in the video. However, what wasn’t was, when the wall then goes back up, is the platform still on top, or does the wall “offload” the platform onto the floor.
Turns out, it remains on the wall and goes back up as the wall does. The tree follows the same wall placement logic, too. 😅
Would a Cassidy grenade speed up midflight, if in the path of a friendly Kitsune Rush?
I've got two:
1. Can junkerqueen apply bleed with her meele if she doesn't have her knife at hand?
2. To make sure sombra can't see you through walls with her passive, can you gain overhealth (such as wrecking ball's adaptive shield) to be over half your health?
1. no 2. I'm pretty sure when you do overhealth and stuff like that it will still be less than half since it adds health to both health state so if a ball had 150/600 health and used shield, it will be 265/715 or whatever health which shields give
If two genjis reflect something through two bap windows does the damage continue stacking?
Yes it does….and it does stack VERY FAST.
@@HinataRyuu that sounds awesome and I wanna see it happen
Last one doesn't work when it's down because there is a little door/colision on the wall when it is underground, so the petal sticks to that thing instead of the wall.
Also, I have tested myself to put the petal platform on the tires in Horizon Lunar Colony, and I can tell you it glitches in funny ways. You should try that out, KarQ.
if u put the petal plataform on busan moving plataform when up, and then goes down. when it goes up again, the petal plataform stays in the ground?
Can you amplify the damage of Mei's new frost burst ability?
If enough slowdowns stack (mei, cassidy nade, ram vortex, etc), can you just not move?
The mercy rez did contest the payload there, when you just get rezzed you cant move, shoot, or take any damage until your character's colours are all back to normal, then you can move back again and enemies can start damaging you
Ana was contesting even while she was still yellow from the rez, which was still in the rez process, the player rezzed up doesnt need to be able to move or be able to die to contest, at the very least, i would consider it plausible instead
Actually there is another interesting interaction with cassidy's granade, i think it actually stops the lifeweather's peadal from rising
For the last one, does the petal goes back up or stay down once it goes down along with the wall?
Woooow, cass’ new grenade is actually bullshit for tanks
Does genji do more damage with projectiles he deflects if damage/nano boosted or does it do the same amount regardless?
I'm just wondering.... how can Orisa's Terrasurge, an ultimate that has a high hitbox and pierces shields, can't pierce the petal platform, but Ramattra's punch can? It makes no sense to me.
When mei puts an enemy in the freeze state can her secondary fire get extra bonus damage from bap matrix?
MagNade change is so stupid. It completely shits on tanks; it has to be reverted. Ill take obnoxious high damage over anti-tank CC
Baby Dva full-on metabolizing horse tranquilizers at 115 lbs 😤 what a mutant
ty for answering my rein pin question, love the vods
Fun fact, if a life weaver grips a pharah in barrage, that pharaoh’s barrage will not be interrupted, and will continue throughout the grip
The reason the petal comes down, but does not go up,
Is because the line trace hits the dynamic object (the wall) the second time, and thus attaches to it.
Where is the first time the linetrace hits the floor which is static item, and that it stays attached to that static item.
(Ex gamedeveloper)
Man these myth buster videos are so good!!! Thank you so mich!!
does rally stack faster in kitsune rush?
Does mei frost slow stack with Cassidy hindered?
I believe your nade was the reason why flats didn't get frozen during that blizzard.
Does Ana’s sleep dart get buffed by amp matrix? JQ knife? New Cass nade?
Can magnetic grenade slow down something like junkrat ult or bob charging?
Wait, if you put petal platform on top of the Busan walls while they're raised, then the walls lower, does it raise with the wall again?
Dose the bonus damage from the new Mei's slow debuff doubles if you crit with the icicle that activates this damage?
can the damage on ravenous vortex be amplified by bap amp matrix
Cassidys new nade is the worst thing to come to OW2
Question; are the heals from Lifeweavers pull amplified by Bap window?
Does high noon get effected by FOV?
the question everyone’s been thinking of:
do it jiggle?
Can a slept rammatra be junkrat trapped while being life gripped?
or any slept hero
Could you please check that myth which says that you can get a fair, balanced match more often than 3 out of ten times in qp?
Or the one that says PvE will actually come to OV?
Or the one that says number "2" next to OV is actually ok and not a lie?
does the new "hindered" effect stop brigitte from shield bashing?
That last one was really cool!
What’s the background music?
i have a question: if echo copies a tank and an ana sleeps her, does she sleep for the dps duration or the shorter tank duration?
Can cassidy's grenade track a teleporting kiriko?
Finally! I've been waiting for this!
Cass is the new ball counter, like ball didn't already have hella counters 😭
Nobody likes ball.
It's not THAT easy to land the grenade on fast moving targets unless he's coming right at you, or Cassidy is in the right spot (basically REALLY close). Ball is fast and grenade is slow. I've seen it magnetize and never reach Wreckingball, or other fast mobile heroes. Basically people need to play around Cass's grenade like a hog hook, sleep dart or other CC. Bait it out before ulting if the grenade can cancel it, or just stay a safer distance away.
@@RandomVids0987 Tank player + Movement player is respectable af
@@jackobatgaming Now imagine if the enemies have a cass sombra ana zen lineup
If genji deflects a max range widow shot with all falloff, does it deflect back with fall off again or no?
Iirc it does not fall off again
Suzu might not reset deadeyes cooldown, but I wonder if it builds while your under the "invulnerability" of suzu, like in wrath form?
When being lifegripped through a junkrat trap the trap breaks
Can you lift orisa while she’s ulting?
does mercy dmg boost boost dooms abilities or only his shotgun
Wait does amp matrix increase ult generation the same way mercy’s damage boost does?
So we basically got McCree’s Stun Bomb back.
Does baptiste amp work on rip tire?
No I believe not
Does Moira ult get boosted by Baps ult?
Does Brig and Lucio passivr healing increase with kitsune rush!?
i really hope they reduce the damage on cassidy’s new nade. it’s in a state right now where it would still be a strong ability even if it HEALED the enemies for 10 hp. the fact that it does 80 is just absurd.
Plz karq can u tell me if rein does more dps with meelee than primary fire, i've been asking for 4 vids :(
can a travelling sym turret interrupt the lock on of mccrees/jose/cassussy granade
For Mythbuster Season 6
Does Sombra's EMP damage add to Illari's ultimate damage threshold?
It should since it dmgs them
Payload speed on rialto is faster than other payloads which might affect the mercy res
Orisa Ult depends on the map position.... i've seen a Orisa Ult got lift up from Liveweaver In midtown directly below the bridge and people who want to move away was in the same high as orisa and got hit and that one dude below wasnt hit by the ult :D
does baby dva get all tank passive abilities i.e. reduced knockback
"Messed up ... Blizzard ... 'What the f**k am I looking at here'?" - A sentiment (and statement) shared by many I think... Reg. Activision Blizzard.
Does reaper's ult get amped by Baptiste's amplification matrix?
Yes
Can you place a spray on life weaver’s platform?
Bio heal doubles healing from suzu as well. If many people are low and our ana bios everyone ill usually suzu as that gives 100 health to everyone hit. Which is not bad at all. Bio only leaves enough time to get like one string of papers off. Doubled that is 260. If you hit even 3 people than thats 300 plus than theres still enough time to get off papers before status ends.
Mei's ult is broken. I've watched so many people just walk straight out and never get frozen.