My Opinion About Lifeweaver After 1000 Games

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  • Опубликовано: 8 июн 2024
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    Intro: (0:00)
    AD: (0:34)
    Why Lifeweaver Is Bad: (1:41)
    Proposed Buffs: (4:17)
    QOL changes: (7:37)
    Bugs: (9:20)
    Final Thoughts: (10:56)
    Outro: (11:57)
  • ИгрыИгры

Комментарии • 411

  • @bogur
    @bogur  11 месяцев назад +36

    GET 40% OFF IN THE NEXT 48 HOURS ➡ go.gmg-performance.com/bogur

    • @Gobbygoblin
      @Gobbygoblin 11 месяцев назад +1

      big up bogur for this sponsorship, people dont realise how badly blue light after the sun goes down can affect you

    • @whrench2676
      @whrench2676 Месяц назад

      Is the discount still up bro

  • @SirenRyan
    @SirenRyan 11 месяцев назад +636

    I think it'd be nice if allies get a big speed boost for like 3 seconds after getting pulled. That way they can quickly re-position to where they want to be before you yanked them. Yank your tank from the frontline back to you? He can get healed up while he quickly runs back to the frontline. It would also reduce a lot of the annoyance of being grabbed because you would then get a feel-good speed buff to yourself after you get pulled.

    • @LadyPicaro
      @LadyPicaro 11 месяцев назад +78

      I’d also like it to cleanse negative effects. It could act as a less powerful Suzu as it can’t hit multiple people

    • @knyt0
      @knyt0 11 месяцев назад +44

      I thought it would be a good idea to give someone 3 seconds of 30% resistance after pull.. resistance is used so little in supports with only nano boost having it

    • @Gobbygoblin
      @Gobbygoblin 11 месяцев назад +3

      i also think it should cleanse

    • @Waseemmmm
      @Waseemmmm 11 месяцев назад +5

      LadyPicaro That would just be way too much for 1 ability on a 16 seconds cool down, it already cleanses some things like cass nade but way too op to combine suzu and life grip together

    • @p4to575
      @p4to575 11 месяцев назад +2

      If you Full hum from like 5 Meters, He doesnt get Far prom the Frontline an He has speed to engage, forgot about that

  • @UnboundOW
    @UnboundOW 11 месяцев назад +315

    the outfit changes really added to the experience of watching this video

  • @Flats_OW
    @Flats_OW 11 месяцев назад +145

    idk how i got here, but ima comment and go back to world cup, big poggies on gm again

  • @Gobbygoblin
    @Gobbygoblin 11 месяцев назад +268

    i think it would be cool if he got some sort of bleed or poison damage, for example if an enemy is near a petal platform or the tree. makes sense witth him having plant thorns

    • @sebastianestrada3697
      @sebastianestrada3697 11 месяцев назад +60

      The tree should poison enemies in the radius with a small DoT around 15hp/s and also apply a 40% healing reduction. Make it threatening to be near the tree as an enemy.

    • @alexroth882
      @alexroth882 11 месяцев назад +26

      I think if you land a certain number of thorn hits it should inflict them of poison. That way you can get worth out of actually doing damage and the enemy will still be taking damage even if you switch over to heal the team

    • @cetadel6597
      @cetadel6597 11 месяцев назад +9

      He should stun with every single ability for seven seconds.

    • @ArkbladeIX
      @ArkbladeIX 10 месяцев назад +4

      That would actually be a cool punish for standing on enemy petal

    • @xaan7458
      @xaan7458 7 месяцев назад +1

      No

  • @Vortex_Blade0
    @Vortex_Blade0 11 месяцев назад +45

    bogur got sponsored holy shit no way

  • @coenvore1675
    @coenvore1675 11 месяцев назад +152

    Bogur has the bingus diff

    • @salbeitee4live227
      @salbeitee4live227 11 месяцев назад +1

      bingus? Bingus BING USSSSSS US YOU UNDERGSAND AHHHH I WATCH T
      2 MUCH BOGURRR BINGUSS😂😂😂😂😂😂😂😂😂😂😂

  • @dylanalmeida5331
    @dylanalmeida5331 11 месяцев назад +78

    I always thought his primary would be like the needler from halo. Or maybe if you land enough thorns it would explode to do bonus damage. Not too much damage though ofc but still better then nothing

    • @mushublaze
      @mushublaze 10 месяцев назад

      it kinda does look like the needler, doesn't it? i wish it was slightly stronger, it doesn't really feel strong enough other than making someone back off

  • @abdelrahmanamin2279
    @abdelrahmanamin2279 11 месяцев назад +68

    I think the best way of fixing his platform is by giving him the ability to activate it by pressing the same button again or by pressing F like Sym's teleporter instead of the "auto activation on touch" thing, just imagine the possibilities of being able to activate your petal from a far and not have your teammates waste them by stepping on them for no reason.

    • @jrm371
      @jrm371 11 месяцев назад +2

      I like this idea

    • @jaidenc.2017
      @jaidenc.2017 11 месяцев назад +1

      The issue with that is then it would share a key bind with destroying the tree which can lead to some potential issues

    • @I_Dont_Believe_In_Salad
      @I_Dont_Believe_In_Salad 10 месяцев назад +2

      ​@@jaidenc.2017that's not how it works lmao.
      Like the OP said, it's either interact key (F) or ability key (LShift)
      Q only place the tree and also destroy it if you doesn't need the tree

  • @poopoopeepee211
    @poopoopeepee211 11 месяцев назад +34

    Changes I'd make to Wifestealer:
    - Lotus has infinite ammo (there's already a lot of down time while charging, so a long reload time is unnecessary)
    - A fully charged Lotus is the default, as in when you try to heal, your first lotus is automatically fully charged, so you just have to start charging for the second one onward (this allows him to be more responsive to the healing needs of his team)
    - Remove the 20% slow once fully charge (just why?)
    - Decrease healing back to 65, but Lotuses now give teammates 10 health per second regeneration for 2 seconds (this allows for Lifeweaver to charge heals for multiple teammates in a team fight)
    - Decrease the transition time from changing between lotus to thorns; now instantly
    - Thorn Volley has a slightly tighter spread, but far faster projectile speed (similar speed to Orisa's)
    - Increase Thorn Volley ammo to 85
    - Decrease Thorn Volley reload time from 1.5 seconds to 1 second
    - Life Grip cleanses and gives a 2 second speed boost (allows teammates to quickly reposition or get back into the fight)
    - Life Grip no longer heals for 50 (the automatic, fully charged first lotus is enough to compensate)
    - Life Grip pulls teammates over physical obstructions, like fences, the payload etc. If the teammate is in LoS long enough for Lifeweaver to cast Life Grip, then that teammate should actually be saved and pulled
    - Undo the changes made to petal platform, where the activation area is smaller, instead the entire platform is the activation area (this will make sense after the next buff I listed)
    - Petal Platform is now manually activated, like Sigma's shield but vertically. This allows for better team coordination and the ability to choose the height the platform reaches (now he can make cool plays like throw the platform down, stand on it, life grip a teammate, and then elevate to high ground)
    - However, Petal Platform can still be automatically activated whenever teammates step on it when Lifeweaver is not in LoS of the Platform (this allows teammates to still use it whenever he's not around)
    - Petal Platform projectile no longer bounces off walls and barriers, instead it just drops straight down
    - Dash has increased distance
    - Completely remove hitbox on the petals on his back
    - Tree of Life now gives all teammates within it's radius the boosted healing effect (Ana nade effect)
    - Tree of Life roots enemies for 0.2 seconds for each pulse (enemies that are in the air due to abilities or simply jumping can avoid this effect), this effect does not do any damage tho
    - Added oiled up and twerking emote (for scientific purposes)

    • @hat7201
      @hat7201 10 месяцев назад +3

      id love to see a workshop that implements these! really cool and balanced ideas (although maybe not if ALL of them were added.) As a mostly support player id love to have more variety in viable heroes i can play, instead of just 8.

    • @ricardotrejogutierrezdevel883
      @ricardotrejogutierrezdevel883 10 месяцев назад +3

      Wanna see that oiled one ❤

  • @giannis_tar
    @giannis_tar 11 месяцев назад +52

    They absolutely need to make his healing charge passively or tie it to his reload and allow him to keep the charge indefinitely (even when weapon swapped). Other than that, he could also benefit from improvements to his dash to allow him to make plays a bit more aggressively. I recommend 2 dash charges so that he can use one to go in and one to get out and also 1v1 way more effectively

    • @genesisosuna
      @genesisosuna 11 месяцев назад +13

      They need to reduce the spread and make his thorns faster. Make him a bit more of a threat than he is right now

    • @direryte2448
      @direryte2448 11 месяцев назад +7

      ​@@genesisosunayeah agreed his thorn is so slow its rarely hit anything. Increasing his switching, reload and projectile speed can vastly improve how he play

    • @JhonnyStone100
      @JhonnyStone100 11 месяцев назад +2

      @@genesisosunaYES. And reduce the time it takes to swap weapons and refill the heal charge when you do enough damage. We need #DEATHWEAVER 😈

    • @real_life_hobbit
      @real_life_hobbit 11 месяцев назад

      I manage to carry in most comp matches as Lifeweaver, out healing the other healer and enemy team as well with an average of 15k-20k heals per match. like my personal opinion with supports is that I think Mercy is only good for rez, nothing else. She's not that great as a Support and people only pick her to pocket Pharah instead of healing the other team members.

    • @Bingomandingo
      @Bingomandingo 10 месяцев назад +1

      FINALLY someone mentions double dash. It would help him escape or position better. Petals are in dire need of a passive like gradual healing. His ult needs something extra like a slow or cleanse when it pulses. And his needler needs faster transition between heals.
      I agree with the passive heal charge. I feel like lastly kiriko should have cleanse removed (longer immunity tho) and give it to LW because you should not be able to cleanse an entire group off of just 1 cooldown, and it fits his style more imo where people would get less mad if you pull em. His focus being cleanse alone would make him much more viable

  • @Sumanitu
    @Sumanitu 11 месяцев назад +30

    One idea I had for a lifegrip rework is to make it a tether beam that requires LoS, gives 50% damage reduction, heals for 50 hp or 100 hp if they are critical (like Bap's regen burst). It lasts 2 seconds and your target can press the interact key to teleport to you.
    I'm curious of the actual weapon swap time. Moira has a noticable swap time as well between damage and heals, but I think its less impactful because she has orb with 8 second cooldown and is gonna use damage or heal orb first in a critical situation

    • @nathancasey7712
      @nathancasey7712 11 месяцев назад +2

      That's a good idea actually. They can either stay in the fight if they think they're gonna pop off with the 50% damage reduc plus little burst of heals or tele out before the 2 second timer runs out. That would instantly make him really good cause you could enable heroes like genji to be more aggressive and brawl in the backline a bit more then get teled out

    • @abhinandhari7812
      @abhinandhari7812 11 месяцев назад

      Moiras isn't as high as lifeweaver

    • @johnjohnson3352
      @johnjohnson3352 10 месяцев назад

      That could work, There's a character in paladins with a similar ability

    • @theSato
      @theSato 7 месяцев назад

      would be aids to play against thoughbeit @@nathancasey7712

  • @gutlesswarrior
    @gutlesswarrior 11 месяцев назад +30

    it would have been nice to talk about the playstyle you adopted to get to GM. I imagine you had to try a number of different approaches before you were able to really climb and it'd be neat to hear what did and didn't work for you

    • @Atlasmoth
      @Atlasmoth 11 месяцев назад +5

      You can see a few similar patterns in the footage of how he plays, he flanks but not enough to be in danger away from team using petal plat to reposition

  • @plat4663
    @plat4663 11 месяцев назад +7

    I think a neat change would be having his damage pre-charge his heal.

  • @DizzyHotSauce
    @DizzyHotSauce 11 месяцев назад +28

    Lifeweaver definitely needs something that lets him be more proactive in the fight. Even if that's reinforcing his supportive/defensive playstyle. Even Mercy can make risky plays with rez or use GA to reach a struggling teammate deep in the fight, and she can get away with it because of GA, and the self heal to keep herself alive. And not to mention, even when she doesn't have much to do, she can damage boost which can indirectly pressure the enemy. Unlike Lifeweaver, who can basically just heal or spam choke points.
    Maybe Lifeweaver needs a new passive, one that links to his existing abilities. Like, what if he received a temporary heal boost for blocking more damage with Life Grip? Or the Petal Platform gives a constant, small healing overtime for teammates that stand on it? Or how about the Petal Platform falls back down after not being used, so that it can be reused and doesn't become obselete for the rest of its duration?
    Besides from these ideas, I still think he needs these buffs to his kit:
    *+ Reduce Petal Platform cooldown from 12 to 10 seconds.*
    _It doesn't get that much value anyway and Lifeweaver needs to be able to help his team more often than just healing. Ignoring this buff could be excused if they added the previous mechanic I mentioned about the Petal Platform being reusable._
    *+ Reduce background reload time for Healing Blossom & Thorn Volley*
    OR
    *+ Make ammo infinite for Healing Blossom.*
    _Considering that Lifeweaver has a laid back playstyle where he's mostly focusing on healing his team, it makes no sense to me why Lifeweaver has ammo for his healing while Mercy doesn't. Yes, he heals more easily, but he has less mobility and no offensive capabilities. And it's ironic, cuz even if you're swapping to his Thorn Volley more often, even this playstyle is punished because you're constantly low on ammo between weapons and regularly having to reload. Making either the infinite ammo or reload change would make his primary fire feel way less clunky and less awkward to manage._

    • @TheLastEgg08
      @TheLastEgg08 11 месяцев назад

      His petal platform should launch you towards the direction you’re looking it and keep it there for teammates, so he could get them in and get them out and give him a bit of damage and it should be good.

    • @uviana239
      @uviana239 11 месяцев назад

      honestly i love this, but i think petal platform could be reworked slightly to be almost like a controllable elevator; allowing for a repositioning of a misplaced platform or accidental launch by an ally (which is way rarer now but still happens), though in that case it’d probably have to be nerfed by making it a longer cooldown to cast, but also have it stay slightly longer to compensate

  • @FrankTheTank107
    @FrankTheTank107 11 месяцев назад +14

    What if the petal platform isn't a platform but a solid column that raise up that can be used like temporary cover, and what if we change his ult to be even wider to provide even better cover usage. Let him be a hear that provides unique cover and let's the team fight in more aggresive areas. That should be able to provide that carry potential without altering his identity too much, and still being easy to use mechanically the way devs intended

  • @phixed_days1481
    @phixed_days1481 11 месяцев назад +7

    His healing kinda reminds me of one of the ultimates in Elder Scrolls Online which fires these little orbs into the sky and heals everyone in the radius.
    I wonder how broken it would really be that a max charge heal could shoot into four healing orbs which could hit all of your team mates if they're in range

  • @rron9537
    @rron9537 11 месяцев назад +12

    I'd really like for you to have a fully charged healing blossom ready when you switch back from damage so you can have more oppourtunities to damage without worrying about the charge after swap, just make sure it follows the reload time rule and I think its balanced

  • @b.n9076
    @b.n9076 11 месяцев назад +7

    I want them to make his pull more unique than a addition 50 hp when pulled. Maybe a cleanse possible a speed boost or even a demand reduction for some seconds. His healing is so high cause that’s all he can do. Maybe buff his projectile speed even so he can get some picks too.

  • @JALDR
    @JALDR 11 месяцев назад +4

    Defensive cooldowns are only useful because they let you stay in the fight longer to potentially win it, but LW wants to pull you out - he basically enables you to safely concede fights, but not win them. Is there a time and place when safely conceding a fight lets you win the next one? Yes, but rarely
    Fundamentally, his abilities have the worst impact on the game. Dealing damage is better than preventing damage, which is better than healing damage, which is better than running away safely

  • @ItzM0narch
    @ItzM0narch 11 месяцев назад +9

    Lifeweaver/mercy main here I completely agree with your takes and your proposed buffs for lifeweaver overall great vid but if I were to buff life weaver I’d do some touch ups to his thorn volley and tree

    • @joaosilva9833
      @joaosilva9833 10 месяцев назад

      Por que todo jogador de Mercy joga com LifeWaver?

    • @ItzM0narch
      @ItzM0narch 10 месяцев назад

      @@joaosilva9833 Porque ambos personajes tienen la misma sensación algo casual y todavía pueden ser competitivos o ambos proporcionan un estilo de juego flexible, pero ese soy solo yo

  • @ThisIsRusko
    @ThisIsRusko 11 месяцев назад +5

    I have only played Lifeweaver since his release.
    I love him. He is gorgeous.
    Also I like that he is low tier. No one is taking him.
    We Love Lifeweaver.

  • @ryan_uwu
    @ryan_uwu 11 месяцев назад +1

    I love his mobility and constantly shifting to good positions to pull people to safety if they need it.
    What I would love is if they lean more into it by letting him reposition faster and more easily.
    ie. 4 second dash CD, and maybe even 2 charges. And his platform should really be more available, 12 seconds sucks.
    I also really like how he adds terrain with his tree like Mei does with her wall, and the creative plays you can do with blocking off paths and enemies, it's just a shame that it's on an ult so he can't do it very often. It can be used proactively and offensively so I'd love if this could be a bigger part of his kit somehow.
    Or another idea i had was if Petal Platform had two options instead, one where the seed grows into the normal platform he has right now, and another where the seed grows into like a wall of vines that act as a physical barrier.
    Right now I do feel like he doesn't have a very defined theme. Leaning into him being able to alter terrain would be very interesting.

  • @maskedsausage9431
    @maskedsausage9431 11 месяцев назад +1

    My thoughts on little tweaks.
    -Hitting enemies with thorns raises the minimum heal of your healing blossoms from base 10(or whatever it is) up to a max of 25-30ish for about 3-5 seconds or so.
    This'll make doing damage a viable thing, because you're buffing your hps on quick blossoms.
    -If he has a placable elevator, I think it shouldn't be too far off for him to have a placeable thorn trap. It can have a slight slow and bleed (or a lot of one or the other).
    This would help him lean into a more versatile helper. It can be used to cover a route he's camping and help identify any flankers that will obviously be gunning for him, or help against a hyper aggressive tank, which he is awful against.
    -Tree is pretty horrible for what its supposed to do, so I thought it could do less initial burst healing, but add a defensive buff (15-25%) to everyone in its radius.
    This will make it an actual threat against certain comps, especially poke and sniper. Giving his tree a role that Zen's ult can't cover.
    One of these changes would make him more playable, two would make him viable, all three would make him meta... So I would advise just taking two of these ideas. A meta Lifeweaver would ruin OW2 easily.

  • @jamesdolan3046
    @jamesdolan3046 11 месяцев назад +3

    I think removing the penalty switching between damage and healing would make him fine. It's crazy to me that they would release a support and try to force them into one playstyle

  • @penrilfake
    @penrilfake 11 месяцев назад +1

    My biggest gripe with this character, other than his ability to mess with his team's positioning, is that his concept design is all over the place. Like, he's "plant-based," but nothing imhos kit's functionality makes you think of plants ever, cept for maybe his tree because well it's a fucking tree. But the rest is all sort of just aesthetic.
    I wish they would have banked into a design based around the duality of the "thorned rose", where his supportive abilities are HoTs and shield, and his offensive abilities are DoTs from poison.
    Also, just make his platform a jumping pad, for god's sake, they would get rid of SO MUCH programming headaches if it was a jump pad that you could place and which could be used constantly by your team.

  • @gilligantheguy3246
    @gilligantheguy3246 11 месяцев назад +1

    Professional Bogur goes off. Don’t know if I’ll get blue light shades but damn was he convincing

  • @xristobalramirezromero3469
    @xristobalramirezromero3469 11 месяцев назад

    dude, you are such a good content creator. i loved the ad, great reminder to get some bluelight canceling lens

  • @Perfectlydonebylilac
    @Perfectlydonebylilac 11 месяцев назад +4

    I think lifegrip should just apply the sheild for a short period (like 2 seconds) and then the person shielded can then activate the pull themselves

  • @jackobatgaming
    @jackobatgaming 11 месяцев назад +1

    I think Tree of Life should heal a big burst heal (like it does) then do 2 things: 1) Throw a fully charged heal blossom (75hp) at the lowest hp% friendly within range every half second (or whatever interval ends up being impactful but not OP), and 2) shoot thorn volley at the lowest %hp enemy it can see within range and will acquire a new target every half second if the enemy leaves the area, dies, or finds cover. Lastly I suggest the Tree has a final "parting gift" when it disappears from play. If it lasted it's full duration it leaves a "parting gift" of a 50hp over health on any friendly player in it's range, BUT if it was destroyed by the enemy the "parting gift" is an explosion of damage that damages any enemy team in range for 75hp.
    With these changes the Tree actually swings the team fight in a more meaningful way and it gives it a role of area control that discourage the enemy from staying inside it's range. It won't heal EVERYONE as it pulses, but it will provide a meaningful stream of heals to those who need it most. Since the Tree is immobile and destroyable it should be STRONGER within it's range than something mobile like a Moira ult which heals and damages and can really turn a team fight in your favor.
    Alternately, change Tree of Life into Grove of Life, and instead of a single large tree, make it several smaller trees in the area that provides more possibilities of useful cover, forces the enemy to destroy each tree making it a little harder to deny it's value so quickly, but also, have the canopy (tree tops) link to provide provide exceptional cover from above to protect the team for a period of time from ranged fire from above (snipers, phara/echo, DVA?Bastion/DF/Phara ult, any ranged on high ground, etc) and giving players a strong advantage at ground level.

  • @CanadianCat101
    @CanadianCat101 11 месяцев назад +2

    What if Life Grip had two options like a moira orb, where one can pull and heal, the other reinforces your teammate and gives them something like 30-40% dmg reduction and maaaaybe a healing boost of 1.5x while the reduction is active.

  • @semosesam
    @semosesam 11 месяцев назад +1

    Good luck on your finals bogur!

  • @Gobbygoblin
    @Gobbygoblin 11 месяцев назад

    really cool of you to do a blue light protector sponsorship man! really important issue that people dont talk about

  • @goldendoaihya6972
    @goldendoaihya6972 11 месяцев назад +1

    The moment i heard "Lifeweaver", the name made me think that he has a sort of linking ability, like a line that links two allies or two enemies at a time that extends healing or damage effects, and maybe u can pull two allies to safety that way.

  • @gazu8990
    @gazu8990 11 месяцев назад +3

    Why does Bogurs shirt change everytime in picture XD

  • @meow2_meow248
    @meow2_meow248 11 месяцев назад

    all the best for ur finals mr bogur :3

  • @i.r.weasel7042
    @i.r.weasel7042 11 месяцев назад +1

    Increase his dash distance (or add charges), so much so he can basically fly horizontally, this would pair well with his platform, and provide him with a better tool for those off-angle flanks, much like Bogur was pulling off in this vid (No way you were taking this many angles to do damage before the buffs, at least not with as much efficacy).
    I always thought Pull should/could refund Dash, so you could Dash around a corner, Pull your Team, and Dash back.
    Kariko is allowed to do wierd flanks because she can teleport back to her team.
    Dash could maybe have a AOE effect to help heal teammates.
    Tree's initial burst could be a cleanse and heal buff (ana nade) to teammates. Make the trunk even bigger, so walling enemies becomes easier.
    Pulling Teammates THROUGH the platform, should be a thing.
    There's so many things they could do, but I imagine they're trying to find the most simple/elegant solution, because the character looks quite messy with all these little quirks.

  • @pastromer8552
    @pastromer8552 11 месяцев назад +1

    getting to gm with only lifeweaver has to be harder then any of the darksouls type games

  • @dominicsolis6977
    @dominicsolis6977 10 месяцев назад

    One change i thought of that may be a step in the right direction is making so thorn volley charges your next healing blossom. So there is a benefit to doing damage when you have to. The more damage you do the less you have to charge kinda deal.

  • @YTS_VENOM
    @YTS_VENOM 11 месяцев назад

    after watching that ad for the blue light i need bogur to say “im gonna break my monitor, i swear!”

  • @RJsYourBOSS
    @RJsYourBOSS 11 месяцев назад

    Love this video :) I like to hear what’s going on in that big brain

  • @RJsYourBOSS
    @RJsYourBOSS 11 месяцев назад +2

    Can’t believe he got to GM on LW😂
    God bless

  • @ElmoRitter
    @ElmoRitter 11 месяцев назад

    This was one of my favorite videos from you. I like this over the meme stuff :)

  • @Mrpawsum2
    @Mrpawsum2 11 месяцев назад +1

    The first line of this video was fucking hilarious with the title

  • @HordeLord13
    @HordeLord13 11 месяцев назад +1

    also think his main heal should do a small Hot depending on the level on what level you use it at. and maybe if he hits a certain amount of dart attacks it does a small amount of poison damage

  • @adantayevans3088
    @adantayevans3088 11 месяцев назад +1

    Get rid of his primary fire healing, give him another ability that is more proactive, and rooting tree is also a good idea

  • @wm8401
    @wm8401 11 месяцев назад +2

    Great vid, looking forward to the Weaver UTGM upload.
    LW's fundamental problem is that he is a reasonable hero. In a rational, legitimate game he'd be really strong.

  • @goldendoaihya6972
    @goldendoaihya6972 11 месяцев назад

    It would be nice if his ultimate pushes enemies slightly with each healing wave, since the tree is solid object that provides area denial, and maybe lower it's HP for balance.

  • @Skycube100
    @Skycube100 11 месяцев назад

    Also would like an ability with Lifeweaver that is kinda like a projectile CD that can either tie or Hog tie enemies thus not allowing them to use their primary and any throwable abilities. He throws it kinda like how he throws out his platform and it's like Magnetic Grenade or Sombra's hack just that it doesn't increase damage and shuts off cds or shuts off mobility cds and slows enemies like MagGrenade.
    Instead you can still move around, blink, and double jump, it's just that abilities that you have to use your hands like throwing suzus, sleep darts, nades, rocket punch, mag grenades, or even shooting your primary or right-click, those will be shut off by this ability. I think said ability could be a good one for him not just the life grip

  • @gilanthegrey
    @gilanthegrey 11 месяцев назад

    I think allowing both hands to be used at the same time would make a big difference. Hold a heal in one hand while i damage with the other.

  • @sseboak859
    @sseboak859 11 месяцев назад

    create some kind of downside to enemies jumping on a petal; slow and “thorns” damage over time maybe. also allows u to go for plays by lifting an enemy up. to compensate, lower the hp from 400 to 200.
    if tree gets broken before the time would’ve run out allow it to drop a TEAM ONLY flower healthpack for everyone inside of the radius to provide some kind of value if it just blows up.
    lastly, bc of the annoying charge of the heal and strange weapon it could be interesting if you could keep a heal charged while shooting still(slow would still apply)
    edit: had the idea of maybe having the petal do an alternate effect if a teammate steps on it first, smaller heal pulses of 25 hp maybe? would prevent the inconvenience of not being able to always reach someone who goes up on it.
    1 second of increased speed after using dash would also make him feel more slippery and close those crucial gaps for reaching a heal or grip, small change but it would definitely add up with the amount of times you can dash back and forth for mobility.

  • @krtranslator6701
    @krtranslator6701 11 месяцев назад +1

    Yeah the platform change is frustrating. Now that its smaller i can’t use it as traps for the enemy player. I think the enemy should still have the old platform trigger size. And allies have option to press interact key to go up

  • @Baller.690
    @Baller.690 11 месяцев назад +1

    I swear I get put in lobby’s with life weaver mains to test my mental stability

  • @lucasdutra67
    @lucasdutra67 10 месяцев назад

    Since his abilities are related with symetra, his life grip could be an teleport that teleport the teammate to lifeweaver(no more getting stuck) and for 1s the teammate can press F to go back to the same place. My second idea is life grip primaly gives that bubble shield and if he really wants to pull he press E again

  • @RainbowsAurora
    @RainbowsAurora 11 месяцев назад +1

    I always thought itd be cool for life grip to provide the teammate with a damage boost for a short time based on dmg blocked. Or for Petal platform to give dmg reduction/dmg boost for its duration so he can better support his team outside of mediocre heals. I love him but it sucks you really cant play him in metal ranks or outside of 5 stacks

  • @TheGamermaid
    @TheGamermaid 11 месяцев назад +1

    Thorn volley needs farther distance. I tried to take out a pharah but I couldn’t do any damage because she was too far.

  • @cheyennewhoops191
    @cheyennewhoops191 11 месяцев назад

    They need to give him more/better abilities. Like give him a passive that is good like "nature's blessing" whenever you use one of you nature abilities(tree of life, pull, platform) then everyone around him gets extra healing or maybe give him a passive like "thorn armor" where whenever you shoot at him you get damaged or "photosynthesis" where the more healing you do the more damage you do or you can make it the opposite way where whenever you get an assist via damage you either insta charge up your next heal or give him a brief period where he can charge up his heals faster. There are so many good passives they could add but they kinda just forgot about that after removing his old passive.

  • @AustinsEdits
    @AustinsEdits 11 месяцев назад

    The damage thing is a good point, and I have an even BETTER fix for it:
    Give Lifeweavers healing blossom a charge for every thorn hit on an enemy.
    So if you’re spraying your thorn volley, and you hit 50 thorns, then when you swap back to blossom it starts at 50 charge out of 75.
    You could weave (no pun intended) damage and healing flawlessly on this system. Maybe even have it so healing teammates reloads thorns too.

  • @Gibbypastrami
    @Gibbypastrami 11 месяцев назад

    Just came up with this idea so I’m spitballing
    What if for Zen, instead of his alternate fire volley, he takes a few of the orbs and does a like a “kamehameha” charge up animation, and then he can release a charged orb that does more damage than a regular orb but not by much, it’s main purpose will be to throw it at the ground near teammates to get a burst heal in, but also, if he charges it and looks at the ground and then melees, he’ll place the charges orb under his foot and then stomp and it sends him flying up into the air lmao, then you can nerf the kick damage and distance of the boop, so the discord changes I mentioned in another comment (put it on a cooldown, ~5 seconds on, ~6+ second cooldown) then maybe do the same thing to his harmony orb but buff the healing per second, idk
    Might be cool for another support, a healing or damage hadoken that they can use like a buffed junkrat mine/Ashe’s coachgun kinda, with a cooldown of course, same if u put it on zen, or just make it take a good bit to charge up fully

  • @SupaFreq
    @SupaFreq 11 месяцев назад

    Here's the change. Pedal platform is only activated if you press and hold the interact button (the person standing on it - not LW himself). Whilst holding the interact button the platform raises HOWEVER whilst holding interact, you are locked onto the platform and directional inputs move the platform in any given direction! BUT ALSO stepping on the platform gives a buff, either a reload bonus a speed bonus or an ammo bonus for a brief period. That way the platform is not just a reactionary tool for getting away, it's not just a pre-fight positioning tool, it actually has an offensive/enabling effect, which is what he lacks. You don't even need to use it for positioning and it has utility. Player saved.

    • @fakz3955
      @fakz3955 11 месяцев назад

      kinda too complicated to both develop, and players to adapt tbh.
      I'd make it so when u press platform, a mini menu ( Kinda like when u use moira's orbs and lets u select between healing or dmg ) would let you select the direction of where the platform will launch

  • @vile_on_youtube
    @vile_on_youtube 11 месяцев назад

    Good luck on your finals!

  • @BigBoneBusiness
    @BigBoneBusiness 11 месяцев назад

    I haven't even played this hero (or Overwatch 2 in general in months) but watching his heal seemingly do so little while ALSO being forced to charge it and equip it like a weapon looks really unfun. Just reverse how it works and make it charge itself, including when not equipped, with you clicking when it's at full charge or clicking prematurely for an emergency touch of healing to help someone that's burning to death or dying to a Widow mine or something.
    Could also pepper in some Moira with a focus on back-and-forth damage and healing, get a tiny stacking buff (not infinitely mind you) to your next heal for each needle you stick and maybe increase your rate of fire for your next magazine of needles according to how much healing you've done in the last 10~ or so seconds. This could bounce off itself so that if you're good at landing shots, you can keep healing and doing damage blazing fast. The buff to healing could either increase charge speed or just how much healing each charge does.

  • @Gibbypastrami
    @Gibbypastrami 11 месяцев назад

    Haven’t seen all your changes yet but besides buffing him they also need to put Discord and Mercy Damage Boost on a cooldown, I have an entire rework for mercy in my notes app that basically makes it so if you have a healing beam on somebody it’ll do a burst of damage boost for a couple seconds (putting it on cooldown will encourage Mercy’s to use it on abilities instead of primary fire, dynamite, firestrike, etc… but if you don’t have a healing beam on someone it shoots a projectile that can impact + splash heal or damage, the damage boost would be like a 5 or 6 seconds cooldown, the projectile would be like 2 or 3, then remove her gun and make it so her melee is a quick double tap with her staff, have each strike do a little less damage, but if she lands both it does a bit more than a regular melee, so one button does two hits, but it takes her longer to be able to press the button again than other characters, same thing should happen to Zen, don’t let them melee consecutively as quickly, nerf the boop on Zen a bit, at least the damage, and then put his discord on a cooldown, maybe like “if the target doesn’t take damage for x seconds or if the damage dealt to the target exceeds x damage, the discord ability goes on cooldown” so, if the target takes like, 800 damage, or maybe like 80% of the health, idk the best way to do it, like if it’s 800 damage, you’ll only ever see it go on cooldown if it’s on a tank getting pocketed, so it would still be up too often, if you make it 80% of their health that would probably change a lot of breakpoints and Zen maybe just become useless, anyway, the simplest way to do it would just be to make it so it disappears off the target after like 5 seconds and then goes on a 6 or so second cooldown, I overcomplicated it lol
    I also am intrigued by the idea of making anti heal effects make it so you take reduced healing instead of zero healing, nerfing the most busted utilities in the game and buffing Lifeweaver creatively is a sure fire way to make him meta, can’t wait to hear your ideas!

  • @jontar5970
    @jontar5970 11 месяцев назад

    They could make it like a thresh lantern. When you throw the grab they can decide to be grabbed or not by pressing the interact key

  • @whatzituya55
    @whatzituya55 11 месяцев назад +2

    Should have given him bongo for ult. Maybe he'd be somewhat useful. Maybe make him heal based on max hp as well

    • @INFECTEDbandaid
      @INFECTEDbandaid 11 месяцев назад

      I have a strong feeling that the new healer in season 6 is getting bongo... just to be perfectly honest. Because why waste the asset you know? lol

    • @whatzituya55
      @whatzituya55 11 месяцев назад

      @@INFECTEDbandaid tbf it most likely won't be the same model since orisa still has old highlight intros with bongo but everything else will probably be the same. Maybe it'll look like the valorant spike lol

  • @cazsmiles4783
    @cazsmiles4783 11 месяцев назад

    i really appreciate the section about the intentions for lw. I love overwatch because even though I struggle with fine motor control, on a bad day I can just play mercy! It's actually a really important accessibility thing. Most overwatch cc's seem to only care or only talk about how changes affect T500 and owl. But casual players are just as important to the ow community as streamers are! i guess I just appreciated you not being an annoying t500 player and being down to earth

  • @rexspecificallyredrex64rem73
    @rexspecificallyredrex64rem73 11 месяцев назад +1

    poison/damage over time to the thorns or a faster projectile speed like orisa would be enough for lifeweaver.
    Unsure about you but lifeweaver's ultimate can be a great fight extender or burst heal, you can cancel it by pressing the activation button again so you can get ult charge again.
    Lifeweaver's ultimate basically allows you to go battle lifeweaver without consequences since it's a healbot. Same for other supports.

  • @NoitNoit-ef2yq
    @NoitNoit-ef2yq 11 месяцев назад +1

    I dont think they will ever give him a cleanse, but they could give a 75 overhealth on pull

  • @mc_3232
    @mc_3232 11 месяцев назад +2

    Maybe tree should act as a kind of mini supercharger like ow1 orisa like maybe a 5 to 10% damage boost to all players in its raidus i don't think it would be that broken since tree can still be destroyed and the healing isn't that great but a small bit of utility when using it to allow for more proactive ults would be nice

  • @osazehenry5975
    @osazehenry5975 11 месяцев назад

    What was the suggestion for the tree? I keep hearing "hooves" the enemy. Did you say roots or moves?

  • @kill4oj
    @kill4oj 11 месяцев назад

    maybe if the tree of life dropped “parting gifts” in between pulses that can heal 250hp for your team only?

  • @abirdnamedwill
    @abirdnamedwill 10 месяцев назад

    Have the tree sprout roots which first slow, then, poison, then finally ramps up to root enemies who Life weaver damages ( based on how many hits they take ) while reducing the overall healing and whatever balanced adjustments you need. Makes it an ult with a cool burst heal for defense on cast, but with awesome damage potential if he fights under it.

  • @hoopsiclemcgee4244
    @hoopsiclemcgee4244 11 месяцев назад

    His hair looks so much better in the video than it does in the channel thumbnail

  • @kopshi
    @kopshi 11 месяцев назад

    Some quick ideas that would make Lifeweaver more proactive:
    - Reduce his spread on his secondary fire
    - Petal Platform can be controlled using the interact key
    - Tree grants Mercy Valk damage boost to allies in its radius
    I also like the idea someone had of making his secondary fire like the Needler

  • @spacedoubt15
    @spacedoubt15 11 месяцев назад

    Personally (and sure, maybe I'm bad) I find it way too easy to unintentionally walk off petal platform. Like if the tips of the petals folded up to form an ankle-high guardrail when it's activated I honestly think it would help.

  • @Dr9zz
    @Dr9zz 11 месяцев назад

    For platform, why not making it in 3 step when pressing the keybind like :
    press = place the platform
    press = go up
    press = remove platform
    => it would allow ur team to more easily use it as a team and not solo or be able to block a way without having to activate by ur own footstep and anyone could activate it by pressing interact if u let a platform somewhere.

  • @perome10
    @perome10 11 месяцев назад

    I have been playing lifeweaver since launch and I love it. these are my takes on some buff. GIve his patform 2 charges so you can actually move yourself and others around the field effectively. while on the platform you and teammates get rate of fire buff, maybe not as extreme as what you get inside kirirs ult. lifegrip no cleanse otherwise we go into a cleanse meta, but pressing the key again allows you to break the grip at any time, letting you either pull or place them only a few meter away. IT aso allows you to clutch use it just as a shield for a few seconds. finaly his ult shoud have cleanse, at the initial burst and every burst. this wil make it a wonderful tool for attack and defense, countering a big nade or burn or jq ult, and wil make it a priority for the other team to destroy it.

    • @fakz3955
      @fakz3955 11 месяцев назад

      i'd 100% be down for grip giving a mini zarya bubble. It'd make players use grip to prevent damage on allies, rather than holding on the ability, waiting for the perfect ocasion ( Which barely happens )

  • @awwpicklesss
    @awwpicklesss 11 месяцев назад +1

    love 2 see the sponsor bogur

  • @lovelysix6296
    @lovelysix6296 11 месяцев назад +1

    He is good on certain situations like pushing the payload or defending it. But capturing points he suffers big time especially depending on the map. He is also just good at countering certain heroes like Sigma and Mei. That being said, I mostly play Lifeweaver on quick play not ranked

  • @callumtorrance9180
    @callumtorrance9180 11 месяцев назад +1

    I think this video was great! I do want the low effort channel! Because it's just your thoughts unfiltered which is Great!

  • @trancedoutkid
    @trancedoutkid 11 месяцев назад

    Ok Bogur is cooking with these suggestions and his hair looks amazing.

  • @dixinormus8522
    @dixinormus8522 6 месяцев назад

    would be cool if lw ult pulled in people in los or something before it heals

  • @EnPerkasa
    @EnPerkasa 11 месяцев назад

    for the buff idea for me make the tree cleanse all debuff(anti/discord) for each pulse while healing n make they immune to debuff or even better make them immune to all cc!

  • @fischguy777
    @fischguy777 10 месяцев назад

    You definitely need to be able to have the option to hold for life grip and then release the pull early if the situation calls for it.

  • @ssaylor
    @ssaylor 11 месяцев назад

    Warms my heart to see bogur getting ad money. Get the bag my son!

  • @kaytokid7579
    @kaytokid7579 11 месяцев назад

    “Suffer as I have” ramatra is within u

  • @smalzio.
    @smalzio. 11 месяцев назад +1

    I'll be honest i only watched 3 minutes at the time of this comment, but i love having a lifeweaver in the team since im a reaper main, his pull allows me to dive twice in safety, first dive is a wraith and second dive is a life pull, and i've seen multiple lifeweavers reaching 20k heals demolishing other supports. I don't feel like he's a bad support at all if played correctly, the only problem is "a bad lifeweaver is the worst hero"

  • @ednamode9048
    @ednamode9048 11 месяцев назад

    I thought it’d be cool if tree had a damage reduction effect of some sort just to add more survivability

  • @draken4672
    @draken4672 11 месяцев назад +1

    8:32 Moira can swap between damage and heals instantly, doesnt have to charge it, has passive applied regen even if u 1 frame tap somebody with heals. Would be cool if LW heal always charged itself while u shoot and u could swap between shooting and throwing fully charged heals like bap

  • @Jayt2k267
    @Jayt2k267 11 месяцев назад

    @Bogur ... dude... would you think Lifeweaver's tree should surpress an ability, even supress cooldowns, or emit a ramattra's grav-pull to the ground in it's radius?

  • @arturdq6911
    @arturdq6911 11 месяцев назад

    I have over 40 hours with lifeweaver now and i thoght on some modifications that would be really good:
    - His primary fire could build some kind of effect on the enemy that would reduce a bit of the damage they deal, like 10%/15% dmg reduce when you hit the enemy for some amount of time;
    - His ult could apply the same effect but like 20%/25% enemy damage reduction
    What i seek with these changes is giving him more impact on the game, what ive seem playing him is the lack of impact compared to other supports. And giving him this changes, i would nerf his healing and ult generation so he is not that broken.
    Note: this numbers are just ideas, an enemy with 20% damage reuction in theory wouldn't sound broken but in action it can really change things, so just take them as representative numbers.
    :)

  • @Daddix0
    @Daddix0 11 месяцев назад

    Spitball Utility ideas:
    I do not care how good or healthy these are
    Applying enough dmg with Thorn Volley inflicts a 10% slow and a 10dps DOT. You or allies who eliminate this enemy during the debuff are granted 35% cooldown reduction and 8% bonus ult charge.
    Petal Platform provides teammates with the ability to inflict the aforementioned poison effect with their own primary fire.
    Or
    Increases rate of fire, reload speed, and cooldown rate by 20 - 30%. Doesn’t need to be all 3.
    Rejuvenating Dash provides a brief 25% movement speed bonus after using it, which applies to allies nearby. Could also have 2 charges.
    Tree of Life provides 20 - 30% Damage Resistance, also cleanses to heal through anti. Doesn’t need to be both.
    Allies take 75% reduced damage from enemies that are firing at them from outside of the tree of life AOE (forces TOL engagement)
    Life Gripped allies gain temporary overhealth based on mitigated damage from the bubble.
    Healing Critical Health allies with Healing Blossoms increases your Volley damage and Rate of Fire by 25%.
    Petal Platform automatically lowers after 2.5s of not being stood on.
    I’m sure some of these are UNFATHOMABLY shit ideas 👍

  • @Misuey
    @Misuey 11 месяцев назад

    bro brought his whole wardrobe for this vid

  • @gravecompanion
    @gravecompanion 11 месяцев назад

    i like the idea of a "low effort" channel for some more casual bogur thoughts. good luck with finals!!

  • @z3n3333
    @z3n3333 11 месяцев назад +1

    They should give the old Orisa ult to life weavers ult

  • @jfjgbjxkdb3285
    @jfjgbjxkdb3285 11 месяцев назад

    Maybe the bullet travel time could be increased or the platform could last forever untill he has places another one or it's destroyed

  • @fallencloser5028
    @fallencloser5028 5 дней назад +1

    The mercy mafia 🤣

  • @ValeOverwatch
    @ValeOverwatch 11 месяцев назад +3

    Maybe Life weaver gets a small boost to his heal charge up time after doing some damage.. this would encourage being more proactive and reduce the punishment of time to charge heal.. the unfortunate part is blizzard is set on keeping him like mercy and they are doing that by making it difficult to do damage.

    • @SirenRyan
      @SirenRyan 11 месяцев назад +1

      Why is it unfortunate that they are sticking to their design goal for a hero

    • @p4to575
      @p4to575 11 месяцев назад +1

      He actually has the most healing per Second in the game

    • @Daddix0
      @Daddix0 11 месяцев назад

      it wouldn’t be necessary and doesn’t contribute to utility, which is what he needs. he doesn’t NEED more healing. his throns should apply a debuff or something, have some effect that other supports do not have.

    • @ValeOverwatch
      @ValeOverwatch 11 месяцев назад

      Giving him a boost to how fast his heal charges up after doing damage isn't to give him more healing.. its to remove the punishment of how long it takes to switch from doing damage to ramping up a heal.. Right now it's not reasonable to be outputting damage because of how long it takes to get healing out in most situations unless your heal botting. In Masters and GM+ most support heroes are able to do damage and not have to consider the impact it will have if they need to heal.
      Also, I'm not sure how you can consider Pull and Petal Platform as not being utility. Both abilities are used as utility in games.. they are infact 100% utility.

    • @p4to575
      @p4to575 11 месяцев назад

      @@ValeOverwatch My Bad, just missunderstud

  • @dethbedsmolzwhent.t6498
    @dethbedsmolzwhent.t6498 10 месяцев назад

    I have an idea why not just have his tree heal like the way Zenyatta's Ult? While his charge healing when fully charged heals for 100 or 95 instead of 70?

  • @thegunkman4206
    @thegunkman4206 11 месяцев назад

    Happiest this man has looked in a month💀