'The Mandalorian' Virtual Production with an iPhone and Blender

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  • Опубликовано: 1 ноя 2024

Комментарии • 60

  • @Multimediarts
    @Multimediarts 2 года назад +1

    Hitfilm Pro with Blender are an incredible force!

    • @FXhome
      @FXhome  2 года назад

      Glad you liked the tutorial!
      - Javert

  • @Heskamga
    @Heskamga 2 года назад +2

    Very cool, can’t wait to try it out, I’m at school rn lol

    • @FXhome
      @FXhome  2 года назад

      Have fun!
      - Javert

  • @JonathanCallarman
    @JonathanCallarman 2 года назад +2

    Great tutorial guys! I do kind of like your old logo better, but the new one still looks alright. I felt the same about the "new" HitFilm logo when it first came out, but now I think that it looks cool, so hopefully that's what it will be like with the new FXhome logo.

  • @John_Krone
    @John_Krone 2 года назад +4

    Oof, that was pretty sick. Well done!! I love these tutorials!

    • @FXhome
      @FXhome  2 года назад

      Glad you enjoyed it!
      - Javert

  • @bca7839
    @bca7839 2 года назад +1

    I'm Zack and Welcome back!

  • @littledude6669
    @littledude6669 2 года назад +3

    Love the new logo. Can you please do a hawkeye arrow effect

  • @nightmarevstplugin3944
    @nightmarevstplugin3944 2 года назад +1

    Nice

  • @brandonjacksoon
    @brandonjacksoon 2 года назад +1

    Great, thank you! Liked and subscribed!

    • @FXhome
      @FXhome  2 года назад

      Thanks for the sub!
      - Javert

  • @LaConstantedePlanck
    @LaConstantedePlanck 2 года назад

    Loved it 👏🏻👏🏻👏🏻 I hope Apple improves the ARkit soon so the footage isn't that shaky 🙏

    • @FXhome
      @FXhome  2 года назад

      Us too!
      - Javert

    • @melanibaklawa5818
      @melanibaklawa5818 2 года назад

      @@FXhome
      Wow, Apple is in Contact With you guys ?

  • @Samdeeshh
    @Samdeeshh 2 года назад +1

    Your old FXhome logo was best doesn't love this much that's was not just a logo that a symbol of FXhome

  • @mungobungo4762
    @mungobungo4762 2 года назад

    Brilliant tutorial as usual!

    • @FXhome
      @FXhome  2 года назад

      Thanks for watching!
      - Javert

  • @Hueventure
    @Hueventure 2 года назад +2

    Great tutorial. I'm wondering as why couldn't we use some kind of hitfilm and unreal engine workflow solution instead of just blender and hitfilm, seeing as The Mandalorian uses megascans and the use of part of Unreal Engine's virtual production pipelines to easily pull of those shots and use high quality assets, which are both free with a free epic games account. We can still do all of this from home and with an iphone as well but with better quality that way. Plus we wouldn't have to wait for blender's cycles, which is impressive but is significantly slower than rendering any 3d object in UE4 or UE5 early access. I currently render out any blender models i need and bring them into UE4 and if its a film kinda project, there is both a film and virtual production template available to speed up the process with a not too difficult learning curve, even for beginners. I do understand it takes a lot of the work away from hitfilm to just post edits. But an easier solution with better quality and more options to be creative is what we want right?

    • @JonathanCallarman
      @JonathanCallarman 2 года назад +1

      This FXhome tutorial from 2020 shows how to do it with HitFilm and Unreal Engine. ruclips.net/video/sKkecsQsesQ/видео.html

    • @Hueventure
      @Hueventure 2 года назад

      @@JonathanCallarman thank you this helps. I'm just wondering why not stay in that workflow. Not that it's superior, some artist and editors my feel more comfortable with blender only. That's okay. But why not just stick to the ue4 workflow if you can for things like these kinds of projects.

    • @georgefilmanimation
      @georgefilmanimation 2 года назад

      They have tutorials on UE. I could be wrong though

    • @georgefilmanimation
      @georgefilmanimation 2 года назад +1

      @@Hueventure Just read your response lol, sorry man for the notifications

    • @Hueventure
      @Hueventure 2 года назад

      @@georgefilmanimation all good lol. We help each other stay creative and in the know

  • @daabomb114
    @daabomb114 2 года назад +1

    Hopefully with your partnereship with Artlist you will be able to get android soon.

  • @mongolzman1
    @mongolzman1 2 года назад

    Hell yea great job. I have a few question please answer me. I trying build my own 3D virtual studio. I have to bought all things ATM mini Pro, BlackMagic, HTC vive Pro, tracker, greem screem wall some lights etc... Also its very well to working Unreal Engine real time chroma key vive tracking btw. But i cant find any tutorials like realtime green screen with HTC vive tracking chroma key
    Someone know how to connecting like this Virtual Set step by step? Any tutorials?
    #blendercommunity

  • @fireislandmavic5939
    @fireislandmavic5939 2 года назад

    wow amazing

    • @FXhome
      @FXhome  2 года назад +1

      Glad you liked it!
      - Javert

  • @dishadidi3000
    @dishadidi3000 2 года назад +1

    Nice..

    • @FXhome
      @FXhome  2 года назад +1

      Thanks!
      - Javert

  • @funny_cartoons
    @funny_cartoons 2 года назад

    In Blender 3.0.0 when I play my scene from camera after 300-400 frames its just turns off completely Blender. This is the first time blender has closed due to some kind of error. What to do? RTX 3070 with stable drivers. Try on other PC with Blender 3.1.2, and there your addon didnt install.

  • @fourscorpio
    @fourscorpio 2 года назад +5

    Great tutorial, Javert! I've been working with Blender for CG environments -- my main issue I have is the Cycles render engine is very slow. Eevee is much faster, but not as photorealistic. I noticed that this composite shot is 60 fps -- how long did it take to render out the Blender CG plate, if I may ask?

    • @KonstantynVL
      @KonstantynVL 2 года назад +2

      Don’t bother asking, he won’t answer or help on anything even issues with their softwar. They here to sell nothing more nothing less unfortunately

    • @FXhome
      @FXhome  2 года назад +10

      Glad you enjoyed! This environment was put together by Zach, and I believe he mentioned that the render took a weekend.
      I asked Tom for Cycles tips and he said: "The trick with Eevee is to bake in your lighting and HDRIs using the Light Prone feature. This applies ambient lighting, better reflections and shadows. Increasing the samples will also help get it closer to the export from Cycles, all in half the time to render."
      - Javert

    • @fourscorpio
      @fourscorpio 2 года назад +1

      @@FXhome Thanks Javert! That is very helpful.

    • @lyonbandivas3876
      @lyonbandivas3876 2 года назад

      my cycles are very slow as well but I notice that my amd gpu is not been useed when is on cycleseven thou it works with evee

  • @brianblasaranda7132
    @brianblasaranda7132 2 года назад +1

    Sería genial si hitfilm estuviera en español

  • @carloso5599
    @carloso5599 Год назад

    how do you get the files from the ios device to the computer?

  • @denizcarta6805
    @denizcarta6805 2 года назад

    tuto how we can get 16/9 in blender please

  • @dreamwevr
    @dreamwevr 2 года назад

    With camtrackAR can I do this with just using iPhone & camtrackAR or do I need hitfilmFX

    • @FXhome
      @FXhome  2 года назад

      You'll need HitFilm to finish the composite.
      - Javert

    • @dreamwevr
      @dreamwevr 2 года назад

      @@FXhome wish I had desktop or laptop to use hitfilmfx

  • @raphaelbertges
    @raphaelbertges 2 года назад

    Great tutorial.
    Is it possible to have a compsitve shot with 104fpsß

    • @FXhome
      @FXhome  2 года назад

      100 is the maximum FPS allowed for timelines and composite shots in HitFilm.
      - Javert

  • @ja_cobythegreat407
    @ja_cobythegreat407 Год назад

    Please update with 24fps please

  • @melanibaklawa5818
    @melanibaklawa5818 2 года назад

    We Need a toutorial how we can make 16/9 with CamTrackAR

    • @FXhome
      @FXhome  2 года назад

      CamTrackAR records at 1920x1440, so just export your environment at 2560x1440.
      - Javert

  • @rullis2
    @rullis2 2 года назад

    What happened to your old logo?

  • @sveacarlen1438
    @sveacarlen1438 2 года назад

    Can you do this for free?

  • @sumkipplays
    @sumkipplays 2 года назад +2

    Put it on android plz 😓

  • @melanibaklawa5818
    @melanibaklawa5818 2 года назад +1

    Will we Ever, in the Name of God the allmightlY, See an Update

  • @AndrewIsFamous11
    @AndrewIsFamous11 2 года назад

    I'm having a trouble with it.

    • @FXhome
      @FXhome  2 года назад

      Please contact Support with your computer specs and a screencapture of the issue occurring: fxhome.com/ask
      - Javert

  • @dpsociety
    @dpsociety 2 года назад

    what graphics card to use?

    • @FXhome
      @FXhome  2 года назад

      You can find the computer specs needed to run HitFilm here: fxhome.com/product/hitfilm-express/features
      - Javert

  • @AllanGildea
    @AllanGildea 2 года назад

    Gobsmacking.

  • @gravetidings6971
    @gravetidings6971 2 года назад +1

    Maybe you could make a movie about Apple using Slave Labor in their manufacturing with your iPhone...

  • @hugboat808
    @hugboat808 Год назад

    How is this virtual production? Lol this is compositing