"Can I get CamTrackAR on Android?" The reason that this app can only be used on an iPhone currently is down to the AR camera data we are able to pull from Apple’s hardware technology. We had to start somewhere and ARKit is amazingly good, and we're going to talk to Google about the best way forward for Android - so stay tuned! Sign up to our newsletter if you haven't already: fxhome.com.
@@m-bash There are Android phones with AR, but it can be significantly different from device to device. The quality of tracking also varies more between Andriod devices than iOS devices at the moment. While iOS devices limit the camera resolution to 1080p when using AR, some Android devices limit to far lower which also wouldn't be great for making videos. For the high-end Android devices, we're talking to Google about how we can create the best solution.
@@JoshuaDaviesCEO Maybe you can clear up another tech issue. I'd think you'd either need a dual camera or a depth sensor to make this work (parallax tracking), so a future Android version would still be limited on which phones it can work with? This isn't taking into account the massive variations in processor speeds and camera modules between different phones. A bottom line here is Apple's smaller hardware pool - phone, pad and Mac - is generally going to make it easier to develop and optimize for Apple...
Hitfilm University You don't need two cameras to make it possible, you can feature track with a single camera and then augment that with gyro and accelerometer data. Apple control the entire stack, have the fastest mobile processors and place high importance on AR so you can be sure the camera and processor are going to be able to process 1080p at 60fps. Obviously there are amazing high-end Android phones but they'll never have all the same pros/cons of an iOS device, but I think AR will be something they both do incredibly well given time.
I tested it, works on my iphone 8 thank you ! just a question, would it work better on the recent iphone and ipad with LIDAR capability ? knowing that LIDAR can scan the scene's shape in the same time, it would be awesome if your app could export a very basic 3D mesh of the scene alongside the video ! ahah. My iphone 8's tracker is a little old, the scene jumps, i suppose it's a limitation of the device.
I am very excited about new update have questions do I need the iPhone 12 Pro Max with Lidar to use the app, it not can I create 3D worlds with just the iOS app without using a desktop version do you have RUclips tutorials how to import 3D models, chroma keying green screen, so on just using iOS app this is amazing! I watched Apple Keynote and seen the virtual 3D presentation with actor with 3 D models in the background I don’t have lastest iPhone but I hope I can still create amazing virtual worlds!
It's possible to use this app for live tracking, for example I put an iPhone on a camera to track the position and then share the position to Unreal Engine. Thanks
A great app with a lot of potential. I see you now have version 2.0 with a new interface but I can’t find any videos on it or how to use it properly with blender. The old videos I have seen always seem to leave important stuff out and I’m afraid don’t look particularly impressive.
I would like to mount my iphone to my DSLR and film with my good camera and use the tracking data from iphone. Does camtrack ar turn off image stabilization on iphone? I'm concerned that the phone and better camera footage won't match due to image stabilization differences.
Any suggestions on how to work with this mounted to a DSLR? i mean more the post process part. I just mounted the app to my Nikon d850 and hit record on both. Obviously the iphone camera is not suitable for professional film output (especially dark scenes) so for me i prefer to use my Nikon for footage and the iphone mounted onto the hotshoe (top) for tracking ...but .. there's the issue of lens offset .. curious if anyone has taken this approach with successful results. Definitely will buy this if i can get it working with the above setup. Thank you.
there is also a frame rate issue. you can't really pick 23.98 or 24 so you gotta stick with 30 or 60... then you have to kinda match what you record with the DSLR with what you iPhone records... use a slate so you can sync the two together... mount the camera close to the lens and try to match focal length. It should do a decent work bug again not perfect... I am not sure why cameras don't already come with an internal tracker...
I got a lot out of this video when it came out. Thanks. Now that version 2.0 is out, I would like to know if you are going to put some new tutorials out featuring the incredible new features? I just watched an interview with Joshua Davies detailing some of the developments in the works. Exciting.
There Should be a feature that cuts out your body/hands and out it on a green screen (live using some ai magic idk lol) so we can overlay that footage with the tracking in unreal engine
Iam sure you already work on stuff like that but i hope we can get wall planes and face tracking and body tracking soon , the NEW iPhones will have enouph Power for this Kind of Features.
Dear FXhome Team, i love the idea behind CamtrackAR app but what ever i try i cant fix the shaggy tracking. Maybe my Iphone Devise is to old. I try it out with 3 models, the iphone 7 , iphone 8 and the iphone XS. Everytime when i import the Hitfilm Data into Blender Jump in camera, load the video footage. Everytime the 3d objects are not fixed, they shake but not only little shakes, Huge. Maybe i do something wrong. Maybe someone can help me., or my devices are to old and i need an iphone 12 pro?
So I installed the app into an iphone 12. I opened the app but the screen for recording. is completely black. The buttons are there still and the status shows Not Tracking. It is somehow not able to use my iphone camera to record a scene. How do I do this? Thanks!
@@FXhome nvm it worked. I just had to turn on the camera access. i think i accidentally pressed no access for camera when the popup showed up. Great tool by the way!
When I go to open the composite shot in Hitfilm it says that the contents of the file cannot be read. I have tried importing into blender but when it imports there is no movement in the camera. I tried this on my iPhone 6s and my iPad. Am I doing something wrong?
Hi, can you make it so that we can see the 3D model in the live-action footage, instead of turning off camera and looking at a blank 3D space? Thank you!
I tried using this on my dad's iPad. Tracking works fine. The issue is when I finish recording, it says that the files have been exported and recordings are saved. But when I go look for them, they're missing. Cant even find the "CamTrackAR" folder that its supposed to go in. Scrolled through all the different clouds/drives and couldn't find anything resembling the tracking files or recordings that I did. Tips/help?
I used this app today for the first time on Blender. While I understand how to set up the scene with the camera, the add-ons and so on, I'm having some difficulties in putting the video in the background, resulting in a glitchy render, where the blender object isn't well anchored to the ground on the video... Any tips please? I can't find any online :,(
you can export to fbx for maya in the pro version. The camera will come in with geo if you add markers within the app. It does work but you need a 'perfect' track.
I noticed the problem with tracking outside a few days ago because I just couldn’t get a good track. I had a flat surface, but I suppose it may not have been textured enough.
This can happen depending on your environment. Be sure to scan the location as much as you can before recording to help CamTrackAR work out where your surfaces are. - Tom
Hey FXhome, can you tell us wether or not this app's tracking accuracy depends on which version of the iPhone you have or not? I have an iPhone 6s with software version 13.6.1 and CamTrackAR is doing a horrible job both tracking the scene and defining any kind of ground plane. I know I've tried it more than once, followed your tutorial and the other video rigorously and have not had any worthwhile results. Is it the version of my iPhone? Is anyone else reading this having any trouble with this app?
yeah they can't fucking tell you if the iPhone version is the problem... I have an iPhone 10... same issue with the floor... so annoying. I'll use an iPhone 13 soon and I'll let you know
The video footage is cropped has a very glitchy framerate, and is unable for any work in blender to my opinion. Iphone se2 iOS.. This is not mentioned anywhere, it does not what it is sold under. I will request a full refund if this is not fixed on short notice
I love the easy of use! But it would be awesome to have access to All the camera lens and video resolutions, right now on the iPhone 12 Pro Max I can only record with the normal camera at 1920x1440px
If you can mount your phone on a hot-shoe or cold-shoe, you'll have a parallel track and then all you need to do is a slight offset/translation on the tracking data or virtual camera position to match the difference between the phone camera and the objective lens on the main camera. Have you seen this video? -- ruclips.net/video/zZQu9f6U8zw/видео.html
this is an awesome app but what is the benefit of using this over AE 3D camera tracker please? it does exactly the same thing right? unless i am missing something?
With CamTrackAR you don't have to track the data after the fact, and you don't need tracking markers. When you record the footage, the tracking data is also recorded. - Javert
Hi why can shot just at 60 FPS ! What I am doing wrong ? Where are the camera exposure adjustments ? I have the pro version and still could struggling to get nice clean Tracking in 24fps!
We continue to look into whether other framerates are possible, but in the meantime we are limited to what ARKit uses underneath. The latest update of CamTrackAR we added an autofocus button, which helps with the track. :) - Feyi
FXhome thanks for reply , but how I will shot the frames in the tracking ? So I will have to render my cg with 60 FPS ? It increases a lot of render times ! Can you please elaborate it better I am bit lost with the optimum workflow
@@wevertonealves We'll get back to you again specifically on the FPS very soon - in the meantime, could you please tell us what your use case is? What package are you doing your CG in? It will help us answer more correctly. - Kirstie
@@wevertonealves At the moment you are best off working with your CG at 60 fps too. 60 fps is the native refresh rate of ARKit on the iPhone, but we will definitely look at what we can do to offer other framerates.
Several reasons -- generally there are more flat surfaces indoors, and flat surfaces are easier to "read"; things outdoors tend to move more, so the software has to distinguish camera movement from background object movement;and lighting differences (and changes) can be dramatic outdoors. This all means more work for the software that's trying to work out where you are, and a poorer track.
I really want to use that app to make the green screen videos with after effects but I can't because I'm on Android :/ and also I followed you guys on Instagram :D
this looks great, but practically when used it, I don't see how this is post production ready. AR tracking usually jumps around a bit, even in your examples you can see some elements shift sometimes. even the slightest. for VFX the track should be 100% locked for this to be useful, and tried a few tests and didn't get it to be rock solid. here's the thread in ths fxhome forum I tried to get answers: community.fxhome.com/discussion/comment/150436#Comment_150436 in there there's a link to the cloud folder where the footage items exists and the files with the data. in this footage you should have enough perspective date, enough light, enough resolution, and in the live tracking it actually seems it sticks, but when using the data there's a drift. would love to get this to be practical and usable.
i had the same thought, and i presumed this would be solved with the latest iphone and ipad pro that have LIDAR capability, maybe the tracking would be super accurate with that. But i don't have any recent iphone to test
yes i agree with you entirely. Im using iphone 12 pro max . Sadly i found this app to be unstable at times. Had to reinstall a few times . Once exported to Blender same problem . The tracking is way out so now not too sure about Camtrackar lots of bugs. There is also no straight forward tutorials . Every tutorial seems rushed too
Sir I edit video in Hitfilm Express 14 and export it in 1080p 60fps. But when I upload this video In youtube. I don't watch the video in 1080p, 720p. I want to export video all video resolution format and upload in RUclips. Please solve my problem. Please please
Again, for the first time ever you've made me wish I was on iPhone not Android. 😉 Hmmm. So the CamtrackAR Blender script is an importer that takes a HF comp shot's camera and nulls into Blender, correct? That could be a useful tool in general. Any way to just get that import script on its own? (sez the Windows and Android user).
Hiya, the script will not import any .hfcs file exported from HitFilm, it will only support .hfcs that has been exported from CamTrackAR. The Blender Import script only supports a small subset of the .hfcs standard, so we only bundle it with the app at the moment. Hope that helps! - Feyi
Hey Javert. Is there a way I can reach out to you and show you a lighting effect that I cannot figure out, I have also asked on the forum and no one has an answer. Would love some help with it. Cheers @fxhome
If it's a question of technique, feel free to post the link here and I'll see if I can answer it. If it's a technical support question you're better off contacting Support: fxhome.com/ask - Javert
@@FXhome www.tiktok.com/@semistupid/video/6889488412802305281?lang=en&sender_device=pc&sender_web_id=6909569879571138053&is_from_webapp=v2 I am looking to do the lighting here where it looks like I am in a studio. Not sure how to get the lighting on the face but then black all around.
I'm just going to be honest here A couple things you need to know before Paying for this (like I did) 1. It doesn't export video at your native Iphone format and that isn't mentioned anywhere prior to purchasing. It should be ! 2. If you think you are going to be able to track footage and then add 3d or whatever with no slip or pixel error - you are going to have lot's of trouble, . . .it's not that good . Positive note, It's good for getting a handheld camera animation into your 3d scene, that's about it. BIG marketing talk from these guys don't expect miracles .
Thanks for your comment - as always, we welcome any feedback as that's what helps the app improve. We're assuming that you mean HEVC - I'm afraid that we don't export to that because HitFilm does not currently support that format, and so you would be unable to use the exported footage in HitFilm. However, we will certainly bear that in mind for the future. We haven't received complaints about slips or pixel errors, but of course, as it is using the Apple built-in AR tech, you will be limited by whether or not you have a later version of the iPhone. Earlier versions have less advanced ARKit tech for CamTrackAR to work with. We always recommend that people test the free version first to see if it meets their needs. Hope that helps. - Feyi
@@FXhome Hi, no what I am referring to is the Iphone video resolution and the AR kits inability to export any res above HD. My Iphone is pretty new. I'm sure it will get better in the future but so far I haven't been able to get a 'great' or 'perfect' track from the app. Maybe a full tutorial showing a perfect track then comped over footage on your channel would be a good idea? What I do have a slight issue with is the fact that you don't warn any potential purchasers about the resolution issue, the fact that it doesn't perform well outside or that your iphone must be very new. I think when you first open the app rather than just looking to get a subscription you should perhaps add the caveats or at least a link to this information because I wouldn't of purchased it had I know any of this and I am sure you are looking for happy customers. I should say that I don't use your compositing/fx software. I use combinations of AE, Nuke, Maya and composite and track with them but this seemed like a nice time saver. Good luck with it for the future though, I am sure it has great potential .
@@MayaGuytutorials Thanks for your reply, and I can see where you're coming from. Still, there is no "native" iPhone video resolution - the iPhone is capable of many different resolutions when recording video, and the closest you would get to "native" is when taking a photo. The settings for video within the Camera app are not those for other apps, including CamTrackAR. We are using ARKit which controls the camera (and other sensors) to do the tracking - it currently needs to limit the resolution to HD at 60fps, which is what we're outputting - essentially this IS the native iPhone resolution of AR. We'll do our best to add more options in the future.
FXhome, do an Hitfilm Express' app for iOS! it would be amazing if you did it exactly the same as the PC version! Why am I asking you? Because now with iPad Pro you can do everything! And you would be the direct competitor with the LumaFusion editing app! Since Apple still doesn't want to bring Final Cut to iPad! What are you waiting for?!?! Please !! You could do a bang !!
"Can I get CamTrackAR on Android?"
The reason that this app can only be used on an iPhone currently is down to the AR camera data we are able to pull from Apple’s hardware technology. We had to start somewhere and ARKit is amazingly good, and we're going to talk to Google about the best way forward for Android - so stay tuned! Sign up to our newsletter if you haven't already: fxhome.com.
Great. I'll be waiting for the Android version.
I thought there are also some android phones that has AR
@@m-bash There are Android phones with AR, but it can be significantly different from device to device. The quality of tracking also varies more between Andriod devices than iOS devices at the moment. While iOS devices limit the camera resolution to 1080p when using AR, some Android devices limit to far lower which also wouldn't be great for making videos. For the high-end Android devices, we're talking to Google about how we can create the best solution.
@@JoshuaDaviesCEO Maybe you can clear up another tech issue. I'd think you'd either need a dual camera or a depth sensor to make this work (parallax tracking), so a future Android version would still be limited on which phones it can work with? This isn't taking into account the massive variations in processor speeds and camera modules between different phones.
A bottom line here is Apple's smaller hardware pool - phone, pad and Mac - is generally going to make it easier to develop and optimize for Apple...
Hitfilm University You don't need two cameras to make it possible, you can feature track with a single camera and then augment that with gyro and accelerometer data. Apple control the entire stack, have the fastest mobile processors and place high importance on AR so you can be sure the camera and processor are going to be able to process 1080p at 60fps. Obviously there are amazing high-end Android phones but they'll never have all the same pros/cons of an iOS device, but I think AR will be something they both do incredibly well given time.
This is fantastically easy to use. It's literally just scan, record and import. Hopefully it'll come out on Android
It's your one-stop-shop for your motion data needs! Really looking forward to seeing what you guys create with CamTrackAR!
- Tom
So how can you use the footage for anything? It it so low in quality. Why dont you show the quality of the blender import?
Been using this with After Effects and absolutely love it! Would love to see a tutorial showing how to integrate this with Unreal engine!
This is incredible. I’ve been looking for something like this for years
Glad we could help! Now that you have it, we'd love to see what you create with CamTrackAR so be sure to send any fun experiments our way :)
- Tom
@@FXhome
Android Version cmon, i pay 5 Dollar a week
I can't wait to use this!!
Can't wait to see what you create. Be sure to send it our way, we'd love to see it :)
- Tom
The app I was waiting for. Thanks for making it.
Enjoy!
- Javert
this seems pretty amazing. I'm gonna download this right now
my tracking is very shaky, do i do something wrong? my devise is an iphone 7. i loaded everything in blender but i have shaky tracking results.
When i finish recording and click "go to files" I see nothing, even when I search for CamTrackAR. Anyone know a fix?
I tested it, works on my iphone 8 thank you ! just a question, would it work better on the recent iphone and ipad with LIDAR capability ? knowing that LIDAR can scan the scene's shape in the same time, it would be awesome if your app could export a very basic 3D mesh of the scene alongside the video ! ahah. My iphone 8's tracker is a little old, the scene jumps, i suppose it's a limitation of the device.
CamTrackAR does indeed work better on devices that support LiDAR.
- Javert
The app wont show anything just a black screen with the menus but the cam isn't on
Please contact Support with your device type and a screencapture of the issue occurring: fxhome.com/ask
- Javert
I am very excited about new update have questions do I need the iPhone 12 Pro Max with Lidar to use the app, it not can I create 3D worlds with just the iOS app without using a desktop version do you have RUclips tutorials how to import 3D models, chroma keying green screen, so on just using iOS app this is amazing! I watched Apple Keynote and seen the virtual 3D presentation with actor with 3 D models in the background I don’t have lastest iPhone but I hope I can still create amazing virtual worlds!
Can this app record 4K videos? i'm getting only 1920x1440 gimped resolution.
The resolution and frame rate are set by ARKit, not us. We're looking into if this is able to be customized by the users.
- Javert
@@FXhome thank you for the answer
Whats the difference between import a camera /fbx and using a camtrackAR
Hii I'm having problem for setting background image in video editing in hitfilm express.Please help me
Please contact Support with your computer specs and a screencapture of the issue occurring: fxhome.com/ask
- Feyi
What iPhone models are compatible? I'm android only but if i had a friend with am iPhone what model would be needed?
It's possible to use this app for live tracking, for example I put an iPhone on a camera to track the position and then share the position to Unreal Engine. Thanks
What about Android users..... ☹️☹️☹️
A great app with a lot of potential. I see you now have version 2.0 with a new interface but I can’t find any videos on it or how to use it properly with blender. The old videos I have seen always seem to leave important stuff out and I’m afraid don’t look particularly impressive.
I would like to mount my iphone to my DSLR and film with my good camera and use the tracking data from iphone. Does camtrack ar turn off image stabilization on iphone? I'm concerned that the phone and better camera footage won't match due to image stabilization differences.
I'd also love to see this workflow in action!
Wow thanks for this!! I will test it on blender! I hope my iphone is not too old ahah
Any suggestions on how to work with this mounted to a DSLR? i mean more the post process part. I just mounted the app to my Nikon d850 and hit record on both. Obviously the iphone camera is not suitable for professional film output (especially dark scenes) so for me i prefer to use my Nikon for footage and the iphone mounted onto the hotshoe (top) for tracking ...but .. there's the issue of lens offset .. curious if anyone has taken this approach with successful results. Definitely will buy this if i can get it working with the above setup. Thank you.
there is also a frame rate issue. you can't really pick 23.98 or 24 so you gotta stick with 30 or 60... then you have to kinda match what you record with the DSLR with what you iPhone records... use a slate so you can sync the two together... mount the camera close to the lens and try to match focal length. It should do a decent work bug again not perfect... I am not sure why cameras don't already come with an internal tracker...
Is there any way to use this with Blackmagic Design's Davinci Resolve?
I got a lot out of this video when it came out. Thanks. Now that version 2.0 is out, I would like to know if you are going to put some new tutorials out featuring the incredible new features? I just watched an interview with Joshua Davies detailing some of the developments in the works. Exciting.
We will indeed, they're in the works!
- Javert
There Should be a feature that cuts out your body/hands and out it on a green screen (live using some ai magic idk lol) so we can overlay that footage with the tracking in unreal engine
how can I change the fps in camtracker, does it depends on camera fps
Hi, I'm not familiar with apple's products. Should I buy one with LIDAR technology so I can use this app?
LiDAR will make the track more accurate, but isn't required to use CamTrackAR.
- Javert
I filmed using Camtrack AR in portrait, but in my blender scene it appears as lanscape? how can i change that?
Amend the resolution size of your blender scene
Will this have a lightwave 3D export option?
Big FXhome fan. Hope this will be available for Android soon
Iam sure you already work on stuff like that but i hope we can get wall planes and face tracking and body tracking soon , the NEW iPhones will have enouph Power for this Kind of Features.
I Purchase the full app, but the JSX extension is not appearing into my files, any toughts?
If this will be added on android device, that would be useful for people that need it [ not me obviously ]
What iPhone and iPad is required to use this? The oldest/cheapest phone/iPad this works on? Thanks
That’s an amazing app.
We're so glad you agree. Be sure to try it out!
- Tom
Dear FXhome Team, i love the idea behind CamtrackAR app but what ever i try i cant fix the shaggy tracking. Maybe my Iphone Devise is to old. I try it out with 3 models, the iphone 7 , iphone 8 and the iphone XS. Everytime when i import the Hitfilm Data into Blender Jump in camera, load the video footage. Everytime the 3d objects are not fixed, they shake but not only little shakes, Huge. Maybe i do something wrong. Maybe someone can help me., or my devices are to old and i need an iphone 12 pro?
It was my fault, i sent the Media data via telegramm and the messenger changed the Resolution
the camera scale is so small in blender. Is there a way to help me zoom out instead of scaling other scene object?
Cinema4D yet?
Or a workflow to get it there?
Thanks.
So I installed the app into an iphone 12. I opened the app but the screen for recording. is completely black. The buttons are there still and the status shows Not Tracking. It is somehow not able to use my iphone camera to record a scene. How do I do this? Thanks!
Please contact Support with your computer specs and a screencapture of the issue occurring: fxhome.com/ask
- Javert
@@FXhome nvm it worked. I just had to turn on the camera access. i think i accidentally pressed no access for camera when the popup showed up. Great tool by the way!
We had a glimp of use of the iphone 12's lidar. Is the version different for the Iphone12? can we scan the set?
When I go to open the composite shot in Hitfilm it says that the contents of the file cannot be read. I have tried importing into blender but when it imports there is no movement in the camera. I tried this on my iPhone 6s and my iPad. Am I doing something wrong?
Please contact Support with your computer specs and a screencapture of the issue occurring: fxhome.com/ask
- Javert
@@FXhome Thanks
Hi, can you make it so that we can see the 3D model in the live-action footage, instead of turning off camera and looking at a blank 3D space?
Thank you!
If I recorded and scanned a video in portrait mode, how should I go about rotating the camera?
Hi,
is it possible to have animated USDZ meshes running inside of CamTrackAR, or is it just static meshes?
Thanks!
Can I use this with Unreal Engine? Maybe in the future?
So what about the AR update on the iphone? The footage is extremely crappy..
ı cant find blender_hitfilm_importer addon ?
Does this realy work on the I pod touch ?
Would you consider an export to C4D ?
I tried using this on my dad's iPad. Tracking works fine. The issue is when I finish recording, it says that the files have been exported and recordings are saved. But when I go look for them, they're missing. Cant even find the "CamTrackAR" folder that its supposed to go in. Scrolled through all the different clouds/drives and couldn't find anything resembling the tracking files or recordings that I did. Tips/help?
Please contact Support with your computer specs and a screencapture of the issue occurring: fxhome.com/ask
- Javert
Great......... nice video
Very appreciated, thanks for watching!
- Tom
You guys should do a tilting tutorial for The Batman logo. That would be awesome!
Hi! Is there a way of using it with android?
Will we ever get a Resolution update?
How can I import blender nodes and materials into hitfilm?
Hi there, we have a Blender to HitFilm RUclips masterclass that you may find useful: ruclips.net/p/PLFqEKMQyy86z9l2EsI9qgiSRqTtV30UVN. - Feyi
can you send tracking data to steamvr so you can use phone as a vive tracker with this app?
Now we just need to have enough money to buy one.
CamTrackAR is free to use! - Feyi
Are there any examples of people using CamTrackAR iPhone rigged on top of another camera as a real time tracking system on a good camera?
I'd really apprechiate if they would fix all the Video Copilot issues and would apply all features. E3d is really amazing
I used this app today for the first time on Blender.
While I understand how to set up the scene with the camera, the add-ons and so on, I'm having some difficulties in putting the video in the background, resulting in a glitchy render, where the blender object isn't well anchored to the ground on the video...
Any tips please? I can't find any online :,(
it doesn't work well with floors...it sucks
I don't have an iPhone,
do you also have such a program for android?
Does it export for Maya?
you can export to fbx for maya in the pro version. The camera will come in with geo if you add markers within the app. It does work but you need a 'perfect' track.
I noticed the problem with tracking outside a few days ago because I just couldn’t get a good track. I had a flat surface, but I suppose it may not have been textured enough.
This can happen depending on your environment. Be sure to scan the location as much as you can before recording to help CamTrackAR work out where your surfaces are.
- Tom
How to use vertical video?
Hi Fxhome team, just checking regarding the app, was there changes that requires subscription or full payment to even record?
You don't need to buy CamTrackAR to record, no.
- Javert
Asus 😍
Hey FXhome, can you tell us wether or not this app's tracking accuracy depends on which version of the iPhone you have or not? I have an iPhone 6s with software version 13.6.1 and CamTrackAR is doing a horrible job both tracking the scene and defining any kind of ground plane. I know I've tried it more than once, followed your tutorial and the other video rigorously and have not had any worthwhile results. Is it the version of my iPhone? Is anyone else reading this having any trouble with this app?
yeah they can't fucking tell you if the iPhone version is the problem... I have an iPhone 10... same issue with the floor... so annoying. I'll use an iPhone 13 soon and I'll let you know
I bought the full version… PLEASE add a Lightwave exporter!!!!!
The video footage is cropped has a very glitchy framerate, and is unable for any work in blender to my opinion. Iphone se2 iOS.. This is not mentioned anywhere, it does not what it is sold under. I will request a full refund if this is not fixed on short notice
I love the easy of use! But it would be awesome to have access to All the camera lens and video resolutions, right now on the iPhone 12 Pro Max I can only record with the normal camera at 1920x1440px
This is a limit of ARKit. We've asked Apple to allow recording in a wider range of options.
- Javert
doesn't work on my iphoneX
how do I look through the camera in blender
Press "0"
not work on blender 2.9x
Where's the Android version? Considering most people have Android devices.
We had to start somewhere and Apple's ARkit helped get us get the concept working. Now we can look to other options :)
- Tom
@@FXhome Aight. I'll be waiting for the Android version with great interest. 👍
Please is it necessary to have IDar camera??
No, but having LiDAR will make the track more accurate.
- Javert
But I want to film with my camera
You can still film with your camera and use the tracking data from your iPhone attached to a gimbal and get great results.
@@mosesbluestudios I don't get it
If you can mount your phone on a hot-shoe or cold-shoe, you'll have a parallel track and then all you need to do is a slight offset/translation on the tracking data or virtual camera position to match the difference between the phone camera and the objective lens on the main camera.
Have you seen this video? -- ruclips.net/video/zZQu9f6U8zw/видео.html
It doesn’t load, it’s just a black screen :(
Will this be available for Android?
this is an awesome app but what is the benefit of using this over AE 3D camera tracker please? it does exactly the same thing right? unless i am missing something?
With CamTrackAR you don't have to track the data after the fact, and you don't need tracking markers. When you record the footage, the tracking data is also recorded.
- Javert
@@FXhome ahh ok! makes sense! thanks for the reply!
IT DOESN'T TRACK CORRECTLY... especially the floor... it shifts... anchor points are not perfectly locked... so annoying...
Hi!! Please contact our support team who can assist you further fxhome.com/support
@@FXhome I fixed the problem by shifting the camera track one frame.
It wasn’t aligning correctly
Is there something like this for actual cameras? This would be extremely useful.
Not currently, but we're looking into it.
- Javert
OBRIGADO AO TRADUTOR
can you change the frame rate of the footage? if not it would be a great feature to add
Not currently, but we are looking into it.
- Javert
What's the benefit of multiple anchor points? Does it give more accurate/stabilised results?
Yes
@@naqi2270 Does your app need LiDAR?
@@techsaadhu yes I believe so
Hi why can shot just at 60 FPS ! What I am doing wrong ? Where are the camera exposure adjustments ? I have the pro version and still could struggling to get nice clean Tracking in 24fps!
Hi there, we're restricted to 60 fps, although you do have the option of chopping off 36 frames per second to get to 24 fps. - Feyi
We continue to look into whether other framerates are possible, but in the meantime we are limited to what ARKit uses underneath. The latest update of CamTrackAR we added an autofocus button, which helps with the track. :) - Feyi
FXhome thanks for reply , but how I will shot the frames in the tracking ? So I will have to render my cg with 60 FPS ? It increases a lot of render times ! Can you please elaborate it better I am bit lost with the optimum workflow
@@wevertonealves We'll get back to you again specifically on the FPS very soon - in the meantime, could you please tell us what your use case is? What package are you doing your CG in? It will help us answer more correctly. - Kirstie
@@wevertonealves At the moment you are best off working with your CG at 60 fps too. 60 fps is the native refresh rate of ARKit on the iPhone, but we will definitely look at what we can do to offer other framerates.
Is there easy to understand reason why the app doesn’t work outside?
Several reasons -- generally there are more flat surfaces indoors, and flat surfaces are easier to "read"; things outdoors tend to move more, so the software has to distinguish camera movement from background object movement;and lighting differences (and changes) can be dramatic outdoors. This all means more work for the software that's trying to work out where you are, and a poorer track.
That cat 😂😂😂😂😂😅😅😅😅
I really want to use that app to make the green screen videos with after effects but I can't because I'm on Android :/ and also I followed you guys on Instagram :D
Need to track a soccer ball ⚽️
It doesn’t save the files or create such a folder
Please contact Support with your computer specs and a screencapture of the issue occurring: fxhome.com/ask
- Javert
this looks great, but practically when used it, I don't see how this is post production ready. AR tracking usually jumps around a bit, even in your examples you can see some elements shift sometimes. even the slightest. for VFX the track should be 100% locked for this to be useful, and tried a few tests and didn't get it to be rock solid.
here's the thread in ths fxhome forum I tried to get answers:
community.fxhome.com/discussion/comment/150436#Comment_150436
in there there's a link to the cloud folder where the footage items exists and the files with the data. in this footage you should have enough perspective date, enough light, enough resolution, and in the live tracking it actually seems it sticks, but when using the data there's a drift. would love to get this to be practical and usable.
i had the same thought, and i presumed this would be solved with the latest iphone and ipad pro that have LIDAR capability, maybe the tracking would be super accurate with that. But i don't have any recent iphone to test
yes i agree with you entirely. Im using iphone 12 pro max . Sadly i found this app to be unstable at times. Had to reinstall a few times . Once exported to Blender same problem . The tracking is way out so now not too sure about Camtrackar lots of bugs. There is also no straight forward tutorials . Every tutorial seems rushed too
How to remove any background in Hitfilm Express .
Please give me a link about this.
We have a tutorial on green screen and masking objects which you may find useful: ruclips.net/video/Q_ynhCi3ZvA/видео.html. - Feyi
Sir I edit video in Hitfilm Express 14 and export it in 1080p 60fps. But when I upload this video In youtube. I don't watch the video in 1080p, 720p.
I want to export video all video resolution format and upload in RUclips.
Please solve my problem. Please please
@@btsarmygirl9969 It takes a while to RUclips to process the 1080p @ 60fps version, it should be there by now?
Again, for the first time ever you've made me wish I was on iPhone not Android. 😉
Hmmm. So the CamtrackAR Blender script is an importer that takes a HF comp shot's camera and nulls into Blender, correct? That could be a useful tool in general. Any way to just get that import script on its own? (sez the Windows and Android user).
Hiya, the script will not import any .hfcs file exported from HitFilm, it will only support .hfcs that has been exported from CamTrackAR. The Blender Import script only supports a small subset of the .hfcs standard, so we only bundle it with the app at the moment. Hope that helps! - Feyi
@@FXhome It does. Makes sense to me for several reasons.
Can this app shoot 4K Video?
Not currently, this is a limitation imposed by Apple that we're trying to get removed.
- Javert
@@FXhome maybe Apple dont want to see your succes? Maybe Apple is your enemy
Hey Javert. Is there a way I can reach out to you and show you a lighting effect that I cannot figure out, I have also asked on the forum and no one has an answer. Would love some help with it. Cheers @fxhome
If it's a question of technique, feel free to post the link here and I'll see if I can answer it. If it's a technical support question you're better off contacting Support: fxhome.com/ask
- Javert
@@FXhome www.tiktok.com/@semistupid/video/6889488412802305281?lang=en&sender_device=pc&sender_web_id=6909569879571138053&is_from_webapp=v2 I am looking to do the lighting here where it looks like I am in a studio. Not sure how to get the lighting on the face but then black all around.
We demo that technique in this tutorial: ruclips.net/video/B8ir2_IuCQk/видео.html
- Javert
how to activate and unlock hitfilm pro?
You can find the installation instructions for HitFilm Pro here: fxhome.com/software-install/hitfilm-pro.
- Feyi
I'm just going to be honest here
A couple things you need to know before Paying for this (like I did)
1. It doesn't export video at your native Iphone format and that isn't mentioned anywhere prior to purchasing. It should be !
2. If you think you are going to be able to track footage and then add 3d or whatever with no slip or pixel error - you are going to have lot's of trouble, . . .it's not that good .
Positive note, It's good for getting a handheld camera animation into your 3d scene, that's about it. BIG marketing talk from these guys don't expect miracles .
Thanks for your comment - as always, we welcome any feedback as that's what helps the app improve. We're assuming that you mean HEVC - I'm afraid that we don't export to that because HitFilm does not currently support that format, and so you would be unable to use the exported footage in HitFilm. However, we will certainly bear that in mind for the future. We haven't received complaints about slips or pixel errors, but of course, as it is using the Apple built-in AR tech, you will be limited by whether or not you have a later version of the iPhone. Earlier versions have less advanced ARKit tech for CamTrackAR to work with. We always recommend that people test the free version first to see if it meets their needs. Hope that helps. - Feyi
@@FXhome Hi, no what I am referring to is the Iphone video resolution and the AR kits inability to export any res above HD. My Iphone is pretty new. I'm sure it will get better in the future but so far I haven't been able to get a 'great' or 'perfect' track from the app. Maybe a full tutorial showing a perfect track then comped over footage on your channel would be a good idea?
What I do have a slight issue with is the fact that you don't warn any potential purchasers about the resolution issue, the fact that it doesn't perform well outside or that your iphone must be very new. I think when you first open the app rather than just looking to get a subscription you should perhaps add the caveats or at least a link to this information because I wouldn't of purchased it had I know any of this and I am sure you are looking for happy customers.
I should say that I don't use your compositing/fx software. I use combinations of AE, Nuke, Maya and composite and track with them but this seemed like a nice time saver. Good luck with it for the future though, I am sure it has great potential .
@@MayaGuytutorials Thanks for your reply, and I can see where you're coming from. Still, there is no "native" iPhone video resolution - the iPhone is capable of many different resolutions when recording video, and the closest you would get to "native" is when taking a photo. The settings for video within the Camera app are not those for other apps, including CamTrackAR. We are using ARKit which controls the camera (and other sensors) to do the tracking - it currently needs to limit the resolution to HD at 60fps, which is what we're outputting - essentially this IS the native iPhone resolution of AR. We'll do our best to add more options in the future.
So sad ONLEY FOR IPHONE
FXhome, do an Hitfilm Express' app for iOS! it would be amazing if you did it exactly the same as the PC version! Why am I asking you? Because now with iPad Pro you can do everything! And you would be the direct competitor with the LumaFusion editing app! Since Apple still doesn't want to bring Final Cut to iPad! What are you waiting for?!?! Please !! You could do a bang !!
Thank you for your suggestion, we'll pass that along to the development team :) - Feyi
@@FXhome If you want a tester (i'm Italian), contact me from e-mail! I think it will be fun!
Yes!
For android