This might have been one of the challenges where the driver of the blimp shouldn't have had nametags visible, that way they couldn't directly preempt the oncoming attacks, and instead had to fly defensively the entire time.
They can’t turn off name tags for just one person, sadly. If scrapman didn’t know the name tags of the people in the subs, they wouldn’t be able to know where the blimp was. And also, name tags would still turn on when they got close enough to each other.
@@pascal2085 No no, the challenge was to build a torpedo that's aimed for a blimp. He built something perfectly within theme What he maybe could of done was brought up the need for air controls because trying to aim from the water alone was too much of a challenge.
Fun fact: The lightest piece in the game (which is still affected by aerodynamics and is wholly free from power core use) is the Rounded Corner Inverted aerodynamic piece, with a weight of 0.2. This makes it argubably the best piece for filling spaces in builds to remove aerodynamics.
The Trailmakers wiki says the Rounded Inverted piece weighs 0.3 kg and is not the lightest. You might have meant to say the Rounded Corner Inverted piece, which weighs 0.2 kg.
hello to the editor! great work as always. here is a suggestion: how about a timer on screen in those challenges? unless its not there on purpose, so its a suprise in the end.
Hey Scrapman, maybe, if you're using a really responsive build like your torpedo, you should use a controller. It's a lot easier to control a responsive build with a joystick and also there's the fact that you don't need to do full input all the time unlike with a keyboard. But it might just be the fact that I grew up playing on an Xbox and I still play to this day. Also I bought Trailmakers back in like 2019 I think, and to this day I have about 450 hours in the game. You were the one who inspired me to play, along with kAN, Kosmo and the other guys. Thanks a lot Mr. Scrapman. :)
You must have thousands of hours in this game at this point, your design/engineer skills are impeccible and your understanding of the control/physics of the game engine is so great as well
Video idea: 2 people in an antiair vehicle vs 2 human guided missiles, one person is in charge of making the antiair and another on the human guided missile(in trailmakers ofc)
Make planes that fly themselves using logic and then see who's AI plane lasts longest EDIT: first of all, how did this explode, second of all, i actually made a plane like this a while back, just slapped logic gates, altitude sensors, and angle sensors on a plane i had already made before and i still have a hard time shooting it down in more recent planes i have made (i think i uploaded it to the workshop but idk)
Day 6: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive.🥺
16:00 Perfect hit, removing the target from the blimp while avoiding all collateral damage. 😎🏅Outstanding. I suggest naming that new torpedo type Eraser Mk1. 😉👍
ScrapMan always makes the best vehicles for these human guided challenges. It's so cool watching how quick he's able to take out the target compared to the other vehicles.
It's not that the Prof wears the opposite of plot armor, it's just that Scrapman wears a cursed variant of plot armor. The curse being that everyone around Scrapman gets taken out instead of him.
I'd like to propose a multiplayer challenge. The Hunt for Red October: This challenge will take place on the High Seas map and will require Scrapman to build a submarine with a limited stock of power cores. Yuzie and Proff will be allowed to make an overpowered destroyer and an overpowered plane that they must use to hunt down Scrapman's sub. Depending on how long the first round goes, you could then allow the losing team to evolve their design or you could switch roles. Alternative variant: Scrapman still builds the sub, however everyone builds both a destroyer and a plane (not overpowered). Players will take turns piloting the sub or acting as hunters. While playing as a hunter you may use the transformation function to swap between destroyer and plane mode.
here is a fun 1v1 challenge with yzuei. Both of you will build a uav like mq-9 reaper or bayraktar tb2 which is going to be fully automated. You will set certain controls of it pre-launch to hit yzuei's target (which could be control center truck or something + you will decide where your target will be, like previous rocket challenge) Your UAV will be able to take off, climb, aim at Yzuei's target, fly there and drop the bomb.. Taking off and climbing could be fully automatic but aiming and flying certain time is the things you are going to set pre-launch.
Idea for scrap/ multiplayer challenge. Create asymmetrical gliders and do several challenges based on off of speed, maneuverability, control, and strength. SPEED: do I gliding race from point a to be, first to get there wins. MANEUVERABILITY: find an area with cliffs and stuff in a way, see how many times it takes to finish this course. CONTROL: See who can land on something with the most accuracy. STRENGTH: How much weight can each glider hold before it’s unglidable as in can you control it and can it stay in the air. PLEASE LIKE SO HE SEES THIS
14:15 Death Flagged is another common term, though that's more about a charter's actions rather than the type of character they are. If a solider starts talking about family back home or a cop start talking about how he's only four days from retirement, those are known as Death Flags. This is making fun of the trope of a character suddenly talking about their backstory (to make the audience quickly care about a character), and then immediately dying.
You guys should play Battleship in Trailmakers. 1 Aircraft Carrier (5 length) 1 Battleship (4 length) 1 Cruiser (3 length) 1 Submarine (3 length) 1 Destroyer (2 length) Maybe each ship could have a different attack like: - Aircraft Carrier sending an unmanned plane to drop bomb after certain distance or time - Submarine sending torpedo - Battleship/Cruiser/Destroyer sending big mortar/cannon shot. OR: you can be in a moving boat (not one of the 5 ships) with a Mortar that doesn't count if it gets hit. You guys can spawn a big floating wall maybe and call HIT like in the board game. Or you won't include the wall and just shoot at each other. 🚢🛳️🛥️🚤🛶 🛩️💣🚀
It's funny that yzuei makes the coolest looking builds compared to others but lost to mediocre looking builds but always lands on 1st place build by scrapman
Suggestion: Since you are better trailmaker than the other guys, let profesor run a server so that you have a delay instead of him. I think this will make it more difficult for you to dominate in every trailmakers multiplayer video.
I think the conclusion is scrapman is the best trailmakers player lmao He has so much experience of aerodynamics and mechanics of the game from sound barrier and race videos and knows how to make something that works in the game with the games physics and in the process has become a really good pilot
Y'know, thinking about it, maybe you should run a workshop. Each do a build, then you come in and coach the others on your approach with your engineering knowledge. Yuezi coming in with the design skills and how to make that functional build look as good as he does (hell, also his engineering knowledge, if you'd added his hammerhead sensors onto your torp I think you'd have had a higher kill ratio!). Each taking a turn with each design until you end up with three builds to attack a problem.
I have a fun idea an automatic car fight where the player has no control and the car fights using sensors and logic. would be interesting to see the different strategies of how the car would behave.
You can really tell the difference in gaming skills. You got form and little skill. You got function and lots of skills. You got chaos and little skills.
Slow submarines vs depth charge dynamite planes. Have a slow sub cruise around the map set to a certain depth (with a little bit of play) and have planes with custom dynamite depth charges
After the collision update, they should do sharks and minnows. One player has to get a submarine from point A to point B, the other players use "sharks" they designed to melee hit it before it reaches the point.
you should redo some of these challenges in the High Seas DLC map because of the wind and water currents they make these challenges far more better imo
You should make a missile that starts in some sort of pod under water and then go to the surface, jump, then turn into a HGM (Human Guided Missile) missile.
Wow I remember watching your first video of this game and now you are a pro I mean it has literally been years but still. Your race vids prove it but seeing your builds in these multi player battles is just incredible! Hope everyone has a fantastic day
have a mounted creation with a line of the bendy plasma connectors leading off the carrier to an anchor block hanging in the water, the other two make fish to come touch the anchor block and try to pull the fisherman in the water.
Torpedo Missiles vs Subplanes (Water-Air Compatible for either) If you want to have a bit of a challenge for the challenge, The Subplane can repair ONLY ONCE, acting as a second life if they weren't kicked out their seat already
Airplane fight but every X amount of seconds your controls turn off for X amount of seconds. Maybe like every 15-20 seconds they turn off for 5 or every 30-45 they turn off for 10? (Guns are unaffected so you can still shoot)
watching you hit the blimp without exploding gave me a idea what if you brough a bunch of people (like 5 or more) and one of them is the blimp then you have these pranas these small little flying torpedo's with no explosives they ram into a target to destroy it! OR you have a bunch of smaller mini sharks connected with power cupulers that act like a single unite to destroy a moving target!
Now do the opposite: Explosive planes v. submarines? Planes can't have underwater seats.
Better than flying tanks fr
This actually sound like a good idea for a scrapman video
pls
i can imagine swimming under water and suddenly seeing misiles drop around XD
well well…
ScrapMan has to be nerfed in these.
So right 😅
He did nerf himself in the boats vs missiles vid when he realized his boat went faster that the missiles could
@@Moose_Master yea
Bro flew
This was such a fun episode. I really feel bad for Cognito though, he doesn't have enough Trailmakers experience compared to Scrap and Yzuei xD
but the *noobs* can be dangerus tho thay find ways to do stuf you never even dreamed of
@@janpiet.More often than not though.....
This might have been one of the challenges where the driver of the blimp shouldn't have had nametags visible, that way they couldn't directly preempt the oncoming attacks, and instead had to fly defensively the entire time.
No with scrapman present, they had to use that
@@CATel_ no scrapman need to do it
They can’t turn off name tags for just one person, sadly. If scrapman didn’t know the name tags of the people in the subs, they wouldn’t be able to know where the blimp was. And also, name tags would still turn on when they got close enough to each other.
@@ThePhonax You can have it with the HUD off
yes
Scrapman has so much knowledge of the game that he is simply better than everyone else he plays with
Tbh he built a submarine that can also be used as a glider, while the others actually built something that fits the theme.
And all that game time made him a superior pilot since they still took more than 5 mins to get scrapman with his own build
@@nathanielsantana403 tbf tho, they needed a few min to really get the feel for scrap's build.
@@pascal2085 No no, the challenge was to build a torpedo that's aimed for a blimp. He built something perfectly within theme What he maybe could of done was brought up the need for air controls because trying to aim from the water alone was too much of a challenge.
I have a lot of knowledge at the game too
Scrap basically made a temporary cruise missile out of his torpedo.
He built a torpedo/temporary cruise missile hybrid😂
A cruise torpedo of sorts?
@@MasonWells-de2de Exactly!
Fun fact: The lightest piece in the game (which is still affected by aerodynamics and is wholly free from power core use) is the Rounded Corner Inverted aerodynamic piece, with a weight of 0.2. This makes it argubably the best piece for filling spaces in builds to remove aerodynamics.
Shield blocks too
@@H2o_Frostbiteshield blocks have much more weight for their size than standard blocks, it would cause it to be heavier, not lighter.
The Trailmakers wiki says the Rounded Inverted piece weighs 0.3 kg and is not the lightest. You might have meant to say the Rounded Corner Inverted piece, which weighs 0.2 kg.
@@roryookane That's what i meant, yeah.
@@H2o_Frostbite A 2x1 shield block is 0.6kg, as much as a regular 2x1 block.
Scrapman(Function)
Yuezi(Form)
ProfCognito(Fodder)
So true 🤣🤣🤣😂😂
@@JaceJusi-sd3qb ikr
poor profcognito 😭😭 im rooting for him
teach the game dev industry and they will make a successful game
poor guy...
22:08
If you hear Scrapman say "There we go." like this, you're screwed.
What if
You wanted to go to heaven
But god said
“There we go”
prof Cognito needs his training arc.
So basically Scrapman used skill in both the tech and manufacturing, as well as manuverability of his creation/vehicle at the time
I love how you yzuei went with the shark, like an architect, but yall went with the strongest shape cause you're real engineers.
Rce reference?...
@@owendoesgames9058 for a second I thought I was on the wrong channel
Lol
Don’t you love drinking architects tears?
hello to the editor! great work as always. here is a suggestion: how about a timer on screen in those challenges? unless its not there on purpose, so its a suprise in the end.
Scrap man casually being god tier at a challenge for 23 minutes.
Conclusion, ScrapMan is just goated
I think scrapman is just a beast at these challenges now
17:42 New language unlocked!
Oh oh language 🎉
ohhhhh oooooohhhhhhhhhhhh
Hey Scrapman, maybe, if you're using a really responsive build like your torpedo, you should use a controller. It's a lot easier to control a responsive build with a joystick and also there's the fact that you don't need to do full input all the time unlike with a keyboard. But it might just be the fact that I grew up playing on an Xbox and I still play to this day.
Also I bought Trailmakers back in like 2019 I think, and to this day I have about 450 hours in the game. You were the one who inspired me to play, along with kAN, Kosmo and the other guys. Thanks a lot Mr. Scrapman. :)
The man doesn’t need more tips. U really want to put that 30second rule in effect huh?😂
I grew playing in an Xbox 360 and a ps2, I got my PC recently and I'm still not used to playing with a keyboard 😅
You must have thousands of hours in this game at this point, your design/engineer skills are impeccible and your understanding of the control/physics of the game engine is so great as well
I'm gonna throw this out again cause I think the idea would be dope: first person prop planes vs OP Blimp would be really fun to see
Video idea: 2 people in an antiair vehicle vs 2 human guided missiles, one person is in charge of making the antiair and another on the human guided missile(in trailmakers ofc)
Make planes that fly themselves using logic and then see who's AI plane lasts longest
EDIT: first of all, how did this explode, second of all, i actually made a plane like this a while back, just slapped logic gates, altitude sensors, and angle sensors on a plane i had already made before and i still have a hard time shooting it down in more recent planes i have made
(i think i uploaded it to the workshop but idk)
Yes
Yesir
with Olympic style. points for each events:
1. take off and landing
2. obstacle avoidance flight
3. stunts
I hope the scrapman sees this
and invite kAN for this if possible. he will love a logic challenge
Day 6: Idea for Trailmakers cooperation challenge: two teams of two people each, you build a vehicle for both teams to use. One person from a team controls one half of the vehicle, and the other person controls the other half. Both people have to be pressing the shoot button to shoot. You make truly amazing content ScrapMan! Please keep your channel alive.🥺
Oh it’d also be cool if it were missiles only so they had limited ammo and long reload so they had to choose shots carefully
I believe the opposite of plot armour is plot poison
Oooh yeah good one.
Bro, your videos are gold.
16:00 Perfect hit, removing the target from the blimp while avoiding all collateral damage. 😎🏅Outstanding. I suggest naming that new torpedo type Eraser Mk1. 😉👍
ScrapMan always makes the best vehicles for these human guided challenges. It's so cool watching how quick he's able to take out the target compared to the other vehicles.
It's not that the Prof wears the opposite of plot armor, it's just that Scrapman wears a cursed variant of plot armor. The curse being that everyone around Scrapman gets taken out instead of him.
I feel like a human guided missile vs. op satellite (like the orbital cannon you made but better) would be dope or planes vs op satellite
I have no words for the skill difference between ScrapMan and the others lmao
At least they have fun!
Overpowered Scrapman vs friends.
You can have a sensor behind the nose cone to have it be more consistent in the explosions and good aerodynamics
I'd like to propose a multiplayer challenge.
The Hunt for Red October: This challenge will take place on the High Seas map and will require Scrapman to build a submarine with a limited stock of power cores. Yuzie and Proff will be allowed to make an overpowered destroyer and an overpowered plane that they must use to hunt down Scrapman's sub. Depending on how long the first round goes, you could then allow the losing team to evolve their design or you could switch roles.
Alternative variant: Scrapman still builds the sub, however everyone builds both a destroyer and a plane (not overpowered). Players will take turns piloting the sub or acting as hunters. While playing as a hunter you may use the transformation function to swap between destroyer and plane mode.
here is a fun 1v1 challenge with yzuei. Both of you will build a uav like mq-9 reaper or bayraktar tb2 which is going to be fully automated. You will set certain controls of it pre-launch to hit yzuei's target (which could be control center truck or something + you will decide where your target will be, like previous rocket challenge) Your UAV will be able to take off, climb, aim at Yzuei's target, fly there and drop the bomb.. Taking off and climbing could be fully automatic but aiming and flying certain time is the things you are going to set pre-launch.
Idea for scrap/ multiplayer challenge. Create asymmetrical gliders and do several challenges based on off of speed, maneuverability, control, and strength.
SPEED: do I gliding race from point a to be, first to get there wins.
MANEUVERABILITY: find an area with cliffs and stuff in a way, see how many times it takes to finish this course.
CONTROL: See who can land on something with the most accuracy.
STRENGTH: How much weight can each glider hold before it’s unglidable as in can you control it and can it stay in the air.
PLEASE LIKE SO HE SEES THIS
Those Modular Wings made all the difference... with them, you brought a Flying Fish to a Fish Fight! ;P
this man here got me into wanting to understand airodynamics for this sole purpose
This was a pleasant surprise!😄
14:15 Death Flagged is another common term, though that's more about a charter's actions rather than the type of character they are.
If a solider starts talking about family back home or a cop start talking about how he's only four days from retirement, those are known as Death Flags. This is making fun of the trope of a character suddenly talking about their backstory (to make the audience quickly care about a character), and then immediately dying.
You guys should play Battleship in Trailmakers.
1 Aircraft Carrier (5 length)
1 Battleship (4 length)
1 Cruiser (3 length)
1 Submarine (3 length)
1 Destroyer (2 length)
Maybe each ship could have a different attack like:
- Aircraft Carrier sending an unmanned plane to drop bomb after certain distance or time
- Submarine sending torpedo
- Battleship/Cruiser/Destroyer sending big mortar/cannon shot.
OR: you can be in a moving boat (not one of the 5 ships) with a Mortar that doesn't count if it gets hit.
You guys can spawn a big floating wall maybe and call HIT like in the board game.
Or you won't include the wall and just shoot at each other.
🚢🛳️🛥️🚤🛶
🛩️💣🚀
It's funny that yzuei makes the coolest looking builds compared to others but lost to mediocre looking builds but always lands on 1st place build by scrapman
Scrap is incredible flyer and driver, these guys are playing with a pro
I feel like scrapman is just styling on others with this challenge
Automatic rockets vs submarines.
Once you lunch your torpedo you can’t control it and the sub is stationary.
He already did that
He has to use a vehicle to lunch the rocket / torpedo from a set location
@@I-Gelato-I So, instead of using planes for the launch, use a boat? Same thing.
A truck ore something on land.
@@I-Gelato-I A ground to water missile? Normal torpedoes can't function in the air, and.missiles can't function under water
It’s nice watching the young scrapers being taught by scrap man
Scrapman making a powerful build again😂
Let's goo a melee vehicle video!
You should totally do another overpowered challenge, but everyone builds their own OP vehicle.
This would also make OP vs OP vehicle bonus rounds more interesting.
"Sir, we've been hit by a torpedo from above!"
"You mean a bomb?"
"No, a torpedo from above."
Suggestion: Since you are better trailmaker than the other guys, let profesor run a server so that you have a delay instead of him. I think this will make it more difficult for you to dominate in every trailmakers multiplayer video.
Fly fishing! Great video guys
I think the conclusion is scrapman is the best trailmakers player lmao
He has so much experience of aerodynamics and mechanics of the game from sound barrier and race videos and knows how to make something that works in the game with the games physics and in the process has become a really good pilot
YES this was my idea!!
Wait no that guy that they shouted out was in my replies
Great minds think alike.
bonus idea. add a toggle to the explosives, letting you explode when you're close aswell.
Y'know, thinking about it, maybe you should run a workshop. Each do a build, then you come in and coach the others on your approach with your engineering knowledge. Yuezi coming in with the design skills and how to make that functional build look as good as he does (hell, also his engineering knowledge, if you'd added his hammerhead sensors onto your torp I think you'd have had a higher kill ratio!). Each taking a turn with each design until you end up with three builds to attack a problem.
I have a fun idea an automatic car fight where the player has no control and the car fights using sensors and logic. would be interesting to see the different strategies of how the car would behave.
You can really tell the difference in gaming skills.
You got form and little skill.
You got function and lots of skills.
You got chaos and little skills.
I like how ScrapMan lets them use his creation. just to show them how good you can actually build a creation if you know how to do it
ScrapMan is just too damn good😂
How MOABS feel on maps with water
I think that the blimp should have turned HUD off so that way they can't see the torpedoes. Would be a lot scarier for the blimp lol
Slow submarines vs depth charge dynamite planes. Have a slow sub cruise around the map set to a certain depth (with a little bit of play) and have planes with custom dynamite depth charges
IDEA: human guided missile v plane, but there are no explosives, contact damage only
What if y’all do UFO’s (flying saucers) vs human guided asteroids? In space
Scrapman purposely doesnt add sensors for the expolosion to give his oppenents a chance
Yall should do a 2v2 in the big space battleships
Hear me out, ornithopter dog fights???
Am I right?
Video idea: Land a submarine on top a small blimp at 300meters up (max speed submarine 150kmh)
After the collision update, they should do sharks and minnows. One player has to get a submarine from point A to point B, the other players use "sharks" they designed to melee hit it before it reaches the point.
you should redo some of these challenges in the High Seas DLC map because of the wind and water currents they make these challenges far more better imo
Scrapman has good tactics lol
Video Idea: Submarines with multiple human guided missiles against a slow plane or blimp/drone
@11:45 I think maybe you should have huds off as the baloon...
You should make a missile that starts in some sort of pod under water and then go to the surface, jump, then turn into a HGM (Human Guided Missile) missile.
Wow I remember watching your first video of this game and now you are a pro I mean it has literally been years but still. Your race vids prove it but seeing your builds in these multi player battles is just incredible! Hope everyone has a fantastic day
have a mounted creation with a line of the bendy plasma connectors leading off the carrier to an anchor block hanging in the water, the other two make fish to come touch the anchor block and try to pull the fisherman in the water.
14:14 The Opposite of Plot Armor is Fate Armor.
ProfNCognito just so happens to be wearing some amount of it every recording 😂
15:23
Scrapman: Ugh
15:28
Scrapman: *FAST FURIOUS 6 MODE ACTIVATED*
YES!!😂
2v2 wall climber with turret vs 2 human guided missiles
Video idea: what if you try to go 2 times the speed of sound?
How bout using the same concept but with extremely powerful battleship?
Would be interresting
Suggestion for video: Do a devolution battle for a vehicle that can go on land air and water
Also I just downloaded Trailmakers
human guided mortar VS. hovercraft/tank? i don't know how this would be done exactly but i just want to see more human guided videos lol
It looks like those flying squirrels
Torpedo Missiles vs Subplanes
(Water-Air Compatible for either)
If you want to have a bit of a challenge for the challenge, The Subplane can repair ONLY ONCE, acting as a second life if they weren't kicked out their seat already
Hello Scrapman! Can't wait to check out the video
18:12 explosive flying fish try fighting off child’s bloon
Human guided missiles versus OP tank
I love how Scrapmans build have now become incredibly optimised he has to intentionally go easy just so the others stand a chance 😂
Human guided torpedo against underwater car :)
Is there a chance u can tell us the blimp thing or if u made it could u put it on the gallery???
maybe some kind of orbital battle around in the asteroid cluster. i think something like that could be cool
Airplane fight but every X amount of seconds your controls turn off for X amount of seconds.
Maybe like every 15-20 seconds they turn off for 5 or every 30-45 they turn off for 10?
(Guns are unaffected so you can still shoot)
Kamakazie planes vs. submarines
I think ScrapMan might need a nerf for any water related challenges
watching you hit the blimp without exploding gave me a idea
what if you brough a bunch of people (like 5 or more) and one of them is the blimp
then you have these pranas these small little flying torpedo's with no explosives
they ram into a target to destroy it!
OR
you have a bunch of smaller mini sharks connected with power cupulers
that act like a single unite to destroy a moving target!
Are you the best because your ScrapMan? or are you ScrapMan because you're the best?
ScrapMan is so good at building every build he made in this challenge is overpowered
Oh nvm they have sensors already
Ever since scrapman did those races he has become op