EASY Guide to XGEN: Step by Step to create hair

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  • Опубликовано: 11 авг 2021
  • TIMESTAMPS
    Start SetUp Project: 0:37
    Scale Assets: 1:37
    Scalp: 3:52
    Hair from block mesh: 6:01
    Opening XGen: 9:30
    XGen modifiers: 11:56
    XGen to Mesh: 23:30
    XGen To Marmoset: 26:05
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    #Xgen #Maya #3d #3Dcharacter #sculpt #MarmosetToolbag #marmoset #toolbag
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Комментарии • 120

  • @wellington2137
    @wellington2137 2 года назад +12

    I can tell that this is going to revolutionise my workflow

    •  2 года назад +1

      Haha wow love the enthusiasm ^^

  • @vivecmachinima7557
    @vivecmachinima7557 2 года назад +1

    Whoa, what a gem! Thank you so much for making this video for us newbs.
    I can't wait to try out this workflow for my character!

  • @ajay4i
    @ajay4i 2 года назад +1

    totally in love with the way she explained everything

  • @warampanpengya3644
    @warampanpengya3644 Год назад

    you are incredible !!! This is exactly what I was looking for !! Thank you so much !

  • @premlal3378
    @premlal3378 2 года назад

    Great stuff Anna.. Was searching for a nice x-gen tutorial and i ended up here..

  • @MikeCauchiArt
    @MikeCauchiArt 2 года назад +9

    It's great to see a tutorial that reminds people about setting a project and checking that their scale is correct, it's pretty common for beginners to forget that stuff!
    I'm sure your video will help a lot of people :)

    •  2 года назад +1

      Hey thanks a lot! I really appreciate this klind of comment :)

  • @AlliegatorPlays
    @AlliegatorPlays Год назад

    this is an incredible tutorial, thank you so much!

  • @sidshoyong
    @sidshoyong 2 года назад

    Great stuff anna!!

  • @kathing3966
    @kathing3966 10 месяцев назад

    This tutorial just appear as the time i need it the most, love uuu

  • @Dibonly
    @Dibonly 2 года назад

    Very useful tutorial.Thanks for the video.

  • @BoWhatElse
    @BoWhatElse 2 года назад

    Bless you for adding time stamps

  • @cjartworks
    @cjartworks 2 года назад

    Thank you very much! Very concise and to the point. I

  • @iamvb7
    @iamvb7 Год назад

    Thank you for the tutorial. It helped me a lot

  • @pslong9907
    @pslong9907 2 года назад

    nice informative workflow.

  • @SENTHILKUMAR-hw6vi
    @SENTHILKUMAR-hw6vi Год назад

    Love you tutorial ❤❤❤ great job 👏

  • @sssw3932
    @sssw3932 2 года назад

    Best video learnt a lot from this!! Also you are so pretty 😊

  • @vagner78100
    @vagner78100 Год назад

    Best tutorial, I love you!

  • @uwiz
    @uwiz 2 года назад +1

    Yaaaaaaaas!🔥 Now that's what I'm talking about 😁

    •  2 года назад +1

      Youhou🤪

  • @judestefani3134
    @judestefani3134 11 месяцев назад

    Ty so much, that's exactly what I need

  • @jddamc5275
    @jddamc5275 Год назад

    very valuable video to have!

  • @itsmesreelal
    @itsmesreelal 2 года назад

    Useful one...... Thank you so much for this one.........💓💓

  • @AllThatJuice-
    @AllThatJuice- 2 года назад

    this is getting saved to my "useful game art stuff" playlist, thanks

  • @Hate94Neu
    @Hate94Neu Год назад

    Amazing!

  • @MrSiasman
    @MrSiasman 11 месяцев назад

    Great Tutorial:)

  • @mao_chan6973
    @mao_chan6973 5 месяцев назад

    this is a good tutorial video for xgen beginners 😊

  • @willingtom6580
    @willingtom6580 Год назад

    Beautyful, hair💇‍♀️

  • @artloft7362
    @artloft7362 5 месяцев назад

    Extremely helpful and thorough. I was able to create a successful hair style even though I've only been using maya for 1 week.

  • @dkrndosk7639
    @dkrndosk7639 2 года назад +1

    love your video🧡

    •  2 года назад

      thank you!! ;D

  • @nikhilnair5246
    @nikhilnair5246 2 года назад

    This video is awesome 😁 Thanks a lot !

    •  2 года назад

      Thank you! ^^

  • @louraineandrews7725
    @louraineandrews7725 2 года назад

    Thank you!

  • @ArmyOfKnight
    @ArmyOfKnight 4 месяца назад

    Thank youuuuu sooooo muchhhhhhhh

  • @anvirusroom7anan
    @anvirusroom7anan Год назад

    thank you

  • @bkzzzzz
    @bkzzzzz 2 года назад +1

    Thanks for these great tutorials Anna. one question - can you make video on how to link or connect these hairs to deformable/animated geometry? like if there are multiple description of hairs like for ex. mustache, eyebrows and main head hairs how do you make sure that they all follow the animated head geometry?

  • @cromulent3d351
    @cromulent3d351 2 года назад

    Thank you

  • @lithiumbattery5577
    @lithiumbattery5577 2 года назад

    Cool seeing girls being cool in 3d❤✨

  • @tingliu3436
    @tingliu3436 2 года назад

    very nice!

  • @game.art.101
    @game.art.101 2 года назад +2

    the measurement you used is the circumference of the head for a hat measurement, i do believe a head length is close to a foot which is around 20-21 cm roughly
    en.wikipedia.org/wiki/Human_head

  • @MatheusFelipe-ki1mx
    @MatheusFelipe-ki1mx Год назад

    God bless you Annabelle Sémaan

  • @jonathantewnes1224
    @jonathantewnes1224 2 года назад

    Thank you Thank You Thank you for this. just jumping into hair creation for my game and i was struggling getting the scalp right for the hair i was creating.... you are a blessing... Just gained 2 suscribers today!!!

    • @danielfuentes1952
      @danielfuentes1952 Год назад +1

      Ha just 2? I went and told my whole family so she just gained 5 new subscribers

    • @jonathantewnes1224
      @jonathantewnes1224 Год назад

      @@danielfuentes1952lol dang I gotta step my following up 😂😂

  • @nana-sj6wu
    @nana-sj6wu 2 года назад

    You're tutorials are awesome❤❤ . Please have a video about XGEN IGS

    •  2 года назад

      Thank you :) whats that XGen IGS? :')

  • @R9nikeR9
    @R9nikeR9 11 месяцев назад

    Awesome work👏
    If I follow your video, can it be applied to all hairstyles?

  • @user-bs3io8vd6y
    @user-bs3io8vd6y 2 года назад

    You are my hero Are you an angel from heaven? it's really amazing i love you thank you

  • @firemax8738
    @firemax8738 Год назад

    nice

  • @tigereltoro
    @tigereltoro 2 года назад +2

    Cool tutorial, thanks! Btw, the human head does not measure 54 cm for sure...that reference you used in Google was referring to the head circumference for hats.

  • @ibrahimbhagat
    @ibrahimbhagat 2 года назад

    What mann how much longer i need to learn asap. Hey anna release it already we r waiting

    •  2 года назад

      patience patience😂
      Dont worry it will come soon enough

  • @SmorgasLord
    @SmorgasLord 11 месяцев назад

    I'm sculpting hair in Zbrush and trying to figure out how to get that in to maya to make xgen hair, I think I'm on the verge of figuring it out, thank's for the tutorial:)

  • @Sourav-Kumar_01
    @Sourav-Kumar_01 2 года назад

    Hi Anna, can you make any tutorial for head sculpting.

  • @mohammadrazakhan3852
    @mohammadrazakhan3852 2 года назад

    Very helpful tutorial.
    I have a request. Please make a tutorial on realistic skin texturing in substance painter.

    •  2 года назад

      Thank you!! And noted for skin texturing ^^

  • @m.shakib07
    @m.shakib07 2 года назад

    can you tell me at what scale do i have to scale my character hear for making hairs?

  • @HDColors6612
    @HDColors6612 2 года назад

    Thank you Anna its so helpful i will start practicing By tomorrow. and you are cute ^^

    •  2 года назад +1

      Nice and thanks for the kind words!! Great to see it was helpful! :D

  • @abdelkrimmancer4220
    @abdelkrimmancer4220 2 года назад

    thank you for this tuto i have a little probleme when i export in Marmoset is supr shinny and when i rotate my caméra it desapears any help please

  • @mzieland
    @mzieland 2 месяца назад

    Thats good and all but how do you then rig that hair mesh to follow the head?

  • @maheshdixit4311
    @maheshdixit4311 2 года назад

    sister, could you make tutorial on xgen eyelashes and eyebrows..............I have been trying from last 4 days..but not getting intended results

  • @_jaffar
    @_jaffar 2 года назад

    i love you

  • @Marconogueirajr
    @Marconogueirajr 2 года назад

    Hi Annabelle, thanks a lot for the great tutorial!
    I just wish to say that I think the measure you used the head corresponds to the circunference of the cranium, and not the height of the head.
    I think the correct height of an adult head is around 23cm.

    •  2 года назад +1

      Glad you liked my tutorial :)
      As you can see in my video, when I write down the value in maya, I enter it in every scale (x,y,z) so yes I noticed it was not only the height or I would have put it only in the ''Y'' haha.
      Now obliviously, since it was made pretty quickly for the video Im sure even then that the head didn't have the right measurements, but it was good enough that I could use XGen with no problem whatsoever ;)

    • @Marconogueirajr
      @Marconogueirajr 2 года назад +1

      ​@ Sure :D I just wished to do this observation cause this measure can reflect in the sss result as well. But I loved you tutorial, I was able to learn a lot from it ;) I will be looking forward to more tutorials from you :D

  • @hrj3d
    @hrj3d 6 месяцев назад

    but i have one question that i give texture to hair like in maya but how can i do that in marmoset....?

  • @user-fv9gt8yf4x
    @user-fv9gt8yf4x 9 месяцев назад

    hi,i need you help.i create guide on the scalpe and when i generate the vizualization from hair the xgen is creating hair inside the mesh ,the same ay when i create the spline to convert to guide the xgen is creating hair inside the mesh,i am face this big problem all time i use xgen.hy this is happening?when i create guide one by one happen the same problem and the hair scale automatically.

  • @ashwanipanwar0
    @ashwanipanwar0 2 года назад

    Here I got my point..Thankyou Indian..

  • @Khaludar
    @Khaludar Год назад

    How do you make cards and realtime hair from this?

  • @jalvarez6842
    @jalvarez6842 2 года назад

    You're so cool! After you import your Polygon converted hair to toolbag is it just it for its texture? ur so pretty btw :)

    • @jalvarez6842
      @jalvarez6842 2 года назад

      No baking maps?

    •  2 года назад

      Hey thanks! Yeah when you convert your hair into geo, the uvs are already done! :p

  • @JoHnWxNoW98
    @JoHnWxNoW98 2 года назад

    Hello people, I have a big problem, when I use the guides to generate the hair they doesn't follow properly the guides, I tried increasing the cv count and other stuff but nothing changed. Any suggestions ?

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 2 года назад

    Please teach texturing of hair in Maya too. Thank you so mush.

  • @codemaverickgaming441
    @codemaverickgaming441 2 года назад

    Hi, I'm very new to Maya and I've been using DAZ3D for years, is it possible to import a head mesh from DAZ3D to Maya? Or if not, where did you create the headmesh you have shown? Sorry I got stuck in the early part of the video.

    •  2 года назад

      hey, I personally used a basemesh from ZBrush but you can use whataver works for you

  • @brahman3d
    @brahman3d Год назад

    which one you took for rendereng

  • @approachingetterath9959
    @approachingetterath9959 2 года назад

    there is one really annoying error that can occur when using clumping guides that has xgen bug out and it's sometimes quite difficult to get out of it.
    it usually happens when the number of clump guides between clump mods is not big enough, or when a clump mod has less guides than the one below it. so the clumping1 should have its guides based on the hair guides, and clumping2 then should have generated guides at a density of, let's say, 3, and clumping3 can then have more guides like setting it on 6.
    it's because the bottom clump is a basis to the one above, and that one to the one above etc. so when the above one has less guides than the one below it gives issues.
    this bug is also is the reason for why i was recommended to only use three, max. four clumping mods.

  • @Azzazel_
    @Azzazel_ 2 года назад

    insta subscribed

  • @RonnieMirands
    @RonnieMirands 2 года назад

    Did you offset the position of curves before move them and snap them into the scalp? Cause you didnt mention, but I think you did :)

    •  2 года назад +1

      no the curves are in the place the whole time, the only thing moving is the first point like mentioned in the video
      If you decide to move the curves that's a personal choice, like if you didn't like their placement to begin with :)

  • @jamesboeuf1529
    @jamesboeuf1529 2 года назад

    Can you explain me why my hair is going throught my mesh ??PLZ

  • @ThePizza28
    @ThePizza28 2 года назад +2

    Amazing tutorial ! Thank you very much :
    PS : A head is 55cm in circumference, not in height :D

    •  2 года назад

      Thanks :) I believe I said size not height in the video haha

    • @ThePizza28
      @ThePizza28 2 года назад +2

      @ Yup you said size, but you put 55cm in the reference cube scales which made it 55cm tall, deep and large =)

  • @jadex7974
    @jadex7974 2 года назад

    hey thanks for this tutorial..besides what subdivision level is your object at when you want to start xgen process!?

    •  2 года назад +1

      It can be at a very low resolution. the important part is the scalp shouldnt change once you start.

    • @jadex7974
      @jadex7974 2 года назад

      @ I export my mesh as an object from zbrush,so by low resolution you mean sub level 1? besides it won't have the skin detalis right?

    • @erievans
      @erievans Год назад

      @@jadex7974 subdivision levels are almost completely subjective (especially if you bake), there's really no one answer to your initial question. That's why she said resolution instead; your model can be low resolution or high resolution, so long as the scalp itself doesn't change.

  • @_TheSuperHero_
    @_TheSuperHero_ 4 дня назад

    Hao to animate this hairs?

  • @simoneriksson6489
    @simoneriksson6489 2 года назад +1

    I am a total beginner and I have just started with Xgen, however I ran into problems when I tried doing eyebrows. Most tutorials I have followed on RUclips suggest that I should create a new Xgen description and start by adding a few guides on the mesh. From there, Xgen should generate more guides (adding density) whenever one click on "Preview". But here is where I am stuck. Because when I click on "Preview" I can't see any more "hair strands" (guides) being generated at all. When I try to modify any of the sliders in the Xgen windows, nothing visually happens. I am at a loss, this is frustrating. Any idea what could cause this?

    • @erievans
      @erievans Год назад

      Are you hitting preview after every setting change and still not seeing anything? From your comment it sounds like you were hitting preview without any changes made, then making changes without hitting preview

    • @simoneriksson6489
      @simoneriksson6489 Год назад

      @@erievans Hi,
      I have solved the problem. And while I was talking about "hair strands" what I ment was really the Primitives not being generated. I had already added guides. Modifying "density" and setting a higher value, then adjusting the same slide is what did it for me. That, in combination with having Xgen update changes automatically.
      But, I ran into a new problem. I am currently stuck doing eyelashes. I want to change the color attributes of the lashes, however it seems that when I have applied a "Physical Hair Shader" to the mesh and then try to change the color values by adjusting the slides (root color etc), the only thing that changes color is the eyelash mesh itself. Not the actual lashes/Primitives. Does this have anything to do with the connections in Hypershade? If so, I don't have a ton of experience working in Hypershade so please (if possible) explain to me in a simplistic manner. I've come too far on my project to just quit it now.

  • @dadou_theartist
    @dadou_theartist 2 года назад

    how to do realism?

  • @JoHnWxNoW98
    @JoHnWxNoW98 2 года назад

    Another 4 hours? I'm going to become hollow waiting this video ☠️😂

    •  2 года назад

      HAHA sooooooon 😉

  • @WhattheGamebyRAJ
    @WhattheGamebyRAJ 2 года назад

    Tutorial on skin shader plz

    •  2 года назад

      Noted!

  • @ben28messi10
    @ben28messi10 2 года назад

    So can we have 1million hair-poly faces for our character model ? Is it normal to have these many or any way to reduce the poly count and maintain the same ?

    •  2 года назад +2

      this is a video for xgen, not for video games characters.
      My goal here was to show how you can create hair like that, so of course if you want it to be for a game ready model this is waaay to much.
      hope that answers your question

    • @erievans
      @erievans Год назад

      "Normal" is completely dependent on what the model is for. If you're just rendering the model for a still image it's fine. Probably not efficient, but fine. But if it's for Real-Time Rendering like a game, that's very very high, which is why studios use hair cards instead of groomed curves. A full-bodied realistic game character for use in a game wouldn't usually push past 30k tris.

  • @qkuton5642
    @qkuton5642 2 года назад

    What format do you export your hair in?

    •  2 года назад

      either obj or fbx :)

    • @qkuton5642
      @qkuton5642 2 года назад

      @ I try to export obj and fbx but not work for me, the textures have disappeared . and a warning appears (The plug-in does not support the following material types: Material hairPhysicalShader4 will be exported as a grey Lambert material.)
      how can I slove this ploblem.😔

  • @Noob12369
    @Noob12369 2 года назад

    can this be game hair aswell?

    •  2 года назад +2

      No, game hair will be with hair cards
      But I might make a video on that subject too later :)

  • @dadou_theartist
    @dadou_theartist 2 года назад

    Do you use Fibermesh

    •  2 года назад

      I used fiber mesh for the eyebrows of this character :)

  • @yoda-ho2vz
    @yoda-ho2vz 2 года назад

    Why do you have the windows store in your task bar? That's insanity

    •  2 года назад

      hahahaha thats not really my doing, just been there from the moment I bought my pc

  • @user-zh3dd6qc9p
    @user-zh3dd6qc9p 2 года назад

    ITS VERY GREAT! больше русское спасибо :)

  • @vijayg3669
    @vijayg3669 4 месяца назад

    you never shown the important segment of the video after 20.30 as how the hair groomed properly.

  • @centralattac
    @centralattac 2 месяца назад

    your so biutifull

  • @vagner78100
    @vagner78100 Месяц назад

    Nice tutorial, but a head is about 23, 25 cm. 54 cm head is tooooo big head.

  • @Irfanlesnar
    @Irfanlesnar Год назад

    seeman naam thamilar

  • @user-ng5xi3xi2k
    @user-ng5xi3xi2k 2 года назад

    You are so beautiful, I fell in love with you, my charming

  • @AdityaKumar-js3kh
    @AdityaKumar-js3kh 2 года назад

    thank you