![Annabelle Sémaan](/img/default-banner.jpg)
- Видео 28
- Просмотров 362 737
Annabelle Sémaan
Канада
Добавлен 22 апр 2017
Rig a CUSTOM METAHUMAN under 10 minutes!!
Hey Artists!
In this video I'm showing the different steps to rig your own custom metahuman!
If you liked the content don't forget to share it!
TimeStamps:
Intro= 0:28
Rig the Face= 1:09
Rig the Eyes= 2:50
Rig the Clothing 6:03
My social:
TikTok: www.tiktok.com/@annaberu.chan
Instagram: annaberu.chan?hl=en
ArtStation: www.artstation.com/annaberu_chan
Discord: discord.gg/p7hzDKBa3V
GET PROJECT FILE Gumroad: app.gumroad.com/annaberuchan
SUPPORT ME + MENTORSHIPS (⺣◡⺣)♡*
Patreon: www.patreon.com/AnnabelleSemaan
Credit:
"Alexander Nakarada - Lurking Sloth" is under a Creative Commons (CC-BY 3.0) license
Music promoted by BreakingCopyright: bit.ly/b-lurking
Credit to playonloop.com
"Versace" 90s ...
In this video I'm showing the different steps to rig your own custom metahuman!
If you liked the content don't forget to share it!
TimeStamps:
Intro= 0:28
Rig the Face= 1:09
Rig the Eyes= 2:50
Rig the Clothing 6:03
My social:
TikTok: www.tiktok.com/@annaberu.chan
Instagram: annaberu.chan?hl=en
ArtStation: www.artstation.com/annaberu_chan
Discord: discord.gg/p7hzDKBa3V
GET PROJECT FILE Gumroad: app.gumroad.com/annaberuchan
SUPPORT ME + MENTORSHIPS (⺣◡⺣)♡*
Patreon: www.patreon.com/AnnabelleSemaan
Credit:
"Alexander Nakarada - Lurking Sloth" is under a Creative Commons (CC-BY 3.0) license
Music promoted by BreakingCopyright: bit.ly/b-lurking
Credit to playonloop.com
"Versace" 90s ...
Просмотров: 9 747
Видео
Best Productivity Tips for Artists
Просмотров 4 тыс.Год назад
Hey Artists! In this video I wanted to share with you guys how to stay productive, and create some arts :) Hopefully helpful to my procrastinating friends haha TimeStamps: Agenda = 0:26 Find a motivating project = 2:12 How much time = 3:26 Tip to get to work= 4:28 Do other things = 5:00 My social: TikTok: www.tiktok.com/@annaberu.chan... Instagram: annaberu.ch... Artstation: www.a...
How to 3D sculpt a Backpack - STEP BY STEP (ZBrush+MD)
Просмотров 7 тыс.Год назад
Hey Artists! In this video I'm showing the different steps I took in order to create a backpack with Marvelous Designer et ZBrush! Hopefully helpful to those getting started in the 3D world :) TimeStamps: Blocking= 0:26 Marvelous Designer= 2:27 Projection in Zbrush= 4:34 Create the base in Marvelous= 6:07 Create the net = 7:10 My social: TikTok: www.tiktok.com/@annaberu.chan... Instagram: insta...
How to Find a *FREE* Base Mesh with textures!
Просмотров 8 тыс.Год назад
Hey Artists! This is the second video of a series that's going to cover how I did my Katniss Everdeen character. Hopefully helpful to those getting started in the 3D world :) TimeStamps: MetaHuman= 0:30 Importing FBX= 2:59 Zbrush= 4:37 My social: TikTok: www.tiktok.com/@annaberu.chan... Instagram: annaberu.ch... Artstation: www.artstation.com/annaberu_chan Discord: discord.gg/YhP6...
LIKENESS Sculpting: Finding references
Просмотров 3,8 тыс.2 года назад
Hey Artists! This is the first video of a series that's going to cover how I did my Katniss Everdeen character. Hopefully helpful to those getting started in the 3D world :) TimeStamp: 0:33 Installing PureRef 1:21 Outift references 2:00 Likeness references 3:40 My PureRef My social: TikTok: www.tiktok.com/@annaberu.chan?lang=en Instagram: annaberu.chan?hl=en Artstation: www.artst...
EASY Guide to XGEN: Step by Step to create hair
Просмотров 51 тыс.2 года назад
TIMESTAMPS Start SetUp Project: 0:37 Scale Assets: 1:37 Scalp: 3:52 Hair from block mesh: 6:01 Opening XGen: 9:30 XGen modifiers: 11:56 XGen to Mesh: 23:30 XGen To Marmoset: 26:05 3D TUTORIALS (with 15% OFF) WingFox Affilliate Link: www.wingfox.com/c/8336_29643_7247 Code: WFN15 My social: Twitch: www.twitch.tv/annaberu_chan/videos Instagram: annaberu.chan?hl=en Artstation: www.ar...
How I got my first job as 3D Character Artist (+Tips of how can you too!)
Просмотров 29 тыс.3 года назад
Hey everyone thanks for watching today's video! Just so you know all the advice mentioned in this video is based on my experience only and things I have heard from other artist's experience. 3D TUTORIALS (with 15% OFF) WingFox Affilliate Link: www.wingfox.com/c/8336_29643_7247 Code: WFN15 Artstation: www.artstation.com/annaberu_chan Instagram: annaberu.chan?hl=en Twitch: www.twit...
STAR WARS: Anakin 3D model (RealTime)
Просмотров 6 тыс.3 года назад
STAR WARS: Anakin 3D model (RealTime)
Marvelous Designer to ZBrush [WORKFLOW]
Просмотров 57 тыс.3 года назад
Marvelous Designer to ZBrush [WORKFLOW]
Get FREE Skin Scan Texture and HOW TO apply it in ZBrush (EASY)
Просмотров 41 тыс.4 года назад
Get FREE Skin Scan Texture and HOW TO apply it in ZBrush (EASY)
Want this for 3ds max 🥲
Thanks for the tip ! 😮😮😮 How can export this to another software ? 🤔🤔🤔
Definitely the best step by step baking tutorial I’ve come across. Do you have a video on retopping?
Hao to animate this hairs?
I understood everything in your tutorial. However, I have one question. How to create the low poly mesh from the high poly in maya?
Damn, defintely checking this out
I want to know more about it
wow..............
Very interesting but for me unclear, why every UVs insame tile and not choose UVtiling option in Substance... how its work? also not clear for me is materials, you assign some mats in maya but add vertex color in high polys in zbrush too, so what is metter for substance?
how did you rig this girl ann?! 😅
How can one use this as a avatar in vrchat
Any suggestions on how to fix eye clipping with the custom eye? When My eyes look down it kind of looks like they are out of the socket
More quick tipps❤
Omg how am I just now finding this channel ?! 😭😭😭😭 this is EXACTLY what I needed!!!
Does it preserve the UVs?
yes, I preserves
Can use in the character in game
what about Coller reverse polyiland? add thickness only on the reverse poly island!
do you have any tips on baking mouth cavities? With mouth closed i always get so many artefacts around the mouth/lips
wow this was so helpful- thank you!
Nice tutorial, but a head is about 23, 25 cm. 54 cm head is tooooo big head.
Coool
Thank you soo much
your so biutifull
Really Good content Annabelle!
Thats good and all but how do you then rig that hair mesh to follow the head?
Just fyi for erryone U have to have the same topology and vertex order for it to work :)
read the metahuman license. And also indicate this under the video. Do not mislead people.
But how you bring custom metahuman back to Unreal Engine?
Last thing does not work.
Thanks again! This is super useful for 3D Scans with morphable base meshes! The website doesn't offer a good step-by-step by your instructions is a perfect application! Thanks again!
Zremesh can do this and better:D
do you think so?
Is it available for blender?
Lol For me It crashes or It just makes the Mesh more High poly and dense 😂😂. Can someone help how does it works ? Seriously
Thank you for the video Anna.
Awesome video, thank you🔥🔥🔥
Are you doing mentorship?
Good job. Really great tutorial! This works great if you can split up your model in equal parts. I'm having an issue with a model that's mostly metal and I want all metal to use the same material. I'm not sure what's the best approach here. I can't fit all the metal into one texture tile, I need two tiles, but then the UV:s are both in the 0-1 UV tile if I use this approach so it will bake on top of each other. I don't want to put different materials on the metal parts because it's supposed to be the same metal. If I use two different materials then I have to texture the parts and make sure the metal looks the same in both sets. If I use udims it would work, but then I have to merge all tiles back after I export my textures which is a PITA. What do you suggest?
Do I have to start the basic mesh with meta-humans? If I blend it with my own mesh and meta-humans, will it not be able to be rigged?
Is there a reason why id maps from zbrush wouldn't show up in blender and/or substance painter?
Why not just use Z Wrap and wrap your model to the scan data then you can project it to your model, no painting required.
love you
followed!
i want to go in rockstar games i applied last year ( vehicle department) i passed the technical but failed in my interview now i want to re-apply in tca department , can someone help me ? to get my porfolio according to that
Dont forget to click on the floor button and xyz on the bottom of this button if not it dont work
❤ your tutorial. thanks so much
How did you get this to work? When I import the OBJ I lose my morph target.
That probably means your topology did not have the same vertex order!
@ yes, you are correct. I figured it was something like that. In the video it looks as though you are using two very different meshes. Were they sculpted from the same base topology?
you never shown the important segment of the video after 20.30 as how the hair groomed properly.
Will you make a real time hair tutorial at one point
Would love to, will have to see how I could because I signd a contract with Artheroes
Loved it
maya? gross