Yeah for sure. Even if that werent the case we would still want playtime to be balanced so everyones main feels fun. Edit: let me be clear, i dont so much agree that it should always be lmh meta but i do think a meta with two of anything is likely to feel more cheesy, also each character sharing playtime evenly is obv good for people who prefer one character.
Every main is fun it’s weather or not that class is your play style , kinda how over watch tank mains hate light or medium, so fucking deal with it or play another game, everyone who loves the game thinks it’s extremely fun and balanced, sorry not sorry but move on
I love that you're discussing teamplay in-depth. I think every situation has the potential to be unique, so it's interesting to try to find the best team strats early in the game!
I really think Light should just have 200 HP, it will still be the hardest class to play but at the very least it will add an extra bit of leway for them to make plays instead of just getting instantly deleted, just as long as they nerf Invis and double barrel shot gun at the same time lol
200 health means they rarely die to mediums. That'd be an insane buff to light and make it worth picking a light over a second medium or heavy. IMO heavy needs nerf from nukes (disable C4 from attaching to throwables) and nerf taser gun (for cashout steals, should be able to interrupt but then let you steal again, waiting the full stun length is a bit too much going for the taser...I'd even be for removing the interruption entirely but don't think it's necessary)
With light I use dash cause I can drop in and take out majority health before getting shot at. Dash out and come in a different window before they heal. Works most of the time
Also on some maps ( seoul and monaco) 1 light with a sniper can be very very viable esp. If you make it to the final. The damage u do with the sniper is so amazing that it damages the other team to the point that its very hard for them to fight back.
i feel like Lmh is really tuff cuz u cant instant res. I saw a lot of good light players need to take 1v2/3 to win while mmh can just res way faster and safer. As a scout that has better gamesense gamesense>aim i just switched to m for the same playstyle
Don’t listen to this dude. Top 300 player rn and I can tell you the only team comps run are MMH, MHH, and MMM MMM runs double recon and heal beam MMH runs recon, heal beam, and either mesh or goo HHM runs either double mesh or mesh and good and heal beam This guy is a clown who’s posting a video for views. L isn’t being considered in any team comps. It’s a useless position on the team
I literally can’t play light cause any time I pick it my team gets upset and starts yelling. Even solo queueing if you play lights in my experience you’re just asking to screamed at for no reason.
It's comp so what do you expect lol. If the current loadout for heavy somehow got nerfed, then heavy players will just use the next best thing and it'll be the same having no variation.
I disagree. The most disgusting is playing against 3 Mediums all with healbeams, mines/grenades and defibs. Its so frustrating if they play it well and i havent yet found a counter to it playing agains an organised 3-Med team.
Yes they're hard to kill in certain scenarios, but they have sooo many disadvantages. The first disadvantage is that they don't have any real way to get an opening pick, they can't use or counter nuke meta, and they have no shields. When they're together, press your advantages with shields and most importantly abuse the nuke meta, that could be an easy team wipe against this comp if done correctly. If for whatever reason you find them separated, then remember that mediums while still being good, are the worst 1v1 class in the game
Nice vid, i would also recommend running smokes against recon senses teams, to smoke of choke points and get easier flanks, also goo gun and barricade are really underrated, double heavy goo gun charge and slam just creates the best close quarters team comp
Recon senses can see through smoke, so with recon you actually DON'T want smoke because then the recon can see you but you can't see him. If you're running invis and want to fight a recon, stay in his LoS with invis active as much as possible, since recon's outline doesn't show up unless you're out of his normal line of sight. You can often catch recon users off-guard by cloaking "in plain sight" and baiting them by looking vulnerable when you're actually prepared for them since you can hear his recon activation sound.
@@emirwattabor6991 wdym, smokes counter recon senses, you can test it yourself in the range maybe it's bugged but I'm pretty sure it's supposed to not show people in the smokes
@@kumanochi I use recon quite often and I can detect enemies in smoke 100% of the time. Remember, it shows you through WALLS. You think a bit of smoke is going to obscure you?
@@emirwattabor6991played and tested literally today, while you're in smoke recon doesnt show you anything, its probably bugged then. Recon being able to see through walls doesnt mean it shouldnt have any counters
@@Armrongeddonwish more people would open their eyes to this, every person I seen that be like “nO lIgHtS” get real scared when an enemy team has a good light
@@imAubs99 You want an explanation on why he thinks you're mad? Well that's easy just look at the three angry messages you left in this comment section attacking the dude and his video calling him trash.
Lights are a good asset if you actually play as a team, shutting down utility and stopping teams for shielding and heal spamming. But all that doesn’t help if you get 3 tapped being brain dead as a light.
@@johnniejugg lights are good for content. They move fast and they can make insane plays. In a comp atmosphere Lights are not a useful build. They provide no help to a team aside from fragging which we’ve established is not the most important aspect of the game like most FPS games. Their utilities and guns are op but useless because of how little health the light has. You can easily counter lights cloak w recon senses. You can easily counter lights stun guns by shooting them because hip fire is very accurate. The only valid utils lights have is evasive dash and glitch grenade which you can make a case for repositioning on a light if they spam dash but I’ll give them benefit of the doubt it’s hard to reposition quickly when a good light player knows how to use dash. Glitch grenade is probably the best thing for light because it does limit a lot of survival since it knocks out domes, heal beam, etc. but aside from those two utilities Light is useless. A good MMH team with Mesh, Recon, and heal beam would obliterate a HML team. It’s a 2v3. Even with the revive. A good HHM team would obliterate a HML team even more. I’m so confident in my case for how bad Light is for a team I’ll even make a bet. Once a pro scene comes out for this game I guarantee a Light build in a team comp will be seen less than 15% of the time. And when they are seen the team who’s running light will not be a good team who wins tournaments. That’s how confident I am. ( this should go without saying but I’ll say it anyways. Unless they buff light and make them actually useful. If they don’t though then I stick by my original statement)
@@imAubs99 I can see where you’re coming from. But I feel like a medium and a heavy proved enough survivability themselves where a well placed glitch would give the upper hand, but i do agree with you because most light players are ego boosting when they play em which leads to over extending
they need to balance the game to be lmh meta because if one class becomes very neglected it doesnt promote experimentation
Yeah for sure. Even if that werent the case we would still want playtime to be balanced so everyones main feels fun. Edit: let me be clear, i dont so much agree that it should always be lmh meta but i do think a meta with two of anything is likely to feel more cheesy, also each character sharing playtime evenly is obv good for people who prefer one character.
Every main is fun it’s weather or not that class is your play style , kinda how over watch tank mains hate light or medium, so fucking deal with it or play another game, everyone who loves the game thinks it’s extremely fun and balanced, sorry not sorry but move on
Nah that cant be done
If they balance the game for lmh, all ranked games will be triple light
@@Octopoess what you are saying hurts my head
I personally think MMH is easiest because of the double defib. HHM struggles if the medium dies first and cant res instantly.
I love that you're discussing teamplay in-depth. I think every situation has the potential to be unique, so it's interesting to try to find the best team strats early in the game!
Nice video. This effectively summs up the current meta, and reads exactly how I usually play. Great info for those not in on the meta rn.
piggy video piggy video
Thats why hes the goat
I really think Light should just have 200 HP, it will still be the hardest class to play but at the very least it will add an extra bit of leway for them to make plays instead of just getting instantly deleted, just as long as they nerf Invis and double barrel shot gun at the same time lol
200 health means they rarely die to mediums. That'd be an insane buff to light and make it worth picking a light over a second medium or heavy. IMO heavy needs nerf from nukes (disable C4 from attaching to throwables) and nerf taser gun (for cashout steals, should be able to interrupt but then let you steal again, waiting the full stun length is a bit too much going for the taser...I'd even be for removing the interruption entirely but don't think it's necessary)
With light I use dash cause I can drop in and take out majority health before getting shot at. Dash out and come in a different window before they heal. Works most of the time
Also on some maps ( seoul and monaco) 1 light with a sniper can be very very viable esp. If you make it to the final. The damage u do with the sniper is so amazing that it damages the other team to the point that its very hard for them to fight back.
Amazing game knowledge, thanks for sharing!
Great video's. We want to see more scrim videos and highlight reels though, keem em coming.
i feel like Lmh is really tuff cuz u cant instant res. I saw a lot of good light players need to take 1v2/3 to win while mmh can just res way faster and safer. As a scout that has better gamesense gamesense>aim i just switched to m for the same playstyle
when difficulty inversely scales with hp bars
Would be nice to have a part about MMM.
Don’t listen to this dude. Top 300 player rn and I can tell you the only team comps run are MMH, MHH, and MMM
MMM runs double recon and heal beam
MMH runs recon, heal beam, and either mesh or goo
HHM runs either double mesh or mesh and good and heal beam
This guy is a clown who’s posting a video for views. L isn’t being considered in any team comps. It’s a useless position on the team
@@imAubs99 my brother, he plays EU scrims everyday, every clown can win ranked, you can even play 3L and win ranked LMAO
@@imAubs99 He plays against the best EU teams everyday brother.
I literally can’t play light cause any time I pick it my team gets upset and starts yelling. Even solo queueing if you play lights in my experience you’re just asking to screamed at for no reason.
It makes me sad seeing no variation in the heavy loadouts, I haven't played a different loadout for heavy in forever
Try the go gun. You have so many possibilities. And it’s the best counter against touret
I main sledgehammer with charge. Got to plat 2. Although, the rest of my loadout is basically the same lol.
@@deusvult333 You should try goo-gun sledge, that's what I main and it's hella fun
It's comp so what do you expect lol. If the current loadout for heavy somehow got nerfed, then heavy players will just use the next best thing and it'll be the same having no variation.
Really good info nice vid!
I disagree. The most disgusting is playing against 3 Mediums all with healbeams, mines/grenades and defibs. Its so frustrating if they play it well and i havent yet found a counter to it playing agains an organised 3-Med team.
Yes they're hard to kill in certain scenarios, but they have sooo many disadvantages. The first disadvantage is that they don't have any real way to get an opening pick, they can't use or counter nuke meta, and they have no shields. When they're together, press your advantages with shields and most importantly abuse the nuke meta, that could be an easy team wipe against this comp if done correctly. If for whatever reason you find them separated, then remember that mediums while still being good, are the worst 1v1 class in the game
awesome vid tysm
goat fr
Can we get the server for queue snipes?
Nice vid, i would also recommend running smokes against recon senses teams, to smoke of choke points and get easier flanks, also goo gun and barricade are really underrated, double heavy goo gun charge and slam just creates the best close quarters team comp
Barricade gives H almost full cover only exposing their head while still able to shoot due to H height
Recon senses can see through smoke, so with recon you actually DON'T want smoke because then the recon can see you but you can't see him.
If you're running invis and want to fight a recon, stay in his LoS with invis active as much as possible, since recon's outline doesn't show up unless you're out of his normal line of sight. You can often catch recon users off-guard by cloaking "in plain sight" and baiting them by looking vulnerable when you're actually prepared for them since you can hear his recon activation sound.
@@emirwattabor6991 wdym, smokes counter recon senses, you can test it yourself in the range
maybe it's bugged but I'm pretty sure it's supposed to not show people in the smokes
@@kumanochi I use recon quite often and I can detect enemies in smoke 100% of the time.
Remember, it shows you through WALLS. You think a bit of smoke is going to obscure you?
@@emirwattabor6991played and tested literally today, while you're in smoke recon doesnt show you anything, its probably bugged then. Recon being able to see through walls doesnt mean it shouldnt have any counters
How do you play scrims/find teams?
Queuing at the same time as eachother to end up in the same game. Custom games do not exist yet and are on the way.
Would you mind sharing your settings ?
Omg wow
This thinking is going to kill the game
Thanks Haaland
piggyyyyyyy, when the next balancing patch comes out can you do a tier list of all the weapons, gadgets, and specializations pleaseeeee :3
I will dw :)
much appreciated c:@@piggyxdd
@@piggyxddjoin us…
-Cl-40/Mine gang
Ppl named lewis 🧍♂️
Holy shit this is outdated, crazy how the meta shifted
Can you make a video on best setup for random queuing with two people
brit
would be nice to had a tier list for this
Did you watch the vid? I said HHM easiest aka the best. MMH mid difficulty and LMH hardest so weakest if played wrong
Recon is ruining the game in my opinion and it’s all I play 😂
Meta is now blatantly cheating unfortunately
cope
@@samhyatt4863 ok
? If you're talking about reWASD, they literally released a patch tweaking the aim assist before you made this comment. What are you referring to?
@@mooremats1392 aim assist cheats, ai aim assist and shit
@@degerdi Ah. The same stuff plagueing every game rn. Yea some people suck
And then there is me...Using the riot shield in ranked and dominating every round with 15+kills(If there is no flamethrower)😂
Currently Platinum 3
why run zipline and jump pad. Just run 1 is enough. 3rd gadget can be mines or APS. Light class shouldnt even be mentioned because they are useless
@@Armrongeddonwish more people would open their eyes to this, every person I seen that be like “nO lIgHtS” get real scared when an enemy team has a good light
The only reason this dude throws light in this shitty video is because that’s the only thing he plays 😂😂
You sound very mad for no reason at all
@@looppp give me an explanation for why you think I’m mad? Genuinely curious about the breakdown
@@imAubs99 You want an explanation on why he thinks you're mad? Well that's easy just look at the three angry messages you left in this comment section attacking the dude and his video calling him trash.
I can tell you aren’t good because you consider a light as a team comp.
Lights are a good asset if you actually play as a team, shutting down utility and stopping teams for shielding and heal spamming. But all that doesn’t help if you get 3 tapped being brain dead as a light.
@@johnniejugg lights are good for content. They move fast and they can make insane plays. In a comp atmosphere Lights are not a useful build. They provide no help to a team aside from fragging which we’ve established is not the most important aspect of the game like most FPS games. Their utilities and guns are op but useless because of how little health the light has. You can easily counter lights cloak w recon senses. You can easily counter lights stun guns by shooting them because hip fire is very accurate. The only valid utils lights have is evasive dash and glitch grenade which you can make a case for repositioning on a light if they spam dash but I’ll give them benefit of the doubt it’s hard to reposition quickly when a good light player knows how to use dash. Glitch grenade is probably the best thing for light because it does limit a lot of survival since it knocks out domes, heal beam, etc. but aside from those two utilities Light is useless. A good MMH team with Mesh, Recon, and heal beam would obliterate a HML team. It’s a 2v3. Even with the revive. A good HHM team would obliterate a HML team even more.
I’m so confident in my case for how bad Light is for a team I’ll even make a bet. Once a pro scene comes out for this game I guarantee a Light build in a team comp will be seen less than 15% of the time. And when they are seen the team who’s running light will not be a good team who wins tournaments. That’s how confident I am.
( this should go without saying but I’ll say it anyways. Unless they buff light and make them actually useful. If they don’t though then I stick by my original statement)
@@imAubs99 I can see where you’re coming from. But I feel like a medium and a heavy proved enough survivability themselves where a well placed glitch would give the upper hand, but i do agree with you because most light players are ego boosting when they play em which leads to over extending
Piggy has the most unique voice!