the most important part of aim that nobody talks about

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  • Опубликовано: 29 сен 2024

Комментарии • 571

  • @muuulo
    @muuulo 3 месяца назад +786

    The plot of the same scenario was crazy ngl

    • @pinguefy
      @pinguefy 3 месяца назад +33

      ty :D

    • @jesscas
      @jesscas 3 месяца назад +3

      This blew my mind. Holy, what a twist

    • @sicker889
      @sicker889 2 месяца назад +1

      @@pinguefywhaaaaat you're the same guy who made video on tf2 comp?? daym

    • @AgelessIlluminate
      @AgelessIlluminate Месяц назад

      Bro, fr.

    • @QuisshyArchive
      @QuisshyArchive Месяц назад

      Im so confused

  • @Toru_FPS
    @Toru_FPS 3 месяца назад +976

    if you guys ever need clips on what NOT to do just lmk i got you

    • @VoltaicAim
      @VoltaicAim  3 месяца назад +94

      appreciate it !

    • @The-Hunter__SOVA
      @The-Hunter__SOVA 3 месяца назад +27

      DO NOT HIT A CLIP BETTER THAN TENZ

    • @Guarrow
      @Guarrow 3 месяца назад +5

      lmao the nickname checks out, i love it

    • @Toru_FPS
      @Toru_FPS 3 месяца назад +1

      @@Guarrow 🧍🏽‍♂️

    • @XenithAxe
      @XenithAxe 2 месяца назад +1

      @@The-Hunter__SOVA Very sure this is ziptie, the PFP and his ingame name of fertilehippo checks out

  • @theswagger5386
    @theswagger5386 2 месяца назад

    Undershoot > Overshoot
    That’s the most important concept in this video, something I’ve always wondered. But you sold me on undershooting! (I think I’m a chronic over shooter). The way you explained it, undershooting is more efficient.

  • @Spenji
    @Spenji 23 дня назад

    3:48 trust me that is not shaky aim from tension. Tf2 players just like to do crazy flicks when going for airshots out of habit or just looks cooler

    • @VoltaicAim
      @VoltaicAim  22 дня назад

      it might not be for daz with sens that high, but tf2 players have very strange skillsets in terms of mouse control. i think that tension management is not something most ppl have much practice with, since microadjustments and post flick tracking are not nearly as common as other games

    • @Spenji
      @Spenji 22 дня назад

      @@VoltaicAim yeah as someone playing tf2 for over 12 years, i found it rly hard to come into other games like cs or valorant and transfer that same level of aim

  • @tony6867
    @tony6867 Месяц назад +2

    Me watching as a controller player

  • @mythicalreelsyt
    @mythicalreelsyt 3 месяца назад +1

    whats the game at 1:33

    • @pinguefy
      @pinguefy 3 месяца назад +2

      gunfire reborn

  • @wifimoney11
    @wifimoney11 3 месяца назад +1

    what is the game on 1:32 ?

    • @pinguefy
      @pinguefy 3 месяца назад

      gunfire reborn

  • @jehree9850
    @jehree9850 3 месяца назад

    I won't understand. Is reading your opponent not the same thing as predicting what they'll do?

    • @VoltaicAim
      @VoltaicAim  3 месяца назад +2

      by reading i mean like reading a book, where are taking in as much info as possible to inform where to place your crosshair on the enemy

  • @mipacem
    @mipacem 3 месяца назад +2

    shocking

  • @temets
    @temets 3 месяца назад +418

    why did u blur my face out at 4:06 am I that ugly

    • @Et0y
      @Et0y 3 месяца назад +12

      lol

    • @pinguefy
      @pinguefy 3 месяца назад +134

      LMAO i'm so sorry, ur very good but i had to think of somebody who plays super aggro and dies bc of it for a clip
      didn't want anybody's name to get attached to "delusional level of confidence"

    • @temets
      @temets 3 месяца назад +113

      @@pinguefy ur good bro I think its funny af 😭 you did me dirty

    • @Owlboi
      @Owlboi 2 месяца назад +1

      yes

    • @InterventionIV
      @InterventionIV Месяц назад +1

      Love you temet!!

  • @ryanpetnga1353
    @ryanpetnga1353 3 месяца назад +658

    ngl I flinched at 1:12

    • @VoltaicAim
      @VoltaicAim  3 месяца назад +149

      even I flinched, and I made it 😭

    • @catsdaug
      @catsdaug 3 месяца назад +12

      same, bro who would have expected a baseball hitting your face, it even has a hit sound before that.

    • @human123-fj2vi
      @human123-fj2vi 3 месяца назад +4

      same KEKW

    • @zantiquechm3960
      @zantiquechm3960 3 месяца назад +9

      I was standing and watching and almost fell back.😂😂

    • @GoOnRaaj
      @GoOnRaaj 3 месяца назад +4

      gotta keep it all the way a thousand me too

  • @Ripafreticc
    @Ripafreticc 3 месяца назад +178

    Jesus. This is the most accurate video ESPECIALLY for people who genuinely are at a level of aim and skill but still struggle and can't really understand why. I just sent this all of my friends lol.

    • @pinguefy
      @pinguefy 3 месяца назад

      thank u!

  • @DenyingConstant
    @DenyingConstant 3 месяца назад +109

    I saw the opening scene and recognized your voice and immediately thought, "Is this a Pinguefy video?". Awesome to see you're still making videos.

    • @pinguefy
      @pinguefy 3 месяца назад +31

      aw tysm!!

    • @Rukassuwu
      @Rukassuwu 3 месяца назад +1

      @@pinguefy where you been bro

    • @pinguefy
      @pinguefy 3 месяца назад +17

      @@Rukassuwu therapy

    • @sowdersdidi7099
      @sowdersdidi7099 3 месяца назад +1

      @@pinguefy I love you man

    • @TwistedSynths
      @TwistedSynths 3 месяца назад +1

      @@pinguefy Wow I didn't even know

  • @moonlightknife7819
    @moonlightknife7819 2 месяца назад +45

    The game at 1:32 is called Gunfire Reborn for those wondering

    • @hendrix37
      @hendrix37 Месяц назад

      thanks bro bro

    • @DustyyBoi
      @DustyyBoi Месяц назад

      np bro bro

    • @tittou278
      @tittou278 Месяц назад

      ngl i was having lot of fun playing that with my friends, it's like soul knight :3

    • @moonlightknife7819
      @moonlightknife7819 Месяц назад

      @@tittou278 Its a fps soulknight yea

  • @strafeqt
    @strafeqt 3 месяца назад +34

    The screen updating to the refresh rate was such a clean edit holy

  • @Guarrow
    @Guarrow 3 месяца назад +32

    Honestly I can hardly admit they're on the same scenario lmao, the movement of the target just seems so much different that's actually crazy
    I guess that explains why I can aim better when I stop for a brief moment

  • @Eliteplayer1988
    @Eliteplayer1988 3 месяца назад +10

    When you showed 2 players playing pilltrack I instantly noticed that something was off. I could follow the targets with my eyes but the "erratic" movement of the 2nd player made it harder. A very good point was made here. If you play a game with a longer time to kill, you sometimes can do a reset. What I do is to swipe my mouse to the target, lift it and put in my deafult (most comfortable and neutral) position and go on from there. This does take some time and is very dependable on the situation but it is a physical and mental reset for me.

  • @Zeonlo
    @Zeonlo 3 месяца назад +14

    2:35 !!!!!!!!!!

    • @pinguefy
      @pinguefy 3 месяца назад +3

      goat

    • @origami7433
      @origami7433 3 месяца назад +2

      Soo are we Dropping the static guide

    • @Zeonlo
      @Zeonlo 3 месяца назад

      @@origami7433 🤫

    • @VoltaicAim
      @VoltaicAim  3 месяца назад +1

      like zeonlo aim

  • @MekaniQ
    @MekaniQ 3 месяца назад +9

    The beginning of this video felt so relatable to me 🥲 I feel constantly stressed and I lose my focus so I always play worse so that ruins my confidence even more; I appreciate the video though, good job Voltaic (and Pinguefy for that matter ❤)!

  • @Cringe649
    @Cringe649 2 месяца назад +27

    Thus isn't the answer for everyone, but I had trouble with consistent good aim. I could tell I had potential but I couldn't tell what the issue was. After using an aim trainer to focus on figuring out my bad habits, I realized I didn't properly track the target with my eyes. This would cause me to aim where I was looking without realizing I wasn't looking directly at the enemy, which caused me to miss flicks as my eyes would lock on the player but after locking they didn't track and o flicked to where the player was. After I really focused on properly moving my eyes consistently it fixed my issues.

    • @VoltaicAim
      @VoltaicAim  2 месяца назад +7

      Great catch, it's indeed true that when you focus on the target you'll be able to track and flick to it much easier, as long as you are able to read the target's movement (and you get better at that with practice too)

    • @Someone25948
      @Someone25948 24 дня назад +2

      I noticed I wasn't even seeing my crosshair half the time in close range fights 😂

  • @_gr1nchh
    @_gr1nchh Месяц назад +1

    So basically, the reason for shaky aim is that I suck, and there's really nothing I can do about it besides stop sucking lol.

  • @alexe6301
    @alexe6301 3 месяца назад +22

    Great video! I will say the audio was a bit quiet. I watch most youtube videos with the volume slider at around half volume, and this was still a little on the quiet side when I turned it all the way up. However, the content, per usual, was great.

    • @pinguefy
      @pinguefy 3 месяца назад +4

      ty for the feedback!!

    • @VoltaicAim
      @VoltaicAim  3 месяца назад +4

      We will make sure to get that right for next time around, appreciate it a lot!

  • @doloadventures
    @doloadventures 2 месяца назад +6

    I'm so glad this video got put on my recommended. Lots of basic things that I haven't thought about in a long time and now have a new perspective on. TY voltaic

    • @VoltaicAim
      @VoltaicAim  2 месяца назад

      you're welcome! 💜

  • @deathraider
    @deathraider 3 месяца назад +2

    Can I get your aimlab theme code?

    • @VoltaicAim
      @VoltaicAim  3 месяца назад +1

      Don't have it on hand srry!

  • @beolast9994
    @beolast9994 2 месяца назад +5

    this is great, i would always wonder why my aim is so great some days and off the other. thank you for this video.

  • @Lowgravity56
    @Lowgravity56 3 месяца назад +6

    Great guide!! VT and penguify cooking as always ❤

  • @ireaperv3
    @ireaperv3 2 месяца назад +3

    Well, I don’t fully agree against predicting enemy movement. This is because we are merely humans. On average, we have a reaction time of 240ms. In a competitive level of gaming, we can expect to see an average of 140-180ms reaction time. The fastest I’ve seen is 120ms reaction time.
    The average player’s reaction time will sit at around 180-220ms. Meaning that on average, (If you’re trying to REACT to an enemy’s movement) you will miss 180-220ms of possible damage dealt per movement change.
    PREDICTING/READING enemy movement is also merely a prediction, meaning that the events you believe will soon occur may never happen. Meaning: If you believe an enemy that is ALREADY strafing right will strafe left in a moment, that is called a prediction. HOWEVER, the enemy could just keep moving right, and NEVER move left, therefore, falsifying your prediction. On average, you will also miss about 180-220ms of possible damage dealt if you have an incorrect prediction of an enemy’s movement (Keep in mind I’m not factoring in the time it takes a person to adjust their aim. Just the reaction time).
    Now here is why I believe prediction is more effective than reaction.
    Enemies will attempt to strafe erratically in a CQB situation to attempt to avoid being hit. If you were ONLY reacting to their movements, on each of the enemy’s movement inputs, you will miss 180-220ms of possible damage dealt. MEANING, that every time the enemy strafes, you will miss out on the opportunity to deal massive damage.
    NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are. When predicting enemy movement, obviously not all predictions are correct, meaning that you will still miss some shots, but far less than if you were reacting.
    Another thing to keep in mind is that your reaction time can only improve so much. Your genetics also play a massive role in reaction time. My reaction time improved from 220ms a few years ago, to about 135ms today. Even with such a fast reaction time, I CANNOT simply react to enemy movements and not miss. HOWEVER, there is NO LIMIT to how much you can improve your prediction skills. The more you play a game, the more enemies you fight, the more you learn common movement patterns, the more you improve at predicting these movements patterns, the less bullets you miss.
    This is unfortunately the truth about humans. We have slow reaction times, and the only way to play around that fact is to PREDICT.

    • @SlCKNESS_
      @SlCKNESS_ Месяц назад +1

      You say "predict/reading" and then you use the word "predict" a bunch, but the little corner of the internet that I come from "predicting" something is guessing and "reading" something isn't, at least not entirely, guessing. I COULD just be arguing semantics here, but something about your comment just seemed off. It reads like you are describing "reading" patterns, but you use the word predict instead.
      So a quick example - somebody is strafing left, naturally that means that at some point they'll strafe right. Guessing when that happens (and if it happens) is a prediction, not a read.
      A read would be seeing them already strafe left and right a few times, so you actually read their movement pattern properly and play accordingly. And yes, I agree, reading player animation is one of the most important aspects of aiming. Guessing if they're gonna do something or not without enough prior data, i.e. predicting, is not the same thing.
      "NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not.

    • @ireaperv3
      @ireaperv3 Месяц назад

      ​@@SlCKNESS_ Hey, read your comment and wanted to clear a few things up. I only included the term 'reading' in my comment because the author of this video used it in place of the word 'predicting.' Meaning that I don't agree with the author's definitions of reading and predicting. I view them as separate things. Predicting to me is merely guessing, whilst reading is basically just an educated guess fueled by previous encounters/situations. It basically just means to predict an enemy's next action based off of their previous actions.
      In games such as Apex, CoD, R6S etc., you won't be able to make reads on enemies (9/10, because natually you'll just kill them before you're able to develop a read on the enemy). Meaning that you'll only be able to predict their movement. Now, learning common strafing patterns and anticipating them is not particularly reading, because you can't really read an enemy you haven't had an encounter with previously, so you're basically predicting that the enemy is going to follow a common strafing pattern and you're gonna counter it.
      When people use the term "Read like a book." after predicting and countering an enemy's play, I still wouldn't consider that as a read. Purely because of the fact that you've (probably) never fought this enemy before. So it's still just a prediction and a counter.
      In the game For Honor for example, you make many more reads than you do predictions. This is because you get to fight the same enemy over and over and over again, meaning that you develop a schema of the enemy's actions, thus being able to make educated predictions, also known as *reads.*
      As I previously stated, I don't agree with the video author's definitions of read and predict, because he uses them both in the same way/context which in my opinion is wrong. I only used the terms read and predict in place of each other just so that the author of the video can understand my comment, as I wasn't really expecting anyone but him to read it.
      Now that I've cleared up what I meant by predicting and reading, I hope you've gained a better understanding of what I was trying to convey in my comment. Also I don't have a great memory of neither my comment nor the video, so please excuse my forgetfulness if I made any mistakes.
      ⚠TL;DR I agree with your defintions of read and predict. I only used them the way I did because the author of the video doesn't have the best definitions of reading and predicting, and this comment was written towards him and not anyone else.
      Now, to move on to the second half of your comment: *""NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not."*
      I actually disagree with you on this one. As I previously stated, humans have a slow reaction time. It's just the way we are. It's impossible for us to react to and counter enemy movements consistently without missing a whole bunch. Every human is living proof of this. If you watch an AIMLABS or KOVAAK's tracking scenario where the player is ONLY reacting to the target's movements, and not making ANY reads or predictions, you'll find that they will miss a whoooole lot of bullets. Whereas if you watch the same scenario where the player is predicting the target's movements, you will find that they will miss a lot less bullets, especially if the target is moving at a similar speed as the targets found in a real game. This is because when an enemy strafes erratically (As people do) you'll find yourself constantly flicking your mouse (or joystick) to try and track the opponent, and by the time you react to one movement, the other has begun, and then you find yourself in a constant cycle of sp@stically flicking from one side to the other and landing four or five bullets from an entire 30 bullet mag.
      When you predict an enemy's movement, you'll find yourself tracking the enemy perfectly (really well), even through their strafing movements. Now obviously you won't land 100% of all your shots, and enemies can simply not move at the time you predict they will, but you will do much much better predicting enemy movements than reacting to them (Specifically in games with a slow time to kill and high movement speed [Overwatch/Apex]). This is because if you correctly predict a movement, you will be able to predict the upcoming movement FAR FASTER than you would be able to react to it. Our brain works in such a way that it is able to compute and process so many things at incredible speed, but as soon as your brain needs to send a commant to a limb, that's where we fall short as humans. Here is a quote straight from google that supports this: "A team of neuroscientists from MIT has found that the human brain can process entire images that the eye sees for as little as 13 milliseconds." Taking into consideration that the average human reaction time is 240 (220 usually for casually gamers), we come to a conclusion that our brain can process what is happening on your screen, and predict what is going to happen next about 17x faster than you would be able to react to it.
      Now I know that what I'm about to say next kind of contradicts what I said previously about predictions and reads, but through enough experience fighting hundreds and hundreds of enemies, your predictions will eventually turn into reads (Especially in ranked gamemodes where you fight players of the same caliber). This is because as you fight more and more people, you witness more and more strafing patterns, and then you get better and better at countering these strafing patterns, and predicting when an enemy is going to make a specific pattern. So this eventually becomes a read, because every prediction you make on an enemy's movement is going to be an educated guess based on previous experiences with thousands of different players. Now apply environmental factors such as 'The enemy needs to get to the cover on his right' and 'The enemy should climb this wall to get a high ground advantage' and boom, you have amazing tracking (Obviously it's not as simple as that, but I hope you get the point).
      Sorry for the long comment, but I felt like you deserve my time and explanation.
      ⚠TL;DR - Humans can predict 17x faster than we can react, so predicting is better than reacting.

  • @MxffinMxn
    @MxffinMxn 3 месяца назад +13

    2:57 why he say readjust like that 🤣

  • @ItsStorm
    @ItsStorm 3 месяца назад +5

    insanely good video, hauntr clips and more were all great references to what was being mentioned to visually see good technique🐐

    • @VoltaicAim
      @VoltaicAim  3 месяца назад +2

      his clips are chef's kiss

    • @pinguefy
      @pinguefy 3 месяца назад +3

      i've rewatched flower like 20 times in the past two months, had to throw in some clips

    • @ItsStorm
      @ItsStorm 3 месяца назад +2

      ​@@VoltaicAimso true🐐

    • @ItsStorm
      @ItsStorm 3 месяца назад +1

      ​@Pinguefy oh yeah, love me some flower and you're a goat too 🫡

  • @Sigmakamyk
    @Sigmakamyk Месяц назад +1

    I have a huge problem with shaking hands how to solve this?

  • @MajonnasPojken
    @MajonnasPojken Месяц назад +1

    step 1 buy 500 hz monitor

  • @ish7802
    @ish7802 3 месяца назад +4

    I felt like once you pointed out movement reading i got conscious of it instead of just focusing on my crosshair. The less predicting part help too. Thanks a lot!

  • @meburningslime
    @meburningslime Месяц назад +2

    I am utterly baffled. I have over 1,500 cumulative hours in battlefield, nearly a thousand hours in risk of rain, and often frequent games like Ready or Not. I have NEVER, I repeat, NEVER seen footage like what you showed from ANY streamer, youtuber, or friend. I don't think anything being spoken about is very feasible for anyone who doesn't have such a huge mousepad. Myself and most of the friends I play with have less than ten inches to move around with, me personally having six. I would have to massively decrease my sensitivity (which usually is the highest possible setting) in every game to not overshoot. Am I missing something big or is this video very niche? Sorry for the confusion.

    • @VoltaicAim
      @VoltaicAim  Месяц назад +1

      what is the limiting factor for your mouse space? the desk or actual pad?

    • @meburningslime
      @meburningslime Месяц назад +1

      @@VoltaicAim both. I have only about one extra inch of space that is not covered by my mousepad.

    • @VoltaicAim
      @VoltaicAim  Месяц назад +1

      @@meburningslime that's a shame :( i think most people have the desk space to use a standard 490x420mm pad. you could try to play like rapha where you put your keyboard in your lap to give you some more mouse space. we also use a lot of footage from irrpa on this channel; exceptionally strong mechanical player who uses like 10-20cm/360 in most games

    • @meburningslime
      @meburningslime Месяц назад

      @@VoltaicAim Unfortunately, I am using an Alienware 15 R3 which has an integrated keyboard. I still like external keyboards much more so I do have one on my lap but it helps none with size. Still, I have tried the techniques shown in your video and they do improve my aim in a handful of cases such as quickscoping and shooting while falling. Overall aim is mostly negatively effected when not yanking my mouse around though, as I have gotten fairly accurate at doing so. Thanks for the help, and any other thoughts or advice will be welcome. I appreciate you responding greatly.

    • @VoltaicAim
      @VoltaicAim  Месяц назад +1

      @@meburningslime without knowing your setup or budget it's hard to give recommendations on desk space, but in terms of peripherals, lower friction mousepads and lighter mice can make high sensitivity a lot more controllable. low friction making it so can put minimal force into starting any mouse movement or microadjustment, letting you make small movements effortlessly. lighter mouse so it can be more of a precise instrument, since you are forced to make very fine motions.

  • @killerofprimes
    @killerofprimes Месяц назад +1

    Does overshooting and overcorrecting just mean you need to lower your sensitivity in order to achieve undershooting.

    • @pinguefy
      @pinguefy Месяц назад

      it doesn't, there are a lot of other factors that can cause overshooting. if it's happening constantly you can try and see if it helps though!

    • @doomrambo6662
      @doomrambo6662 22 дня назад

      Nah, if you're overshooting that means you're shit and need to play more to get used to the gameplay

  • @Sigmakamyk
    @Sigmakamyk Месяц назад +1

    Should i move whole arm or just the wristle for better everything in aim?

  • @ginupouale2802
    @ginupouale2802 2 месяца назад +1

    Pinguefy stop doing sidequests and go back to your channel

    • @pinguefy
      @pinguefy 2 месяца назад +2

      carbonara tutorial coming soon .

    • @VoltaicAim
      @VoltaicAim  2 месяца назад

      yum

  • @moreno7698
    @moreno7698 2 месяца назад +1

    1:08 was fcking mean man ... i was so shocked

    • @VoltaicAim
      @VoltaicAim  2 месяца назад

      sorry about that haha

    • @moreno7698
      @moreno7698 2 месяца назад

      @@VoltaicAim Hahaha even after watching it now is strange :D

  • @juggram_99
    @juggram_99 3 месяца назад +2

    How do you even "read" your opponent, how could you know about cues when in most games, the characters models can go left and right without telegraphing like we do IRL

    • @pinguefy
      @pinguefy 3 месяца назад +1

      by reading i mean like reading a book, where are taking in as much info as possible to inform where to place your crosshair on the enemy

    • @GoblinUrNuts
      @GoblinUrNuts 3 месяца назад

      If you were the opponent when would you dodge, jump, exc?
      Until you understand that you won’t be able to read.
      Honestly it takes a surprising amount of map knowledge to understand where the opponent is going to dodge to

    • @mmbasedgod
      @mmbasedgod 2 месяца назад

      I struggled with this a lot but now that ive played a lot more I think I understand. when youre truly focused on a target, the velocity, angle, etc are immediately obvious, just as obvious as how far away it is. if you cant tell how a target is moving you are simply not focused enough on it. i still struggle a lot with focus in games because i cant see through visual clutter, but when i am able to focus it's crazy how much easier it is. best way to train focus in my opinion is target switching or clicking where you have to rapidly shift focus between targets, you can tell when you get lazy and use peripheral vision vs proactively focusing on the next target

  • @jc008titan
    @jc008titan 14 дней назад +1

    conclusion: my table is waaaaay too small to be able to lower my sensitivity.
    if i move 10 inches my mouse is out of the table, or in the keyboard. i can't place the keyboard further away as monitor legs are stupid long and doesn't allow that.
    table is too high, so arm movements are literally painful, it has no option to lower it nor does my chair to make it higher.
    i need lower sensitivity, the one i use makes it painful to track any enemy.
    tried that one map to track a target on aimlabs and i was in a world of hurt, got 2144p but it's like my hand moves in 15fps. i see my aim snapping every 0.5s to the target, unlike any better playey replay in which aim snaps every 0.01s or smth.
    i lose track of target very often visually. i literally somehow forget my target is on screen very often, even if trying to focus.

    • @pinguefy
      @pinguefy 14 дней назад +1

      - smaller keyboard or keyboard on lap might help the issue a bit, especially if you have a fullsize board. you also don't necessarily need to be able to make a full 360 with the length of your pad, especially if you get good at resetting your mouse. you could push for like 35 cm/360, which will be low enough to be performant in most games.
      - table too high sucks, maybe you could stack some objects on the seat or below your chair to raise your height?
      - you could also try a faster mousepad! you will have to take a very practice focused approach to develop additional mouse control in order to avoid overtensing, but faster pads can make it much easier to make and refine small movements in your aim. this can let you become more well rounded even with a higher sens.
      - not sure what you mean, is this a system latency, refresh rate, or reaction time complaint?
      - it will get easier with practice! honestly i am not great at staying totally focused on my target for entire kvks runs either, but as your reading, stability, and reactions improve, it will get easier.

    • @jc008titan
      @jc008titan 14 дней назад

      @@pinguefy I already got a very fast mousepad, paid a lot for it, got an 240hz TN monitor about 5 years ago, it has no issues still, got studio headphones, gaming soundcafd, 8000hz mouse and a high end pc.
      unfortunately i got the razer huntsman full size keyboard, which is very big, but i use the numpad a lot, wouldn't give up on it. plan on getting huntsman v2 soon.
      i improved system latency and refresh rate as much as i could afford. i spent years watching yt videos and reading papers on how to improve latency, so i decreased it A LOT! next upgrade is an 240hz oled monitor which is expensive, but much less input lag.
      chair has wheels and an arm rest, the arm rest is slightly too low, table thickness low. i tried stacking towels on the arm rest but it doesn't work, they fall off. i got 4000 csgo eDPI(5 sens with 800dpi), but i lowered it to 3600 when i got the mousepad.
      this is a reaction time complaint, i can't understand why i react at 0.5s intervals at tracking. i would love to fix this. i fade out when looking at the target so i lose focus very often and i can't understand why.
      i want to improve and i need tips how. i am VERY BAD at holding angles, my reaction time just sucks.

    • @pinguefy
      @pinguefy 14 дней назад +1

      ​@@jc008titan what mousepad do u have? glad u have a nice setup though ^^
      - maybe u can get an external numpad? i get why you wouldn't want to give it up but there are solutions to this mouse space issue that should be considered. rapha is a big proponent of putting his kb in his lap, can always give that a go.
      - you can try wrapping a sock around the arm rest/towels, might need to cut an end off
      - that sens is like absurdly high for everything, let alone tac fps. borderline unplayable, you have a really base your whole technique around it.
      - reaction time is a trainable skill! most aim trainer players started off their journey with very average reaction times on things like humanbenchmark, but slowly improved it with practice. and there are other factors at play like how much excess mouse movement makes reading more difficult.

    • @jc008titan
      @jc008titan 14 дней назад

      @@pinguefy thought my comment didn't send(i can't see it), somehow it seems you read it. i got Lamzu Energon Hybrid Soft Large mousepad. i wouldn't give up the numpad as i use it for macro buttons and for split screen coop games. i never used arm movement while aiming, i am a wrist aimer. i got a towel over the arm rest to not damage my elbow. i used to be 2800pp on osu, which is mainly great aim, but after a year of not playing it seems like my aiming skill declined a lot!
      i practiced horizontal tracking and i started to be better at it, VT PILLTRACK ADVANCED on aimlabs is great for this.
      i used to be great with this high sensitivity, but sleep deprivation from college(2-3h sleep/night) made me much slower to react and think, to the point i make stupid decisions nonstop even though i trained what to do in those situations. it happens a lot to see a player and react TERRIBLY! instead of trying to aim and shoot i shoot immediately missing all my shots and being way off with the crosshair. even my mouse fell off the table(have mouse bungee for this). training flicks on aimlabs or practice didn't seem to help. it happens a lot to have my crosshair placement at a wrong spot due to ramps, wish i could find a way to train these too.
      can you tell me what map you used at 2:36 in the video? wanna train on that too.

  • @Marcosygian
    @Marcosygian 3 дня назад

    If anyone thinks OSU can improve aim your wrong

  • @saido4178
    @saido4178 24 дня назад

    The intro, doing crazy stuff with the aim is good but they were following “shadows” which just means the player was on the ground, they shoot on head level of the ground whike the enemy already jumped…

  • @aphrodi2375
    @aphrodi2375 2 месяца назад +1

    but if someone poppin swings me mega wide in valo and i don't try to overflick compared to their original position i will look like a dumbass, then what

    • @VoltaicAim
      @VoltaicAim  2 месяца назад +1

      personally I wouldn't take that...

    • @doomrambo6662
      @doomrambo6662 22 дня назад

      @@VoltaicAimYo Bozo ass can't even answer the question, cuz you know the video is just pure bullshit.

  • @Jimbo12880
    @Jimbo12880 17 дней назад

    ffs... i knew something was off for a bit after getting windows 11 and forgetting mouse acceleration is on by default and not displaying that trash

  • @CarrotsCs
    @CarrotsCs Месяц назад +1

    hearing Pinguefy narrate this after not seeing him for almost 2 years was a pleasant surprise. :D

  • @Ca7-o5k
    @Ca7-o5k Месяц назад

    I like moving like devil fast when playing something but i hear the lobotomy after the bullet goes into my brain in 0,0001 ms reaction time of an average desthmatch valorant player

  • @SlCKNESS_
    @SlCKNESS_ Месяц назад +8

    "How do you hit somebody that moves like this?" - proceeds to show the laziest straightforward "movement" in CS history, the dude was literally just walking forward in a straight line. In general none of those clips were people showing great movement. Don't get me wrong, I get the idea. But all I could think was "imagine if they showed some of the Apex speed demons in these clips".

    • @pinguefy
      @pinguefy Месяц назад +2

      yeahh i came to the same realization after i went through the rigor of going through clip selection:
      "pingu - 06/17/2024 5:11 PM
      do you think the intro line makes sense still? "how do you hit someone that moves like this"?
      the clips have ppl moving sporadically but aside from xdefiant i'm not sure the linking thread is relatable or strong enough"
      the original idea was to find people whiffing on enemies with difficult strafe patterns due to overcorrection but it's tricky to pick clips from people that we can safely assume won't be offended by us showcasing their mistakes LOL
      the concept ended up being more like overcorrecting with tension instead being purely about intentionally tricky enemy movement, which i think is still pretty fair; tight fast strafes can still generate just as many misses as someone lurch spamming. i thought about thinking of a different line, like "what do all of these whiffs have in common?", but the movement one is a bit more relatable and mostly still applicable.

  • @i7reach30
    @i7reach30 28 дней назад

    So how can I improve my ability to read? I always had a problem reading and it's very straining to trace

  • @OldSchoolL4D-zb2kt
    @OldSchoolL4D-zb2kt 17 дней назад

    My brain. How I'm suppost to aim slowly and calmly if i die so fast it will take so long

  • @theendergamerrs8222
    @theendergamerrs8222 Месяц назад

    I hate when crazy good ppl say they're bad...really pisses me off 😂

  • @deq9r
    @deq9r Месяц назад

    So it's not a skill issue, more of a TRUST issue with my aim, hahaha, thanks.

  • @Morodox360
    @Morodox360 3 месяца назад +2

    good video, but 0:35 w to reload? 🐵

    • @pinguefy
      @pinguefy 3 месяца назад +2

      LOLL rly old clip, that's when i had my binds in a layout called Workman. w is where r normally is

  • @nickturnal__
    @nickturnal__ Месяц назад

    when you have aim assist on controller, you might want to slightly over-aim

  • @EminentEntity
    @EminentEntity Месяц назад

    4:07 i am 99% positive thats temet 😂

  • @varun3004
    @varun3004 Месяц назад +2

    Bro casually dropped the greatest video ever made on aiming

    • @pinguefy
      @pinguefy Месяц назад

      ty!!

    • @Chingbong1
      @Chingbong1 12 дней назад

      @@pinguefy why are you saying thank you for someone else's video

    • @zafuranfrio
      @zafuranfrio День назад

      @@Chingbong1 that is his voice. He is one of the voltaics. He made this video lol

  • @beesechurger7667
    @beesechurger7667 Месяц назад +1

    hello , does anyone know what is the name of map in 2:53?

  • @detrubs7601
    @detrubs7601 Месяц назад

    You should have a higher confidence and be less tense to reduce the shakiness in your voice

  • @paint3839
    @paint3839 3 месяца назад +1

    Why is every aim training community moving away from kovaaks

    • @VoltaicAim
      @VoltaicAim  3 месяца назад +1

      This info applies to any aim trainer, not sure how that is even relevant

    • @paint3839
      @paint3839 3 месяца назад

      @@VoltaicAim well MattyOW is mostly aimlabs now, you guys make your content on aimlabs, RA is sponsored by aimlabs. It has nothing to do with the video I’m just curious the logistics

    • @mmbasedgod
      @mmbasedgod 2 месяца назад

      aimlabs is free (and they pay aim orgs to make scenarios)

  • @WLADDO
    @WLADDO 25 дней назад +1

    I MISS GUNDAM EVOLUTION 😭

  • @lxnrpmannyx2766
    @lxnrpmannyx2766 2 месяца назад +1

    Never thought about it that way so the fastest sens i can control while barely over flicking is reay bad especially on controller which i play

    • @VoltaicAim
      @VoltaicAim  2 месяца назад

      glad we could help :D

  • @meemaw1
    @meemaw1 3 месяца назад +2

    4:54 what game is that??

    • @pinguefy
      @pinguefy 3 месяца назад

      battlefield v

    • @meemaw1
      @meemaw1 3 месяца назад

      @@pinguefy ty

  • @cylas
    @cylas 3 месяца назад +2

    time to rustynailmax

  • @coachvixie
    @coachvixie 2 месяца назад

    Professor layton music caught me off guard fr

  • @uniworkhorse
    @uniworkhorse 4 дня назад

    Jesus Christ you got me with that baseball

  • @strmsatori5288
    @strmsatori5288 3 месяца назад +1

    Could that be fixed over time? Because I'm new and it's hard for me.

    • @N2KC
      @N2KC 3 месяца назад +1

      Yes, absolutely! Like with everything, it just takes practice and persistence.

    • @pinguefy
      @pinguefy 3 месяца назад +2

      definitely!! smoothness is a skill built over many many hours of intentional practice

  • @ImEcchi
    @ImEcchi 2 месяца назад

    Real trick to having calm aim: Imagine everyone in their underwear.
    Now laugh at them for forgetting their clothes👌🏼
    And finally you’re not nervous so enjoy the game instead of being anxious.

  • @lawrence9713
    @lawrence9713 13 дней назад

    "Have you tried confidence?" 😂

  • @H1SHU
    @H1SHU 19 дней назад

    I understand underaiming when tracking is best, but in games with bullet velocity I usually have to overaim to hit my shots. What's the best way to hit erratic enemies in these types of games? I have jade scores in reactive and diamond in smoothness but in game my aim feels a bit worse.

    • @VoltaicAim
      @VoltaicAim  17 дней назад +1

      you'll still want to aim to minimize mouse movement and aim towards undershooting, but what qualifies as undershooting will change if you have to account for travel time as well

  • @imb_1589
    @imb_1589 3 месяца назад

    Controller players - ya I’m just gunna use a controller and say kb&m players have their whole arm to aim with and it’s so easy

  • @salthepenguinpal9338
    @salthepenguinpal9338 Час назад

    I flinched at 1:12

  • @sevenfv
    @sevenfv 3 месяца назад +1

    someone needs to coach me cause my aim is beyond cooked

  • @royceblack6752
    @royceblack6752 Месяц назад

    my shakiness comes from my sensitivity xD

  • @doodleEeto
    @doodleEeto Месяц назад

    this is sponsored aimlabs vid
    keep yelling at your teammates to make their aim worse - they will be your potential enemies one day 😅😅

    • @pinguefy
      @pinguefy Месяц назад

      aimlabs helps support us but they don't have much input into the content creation process. the advice is applicable for however you decide to apply it, i just wanted to make a good video on the topic regardless

  • @mikasafanclub
    @mikasafanclub Месяц назад

    when will pinguefy upload again :(

  • @Savitzen
    @Savitzen 2 месяца назад +1

    Fianlly a video for me.
    My problem is predicting and in annintense fivht im always clut h my mouse tight, especiallg when i think about it and ive never found a way to calm my hand and not grip it so tight.

    • @VoltaicAim
      @VoltaicAim  2 месяца назад

      Glad it helped!

    • @SlCKNESS_
      @SlCKNESS_ Месяц назад +2

      The specific scenario depends on the FPS you're playing, but imagine yourself getting caught in a close-quarter fight, that's usually when people are the most tense, because it's the easiest way to die (because the enemy has less chance to miss up close):
      1. Just rest your hand rest on top of your mouse, or however you usually grip the mouse, but do not attempt to move the mouse. Just let the enemy kill you AS YOU OBSERVE them.
      2. Again, with a completely relaxed grip in the next close-quarter fight just observe your opponent's movement. Try to keep him on you screen (within your FOV) with your mouse this time, but do not try to actually track them with the cursor/crosshair. Do this a few times, it's very important to observe their movement.
      3. Now try and track their movement with the crosshair (just center mass, not the head) while still keeping a relaxed grip. This whole time (all 3 exercises) you're not shooting. Just observing.
      These shouldn't take too long. Maybe a dozen fights or so. The idea is to teach your brain not to tense you up, because of the danger that comes with being in a gunfight, but rather to put you into "Focus mode" where you're trying to really read your opponent's movement. This should be more than enough to help you with grip tension.
      The next part is actually trying to shoot them, while you're still using a rather relaxed grip and tracking them in "focus mode". If you tense up and mess up, start flicking or your aim gets jittery go back to the previous exercises. I know it sounds stupid to just sit there and take deaths, but it's the only way to re-wire your brain to go into focus mode, if it doesn't happen naturally. All of this ONLY applies to close-quarter gunfights. For longer ranges cover and your actual aim are a bit more important. Keep in mind working on a steady aim in close-quarter will also improve your overall aim control, improving long-range fights as well.
      I could've made this like a 20-step tutorial, but this is just a YT comment, after all. Still hope it helps you.

    • @Savitzen
      @Savitzen Месяц назад +1

      @SlCKNESS_ very interesting insight. I'll definitely give this a try! Do you recomnd doing this on an exercise in like kovaak/aim lab or an actual game just kinda watching what my enemy does?

    • @SlCKNESS_
      @SlCKNESS_ Месяц назад +1

      @@Savitzen Definitely in an actual game. Aim-trainers help with mouse control in a sterile environment, the opposite of what your issue seems to be. In general it's hard to get a lot (or even a little bit) of benefit from aim-trainers, unless you already know the minute specifics of why you're failing certain shots and just practicing those very specific scenarios. I don't recommend aim-trainers. Unless you're really bad at aiming and you can't get close to the aim of an "average player" OR you're top 10% aimer already and need to work on some things to push into top 1%. When I say top 10% I do mean it - that's someone who loses a "fair" fight once every 10 fights. Not the guy with 1.5 KD thinking he's a master aimer, because he's above average.

  • @kyl09
    @kyl09 3 месяца назад +1

    I hear pinguefy! Miss the content, I owe my aim to the man that introduced raw accel!

    • @pinguefy
      @pinguefy 3 месяца назад +1

      thank you!!

    • @kyl09
      @kyl09 3 месяца назад

      @@pinguefy You're amazing!

  • @KaleTornado
    @KaleTornado 3 месяца назад +2

    holy shit i missed you pinguefy

  • @davidzachara2050
    @davidzachara2050 Месяц назад

    thats what im saying so many aspects of my aim suck bc im 60hz (ascendant rn) im telling you with 144hz or higher i would be immo 3 in a week

  • @braha6390
    @braha6390 3 месяца назад +1

    Great Video!
    btw how do i enable that feature that indicator my movement of my mouse on 2:28?

    • @pinguefy
      @pinguefy 3 месяца назад +4

      only available during replays

    • @braha6390
      @braha6390 3 месяца назад +1

      @@pinguefy oh ok
      thanks

  • @shawnjarvis7190
    @shawnjarvis7190 Месяц назад

    Bro was just talking about so same stuff over and over and over again get to the point

    • @pinguefy
      @pinguefy Месяц назад

      Get it twisted, if you lock in you can do anything.
      Get it twisted, your actions impact nothing, your aim is predetermined, the only thing that you can change is your reaction to it.
      You can hit any target you set your mind to, the world is a playground designed for YOU and only YOU to achieve your highest level ambitions.
      If you wait 90 minutes to wake up before you hop on aimlabs, nothing can stop you.
      If you duct tape your mouth when you fall asleep, nothing can stop you. GET IT TWISTED.
      Everybody gets what they deserve in this life, if you put in effort you can achieve anything. Better aimers are better people. Get it twisted.
      The circumstances surrounding your birth determine how good you are going to get, nothing else matters at all.
      Your FPS background, your mentality, your level of effort, your competitors, your network, your aim training.
      is this still too much nuance or

  • @Skeletin1
    @Skeletin1 Месяц назад

    I know who you really are. You can't hide from me, P.

  • @kannonfps
    @kannonfps 28 дней назад

    I have a random question, Recently i've started playing CoD (Bo6 beta) and i realized "wait... the sens i train isn't my ads sens" and i was wondering if i should move to 1:1 sens (for 1x ads at least) or not.
    It feels very strange to play on a 1:1 sens but like i previously mentioned i don't train my ads sens technically. Also if i were to NOT play a 1:1 sens should i set my sens based on my ads or keep the one i'm using and train with that one ?
    I'm really confused as i always played CS (or val) and when i played R6 or even BF i didn't really think of that.

    • @VoltaicAim
      @VoltaicAim  26 дней назад

      i wouldn't worry about it! just like how changing your sens doesn't ruin your muscle memory, neither will having a slightly different sens for ads. for every game, the writers of this vid (viscose and pingu) just move the ads sens slider around until it feels about right for that particular game.

    • @kannonfps
      @kannonfps 26 дней назад

      @@VoltaicAim Thanks, i'm overthinking aiming and sens a lot so someone else remininding me to stop is always good :D

  • @VandarihNindrun
    @VandarihNindrun Месяц назад

    then again I feel like tenz doesnt do that

  • @yarincool1237
    @yarincool1237 2 месяца назад

    Impossible for me since i have shaky aim and ADHD, so step 1: dont have shaky hands and ADHD.

  • @ovvuhysk5472
    @ovvuhysk5472 Месяц назад

    Predicting in games that have bullet fall off and bullet travel makes sense but if the game has bullets that instantly hit why are u predicting, dont predict whats happening now

  • @Guarrow
    @Guarrow 3 месяца назад +1

    I know that feeling so much. I feel like I'm just not focused, I'm being too « natural » and I have to stop for a split second in order to « soft reset » my mind, otherwise I'm just getting mad because I'm missing, so I miss even more
    People who aren't predictable are also pretty rare, honestly sometimes I hit more by moving my mouse less and letting them get into it lol

    • @VoltaicAim
      @VoltaicAim  3 месяца назад

      Sometimes less is more yes, people tend to overreact when not calm & composed

  • @oopscapslock3532
    @oopscapslock3532 Месяц назад

    half of it is probably fps, i run 60 hz cuz im kinda broke

    • @VoltaicAim
      @VoltaicAim  Месяц назад

      it matters but i definitely wouldn't say half!

  • @MvontheYT
    @MvontheYT Месяц назад

    Could only make it 1min into the video. Either the mic is bad or too close to his mouth.

    • @pinguefy
      @pinguefy Месяц назад

      sory MvonTheRUclips i will try harder next time .

  • @spencerrestoule
    @spencerrestoule 3 месяца назад +1

    You forgot to mention VT Viscose In the clip credits.

    • @VoltaicAim
      @VoltaicAim  3 месяца назад

      You were right, fixed that :d

    • @opfreak
      @opfreak 3 месяца назад

      viscose fans dont miss nun

  • @ImShawnFrost
    @ImShawnFrost 2 месяца назад

    PROFESSOR LAYTON OST ? No way this Guy is cracked at aiming AND has good taste. Felt forced to like

  • @blazefiksen3145
    @blazefiksen3145 Месяц назад

    smoothness impossible on controller💀

  • @KhangVo-us3tz
    @KhangVo-us3tz Месяц назад

    overflicking is usual bc tenz said he always did overflick then micro adjust

  • @PsychoStudiosGFX
    @PsychoStudiosGFX Месяц назад

    somebody dumb this down for me, im not kidding, i listened and i feel like i didnt learn

    • @pinguefy
      @pinguefy Месяц назад

      - while a lot of people see aiming as a purely mechanical skill, the hand-eye coordination aspect of it is just as important, and your ability to read what your target is doing/where your crosshair is relative to the target is something we should be training.
      - however, there are also ways to make that reading easier. most notably, the less you move your crosshair, the easier it is to see what is going on around your crosshair.
      - this sets a standard for us; we want to be moving our crosshair as little as possible in order to fulfill the aiming task. this means being *smooth* and *efficient* with our movements, trying not to waste any effort with extraneous motion and making it harder to read.
      - *underaiming* is one way we can strive towards that goal. whenever you move your mouse to a target, whether that's getting back on target that changes directions while tracking or flicking to an opponent, we should be aiming to *undershoot* for 3 reasons:
      1) overshooting and having to get back on target causes additional screen motion that makes it more difficult to read opponents.
      2) it is easier to follow through with an underflick than reverse the momentum of an overflick.
      3) for tracking specifically, when you aim for the inner edge of an opponent, if they change directions rapidly they'll strafe right onto your crosshair which can help avoid the cycle of constantly overadjusting on fast strafing targets.
      - aim shakiness is an issue with many potential causes, but we dial in on two of them: tension and reading.
      - i see tension in your aiming hand/arm as a natural response to dealing with a situation that you aren't completely comfortable with. it can be an aiming skill that is underdeveloped or a gameplay/social situation, but when it is a response to an uncomfortable aiming skill (for example, i tend to tense up when forced to exercise high levels of precision), tension functions as a band aid fix. if you pay attention to when you are tensing up, it can serve as an indicator as to what your weaknesses are and can allow you to train them in isolation, hopefully alleviating the source of that tension.
      - reading can also create shakiness by forcing you into prediction. especially in games with very fast movement, many players will lack practice or confidence with their own reading skill, and subconsciously lean into predicting when an opponent will change directions. this will cause your crosshair to change directions even when there's no ingame reason to and can lead to getting lost in tracking scenarios due to all the excess screen movement. prediction isn't always a bad thing: there are times when it's valuable, like when an opponent takes a predictable arc or is in an enclosed space, but overrelying on it can mean you don't practice reaction-driven tracking, especially if utilized in aim trainers.
      - ofc shakiness can also be a mechanical issue. lack of practice with a certain muscle group or general aim mechanics can be a fair assessment, but practicing with efficient aim in mind and speeding it up over time will help a lot with developing well rounded aim!

  • @NuferS
    @NuferS 11 дней назад

    no me sirve porq ya soy radiantem graias

  • @hayden.wright
    @hayden.wright 3 месяца назад +1

    What game 1:34 ?

    • @pinguefy
      @pinguefy 3 месяца назад +1

      gunfire reborn

  • @ccs8847
    @ccs8847 Месяц назад

    i think i’ve developed a fairly weird aiming style for most games cause of fine motor skill issue, i typically do more general predictive flicks instead of tracking, fine tuning aiming and consistent acceleration is practically impossible but i’m remarkably good at just predicting movements and then just firing when people walk over the cross hair

  • @janogx
    @janogx 28 дней назад

    I can attest to that, at times I am so confident I pull out insane shots and games on Valorant, and then I get my off days where my confidence drops and I miss shots like I am still on Bronze/Silver.

  • @jacksoundwave2091
    @jacksoundwave2091 3 месяца назад +1

    oMG PINGUEFY

  • @boogeymanw9643
    @boogeymanw9643 2 месяца назад

    So it’s the set up that’s holding me back?🤣🤣

    • @VoltaicAim
      @VoltaicAim  2 месяца назад

      no, but it's a factor that will help, the biggest thing is self-improvement regardless of setup

  • @malac-2769
    @malac-2769 День назад

    4:06 poor temet😭😭

  • @sleap3940
    @sleap3940 3 дня назад

    your voice is asmr