It's taken me a long time to understand a lot of this, prior to this video; but this has taken guesswork out of some of it - and the FidelityFX and NIS interaction explanation was very helpful indeed, as it's something I've not played with before. Thank you for an excellent explanation and tutorial. I will be recommending this video and your channel to a number of my VR friends 😎👍🏽
Do you people notice that VR videos on youtube are not new? That is because the entire industry is in GIANT trouble for being CROOKS!! Stand by for maybe foreign manufacturers to do better. American VR companies hate customers.
Thanks! I still feel bit confused about some of this stuff, but tried to do my research for this one. One thing I could maybe update is things about motion smoothing. I noticed that if GPU is working at 100% or near it, you start getting weird warping effects that that's why I recommend having it off. However if you set the setting so that gpu has some overhead, the motion smoothing can work really well and you can force fps to 45 but have it feel like 90. Works wonders in DCS for example
@@Nizcik * How you calculate how much ms. gives me for example 66 FPS gives me really a lightbulb. Before i see your video i dont know for what the ms display is. On the motion smoothing : i play currently Skyrim VR and i turnt it off because i got the feeling it robs fps and i dont like the warp effekt you mention. I prefer to turn the sumpersampling a little down in steamvr so i can get the 90 fps without sometimes warp. I still have to try FidelityFX , i´m excited how it turns out
@@Patchy0211 Oh right the really easiest way to use the FSR is the OpenFSR App: github.com/tappi287/openvr_fsr_app It will download latest FSR version. And after my video same dude who made the openvr_fsr made more advance version called VRPERFKIT. The OpenFSR App will install VRPERFKIT as well or the original mod that I mentioned in this video called openvr_fsr.
Good video this made me experience Dirt Rally 2.0 much smoother than before! Thanks mate! Although DR 2.0 runs poorly in VR I still have frame spikes (violet spikes in Steam VR analyzer) every few seconds while running on 6-7ms the whole time (Intel 12700F, 32GB, RTX 3080ti, Windows 11).
i can confirm it works well enough i guess, i used it with walking dead saints and sinners and it smotthend out very well considering i only have a gtx 1650 however i noticed a very microscopic stick drift which only started happening when using this BUT it is barley noticable unless youre standing still and looking out for it
I'm curious - for the in-game resolution settings, what do you set those to? Do you try to match as closely as possible to the resolution per eye displayed in the Steam settings?
Vr games often have super sampling setting that acts the same as the resolution slider in steam VR. Then some games show separately a resolution for mirrored view of the VR on your flat screen. This resolution does not matter as it should just mirror what is happening in VR. Personally I try to have that mirror screen smaller than my desctop so I can interact with windows while in VR. The super sampling in game and the slider in steam VR will multiply so if you set 150% (1.5 multiplier in steam VR ) and same 1.5 super sampling in game settings - you end up with 1.5x1.5=2.25. You would get same end result by setting the steam VR slider to 225% and in game super sampling to 1 or other way round.
At the beginning you suggested leaving Steam global setting on default (for you, 150%), and then a few minutes later, you suggested adjusting Steam global setting to 100% and raising the per-application slider (or in-game slider) to 150%. Is there a reason for this?
Steam default setting should be optimized based in your computer parts and mostly it will work and that is fine. Idea of setting the global setting to 100% is to get more control. With this you will manually adjust the super sampling to a value that provides you best performance and picture quality. I would get some stutters sometimes with motion smoothing kicking in every once in while with the default settings. Manually I could tune the resolution to value where I know I will get smooth framerate throughout. And I can do this optimization for each game separately.
When you don't use controllers and use only the button in the headset - you should be able to use the dot. Be sure to switch off the controllers because I noticed recently that if steam menu is opened with controller - I can't close it with button on headset
If you mean SteamVR menu, you can click on a button on your headset OR menu/power on button on your controller OR from desktop go to small SteamVR window and go to settings there. In VR when you get the menu open there is a cogwheel on bottom left for settings and after that on bottom right you should be able to toggle between advanced settings or basic settings.
I have a 2080 super and it goes to 87 - 90 ° in a vr game hight quality and 100% relosution headset , does anyone know how to adjust the resolution of games render of "screen" while vr turn thanks you
Yes, it should. Unfortunately I have not had time to test this much. In DR2 picture looks bit different when using NIS so you might want to try this with NIS on and off to see what you prefer
Hi, I'm a complete noob when it comes to vr settings. I mostly play ACC but with a 2060 S GPU the res on my quest 2 is quite bad. I've tried all the settings on dlss and fsr on acc, but with no real improvement. I haven't as yet tried this openvr fsr mod and wanted to check whether this mod still makes sense after dlss and fsr have been made available officially on ACC? In other words, does this openvr mod improve performance over and above the improvement offered by dlss and fsr through the in game settings? Thanks much, S
I haven't had time to test difference between dlss and FSR, but ACC fas from the start tricky to set up with FSR. I would assume native dlss would be better, but again I haven't tested this. Doing these tests are on my bucket list, I might post a video about it at some point
Ahh, yes, things are bit different with oculus. However there is new plug-in from fholger called vr performance kit (vrperfkit). That by the description has better support for oculus or at least it should be coming out. I will make updated video on new things, but google "vrperfkit github" and you should find it and read the description there. The FSR app also installs the vrperfkit now no you can give that a go
got some tips for the quest 2 plz?? i always have 30-45fps with the quest motion smoothing or asynchronous spacewarp disabled and still only 45fps help pls
my specs are rtx 2060 intel i7 9thgen 120hz display it looks like the display on pc runs better than the display in vr in pc display i have 90fps in quest 2 i have 30-45 without motion smoothing /asynchronous spacewarp
Hey! I don't have Quest 2 so I don't have good advices. However in our community Barrel Rollers one person had issues in VR when they used Ultrawide 4k 120hz display. When plugging only 1080p 60hz monitor in, performance in VR was better. You can try lowering your monitors resolution and see if that helps performance in VR. Also in out Barrel Rollers community we have multiple VR users, so I recommend joining the discord (link in description) and we are happy to help troubleshooting these kind of issues
@@JayRacer installation should be same process as for Dirt Rally 2.0. For some games it might not work, for example automobilista 2 crashes immediately if FSR is enabled, but it is easy to uninstall with the FSR app
@@Nizcik I noticed there was a warning for AMS2. I wonder if it’s temperamental for both fsr and NIS? Doesn’t really matter to me because it runs well anyway.
This is an amazing video. I was so confused about all this stuff before, but now it's crystal clear. Thank you so much!
Thank you!
It's taken me a long time to understand a lot of this, prior to this video; but this has taken guesswork out of some of it - and the FidelityFX and NIS interaction explanation was very helpful indeed, as it's something I've not played with before. Thank you for an excellent explanation and tutorial.
I will be recommending this video and your channel to a number of my VR friends 😎👍🏽
Nice video, definitely deserves more attention.
Thanks man.
Do you people notice that VR videos on youtube are not new? That is because the entire industry is in GIANT trouble for being CROOKS!! Stand by for maybe foreign manufacturers to do better. American VR companies hate customers.
@@vrforseniors9830 I'm not sure if you're a bot, a troll or just very misinformed.
Another quality how to video. Thanks, Niz.
One of those video where i got the feeling the creator knows really what he is talking about. Thanks help me a lot.
Thanks! I still feel bit confused about some of this stuff, but tried to do my research for this one.
One thing I could maybe update is things about motion smoothing. I noticed that if GPU is working at 100% or near it, you start getting weird warping effects that that's why I recommend having it off. However if you set the setting so that gpu has some overhead, the motion smoothing can work really well and you can force fps to 45 but have it feel like 90. Works wonders in DCS for example
@@Nizcik * How you calculate how much ms. gives me for example 66 FPS gives me really a lightbulb. Before i see your video i dont know for what the ms display is.
On the motion smoothing : i play currently Skyrim VR and i turnt it off because i got the feeling it robs fps and i dont like the warp effekt you mention. I prefer to turn the sumpersampling a little down in steamvr so i can get the 90 fps without sometimes warp. I still have to try FidelityFX , i´m excited how it turns out
@@Patchy0211 Oh right the really easiest way to use the FSR is the OpenFSR App: github.com/tappi287/openvr_fsr_app It will download latest FSR version. And after my video same dude who made the openvr_fsr made more advance version called VRPERFKIT. The OpenFSR App will install VRPERFKIT as well or the original mod that I mentioned in this video called openvr_fsr.
Good video this made me experience Dirt Rally 2.0 much smoother than before! Thanks mate! Although DR 2.0 runs poorly in VR I still have frame spikes (violet spikes in Steam VR analyzer) every few seconds while running on 6-7ms the whole time (Intel 12700F, 32GB, RTX 3080ti, Windows 11).
Thank you very much for all those explanations!
this really needs more attraction, Thanks again NIzchick!
i can confirm it works well enough i guess, i used it with walking dead saints and sinners and it smotthend out very well considering i only have a gtx 1650 however i noticed a very microscopic stick drift which only started happening when using this BUT it is barley noticable unless youre standing still and looking out for it
you can add deadzone to ur controllers in the settings so you won’t have as much drift
Thank you Mate.... You touched on so much makes it easy to understand.
Well done!!!!
Thank you!
0:07 "FAHAD!! UR BREAKING THE CAR!"
0:17 All praise our Lord Video Kojima .
How do you change FOV? I'm in 5th going 130 mph & it looks like 20 mph 😢
Thanks !
Made my fps way more stable with the pluging in project cars 2 and assetto corsa , also a quick note the pluging wont work with alyx and recroom :)
Thank you for the feedback!
I'm curious - for the in-game resolution settings, what do you set those to? Do you try to match as closely as possible to the resolution per eye displayed in the Steam settings?
Vr games often have super sampling setting that acts the same as the resolution slider in steam VR. Then some games show separately a resolution for mirrored view of the VR on your flat screen. This resolution does not matter as it should just mirror what is happening in VR. Personally I try to have that mirror screen smaller than my desctop so I can interact with windows while in VR.
The super sampling in game and the slider in steam VR will multiply so if you set 150% (1.5 multiplier in steam VR ) and same 1.5 super sampling in game settings - you end up with 1.5x1.5=2.25.
You would get same end result by setting the steam VR slider to 225% and in game super sampling to 1 or other way round.
At the beginning you suggested leaving Steam global setting on default (for you, 150%), and then a few minutes later, you suggested adjusting Steam global setting to 100% and raising the per-application slider (or in-game slider) to 150%. Is there a reason for this?
Steam default setting should be optimized based in your computer parts and mostly it will work and that is fine.
Idea of setting the global setting to 100% is to get more control. With this you will manually adjust the super sampling to a value that provides you best performance and picture quality.
I would get some stutters sometimes with motion smoothing kicking in every once in while with the default settings. Manually I could tune the resolution to value where I know I will get smooth framerate throughout. And I can do this optimization for each game separately.
Tat still doesn't answer his question and im confused too
What program is edis playing the graph and all that information at 7:55 ?
Is that fspVR?
On top it is FPSvr and bottom MSI Afterburner
Good video man. Shame vrchats eac does not allow fsr
Yeah, it was working great there before...
I dont have those Reprojection and throtling setting in my Steam per-application menu. I have only resolution and FOV. How did you get them?
I think settings that are available can change depending on headset you use. Do you have a oculus device, wmr or some different device?
Perkele!
Have you try FSR 2.0 mod ?
What app you use to record the performance graph?
FPSvr my man
@@Nizcik thank u man, it's really help
Should i be playing AC through StreamVR?
Cuz ive been loading it through content manager.
?
No - always use Content manager. When you launch the game from Content manager - SteamVR automatically starts up to show the game in your headset.
How on earth are you using the dot on screen to point/click?
I have never been able to figure that out.
When you don't use controllers and use only the button in the headset - you should be able to use the dot. Be sure to switch off the controllers because I noticed recently that if steam menu is opened with controller - I can't close it with button on headset
kiitos
how do you get that settings menu to pop up? im not sure how i can do it
If you mean SteamVR menu, you can click on a button on your headset OR menu/power on button on your controller OR from desktop go to small SteamVR window and go to settings there. In VR when you get the menu open there is a cogwheel on bottom left for settings and after that on bottom right you should be able to toggle between advanced settings or basic settings.
@@Nizcik im not sure I see it, im trying to go to settings in steamVR so that steamVR home opens up, since it doesnt when i open the game
I have a 2080 super and it goes to 87 - 90 ° in a vr game hight quality and 100% relosution headset , does anyone know how to adjust the resolution of games render of "screen" while vr turn thanks you
Does the new Nvidia driver and upscaling in geforce settings work the same?
Yes, it should. Unfortunately I have not had time to test this much. In DR2 picture looks bit different when using NIS so you might want to try this with NIS on and off to see what you prefer
Hi, I'm a complete noob when it comes to vr settings. I mostly play ACC but with a 2060 S GPU the res on my quest 2 is quite bad. I've tried all the settings on dlss and fsr on acc, but with no real improvement. I haven't as yet tried this openvr fsr mod and wanted to check whether this mod still makes sense after dlss and fsr have been made available officially on ACC? In other words, does this openvr mod improve performance over and above the improvement offered by dlss and fsr through the in game settings? Thanks much, S
I haven't had time to test difference between dlss and FSR, but ACC fas from the start tricky to set up with FSR. I would assume native dlss would be better, but again I haven't tested this. Doing these tests are on my bucket list, I might post a video about it at some point
i don’t have any of those custom settings i just have like 3 or 5 settings to mess with in general and 5 in graphics
In the bottom left of the setting you should see a toggle for advanced settings. Hope that helps!
Does anybody know best settings for Pavlov VR that game gives me alot of frame drops
Hi! this all isnt there for me. i cant change the render res. theres only the Start/End options :(
Where you can't change render resolution? And what headset you have?
@@Nizcik rift s
Ahh, yes, things are bit different with oculus. However there is new plug-in from fholger called vr performance kit (vrperfkit). That by the description has better support for oculus or at least it should be coming out. I will make updated video on new things, but google "vrperfkit github" and you should find it and read the description there. The FSR app also installs the vrperfkit now no you can give that a go
got some tips for the quest 2 plz?? i always have 30-45fps with the quest motion smoothing or asynchronous spacewarp disabled and still only 45fps help pls
my specs are rtx 2060 intel i7 9thgen 120hz display it looks like the display on pc runs better than the display in vr in pc display i have 90fps in quest 2 i have 30-45 without motion smoothing /asynchronous spacewarp
Hey! I don't have Quest 2 so I don't have good advices. However in our community Barrel Rollers one person had issues in VR when they used Ultrawide 4k 120hz display. When plugging only 1080p 60hz monitor in, performance in VR was better. You can try lowering your monitors resolution and see if that helps performance in VR. Also in out Barrel Rollers community we have multiple VR users, so I recommend joining the discord (link in description) and we are happy to help troubleshooting these kind of issues
Make sure you are restarting oculus services after disabling ASW.
Do you keep the app open?
You can close FSR app if you want to after installing the plug-in
@@Nizcik THANKS! do you know how to go about installing it in the DCS World non-steam version? It still uses steam VR.
@@JayRacer installation should be same process as for Dirt Rally 2.0. For some games it might not work, for example automobilista 2 crashes immediately if FSR is enabled, but it is easy to uninstall with the FSR app
@@Nizcik I noticed there was a warning for AMS2. I wonder if it’s temperamental for both fsr and NIS? Doesn’t really matter to me because it runs well anyway.
@@JayRacer Yes, it does not run with FSR nor NIS. However I heard there is fixed version at Racedepartment.com specifically for ams2
Is there a mod for Nvidia, for performance?
With the tool shown in video you can enable AMD FSR or Nvidia NIS as you wish. Just get the newest version
I just booted F1 22 in steam VR and it looks like shit i have a 3080TI and a I12700k it not top but its very far from mid or low