Tetris is an anomaly: the game was already perfect when it was made, yet it somehow keeps getting better with each new release? Can something be better than perfect?
There are actually a lot of subtle and QoL changes that Tetris underwent. The modern design of Tetris was only set in stone in 2002 or so decided on conventions for the way the RNG works, holding pieces, how many pieces you can see in advances, how the blocks rotate and what colours they have (like seriously, if you look up footage of almost any official Tetris game, the blocks share the same colours)
@@Game_InSky And yet obeying the laws of physics was not one of those QoL changes. Seriously, you have no idea how annoying it is to have a gap with a piece of Tetrimino floating over it that could fall in, but won't because Cascade Tetris isn't hip.
@@smashmaster521 Cascade tetris is really cool, in concept but completely changes the dynamics of the game. So it makes sense that it isn't a thing in most versions of tetris. It would also completely ruin central mechanics like T-spins.
Not going to lie; when you were playing the Sanctuary song from A Link to the Past in the intro, I got really nostalgic. There's something about the music from the beginning of that game mixed with the nice weather that we're currently experiencing in my hometown that brings back memories of spending summer afternoons playing it as a child.
great video super mario world classic without these games gaming wouldn't be same also high in value world has change but games still remain same just playing in new century
Yeah, and it's arguably the best in the series even to this day. Though the storytelling could use some work and some QOL were needed like the dash not being an upgrade, but both were fixed in the PSP remake so yeah. 10/10 game right there.
That's my go-to time waster game. If I want to play a video game but can't decide what, I tend to put on Megaman X. It holds up extremely well, & if you have a turbo controller, it holds up even better.
The fact that I did not grow up with SMW (it was actually one of my later 2D Marios when I was well into high school), yet have become so attached to it, really says a lot about how well it’s aged. I’ve beaten it numerous times. I’ve played a ton of romhacks. I’ve even attempted speedrunning. SMW just feels so good to control, the music constantly gets stuck in my head, and I love the expanded scope of the overworld and levels. It is easily one of the top 5 games ever made.
Windwaker is almost 19 years old now. I would assume that qualifies it as retro yet those cartoon graphics look modern to the point where if a game came out today looking that way nobody would scoff at it. The gameplay also holds up well and it still comes across as being very charming in its humor and atmosphere.
I am playing CT for the first time now and Im awe struck at how much work was put into it. The dual and triple tech animations are so full of flare and detail. Lavos manages to be creepy and foreboding despite being a chubby porcupine bug thing.
great video super mario world classic without these games gaming wouldn't be same also high in value world has change but games still remain same just playing in new century
It was expected that a lot of SNES games would be on the list with how old they are, how beautiful the 2D pixel art still looks, and how mechanically deep most games in the library are. Fantastic list 👍
great video super mario world classic without these games gaming wouldn't be same also high in value world has change but games still remain same just playing in new century i dont believe that is your state of mind body or soul
Yeah. Alot of the SNES game have age remarkably well and whether or not the later installments improved on the gameplay, it still wouldn't be without the success of these games and what made them an timeless classic. It's one of my favorite consoles of all time.
You could probably make a Top 20 Games that have Aged Really Well on the SNES's library alone. It's pretty incredible how much staying power its library has.
Though I wasn’t expecting it in the actual list to begin with, you have no idea how happy the couple of Dark Cloud clips early on made me. The Dark Cloud duology has a special place in my heart, and that silent shoutout to them for this topic means a lot to me. If I had to say one thing, though, assuming the honorable mention was your intention, Dark Cloud 2 probably would’ve been the better one to take clips from. Both games are still good today, but 2 is the timeless one, whereas 1 does show its age.
That ending line with the dermatologists killed me. Also, Top Five Miis that make me want to see a psychiatrist. (Yes, I play Miitopia, how could you tell)
My friend lent me his DS copy of Chrono Trigger for a while. I took it with me on a vacation where our family held a condo for the longest time, and this would be the last time we would be there. I completed the game during that vacation, and I would have believed it if someone told me it was a DS game. Crazy to think it originally came out in 1995 on an older console.
great video super mario world classic without these games gaming wouldn't be same also high in value world has change but games still remain same just playing in new century i dont believe that is your state of mind body or soul
The only thing about Super Metroid that hasn't aged well for me, and I mean the ONLY thing about it, is toggling every weapon with the select button. Fusion, Zero Mission and Samus Returns mapping missiles to R was perfect. Hell, the latter making some items like Super Missiles togglable on the touch screen was pretty convenient as well.
Not to put words in your mouth, but I feel like ledge grabbing is also a pretty unfortunate omission from Super Metroid compared to the more recent titles.
@@newdasher6122 Yeah, let's not be putting words in my mouth, please. A lack of ledge grabbing is not an issue for Super Metroid as the game was designed before that feature existed. Most playthroughs of Super I forget it was even a thing in future installments.
@@toamatoro570 Fair enough. For me personally, it's just frustrating when I find myself missing jumps that ledge grabbing would have allowed me to make in the modern games. And in general I just think it would make the game a more accessible and more fluid experience. Having to redo the more precise platforming bits is, to me, the thing that breaks up and does the most damage to Super Metroid's otherwise rock-solid gameplay loop. Especially with the at times extremely trollish fake block placement Super Metroid has.
@@newdasher6122 But...missing jumps in Super has nothing to do with the lack of ledge grabbing. Super's platforms are spaced in a way that would make that feature totally unnecessary. That's like taking points off Zero Mission for not having Aeion abilities.
@@toamatoro570 That's not what my experience was. It has been a few years since I last played Super Metroid, but I recall finding myself in a lot of situations where I longed for ledge grabbing in places where it would only serve to make the level design more manageable and less frustrating rather than completely breaking the level design. I mean, Zero Mission is a remake of a game that didn't have ledge grabbing either and I still find myself making use of it constantly in that game. If nothing else the extra security it adds to the platforming is nice to have on your side. Maybe I'm just bad at 2d Metroid platforming, but I think I would have enjoyed Super Metroid more if I could grab ledges.
@@lol-ih1tl Well. Said. Also the graphics and audio saw a SHARP jump in fidelity, more dramatic than anything before or even after. And that was also the time of games really experimenting with more adult content and the era of the first mainstream FPSes in all their sprite-illustrated object glory. The early '90s were gaming's puberty.
Pixelated masterpieces that came late during its era or on powerful consoles tend to age the best in my opinion (example: chrono trigger, castlevania: symphony of the night)
There have been two major changes in Tetris since the beginning that have heavily changed the game - the ability to hold a piece, and infinite spin (where a piece will not settle as long as you keep rotating it.)
Honourable mention to rollercoaster tycoon for still being one of the best tycoon games out there despite coming out in 1999. The second game, as well.
This one's kind of a niche one, but how about Top 5 Overlooked Composers in Video Games? What I mean by that is almost exactly what it says: composers who do good/great work but are nowhere near as well known as those like Koji Kondo, Nobuo Uematsu, David Wise, Grant Kirkhope, Yoko Shimomura, etc.
For such a broad topic I think you did a great job. I like making my own versions of these lists before entering the video and you got Halo, Super Metroid, and Tetris, three out of my five initial guesses, and Mario World instead of my guess of Mario 3 :P
Yeah, Super Metroid definitely felt too sluggish and floaty for me at times compared to later metroid titles. Jumping in Fusion and Zero Mission feels a lot faster, tighter, and more fluid. Not to mention the addition of ledge grabbing to make platforming even more fluid and less frustrating. I guess one could make the argument that the slower jump speed in Super Metroid allows for more precision, but the game's overall style and control scheme don't foster that level of precision anyway, so I'd argue it's unnecessary.
I only played Super after Zero Mission and Fusion so it is really hard to acclimate to Super's control style after it had been further refined. Otherwise it might be my favorite.
Any game that has new releases being called "the blank killer" or "like blank but" has probably aged quite well. Not all of them, but enough for a pattern to emerge. Top 5 Game Sequels That Were More of the Same
Good old Chrono Trigger. Contact encounters, multiple endings, the protagonist dying *during* the plot, and even having New Game+ before it was cool. It was seriously ahead of its time as an RPG.
And yet Lufia 2 did all that first (minus the multiple endings)...by about a month lol. Also it pioneered Pokemon, had a submarine before FFVII, and still has the best puzzles of any RPG I've ever played.
Awesome video topic! Love the choices. Here's another topic I'll throw out (assuming it hasn't been explored yet) since I've been jamming to some of the Ragnarock VR soundtrack: "Top Five Music / Rhythm Games" (e.g Guitar Hero; DDR; Rock Band; etc.)
Top 5 Context Changers! By that, I mean scenes that come later in a game that completely change the context of a scene that came earlier... for better or for worse. This could either be in the same game, or in a sequel to that game.
I’m a long time watcher and just wanted to say that I adore your content! I’ve never missed a countdown and I love that you’ve branched out a bit too with other types of videos. Your videos always bring a smile to my face, so thank you for doing what you do!
When Chrono Trigger rolled on into the mid 90s, put a stake down and said, "You what? I'm gonna do things differently. You wanna know how? SPAM RISK! A real call story.
i played the ds version of chrono trigger for the first time at the end of last year and i fell in love with it instantly. it was the first rpg i’ve played and idk if i wanna play any other ones because i think i’ll just compare them to the high standard that game set 😅
the definitive version (unless the steam, etc. releases has the content the DS version has as well). And I suggest you try out Mario RPG, I think you'll like it.
They're plenty of games that have aged well and plenty that hasn't. I usually play older games for the most part and I'm amazed on how so many old school games held up today whether for its gameplay, story, characters, hidden meanings, etc.
As someone who played it for the first time recently: Great game, hasn't aged amazingly well imo. Voice acting is laughable, the inventory system is a hassle, random encounters are ubiquitous, and the timings for the addition system can feel a bit off. That being said, it could have aged a lot worse, and playing it was for the most part a great time.
In 200 years time, people will still be playing Tetris. In terms of ubiquity and timelessness, it is the closest thing to digital Chess we've ever created.
I played Half Life 2 for the very first time yesterday and I have to say for a game that was first released back in 2004 it still looks and plays incredibly good over 15 years later
Strong agree. I'd argue that in some aspects, Half-Life 2 got better with time, as its use of physics is something most games not take for granted; and Half-Life 2's focus on physics-based combat sets it apart from even modern competition.
@@I_Am_The_Social_Reject Ehhh...Black Mesa has the benefit of being a remake: making those old games playable not as they were, but how you remember them. Black Mesa is much better than the original, not quite wholesale representative of how games used to be.
@@oscarmccormack1611 No old school shooters were completely different and it ain't about graphics alone. It's about the experience. Graphics are part of why new games are bad, not old ones
I didn't even consider the number one entry, and in hindsight I can't believe my foolishness. It's eternal, it's available in some form on every platform, everyone knows of it. It's not exactly my favorite of the bunch, but it truly just remains as it was when it first came out.
Colorful 2D (which is FAR easier to make look good than 3D), realistic sound (even better than some big arcade and PC games then), controllers that are a good balance between ease of use and versatility, built-in effects that allow for efficient code and thus richer games for less (as opposed to the Genesis which had to have special routines written for similar effects)-no wonder it got so many great and ever-attractive titles.
True, though it don't think it's aged TOO well. You lose your copy ability after being hit only once, encouraging either a no-hit playthrough or not using copy abilities all together. It's not that fun, especially compared to Super Star and it's remake or any of the modern mainline Kirby games. (Return to Dream Land, Triple Deluxe, Planet Robobot, and Star Allies) Still a good game though. Not a single Kirby game has ever been bad, which is quite suprising as nearly every series has it's stinkers. Mario has Sticker Star, Ultra Smash, Mario Party 10, Mario Party Advance, Hotel Mario, Mario is Missing, ect, Zelda had Skyward Sword, Four Swords Adventures, and the CDi games not to mention the poorly aged NES games, Final Fantasy has II, III, VIII, XIII, and XV, sonic has too many to count, ect. Kirby has not a single bad game, including spin offs. Truely a blessed franchise.
Great list as always. I really enjoy playing older games and chrono trigger was the one that made it all click. The journey it manages to deliver with the limitations at the time is incredible
Me: You know, I'm really not that old. I haven't fallen out of line with mainstream entertainment or anything. Rabbidluigi: Being 6 in 2001... Me: PANIK
Not sure what the problem is with going straight to small mario. The reserve item makes it so you’ll likely get powered right back up anyways. Plus, the game isn’t unreasonably difficult or anything.
@@lol-ih1tl Oh....that change, never knew it was different in the Japanese version. Wait...so in SMW if you get hit in fire Mario form you go back to small Mario?
Ones that come to my mind: - Super Mario Bros 3 - Super Castlevania IV and Symphony of the Night - Wario Land 4 - Gran Turismo 2 and 4 - Colin McRae Rally 2.0 and 4 - Toca Pro Racer Driver 3 - Crash Bandicoot 2 and CTR - Klonoa 2 - Kingdom Hearts 2 Final Mix - Burnout 3 and Revenge - Wip3out - Flatout 2 - Midnight Club 3 - Need for Speed Most Wanted - Marvel vs Capcom 2 - Tekken 3 - Ratchet and Clank 3 and Gladiator
Based on this video, I would love to see you make a top 5 about new standards. For instance, hollow knight as the new standard for metroidvanias celeste as the new standard for platformers Breath of the wild as the new standard for open world games And maybe undertale as the new standard for RPGs
Me before I click the notification, which doesn’t show the thumbnail (which apparently is worth fucking everything to some folks): I really hope Chrono Trigger is on here Me the instant I hear the music at 10:40: FUCK YEAH
I've been playing through Skies of Arcadia again recently. The bold, colourful characters and blocky art style have made it hold up pretty well today. I could say that about a lot of Dreamcast games though. The 32-bit era has a lot of grainy, ugly 3d graphics but I think the 16-bit era's 2d visuals and the visuals on a lot of Dreamcast-era games aged pretty well. Though I grudgingly respect Tetris being in the position that it is I would never personally call it "fun". I guess it doesn't have many of the elements I look for in a game. Where's the story? :p
What about Castlevania Symphony of the Night, it does everything that Super Metroid does, but speed runs of Symphony don’t devolve into a mess of glitches
Honestly, Chrono Trigger has aged so perfectly that it's one of the few old games that I don't believe needs a remake/remaster (Even if I'd still very much accept one in a heartbeat. Or for Squenix to do *anything* with the Chrono series nowadays...)
@@oscarmccormack1611 That was more of an enhanced port/rerelease in the same vein of Super Mario 3D World+Bowser’s Fury or Pikmin 3 Deluxe. Since outside of some additional content and a new ending, the game is pretty much the same as it was on SNES.
I so totally called 2 of the 3 SNES titles. Particularly when one of them was in the thumbnail. I can honestly say the top 3 doesn't surprise me, especially when number 1 has SO MANY ports since 1984
Top 10 hidden gems games no one has herd of. My personal favorite is Baten Kiatos games. JRPGs for the gamecube where the idea of the ocean is a myth and people have found refuge in the sky and live on floating islands.
Don't forget the metal slug saga, it launched 26 years ago and to this day it doesn't need any tweak or enhancement, even younger gamers can play it without knowing it's background and they'll have fun because it's gameplay, graphics and difficulty didn't age.
My favorite shape. Nice and simple, easy to organize, associated with 4 (only the best number), and with a name that's fun to say. Honorable mention goes to its 3D child, the cube.
@@relicking9207 Not if you count the space inside. And yes. Because the Splatoon 2 Carbon Roller Deco kit is Cacodemon-ish: roller=biting, Burst Bombs=spark balls and Autobomb Launcher=Pain Elemental with Lost Souls.
Command and Conquer 1 has aged surprisingly well, although it is most definitely aged, for being the 2nd RTS of it's kind(the base building kind), and has stood a lot better with all the QoL updates the remastered collection brought, which itself is surprisingly good and not just the bare minimum, although a bit overpriced for just having two early RTS games, even with the all their expansion packs and console missions.
Only played it recently, but Vampire: The Masquerade - Bloodlines (just Bloodlines for short) held up ridiculously well. The graphics certainly aren't great (released in 2004) but they're not awful, either. The game cultivates a rich atmosphere and makes you feel that even if you ARE an immortal undead vampire, you're still vulnerable. It knows how edgy the setting is, yet still likes to crack jokes. It absolutely reeks of the best parts of Fallout in the best ways, almost like it was made by Leonard Boyarsky, Tim Cain, and Jason Anderson. The masterminds behind the pre-Bethesda Fallout games. To be fair, it doesn't help that the game got Titanfall 2'd (rather, Titanfall 2 got Bloodlines'd) in that it released a week after Halo 2, literally hours after Half-Life 2, and 3 days before Snake Eater. And was rushed to release when it did. If you're gonna play it, I honestly suggest picking up the unofficial patch, it's just a generally better experience, and adds in a lot of cut content.
Methinks these would be my honorable mentions: - Doom and Doom 2 - Legend of Zelda: A Link To The Past, Ocarina of Time, and Majora's Mask - Kirby Super Star - Banjo-Kazooie
Tetris makes a ton of sense for number 1, and maybe this isn't number 1, but I could see Bejeweled being on this list as well. just look at how many mobile games use this formula! there's something so universal about match 3 puzzle games.
Chrono Trigger… imagine, a 16-bit RPG that touted itself with an overarching time travel gimmick and lived up to said gimmick's potential, and is a masterpiece in no small part because of it. Because, as you said, it was used as a foundation for the game's world and story. Not just that, but despite being largely linear, there's plenty of freedom of choice in the gameplay as well with the battle system and side content, the latter of which also tying heavily into time travel, and unlike most RPGs, it goes rather briskly with little superfluous downtime or need to grind, almost like an action game except the pace is still significantly the player's-which, again may be another time travel connection. And it popularized the New Game+ idea that facilitated new playthroughs with different choices, so it's even an outright influential game. Literally EVERYTHING in CT is built around time and what one could and would do with it. The right theme for the perfect sort of game. It's THE AAA game of the 16-bit era. Also, nice call with Super Mario World. Whereas Chrono Trigger does nearly everything very well, Super Mario World stretches one thing to its limit. SMW's an ace of one trade and Chrono Trigger's a king of many. And the OG DOOM would be a great honorable mention. Sure, the engine's flaws are obvious, but is there much reason to care when the rest of the game is so well-classically-designed?
I realized how timeless Halo was when trying out Apex Legends, we were throwing around ideas for improving the game (since it's fine enough but everyone in my group just feels it could be better) and I realized everything I mentioned was just to push the game to have all the Halo game modes but keep the unique characters and bam. 10/10 game
I got to agree with Halo Combat Evolved. I got my hands on my first Xbox last year only, tried out Halo for the hell of it, and was blown away by just how great it is.
Glad that Chrono Trigger was used for the thumbnail since it's basically the poster child for this sort of thing.
its such a timeless game, no pun intended.
@@djmike679 Best RPG of all time.
Top 5 Things We Hope For In The Next Mario Kart Game...
I'm thinking Smash Bros Ultimate with karting. Every map. Every racer. Every vehicle. Every feature.
got mario kart on the brain huh? i peeped you streaming it the other night tim
@@maxresdefault_ Super Mario Kart 9 Arcade GP Deluxe Edition & Knuckles for the Nintendo Switch.
Number 1...
A release date.
Gacha Mechanics!!!
Tetris is an anomaly: the game was already perfect when it was made, yet it somehow keeps getting better with each new release? Can something be better than perfect?
Except for when Ubisoft handles it.
There are actually a lot of subtle and QoL changes that Tetris underwent. The modern design of Tetris was only set in stone in 2002 or so decided on conventions for the way the RNG works, holding pieces, how many pieces you can see in advances, how the blocks rotate and what colours they have (like seriously, if you look up footage of almost any official Tetris game, the blocks share the same colours)
@@Game_InSky And yet obeying the laws of physics was not one of those QoL changes. Seriously, you have no idea how annoying it is to have a gap with a piece of Tetrimino floating over it that could fall in, but won't because Cascade Tetris isn't hip.
@@smashmaster521 Cascade tetris is really cool, in concept but completely changes the dynamics of the game. So it makes sense that it isn't a thing in most versions of tetris. It would also completely ruin central mechanics like T-spins.
I think that would be flawless.
I WOULD love to watch a video about you talking about all the games you played in your childhood.
Not going to lie; when you were playing the Sanctuary song from A Link to the Past in the intro, I got really nostalgic. There's something about the music from the beginning of that game mixed with the nice weather that we're currently experiencing in my hometown that brings back memories of spending summer afternoons playing it as a child.
"sadism doesn't generally age well"
kaizo community: hold my beer
Now we will see if this video will age well.
We could add it to his "Top Ten Harshest Difficulty Curves" list as well, it's sti fun to watch.
Easiest victory by default ever.
great video super mario world classic without these games gaming wouldn't be same also high in value world has change but games still remain same just playing in new century
One game I belive has aged well is the first Megaman X game. The music and gameplay still hold up today.
Yeah, and it's arguably the best in the series even to this day. Though the storytelling could use some work and some QOL were needed like the dash not being an upgrade, but both were fixed in the PSP remake so yeah. 10/10 game right there.
That's my go-to time waster game. If I want to play a video game but can't decide what, I tend to put on Megaman X. It holds up extremely well, & if you have a turbo controller, it holds up even better.
@@krimsonkatt iirc, wasn’t the dash still an upgrade in Maverick Hunter X?
@@aionicthunder It is.
@@krimsonkatt The dash was a hidden upgrade in the PSP version, but the PSP Sigma castle levels don't need it.
The fact that I did not grow up with SMW (it was actually one of my later 2D Marios when I was well into high school), yet have become so attached to it, really says a lot about how well it’s aged. I’ve beaten it numerous times. I’ve played a ton of romhacks. I’ve even attempted speedrunning. SMW just feels so good to control, the music constantly gets stuck in my head, and I love the expanded scope of the overworld and levels. It is easily one of the top 5 games ever made.
Windwaker is almost 19 years old now. I would assume that qualifies it as retro yet those cartoon graphics look modern to the point where if a game came out today looking that way nobody would scoff at it. The gameplay also holds up well and it still comes across as being very charming in its humor and atmosphere.
I am playing CT for the first time now and Im awe struck at how much work was put into it. The dual and triple tech animations are so full of flare and detail. Lavos manages to be creepy and foreboding despite being a chubby porcupine bug thing.
Finding one of 10 people that actually remember Dark Cloud, even for a short clip, is a joy
Dark Cloud was absolutely amazing. Sad it never became big in many ways, it deserved it.
great video super mario world classic without these games gaming wouldn't be same also high in value world has change but games still remain same just playing in new century
You found a way to mention Spec Ops: The Line in almost every list years ago. You can do the same for Super Metroid. I believe in you!
It was expected that a lot of SNES games would be on the list with how old they are, how beautiful the 2D pixel art still looks, and how mechanically deep most games in the library are. Fantastic list 👍
great video super mario world classic without these games gaming wouldn't be same also high in value world has change but games still remain same just playing in new century i dont believe that is your state of mind body or soul
Yeah. Alot of the SNES game have age remarkably well and whether or not the later installments improved on the gameplay, it still wouldn't be without the success of these games and what made them an timeless classic. It's one of my favorite consoles of all time.
You could probably make a Top 20 Games that have Aged Really Well on the SNES's library alone. It's pretty incredible how much staying power its library has.
Littlebigplanet isn't that old, but for being one of the first full-on UGC platformers, it's incredible
Though I wasn’t expecting it in the actual list to begin with, you have no idea how happy the couple of Dark Cloud clips early on made me. The Dark Cloud duology has a special place in my heart, and that silent shoutout to them for this topic means a lot to me.
If I had to say one thing, though, assuming the honorable mention was your intention, Dark Cloud 2 probably would’ve been the better one to take clips from. Both games are still good today, but 2 is the timeless one, whereas 1 does show its age.
That ending line with the dermatologists killed me.
Also, Top Five Miis that make me want to see a psychiatrist. (Yes, I play Miitopia, how could you tell)
My friend lent me his DS copy of Chrono Trigger for a while. I took it with me on a vacation where our family held a condo for the longest time, and this would be the last time we would be there. I completed the game during that vacation, and I would have believed it if someone told me it was a DS game. Crazy to think it originally came out in 1995 on an older console.
These games aged way better then me lol
great video super mario world classic without these games gaming wouldn't be same also high in value world has change but games still remain same just playing in new century i dont believe that is your state of mind body or soul
The only thing about Super Metroid that hasn't aged well for me, and I mean the ONLY thing about it, is toggling every weapon with the select button. Fusion, Zero Mission and Samus Returns mapping missiles to R was perfect. Hell, the latter making some items like Super Missiles togglable on the touch screen was pretty convenient as well.
Not to put words in your mouth, but I feel like ledge grabbing is also a pretty unfortunate omission from Super Metroid compared to the more recent titles.
@@newdasher6122 Yeah, let's not be putting words in my mouth, please.
A lack of ledge grabbing is not an issue for Super Metroid as the game was designed before that feature existed. Most playthroughs of Super I forget it was even a thing in future installments.
@@toamatoro570 Fair enough. For me personally, it's just frustrating when I find myself missing jumps that ledge grabbing would have allowed me to make in the modern games. And in general I just think it would make the game a more accessible and more fluid experience. Having to redo the more precise platforming bits is, to me, the thing that breaks up and does the most damage to Super Metroid's otherwise rock-solid gameplay loop. Especially with the at times extremely trollish fake block placement Super Metroid has.
@@newdasher6122 But...missing jumps in Super has nothing to do with the lack of ledge grabbing. Super's platforms are spaced in a way that would make that feature totally unnecessary. That's like taking points off Zero Mission for not having Aeion abilities.
@@toamatoro570 That's not what my experience was. It has been a few years since I last played Super Metroid, but I recall finding myself in a lot of situations where I longed for ledge grabbing in places where it would only serve to make the level design more manageable and less frustrating rather than completely breaking the level design. I mean, Zero Mission is a remake of a game that didn't have ledge grabbing either and I still find myself making use of it constantly in that game. If nothing else the extra security it adds to the platforming is nice to have on your side. Maybe I'm just bad at 2d Metroid platforming, but I think I would have enjoyed Super Metroid more if I could grab ledges.
CT is one of the GOATs...and no coincidence a lot of the games you named were 16 bit era games or inspired by them. Possibly the GOAT era of gaming.
@@lol-ih1tl Well. Said. Also the graphics and audio saw a SHARP jump in fidelity, more dramatic than anything before or even after. And that was also the time of games really experimenting with more adult content and the era of the first mainstream FPSes in all their sprite-illustrated object glory. The early '90s were gaming's puberty.
It certainly is a GOAT. But I'd hardly call one single era "the GOAT era".
Tetris, the Paul Rudd of video games. You know what you're gonna get, might not be anybody's favorite, but looks stunning either way.
Pixelated masterpieces that came late during its era or on powerful consoles tend to age the best in my opinion (example: chrono trigger, castlevania: symphony of the night)
There have been two major changes in Tetris since the beginning that have heavily changed the game - the ability to hold a piece, and infinite spin (where a piece will not settle as long as you keep rotating it.)
Honourable mention to rollercoaster tycoon for still being one of the best tycoon games out there despite coming out in 1999. The second game, as well.
This one's kind of a niche one, but how about Top 5 Overlooked Composers in Video Games?
What I mean by that is almost exactly what it says: composers who do good/great work but are nowhere near as well known as those like Koji Kondo, Nobuo Uematsu, David Wise, Grant Kirkhope, Yoko Shimomura, etc.
I love Chrono Trigger, such a nice game, only one nit pick was when doing the side quest which makes you climb a mountain so many times
For such a broad topic I think you did a great job. I like making my own versions of these lists before entering the video and you got Halo, Super Metroid, and Tetris, three out of my five initial guesses, and Mario World instead of my guess of Mario 3 :P
"Chronno Trigger has age well"
in other news, water is wet
I do miss the walljump from NSMB in SMW and the incredibly fluid movement of Fusion in SM though.
Yeah, Super Metroid definitely felt too sluggish and floaty for me at times compared to later metroid titles. Jumping in Fusion and Zero Mission feels a lot faster, tighter, and more fluid. Not to mention the addition of ledge grabbing to make platforming even more fluid and less frustrating. I guess one could make the argument that the slower jump speed in Super Metroid allows for more precision, but the game's overall style and control scheme don't foster that level of precision anyway, so I'd argue it's unnecessary.
SMW and SM have FAR better level design, though.
I only played Super after Zero Mission and Fusion so it is really hard to acclimate to Super's control style after it had been further refined. Otherwise it might be my favorite.
Top 5 unique boss concepts would be an interesting one
Halo is 20 years old.
Am excuse me, i remember when it came out, u telling me its been 20 years? Jesus i feel old
Any game that has new releases being called "the blank killer" or "like blank but" has probably aged quite well. Not all of them, but enough for a pattern to emerge.
Top 5 Game Sequels That Were More of the Same
Good old Chrono Trigger. Contact encounters, multiple endings, the protagonist dying *during* the plot, and even having New Game+ before it was cool. It was seriously ahead of its time as an RPG.
True. I also love the ost of chrono trigger to death
Probably the best RPG of all time. At least IMO.
And yet Lufia 2 did all that first (minus the multiple endings)...by about a month lol.
Also it pioneered Pokemon, had a submarine before FFVII, and still has the best puzzles of any RPG I've ever played.
@@Kadaspala FFIII and V also had asubmarines.
Awesome video topic! Love the choices. Here's another topic I'll throw out (assuming it hasn't been explored yet) since I've been jamming to some of the Ragnarock VR soundtrack:
"Top Five Music / Rhythm Games" (e.g Guitar Hero; DDR; Rock Band; etc.)
Top 5 Context Changers!
By that, I mean scenes that come later in a game that completely change the context of a scene that came earlier... for better or for worse. This could either be in the same game, or in a sequel to that game.
“You gotta respect your elders”
*Shows Melee*
Is that a Leffen Diss Track reference??
I’m a long time watcher and just wanted to say that I adore your content! I’ve never missed a countdown and I love that you’ve branched out a bit too with other types of videos. Your videos always bring a smile to my face, so thank you for doing what you do!
When Chrono Trigger rolled on into the mid 90s, put a stake down and said, "You what? I'm gonna do things differently. You wanna know how? SPAM RISK! A real call story.
Where's the end quote? 🙄
The SNES was a classics machine. Just...amazing.
Yep.
i played the ds version of chrono trigger for the first time at the end of last year and i fell in love with it instantly. it was the first rpg i’ve played and idk if i wanna play any other ones because i think i’ll just compare them to the high standard that game set 😅
the definitive version (unless the steam, etc. releases has the content the DS version has as well). And I suggest you try out Mario RPG, I think you'll like it.
@@thecunninlynguist yeah i emulated it on my wii u, having the double screens makes it so enjoyable
They're plenty of games that have aged well and plenty that hasn't. I usually play older games for the most part and I'm amazed on how so many old school games held up today whether for its gameplay, story, characters, hidden meanings, etc.
“Being 6 in 2001...”
Wait... you’re younger than me?!
Shit, now I feel old.
I know it was only B roll footage but I was happy to see dark cloud in here.
Me: (Pre vid) Come on Legend of Dragoon!
Me: (post vid) Darn.
As someone who played it for the first time recently:
Great game, hasn't aged amazingly well imo. Voice acting is laughable, the inventory system is a hassle, random encounters are ubiquitous, and the timings for the addition system can feel a bit off. That being said, it could have aged a lot worse, and playing it was for the most part a great time.
In 200 years time, people will still be playing Tetris. In terms of ubiquity and timelessness, it is the closest thing to digital Chess we've ever created.
I played Half Life 2 for the very first time yesterday and I have to say for a game that was first released back in 2004 it still looks and plays incredibly good over 15 years later
Strong agree. I'd argue that in some aspects, Half-Life 2 got better with time, as its use of physics is something most games not take for granted; and Half-Life 2's focus on physics-based combat sets it apart from even modern competition.
Yes that game was an absolute beast when it came out and paved the way with its graphics and physics. Glad you played it
I beat Half Life 1 remake for the first time. Omg I forgot how great fps used to be. Back in those days of games like XIII
@@I_Am_The_Social_Reject
Ehhh...Black Mesa has the benefit of being a remake: making those old games playable not as they were, but how you remember them. Black Mesa is much better than the original, not quite wholesale representative of how games used to be.
@@oscarmccormack1611 No old school shooters were completely different and it ain't about graphics alone. It's about the experience. Graphics are part of why new games are bad, not old ones
I'll never get tired of using those pistols in the original Halo.
I didn't even consider the number one entry, and in hindsight I can't believe my foolishness. It's eternal, it's available in some form on every platform, everyone knows of it. It's not exactly my favorite of the bunch, but it truly just remains as it was when it first came out.
• Top 5 Soul Calibur Games
• Top 5 Kingdom Hearts Games
• Top 5 Persona Games
• Top 5 Games That Deserve a Reboot/Remaster
• Top 5 Video Game Villains
So basically, the SNES has aged really well.
Colorful 2D (which is FAR easier to make look good than 3D), realistic sound (even better than some big arcade and PC games then), controllers that are a good balance between ease of use and versatility, built-in effects that allow for efficient code and thus richer games for less (as opposed to the Genesis which had to have special routines written for similar effects)-no wonder it got so many great and ever-attractive titles.
Yeah. Alot of them.
One game that holds up better than most of the games on its console has to be kirbys adventure for the nes
True, though it don't think it's aged TOO well. You lose your copy ability after being hit only once, encouraging either a no-hit playthrough or not using copy abilities all together. It's not that fun, especially compared to Super Star and it's remake or any of the modern mainline Kirby games. (Return to Dream Land, Triple Deluxe, Planet Robobot, and Star Allies) Still a good game though. Not a single Kirby game has ever been bad, which is quite suprising as nearly every series has it's stinkers. Mario has Sticker Star, Ultra Smash, Mario Party 10, Mario Party Advance, Hotel Mario, Mario is Missing, ect, Zelda had Skyward Sword, Four Swords Adventures, and the CDi games not to mention the poorly aged NES games, Final Fantasy has II, III, VIII, XIII, and XV, sonic has too many to count, ect. Kirby has not a single bad game, including spin offs. Truely a blessed franchise.
@@krimsonkatt I agree 100% I’m just saying adventure holds up better than every nes game
@@krimsonkatt How dare you slander Four Swords Adventures like that, lol.
1. Super Mario World 2: Yoshi's Island
2. Kirby Super Star
3. Super Smash Bros Melee
4. Super Mario Galaxy
5. Final Fantasy VI
Didn’t even mention metal slug 3..... that series is absolutely gorgeous
1:39 Rabbidluigi: “Aight. I’mma head out.”
Great list as always. I really enjoy playing older games and chrono trigger was the one that made it all click. The journey it manages to deliver with the limitations at the time is incredible
Me: You know, I'm really not that old. I haven't fallen out of line with mainstream entertainment or anything.
Rabbidluigi: Being 6 in 2001...
Me: PANIK
Did I just hear Square Enix? Nah bruh, it was Squaresoft back then. Enix was chilling on it's own.
you know the list is correct when you can immediatly know which is the next entry to the list by the first three notes of the background music
As someone that played Super Metroid for the first time this year, I can agree that the game has barely aged a day.
Honorable Mention: Pac-Man World 1 & 2 (home console versions)
I don't know about 1...i saw Proton Jons stream of it, and it's definitely not aged well
Rayman Origins is still the best damn platformer ive ever played.
Whatta love letter for the 90's platformer
Why Origins???
Fun Fact: Super Mario World is the number 1 video game that aged extremely well.
oh yeah? says who
@@lol-ih1tl Wait what? I don't see how much was changed to a game that has already aged very well.
Not sure what the problem is with going straight to small mario. The reserve item makes it so you’ll likely get powered right back up anyways. Plus, the game isn’t unreasonably difficult or anything.
@@lol-ih1tl don't you revert to small Mario in both games?
@@lol-ih1tl Oh....that change, never knew it was different in the Japanese version. Wait...so in SMW if you get hit in fire Mario form you go back to small Mario?
That “respect your elders” was intentional
Ones that come to my mind:
- Super Mario Bros 3
- Super Castlevania IV and Symphony of the Night
- Wario Land 4
- Gran Turismo 2 and 4
- Colin McRae Rally 2.0 and 4
- Toca Pro Racer Driver 3
- Crash Bandicoot 2 and CTR
- Klonoa 2
- Kingdom Hearts 2 Final Mix
- Burnout 3 and Revenge
- Wip3out
- Flatout 2
- Midnight Club 3
- Need for Speed Most Wanted
- Marvel vs Capcom 2
- Tekken 3
- Ratchet and Clank 3 and Gladiator
Personally, I would’ve had Yoshi’s Island on here. I think it’s aged even better than SMW, but that could just be nostalgia speaking.
This brings me to an idea for a video..:
Top 5 Games that were ahead of its time
It is awesome to see how good these games still look!
It is nice to see after all those live services failed!
The top 5 timeless game graphic styles.
Like wind waker for example. The cel shade still looks good.
Based on this video, I would love to see you make a top 5 about new standards.
For instance, hollow knight as the new standard for metroidvanias
celeste as the new standard for platformers
Breath of the wild as the new standard for open world games
And maybe undertale as the new standard for RPGs
Me before I click the notification, which doesn’t show the thumbnail (which apparently is worth fucking everything to some folks): I really hope Chrono Trigger is on here
Me the instant I hear the music at 10:40:
FUCK YEAH
I mean, it was in the thumbnail. At least, for me it was?
One could say Chrono Trigger is timeless.
@@allegedlyfalse6779 too true, but I literally saw the notification on my phone and didn’t even see that.
@@Sesosana Thumbnails show in the YT phone app.
@@smashmaster521 A great game about traveling through all time. Literally a GOAT.
You put Tetris and not Puyo Puyo, I feel betrayed. Just kidding, good list
I've been playing through Skies of Arcadia again recently. The bold, colourful characters and blocky art style have made it hold up pretty well today. I could say that about a lot of Dreamcast games though. The 32-bit era has a lot of grainy, ugly 3d graphics but I think the 16-bit era's 2d visuals and the visuals on a lot of Dreamcast-era games aged pretty well. Though I grudgingly respect Tetris being in the position that it is I would never personally call it "fun". I guess it doesn't have many of the elements I look for in a game. Where's the story? :p
What about Castlevania Symphony of the Night, it does everything that Super Metroid does, but speed runs of Symphony don’t devolve into a mess of glitches
SotN was the first game that came to mind when I read the video's title. Played it for the first time in 2015-16, still a fucking banger overall.
@Zachary Erickson
Castlevania did it better.
'Realistic graphics' may come and go, but a good art direction and good gameplay are forever.
Honestly, Chrono Trigger has aged so perfectly that it's one of the few old games that I don't believe needs a remake/remaster
(Even if I'd still very much accept one in a heartbeat. Or for Squenix to do *anything* with the Chrono series nowadays...)
Didn't it get a remake on the DS?
@@oscarmccormack1611 That was more of an enhanced port/rerelease in the same vein of Super Mario 3D World+Bowser’s Fury or Pikmin 3 Deluxe. Since outside of some additional content and a new ending, the game is pretty much the same as it was on SNES.
@@amirgarcia547
Are the anime cutscenes from the SNES version or the rerelease?
@@oscarmccormack1611 The anime cutscenes were actually added in the PS1 version, but then carried over to the DS version as well.
It's an PS1 version of the game. Only without the dreaded load times and have touch screen support.
I so totally called 2 of the 3 SNES titles. Particularly when one of them was in the thumbnail. I can honestly say the top 3 doesn't surprise me, especially when number 1 has SO MANY ports since 1984
Me "time to skip the sponsor" *Darren Korb starts playing in the background* "oh shit, maybe I do need a VPN"
We love you, Rabbid Luigi! Thanks for all your time put in these videos.
Top 10 hidden gems games no one has herd of.
My personal favorite is Baten Kiatos games. JRPGs for the gamecube where the idea of the ocean is a myth and people have found refuge in the sky and live on floating islands.
I played Chrono Trigger the year it came out and it is still my favorite game to this point. I can't even remember how many times I finished it
@@BJGvideos I have gotten them all. I am pretty sure at least. I know I've repeated quite a few. Feel better soon. :)
@@BJGvideos sorry if I wasn't supposed to. Just like to show a little support to people that post videos of any kind
Don't forget the metal slug saga, it launched 26 years ago and to this day it doesn't need any tweak or enhancement, even younger gamers can play it without knowing it's background and they'll have fun because it's gameplay, graphics and difficulty didn't age.
My only response to No.1 is "Humans love us some squares"
My favorite shape. Nice and simple, easy to organize, associated with 4 (only the best number), and with a name that's fun to say. Honorable mention goes to its 3D child, the cube.
@@CarbonRollerCaco Wouldn't a cube just be 6 Squares hanging out?
Side note: Is that a Splatoon reference I see?
@@relicking9207 Not if you count the space inside.
And yes. Because the Splatoon 2 Carbon Roller Deco kit is Cacodemon-ish: roller=biting, Burst Bombs=spark balls and Autobomb Launcher=Pain Elemental with Lost Souls.
Command and Conquer 1 has aged surprisingly well, although it is most definitely aged, for being the 2nd RTS of it's kind(the base building kind), and has stood a lot better with all the QoL updates the remastered collection brought, which itself is surprisingly good and not just the bare minimum, although a bit overpriced for just having two early RTS games, even with the all their expansion packs and console missions.
Only played it recently, but Vampire: The Masquerade - Bloodlines (just Bloodlines for short) held up ridiculously well. The graphics certainly aren't great (released in 2004) but they're not awful, either. The game cultivates a rich atmosphere and makes you feel that even if you ARE an immortal undead vampire, you're still vulnerable. It knows how edgy the setting is, yet still likes to crack jokes. It absolutely reeks of the best parts of Fallout in the best ways, almost like it was made by Leonard Boyarsky, Tim Cain, and Jason Anderson. The masterminds behind the pre-Bethesda Fallout games.
To be fair, it doesn't help that the game got Titanfall 2'd (rather, Titanfall 2 got Bloodlines'd) in that it released a week after Halo 2, literally hours after Half-Life 2, and 3 days before Snake Eater. And was rushed to release when it did. If you're gonna play it, I honestly suggest picking up the unofficial patch, it's just a generally better experience, and adds in a lot of cut content.
I'm sad that Castlevania SoTN wasn't on this list
Methinks these would be my honorable mentions:
- Doom and Doom 2
- Legend of Zelda: A Link To The Past, Ocarina of Time, and Majora's Mask
- Kirby Super Star
- Banjo-Kazooie
RabbidLuigi: Being 6 in 2001
Me: So you were born in 1995.
Also me: I think 🤔
I grew up very similarly in regards to Halo 1, playing it as a teen, well after it's initial release. We 90s kids are pretty badass
Sadism doesn't age well. Masochism, however, does. Thus we have celeste, i wanna be the guy, dark souls, binding of isaac...
Was actually doing a halo 2 legendary run when you uploaded this. Good timing
Tetris makes a ton of sense for number 1, and maybe this isn't number 1, but I could see Bejeweled being on this list as well. just look at how many mobile games use this formula! there's something so universal about match 3 puzzle games.
Well, thanks for indirectly making me feel really old
*sees Chrono Trigger in the thumbnail*
A man of culture I see.
My top 5 would be
1. F Zero GX
2. Paper Mario 64
3. Tales of Eternia
4. Sonic classic games
5. Mostly any Kirby game
I AM INTERACTING
THIS IS AN INTERACTION
*IMPOSSIBLE*
THANKS
Chrono Trigger… imagine, a 16-bit RPG that touted itself with an overarching time travel gimmick and lived up to said gimmick's potential, and is a masterpiece in no small part because of it. Because, as you said, it was used as a foundation for the game's world and story. Not just that, but despite being largely linear, there's plenty of freedom of choice in the gameplay as well with the battle system and side content, the latter of which also tying heavily into time travel, and unlike most RPGs, it goes rather briskly with little superfluous downtime or need to grind, almost like an action game except the pace is still significantly the player's-which, again may be another time travel connection. And it popularized the New Game+ idea that facilitated new playthroughs with different choices, so it's even an outright influential game. Literally EVERYTHING in CT is built around time and what one could and would do with it. The right theme for the perfect sort of game. It's THE AAA game of the 16-bit era.
Also, nice call with Super Mario World. Whereas Chrono Trigger does nearly everything very well, Super Mario World stretches one thing to its limit. SMW's an ace of one trade and Chrono Trigger's a king of many.
And the OG DOOM would be a great honorable mention. Sure, the engine's flaws are obvious, but is there much reason to care when the rest of the game is so well-classically-designed?
I realized how timeless Halo was when trying out Apex Legends, we were throwing around ideas for improving the game (since it's fine enough but everyone in my group just feels it could be better) and I realized everything I mentioned was just to push the game to have all the Halo game modes but keep the unique characters and bam. 10/10 game
I got to agree with Halo Combat Evolved. I got my hands on my first Xbox last year only, tried out Halo for the hell of it, and was blown away by just how great it is.