"This stupid funeral scene designed to move the plot forward with Kevin Spacey recruiting you to his army before he leaves to touch up some kids" I FELL OUT OF MY CHAIR OH MY GOD
In the game Luigi's Mansion, the A button when not near any interactive object makes Luigi call out for Mario. So in that regard you can press A to Mario. Also, I find that when people say press F to pay respects nowadays, it's actually a sincere thing. Yes, something that was a meme because it was so hilarious somehow went around the world and crossed a line back into being serious.
Pressing F is both a joke and serious at once nowadays. I think Twitch in particular popularized this, because the chat goes fast. “I’m sorry for your loss” takes a little while to type out. F is just...well, a single letter.
The "Press A to call for Mario" thing of Luigi's Mansion 1 was actually somewhat useful. By the tone of Luigi's voice, you can tell about how close you are to getting a gameover with your health being depleted, without necessarily looking at the heath icon on the screen during gameplay. If you press A when Luigi's sounding very desperate to find Mario, you know Luigi is close to dying.
Have you ever considered doing Top Five Worst Localization? You'd be surprise how bad localization can effect the game even gameplay My favorite game of all time but I have to suggest Ar Tonelico 2 with botch characterization and the infamous Raki glitch that can freeze the game if you dont beat the hard boss in 3 turns which can only be found in the NA version no the Japanese or Europe versions. Anyone interested with checking this out please play the fan relocalization who spent years cleaning all the problems NIS America caused
@@TheManOfManyNames373 That's got way more problems beyond localization, and Japanese voice acting is IMO better than bad english voice acting, regardless of the quality of script.
It funny, because my brother paid that game for months, (for the multiplayer) and had no idea that his favorite phase came from advancing warfare. about it till I told him
Metroid Other M had one. Where there's this ONE enemy you need to QTE your way to dodge. I believe they replay this QTE later in the game as well, but it's been so long since I played Other M (I never beat it, and got lost in it) that I don't remember exactly all the events.
I recall after God of War popularized QTE finishers, there were a lot of games that tried to copycat it. It always caught me off guard because I was used to games that did the finishers as cut scenes. I'd beat a boss, sit back to enjoy the cut scene, suddenly there's a button prompt and game over. Makes it so that you can't enjoy a cut scene anymore because you never know when the devs will troll you with a random button prompt x.x
Nobody has really heard of this game, or even talked about it in the past 10 years, so I’m not surprised it’s not on here, but there’s a Sega CD game called Sewer Shark. About halfway through, there’s a cutscene where your superior shows you that he put a better gun on your vehicle. You get in and he counts down from 3, then says “Fire!” If you don’t press the fire button in about 2 seconds, you are berated by your superior, and the game instantly ends. Yes, really.
Honestly, my least favorite QTE is the end of Halo 4. Halo is no stranger to boss fights despite being a shooter, so I was expecting something cool. Instead you just use a QTE to shove a grenade into the big baddie’s chest.
So i was like "Oh wow, that's where press F to pay respects come from?" and just as i was getting over that shock THE KEVIN SPACEY JOKE HAPPENS. I've had to pause the video cause i need a moment XD Damn
I think the only gameplay saving element of the Krauser cutscene is that it somewhat subtly encourages you to use your knife in the real fight, which is great for stunlocking and triggering more active qtes that can give you advantage for free hits.
To my knowledge, all well-designed quick-time events have been either Paper Mario style action commands, or God of War style mid-combat struggles and finishers. They should be used to enhance gameplay, not to @$ over someone who thought he/she could just watch a cutscene.
I agree, but some of those QTE finishers suck, especially when you have to redo all or part of the boss fight just because you miss one button press x.x
i know the jason moment is iconic, but I think theres another moment thats similar to that one, but low key funnier. The scene after shaun goes missing, and you just have to play as ethan running in a circle yelling "SHAAAAAAUN" until the scene decides to move on to the next segment.
I’m one of those people who actually likes and appreciates that first Krauser fight. It’s a nice change of pace from the usual “move, shoot, move, shoot” formula we usually get in the ResE games, for one thing. More importantly, it’s intense as f***, which is probably how you would feel in a real knife fight. You’re on the edge of your seat, watching the action and waiting for that next prompt, that next move that will either save your life or get you killed, with your arm muscles as taut as they’ve ever been in sheer anticipation. More importantly, the intimate nature of the fight allows us to actually listen to the conversation, of which we might miss parts if we were concentrating on our gunplay and knife attacks like we do in most of the fights. Krauser drops some interesting stuff here, which is important for understanding the overall story. I’m actually keen to see what they do with this sequence in the RE4 Remake, and whether they improve the QT style to make to flow more smoothly or if they make it into more of a standard boss fight.
I suspect that was the dev's intent. Switching up and experimenting with mechanics can create good variety in gameplay and can be used effectively to add more drama/weight to a scene. My only gripe about it was how unexpected and unforgiving it was. I guess that adds realism, but it also adds real frustration XD
God I remember those dreadful QTE in Bayonetta 1...they ALWAYS messed up my perfect run in each lvl. Hope it end up on the list. Edited: yup its on the list lol Im not surprised
This was my reaction to this video too. I sure as hell didn't replay the two games as the genre isn't something I'm used to and essentially went through the two games as an experience. The QTEs in Bayonetta 1 still eviscerated my scores. When they were gone in Bayonetta 2 (and with the game having many more user-friendly mechanics overall), I only got one bronze trophy for the entire playthrough and no stone trophies, so my overall score for each level drastically improved.
Never mind the timing on them, they often make no sense. The amount of times I died because I know Bayonetta jumps in this cutscene, and so I press Jump... and it turns out that I was supposed to press the Shoot button. Seriously, it killed me every single time I replayed those levels. I always forget, because I think there's a QTE that actually has you press Jump to jump not too long before that. QTEs are an absolute blight on that otherwise wonderful game.
Haven't watched yet, but the one in the thumbnail became a meme phenomenon that's still alive to this day with many not even knowing where it comes from.
As someone who doesn't play video games, I genuinely didn't know that 'press F to pay respects' was from COD. I suppose I just thought it was one of those inexplicable memes that arise from the depths of the internet. This is actually much funnier, the context is so much more ridiculous than I ever would've dreamed
Here’s something, I find the Sonic Forces double boost prompt at around 4 or 5. It isn’t hard to do, but you don’t even need to press the button. You get the same result regardless of if you press it. This includes the final boss and any boss finisher. Why do we need to press the button if there is no punishment for not pushing it?
I get what youre trying to say and it definitely killed immersion, but is the "press F to pay respects" an actual QTE? Ive never played it since im not a COD fan, but it seems like you could just stand there forever and the game just waits for you to push the button to move on, which lots of other games also have examples of, and i dont think thats a QTE since at least as far as i know, in order to be a QTE you have to have a set amount of time to perform the action or get a fail state of some sort.
Technically speaking, any QTE is a button prompt that if not pressed correctly will not progress the story/gameplay They just happened to take the name from fast paced portions of a game
The "Press F to pay respects" is so damn universal that even I am deeply familiar with it, and I gave up on Call of Duty after Modern Warfare 2 and I'd rather go down on Rosanne than play on PC.
FEAR 2 had a QTE bossfight right at the end of the school level that was glitched on the pc port and never fixed. You have to mash a button fast enough to push a shotgun to someone's face then hit the shoot button, but on PC for some reason they require you to push the button faster than is actually possible without a macro
Seeing the bit about Shadows of Mordor brought back so many bad memories about that ending. I had spent so much time enjoying everything about that game, building myself up to what I THOUGHT was going to be one of the coolest, greatest boss battles I've ever gotten to play. And then, like you said, thirty seconds of a couple buttons and it was over. I don't think I've ever been more devastated to end a game lol
I remember playing Shadow of Mordor and seeing Sauron at the end. I thought, “Whoa, I didn’t know you fight Sauron in this. Unless he dies in a cutscene. Haha.” 😐
RUclips rewrote their code again meaning my adblocker only half works. The video tells me an ad is coming but it’s only a blank screen telling me I can skip. It cuts off random bits of the video, meaning I’m literally getting QTE prompts in a video about QTE’s being terrible.
There's still a lot of debate within the Bayonetta fanbase on which game is better: 1 or 2. But regardless of what your opinion on the combat, bosses & story is, I think we can all agree that ditching those awful and annoying arbitrary quick-time events was one of the best improvements in Bayonetta 2.
Yeah, I figured that Bayonetta one would be on here. Killed me at least 6 times in a row, meaning I knew it was coming those other five and still missed. Good, good list.
surprised you didn't include the Dark Gaia Phoenix, Egg Dragoon and Perfect Dark Gaia bosses in Sonic Unleashed. the Egg Dragoon literally took me all night to beat.
The worst one that I remember was in Knights Contract for the Xbox 360. Each boss had you do a series of QTEs after depleting their health in order to finish them off - miss, and they recovered a significant portion of their health pool (50% maybe?). Naturally, these got harder throughout the game, with later bosses having more inputs and less room for error. This all came to a head with the final boss, not an easy fight in his own right, who had the toughest set of QTEs to input, and if you missed one he straight up kills you. Back to the start of the fight with you!
I'd like to throw my hat in for Sly Cooper 4. Thieves in Time. You have Sly learning all these new skills with stuff from his ancestors. Only for him to not use any of it and instead have the final boss be quick time events.
The wonderful 101 mostly has good qtes, but some of the button mashing qtes require such mashing speed I had to remap the buttons for my switch so all 4 face buttons could input A in order to beat a couple of them.
I thought the Krauser boss fight was actually made quite well. I can't see a knife fight ever going well if they give you proper controls for it and expect you to carry it out, when you don't have to do it before this point in the game.
The only reason that prompt was there was to have an excuse for the player to look down and see he has no arm anymore, to contextualize the reason why he has a synthetic prosthetic arm in the next scene. There was no need for the prompt in the first place. They coulda just had the camera pan down normally. Also they had that scene at the end of the first mission where your arm was clearly no longer attached to your body anymore. So yeah, completely pointless, but at least we got a nice meme out of it.
Oh my god! That Bayonetta QTE traumatized me so much I still have nightmares about it. Its the first thing to always pop inside my head every time people say "bad QTEs" including this video's title. Didn't think it'd make it on the list though.
Honorable Mention: That one single QTE in the entirety of Cartoon Network Punch Time Explosion. It just happens after beating up a specific group of enemies in a level with no preparation and nothing interesting happening afterwards. It just exists in the level for no apparent reason and it annoys the hell out of me.
I hate QTE. Luckily Bayonetta doesn't have many of them, but when it does happen you don't know it's about to and I always die first due to my fingers fumbling trying to find the right button.
Oh wow, I was just talking about QTEs earlier and how I feel like they’re a big example of annoying artificial difficulty. Of course, it’s fine in games that revolve around it like Asura’s Wrath or MGR: Revengeance, but in ones where it throws them at you outta nowhere like in the original Bayonetta or (as much as I love it) RE4’s cutscenes...yeah, that’s just no bueno. I could understand it in parts where it’s easily telegraphed, like in the part where you have to cut the rope off your leg after beating the giant fish monster, but the whole Krauser cutscene-fight is just one, big pile of guesswork. With that part where you have that knife thrown at you in Salazar’s castle being not far behind. At the very least, it’s made far easier in the Wii version, where most of the time all you really need to do for the QTEs is waggle the Wiimote.
In 2008, THQ and WWE released Legends of Wresstlemania a game built on what else legendary wrestlers and nostalgia for older manias. The entire game aside from basic strikes was QTE based. A wrestling gsme where all you had to do to win matches was hit a few buttons at the right time.
I normally hate QTEs, but the best one I ever saw was in a little known PS2 game called EOE: Eve of Extinction. The QTE's weren't insta-fail and usually came before boss fights or midway through a level, where if you failed the QTE, you got some points knocked off your health before the fight. So, even if you failed all of them, if you were good enough at the regular game, you could still win the fight or beat the level. It was a well done system.
feel like the torture scene from Metal Gear Solid Peace Walker should be on here cause the speed at which you had to mash to survive that one was quite frankly ridiculous
The other problem with RE4's QTE is that you can hit the wrong button input and still win the event. For example, on my PS4, all I have to do is hit "L1 + R1" and "O + X" in rapid succession anytime a QTE happens and the game doesn't penalize you if the first input is incorrect. This makes the scenes even more pointless as the accuracy challenge of the QTE is removed.
This kind of reminded me about how video games are coming full circle. When I was a kid, gaming made you a pariah; gamers were all pale, unathletic losers no matter what and being a gamer was ridiculed. Now gaming is so interwoven with the fabric of entertainment, people who DON'T game are getting funny looks from the first and second generation of gamers (The Atari and NES babies, respectively). Even as gamers, we play games to be able to do these amazing things but, as you said, a button press while reclining on the couch isn't enough. Games like the Soulsborne series showing that gamers want more engagement, more obstacles, and for the control scheme's complexity to match the complexity of character responses on screen. Now we're in VR, physically interacting with a simulated reality using our actual bodies to escape reality. Reality, ironically and by comparison, is roughly the same thing: Physically interacting with an environment your brain is simultaneously translating and simulating. I think more and more questions about the nature of reality will come up as we get better and better at fabricating it.
Maybe my memory is wrong but the Bayonetta one they also took out of subsequent versions of the game. I don't remember it being on the Wii-U double pack version or the PC release. Think it was only in the original version and we all hated it so much it went bye-bye. That or the window was massively opened widened.
4 and 1 were basically the basis for the 'final boss' of Dying Light cause you fight your way through a building full of zombies only to have a forced qte boss fight against Rais. Least Dead Island as much of a buggy mess that was had an actual boss fight at the end.
Worst quick time events imo are inhaling fawful during the final battle in Bowser’s inside story and the final button mash of the wonderful 101. It’s pretty bad when you legitimately can’t get past it.
I genuinely forgot that Shadow of Mordor had that Final Boss Fight. Although I'd say that Dragon Ball Z Ultimate Tenkaichi could qualify based on the QTEs being somewhat inaccurate when it's taken to task against some of its bosses. Though on the topic of great integration of QTEs, the Yakuza series has had some pretty great strides when using them in combat and with boss encounters, as they're usually pretty brief and punchy enough to deliver.
Honestly probably among the worst things about the Krauser QTE boss fight was that if you died you had to start *from the fucking beginning of the cutscene including all of the dialogue up to that point that I could only wish I could skip*
Surprised that the QTE part of eggmanland from sonic unleashed wasn’t mentioned, so many lives were lost on that one part alone that it almost made me give up trying to beat the game
For so long, I had no idea where the whole: "Press F to pay respects" came from. Now that I know thanks to this video, I finally understand why that meme exists and that Advance Warfare pretty much had it coming for ruining the emersion of a funeral.
I almost forgot about Advanced Warfare and that one moment... when you mentioned Call of Duty, I thought you were gonna mention Call of Duty 3 and those Close Quarter Battles.
The QTE in God of War 2 Zeus fight were pretty stupid where there was only a very short window to press them or Kratos would fail and had to start the wole fight over again.
Wait excuse me but Bayonetta ??? Did they give you a bigger frame in the PC version because I failed this QTE like... twice ? And I redid that Chapter several goddamn time to get a platinum Ranking on it so i would know. Am I missing something ? Am I just randomly good at QTE or is it a PC version thing ?
The QTE's in Bayonetta were F!ing hilarious. I never had a QTE event during a cutscene before this game, so when it came out of nowhere, I was baffled as to why I was dead during a cutscene. xD
"This stupid funeral scene designed to move the plot forward with Kevin Spacey recruiting you to his army before he leaves to touch up some kids" I FELL OUT OF MY CHAIR OH MY GOD
I don't get all the jokes aimed at that scene, I found it pretty damn effective. Same with the Jason scene.
@@jadedheartsz Congrats. Doesn't change the fact that plenty of people didn't.
@@SakuraAvalon Um did I say they didn't genius? NOOOOOOOOOOOOOOO
@@jadedheartsz Darth Vader!? What an honour!
@@SakuraAvalon ok?
In the game Luigi's Mansion, the A button when not near any interactive object makes Luigi call out for Mario. So in that regard you can press A to Mario. Also, I find that when people say press F to pay respects nowadays, it's actually a sincere thing. Yes, something that was a meme because it was so hilarious somehow went around the world and crossed a line back into being serious.
I don't think I've ever said "F's in chat" for anything beyond a joke or a reference.
@@SWad250 I'd say that ASKING for Fs is a joke, but when they're offered freely there's at least a little sympathy involved.
Pressing F is both a joke and serious at once nowadays.
I think Twitch in particular popularized this, because the chat goes fast. “I’m sorry for your loss” takes a little while to type out. F is just...well, a single letter.
The "Press A to call for Mario" thing of Luigi's Mansion 1 was actually somewhat useful. By the tone of Luigi's voice, you can tell about how close you are to getting a gameover with your health being depleted, without necessarily looking at the heath icon on the screen during gameplay. If you press A when Luigi's sounding very desperate to find Mario, you know Luigi is close to dying.
@@SWad250 I don't either except on rare occasions joining-in with others who already pressed "F" in the comment section.
Wasn't sure what to expect with that intro, but it came through.
"...and how the 'bird app' makes you stupid." How very accurate.
"What are you, Asura's Wrath?"
Oof, I bet Josh Scorcher felt that one.
Press F to pay respects is so ridiculous, that up until now I always assumed it was from a Kojima game. Huh.
F’s to the Quick Time events that didn’t make the list.
F to all those that could but don't exist.
Have you ever considered doing Top Five Worst Localization? You'd be surprise how bad localization can effect the game even gameplay
My favorite game of all time but I have to suggest Ar Tonelico 2 with botch characterization and the infamous Raki glitch that can freeze the game if you dont beat the hard boss in 3 turns which can only be found in the NA version no the Japanese or Europe versions. Anyone interested with checking this out please play the fan relocalization who spent years cleaning all the problems NIS America caused
That's actually very interesting
All your base are belong to us.
Persona 1
@@TheManOfManyNames373
That's got way more problems beyond localization, and Japanese voice acting is IMO better than bad english voice acting, regardless of the quality of script.
Breath of Fire 2 is a pretty infamous example as well. Imagine playing an RPG where certain Yes / No prompts are inexplicably reversed.
Honestly, #5 could've just been "the entire David Cage library."
Jason
I was wondering where "Press F to Pay Respects" came from.
Same!
Same here!
It funny, because my brother paid that game for months, (for the multiplayer) and had no idea that his favorite phase came from advancing warfare. about it till I told him
"You have work in like 20 minutes"
RabbidLuigi uploads
"It can wait"
honestly good choice for a topic, hate QTEs most the time.
Metroid Other M had one. Where there's this ONE enemy you need to QTE your way to dodge. I believe they replay this QTE later in the game as well, but it's been so long since I played Other M (I never beat it, and got lost in it) that I don't remember exactly all the events.
I recall after God of War popularized QTE finishers, there were a lot of games that tried to copycat it. It always caught me off guard because I was used to games that did the finishers as cut scenes. I'd beat a boss, sit back to enjoy the cut scene, suddenly there's a button prompt and game over. Makes it so that you can't enjoy a cut scene anymore because you never know when the devs will troll you with a random button prompt x.x
There are good ones Spider-Man god of war and walking dead
Nobody has really heard of this game, or even talked about it in the past 10 years, so I’m not surprised it’s not on here, but there’s a Sega CD game called Sewer Shark.
About halfway through, there’s a cutscene where your superior shows you that he put a better gun on your vehicle. You get in and he counts down from 3, then says “Fire!” If you don’t press the fire button in about 2 seconds, you are berated by your superior, and the game instantly ends. Yes, really.
Honestly, my least favorite QTE is the end of Halo 4. Halo is no stranger to boss fights despite being a shooter, so I was expecting something cool. Instead you just use a QTE to shove a grenade into the big baddie’s chest.
It's also kinda out of nowhere, since they only had one similar QTE at the start of the game as a inorganic tutorial to the melee button.
Early versions of MCC messed up the QTE by giving you the wrong prompt. They told you to press RT to fire machines gun and it would do nothing.
So i was like "Oh wow, that's where press F to pay respects come from?" and just as i was getting over that shock THE KEVIN SPACEY JOKE HAPPENS. I've had to pause the video cause i need a moment XD Damn
That first bout with Krauser wasn’t a boss fight. That was an interactive cutscene.
I think the only gameplay saving element of the Krauser cutscene is that it somewhat subtly encourages you to use your knife in the real fight, which is great for stunlocking and triggering more active qtes that can give you advantage for free hits.
Also fun fact: the way Krauser kills you is different in each QTE.
@@LordofSadFac Nope. Some QTEs share the same cut of Leon dying. The two failures after the initial attack use the same cutscene.
I didn't know press F to pay respect, came from a Call of Duty game. Thanks RabbidLuigi for teaching me something new.
To my knowledge, all well-designed quick-time events have been either Paper Mario style action commands, or God of War style mid-combat struggles and finishers. They should be used to enhance gameplay, not to @$ over someone who thought he/she could just watch a cutscene.
I agree, but some of those QTE finishers suck, especially when you have to redo all or part of the boss fight just because you miss one button press x.x
"Press F to pay respects" was the meme of the decade. It's still used.
F in the chat is still a glorious meme.
i know the jason moment is iconic, but I think theres another moment thats similar to that one, but low key funnier. The scene after shaun goes missing, and you just have to play as ethan running in a circle yelling "SHAAAAAAUN" until the scene decides to move on to the next segment.
I’m one of those people who actually likes and appreciates that first Krauser fight. It’s a nice change of pace from the usual “move, shoot, move, shoot” formula we usually get in the ResE games, for one thing. More importantly, it’s intense as f***, which is probably how you would feel in a real knife fight. You’re on the edge of your seat, watching the action and waiting for that next prompt, that next move that will either save your life or get you killed, with your arm muscles as taut as they’ve ever been in sheer anticipation. More importantly, the intimate nature of the fight allows us to actually listen to the conversation, of which we might miss parts if we were concentrating on our gunplay and knife attacks like we do in most of the fights. Krauser drops some interesting stuff here, which is important for understanding the overall story. I’m actually keen to see what they do with this sequence in the RE4 Remake, and whether they improve the QT style to make to flow more smoothly or if they make it into more of a standard boss fight.
I suspect that was the dev's intent. Switching up and experimenting with mechanics can create good variety in gameplay and can be used effectively to add more drama/weight to a scene. My only gripe about it was how unexpected and unforgiving it was. I guess that adds realism, but it also adds real frustration XD
God I remember those dreadful QTE in Bayonetta 1...they ALWAYS messed up my perfect run in each lvl. Hope it end up on the list.
Edited: yup its on the list lol Im not surprised
This was my reaction to this video too. I sure as hell didn't replay the two games as the genre isn't something I'm used to and essentially went through the two games as an experience. The QTEs in Bayonetta 1 still eviscerated my scores. When they were gone in Bayonetta 2 (and with the game having many more user-friendly mechanics overall), I only got one bronze trophy for the entire playthrough and no stone trophies, so my overall score for each level drastically improved.
Never mind the timing on them, they often make no sense. The amount of times I died because I know Bayonetta jumps in this cutscene, and so I press Jump... and it turns out that I was supposed to press the Shoot button.
Seriously, it killed me every single time I replayed those levels. I always forget, because I think there's a QTE that actually has you press Jump to jump not too long before that. QTEs are an absolute blight on that otherwise wonderful game.
Wow. I really didn't know that was where F came from. This might be the most valuable thing I've seen all week
I knew it was Call of duty related but I didnt know it was a silly qte.
Fun fact, I actually learned where press f to pay respects came from through one of your old countdowns where you showed a brief clip of it.
Haven't watched yet, but the one in the thumbnail became a meme phenomenon that's still alive to this day with many not even knowing where it comes from.
Worst part of the Nemesis System patent is that it doesn't guarantee they'll use the system, just prevent others from using it.
This was all fun and games until Kevin Spacey showed up out of nowhere
As someone who doesn't play video games, I genuinely didn't know that 'press F to pay respects' was from COD. I suppose I just thought it was one of those inexplicable memes that arise from the depths of the internet. This is actually much funnier, the context is so much more ridiculous than I ever would've dreamed
Here’s something, I find the Sonic Forces double boost prompt at around 4 or 5. It isn’t hard to do, but you don’t even need to press the button. You get the same result regardless of if you press it. This includes the final boss and any boss finisher. Why do we need to press the button if there is no punishment for not pushing it?
Week 4 of Requesting Top 5 3DS Games
I choked on my drink during that Kevin Spacey gag
I get what youre trying to say and it definitely killed immersion, but is the "press F to pay respects" an actual QTE? Ive never played it since im not a COD fan, but it seems like you could just stand there forever and the game just waits for you to push the button to move on, which lots of other games also have examples of, and i dont think thats a QTE since at least as far as i know, in order to be a QTE you have to have a set amount of time to perform the action or get a fail state of some sort.
Technically speaking, any QTE is a button prompt that if not pressed correctly will not progress the story/gameplay
They just happened to take the name from fast paced portions of a game
without looking at any of the video,, everyone will know that the "Press F to pay respect" from Cod is on here
Intro speech: Critical 1, crowd boos Rabbidluigi, rocks fall, he dies
The only reason I knew about Advanced Warfare was Kevin Spacey, but did not know this was where "Press F to Pay Respects"
The "Press F to pay respects" is so damn universal that even I am deeply familiar with it, and I gave up on Call of Duty after Modern Warfare 2 and I'd rather go down on Rosanne than play on PC.
FEAR 2 had a QTE bossfight right at the end of the school level that was glitched on the pc port and never fixed. You have to mash a button fast enough to push a shotgun to someone's face then hit the shoot button, but on PC for some reason they require you to push the button faster than is actually possible without a macro
Ohhh man, I couldn’t STAND that Krauser knife fight in RE4. I still have no clue what the devs were thinking with most of the QTEs in that game.
Seeing the bit about Shadows of Mordor brought back so many bad memories about that ending. I had spent so much time enjoying everything about that game, building myself up to what I THOUGHT was going to be one of the coolest, greatest boss battles I've ever gotten to play. And then, like you said, thirty seconds of a couple buttons and it was over. I don't think I've ever been more devastated to end a game lol
3:45 ONLY THREE?!
They needed more voice clips!
An escalation of fear and despair, you see?
What’s the track called at 0:50?
I remember playing Shadow of Mordor and seeing Sauron at the end. I thought, “Whoa, I didn’t know you fight Sauron in this. Unless he dies in a cutscene. Haha.” 😐
So we’re getting the “Top 5 Best” next week then?
Another reason for RE4 Wii edition being the best: Only 2 types of QTE button prompts. Shake the remote, or A+B. Makes the knife fight much easier.
Yay, a new RL video!
Press *J+up+left click* to move the hand *UP.*
Press *J+down+right click* to move the hand *DOWN.*
Repeat until finish.
RUclips rewrote their code again meaning my adblocker only half works. The video tells me an ad is coming but it’s only a blank screen telling me I can skip. It cuts off random bits of the video, meaning I’m literally getting QTE prompts in a video about QTE’s being terrible.
There's still a lot of debate within the Bayonetta fanbase on which game is better: 1 or 2. But regardless of what your opinion on the combat, bosses & story is, I think we can all agree that ditching those awful and annoying arbitrary quick-time events was one of the best improvements in Bayonetta 2.
Yeah, I figured that Bayonetta one would be on here. Killed me at least 6 times in a row, meaning I knew it was coming those other five and still missed. Good, good list.
surprised you didn't include the Dark Gaia Phoenix, Egg Dragoon and Perfect Dark Gaia bosses in Sonic Unleashed. the Egg Dragoon literally took me all night to beat.
My favorite spinoff of F is "Press S to spit on grave"
The worst one that I remember was in Knights Contract for the Xbox 360. Each boss had you do a series of QTEs after depleting their health in order to finish them off - miss, and they recovered a significant portion of their health pool (50% maybe?). Naturally, these got harder throughout the game, with later bosses having more inputs and less room for error.
This all came to a head with the final boss, not an easy fight in his own right, who had the toughest set of QTEs to input, and if you missed one he straight up kills you. Back to the start of the fight with you!
I'd like to throw my hat in for Sly Cooper 4. Thieves in Time.
You have Sly learning all these new skills with stuff from his ancestors. Only for him to not use any of it and instead have the final boss be quick time events.
Kinda surprised there's no mention of Sonic Forces' last fight... where you can avoid pressing the button and you receive no backlash for missing it
All of Resident Evil 6?
BEAT UP A ROCK WITH YOUR HANDS!
Hammer the buttons and wiggle the sticks
"Why do I have a bronze on chapter 2 on easy mode?" OH YEAH, THAT FUCKING QTE
The wonderful 101 mostly has good qtes, but some of the button mashing qtes require such mashing speed I had to remap the buttons for my switch so all 4 face buttons could input A in order to beat a couple of them.
I thought the Krauser boss fight was actually made quite well. I can't see a knife fight ever going well if they give you proper controls for it and expect you to carry it out, when you don't have to do it before this point in the game.
The only reason that prompt was there was to have an excuse for the player to look down and see he has no arm anymore, to contextualize the reason why he has a synthetic prosthetic arm in the next scene.
There was no need for the prompt in the first place. They coulda just had the camera pan down normally. Also they had that scene at the end of the first mission where your arm was clearly no longer attached to your body anymore.
So yeah, completely pointless, but at least we got a nice meme out of it.
This video not having a Ad in it makes me want to watch more
It was such a sad way to end that Mordor game. An incredible letdown.
Oh my god! That Bayonetta QTE traumatized me so much I still have nightmares about it. Its the first thing to always pop inside my head every time people say "bad QTEs" including this video's title. Didn't think it'd make it on the list though.
That Bayonetta QTE still gets me to this day. I have game overed at that thing more than every other time I did in the game combined.
Was that intro theme a mix between your theme and the one from Pokemon 2000? Lol that riff made me think that
I see RabbidLuigi is a Cage fan. Very cultured.
Lol, commented before the first entry and one of the most iconic video game scenes.
Honorable Mention: That one single QTE in the entirety of Cartoon Network Punch Time Explosion. It just happens after beating up a specific group of enemies in a level with no preparation and nothing interesting happening afterwards. It just exists in the level for no apparent reason and it annoys the hell out of me.
I hate QTE. Luckily Bayonetta doesn't have many of them, but when it does happen you don't know it's about to and I always die first due to my fingers fumbling trying to find the right button.
Oh wow, I was just talking about QTEs earlier and how I feel like they’re a big example of annoying artificial difficulty. Of course, it’s fine in games that revolve around it like Asura’s Wrath or MGR: Revengeance, but in ones where it throws them at you outta nowhere like in the original Bayonetta or (as much as I love it) RE4’s cutscenes...yeah, that’s just no bueno.
I could understand it in parts where it’s easily telegraphed, like in the part where you have to cut the rope off your leg after beating the giant fish monster, but the whole Krauser cutscene-fight is just one, big pile of guesswork. With that part where you have that knife thrown at you in Salazar’s castle being not far behind.
At the very least, it’s made far easier in the Wii version, where most of the time all you really need to do for the QTEs is waggle the Wiimote.
In 2008, THQ and WWE released Legends of Wresstlemania a game built on what else legendary wrestlers and nostalgia for older manias. The entire game aside from basic strikes was QTE based. A wrestling gsme where all you had to do to win matches was hit a few buttons at the right time.
Shadow of Mordor/War franchise and not knowing how to end a game, name a more iconic duo
I normally hate QTEs, but the best one I ever saw was in a little known PS2 game called EOE: Eve of Extinction. The QTE's weren't insta-fail and usually came before boss fights or midway through a level, where if you failed the QTE, you got some points knocked off your health before the fight. So, even if you failed all of them, if you were good enough at the regular game, you could still win the fight or beat the level. It was a well done system.
Any rhythm game. Not because they're bad, I just suck at them.
feel like the torture scene from Metal Gear Solid Peace Walker should be on here cause the speed at which you had to mash to survive that one was quite frankly ridiculous
The other problem with RE4's QTE is that you can hit the wrong button input and still win the event. For example, on my PS4, all I have to do is hit "L1 + R1" and "O + X" in rapid succession anytime a QTE happens and the game doesn't penalize you if the first input is incorrect. This makes the scenes even more pointless as the accuracy challenge of the QTE is removed.
ow fock i can't believe you've done this
So glad the 28 STAB WOUNDS didn't make into this list.
This kind of reminded me about how video games are coming full circle. When I was a kid, gaming made you a pariah; gamers were all pale, unathletic losers no matter what and being a gamer was ridiculed.
Now gaming is so interwoven with the fabric of entertainment, people who DON'T game are getting funny looks from the first and second generation of gamers (The Atari and NES babies, respectively).
Even as gamers, we play games to be able to do these amazing things but, as you said, a button press while reclining on the couch isn't enough. Games like the Soulsborne series showing that gamers want more engagement, more obstacles, and for the control scheme's complexity to match the complexity of character responses on screen.
Now we're in VR, physically interacting with a simulated reality using our actual bodies to escape reality. Reality, ironically and by comparison, is roughly the same thing: Physically interacting with an environment your brain is simultaneously translating and simulating.
I think more and more questions about the nature of reality will come up as we get better and better at fabricating it.
Out of all games, I didn't expect AW to be the one that spawned the "Press F to pay respects"
Maybe my memory is wrong but the Bayonetta one they also took out of subsequent versions of the game. I don't remember it being on the Wii-U double pack version or the PC release. Think it was only in the original version and we all hated it so much it went bye-bye. That or the window was massively opened widened.
4 and 1 were basically the basis for the 'final boss' of Dying Light cause you fight your way through a building full of zombies only to have a forced qte boss fight against Rais. Least Dead Island as much of a buggy mess that was had an actual boss fight at the end.
Top Five Characters who Shouldn't Have Become Playable
Basically, who is the Anti-Vergil.
Worst quick time events imo are inhaling fawful during the final battle in Bowser’s inside story and the final button mash of the wonderful 101.
It’s pretty bad when you legitimately can’t get past it.
I genuinely forgot that Shadow of Mordor had that Final Boss Fight. Although I'd say that Dragon Ball Z Ultimate Tenkaichi could qualify based on the QTEs being somewhat inaccurate when it's taken to task against some of its bosses.
Though on the topic of great integration of QTEs, the Yakuza series has had some pretty great strides when using them in combat and with boss encounters, as they're usually pretty brief and punchy enough to deliver.
0:46 Don't mind me I'm just vibin to that sweet sweet undertale music XD
Honestly probably among the worst things about the Krauser QTE boss fight was that if you died you had to start *from the fucking beginning of the cutscene including all of the dialogue up to that point that I could only wish I could skip*
Surprised that the QTE part of eggmanland from sonic unleashed wasn’t mentioned, so many lives were lost on that one part alone that it almost made me give up trying to beat the game
For so long, I had no idea where the whole: "Press F to pay respects" came from. Now that I know thanks to this video, I finally understand why that meme exists and that Advance Warfare pretty much had it coming for ruining the emersion of a funeral.
I knew just from the title that RE4 would be on here
If an entire game could count as a bad QTE, there's Mighty Morphin' Power Rangers... on Sega CD.
I almost forgot about Advanced Warfare and that one moment... when you mentioned Call of Duty, I thought you were gonna mention Call of Duty 3 and those Close Quarter Battles.
0:41 "I can't believe you've done this!"
Decent list! Thanks for uploading!
The QTE in God of War 2 Zeus fight were pretty stupid where there was only a very short window to press them or Kratos would fail and had to start the wole fight over again.
Wait excuse me but Bayonetta ??? Did they give you a bigger frame in the PC version because I failed this QTE like... twice ? And I redid that Chapter several goddamn time to get a platinum Ranking on it so i would know. Am I missing something ? Am I just randomly good at QTE or is it a PC version thing ?
That thumbnail alone is legendary 😂 also you know what's a game that has alot of quick time events but still fun asura wrath
I honestly thought that Press F to pay Respects came from metal gear.
The QTE's in Bayonetta were F!ing hilarious. I never had a QTE event during a cutscene before this game, so when it came out of nowhere, I was baffled as to why I was dead during a cutscene. xD
12:01 making game breaking metas in shooters where none are needed and having zero anti cheat... they're really good at that
And here I thought F to pay respect was from MGS
F