How to make a bouncing ball JUICY 🧃 with Godot 4

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  • Опубликовано: 26 дек 2024

Комментарии • 19

  • @mrelipteach
    @mrelipteach  Год назад +1

    🔥 Join the Go Godot jam 4: itch.io/jam/go-godot-jam-4
    🧃 Checkout my Godot 4 course about JUICE: shorturl.at/eIT36

  • @MokarromHossain
    @MokarromHossain Год назад +1

    Learnt a lot of things. I guess understanding the rules of animation really turns the table.
    Loved it mate ❤️

  • @wellhellotherekyle
    @wellhellotherekyle Год назад +1

    I definitely need this hha. I couldn’t figure out how to use the last tutorial at all.

  • @user-nc9on4bp2o
    @user-nc9on4bp2o Год назад

    Excellent tutorial. Straight from U level. 10/10. Good Job.

  • @mōellctie
    @mōellctie Год назад +1

    Goooood work man.

  • @Aarimous
    @Aarimous Год назад +1

    Good stuff, learned a few tips. Thanks! :)

  • @_anbh0143
    @_anbh0143 Год назад

    wow !! learned a lot man ! thanks for the awesome tutorial !!

  • @jasenlakic5033
    @jasenlakic5033 Год назад

    Excellent video, thank you so much

  • @piousthepious
    @piousthepious Год назад

    Awesome!!

  • @androwaydie4081
    @androwaydie4081 Год назад

    Can you do the same but for a 3D ball please ?

  • @xternalmega
    @xternalmega 6 месяцев назад

    what would i do if the ball bounces on the wall or ceiling instead of the ground?

    • @mrelipteach
      @mrelipteach  6 месяцев назад

      Pretty much the same thing? You need to align your animations & effects with the collision normal to make sure it looks correct

  • @HarveyBeeLive
    @HarveyBeeLive 9 месяцев назад

    im making a game where a bubble interacts with the floors and walls, would this be good to use for that? im a but lost on how im going to do this so i wanted to ask

  • @angelrubiov
    @angelrubiov Год назад

    you never explained how to set the signal for collision

    • @mrelipteach
      @mrelipteach  Год назад

      Yeah because it was not the point of the video. I'm using a CharacterBody that I move with move_and_collide() and if there's a collision I bounce the velocity.

  • @justrosy5
    @justrosy5 9 месяцев назад +1

    It's fine to show off what you did, but it's better to create a tutorial that slowly walks people through, step by step, from the beginning. Half way through this video and I'm tired of "Then we can..." I don't care what we can do if you don't show us how, step by step, starting with the first minute or so of the video.